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							- /*
 
-  * ResourceSet.cpp, part of VCMI engine
 
-  *
 
-  * Authors: listed in file AUTHORS in main folder
 
-  *
 
-  * License: GNU General Public License v2.0 or later
 
-  * Full text of license available in license.txt file, in main folder
 
-  *
 
-  */
 
- #include "StdInc.h"
 
- #include "GameConstants.h"
 
- #include "ResourceSet.h"
 
- #include "constants/StringConstants.h"
 
- #include "JsonNode.h"
 
- #include "serializer/JsonSerializeFormat.h"
 
- #include "mapObjects/CObjectHandler.h"
 
- #include "VCMI_Lib.h"
 
- VCMI_LIB_NAMESPACE_BEGIN
 
- ResourceSet::ResourceSet(const JsonNode & node)
 
- {
 
- 	for(auto i = 0; i < GameConstants::RESOURCE_QUANTITY; i++)
 
- 		container[i] = static_cast<int>(node[GameConstants::RESOURCE_NAMES[i]].Float());
 
- }
 
- ResourceSet::ResourceSet(TResource wood, TResource mercury, TResource ore, TResource sulfur, TResource crystal,
 
- 							TResource gems, TResource gold, TResource mithril)
 
- {
 
- 	container[GameResID(EGameResID::WOOD)] = wood;
 
- 	container[GameResID(EGameResID::MERCURY)] = mercury;
 
- 	container[GameResID(EGameResID::ORE)] = ore;
 
- 	container[GameResID(EGameResID::SULFUR)] = sulfur;
 
- 	container[GameResID(EGameResID::CRYSTAL)] = crystal;
 
- 	container[GameResID(EGameResID::GEMS)] = gems;
 
- 	container[GameResID(EGameResID::GOLD)] = gold;
 
- 	container[GameResID(EGameResID::MITHRIL)] = mithril;
 
- }
 
- void ResourceSet::serializeJson(JsonSerializeFormat & handler, const std::string & fieldName)
 
- {
 
- 	if(handler.saving && !nonZero())
 
- 		return;
 
- 	auto s = handler.enterStruct(fieldName);
 
- 	//TODO: add proper support for mithril to map format
 
- 	for(int idx = 0; idx < GameConstants::RESOURCE_QUANTITY - 1; idx ++)
 
- 		handler.serializeInt(GameConstants::RESOURCE_NAMES[idx], this->operator[](idx), 0);
 
- }
 
- bool ResourceSet::nonZero() const
 
- {
 
- 	for(const auto & elem : *this)
 
- 		if(elem)
 
- 			return true;
 
- 	return false;
 
- }
 
- void ResourceSet::amax(const TResourceCap &val)
 
- {
 
- 	for(auto & elem : *this)
 
- 		vstd::amax(elem, val);
 
- }
 
- void ResourceSet::amin(const TResourceCap &val)
 
- {
 
- 	for(auto & elem : *this)
 
- 		vstd::amin(elem, val);
 
- }
 
- void ResourceSet::positive()
 
- {
 
- 	for(auto & elem : *this)
 
- 		vstd::amax(elem, 0);
 
- }
 
- static bool canAfford(const ResourceSet &res, const ResourceSet &price)
 
- {
 
- 	assert(res.size() == price.size() && price.size() == GameConstants::RESOURCE_QUANTITY);
 
- 	for(int i = 0; i < GameConstants::RESOURCE_QUANTITY; i++)
 
- 		if(price[i] > res[i])
 
- 			return false;
 
- 	return true;
 
- }
 
- bool ResourceSet::canBeAfforded(const ResourceSet &res) const
 
- {
 
- 	return VCMI_LIB_WRAP_NAMESPACE(canAfford(res, *this));
 
- }
 
- bool ResourceSet::canAfford(const ResourceSet &price) const
 
- {
 
- 	return VCMI_LIB_WRAP_NAMESPACE(canAfford(*this, price));
 
- }
 
- TResourceCap ResourceSet::marketValue() const
 
- {
 
- 	TResourceCap total = 0;
 
- 	for(int i = 0; i < GameConstants::RESOURCE_QUANTITY; i++)
 
- 		total += static_cast<TResourceCap>(VLC->objh->resVals[i]) * static_cast<TResourceCap>(operator[](i));
 
- 	return total;
 
- }
 
- std::string ResourceSet::toString() const
 
- {
 
- 	std::ostringstream out;
 
- 	out << "[";
 
- 	for(auto it = begin(); it != end(); ++it)
 
- 	{
 
- 		out << *it;
 
- 		if(std::prev(end()) != it) out << ", ";
 
- 	}
 
- 	out << "]";
 
- 	return out.str();
 
- }
 
- bool ResourceSet::nziterator::valid() const
 
- {
 
- 	return cur.resType < GameResID::COUNT && cur.resVal;
 
- }
 
- ResourceSet::nziterator ResourceSet::nziterator::operator++()
 
- {
 
- 	advance();
 
- 	return *this;
 
- }
 
- ResourceSet::nziterator ResourceSet::nziterator::operator++(int)
 
- {
 
- 	nziterator ret = *this;
 
- 	advance();
 
- 	return ret;
 
- }
 
- const ResourceSet::nziterator::ResEntry& ResourceSet::nziterator::operator*() const
 
- {
 
- 	return cur;
 
- }
 
- const ResourceSet::nziterator::ResEntry * ResourceSet::nziterator::operator->() const
 
- {
 
- 	return &cur;
 
- }
 
- void ResourceSet::nziterator::advance()
 
- {
 
- 	do
 
- 	{
 
- 		++cur.resType;
 
- 	} while(cur.resType < GameResID::COUNT && !(cur.resVal=rs[cur.resType]));
 
- 	if(cur.resType >= GameResID::COUNT)
 
- 		cur.resVal = -1;
 
- }
 
- ResourceSet::nziterator::nziterator(const ResourceSet &RS)
 
- 	: rs(RS)
 
- {
 
- 	cur.resType = EGameResID::WOOD;
 
- 	cur.resVal = rs[EGameResID::WOOD];
 
- 	if(!valid())
 
- 		advance();
 
- }
 
- VCMI_LIB_NAMESPACE_END
 
 
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