CCreatureSet.cpp 23 KB

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  1. /*
  2. * CCreatureSet.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "CCreatureSet.h"
  12. #include "ArtifactUtils.h"
  13. #include "CConfigHandler.h"
  14. #include "CCreatureHandler.h"
  15. #include "VCMI_Lib.h"
  16. #include "GameSettings.h"
  17. #include "mapObjects/CGHeroInstance.h"
  18. #include "modding/ModScope.h"
  19. #include "IGameCallback.h"
  20. #include "CGeneralTextHandler.h"
  21. #include "spells/CSpellHandler.h"
  22. #include "CHeroHandler.h"
  23. #include "IBonusTypeHandler.h"
  24. #include "serializer/JsonSerializeFormat.h"
  25. #include <vcmi/FactionService.h>
  26. #include <vcmi/Faction.h>
  27. VCMI_LIB_NAMESPACE_BEGIN
  28. bool CreatureSlotComparer::operator()(const TPairCreatureSlot & lhs, const TPairCreatureSlot & rhs)
  29. {
  30. return lhs.first->getAIValue() < rhs.first->getAIValue(); // Descendant order sorting
  31. }
  32. const CStackInstance & CCreatureSet::operator[](const SlotID & slot) const
  33. {
  34. auto i = stacks.find(slot);
  35. if (i != stacks.end())
  36. return *i->second;
  37. else
  38. throw std::runtime_error("That slot is empty!");
  39. }
  40. const CCreature * CCreatureSet::getCreature(const SlotID & slot) const
  41. {
  42. auto i = stacks.find(slot);
  43. if (i != stacks.end())
  44. return i->second->type;
  45. else
  46. return nullptr;
  47. }
  48. bool CCreatureSet::setCreature(SlotID slot, CreatureID type, TQuantity quantity) /*slots 0 to 6 */
  49. {
  50. if(!slot.validSlot())
  51. {
  52. logGlobal->error("Cannot set slot %d", slot.getNum());
  53. return false;
  54. }
  55. if(!quantity)
  56. {
  57. logGlobal->warn("Using set creature to delete stack?");
  58. eraseStack(slot);
  59. return true;
  60. }
  61. if(hasStackAtSlot(slot)) //remove old creature
  62. eraseStack(slot);
  63. auto * armyObj = castToArmyObj();
  64. bool isHypotheticArmy = armyObj ? armyObj->isHypothetic() : false;
  65. putStack(slot, new CStackInstance(type, quantity, isHypotheticArmy));
  66. return true;
  67. }
  68. SlotID CCreatureSet::getSlotFor(const CreatureID & creature, ui32 slotsAmount) const /*returns -1 if no slot available */
  69. {
  70. return getSlotFor(VLC->creh->objects[creature], slotsAmount);
  71. }
  72. SlotID CCreatureSet::getSlotFor(const CCreature *c, ui32 slotsAmount) const
  73. {
  74. assert(c && c->valid());
  75. for(const auto & elem : stacks)
  76. {
  77. assert(elem.second->type->valid());
  78. if(elem.second->type == c)
  79. {
  80. return elem.first; //if there is already such creature we return its slot id
  81. }
  82. }
  83. return getFreeSlot(slotsAmount);
  84. }
  85. bool CCreatureSet::hasCreatureSlots(const CCreature * c, const SlotID & exclude) const
  86. {
  87. assert(c && c->valid());
  88. for(const auto & elem : stacks) // elem is const
  89. {
  90. if(elem.first == exclude) // Check slot
  91. continue;
  92. if(!elem.second || !elem.second->type) // Check creature
  93. continue;
  94. assert(elem.second->type->valid());
  95. if(elem.second->type == c)
  96. return true;
  97. }
  98. return false;
  99. }
  100. std::vector<SlotID> CCreatureSet::getCreatureSlots(const CCreature * c, const SlotID & exclude, TQuantity ignoreAmount) const
  101. {
  102. assert(c && c->valid());
  103. std::vector<SlotID> result;
  104. for(const auto & elem : stacks)
  105. {
  106. if(elem.first == exclude)
  107. continue;
  108. if(!elem.second || !elem.second->type || elem.second->type != c)
  109. continue;
  110. if(elem.second->count == ignoreAmount || elem.second->count < 1)
  111. continue;
  112. assert(elem.second->type->valid());
  113. result.push_back(elem.first);
  114. }
  115. return result;
  116. }
  117. bool CCreatureSet::isCreatureBalanced(const CCreature * c, TQuantity ignoreAmount) const
  118. {
  119. assert(c && c->valid());
  120. TQuantity max = 0;
  121. TQuantity min = std::numeric_limits<TQuantity>::max();
  122. for(const auto & elem : stacks)
  123. {
  124. if(!elem.second || !elem.second->type || elem.second->type != c)
  125. continue;
  126. const auto count = elem.second->count;
  127. if(count == ignoreAmount || count < 1)
  128. continue;
  129. assert(elem.second->type->valid());
  130. if(count > max)
  131. max = count;
  132. if(count < min)
  133. min = count;
  134. if(max - min > 1)
  135. return false;
  136. }
  137. return true;
  138. }
  139. SlotID CCreatureSet::getFreeSlot(ui32 slotsAmount) const
  140. {
  141. for(ui32 i=0; i<slotsAmount; i++)
  142. {
  143. if(!vstd::contains(stacks, SlotID(i)))
  144. {
  145. return SlotID(i); //return first free slot
  146. }
  147. }
  148. return SlotID(); //no slot available
  149. }
  150. std::vector<SlotID> CCreatureSet::getFreeSlots(ui32 slotsAmount) const
  151. {
  152. std::vector<SlotID> freeSlots;
  153. for(ui32 i = 0; i < slotsAmount; i++)
  154. {
  155. auto slot = SlotID(i);
  156. if(!vstd::contains(stacks, slot))
  157. freeSlots.push_back(slot);
  158. }
  159. return freeSlots;
  160. }
  161. std::queue<SlotID> CCreatureSet::getFreeSlotsQueue(ui32 slotsAmount) const
  162. {
  163. std::queue<SlotID> freeSlots;
  164. for (ui32 i = 0; i < slotsAmount; i++)
  165. {
  166. auto slot = SlotID(i);
  167. if(!vstd::contains(stacks, slot))
  168. freeSlots.push(slot);
  169. }
  170. return freeSlots;
  171. }
  172. TMapCreatureSlot CCreatureSet::getCreatureMap() const
  173. {
  174. TMapCreatureSlot creatureMap;
  175. TMapCreatureSlot::key_compare keyComp = creatureMap.key_comp();
  176. // https://stackoverflow.com/questions/97050/stdmap-insert-or-stdmap-find
  177. // https://www.cplusplus.com/reference/map/map/key_comp/
  178. for(const auto & pair : stacks)
  179. {
  180. const auto * creature = pair.second->type;
  181. auto slot = pair.first;
  182. auto lb = creatureMap.lower_bound(creature);
  183. if(lb != creatureMap.end() && !(keyComp(creature, lb->first)))
  184. continue;
  185. creatureMap.insert(lb, TMapCreatureSlot::value_type(creature, slot));
  186. }
  187. return creatureMap;
  188. }
  189. TCreatureQueue CCreatureSet::getCreatureQueue(const SlotID & exclude) const
  190. {
  191. TCreatureQueue creatureQueue;
  192. for(const auto & pair : stacks)
  193. {
  194. if(pair.first == exclude)
  195. continue;
  196. creatureQueue.push(std::make_pair(pair.second->type, pair.first));
  197. }
  198. return creatureQueue;
  199. }
  200. TQuantity CCreatureSet::getStackCount(const SlotID & slot) const
  201. {
  202. auto i = stacks.find(slot);
  203. if (i != stacks.end())
  204. return i->second->count;
  205. else
  206. return 0; //TODO? consider issuing a warning
  207. }
  208. TExpType CCreatureSet::getStackExperience(const SlotID & slot) const
  209. {
  210. auto i = stacks.find(slot);
  211. if (i != stacks.end())
  212. return i->second->experience;
  213. else
  214. return 0; //TODO? consider issuing a warning
  215. }
  216. bool CCreatureSet::mergableStacks(std::pair<SlotID, SlotID> & out, const SlotID & preferable) const /*looks for two same stacks, returns slot positions */
  217. {
  218. //try to match creature to our preferred stack
  219. if(preferable.validSlot() && vstd::contains(stacks, preferable))
  220. {
  221. const CCreature *cr = stacks.find(preferable)->second->type;
  222. for(const auto & elem : stacks)
  223. {
  224. if(cr == elem.second->type && elem.first != preferable)
  225. {
  226. out.first = preferable;
  227. out.second = elem.first;
  228. return true;
  229. }
  230. }
  231. }
  232. for(const auto & stack : stacks)
  233. {
  234. for(const auto & elem : stacks)
  235. {
  236. if(stack.second->type == elem.second->type && stack.first != elem.first)
  237. {
  238. out.first = stack.first;
  239. out.second = elem.first;
  240. return true;
  241. }
  242. }
  243. }
  244. return false;
  245. }
  246. void CCreatureSet::sweep()
  247. {
  248. for(auto i=stacks.begin(); i!=stacks.end(); ++i)
  249. {
  250. if(!i->second->count)
  251. {
  252. stacks.erase(i);
  253. sweep();
  254. break;
  255. }
  256. }
  257. }
  258. void CCreatureSet::addToSlot(const SlotID & slot, const CreatureID & cre, TQuantity count, bool allowMerging)
  259. {
  260. const CCreature *c = VLC->creh->objects[cre];
  261. if(!hasStackAtSlot(slot))
  262. {
  263. setCreature(slot, cre, count);
  264. }
  265. else if(getCreature(slot) == c && allowMerging) //that slot was empty or contained same type creature
  266. {
  267. setStackCount(slot, getStackCount(slot) + count);
  268. }
  269. else
  270. {
  271. logGlobal->error("Failed adding to slot!");
  272. }
  273. }
  274. void CCreatureSet::addToSlot(const SlotID & slot, CStackInstance * stack, bool allowMerging)
  275. {
  276. assert(stack->valid(true));
  277. if(!hasStackAtSlot(slot))
  278. {
  279. putStack(slot, stack);
  280. }
  281. else if(allowMerging && stack->type == getCreature(slot))
  282. {
  283. joinStack(slot, stack);
  284. }
  285. else
  286. {
  287. logGlobal->error("Cannot add to slot %d stack %s", slot.getNum(), stack->nodeName());
  288. }
  289. }
  290. bool CCreatureSet::validTypes(bool allowUnrandomized) const
  291. {
  292. for(const auto & elem : stacks)
  293. {
  294. if(!elem.second->valid(allowUnrandomized))
  295. return false;
  296. }
  297. return true;
  298. }
  299. bool CCreatureSet::slotEmpty(const SlotID & slot) const
  300. {
  301. return !hasStackAtSlot(slot);
  302. }
  303. bool CCreatureSet::needsLastStack() const
  304. {
  305. return false;
  306. }
  307. ui64 CCreatureSet::getArmyStrength() const
  308. {
  309. ui64 ret = 0;
  310. for(const auto & elem : stacks)
  311. ret += elem.second->getPower();
  312. return ret;
  313. }
  314. ui64 CCreatureSet::getPower(const SlotID & slot) const
  315. {
  316. return getStack(slot).getPower();
  317. }
  318. std::string CCreatureSet::getRoughAmount(const SlotID & slot, int mode) const
  319. {
  320. /// Mode represent return string format
  321. /// "Pack" - 0, "A pack of" - 1, "a pack of" - 2
  322. CCreature::CreatureQuantityId quantity = CCreature::getQuantityID(getStackCount(slot));
  323. if((int)quantity)
  324. {
  325. if(settings["gameTweaks"]["numericCreaturesQuantities"].Bool())
  326. return CCreature::getQuantityRangeStringForId(quantity);
  327. return VLC->generaltexth->arraytxt[(174 + mode) + 3*(int)quantity];
  328. }
  329. return "";
  330. }
  331. std::string CCreatureSet::getArmyDescription() const
  332. {
  333. std::string text;
  334. std::vector<std::string> guards;
  335. for(const auto & elem : stacks)
  336. {
  337. auto str = boost::str(boost::format("%s %s") % getRoughAmount(elem.first, 2) % getCreature(elem.first)->getNamePluralTranslated());
  338. guards.push_back(str);
  339. }
  340. if(!guards.empty())
  341. {
  342. for(int i = 0; i < guards.size(); i++)
  343. {
  344. text += guards[i];
  345. if(i + 2 < guards.size())
  346. text += ", ";
  347. else if(i + 2 == guards.size())
  348. text += VLC->generaltexth->allTexts[237];
  349. }
  350. }
  351. return text;
  352. }
  353. int CCreatureSet::stacksCount() const
  354. {
  355. return static_cast<int>(stacks.size());
  356. }
  357. void CCreatureSet::setFormation(bool tight)
  358. {
  359. if (tight)
  360. formation = EArmyFormation::TIGHT;
  361. else
  362. formation = EArmyFormation::LOOSE;
  363. }
  364. void CCreatureSet::setStackCount(const SlotID & slot, TQuantity count)
  365. {
  366. assert(hasStackAtSlot(slot));
  367. assert(stacks[slot]->count + count > 0);
  368. if (VLC->settings()->getBoolean(EGameSettings::MODULE_STACK_EXPERIENCE) && count > stacks[slot]->count)
  369. stacks[slot]->experience = static_cast<TExpType>(stacks[slot]->experience * (count / static_cast<double>(stacks[slot]->count)));
  370. stacks[slot]->count = count;
  371. armyChanged();
  372. }
  373. void CCreatureSet::giveStackExp(TExpType exp)
  374. {
  375. for(TSlots::const_iterator i = stacks.begin(); i != stacks.end(); i++)
  376. i->second->giveStackExp(exp);
  377. }
  378. void CCreatureSet::setStackExp(const SlotID & slot, TExpType exp)
  379. {
  380. assert(hasStackAtSlot(slot));
  381. stacks[slot]->experience = exp;
  382. }
  383. void CCreatureSet::clearSlots()
  384. {
  385. while(!stacks.empty())
  386. {
  387. eraseStack(stacks.begin()->first);
  388. }
  389. }
  390. const CStackInstance & CCreatureSet::getStack(const SlotID & slot) const
  391. {
  392. assert(hasStackAtSlot(slot));
  393. return *getStackPtr(slot);
  394. }
  395. CStackInstance * CCreatureSet::getStackPtr(const SlotID & slot) const
  396. {
  397. if(hasStackAtSlot(slot))
  398. return stacks.find(slot)->second;
  399. else return nullptr;
  400. }
  401. void CCreatureSet::eraseStack(const SlotID & slot)
  402. {
  403. assert(hasStackAtSlot(slot));
  404. CStackInstance *toErase = detachStack(slot);
  405. vstd::clear_pointer(toErase);
  406. }
  407. bool CCreatureSet::contains(const CStackInstance *stack) const
  408. {
  409. if(!stack)
  410. return false;
  411. for(const auto & elem : stacks)
  412. if(elem.second == stack)
  413. return true;
  414. return false;
  415. }
  416. SlotID CCreatureSet::findStack(const CStackInstance *stack) const
  417. {
  418. const auto * h = dynamic_cast<const CGHeroInstance *>(this);
  419. if (h && h->commander == stack)
  420. return SlotID::COMMANDER_SLOT_PLACEHOLDER;
  421. if(!stack)
  422. return SlotID();
  423. for(const auto & elem : stacks)
  424. if(elem.second == stack)
  425. return elem.first;
  426. return SlotID();
  427. }
  428. CArmedInstance * CCreatureSet::castToArmyObj()
  429. {
  430. return dynamic_cast<CArmedInstance *>(this);
  431. }
  432. void CCreatureSet::putStack(const SlotID & slot, CStackInstance * stack)
  433. {
  434. assert(slot.getNum() < GameConstants::ARMY_SIZE);
  435. assert(!hasStackAtSlot(slot));
  436. stacks[slot] = stack;
  437. stack->setArmyObj(castToArmyObj());
  438. armyChanged();
  439. }
  440. void CCreatureSet::joinStack(const SlotID & slot, CStackInstance * stack)
  441. {
  442. [[maybe_unused]] const CCreature *c = getCreature(slot);
  443. assert(c == stack->type);
  444. assert(c);
  445. //TODO move stuff
  446. changeStackCount(slot, stack->count);
  447. vstd::clear_pointer(stack);
  448. }
  449. void CCreatureSet::changeStackCount(const SlotID & slot, TQuantity toAdd)
  450. {
  451. setStackCount(slot, getStackCount(slot) + toAdd);
  452. }
  453. CCreatureSet::~CCreatureSet()
  454. {
  455. clearSlots();
  456. }
  457. void CCreatureSet::setToArmy(CSimpleArmy &src)
  458. {
  459. clearSlots();
  460. while(src)
  461. {
  462. auto i = src.army.begin();
  463. putStack(i->first, new CStackInstance(i->second.first, i->second.second));
  464. src.army.erase(i);
  465. }
  466. }
  467. CStackInstance * CCreatureSet::detachStack(const SlotID & slot)
  468. {
  469. assert(hasStackAtSlot(slot));
  470. CStackInstance *ret = stacks[slot];
  471. //if(CArmedInstance *armedObj = castToArmyObj())
  472. if(ret)
  473. {
  474. ret->setArmyObj(nullptr); //detaches from current armyobj
  475. assert(!ret->armyObj); //we failed detaching?
  476. }
  477. stacks.erase(slot);
  478. armyChanged();
  479. return ret;
  480. }
  481. void CCreatureSet::setStackType(const SlotID & slot, const CreatureID & type)
  482. {
  483. assert(hasStackAtSlot(slot));
  484. CStackInstance *s = stacks[slot];
  485. s->setType(type);
  486. armyChanged();
  487. }
  488. bool CCreatureSet::canBeMergedWith(const CCreatureSet &cs, bool allowMergingStacks) const
  489. {
  490. if(!allowMergingStacks)
  491. {
  492. int freeSlots = stacksCount() - GameConstants::ARMY_SIZE;
  493. std::set<const CCreature*> cresToAdd;
  494. for(const auto & elem : cs.stacks)
  495. {
  496. SlotID dest = getSlotFor(elem.second->type);
  497. if(!dest.validSlot() || hasStackAtSlot(dest))
  498. cresToAdd.insert(elem.second->type);
  499. }
  500. return cresToAdd.size() <= freeSlots;
  501. }
  502. else
  503. {
  504. CCreatureSet cres;
  505. SlotID j;
  506. //get types of creatures that need their own slot
  507. for(const auto & elem : cs.stacks)
  508. if ((j = cres.getSlotFor(elem.second->type)).validSlot())
  509. cres.addToSlot(j, elem.second->type->getId(), 1, true); //merge if possible
  510. //cres.addToSlot(elem.first, elem.second->type->getId(), 1, true);
  511. for(const auto & elem : stacks)
  512. {
  513. if ((j = cres.getSlotFor(elem.second->type)).validSlot())
  514. cres.addToSlot(j, elem.second->type->getId(), 1, true); //merge if possible
  515. else
  516. return false; //no place found
  517. }
  518. return true; //all stacks found their slots
  519. }
  520. }
  521. bool CCreatureSet::hasStackAtSlot(const SlotID & slot) const
  522. {
  523. return vstd::contains(stacks, slot);
  524. }
  525. CCreatureSet & CCreatureSet::operator=(const CCreatureSet&cs)
  526. {
  527. assert(0);
  528. return *this;
  529. }
  530. void CCreatureSet::armyChanged()
  531. {
  532. }
  533. void CCreatureSet::serializeJson(JsonSerializeFormat & handler, const std::string & armyFieldName, const std::optional<int> fixedSize)
  534. {
  535. if(handler.saving && stacks.empty())
  536. return;
  537. handler.serializeEnum("formation", formation, NArmyFormation::names);
  538. auto a = handler.enterArray(armyFieldName);
  539. if(handler.saving)
  540. {
  541. size_t sz = 0;
  542. for(const auto & p : stacks)
  543. vstd::amax(sz, p.first.getNum()+1);
  544. if(fixedSize)
  545. vstd::amax(sz, fixedSize.value());
  546. a.resize(sz, JsonNode::JsonType::DATA_STRUCT);
  547. for(const auto & p : stacks)
  548. {
  549. auto s = a.enterStruct(p.first.getNum());
  550. p.second->serializeJson(handler);
  551. }
  552. }
  553. else
  554. {
  555. for(size_t idx = 0; idx < a.size(); idx++)
  556. {
  557. auto s = a.enterStruct(idx);
  558. TQuantity amount = 0;
  559. handler.serializeInt("amount", amount);
  560. if(amount > 0)
  561. {
  562. auto * new_stack = new CStackInstance();
  563. new_stack->serializeJson(handler);
  564. putStack(SlotID(static_cast<si32>(idx)), new_stack);
  565. }
  566. }
  567. }
  568. }
  569. CStackInstance::CStackInstance()
  570. : armyObj(_armyObj)
  571. {
  572. init();
  573. }
  574. CStackInstance::CStackInstance(const CreatureID & id, TQuantity Count, bool isHypothetic):
  575. CBonusSystemNode(isHypothetic), armyObj(_armyObj)
  576. {
  577. init();
  578. setType(id);
  579. count = Count;
  580. }
  581. CStackInstance::CStackInstance(const CCreature *cre, TQuantity Count, bool isHypothetic)
  582. : CBonusSystemNode(isHypothetic), armyObj(_armyObj)
  583. {
  584. init();
  585. setType(cre);
  586. count = Count;
  587. }
  588. void CStackInstance::init()
  589. {
  590. experience = 0;
  591. count = 0;
  592. type = nullptr;
  593. _armyObj = nullptr;
  594. setNodeType(STACK_INSTANCE);
  595. }
  596. CCreature::CreatureQuantityId CStackInstance::getQuantityID() const
  597. {
  598. return CCreature::getQuantityID(count);
  599. }
  600. int CStackInstance::getExpRank() const
  601. {
  602. if (!VLC->settings()->getBoolean(EGameSettings::MODULE_STACK_EXPERIENCE))
  603. return 0;
  604. int tier = type->getLevel();
  605. if (vstd::iswithin(tier, 1, 7))
  606. {
  607. for(int i = static_cast<int>(VLC->creh->expRanks[tier].size()) - 2; i > -1; --i) //sic!
  608. { //exp values vary from 1st level to max exp at 11th level
  609. if (experience >= VLC->creh->expRanks[tier][i])
  610. return ++i; //faster, but confusing - 0 index mean 1st level of experience
  611. }
  612. return 0;
  613. }
  614. else //higher tier
  615. {
  616. for(int i = static_cast<int>(VLC->creh->expRanks[0].size()) - 2; i > -1; --i)
  617. {
  618. if (experience >= VLC->creh->expRanks[0][i])
  619. return ++i;
  620. }
  621. return 0;
  622. }
  623. }
  624. int CStackInstance::getLevel() const
  625. {
  626. return std::max(1, static_cast<int>(type->getLevel()));
  627. }
  628. void CStackInstance::giveStackExp(TExpType exp)
  629. {
  630. int level = type->getLevel();
  631. if (!vstd::iswithin(level, 1, 7))
  632. level = 0;
  633. CCreatureHandler * creh = VLC->creh;
  634. ui32 maxExp = creh->expRanks[level].back();
  635. vstd::amin(exp, static_cast<TExpType>(maxExp)); //prevent exp overflow due to different types
  636. vstd::amin(exp, (maxExp * creh->maxExpPerBattle[level])/100);
  637. vstd::amin(experience += exp, maxExp); //can't get more exp than this limit
  638. }
  639. void CStackInstance::setType(const CreatureID & creID)
  640. {
  641. if(creID.getNum() >= 0 && creID.getNum() < VLC->creh->objects.size())
  642. setType(VLC->creh->objects[creID]);
  643. else
  644. setType((const CCreature*)nullptr);
  645. }
  646. void CStackInstance::setType(const CCreature *c)
  647. {
  648. if(type)
  649. {
  650. detachFrom(const_cast<CCreature&>(*type));
  651. if (type->isMyUpgrade(c) && VLC->settings()->getBoolean(EGameSettings::MODULE_STACK_EXPERIENCE))
  652. experience = static_cast<TExpType>(experience * VLC->creh->expAfterUpgrade / 100.0);
  653. }
  654. CStackBasicDescriptor::setType(c);
  655. if(type)
  656. attachTo(const_cast<CCreature&>(*type));
  657. }
  658. std::string CStackInstance::bonusToString(const std::shared_ptr<Bonus>& bonus, bool description) const
  659. {
  660. return VLC->getBth()->bonusToString(bonus, this, description);
  661. }
  662. ImagePath CStackInstance::bonusToGraphics(const std::shared_ptr<Bonus> & bonus) const
  663. {
  664. return VLC->getBth()->bonusToGraphics(bonus);
  665. }
  666. void CStackInstance::setArmyObj(const CArmedInstance * ArmyObj)
  667. {
  668. if(_armyObj)
  669. detachFrom(const_cast<CArmedInstance&>(*_armyObj));
  670. _armyObj = ArmyObj;
  671. if(ArmyObj)
  672. attachTo(const_cast<CArmedInstance&>(*_armyObj));
  673. }
  674. std::string CStackInstance::getQuantityTXT(bool capitalized) const
  675. {
  676. CCreature::CreatureQuantityId quantity = getQuantityID();
  677. if ((int)quantity)
  678. {
  679. if(settings["gameTweaks"]["numericCreaturesQuantities"].Bool())
  680. return CCreature::getQuantityRangeStringForId(quantity);
  681. return VLC->generaltexth->arraytxt[174 + (int)quantity*3 - 1 - capitalized];
  682. }
  683. else
  684. return "";
  685. }
  686. bool CStackInstance::valid(bool allowUnrandomized) const
  687. {
  688. if(!randomStack)
  689. {
  690. return (type && type == VLC->creh->objects[type->getId()]);
  691. }
  692. else
  693. return allowUnrandomized;
  694. }
  695. std::string CStackInstance::nodeName() const
  696. {
  697. std::ostringstream oss;
  698. oss << "Stack of " << count << " of ";
  699. if(type)
  700. oss << type->getNamePluralTextID();
  701. else
  702. oss << "[UNDEFINED TYPE]";
  703. return oss.str();
  704. }
  705. PlayerColor CStackInstance::getOwner() const
  706. {
  707. return _armyObj ? _armyObj->getOwner() : PlayerColor::NEUTRAL;
  708. }
  709. void CStackInstance::deserializationFix()
  710. {
  711. const CArmedInstance *armyBackup = _armyObj;
  712. _armyObj = nullptr;
  713. setArmyObj(armyBackup);
  714. artDeserializationFix(this);
  715. }
  716. CreatureID CStackInstance::getCreatureID() const
  717. {
  718. if(type)
  719. return type->getId();
  720. else
  721. return CreatureID::NONE;
  722. }
  723. std::string CStackInstance::getName() const
  724. {
  725. return (count > 1) ? type->getNamePluralTranslated() : type->getNameSingularTranslated();
  726. }
  727. ui64 CStackInstance::getPower() const
  728. {
  729. assert(type);
  730. return type->getAIValue() * count;
  731. }
  732. ArtBearer::ArtBearer CStackInstance::bearerType() const
  733. {
  734. return ArtBearer::CREATURE;
  735. }
  736. CStackInstance::ArtPlacementMap CStackInstance::putArtifact(ArtifactPosition pos, CArtifactInstance * art)
  737. {
  738. assert(!getArt(pos));
  739. assert(art->canBePutAt(this, pos));
  740. attachTo(*art);
  741. return CArtifactSet::putArtifact(pos, art);
  742. }
  743. void CStackInstance::removeArtifact(ArtifactPosition pos)
  744. {
  745. assert(getArt(pos));
  746. detachFrom(*getArt(pos));
  747. CArtifactSet::removeArtifact(pos);
  748. }
  749. void CStackInstance::serializeJson(JsonSerializeFormat & handler)
  750. {
  751. //todo: artifacts
  752. CStackBasicDescriptor::serializeJson(handler);//must be first
  753. if(handler.saving)
  754. {
  755. if(randomStack)
  756. {
  757. int level = randomStack->level;
  758. int upgrade = randomStack->upgrade;
  759. handler.serializeInt("level", level, 0);
  760. handler.serializeInt("upgraded", upgrade, 0);
  761. }
  762. }
  763. else
  764. {
  765. //type set by CStackBasicDescriptor::serializeJson
  766. if(type == nullptr)
  767. {
  768. uint8_t level = 0;
  769. uint8_t upgrade = 0;
  770. handler.serializeInt("level", level, 0);
  771. handler.serializeInt("upgrade", upgrade, 0);
  772. randomStack = RandomStackInfo{ level, upgrade };
  773. }
  774. }
  775. }
  776. FactionID CStackInstance::getFaction() const
  777. {
  778. if(type)
  779. return type->getFaction();
  780. return FactionID::NEUTRAL;
  781. }
  782. const IBonusBearer* CStackInstance::getBonusBearer() const
  783. {
  784. return this;
  785. }
  786. CCommanderInstance::CCommanderInstance()
  787. {
  788. init();
  789. }
  790. CCommanderInstance::CCommanderInstance(const CreatureID & id): name("Commando")
  791. {
  792. init();
  793. setType(id);
  794. //TODO - parse them
  795. }
  796. void CCommanderInstance::init()
  797. {
  798. alive = true;
  799. experience = 0;
  800. level = 1;
  801. count = 1;
  802. type = nullptr;
  803. _armyObj = nullptr;
  804. setNodeType (CBonusSystemNode::COMMANDER);
  805. secondarySkills.resize (ECommander::SPELL_POWER + 1);
  806. }
  807. void CCommanderInstance::setAlive (bool Alive)
  808. {
  809. //TODO: helm of immortality
  810. alive = Alive;
  811. if (!alive)
  812. {
  813. removeBonusesRecursive(Bonus::UntilCommanderKilled);
  814. }
  815. }
  816. void CCommanderInstance::giveStackExp (TExpType exp)
  817. {
  818. if (alive)
  819. experience += exp;
  820. }
  821. int CCommanderInstance::getExpRank() const
  822. {
  823. return VLC->heroh->level (experience);
  824. }
  825. int CCommanderInstance::getLevel() const
  826. {
  827. return std::max (1, getExpRank());
  828. }
  829. void CCommanderInstance::levelUp ()
  830. {
  831. level++;
  832. for(const auto & bonus : VLC->creh->commanderLevelPremy)
  833. { //grant all regular level-up bonuses
  834. accumulateBonus(bonus);
  835. }
  836. }
  837. ArtBearer::ArtBearer CCommanderInstance::bearerType() const
  838. {
  839. return ArtBearer::COMMANDER;
  840. }
  841. bool CCommanderInstance::gainsLevel() const
  842. {
  843. return experience >= static_cast<TExpType>(VLC->heroh->reqExp(level + 1));
  844. }
  845. //This constructor should be placed here to avoid side effects
  846. CStackBasicDescriptor::CStackBasicDescriptor() = default;
  847. CStackBasicDescriptor::CStackBasicDescriptor(const CreatureID & id, TQuantity Count):
  848. type(VLC->creh->objects[id]),
  849. count(Count)
  850. {
  851. }
  852. CStackBasicDescriptor::CStackBasicDescriptor(const CCreature *c, TQuantity Count)
  853. : type(c), count(Count)
  854. {
  855. }
  856. const Creature * CStackBasicDescriptor::getType() const
  857. {
  858. return type;
  859. }
  860. CreatureID CStackBasicDescriptor::getId() const
  861. {
  862. return type->getId();
  863. }
  864. TQuantity CStackBasicDescriptor::getCount() const
  865. {
  866. return count;
  867. }
  868. void CStackBasicDescriptor::setType(const CCreature * c)
  869. {
  870. type = c;
  871. }
  872. bool operator== (const CStackBasicDescriptor & l, const CStackBasicDescriptor & r)
  873. {
  874. return (!l.type && !r.type)
  875. || (l.type && r.type
  876. && l.type->getId() == r.type->getId()
  877. && l.count == r.count);
  878. }
  879. void CStackBasicDescriptor::serializeJson(JsonSerializeFormat & handler)
  880. {
  881. handler.serializeInt("amount", count);
  882. if(handler.saving)
  883. {
  884. if(type)
  885. {
  886. std::string typeName = type->getJsonKey();
  887. handler.serializeString("type", typeName);
  888. }
  889. }
  890. else
  891. {
  892. std::string typeName;
  893. handler.serializeString("type", typeName);
  894. if(!typeName.empty())
  895. setType(VLC->creh->getCreature(ModScope::scopeMap(), typeName));
  896. }
  897. }
  898. void CSimpleArmy::clearSlots()
  899. {
  900. army.clear();
  901. }
  902. CSimpleArmy::operator bool() const
  903. {
  904. return !army.empty();
  905. }
  906. bool CSimpleArmy::setCreature(SlotID slot, CreatureID cre, TQuantity count)
  907. {
  908. assert(!vstd::contains(army, slot));
  909. army[slot] = std::make_pair(cre, count);
  910. return true;
  911. }
  912. VCMI_LIB_NAMESPACE_END