RmgObject.h 2.5 KB

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  1. /*
  2. * RmgObject.h, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #pragma once
  11. #include "../GameConstants.h"
  12. #include "../int3.h"
  13. #include "RmgArea.h"
  14. VCMI_LIB_NAMESPACE_BEGIN
  15. class CGObjectInstance;
  16. class CRandomGenerator;
  17. class RmgMap;
  18. namespace rmg {
  19. class Object
  20. {
  21. public:
  22. class Instance
  23. {
  24. public:
  25. Instance(const Object& parent, CGObjectInstance & object);
  26. Instance(const Object& parent, CGObjectInstance & object, const int3 & position);
  27. const Area & getBlockedArea() const;
  28. int3 getVisitablePosition() const;
  29. bool isVisitableFrom(const int3 & tile) const;
  30. const Area & getAccessibleArea() const;
  31. void setTemplate(TerrainId terrain, CRandomGenerator &); //cache invalidation
  32. void setAnyTemplate(CRandomGenerator &); //cache invalidation
  33. int3 getTopTile() const;
  34. int3 getPosition(bool isAbsolute = false) const;
  35. void setPosition(const int3 & position); //cache invalidation
  36. void setPositionRaw(const int3 & position); //no cache invalidation
  37. const CGObjectInstance & object() const;
  38. CGObjectInstance & object();
  39. void finalize(RmgMap & map, CRandomGenerator &); //cache invalidation
  40. void clear();
  41. private:
  42. mutable Area dBlockedAreaCache;
  43. int3 dPosition;
  44. mutable Area dAccessibleAreaCache;
  45. CGObjectInstance & dObject;
  46. const Object & dParent;
  47. };
  48. Object() = default;
  49. Object(const Object & object);
  50. Object(CGObjectInstance & object);
  51. Object(CGObjectInstance & object, const int3 & position);
  52. void addInstance(Instance & object);
  53. Instance & addInstance(CGObjectInstance & object);
  54. Instance & addInstance(CGObjectInstance & object, const int3 & position);
  55. std::list<Instance*> instances();
  56. std::list<const Instance*> instances() const;
  57. int3 getVisitablePosition() const;
  58. const Area & getAccessibleArea(bool exceptLast = false) const;
  59. const int3 & getPosition() const;
  60. void setPosition(const int3 & position);
  61. void setTemplate(const TerrainId & terrain, CRandomGenerator &);
  62. const Area & getArea() const; //lazy cache invalidation
  63. const int3 getVisibleTop() const;
  64. bool isGuarded() const;
  65. void setGuardedIfMonster(const Instance & object);
  66. void finalize(RmgMap & map, CRandomGenerator &);
  67. void clear();
  68. private:
  69. std::list<Instance> dInstances;
  70. mutable Area dFullAreaCache;
  71. mutable Area dAccessibleAreaCache, dAccessibleAreaFullCache;
  72. int3 dPosition;
  73. ui32 dStrength;
  74. bool guarded;
  75. };
  76. }
  77. VCMI_LIB_NAMESPACE_END