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							- /*
 
-  * RoadPlacer.cpp, part of VCMI engine
 
-  *
 
-  * Authors: listed in file AUTHORS in main folder
 
-  *
 
-  * License: GNU General Public License v2.0 or later
 
-  * Full text of license available in license.txt file, in main folder
 
-  *
 
-  */
 
- #include "StdInc.h"
 
- #include "RoadPlacer.h"
 
- #include "ObjectManager.h"
 
- #include "ObstaclePlacer.h"
 
- #include "RockFiller.h"
 
- #include "../Functions.h"
 
- #include "../CMapGenerator.h"
 
- #include "../threadpool/MapProxy.h"
 
- #include "../../mapping/CMapEditManager.h"
 
- #include "../../modding/IdentifierStorage.h"
 
- #include "../../modding/ModScope.h"
 
- #include "../../TerrainHandler.h"
 
- VCMI_LIB_NAMESPACE_BEGIN
 
- class TerrainType;
 
- void RoadPlacer::process()
 
- {
 
- 	if(generator.getConfig().defaultRoadType.empty() && generator.getConfig().secondaryRoadType.empty())
 
- 		return; //do not generate roads at all
 
- 	
 
- 	connectRoads();
 
- }
 
- void RoadPlacer::init()
 
- {
 
- 	if(zone.isUnderground())
 
- 	{
 
- 		DEPENDENCY_ALL(RockFiller);
 
- 	}
 
- }
 
- rmg::Area & RoadPlacer::areaForRoads()
 
- {
 
- 	return areaRoads;
 
- }
 
- rmg::Area & RoadPlacer::areaIsolated()
 
- {
 
- 	return isolated;
 
- }
 
- const rmg::Area & RoadPlacer::getRoads() const
 
- {
 
- 	return roads;
 
- }
 
- bool RoadPlacer::createRoad(const int3 & dst)
 
- {
 
- 	auto searchArea = zone.areaPossible() + zone.freePaths() + areaRoads + roads;
 
- 	rmg::Path path(searchArea);
 
- 	path.connect(roads);
 
- 	auto simpleRoutig = [this](const int3& src, const int3& dst)
 
- 	{
 
- 		if(areaIsolated().contains(dst))
 
- 		{
 
- 			return 1000.0f; //Do not route road behind objects that are not visitable from top
 
- 		}
 
- 		else
 
- 		{
 
- 			return 1.0f;
 
- 		}
 
- 	};
 
- 	
 
- 	auto res = path.search(dst, true, simpleRoutig);
 
- 	if(!res.valid())
 
- 	{
 
- 		auto desperateRoutig = [this](const int3& src, const int3& dst) -> float
 
- 		{
 
- 			//Do not allow connections straight up through object not visitable from top
 
- 			if(std::abs((src - dst).y) == 1)
 
- 			{
 
- 				if(areaIsolated().contains(dst) || areaIsolated().contains(src))
 
- 				{
 
- 					return 1e30;
 
- 				}
 
- 			}
 
- 			else
 
- 			{
 
- 				if(areaIsolated().contains(dst))
 
- 				{
 
- 					return 1e6;
 
- 				}
 
- 			}
 
- 			float weight = dst.dist2dSQ(src);
 
- 			return weight * weight;
 
- 		};
 
- 		res = path.search(dst, false, desperateRoutig);
 
- 		if(!res.valid())
 
- 		{
 
- 			logGlobal->warn("Failed to create road to node %s", dst.toString());
 
- 			return false;
 
- 		}
 
- 	}
 
- 	roads.unite(res.getPathArea());
 
- 	return true;
 
- 	
 
- }
 
- void RoadPlacer::drawRoads(bool secondary)
 
- {	
 
- 	{
 
- 		//Clean space under roads even if they won't be eventually generated
 
- 		Zone::Lock lock(zone.areaMutex);
 
- 		//Do not draw roads on underground rock or water
 
- 		roads.erase_if([this](const int3& pos) -> bool
 
- 		{
 
- 			const auto* terrain = map.getTile(pos).terType;;
 
- 			return !terrain->isPassable() || !terrain->isLand();
 
- 		});
 
- 		zone.areaPossible().subtract(roads);
 
- 		zone.freePaths().unite(roads);
 
- 	}
 
- 	if(!generator.getMapGenOptions().isRoadEnabled())
 
- 	{
 
- 		return;
 
- 	}
 
- 	if((secondary && generator.getConfig().secondaryRoadType.empty())
 
- 		|| (!secondary && generator.getConfig().defaultRoadType.empty()))
 
- 		return;
 
- 	//TODO: Allow custom road type for object
 
- 	//TODO: Remove these default types
 
- 	auto tiles = roads.getTilesVector();
 
- 	std::string roadName = (secondary ? generator.getConfig().secondaryRoadType : generator.getConfig().defaultRoadType);
 
- 	RoadId roadType(*VLC->identifiers()->getIdentifier(ModScope::scopeGame(), "road", roadName));
 
- 	//If our road type is not enabled, choose highest below it
 
- 	for (int8_t bestRoad = roadType.getNum(); bestRoad > RoadId(Road::NO_ROAD).getNum(); bestRoad--)
 
- 	{
 
- 		if(generator.getMapGenOptions().isRoadEnabled(RoadId(bestRoad)))
 
- 		{
 
- 			mapProxy->drawRoads(zone.getRand(), tiles, RoadId(bestRoad));
 
- 			return;
 
- 		}
 
- 	}
 
- }
 
- void RoadPlacer::addRoadNode(const int3& node)
 
- {
 
- 	RecursiveLock lock(externalAccessMutex);
 
- 	roadNodes.insert(node);
 
- }
 
- void RoadPlacer::connectRoads()
 
- {
 
- 	bool noRoadNodes = false;
 
- 	//Assumes objects are already placed
 
- 	if(roadNodes.size() < 2)
 
- 	{
 
- 		//If there are no nodes, draw roads to mines
 
- 		noRoadNodes = true;
 
- 		if(auto* m = zone.getModificator<ObjectManager>())
 
- 		{
 
- 			for(auto * object : m->getMines())
 
- 			{
 
- 				addRoadNode(object->visitablePos());
 
- 			}
 
- 		}
 
- 	}
 
- 	if(roadNodes.size() < 2)
 
- 		return;
 
- 	
 
- 	//take any tile from road nodes as destination zone for all other road nodes
 
- 	RecursiveLock lock(externalAccessMutex);
 
- 	if(roads.empty())
 
- 		roads.add(*roadNodes.begin());
 
- 	for(const auto & node : roadNodes)
 
- 	{
 
- 		try
 
- 		{
 
- 			createRoad(node);
 
- 		}
 
- 		catch (const rmgException& e)
 
- 		{
 
- 			logGlobal->warn("Handled exception while drawing road to node %s: %s", node.toString(), e.what());
 
- 		}
 
- 		catch (const std::exception & e)
 
- 		{
 
- 			logGlobal->error("Unhandled exception while drawing road to node %s: %s", node.toString(), e.what());
 
- 			throw;
 
- 		}
 
- 	}
 
- 	
 
- 	//Draw dirt roads if there are only mines
 
- 	drawRoads(noRoadNodes);
 
- }
 
- char RoadPlacer::dump(const int3 & t)
 
- {
 
- 	if(roadNodes.count(t))
 
- 		return '@';
 
- 	if(roads.contains(t))
 
- 		return '+';
 
- 	if(isolated.contains(t))
 
- 		return 'i';
 
- 	return Modificator::dump(t);
 
- }
 
- VCMI_LIB_NAMESPACE_END
 
 
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