EntityIdentifiers.cpp 11 KB

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  1. /*
  2. * EntityIdentifiers.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #ifndef VCMI_NO_EXTRA_VERSION
  12. #include "../Version.h"
  13. #endif
  14. #include <vcmi/Artifact.h>
  15. #include <vcmi/ArtifactService.h>
  16. #include <vcmi/Faction.h>
  17. #include <vcmi/FactionService.h>
  18. #include <vcmi/HeroType.h>
  19. #include <vcmi/HeroTypeService.h>
  20. #include <vcmi/HeroClass.h>
  21. #include <vcmi/HeroClassService.h>
  22. #include <vcmi/spells/Spell.h>
  23. #include <vcmi/spells/Service.h>
  24. #include "modding/IdentifierStorage.h"
  25. #include "modding/ModScope.h"
  26. #include "VCMI_Lib.h"
  27. #include "CArtHandler.h"//todo: remove
  28. #include "CCreatureHandler.h"//todo: remove
  29. #include "spells/CSpellHandler.h" //todo: remove
  30. #include "CSkillHandler.h"//todo: remove
  31. #include "constants/StringConstants.h"
  32. #include "CGeneralTextHandler.h"
  33. #include "TerrainHandler.h" //TODO: remove
  34. #include "BattleFieldHandler.h"
  35. #include "ObstacleHandler.h"
  36. #include "CTownHandler.h"
  37. #include "mapObjectConstructors/CObjectClassesHandler.h"
  38. VCMI_LIB_NAMESPACE_BEGIN
  39. const CampaignScenarioID CampaignScenarioID::NONE(-1);
  40. const BattleID BattleID::NONE(-1);
  41. const QueryID QueryID::NONE(-1);
  42. const QueryID QueryID::CLIENT(-2);
  43. const HeroTypeID HeroTypeID::NONE(-1);
  44. const HeroTypeID HeroTypeID::RANDOM(-2);
  45. const ObjectInstanceID ObjectInstanceID::NONE(-1);
  46. const SlotID SlotID::COMMANDER_SLOT_PLACEHOLDER(-2);
  47. const SlotID SlotID::SUMMONED_SLOT_PLACEHOLDER(-3);
  48. const SlotID SlotID::WAR_MACHINES_SLOT(-4);
  49. const SlotID SlotID::ARROW_TOWERS_SLOT(-5);
  50. const PlayerColor PlayerColor::SPECTATOR(-4);
  51. const PlayerColor PlayerColor::CANNOT_DETERMINE(-3);
  52. const PlayerColor PlayerColor::UNFLAGGABLE(-2);
  53. const PlayerColor PlayerColor::NEUTRAL(-1);
  54. const PlayerColor PlayerColor::PLAYER_LIMIT(PLAYER_LIMIT_I);
  55. const TeamID TeamID::NO_TEAM(-1);
  56. const SpellSchool SpellSchool::ANY(-1);
  57. const SpellSchool SpellSchool::AIR(0);
  58. const SpellSchool SpellSchool::FIRE(1);
  59. const SpellSchool SpellSchool::WATER(2);
  60. const SpellSchool SpellSchool::EARTH(3);
  61. const FactionID FactionID::NONE(-2);
  62. const FactionID FactionID::DEFAULT(-1);
  63. const FactionID FactionID::RANDOM(-1);
  64. const FactionID FactionID::ANY(-1);
  65. const FactionID FactionID::CASTLE(0);
  66. const FactionID FactionID::RAMPART(1);
  67. const FactionID FactionID::TOWER(2);
  68. const FactionID FactionID::INFERNO(3);
  69. const FactionID FactionID::NECROPOLIS(4);
  70. const FactionID FactionID::DUNGEON(5);
  71. const FactionID FactionID::STRONGHOLD(6);
  72. const FactionID FactionID::FORTRESS(7);
  73. const FactionID FactionID::CONFLUX(8);
  74. const FactionID FactionID::NEUTRAL(9);
  75. const PrimarySkill PrimarySkill::NONE(-1);
  76. const PrimarySkill PrimarySkill::ATTACK(0);
  77. const PrimarySkill PrimarySkill::DEFENSE(1);
  78. const PrimarySkill PrimarySkill::SPELL_POWER(2);
  79. const PrimarySkill PrimarySkill::KNOWLEDGE(3);
  80. const PrimarySkill PrimarySkill::BEGIN(0);
  81. const PrimarySkill PrimarySkill::END(4);
  82. const PrimarySkill PrimarySkill::EXPERIENCE(4);
  83. const BoatId BoatId::NONE(-1);
  84. const BoatId BoatId::NECROPOLIS(0);
  85. const BoatId BoatId::CASTLE(1);
  86. const BoatId BoatId::FORTRESS(2);
  87. const RiverId RiverId::NO_RIVER(0);
  88. const RiverId RiverId::WATER_RIVER(1);
  89. const RiverId RiverId::ICY_RIVER(2);
  90. const RiverId RiverId::MUD_RIVER(3);
  91. const RiverId RiverId::LAVA_RIVER(4);
  92. const RoadId RoadId::NO_ROAD(0);
  93. const RoadId RoadId::DIRT_ROAD(1);
  94. const RoadId RoadId::GRAVEL_ROAD(2);
  95. const RoadId RoadId::COBBLESTONE_ROAD(3);
  96. namespace GameConstants
  97. {
  98. #ifdef VCMI_NO_EXTRA_VERSION
  99. const std::string VCMI_VERSION = "VCMI " VCMI_VERSION_STRING;
  100. #else
  101. const std::string VCMI_VERSION = "VCMI " VCMI_VERSION_STRING "." + std::string{GIT_SHA1};
  102. #endif
  103. }
  104. si32 HeroClassID::decode(const std::string & identifier)
  105. {
  106. auto rawId = VLC->identifiers()->getIdentifier(ModScope::scopeMap(), "heroClass", identifier);
  107. if(rawId)
  108. return rawId.value();
  109. else
  110. return -1;
  111. }
  112. std::string HeroClassID::encode(const si32 index)
  113. {
  114. return VLC->heroClasses()->getByIndex(index)->getJsonKey();
  115. }
  116. std::string HeroClassID::entityType()
  117. {
  118. return "heroClass";
  119. }
  120. si32 ObjectInstanceID::decode(const std::string & identifier)
  121. {
  122. return std::stoi(identifier);
  123. }
  124. std::string ObjectInstanceID::encode(const si32 index)
  125. {
  126. return std::to_string(index);
  127. }
  128. si32 CampaignScenarioID::decode(const std::string & identifier)
  129. {
  130. return std::stoi(identifier);
  131. }
  132. std::string CampaignScenarioID::encode(const si32 index)
  133. {
  134. return std::to_string(index);
  135. }
  136. std::string Obj::encode(int32_t index)
  137. {
  138. return VLC->objtypeh->getObjectHandlerName(index);
  139. }
  140. si32 Obj::decode(const std::string & identifier)
  141. {
  142. auto rawId = VLC->identifiers()->getIdentifier(ModScope::scopeGame(), "objects", identifier);
  143. if(rawId)
  144. return rawId.value();
  145. else
  146. return -1;
  147. }
  148. si32 HeroTypeID::decode(const std::string & identifier)
  149. {
  150. auto rawId = VLC->identifiers()->getIdentifier(ModScope::scopeMap(), "hero", identifier);
  151. if(rawId)
  152. return rawId.value();
  153. else
  154. return -1;
  155. }
  156. std::string HeroTypeID::encode(const si32 index)
  157. {
  158. return VLC->heroTypes()->getByIndex(index)->getJsonKey();
  159. }
  160. std::string HeroTypeID::entityType()
  161. {
  162. return "hero";
  163. }
  164. const CArtifact * ArtifactIDBase::toArtifact() const
  165. {
  166. return dynamic_cast<const CArtifact*>(toArtifact(VLC->artifacts()));
  167. }
  168. const Artifact * ArtifactIDBase::toArtifact(const ArtifactService * service) const
  169. {
  170. return service->getByIndex(num);
  171. }
  172. si32 ArtifactID::decode(const std::string & identifier)
  173. {
  174. auto rawId = VLC->identifiers()->getIdentifier(ModScope::scopeGame(), "artifact", identifier);
  175. if(rawId)
  176. return rawId.value();
  177. else
  178. return -1;
  179. }
  180. std::string ArtifactID::encode(const si32 index)
  181. {
  182. return VLC->artifacts()->getByIndex(index)->getJsonKey();
  183. }
  184. std::string ArtifactID::entityType()
  185. {
  186. return "artifact";
  187. }
  188. si32 SecondarySkill::decode(const std::string& identifier)
  189. {
  190. auto rawId = VLC->identifiers()->getIdentifier(ModScope::scopeGame(), "secondarySkill", identifier);
  191. if(rawId)
  192. return rawId.value();
  193. else
  194. return -1;
  195. }
  196. std::string SecondarySkill::encode(const si32 index)
  197. {
  198. return VLC->skills()->getById(SecondarySkill(index))->getJsonKey();
  199. }
  200. const CCreature * CreatureIDBase::toCreature() const
  201. {
  202. return VLC->creh->objects.at(num);
  203. }
  204. const Creature * CreatureIDBase::toCreature(const CreatureService * creatures) const
  205. {
  206. return creatures->getByIndex(num);
  207. }
  208. si32 CreatureID::decode(const std::string & identifier)
  209. {
  210. auto rawId = VLC->identifiers()->getIdentifier(ModScope::scopeGame(), "creature", identifier);
  211. if(rawId)
  212. return rawId.value();
  213. else
  214. return -1;
  215. }
  216. std::string CreatureID::encode(const si32 index)
  217. {
  218. return VLC->creatures()->getById(CreatureID(index))->getJsonKey();
  219. }
  220. std::string CreatureID::entityType()
  221. {
  222. return "creature";
  223. }
  224. const CSpell * SpellIDBase::toSpell() const
  225. {
  226. if(num < 0 || num >= VLC->spellh->objects.size())
  227. {
  228. logGlobal->error("Unable to get spell of invalid ID %d", static_cast<int>(num));
  229. return nullptr;
  230. }
  231. return VLC->spellh->objects[num];
  232. }
  233. const spells::Spell * SpellIDBase::toSpell(const spells::Service * service) const
  234. {
  235. return service->getByIndex(num);
  236. }
  237. si32 SpellID::decode(const std::string & identifier)
  238. {
  239. auto rawId = VLC->identifiers()->getIdentifier(ModScope::scopeGame(), "spell", identifier);
  240. if(rawId)
  241. return rawId.value();
  242. else
  243. return -1;
  244. }
  245. std::string SpellID::encode(const si32 index)
  246. {
  247. return VLC->spells()->getByIndex(index)->getJsonKey();
  248. }
  249. si32 BattleField::decode(const std::string & identifier)
  250. {
  251. auto rawId = VLC->identifiers()->getIdentifier(ModScope::scopeGame(), "spell", identifier);
  252. if(rawId)
  253. return rawId.value();
  254. else
  255. return -1;
  256. }
  257. std::string BattleField::encode(const si32 index)
  258. {
  259. return VLC->spells()->getByIndex(index)->getJsonKey();
  260. }
  261. std::string SpellID::entityType()
  262. {
  263. return "spell";
  264. }
  265. bool PlayerColor::isValidPlayer() const
  266. {
  267. return num >= 0 && num < PLAYER_LIMIT_I;
  268. }
  269. bool PlayerColor::isSpectator() const
  270. {
  271. return num == SPECTATOR.num;
  272. }
  273. std::string PlayerColor::toString() const
  274. {
  275. return encode(num);
  276. }
  277. si32 PlayerColor::decode(const std::string & identifier)
  278. {
  279. return vstd::find_pos(GameConstants::PLAYER_COLOR_NAMES, identifier);
  280. }
  281. std::string PlayerColor::encode(const si32 index)
  282. {
  283. if (index == -1)
  284. return "neutral";
  285. if (index < 0 || index >= std::size(GameConstants::PLAYER_COLOR_NAMES))
  286. {
  287. assert(0);
  288. return "invalid";
  289. }
  290. return GameConstants::PLAYER_COLOR_NAMES[index];
  291. }
  292. std::string PlayerColor::entityType()
  293. {
  294. return "playerColor";
  295. }
  296. si32 PrimarySkill::decode(const std::string& identifier)
  297. {
  298. return *VLC->identifiers()->getIdentifier(ModScope::scopeGame(), entityType(), identifier);
  299. }
  300. std::string PrimarySkill::encode(const si32 index)
  301. {
  302. return NPrimarySkill::names[index];
  303. }
  304. std::string PrimarySkill::entityType()
  305. {
  306. return "primarySkill";
  307. }
  308. si32 FactionID::decode(const std::string & identifier)
  309. {
  310. auto rawId = VLC->identifiers()->getIdentifier(ModScope::scopeGame(), entityType(), identifier);
  311. if(rawId)
  312. return rawId.value();
  313. else
  314. return FactionID::DEFAULT;
  315. }
  316. std::string FactionID::encode(const si32 index)
  317. {
  318. return VLC->factions()->getByIndex(index)->getJsonKey();
  319. }
  320. std::string FactionID::entityType()
  321. {
  322. return "faction";
  323. }
  324. si32 TerrainId::decode(const std::string & identifier)
  325. {
  326. auto rawId = VLC->identifiers()->getIdentifier(ModScope::scopeGame(), entityType(), identifier);
  327. if(rawId)
  328. return rawId.value();
  329. else
  330. return static_cast<si32>(TerrainId::NONE);
  331. }
  332. std::string TerrainId::encode(const si32 index)
  333. {
  334. return VLC->terrainTypeHandler->getByIndex(index)->getJsonKey();
  335. }
  336. std::string TerrainId::entityType()
  337. {
  338. return "terrain";
  339. }
  340. const BattleField BattleField::NONE;
  341. const BattleFieldInfo * BattleField::getInfo() const
  342. {
  343. return VLC->battlefields()->getById(*this);
  344. }
  345. const ObstacleInfo * Obstacle::getInfo() const
  346. {
  347. return VLC->obstacles()->getById(*this);
  348. }
  349. si32 SpellSchool::decode(const std::string & identifier)
  350. {
  351. return *VLC->identifiers()->getIdentifier(ModScope::scopeGame(), entityType(), identifier);
  352. }
  353. std::string SpellSchool::encode(const si32 index)
  354. {
  355. if (index == ANY.getNum())
  356. return "any";
  357. return SpellConfig::SCHOOL[index].jsonName;
  358. }
  359. std::string SpellSchool::entityType()
  360. {
  361. return "spellSchool";
  362. }
  363. si32 GameResID::decode(const std::string & identifier)
  364. {
  365. return *VLC->identifiers()->getIdentifier(ModScope::scopeGame(), entityType(), identifier);
  366. }
  367. std::string GameResID::encode(const si32 index)
  368. {
  369. return GameConstants::RESOURCE_NAMES[index];
  370. }
  371. si32 BuildingTypeUniqueID::decode(const std::string & identifier)
  372. {
  373. assert(0); //TODO
  374. return -1;
  375. }
  376. std::string BuildingTypeUniqueID::encode(const si32 index)
  377. {
  378. assert(0); // TODO
  379. return "";
  380. }
  381. std::string GameResID::entityType()
  382. {
  383. return "resource";
  384. }
  385. const std::array<GameResID, 7> & GameResID::ALL_RESOURCES()
  386. {
  387. static const std::array allResources = {
  388. GameResID(WOOD),
  389. GameResID(MERCURY),
  390. GameResID(ORE),
  391. GameResID(SULFUR),
  392. GameResID(CRYSTAL),
  393. GameResID(GEMS),
  394. GameResID(GOLD)
  395. };
  396. return allResources;
  397. }
  398. std::string SecondarySkill::entityType()
  399. {
  400. return "secondarySkill";
  401. }
  402. VCMI_LIB_NAMESPACE_END