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- /*
- * Reward.cpp, part of VCMI engine
- *
- * Authors: listed in file AUTHORS in main folder
- *
- * License: GNU General Public License v2.0 or later
- * Full text of license available in license.txt file, in main folder
- *
- */
- #include "StdInc.h"
- #include "Reward.h"
- #include "../mapObjects/CGHeroInstance.h"
- #include "../serializer/JsonSerializeFormat.h"
- #include "../constants/StringConstants.h"
- #include "../CSkillHandler.h"
- VCMI_LIB_NAMESPACE_BEGIN
- void Rewardable::RewardRevealTiles::serializeJson(JsonSerializeFormat & handler)
- {
- handler.serializeBool("hide", hide);
- handler.serializeInt("scoreSurface", scoreSurface);
- handler.serializeInt("scoreSubterra", scoreSubterra);
- handler.serializeInt("scoreWater", scoreWater);
- handler.serializeInt("scoreRock", scoreRock);
- handler.serializeInt("radius", radius);
- }
- Rewardable::Reward::Reward()
- : heroExperience(0)
- , heroLevel(0)
- , manaDiff(0)
- , manaPercentage(-1)
- , movePoints(0)
- , movePercentage(-1)
- , primary(4, 0)
- , removeObject(false)
- , spellCast(SpellID::NONE, MasteryLevel::NONE)
- {
- }
- Rewardable::Reward::~Reward() = default;
- si32 Rewardable::Reward::calculateManaPoints(const CGHeroInstance * hero) const
- {
- si32 manaScaled = hero->mana;
- if (manaPercentage >= 0)
- manaScaled = hero->manaLimit() * manaPercentage / 100;
- si32 manaMissing = std::max(0, hero->manaLimit() - manaScaled);
- si32 manaGranted = std::min(manaMissing, manaDiff);
- si32 manaOverflow = manaDiff - manaGranted;
- si32 manaOverLimit = manaOverflow * manaOverflowFactor / 100;
- si32 manaOutput = manaScaled + manaGranted + manaOverLimit;
- return manaOutput;
- }
- Component Rewardable::Reward::getDisplayedComponent(const CGHeroInstance * h) const
- {
- std::vector<Component> comps;
- loadComponents(comps, h);
- assert(!comps.empty());
- return comps.front();
- }
- void Rewardable::Reward::loadComponents(std::vector<Component> & comps, const CGHeroInstance * h) const
- {
- for (auto comp : extraComponents)
- comps.push_back(comp);
-
- for (auto & bonus : bonuses)
- {
- if (bonus.type == BonusType::MORALE)
- comps.emplace_back(ComponentType::MORALE, bonus.val);
- if (bonus.type == BonusType::LUCK)
- comps.emplace_back(ComponentType::LUCK, bonus.val);
- }
-
- if (heroExperience)
- comps.emplace_back(ComponentType::EXPERIENCE, static_cast<si32>(h ? h->calculateXp(heroExperience) : heroExperience));
- if (heroLevel)
- comps.emplace_back(ComponentType::LEVEL, heroLevel);
- if (manaDiff || manaPercentage >= 0)
- comps.emplace_back(ComponentType::MANA, h ? (calculateManaPoints(h) - h->mana) : manaDiff);
- for (size_t i=0; i<primary.size(); i++)
- {
- if (primary[i] != 0)
- comps.emplace_back(ComponentType::PRIM_SKILL, PrimarySkill(i), primary[i]);
- }
- for(const auto & entry : secondary)
- comps.emplace_back(ComponentType::SEC_SKILL, entry.first, entry.second);
- for(const auto & entry : artifacts)
- comps.emplace_back(ComponentType::ARTIFACT, entry);
- for(const auto & entry : spells)
- comps.emplace_back(ComponentType::SPELL, entry);
- for(const auto & entry : creatures)
- comps.emplace_back(ComponentType::CREATURE, entry.type->getId(), entry.count);
- for (size_t i=0; i<resources.size(); i++)
- {
- if (resources[i] !=0)
- comps.emplace_back(ComponentType::RESOURCE, GameResID(i), resources[i]);
- }
- }
- void Rewardable::Reward::serializeJson(JsonSerializeFormat & handler)
- {
- resources.serializeJson(handler, "resources");
- handler.serializeBool("removeObject", removeObject);
- handler.serializeInt("manaPercentage", manaPercentage);
- handler.serializeInt("movePercentage", movePercentage);
- handler.serializeInt("heroExperience", heroExperience);
- handler.serializeInt("heroLevel", heroLevel);
- handler.serializeInt("manaDiff", manaDiff);
- handler.serializeInt("manaOverflowFactor", manaOverflowFactor);
- handler.serializeInt("movePoints", movePoints);
- handler.serializeIdArray("artifacts", artifacts);
- handler.serializeIdArray("spells", spells);
- handler.enterArray("creatures").serializeStruct(creatures);
- handler.enterArray("primary").serializeArray(primary);
- {
- auto a = handler.enterArray("secondary");
- std::vector<std::pair<SecondarySkill, si32>> fieldValue(secondary.begin(), secondary.end());
- a.serializeStruct<std::pair<SecondarySkill, si32>>(fieldValue, [](JsonSerializeFormat & h, std::pair<SecondarySkill, si32> & e)
- {
- h.serializeId("skill", e.first, SecondarySkill{}, VLC->skillh->decodeSkill, VLC->skillh->encodeSkill);
- h.serializeId("level", e.second, 0, [](const std::string & i){return vstd::find_pos(NSecondarySkill::levels, i);}, [](si32 i){return NSecondarySkill::levels.at(i);});
- });
- a.syncSize(fieldValue);
- secondary = std::map<SecondarySkill, si32>(fieldValue.begin(), fieldValue.end());
- }
-
- {
- auto a = handler.enterArray("creaturesChange");
- std::vector<std::pair<CreatureID, CreatureID>> fieldValue(creaturesChange.begin(), creaturesChange.end());
- a.serializeStruct<std::pair<CreatureID, CreatureID>>(fieldValue, [](JsonSerializeFormat & h, std::pair<CreatureID, CreatureID> & e)
- {
- h.serializeId("creature", e.first, CreatureID{});
- h.serializeId("amount", e.second, CreatureID{});
- });
- creaturesChange = std::map<CreatureID, CreatureID>(fieldValue.begin(), fieldValue.end());
- }
-
- {
- auto a = handler.enterStruct("spellCast");
- a->serializeId("spell", spellCast.first, SpellID{});
- a->serializeInt("level", spellCast.second);
- }
- }
- VCMI_LIB_NAMESPACE_END
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