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							- /*
 
-  * CPathfinder.cpp, part of VCMI engine
 
-  *
 
-  * Authors: listed in file AUTHORS in main folder
 
-  *
 
-  * License: GNU General Public License v2.0 or later
 
-  * Full text of license available in license.txt file, in main folder
 
-  *
 
-  */
 
- #include "StdInc.h"
 
- #include "PathfinderOptions.h"
 
- #include "../GameSettings.h"
 
- #include "../VCMI_Lib.h"
 
- #include "NodeStorage.h"
 
- #include "PathfindingRules.h"
 
- #include "CPathfinder.h"
 
- VCMI_LIB_NAMESPACE_BEGIN
 
- PathfinderOptions::PathfinderOptions()
 
- 	: useFlying(true)
 
- 	, useWaterWalking(true)
 
- 	, useEmbarkAndDisembark(VLC->settings()->getBoolean(EGameSettings::PATHFINDER_USE_BOAT))
 
- 	, useTeleportTwoWay(VLC->settings()->getBoolean(EGameSettings::PATHFINDER_USE_MONOLITH_TWO_WAY))
 
- 	, useTeleportOneWay(VLC->settings()->getBoolean(EGameSettings::PATHFINDER_USE_MONOLITH_ONE_WAY_UNIQUE))
 
- 	, useTeleportOneWayRandom(VLC->settings()->getBoolean(EGameSettings::PATHFINDER_USE_MONOLITH_ONE_WAY_RANDOM))
 
- 	, useTeleportWhirlpool(VLC->settings()->getBoolean(EGameSettings::PATHFINDER_USE_WHIRLPOOL))
 
- 	, useCastleGate(false)
 
- 	, lightweightFlyingMode(false)
 
- 	, oneTurnSpecialLayersLimit(true)
 
- 	, originalMovementRules(false)
 
- 	, turnLimit(std::numeric_limits<uint8_t>::max())
 
- 	, canUseCast(false)
 
- {
 
- }
 
- PathfinderConfig::PathfinderConfig(std::shared_ptr<INodeStorage> nodeStorage, std::vector<std::shared_ptr<IPathfindingRule>> rules):
 
- 	nodeStorage(std::move(nodeStorage)),
 
- 	rules(std::move(rules))
 
- {
 
- }
 
- std::vector<std::shared_ptr<IPathfindingRule>> SingleHeroPathfinderConfig::buildRuleSet()
 
- {
 
- 	return std::vector<std::shared_ptr<IPathfindingRule>>{
 
- 		std::make_shared<LayerTransitionRule>(),
 
- 			std::make_shared<DestinationActionRule>(),
 
- 			std::make_shared<MovementToDestinationRule>(),
 
- 			std::make_shared<MovementCostRule>(),
 
- 			std::make_shared<MovementAfterDestinationRule>()
 
- 	};
 
- }
 
- SingleHeroPathfinderConfig::~SingleHeroPathfinderConfig() = default;
 
- SingleHeroPathfinderConfig::SingleHeroPathfinderConfig(CPathsInfo & out, CGameState * gs, const CGHeroInstance * hero)
 
- 	: PathfinderConfig(std::make_shared<NodeStorage>(out, hero), buildRuleSet())
 
- {
 
- 	pathfinderHelper = std::make_unique<CPathfinderHelper>(gs, hero, options);
 
- }
 
- CPathfinderHelper * SingleHeroPathfinderConfig::getOrCreatePathfinderHelper(const PathNodeInfo & source, CGameState * gs)
 
- {
 
- 	return pathfinderHelper.get();
 
- }
 
- VCMI_LIB_NAMESPACE_END
 
 
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