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- /*
- * Limiter.cpp, part of VCMI engine
- *
- * Authors: listed in file AUTHORS in main folder
- *
- * License: GNU General Public License v2.0 or later
- * Full text of license available in license.txt file, in main folder
- *
- */
- #include "StdInc.h"
- #include "Limiter.h"
- #include "../IGameCallback.h"
- #include "../CPlayerState.h"
- #include "../mapObjects/CGHeroInstance.h"
- #include "../networkPacks/Component.h"
- #include "../serializer/JsonSerializeFormat.h"
- #include "../constants/StringConstants.h"
- #include "../CHeroHandler.h"
- #include "../CSkillHandler.h"
- #include "../ArtifactUtils.h"
- VCMI_LIB_NAMESPACE_BEGIN
- Rewardable::Limiter::Limiter()
- : dayOfWeek(0)
- , daysPassed(0)
- , heroExperience(0)
- , heroLevel(-1)
- , manaPercentage(0)
- , manaPoints(0)
- , primary(GameConstants::PRIMARY_SKILLS, 0)
- {
- }
- Rewardable::Limiter::~Limiter() = default;
- bool operator==(const Rewardable::Limiter & l, const Rewardable::Limiter & r)
- {
- return l.dayOfWeek == r.dayOfWeek
- && l.daysPassed == r.daysPassed
- && l.heroLevel == r.heroLevel
- && l.heroExperience == r.heroExperience
- && l.manaPoints == r.manaPoints
- && l.manaPercentage == r.manaPercentage
- && l.secondary == r.secondary
- && l.creatures == r.creatures
- && l.spells == r.spells
- && l.artifacts == r.artifacts
- && l.players == r.players
- && l.heroes == r.heroes
- && l.heroClasses == r.heroClasses
- && l.resources == r.resources
- && l.primary == r.primary
- && l.noneOf == r.noneOf
- && l.allOf == r.allOf
- && l.anyOf == r.anyOf;
- }
- bool operator!=(const Rewardable::Limiter & l, const Rewardable::Limiter & r)
- {
- return !(l == r);
- }
- bool Rewardable::Limiter::heroAllowed(const CGHeroInstance * hero) const
- {
- if(dayOfWeek != 0)
- {
- if (IObjectInterface::cb->getDate(Date::DAY_OF_WEEK) != dayOfWeek)
- return false;
- }
- if(daysPassed != 0)
- {
- if (IObjectInterface::cb->getDate(Date::DAY) < daysPassed)
- return false;
- }
- for(const auto & reqStack : creatures)
- {
- size_t count = 0;
- for(const auto & slot : hero->Slots())
- {
- const CStackInstance * heroStack = slot.second;
- if (heroStack->type == reqStack.type)
- count += heroStack->count;
- }
- if (count < reqStack.count) //not enough creatures of this kind
- return false;
- }
- if(!IObjectInterface::cb->getPlayerState(hero->tempOwner)->resources.canAfford(resources))
- return false;
- if(heroLevel > static_cast<si32>(hero->level))
- return false;
- if(static_cast<TExpType>(heroExperience) > hero->exp)
- return false;
- if(manaPoints > hero->mana)
- return false;
- if (canLearnSkills && !hero->canLearnSkill())
- return false;
- if(manaPercentage > 100 * hero->mana / hero->manaLimit())
- return false;
- for(size_t i=0; i<primary.size(); i++)
- {
- if(primary[i] > hero->getPrimSkillLevel(static_cast<PrimarySkill>(i)))
- return false;
- }
- for(const auto & skill : secondary)
- {
- if (skill.second > hero->getSecSkillLevel(skill.first))
- return false;
- }
- for(const auto & spell : spells)
- {
- if (!hero->spellbookContainsSpell(spell))
- return false;
- }
- for(const auto & spell : canLearnSpells)
- {
- if (!hero->canLearnSpell(spell.toSpell(VLC->spells()), true))
- return false;
- }
- {
- std::unordered_map<ArtifactID, unsigned int, ArtifactID::hash> artifactsRequirements; // artifact ID -> required count
- for(const auto & art : artifacts)
- ++artifactsRequirements[art];
-
- size_t reqSlots = 0;
- for(const auto & elem : artifactsRequirements)
- {
- // check required amount of artifacts
- if(hero->getArtPosCount(elem.first, false, true, true) < elem.second)
- return false;
- if(!hero->hasArt(elem.first))
- reqSlots += hero->getAssemblyByConstituent(elem.first)->getPartsInfo().size() - 2;
- }
- if(!ArtifactUtils::isBackpackFreeSlots(hero, reqSlots))
- return false;
- }
-
- if(!players.empty() && !vstd::contains(players, hero->getOwner()))
- return false;
-
- if(!heroes.empty() && !vstd::contains(heroes, hero->type->getId()))
- return false;
-
- if(!heroClasses.empty() && !vstd::contains(heroClasses, hero->type->heroClass->getId()))
- return false;
-
-
- for(const auto & sublimiter : noneOf)
- {
- if (sublimiter->heroAllowed(hero))
- return false;
- }
- for(const auto & sublimiter : allOf)
- {
- if (!sublimiter->heroAllowed(hero))
- return false;
- }
- if(anyOf.empty())
- return true;
- for(const auto & sublimiter : anyOf)
- {
- if (sublimiter->heroAllowed(hero))
- return true;
- }
- return false;
- }
- void Rewardable::Limiter::loadComponents(std::vector<Component> & comps,
- const CGHeroInstance * h) const
- {
- if (heroExperience)
- comps.emplace_back(ComponentType::EXPERIENCE, static_cast<si32>(h->calculateXp(heroExperience)));
- if (heroLevel > 0)
- comps.emplace_back(ComponentType::EXPERIENCE, heroLevel);
- if (manaPoints || manaPercentage > 0)
- {
- int absoluteMana = h->manaLimit() ? (manaPercentage * h->mana / h->manaLimit() / 100) : 0;
- comps.emplace_back(ComponentType::MANA, absoluteMana + manaPoints);
- }
- for (size_t i=0; i<primary.size(); i++)
- {
- if (primary[i] != 0)
- comps.emplace_back(ComponentType::PRIM_SKILL, PrimarySkill(i), primary[i]);
- }
- for(const auto & entry : secondary)
- comps.emplace_back(ComponentType::SEC_SKILL, entry.first, entry.second);
- for(const auto & entry : artifacts)
- comps.emplace_back(ComponentType::ARTIFACT, entry);
- for(const auto & entry : spells)
- comps.emplace_back(ComponentType::SPELL, entry);
- for(const auto & entry : creatures)
- comps.emplace_back(ComponentType::CREATURE, entry.type->getId(), entry.count);
-
- for(const auto & entry : players)
- comps.emplace_back(ComponentType::FLAG, entry);
-
- for(const auto & entry : heroes)
- comps.emplace_back(ComponentType::HERO_PORTRAIT, entry);
-
- for (size_t i=0; i<resources.size(); i++)
- {
- if (resources[i] !=0)
- comps.emplace_back(ComponentType::RESOURCE, GameResID(i), resources[i]);
- }
- }
- void Rewardable::Limiter::serializeJson(JsonSerializeFormat & handler)
- {
- handler.serializeInt("dayOfWeek", dayOfWeek);
- handler.serializeInt("daysPassed", daysPassed);
- resources.serializeJson(handler, "resources");
- handler.serializeInt("manaPercentage", manaPercentage);
- handler.serializeInt("heroExperience", heroExperience);
- handler.serializeInt("heroLevel", heroLevel);
- handler.serializeIdArray("heroes", heroes);
- handler.serializeIdArray("heroClasses", heroClasses);
- handler.serializeIdArray("colors", players);
- handler.serializeInt("manaPoints", manaPoints);
- handler.serializeIdArray("artifacts", artifacts);
- handler.enterArray("creatures").serializeStruct(creatures);
- handler.enterArray("primary").serializeArray(primary);
- {
- auto a = handler.enterArray("secondary");
- std::vector<std::pair<SecondarySkill, si32>> fieldValue(secondary.begin(), secondary.end());
- a.serializeStruct<std::pair<SecondarySkill, si32>>(fieldValue, [](JsonSerializeFormat & h, std::pair<SecondarySkill, si32> & e)
- {
- h.serializeId("skill", e.first, SecondarySkill{}, VLC->skillh->decodeSkill, VLC->skillh->encodeSkill);
- h.serializeId("level", e.second, 0, [](const std::string & i){return vstd::find_pos(NSecondarySkill::levels, i);}, [](si32 i){return NSecondarySkill::levels.at(i);});
- });
- a.syncSize(fieldValue);
- secondary = std::map<SecondarySkill, si32>(fieldValue.begin(), fieldValue.end());
- }
- //sublimiters
- auto serializeSublimitersList = [&handler](const std::string & field, LimitersList & container)
- {
- auto a = handler.enterArray(field);
- a.syncSize(container);
- for(int i = 0; i < container.size(); ++i)
- {
- if(!handler.saving)
- container[i] = std::make_shared<Rewardable::Limiter>();
- auto e = a.enterStruct(i);
- container[i]->serializeJson(handler);
- }
- };
- serializeSublimitersList("allOf", allOf);
- serializeSublimitersList("anyOf", anyOf);
- serializeSublimitersList("noneOf", noneOf);
- }
- VCMI_LIB_NAMESPACE_END
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