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- /*
- * CCreatureSet.cpp, part of VCMI engine
- *
- * Authors: listed in file AUTHORS in main folder
- *
- * License: GNU General Public License v2.0 or later
- * Full text of license available in license.txt file, in main folder
- *
- */
- #include "StdInc.h"
- #include "CCreatureSet.h"
- #include "ArtifactUtils.h"
- #include "CConfigHandler.h"
- #include "CCreatureHandler.h"
- #include "VCMI_Lib.h"
- #include "GameSettings.h"
- #include "mapObjects/CGHeroInstance.h"
- #include "modding/ModScope.h"
- #include "IGameCallback.h"
- #include "CGeneralTextHandler.h"
- #include "spells/CSpellHandler.h"
- #include "CHeroHandler.h"
- #include "IBonusTypeHandler.h"
- #include "serializer/JsonSerializeFormat.h"
- #include <vcmi/FactionService.h>
- #include <vcmi/Faction.h>
- VCMI_LIB_NAMESPACE_BEGIN
- bool CreatureSlotComparer::operator()(const TPairCreatureSlot & lhs, const TPairCreatureSlot & rhs)
- {
- return lhs.first->getAIValue() < rhs.first->getAIValue(); // Descendant order sorting
- }
- const CStackInstance & CCreatureSet::operator[](const SlotID & slot) const
- {
- auto i = stacks.find(slot);
- if (i != stacks.end())
- return *i->second;
- else
- throw std::runtime_error("That slot is empty!");
- }
- const CCreature * CCreatureSet::getCreature(const SlotID & slot) const
- {
- auto i = stacks.find(slot);
- if (i != stacks.end())
- return i->second->type;
- else
- return nullptr;
- }
- bool CCreatureSet::setCreature(SlotID slot, CreatureID type, TQuantity quantity) /*slots 0 to 6 */
- {
- if(!slot.validSlot())
- {
- logGlobal->error("Cannot set slot %d", slot.getNum());
- return false;
- }
- if(!quantity)
- {
- logGlobal->warn("Using set creature to delete stack?");
- eraseStack(slot);
- return true;
- }
- if(hasStackAtSlot(slot)) //remove old creature
- eraseStack(slot);
- auto * armyObj = castToArmyObj();
- bool isHypotheticArmy = armyObj ? armyObj->isHypothetic() : false;
- putStack(slot, new CStackInstance(type, quantity, isHypotheticArmy));
- return true;
- }
- SlotID CCreatureSet::getSlotFor(const CreatureID & creature, ui32 slotsAmount) const /*returns -1 if no slot available */
- {
- return getSlotFor(VLC->creh->objects[creature], slotsAmount);
- }
- SlotID CCreatureSet::getSlotFor(const CCreature *c, ui32 slotsAmount) const
- {
- assert(c && c->valid());
- for(const auto & elem : stacks)
- {
- assert(elem.second->type->valid());
- if(elem.second->type == c)
- {
- return elem.first; //if there is already such creature we return its slot id
- }
- }
- return getFreeSlot(slotsAmount);
- }
- bool CCreatureSet::hasCreatureSlots(const CCreature * c, const SlotID & exclude) const
- {
- assert(c && c->valid());
- for(const auto & elem : stacks) // elem is const
- {
- if(elem.first == exclude) // Check slot
- continue;
- if(!elem.second || !elem.second->type) // Check creature
- continue;
- assert(elem.second->type->valid());
- if(elem.second->type == c)
- return true;
- }
- return false;
- }
- std::vector<SlotID> CCreatureSet::getCreatureSlots(const CCreature * c, const SlotID & exclude, TQuantity ignoreAmount) const
- {
- assert(c && c->valid());
- std::vector<SlotID> result;
- for(const auto & elem : stacks)
- {
- if(elem.first == exclude)
- continue;
- if(!elem.second || !elem.second->type || elem.second->type != c)
- continue;
- if(elem.second->count == ignoreAmount || elem.second->count < 1)
- continue;
- assert(elem.second->type->valid());
- result.push_back(elem.first);
- }
- return result;
- }
- bool CCreatureSet::isCreatureBalanced(const CCreature * c, TQuantity ignoreAmount) const
- {
- assert(c && c->valid());
- TQuantity max = 0;
- TQuantity min = std::numeric_limits<TQuantity>::max();
- for(const auto & elem : stacks)
- {
- if(!elem.second || !elem.second->type || elem.second->type != c)
- continue;
- const auto count = elem.second->count;
- if(count == ignoreAmount || count < 1)
- continue;
- assert(elem.second->type->valid());
- if(count > max)
- max = count;
- if(count < min)
- min = count;
- if(max - min > 1)
- return false;
- }
- return true;
- }
- SlotID CCreatureSet::getFreeSlot(ui32 slotsAmount) const
- {
- for(ui32 i=0; i<slotsAmount; i++)
- {
- if(!vstd::contains(stacks, SlotID(i)))
- {
- return SlotID(i); //return first free slot
- }
- }
- return SlotID(); //no slot available
- }
- std::vector<SlotID> CCreatureSet::getFreeSlots(ui32 slotsAmount) const
- {
- std::vector<SlotID> freeSlots;
- for(ui32 i = 0; i < slotsAmount; i++)
- {
- auto slot = SlotID(i);
- if(!vstd::contains(stacks, slot))
- freeSlots.push_back(slot);
- }
- return freeSlots;
- }
- std::queue<SlotID> CCreatureSet::getFreeSlotsQueue(ui32 slotsAmount) const
- {
- std::queue<SlotID> freeSlots;
- for (ui32 i = 0; i < slotsAmount; i++)
- {
- auto slot = SlotID(i);
- if(!vstd::contains(stacks, slot))
- freeSlots.push(slot);
- }
- return freeSlots;
- }
- TMapCreatureSlot CCreatureSet::getCreatureMap() const
- {
- TMapCreatureSlot creatureMap;
- TMapCreatureSlot::key_compare keyComp = creatureMap.key_comp();
- // https://stackoverflow.com/questions/97050/stdmap-insert-or-stdmap-find
- // https://www.cplusplus.com/reference/map/map/key_comp/
- for(const auto & pair : stacks)
- {
- const auto * creature = pair.second->type;
- auto slot = pair.first;
- auto lb = creatureMap.lower_bound(creature);
- if(lb != creatureMap.end() && !(keyComp(creature, lb->first)))
- continue;
- creatureMap.insert(lb, TMapCreatureSlot::value_type(creature, slot));
- }
- return creatureMap;
- }
- TCreatureQueue CCreatureSet::getCreatureQueue(const SlotID & exclude) const
- {
- TCreatureQueue creatureQueue;
- for(const auto & pair : stacks)
- {
- if(pair.first == exclude)
- continue;
- creatureQueue.push(std::make_pair(pair.second->type, pair.first));
- }
- return creatureQueue;
- }
- TQuantity CCreatureSet::getStackCount(const SlotID & slot) const
- {
- auto i = stacks.find(slot);
- if (i != stacks.end())
- return i->second->count;
- else
- return 0; //TODO? consider issuing a warning
- }
- TExpType CCreatureSet::getStackExperience(const SlotID & slot) const
- {
- auto i = stacks.find(slot);
- if (i != stacks.end())
- return i->second->experience;
- else
- return 0; //TODO? consider issuing a warning
- }
- bool CCreatureSet::mergableStacks(std::pair<SlotID, SlotID> & out, const SlotID & preferable) const /*looks for two same stacks, returns slot positions */
- {
- //try to match creature to our preferred stack
- if(preferable.validSlot() && vstd::contains(stacks, preferable))
- {
- const CCreature *cr = stacks.find(preferable)->second->type;
- for(const auto & elem : stacks)
- {
- if(cr == elem.second->type && elem.first != preferable)
- {
- out.first = preferable;
- out.second = elem.first;
- return true;
- }
- }
- }
- for(const auto & stack : stacks)
- {
- for(const auto & elem : stacks)
- {
- if(stack.second->type == elem.second->type && stack.first != elem.first)
- {
- out.first = stack.first;
- out.second = elem.first;
- return true;
- }
- }
- }
- return false;
- }
- void CCreatureSet::sweep()
- {
- for(auto i=stacks.begin(); i!=stacks.end(); ++i)
- {
- if(!i->second->count)
- {
- stacks.erase(i);
- sweep();
- break;
- }
- }
- }
- void CCreatureSet::addToSlot(const SlotID & slot, const CreatureID & cre, TQuantity count, bool allowMerging)
- {
- const CCreature *c = VLC->creh->objects[cre];
- if(!hasStackAtSlot(slot))
- {
- setCreature(slot, cre, count);
- }
- else if(getCreature(slot) == c && allowMerging) //that slot was empty or contained same type creature
- {
- setStackCount(slot, getStackCount(slot) + count);
- }
- else
- {
- logGlobal->error("Failed adding to slot!");
- }
- }
- void CCreatureSet::addToSlot(const SlotID & slot, CStackInstance * stack, bool allowMerging)
- {
- assert(stack->valid(true));
- if(!hasStackAtSlot(slot))
- {
- putStack(slot, stack);
- }
- else if(allowMerging && stack->type == getCreature(slot))
- {
- joinStack(slot, stack);
- }
- else
- {
- logGlobal->error("Cannot add to slot %d stack %s", slot.getNum(), stack->nodeName());
- }
- }
- bool CCreatureSet::validTypes(bool allowUnrandomized) const
- {
- for(const auto & elem : stacks)
- {
- if(!elem.second->valid(allowUnrandomized))
- return false;
- }
- return true;
- }
- bool CCreatureSet::slotEmpty(const SlotID & slot) const
- {
- return !hasStackAtSlot(slot);
- }
- bool CCreatureSet::needsLastStack() const
- {
- return false;
- }
- ui64 CCreatureSet::getArmyStrength() const
- {
- ui64 ret = 0;
- for(const auto & elem : stacks)
- ret += elem.second->getPower();
- return ret;
- }
- ui64 CCreatureSet::getPower(const SlotID & slot) const
- {
- return getStack(slot).getPower();
- }
- std::string CCreatureSet::getRoughAmount(const SlotID & slot, int mode) const
- {
- /// Mode represent return string format
- /// "Pack" - 0, "A pack of" - 1, "a pack of" - 2
- CCreature::CreatureQuantityId quantity = CCreature::getQuantityID(getStackCount(slot));
- if((int)quantity)
- {
- if(settings["gameTweaks"]["numericCreaturesQuantities"].Bool())
- return CCreature::getQuantityRangeStringForId(quantity);
- return VLC->generaltexth->arraytxt[(174 + mode) + 3*(int)quantity];
- }
- return "";
- }
- std::string CCreatureSet::getArmyDescription() const
- {
- std::string text;
- std::vector<std::string> guards;
- for(const auto & elem : stacks)
- {
- auto str = boost::str(boost::format("%s %s") % getRoughAmount(elem.first, 2) % getCreature(elem.first)->getNamePluralTranslated());
- guards.push_back(str);
- }
- if(!guards.empty())
- {
- for(int i = 0; i < guards.size(); i++)
- {
- text += guards[i];
- if(i + 2 < guards.size())
- text += ", ";
- else if(i + 2 == guards.size())
- text += VLC->generaltexth->allTexts[237];
- }
- }
- return text;
- }
- int CCreatureSet::stacksCount() const
- {
- return static_cast<int>(stacks.size());
- }
- void CCreatureSet::setFormation(bool tight)
- {
- if (tight)
- formation = EArmyFormation::TIGHT;
- else
- formation = EArmyFormation::LOOSE;
- }
- void CCreatureSet::setStackCount(const SlotID & slot, TQuantity count)
- {
- assert(hasStackAtSlot(slot));
- assert(stacks[slot]->count + count > 0);
- if (VLC->settings()->getBoolean(EGameSettings::MODULE_STACK_EXPERIENCE) && count > stacks[slot]->count)
- stacks[slot]->experience = static_cast<TExpType>(stacks[slot]->experience * (count / static_cast<double>(stacks[slot]->count)));
- stacks[slot]->count = count;
- armyChanged();
- }
- void CCreatureSet::giveStackExp(TExpType exp)
- {
- for(TSlots::const_iterator i = stacks.begin(); i != stacks.end(); i++)
- i->second->giveStackExp(exp);
- }
- void CCreatureSet::setStackExp(const SlotID & slot, TExpType exp)
- {
- assert(hasStackAtSlot(slot));
- stacks[slot]->experience = exp;
- }
- void CCreatureSet::clearSlots()
- {
- while(!stacks.empty())
- {
- eraseStack(stacks.begin()->first);
- }
- }
- const CStackInstance & CCreatureSet::getStack(const SlotID & slot) const
- {
- assert(hasStackAtSlot(slot));
- return *getStackPtr(slot);
- }
- CStackInstance * CCreatureSet::getStackPtr(const SlotID & slot) const
- {
- if(hasStackAtSlot(slot))
- return stacks.find(slot)->second;
- else return nullptr;
- }
- void CCreatureSet::eraseStack(const SlotID & slot)
- {
- assert(hasStackAtSlot(slot));
- CStackInstance *toErase = detachStack(slot);
- vstd::clear_pointer(toErase);
- }
- bool CCreatureSet::contains(const CStackInstance *stack) const
- {
- if(!stack)
- return false;
- for(const auto & elem : stacks)
- if(elem.second == stack)
- return true;
- return false;
- }
- SlotID CCreatureSet::findStack(const CStackInstance *stack) const
- {
- const auto * h = dynamic_cast<const CGHeroInstance *>(this);
- if (h && h->commander == stack)
- return SlotID::COMMANDER_SLOT_PLACEHOLDER;
- if(!stack)
- return SlotID();
- for(const auto & elem : stacks)
- if(elem.second == stack)
- return elem.first;
- return SlotID();
- }
- CArmedInstance * CCreatureSet::castToArmyObj()
- {
- return dynamic_cast<CArmedInstance *>(this);
- }
- void CCreatureSet::putStack(const SlotID & slot, CStackInstance * stack)
- {
- assert(slot.getNum() < GameConstants::ARMY_SIZE);
- assert(!hasStackAtSlot(slot));
- stacks[slot] = stack;
- stack->setArmyObj(castToArmyObj());
- armyChanged();
- }
- void CCreatureSet::joinStack(const SlotID & slot, CStackInstance * stack)
- {
- [[maybe_unused]] const CCreature *c = getCreature(slot);
- assert(c == stack->type);
- assert(c);
- //TODO move stuff
- changeStackCount(slot, stack->count);
- vstd::clear_pointer(stack);
- }
- void CCreatureSet::changeStackCount(const SlotID & slot, TQuantity toAdd)
- {
- setStackCount(slot, getStackCount(slot) + toAdd);
- }
- CCreatureSet::~CCreatureSet()
- {
- clearSlots();
- }
- void CCreatureSet::setToArmy(CSimpleArmy &src)
- {
- clearSlots();
- while(src)
- {
- auto i = src.army.begin();
- putStack(i->first, new CStackInstance(i->second.first, i->second.second));
- src.army.erase(i);
- }
- }
- CStackInstance * CCreatureSet::detachStack(const SlotID & slot)
- {
- assert(hasStackAtSlot(slot));
- CStackInstance *ret = stacks[slot];
- //if(CArmedInstance *armedObj = castToArmyObj())
- if(ret)
- {
- ret->setArmyObj(nullptr); //detaches from current armyobj
- assert(!ret->armyObj); //we failed detaching?
- }
- stacks.erase(slot);
- armyChanged();
- return ret;
- }
- void CCreatureSet::setStackType(const SlotID & slot, const CreatureID & type)
- {
- assert(hasStackAtSlot(slot));
- CStackInstance *s = stacks[slot];
- s->setType(type);
- armyChanged();
- }
- bool CCreatureSet::canBeMergedWith(const CCreatureSet &cs, bool allowMergingStacks) const
- {
- if(!allowMergingStacks)
- {
- int freeSlots = stacksCount() - GameConstants::ARMY_SIZE;
- std::set<const CCreature*> cresToAdd;
- for(const auto & elem : cs.stacks)
- {
- SlotID dest = getSlotFor(elem.second->type);
- if(!dest.validSlot() || hasStackAtSlot(dest))
- cresToAdd.insert(elem.second->type);
- }
- return cresToAdd.size() <= freeSlots;
- }
- else
- {
- CCreatureSet cres;
- SlotID j;
- //get types of creatures that need their own slot
- for(const auto & elem : cs.stacks)
- if ((j = cres.getSlotFor(elem.second->type)).validSlot())
- cres.addToSlot(j, elem.second->type->getId(), 1, true); //merge if possible
- //cres.addToSlot(elem.first, elem.second->type->getId(), 1, true);
- for(const auto & elem : stacks)
- {
- if ((j = cres.getSlotFor(elem.second->type)).validSlot())
- cres.addToSlot(j, elem.second->type->getId(), 1, true); //merge if possible
- else
- return false; //no place found
- }
- return true; //all stacks found their slots
- }
- }
- bool CCreatureSet::hasStackAtSlot(const SlotID & slot) const
- {
- return vstd::contains(stacks, slot);
- }
- CCreatureSet & CCreatureSet::operator=(const CCreatureSet&cs)
- {
- assert(0);
- return *this;
- }
- void CCreatureSet::armyChanged()
- {
- }
- void CCreatureSet::serializeJson(JsonSerializeFormat & handler, const std::string & armyFieldName, const std::optional<int> fixedSize)
- {
- if(handler.saving && stacks.empty())
- return;
- handler.serializeEnum("formation", formation, NArmyFormation::names);
- auto a = handler.enterArray(armyFieldName);
- if(handler.saving)
- {
- size_t sz = 0;
- for(const auto & p : stacks)
- vstd::amax(sz, p.first.getNum()+1);
- if(fixedSize)
- vstd::amax(sz, fixedSize.value());
- a.resize(sz, JsonNode::JsonType::DATA_STRUCT);
- for(const auto & p : stacks)
- {
- auto s = a.enterStruct(p.first.getNum());
- p.second->serializeJson(handler);
- }
- }
- else
- {
- for(size_t idx = 0; idx < a.size(); idx++)
- {
- auto s = a.enterStruct(idx);
- TQuantity amount = 0;
- handler.serializeInt("amount", amount);
- if(amount > 0)
- {
- auto * new_stack = new CStackInstance();
- new_stack->serializeJson(handler);
- putStack(SlotID(static_cast<si32>(idx)), new_stack);
- }
- }
- }
- }
- CStackInstance::CStackInstance()
- : armyObj(_armyObj)
- {
- init();
- }
- CStackInstance::CStackInstance(const CreatureID & id, TQuantity Count, bool isHypothetic):
- CBonusSystemNode(isHypothetic), armyObj(_armyObj)
- {
- init();
- setType(id);
- count = Count;
- }
- CStackInstance::CStackInstance(const CCreature *cre, TQuantity Count, bool isHypothetic)
- : CBonusSystemNode(isHypothetic), armyObj(_armyObj)
- {
- init();
- setType(cre);
- count = Count;
- }
- void CStackInstance::init()
- {
- experience = 0;
- count = 0;
- type = nullptr;
- _armyObj = nullptr;
- setNodeType(STACK_INSTANCE);
- }
- CCreature::CreatureQuantityId CStackInstance::getQuantityID() const
- {
- return CCreature::getQuantityID(count);
- }
- int CStackInstance::getExpRank() const
- {
- if (!VLC->settings()->getBoolean(EGameSettings::MODULE_STACK_EXPERIENCE))
- return 0;
- int tier = type->getLevel();
- if (vstd::iswithin(tier, 1, 7))
- {
- for(int i = static_cast<int>(VLC->creh->expRanks[tier].size()) - 2; i > -1; --i) //sic!
- { //exp values vary from 1st level to max exp at 11th level
- if (experience >= VLC->creh->expRanks[tier][i])
- return ++i; //faster, but confusing - 0 index mean 1st level of experience
- }
- return 0;
- }
- else //higher tier
- {
- for(int i = static_cast<int>(VLC->creh->expRanks[0].size()) - 2; i > -1; --i)
- {
- if (experience >= VLC->creh->expRanks[0][i])
- return ++i;
- }
- return 0;
- }
- }
- int CStackInstance::getLevel() const
- {
- return std::max(1, static_cast<int>(type->getLevel()));
- }
- void CStackInstance::giveStackExp(TExpType exp)
- {
- int level = type->getLevel();
- if (!vstd::iswithin(level, 1, 7))
- level = 0;
- CCreatureHandler * creh = VLC->creh;
- ui32 maxExp = creh->expRanks[level].back();
- vstd::amin(exp, static_cast<TExpType>(maxExp)); //prevent exp overflow due to different types
- vstd::amin(exp, (maxExp * creh->maxExpPerBattle[level])/100);
- vstd::amin(experience += exp, maxExp); //can't get more exp than this limit
- }
- void CStackInstance::setType(const CreatureID & creID)
- {
- if(creID.getNum() >= 0 && creID.getNum() < VLC->creh->objects.size())
- setType(VLC->creh->objects[creID]);
- else
- setType((const CCreature*)nullptr);
- }
- void CStackInstance::setType(const CCreature *c)
- {
- if(type)
- {
- detachFrom(const_cast<CCreature&>(*type));
- if (type->isMyUpgrade(c) && VLC->settings()->getBoolean(EGameSettings::MODULE_STACK_EXPERIENCE))
- experience = static_cast<TExpType>(experience * VLC->creh->expAfterUpgrade / 100.0);
- }
- CStackBasicDescriptor::setType(c);
- if(type)
- attachTo(const_cast<CCreature&>(*type));
- }
- std::string CStackInstance::bonusToString(const std::shared_ptr<Bonus>& bonus, bool description) const
- {
- return VLC->getBth()->bonusToString(bonus, this, description);
- }
- ImagePath CStackInstance::bonusToGraphics(const std::shared_ptr<Bonus> & bonus) const
- {
- return VLC->getBth()->bonusToGraphics(bonus);
- }
- void CStackInstance::setArmyObj(const CArmedInstance * ArmyObj)
- {
- if(_armyObj)
- detachFrom(const_cast<CArmedInstance&>(*_armyObj));
- _armyObj = ArmyObj;
- if(ArmyObj)
- attachTo(const_cast<CArmedInstance&>(*_armyObj));
- }
- std::string CStackInstance::getQuantityTXT(bool capitalized) const
- {
- CCreature::CreatureQuantityId quantity = getQuantityID();
- if ((int)quantity)
- {
- if(settings["gameTweaks"]["numericCreaturesQuantities"].Bool())
- return CCreature::getQuantityRangeStringForId(quantity);
- return VLC->generaltexth->arraytxt[174 + (int)quantity*3 - 1 - capitalized];
- }
- else
- return "";
- }
- bool CStackInstance::valid(bool allowUnrandomized) const
- {
- if(!randomStack)
- {
- return (type && type == VLC->creh->objects[type->getId()]);
- }
- else
- return allowUnrandomized;
- }
- std::string CStackInstance::nodeName() const
- {
- std::ostringstream oss;
- oss << "Stack of " << count << " of ";
- if(type)
- oss << type->getNamePluralTextID();
- else
- oss << "[UNDEFINED TYPE]";
- return oss.str();
- }
- PlayerColor CStackInstance::getOwner() const
- {
- return _armyObj ? _armyObj->getOwner() : PlayerColor::NEUTRAL;
- }
- void CStackInstance::deserializationFix()
- {
- const CArmedInstance *armyBackup = _armyObj;
- _armyObj = nullptr;
- setArmyObj(armyBackup);
- artDeserializationFix(this);
- }
- CreatureID CStackInstance::getCreatureID() const
- {
- if(type)
- return type->getId();
- else
- return CreatureID::NONE;
- }
- std::string CStackInstance::getName() const
- {
- return (count > 1) ? type->getNamePluralTranslated() : type->getNameSingularTranslated();
- }
- ui64 CStackInstance::getPower() const
- {
- assert(type);
- return type->getAIValue() * count;
- }
- ArtBearer::ArtBearer CStackInstance::bearerType() const
- {
- return ArtBearer::CREATURE;
- }
- CStackInstance::ArtPlacementMap CStackInstance::putArtifact(ArtifactPosition pos, CArtifactInstance * art)
- {
- assert(!getArt(pos));
- assert(art->canBePutAt(this, pos));
- attachTo(*art);
- return CArtifactSet::putArtifact(pos, art);
- }
- void CStackInstance::removeArtifact(ArtifactPosition pos)
- {
- assert(getArt(pos));
- detachFrom(*getArt(pos));
- CArtifactSet::removeArtifact(pos);
- }
- void CStackInstance::serializeJson(JsonSerializeFormat & handler)
- {
- //todo: artifacts
- CStackBasicDescriptor::serializeJson(handler);//must be first
- if(handler.saving)
- {
- if(randomStack)
- {
- int level = randomStack->level;
- int upgrade = randomStack->upgrade;
- handler.serializeInt("level", level, 0);
- handler.serializeInt("upgraded", upgrade, 0);
- }
- }
- else
- {
- //type set by CStackBasicDescriptor::serializeJson
- if(type == nullptr)
- {
- uint8_t level = 0;
- uint8_t upgrade = 0;
- handler.serializeInt("level", level, 0);
- handler.serializeInt("upgrade", upgrade, 0);
- randomStack = RandomStackInfo{ level, upgrade };
- }
- }
- }
- FactionID CStackInstance::getFaction() const
- {
- if(type)
- return type->getFaction();
-
- return FactionID::NEUTRAL;
- }
- const IBonusBearer* CStackInstance::getBonusBearer() const
- {
- return this;
- }
- CCommanderInstance::CCommanderInstance()
- {
- init();
- }
- CCommanderInstance::CCommanderInstance(const CreatureID & id): name("Commando")
- {
- init();
- setType(id);
- //TODO - parse them
- }
- void CCommanderInstance::init()
- {
- alive = true;
- experience = 0;
- level = 1;
- count = 1;
- type = nullptr;
- _armyObj = nullptr;
- setNodeType (CBonusSystemNode::COMMANDER);
- secondarySkills.resize (ECommander::SPELL_POWER + 1);
- }
- void CCommanderInstance::setAlive (bool Alive)
- {
- //TODO: helm of immortality
- alive = Alive;
- if (!alive)
- {
- removeBonusesRecursive(Bonus::UntilCommanderKilled);
- }
- }
- void CCommanderInstance::giveStackExp (TExpType exp)
- {
- if (alive)
- experience += exp;
- }
- int CCommanderInstance::getExpRank() const
- {
- return VLC->heroh->level (experience);
- }
- int CCommanderInstance::getLevel() const
- {
- return std::max (1, getExpRank());
- }
- void CCommanderInstance::levelUp ()
- {
- level++;
- for(const auto & bonus : VLC->creh->commanderLevelPremy)
- { //grant all regular level-up bonuses
- accumulateBonus(bonus);
- }
- }
- ArtBearer::ArtBearer CCommanderInstance::bearerType() const
- {
- return ArtBearer::COMMANDER;
- }
- bool CCommanderInstance::gainsLevel() const
- {
- return experience >= static_cast<TExpType>(VLC->heroh->reqExp(level + 1));
- }
- //This constructor should be placed here to avoid side effects
- CStackBasicDescriptor::CStackBasicDescriptor() = default;
- CStackBasicDescriptor::CStackBasicDescriptor(const CreatureID & id, TQuantity Count):
- type(VLC->creh->objects[id]),
- count(Count)
- {
- }
- CStackBasicDescriptor::CStackBasicDescriptor(const CCreature *c, TQuantity Count)
- : type(c), count(Count)
- {
- }
- const Creature * CStackBasicDescriptor::getType() const
- {
- return type;
- }
- CreatureID CStackBasicDescriptor::getId() const
- {
- return type->getId();
- }
- TQuantity CStackBasicDescriptor::getCount() const
- {
- return count;
- }
- void CStackBasicDescriptor::setType(const CCreature * c)
- {
- type = c;
- }
- bool operator== (const CStackBasicDescriptor & l, const CStackBasicDescriptor & r)
- {
- return (!l.type && !r.type)
- || (l.type && r.type
- && l.type->getId() == r.type->getId()
- && l.count == r.count);
- }
- void CStackBasicDescriptor::serializeJson(JsonSerializeFormat & handler)
- {
- handler.serializeInt("amount", count);
- if(handler.saving)
- {
- if(type)
- {
- std::string typeName = type->getJsonKey();
- handler.serializeString("type", typeName);
- }
- }
- else
- {
- std::string typeName;
- handler.serializeString("type", typeName);
- if(!typeName.empty())
- setType(VLC->creh->getCreature(ModScope::scopeMap(), typeName));
- }
- }
- void CSimpleArmy::clearSlots()
- {
- army.clear();
- }
- CSimpleArmy::operator bool() const
- {
- return !army.empty();
- }
- bool CSimpleArmy::setCreature(SlotID slot, CreatureID cre, TQuantity count)
- {
- assert(!vstd::contains(army, slot));
- army[slot] = std::make_pair(cre, count);
- return true;
- }
- VCMI_LIB_NAMESPACE_END
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