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- /*
- * EntityIdentifiers.h, part of VCMI engine
- *
- * Authors: listed in file AUTHORS in main folder
- *
- * License: GNU General Public License v2.0 or later
- * Full text of license available in license.txt file, in main folder
- *
- */
- #pragma once
- #include "NumericConstants.h"
- #include "IdentifierBase.h"
- VCMI_LIB_NAMESPACE_BEGIN
- class Artifact;
- class ArtifactService;
- class Creature;
- class CreatureService;
- namespace spells
- {
- class Spell;
- class Service;
- }
- class CArtifact;
- class CArtifactInstance;
- class CCreature;
- class CHero;
- class CSpell;
- class CSkill;
- class CGameInfoCallback;
- class CNonConstInfoCallback;
- ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
- // Note: use template to force different type, blocking any Identifier<A> <=> Identifier<B> comparisons
- template<typename FinalClass>
- class Identifier : public IdentifierBase
- {
- using BaseClass = IdentifierBase;
- public:
- constexpr Identifier()
- {}
- explicit constexpr Identifier(int32_t value):
- IdentifierBase(value)
- {}
- constexpr bool operator == (const Identifier & b) const { return BaseClass::num == b.num; }
- constexpr bool operator <= (const Identifier & b) const { return BaseClass::num <= b.num; }
- constexpr bool operator >= (const Identifier & b) const { return BaseClass::num >= b.num; }
- constexpr bool operator != (const Identifier & b) const { return BaseClass::num != b.num; }
- constexpr bool operator < (const Identifier & b) const { return BaseClass::num < b.num; }
- constexpr bool operator > (const Identifier & b) const { return BaseClass::num > b.num; }
- constexpr FinalClass & operator++()
- {
- ++BaseClass::num;
- return static_cast<FinalClass&>(*this);
- }
- constexpr FinalClass & operator--()
- {
- --BaseClass::num;
- return static_cast<FinalClass&>(*this);
- }
- constexpr FinalClass operator--(int)
- {
- FinalClass ret(num);
- --BaseClass::num;
- return ret;
- }
- constexpr FinalClass operator++(int)
- {
- FinalClass ret(num);
- ++BaseClass::num;
- return ret;
- }
- };
- ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
- template<typename FinalClass, typename BaseClass>
- class IdentifierWithEnum : public BaseClass
- {
- using EnumType = typename BaseClass::Type;
- static_assert(std::is_same_v<std::underlying_type_t<EnumType>, int32_t>, "Entity Identifier must use int32_t");
- public:
- constexpr EnumType toEnum() const
- {
- return static_cast<EnumType>(BaseClass::num);
- }
- constexpr IdentifierWithEnum(const EnumType & enumValue)
- {
- BaseClass::num = static_cast<int32_t>(enumValue);
- }
- constexpr IdentifierWithEnum(int32_t _num = -1)
- {
- BaseClass::num = _num;
- }
- constexpr bool operator == (const EnumType & b) const { return BaseClass::num == static_cast<int32_t>(b); }
- constexpr bool operator <= (const EnumType & b) const { return BaseClass::num <= static_cast<int32_t>(b); }
- constexpr bool operator >= (const EnumType & b) const { return BaseClass::num >= static_cast<int32_t>(b); }
- constexpr bool operator != (const EnumType & b) const { return BaseClass::num != static_cast<int32_t>(b); }
- constexpr bool operator < (const EnumType & b) const { return BaseClass::num < static_cast<int32_t>(b); }
- constexpr bool operator > (const EnumType & b) const { return BaseClass::num > static_cast<int32_t>(b); }
- constexpr bool operator == (const IdentifierWithEnum & b) const { return BaseClass::num == b.num; }
- constexpr bool operator <= (const IdentifierWithEnum & b) const { return BaseClass::num <= b.num; }
- constexpr bool operator >= (const IdentifierWithEnum & b) const { return BaseClass::num >= b.num; }
- constexpr bool operator != (const IdentifierWithEnum & b) const { return BaseClass::num != b.num; }
- constexpr bool operator < (const IdentifierWithEnum & b) const { return BaseClass::num < b.num; }
- constexpr bool operator > (const IdentifierWithEnum & b) const { return BaseClass::num > b.num; }
- constexpr FinalClass & operator++()
- {
- ++BaseClass::num;
- return static_cast<FinalClass&>(*this);
- }
- constexpr FinalClass operator++(int)
- {
- FinalClass ret(BaseClass::num);
- ++BaseClass::num;
- return ret;
- }
- };
- ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
- class ArtifactInstanceID : public Identifier<ArtifactInstanceID>
- {
- public:
- using Identifier<ArtifactInstanceID>::Identifier;
- };
- class QueryID : public Identifier<QueryID>
- {
- public:
- using Identifier<QueryID>::Identifier;
- DLL_LINKAGE static const QueryID NONE;
- DLL_LINKAGE static const QueryID CLIENT;
- };
- class BattleID : public Identifier<BattleID>
- {
- public:
- using Identifier<BattleID>::Identifier;
- DLL_LINKAGE static const BattleID NONE;
- };
- class DLL_LINKAGE ObjectInstanceID : public Identifier<ObjectInstanceID>
- {
- public:
- using Identifier<ObjectInstanceID>::Identifier;
- static const ObjectInstanceID NONE;
- static si32 decode(const std::string & identifier);
- static std::string encode(const si32 index);
- };
- class HeroClassID : public Identifier<HeroClassID>
- {
- public:
- using Identifier<HeroClassID>::Identifier;
- ///json serialization helpers
- DLL_LINKAGE static si32 decode(const std::string & identifier);
- DLL_LINKAGE static std::string encode(const si32 index);
- static std::string entityType();
- };
- class HeroTypeID : public Identifier<HeroTypeID>
- {
- public:
- using Identifier<HeroTypeID>::Identifier;
- ///json serialization helpers
- DLL_LINKAGE static si32 decode(const std::string & identifier);
- DLL_LINKAGE static std::string encode(const si32 index);
- static std::string entityType();
- DLL_LINKAGE static const HeroTypeID NONE;
- DLL_LINKAGE static const HeroTypeID RANDOM;
- bool isValid() const
- {
- return getNum() >= 0;
- }
- };
- class SlotID : public Identifier<SlotID>
- {
- public:
- using Identifier<SlotID>::Identifier;
- DLL_LINKAGE static const SlotID COMMANDER_SLOT_PLACEHOLDER;
- DLL_LINKAGE static const SlotID SUMMONED_SLOT_PLACEHOLDER; ///<for all summoned creatures, only during battle
- DLL_LINKAGE static const SlotID WAR_MACHINES_SLOT; ///<for all war machines during battle
- DLL_LINKAGE static const SlotID ARROW_TOWERS_SLOT; ///<for all arrow towers during battle
- bool validSlot() const
- {
- return getNum() >= 0 && getNum() < GameConstants::ARMY_SIZE;
- }
- };
- class DLL_LINKAGE PlayerColor : public Identifier<PlayerColor>
- {
- public:
- using Identifier<PlayerColor>::Identifier;
- enum EPlayerColor
- {
- PLAYER_LIMIT_I = 8,
- };
- static const PlayerColor SPECTATOR; //252
- static const PlayerColor CANNOT_DETERMINE; //253
- static const PlayerColor UNFLAGGABLE; //254 - neutral objects (pandora, banks)
- static const PlayerColor NEUTRAL; //255
- static const PlayerColor PLAYER_LIMIT; //player limit per map
- bool isValidPlayer() const; //valid means < PLAYER_LIMIT (especially non-neutral)
- bool isSpectator() const;
- std::string toString() const;
- static si32 decode(const std::string& identifier);
- static std::string encode(const si32 index);
- static std::string entityType();
- };
- class TeamID : public Identifier<TeamID>
- {
- public:
- using Identifier<TeamID>::Identifier;
- DLL_LINKAGE static const TeamID NO_TEAM;
- };
- class TeleportChannelID : public Identifier<TeleportChannelID>
- {
- public:
- using Identifier<TeleportChannelID>::Identifier;
- };
- class SecondarySkillBase : public IdentifierBase
- {
- public:
- enum Type : int32_t
- {
- NONE = -1,
- PATHFINDING = 0,
- ARCHERY,
- LOGISTICS,
- SCOUTING,
- DIPLOMACY,
- NAVIGATION,
- LEADERSHIP,
- WISDOM,
- MYSTICISM,
- LUCK,
- BALLISTICS,
- EAGLE_EYE,
- NECROMANCY,
- ESTATES,
- FIRE_MAGIC,
- AIR_MAGIC,
- WATER_MAGIC,
- EARTH_MAGIC,
- SCHOLAR,
- TACTICS,
- ARTILLERY,
- LEARNING,
- OFFENCE,
- ARMORER,
- INTELLIGENCE,
- SORCERY,
- RESISTANCE,
- FIRST_AID,
- SKILL_SIZE
- };
- static_assert(GameConstants::SKILL_QUANTITY == SKILL_SIZE, "Incorrect number of skills");
- };
- class SecondarySkill : public IdentifierWithEnum<SecondarySkill, SecondarySkillBase>
- {
- public:
- using IdentifierWithEnum<SecondarySkill, SecondarySkillBase>::IdentifierWithEnum;
- static std::string entityType();
- static si32 decode(const std::string& identifier);
- static std::string encode(const si32 index);
- };
- class DLL_LINKAGE PrimarySkill : public Identifier<PrimarySkill>
- {
- public:
- using Identifier<PrimarySkill>::Identifier;
- static const PrimarySkill NONE;
- static const PrimarySkill ATTACK;
- static const PrimarySkill DEFENSE;
- static const PrimarySkill SPELL_POWER;
- static const PrimarySkill KNOWLEDGE;
- static const PrimarySkill BEGIN;
- static const PrimarySkill END;
- static const PrimarySkill EXPERIENCE;
- static si32 decode(const std::string& identifier);
- static std::string encode(const si32 index);
- static std::string entityType();
- };
- class DLL_LINKAGE FactionID : public Identifier<FactionID>
- {
- public:
- using Identifier<FactionID>::Identifier;
- static const FactionID NONE;
- static const FactionID DEFAULT;
- static const FactionID RANDOM;
- static const FactionID ANY;
- static const FactionID CASTLE;
- static const FactionID RAMPART;
- static const FactionID TOWER;
- static const FactionID INFERNO;
- static const FactionID NECROPOLIS;
- static const FactionID DUNGEON;
- static const FactionID STRONGHOLD;
- static const FactionID FORTRESS;
- static const FactionID CONFLUX;
- static const FactionID NEUTRAL;
- static si32 decode(const std::string& identifier);
- static std::string encode(const si32 index);
- static std::string entityType();
- bool isValid() const
- {
- return getNum() >= 0;
- }
- };
- class BuildingIDBase : public IdentifierBase
- {
- public:
- //Quite useful as long as most of building mechanics hardcoded
- // NOTE: all building with completely configurable mechanics will be removed from list
- enum Type
- {
- DEFAULT = -50,
- HORDE_PLACEHOLDER7 = -36,
- HORDE_PLACEHOLDER6 = -35,
- HORDE_PLACEHOLDER5 = -34,
- HORDE_PLACEHOLDER4 = -33,
- HORDE_PLACEHOLDER3 = -32,
- HORDE_PLACEHOLDER2 = -31,
- HORDE_PLACEHOLDER1 = -30,
- NONE = -1,
- FIRST_REGULAR_ID = 0,
- MAGES_GUILD_1 = 0, MAGES_GUILD_2, MAGES_GUILD_3, MAGES_GUILD_4, MAGES_GUILD_5,
- TAVERN, SHIPYARD, FORT, CITADEL, CASTLE,
- VILLAGE_HALL, TOWN_HALL, CITY_HALL, CAPITOL, MARKETPLACE,
- RESOURCE_SILO, BLACKSMITH, SPECIAL_1, HORDE_1, HORDE_1_UPGR,
- SHIP, SPECIAL_2, SPECIAL_3, SPECIAL_4, HORDE_2,
- HORDE_2_UPGR, GRAIL, EXTRA_TOWN_HALL, EXTRA_CITY_HALL, EXTRA_CAPITOL,
- DWELL_FIRST=30, DWELL_LVL_2, DWELL_LVL_3, DWELL_LVL_4, DWELL_LVL_5, DWELL_LVL_6, DWELL_LAST=36,
- DWELL_UP_FIRST=37, DWELL_LVL_2_UP, DWELL_LVL_3_UP, DWELL_LVL_4_UP, DWELL_LVL_5_UP,
- DWELL_LVL_6_UP, DWELL_UP_LAST=43,
- DWELL_LVL_1 = DWELL_FIRST,
- DWELL_LVL_7 = DWELL_LAST,
- DWELL_LVL_1_UP = DWELL_UP_FIRST,
- DWELL_LVL_7_UP = DWELL_UP_LAST,
- DWELL_UP2_FIRST = DWELL_LVL_7_UP + 1,
- // //Special buildings for towns.
- CASTLE_GATE = SPECIAL_3, //Inferno
- FREELANCERS_GUILD = SPECIAL_2, //Stronghold
- ARTIFACT_MERCHANT = SPECIAL_1,
- };
- bool IsSpecialOrGrail() const
- {
- return num == SPECIAL_1 || num == SPECIAL_2 || num == SPECIAL_3 || num == SPECIAL_4 || num == GRAIL;
- }
- };
- class BuildingID : public IdentifierWithEnum<BuildingID, BuildingIDBase>
- {
- public:
- using IdentifierWithEnum<BuildingID, BuildingIDBase>::IdentifierWithEnum;
- DLL_LINKAGE static si32 decode(const std::string & identifier);
- DLL_LINKAGE static std::string encode(const si32 index);
- static std::string entityType();
- };
- class MapObjectBaseID : public IdentifierBase
- {
- public:
- enum Type
- {
- NO_OBJ = -1,
- ALTAR_OF_SACRIFICE [[deprecated]] = 2,
- ANCHOR_POINT = 3,
- ARENA = 4,
- ARTIFACT = 5,
- PANDORAS_BOX = 6,
- BLACK_MARKET [[deprecated]] = 7,
- BOAT = 8,
- BORDERGUARD = 9,
- KEYMASTER = 10,
- BUOY = 11,
- CAMPFIRE = 12,
- CARTOGRAPHER = 13,
- SWAN_POND = 14,
- COVER_OF_DARKNESS = 15,
- CREATURE_BANK = 16,
- CREATURE_GENERATOR1 = 17,
- CREATURE_GENERATOR2 = 18,
- CREATURE_GENERATOR3 = 19,
- CREATURE_GENERATOR4 = 20,
- CURSED_GROUND1 = 21,
- CORPSE = 22,
- MARLETTO_TOWER = 23,
- DERELICT_SHIP = 24,
- DRAGON_UTOPIA = 25,
- EVENT = 26,
- EYE_OF_MAGI = 27,
- FAERIE_RING = 28,
- FLOTSAM = 29,
- FOUNTAIN_OF_FORTUNE = 30,
- FOUNTAIN_OF_YOUTH = 31,
- GARDEN_OF_REVELATION = 32,
- GARRISON = 33,
- HERO = 34,
- HILL_FORT = 35,
- GRAIL = 36,
- HUT_OF_MAGI = 37,
- IDOL_OF_FORTUNE = 38,
- LEAN_TO = 39,
- LIBRARY_OF_ENLIGHTENMENT = 41,
- LIGHTHOUSE = 42,
- MONOLITH_ONE_WAY_ENTRANCE = 43,
- MONOLITH_ONE_WAY_EXIT = 44,
- MONOLITH_TWO_WAY = 45,
- MAGIC_PLAINS1 = 46,
- SCHOOL_OF_MAGIC = 47,
- MAGIC_SPRING = 48,
- MAGIC_WELL = 49,
- MARKET_OF_TIME = 50,
- MERCENARY_CAMP = 51,
- MERMAID = 52,
- MINE = 53,
- MONSTER = 54,
- MYSTICAL_GARDEN = 55,
- OASIS = 56,
- OBELISK = 57,
- REDWOOD_OBSERVATORY = 58,
- OCEAN_BOTTLE = 59,
- PILLAR_OF_FIRE = 60,
- STAR_AXIS = 61,
- PRISON = 62,
- PYRAMID = 63,//subtype 0
- WOG_OBJECT = 63,//subtype > 0
- RALLY_FLAG = 64,
- RANDOM_ART = 65,
- RANDOM_TREASURE_ART = 66,
- RANDOM_MINOR_ART = 67,
- RANDOM_MAJOR_ART = 68,
- RANDOM_RELIC_ART = 69,
- RANDOM_HERO = 70,
- RANDOM_MONSTER = 71,
- RANDOM_MONSTER_L1 = 72,
- RANDOM_MONSTER_L2 = 73,
- RANDOM_MONSTER_L3 = 74,
- RANDOM_MONSTER_L4 = 75,
- RANDOM_RESOURCE = 76,
- RANDOM_TOWN = 77,
- REFUGEE_CAMP = 78,
- RESOURCE = 79,
- SANCTUARY = 80,
- SCHOLAR = 81,
- SEA_CHEST = 82,
- SEER_HUT = 83,
- CRYPT = 84,
- SHIPWRECK = 85,
- SHIPWRECK_SURVIVOR = 86,
- SHIPYARD = 87,
- SHRINE_OF_MAGIC_INCANTATION = 88,
- SHRINE_OF_MAGIC_GESTURE = 89,
- SHRINE_OF_MAGIC_THOUGHT = 90,
- SIGN = 91,
- SIRENS = 92,
- SPELL_SCROLL = 93,
- STABLES = 94,
- TAVERN = 95,
- TEMPLE = 96,
- DEN_OF_THIEVES = 97,
- TOWN = 98,
- TRADING_POST [[deprecated]] = 99,
- LEARNING_STONE = 100,
- TREASURE_CHEST = 101,
- TREE_OF_KNOWLEDGE = 102,
- SUBTERRANEAN_GATE = 103,
- UNIVERSITY [[deprecated]] = 104,
- WAGON = 105,
- WAR_MACHINE_FACTORY = 106,
- SCHOOL_OF_WAR = 107,
- WARRIORS_TOMB = 108,
- WATER_WHEEL = 109,
- WATERING_HOLE = 110,
- WHIRLPOOL = 111,
- WINDMILL = 112,
- WITCH_HUT = 113,
- HOLE = 124,
- RANDOM_MONSTER_L5 = 162,
- RANDOM_MONSTER_L6 = 163,
- RANDOM_MONSTER_L7 = 164,
- BORDER_GATE = 212,
- FREELANCERS_GUILD [[deprecated]] = 213,
- HERO_PLACEHOLDER = 214,
- QUEST_GUARD = 215,
- RANDOM_DWELLING = 216,
- RANDOM_DWELLING_LVL = 217, //subtype = creature level
- RANDOM_DWELLING_FACTION = 218, //subtype = faction
- GARRISON2 = 219,
- ABANDONED_MINE = 220,
- TRADING_POST_SNOW [[deprecated]] = 221,
- CLOVER_FIELD = 222,
- CURSED_GROUND2 = 223,
- EVIL_FOG = 224,
- FAVORABLE_WINDS = 225,
- FIERY_FIELDS = 226,
- HOLY_GROUNDS = 227,
- LUCID_POOLS = 228,
- MAGIC_CLOUDS = 229,
- MAGIC_PLAINS2 = 230,
- ROCKLANDS = 231,
- };
- };
- class DLL_LINKAGE MapObjectID : public IdentifierWithEnum<MapObjectID, MapObjectBaseID>
- {
- public:
- using IdentifierWithEnum<MapObjectID, MapObjectBaseID>::IdentifierWithEnum;
- static std::string encode(int32_t index);
- static si32 decode(const std::string & identifier);
- };
- class MapObjectSubID : public Identifier<MapObjectSubID>
- {
- public:
- constexpr MapObjectSubID(const IdentifierBase & value):
- Identifier<MapObjectSubID>(value.getNum())
- {}
- constexpr MapObjectSubID(int32_t value = -1):
- Identifier<MapObjectSubID>(value)
- {}
- MapObjectSubID & operator =(int32_t value)
- {
- this->num = value;
- return *this;
- }
- MapObjectSubID & operator =(const IdentifierBase & value)
- {
- this->num = value.getNum();
- return *this;
- }
- };
- class DLL_LINKAGE RoadId : public Identifier<RoadId>
- {
- public:
- using Identifier<RoadId>::Identifier;
- static const RoadId NO_ROAD;
- static const RoadId DIRT_ROAD;
- static const RoadId GRAVEL_ROAD;
- static const RoadId COBBLESTONE_ROAD;
- };
- class DLL_LINKAGE RiverId : public Identifier<RiverId>
- {
- public:
- using Identifier<RiverId>::Identifier;
- static const RiverId NO_RIVER;
- static const RiverId WATER_RIVER;
- static const RiverId ICY_RIVER;
- static const RiverId MUD_RIVER;
- static const RiverId LAVA_RIVER;
- };
- class DLL_LINKAGE EPathfindingLayerBase : public IdentifierBase
- {
- public:
- enum Type : int32_t
- {
- LAND = 0, SAIL = 1, WATER, AIR, NUM_LAYERS, WRONG, AUTO
- };
- };
- class EPathfindingLayer : public IdentifierWithEnum<EPathfindingLayer, EPathfindingLayerBase>
- {
- public:
- using IdentifierWithEnum<EPathfindingLayer, EPathfindingLayerBase>::IdentifierWithEnum;
- };
- class ArtifactPositionBase : public IdentifierBase
- {
- public:
- enum Type
- {
- TRANSITION_POS = -3,
- FIRST_AVAILABLE = -2,
- PRE_FIRST = -1, //sometimes used as error, sometimes as first free in backpack
-
- // Hero
- HEAD, SHOULDERS, NECK, RIGHT_HAND, LEFT_HAND, TORSO, //5
- RIGHT_RING, LEFT_RING, FEET, //8
- MISC1, MISC2, MISC3, MISC4, //12
- MACH1, MACH2, MACH3, MACH4, //16
- SPELLBOOK, MISC5, //18
- BACKPACK_START = 19,
-
- // Creatures
- CREATURE_SLOT = 0,
-
- // Commander
- COMMANDER1 = 0, COMMANDER2, COMMANDER3, COMMANDER4, COMMANDER5, COMMANDER6
- };
- static_assert(MISC5 < BACKPACK_START, "incorrect number of artifact slots");
- DLL_LINKAGE static si32 decode(const std::string & identifier);
- DLL_LINKAGE static std::string encode(const si32 index);
- };
- class ArtifactPosition : public IdentifierWithEnum<ArtifactPosition, ArtifactPositionBase>
- {
- public:
- using IdentifierWithEnum<ArtifactPosition, ArtifactPositionBase>::IdentifierWithEnum;
- };
- class ArtifactIDBase : public IdentifierBase
- {
- public:
- enum Type
- {
- NONE = -1,
- SPELLBOOK = 0,
- SPELL_SCROLL = 1,
- GRAIL = 2,
- CATAPULT = 3,
- BALLISTA = 4,
- AMMO_CART = 5,
- FIRST_AID_TENT = 6,
- VIAL_OF_DRAGON_BLOOD = 127,
- ARMAGEDDONS_BLADE = 128,
- TITANS_THUNDER = 135,
- ART_SELECTION = 144,
- ART_LOCK = 145, // FIXME: We must get rid of this one since it's conflict with artifact from mods. See issue 2455
- };
- DLL_LINKAGE const CArtifact * toArtifact() const;
- DLL_LINKAGE const Artifact * toArtifact(const ArtifactService * service) const;
- };
- class ArtifactID : public IdentifierWithEnum<ArtifactID, ArtifactIDBase>
- {
- public:
- using IdentifierWithEnum<ArtifactID, ArtifactIDBase>::IdentifierWithEnum;
- ///json serialization helpers
- DLL_LINKAGE static si32 decode(const std::string & identifier);
- DLL_LINKAGE static std::string encode(const si32 index);
- static std::string entityType();
- };
- class CreatureIDBase : public IdentifierBase
- {
- public:
- enum Type
- {
- NONE = -1,
- ARCHER = 2, // for debug / fallback
- IMP = 42, // for Deity of Fire
- SKELETON = 56, // for Skeleton Transformer
- BONE_DRAGON = 68, // for Skeleton Transformer
- TROGLODYTES = 70, // for Abandoned Mine
- MEDUSA = 76, // for Siege UI workaround
- HYDRA = 110, // for Skeleton Transformer
- CHAOS_HYDRA = 111, // for Skeleton Transformer
- AIR_ELEMENTAL = 112, // for tests
- FIRE_ELEMENTAL = 114, // for tests
- PSYCHIC_ELEMENTAL = 120, // for hardcoded ability
- MAGIC_ELEMENTAL = 121, // for hardcoded ability
- CATAPULT = 145,
- BALLISTA = 146,
- FIRST_AID_TENT = 147,
- AMMO_CART = 148,
- ARROW_TOWERS = 149
- };
- DLL_LINKAGE const CCreature * toCreature() const;
- DLL_LINKAGE const Creature * toCreature(const CreatureService * creatures) const;
- };
- class DLL_LINKAGE CreatureID : public IdentifierWithEnum<CreatureID, CreatureIDBase>
- {
- public:
- using IdentifierWithEnum<CreatureID, CreatureIDBase>::IdentifierWithEnum;
- ///json serialization helpers
- static si32 decode(const std::string & identifier);
- static std::string encode(const si32 index);
- static std::string entityType();
- };
- class DLL_LINKAGE SpellIDBase : public IdentifierBase
- {
- public:
- enum Type
- {
- // Special ID's
- SPELLBOOK_PRESET = -3,
- PRESET = -2,
- NONE = -1,
- // Adventure map spells
- SUMMON_BOAT = 0,
- SCUTTLE_BOAT = 1,
- VISIONS = 2,
- VIEW_EARTH = 3,
- DISGUISE = 4,
- VIEW_AIR = 5,
- FLY = 6,
- WATER_WALK = 7,
- DIMENSION_DOOR = 8,
- TOWN_PORTAL = 9,
- // Combar spells
- QUICKSAND = 10,
- LAND_MINE = 11,
- FORCE_FIELD = 12,
- FIRE_WALL = 13,
- EARTHQUAKE = 14,
- MAGIC_ARROW = 15,
- ICE_BOLT = 16,
- LIGHTNING_BOLT = 17,
- IMPLOSION = 18,
- CHAIN_LIGHTNING = 19,
- FROST_RING = 20,
- FIREBALL = 21,
- INFERNO = 22,
- METEOR_SHOWER = 23,
- DEATH_RIPPLE = 24,
- DESTROY_UNDEAD = 25,
- ARMAGEDDON = 26,
- SHIELD = 27,
- AIR_SHIELD = 28,
- FIRE_SHIELD = 29,
- PROTECTION_FROM_AIR = 30,
- PROTECTION_FROM_FIRE = 31,
- PROTECTION_FROM_WATER = 32,
- PROTECTION_FROM_EARTH = 33,
- ANTI_MAGIC = 34,
- DISPEL = 35,
- MAGIC_MIRROR = 36,
- CURE = 37,
- RESURRECTION = 38,
- ANIMATE_DEAD = 39,
- SACRIFICE = 40,
- BLESS = 41,
- CURSE = 42,
- BLOODLUST = 43,
- PRECISION = 44,
- WEAKNESS = 45,
- STONE_SKIN = 46,
- DISRUPTING_RAY = 47,
- PRAYER = 48,
- MIRTH = 49,
- SORROW = 50,
- FORTUNE = 51,
- MISFORTUNE = 52,
- HASTE = 53,
- SLOW = 54,
- SLAYER = 55,
- FRENZY = 56,
- TITANS_LIGHTNING_BOLT = 57,
- COUNTERSTRIKE = 58,
- BERSERK = 59,
- HYPNOTIZE = 60,
- FORGETFULNESS = 61,
- BLIND = 62,
- TELEPORT = 63,
- REMOVE_OBSTACLE = 64,
- CLONE = 65,
- SUMMON_FIRE_ELEMENTAL = 66,
- SUMMON_EARTH_ELEMENTAL = 67,
- SUMMON_WATER_ELEMENTAL = 68,
- SUMMON_AIR_ELEMENTAL = 69,
- // Creature abilities
- STONE_GAZE = 70,
- POISON = 71,
- BIND = 72,
- DISEASE = 73,
- PARALYZE = 74,
- AGE = 75,
- DEATH_CLOUD = 76,
- THUNDERBOLT = 77,
- DISPEL_HELPFUL_SPELLS = 78,
- DEATH_STARE = 79,
- ACID_BREATH_DEFENSE = 80,
- ACID_BREATH_DAMAGE = 81,
- // Special ID's
- FIRST_NON_SPELL = 70,
- AFTER_LAST = 82
- };
- const CSpell * toSpell() const; //deprecated
- const spells::Spell * toSpell(const spells::Service * service) const;
- };
- class DLL_LINKAGE SpellID : public IdentifierWithEnum<SpellID, SpellIDBase>
- {
- public:
- using IdentifierWithEnum<SpellID, SpellIDBase>::IdentifierWithEnum;
- ///json serialization helpers
- static si32 decode(const std::string & identifier);
- static std::string encode(const si32 index);
- static std::string entityType();
- };
- class BattleFieldInfo;
- class DLL_LINKAGE BattleField : public Identifier<BattleField>
- {
- public:
- using Identifier<BattleField>::Identifier;
- static const BattleField NONE;
- const BattleFieldInfo * getInfo() const;
- static si32 decode(const std::string & identifier);
- static std::string encode(const si32 index);
- };
- class DLL_LINKAGE BoatId : public Identifier<BoatId>
- {
- public:
- using Identifier<BoatId>::Identifier;
- static const BoatId NONE;
- static const BoatId NECROPOLIS;
- static const BoatId CASTLE;
- static const BoatId FORTRESS;
- };
- class TerrainIdBase : public IdentifierBase
- {
- public:
- enum Type : int32_t
- {
- NATIVE_TERRAIN = -4,
- ANY_TERRAIN = -3,
- NONE = -1,
- FIRST_REGULAR_TERRAIN = 0,
- DIRT = 0,
- SAND,
- GRASS,
- SNOW,
- SWAMP,
- ROUGH,
- SUBTERRANEAN,
- LAVA,
- WATER,
- ROCK,
- ORIGINAL_REGULAR_TERRAIN_COUNT = ROCK
- };
- };
- class TerrainId : public IdentifierWithEnum<TerrainId, TerrainIdBase>
- {
- public:
- using IdentifierWithEnum<TerrainId, TerrainIdBase>::IdentifierWithEnum;
- DLL_LINKAGE static si32 decode(const std::string & identifier);
- DLL_LINKAGE static std::string encode(const si32 index);
- static std::string entityType();
- };
- class ObstacleInfo;
- class Obstacle : public Identifier<Obstacle>
- {
- public:
- using Identifier<Obstacle>::Identifier;
- DLL_LINKAGE const ObstacleInfo * getInfo() const;
- };
- class DLL_LINKAGE SpellSchool : public Identifier<SpellSchool>
- {
- public:
- using Identifier<SpellSchool>::Identifier;
- static const SpellSchool ANY;
- static const SpellSchool AIR;
- static const SpellSchool FIRE;
- static const SpellSchool WATER;
- static const SpellSchool EARTH;
- static si32 decode(const std::string & identifier);
- static std::string encode(const si32 index);
- static std::string entityType();
- };
- class GameResIDBase : public IdentifierBase
- {
- public:
- enum Type : int32_t
- {
- WOOD = 0,
- MERCURY,
- ORE,
- SULFUR,
- CRYSTAL,
- GEMS,
- GOLD,
- MITHRIL,
- COUNT,
- WOOD_AND_ORE = 127, // special case for town bonus resource
- NONE = -1
- };
- };
- class DLL_LINKAGE GameResID : public IdentifierWithEnum<GameResID, GameResIDBase>
- {
- public:
- using IdentifierWithEnum<GameResID, GameResIDBase>::IdentifierWithEnum;
- static si32 decode(const std::string & identifier);
- static std::string encode(const si32 index);
- static std::string entityType();
- static const std::array<GameResID, 7> & ALL_RESOURCES();
- };
- class DLL_LINKAGE BuildingTypeUniqueID : public Identifier<BuildingTypeUniqueID>
- {
- public:
- BuildingTypeUniqueID(FactionID faction, BuildingID building );
- static si32 decode(const std::string & identifier);
- static std::string encode(const si32 index);
- BuildingID getBuilding() const;
- FactionID getFaction() const;
- using Identifier<BuildingTypeUniqueID>::Identifier;
- };
- class DLL_LINKAGE CampaignScenarioID : public Identifier<CampaignScenarioID>
- {
- public:
- using Identifier<CampaignScenarioID>::Identifier;
- static si32 decode(const std::string & identifier);
- static std::string encode(int32_t index);
- static const CampaignScenarioID NONE;
- };
- // Deprecated
- // TODO: remove
- using Obj = MapObjectID;
- using ETownType = FactionID;
- using EGameResID = GameResID;
- using River = RiverId;
- using Road = RoadId;
- using ETerrainId = TerrainId;
- VCMI_LIB_NAMESPACE_END
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