Ivan Savenko 10e50548e7 Converted Component class to use VariantIdentifier instead of int 2 years ago
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battles 10e50548e7 Converted Component class to use VariantIdentifier instead of int 2 years ago
processors 8346d71c98 Remove more subID access 2 years ago
queries 7e6ab5e87b fix test & fix build & suggested changes 2 years ago
CGameHandler.cpp 10e50548e7 Converted Component class to use VariantIdentifier instead of int 2 years ago
CGameHandler.h ab2f6abb87 ArtifactLocation now use ID for artHolder identification part2 2 years ago
CMakeLists.txt c4bc6840ea Moved management of turn order into a new class 2 years ago
CVCMIServer.cpp 5cbc75d3b7 Merge remote-tracking branch 'upstream/develop' into develop 2 years ago
CVCMIServer.h 0c6b1ca3c8 possibility to change name 2 years ago
LobbyNetPackVisitors.h b88a8da4e8 Split off some netpack structures into separate files 2 years ago
NetPacksLobbyServer.cpp b88a8da4e8 Split off some netpack structures into separate files 2 years ago
NetPacksServer.cpp ab2f6abb87 ArtifactLocation now use ID for artHolder identification part2 2 years ago
ServerNetPackVisitors.h b88a8da4e8 Split off some netpack structures into separate files 2 years ago
ServerSpellCastEnvironment.cpp 5cbf5031ea move SetStackEffect to a separate file 2 years ago
ServerSpellCastEnvironment.h d257fb37f0 Use optional instead of Json for queries 2 years ago
StdInc.cpp a1a5bc28c2 convert line endings from CRLF (Windows) to LF (Linux/Unix) 2 years ago
StdInc.h a1a5bc28c2 convert line endings from CRLF (Windows) to LF (Linux/Unix) 2 years ago
TurnTimerHandler.cpp b88a8da4e8 Split off some netpack structures into separate files 2 years ago
TurnTimerHandler.h fc4dfda00f Added support for concurrent battles to gamestate and server 2 years ago
VCMI_server.cbp ecaa9f5d0b Entities redesign and a few ERM features 4 years ago
VCMI_server.vcxproj 54550b50de Update VS files to 2019, partially fix test project 6 years ago