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							- /*
 
-  * GeneralOptionsTab.cpp, part of VCMI engine
 
-  *
 
-  * Authors: listed in file AUTHORS in main folder
 
-  *
 
-  * License: GNU General Public License v2.0 or later
 
-  * Full text of license available in license.txt file, in main folder
 
-  *
 
-  */
 
- #include "StdInc.h"
 
- #include "GeneralOptionsTab.h"
 
- #include "../../../lib/CGeneralTextHandler.h"
 
- #include "../../../lib/filesystem/ResourceID.h"
 
- #include "../../gui/CGuiHandler.h"
 
- #include "../../gui/WindowHandler.h"
 
- #include "../../widgets/Buttons.h"
 
- #include "../../widgets/TextControls.h"
 
- #include "../../widgets/Images.h"
 
- #include "CGameInfo.h"
 
- #include "CMusicHandler.h"
 
- #include "CPlayerInterface.h"
 
- #include "windows/GUIClasses.h"
 
- #include "CServerHandler.h"
 
- #include "render/IScreenHandler.h"
 
- static void setIntSetting(std::string group, std::string field, int value)
 
- {
 
- 	Settings entry = settings.write[group][field];
 
- 	entry->Float() = value;
 
- }
 
- static void setBoolSetting(std::string group, std::string field, bool value)
 
- {
 
- 	Settings entry = settings.write[group][field];
 
- 	entry->Bool() = value;
 
- }
 
- static std::string scalingToEntryString( int scaling)
 
- {
 
- 	return std::to_string(scaling) + '%';
 
- }
 
- static std::string scalingToLabelString( int scaling)
 
- {
 
- 	std::string string = CGI->generaltexth->translate("vcmi.systemOptions.scalingButton.hover");
 
- 	boost::replace_all(string, "%p", std::to_string(scaling));
 
- 	return string;
 
- }
 
- static std::string resolutionToEntryString( int w, int h)
 
- {
 
- 	std::string string = "%wx%h";
 
- 	boost::replace_all(string, "%w", std::to_string(w));
 
- 	boost::replace_all(string, "%h", std::to_string(h));
 
- 	return string;
 
- }
 
- static std::string resolutionToLabelString( int w, int h)
 
- {
 
- 	std::string string = CGI->generaltexth->translate("vcmi.systemOptions.resolutionButton.hover");
 
- 	boost::replace_all(string, "%w", std::to_string(w));
 
- 	boost::replace_all(string, "%h", std::to_string(h));
 
- 	return string;
 
- }
 
- GeneralOptionsTab::GeneralOptionsTab()
 
- 		: InterfaceObjectConfigurable(),
 
- 		  onFullscreenChanged(settings.listen["video"]["fullscreen"])
 
- {
 
- 	OBJ_CONSTRUCTION_CAPTURING_ALL_NO_DISPOSE;
 
- 	type |= REDRAW_PARENT;
 
- 	addConditional("mobile", false);
 
- 	addConditional("desktop", true);
 
- #ifdef VCMI_MOBILE
 
- 	addConditional("mobile", true);
 
- 	addConditional("desktop", false);
 
- #endif
 
- 	const JsonNode config(ResourceID("config/widgets/settings/generalOptionsTab.json"));
 
- 	addCallback("spellbookAnimationChanged", [](bool value)
 
- 	{
 
- 		setBoolSetting("video", "spellbookAnimation", value);
 
- 	});
 
- 	addCallback("setMusic", [this](int value)
 
- 	{
 
- 		setIntSetting("general", "music", value);
 
- 		widget<CSlider>("musicSlider")->redraw();
 
- 		auto targetLabel = widget<CLabel>("musicValueLabel");
 
- 		if (targetLabel)
 
- 			targetLabel->setText(std::to_string(value) + "%");
 
- 	});
 
- 	addCallback("setVolume", [this](int value)
 
- 	{
 
- 		setIntSetting("general", "sound", value);
 
- 		widget<CSlider>("soundVolumeSlider")->redraw();
 
- 		auto targetLabel = widget<CLabel>("soundValueLabel");
 
- 		if (targetLabel)
 
- 			targetLabel->setText(std::to_string(value) + "%");
 
- 	});
 
- 	//settings that do not belong to base game:
 
- 	addCallback("fullscreenBorderlessChanged", [this](bool value)
 
- 	{
 
- 		setFullscreenMode(value, false);
 
- 	});
 
- 	addCallback("fullscreenExclusiveChanged", [this](bool value)
 
- 	{
 
- 		setFullscreenMode(value, true);
 
- 	});
 
- 	addCallback("setGameResolution", [this](int dummyValue)
 
- 	{
 
- 		selectGameResolution();
 
- 	});
 
- 	addCallback("setGameScaling", [this](int dummyValue)
 
- 	{
 
- 		selectGameScaling();
 
- 	});
 
- 	addCallback("framerateChanged", [](bool value)
 
- 	{
 
- 		setBoolSetting("video", "showfps", value);
 
- 	});
 
- 	//moved from "other" tab that is disabled for now to avoid excessible tabs with barely any content
 
- 	addCallback("availableCreaturesAsDwellingChanged", [=](int value)
 
- 	{
 
- 		setBoolSetting("gameTweaks", "availableCreaturesAsDwellingLabel", value > 0);
 
- 	});
 
- 	addCallback("compactTownCreatureInfoChanged", [](bool value)
 
- 	{
 
- 		setBoolSetting("gameTweaks", "compactTownCreatureInfo", value);
 
- 	});
 
- 	build(config);
 
- 	const auto & currentResolution = settings["video"]["resolution"];
 
- 	std::shared_ptr<CLabel> scalingLabel = widget<CLabel>("scalingLabel");
 
- 	scalingLabel->setText(scalingToLabelString(currentResolution["scaling"].Integer()));
 
- 	std::shared_ptr<CToggleButton> spellbookAnimationCheckbox = widget<CToggleButton>("spellbookAnimationCheckbox");
 
- 	spellbookAnimationCheckbox->setSelected(settings["video"]["spellbookAnimation"].Bool());
 
- 	std::shared_ptr<CToggleButton> fullscreenBorderlessCheckbox = widget<CToggleButton>("fullscreenBorderlessCheckbox");
 
- 	if (fullscreenBorderlessCheckbox)
 
- 		fullscreenBorderlessCheckbox->setSelected(settings["video"]["fullscreen"].Bool() && !settings["video"]["realFullscreen"].Bool());
 
- 	std::shared_ptr<CToggleButton> fullscreenExclusiveCheckbox = widget<CToggleButton>("fullscreenExclusiveCheckbox");
 
- 	if (fullscreenExclusiveCheckbox)
 
- 		fullscreenExclusiveCheckbox->setSelected(settings["video"]["fullscreen"].Bool() && settings["video"]["realFullscreen"].Bool());
 
- 	std::shared_ptr<CToggleButton> framerateCheckbox = widget<CToggleButton>("framerateCheckbox");
 
- 	framerateCheckbox->setSelected(settings["video"]["showfps"].Bool());
 
- 	std::shared_ptr<CSlider> musicSlider = widget<CSlider>("musicSlider");
 
- 	musicSlider->moveTo(CCS->musich->getVolume());
 
- 	std::shared_ptr<CSlider> volumeSlider = widget<CSlider>("soundVolumeSlider");
 
- 	volumeSlider->moveTo(CCS->soundh->getVolume());
 
- 	std::shared_ptr<CToggleGroup> creatureGrowthAsDwellingPicker = widget<CToggleGroup>("availableCreaturesAsDwellingPicker");
 
- 	creatureGrowthAsDwellingPicker->setSelected(settings["gameTweaks"]["availableCreaturesAsDwellingLabel"].Bool());
 
- 	std::shared_ptr<CToggleButton> compactTownCreatureInfo = widget<CToggleButton>("compactTownCreatureInfoCheckbox");
 
- 	compactTownCreatureInfo->setSelected(settings["gameTweaks"]["compactTownCreatureInfo"].Bool());
 
- 	std::shared_ptr<CLabel> musicVolumeLabel = widget<CLabel>("musicValueLabel");
 
- 	musicVolumeLabel->setText(std::to_string(CCS->musich->getVolume()) + "%");
 
- 	std::shared_ptr<CLabel> soundVolumeLabel = widget<CLabel>("soundValueLabel");
 
- 	soundVolumeLabel->setText(std::to_string(CCS->soundh->getVolume()) + "%");
 
- 	updateResolutionSelector();
 
- }
 
- void GeneralOptionsTab::updateResolutionSelector()
 
- {
 
- 	std::shared_ptr<CButton> resolutionButton = widget<CButton>("resolutionButton");
 
- 	std::shared_ptr<CLabel> resolutionLabel = widget<CLabel>("resolutionLabel");
 
- 	if (settings["video"]["fullscreen"].Bool() && !settings["video"]["realFullscreen"].Bool())
 
- 	{
 
- 		if (resolutionButton)
 
- 			resolutionButton->disable();
 
- 		if (resolutionLabel)
 
- 			resolutionLabel->setText(resolutionToLabelString(GH.screenDimensions().x, GH.screenDimensions().y));
 
- 	}
 
- 	else
 
- 	{
 
- 		const auto & currentResolution = settings["video"]["resolution"];
 
- 		if (resolutionButton)
 
- 			resolutionButton->enable();
 
- 		if (resolutionLabel)
 
- 			resolutionLabel->setText(resolutionToLabelString(currentResolution["width"].Integer(), currentResolution["height"].Integer()));
 
- 	}
 
- }
 
- void GeneralOptionsTab::selectGameResolution()
 
- {
 
- 	supportedResolutions = GH.screenHandler().getSupportedResolutions();
 
- 	std::vector<std::string> items;
 
- 	size_t currentResolutionIndex = 0;
 
- 	size_t i = 0;
 
- 	for(const auto & it : supportedResolutions)
 
- 	{
 
- 		auto resolutionStr = resolutionToEntryString(it.x, it.y);
 
- 		if(widget<CLabel>("resolutionLabel")->getText() == resolutionToLabelString(it.x, it.y))
 
- 			currentResolutionIndex = i;
 
- 		items.push_back(std::move(resolutionStr));
 
- 		++i;
 
- 	}
 
- 	GH.windows().createAndPushWindow<CObjectListWindow>(items, nullptr,
 
- 								   CGI->generaltexth->translate("vcmi.systemOptions.resolutionMenu.hover"),
 
- 								   CGI->generaltexth->translate("vcmi.systemOptions.resolutionMenu.help"),
 
- 								   [this](int index)
 
- 								   {
 
- 									   setGameResolution(index);
 
- 								   },
 
- 								   currentResolutionIndex);
 
- }
 
- void GeneralOptionsTab::setGameResolution(int index)
 
- {
 
- 	assert(index >= 0 && index < supportedResolutions.size());
 
- 	if ( index < 0 || index >= supportedResolutions.size() )
 
- 		return;
 
- 	Point resolution = supportedResolutions[index];
 
- 	Settings gameRes = settings.write["video"]["resolution"];
 
- 	gameRes["width"].Float() = resolution.x;
 
- 	gameRes["height"].Float() = resolution.y;
 
- 	widget<CLabel>("resolutionLabel")->setText(resolutionToLabelString(resolution.x, resolution.y));
 
- }
 
- void GeneralOptionsTab::setFullscreenMode(bool on, bool exclusive)
 
- {
 
- 	setBoolSetting("video", "realFullscreen", exclusive);
 
- 	setBoolSetting("video", "fullscreen", on);
 
- 	std::shared_ptr<CToggleButton> fullscreenExclusiveCheckbox = widget<CToggleButton>("fullscreenExclusiveCheckbox");
 
- 	std::shared_ptr<CToggleButton> fullscreenBorderlessCheckbox = widget<CToggleButton>("fullscreenBorderlessCheckbox");
 
- 	if (fullscreenBorderlessCheckbox)
 
- 		fullscreenBorderlessCheckbox->setSelected(on && !exclusive);
 
- 	if (fullscreenExclusiveCheckbox)
 
- 		fullscreenExclusiveCheckbox->setSelected(on && exclusive);
 
- 	updateResolutionSelector();
 
- }
 
- void GeneralOptionsTab::selectGameScaling()
 
- {
 
- 	supportedScaling.clear();
 
- 	// generate list of all possible scaling values, with 10% step
 
- 	// also add one value over maximum, so if player can use scaling up to 123.456% he will be able to select 130%
 
- 	// and let screen handler clamp that value to actual maximum
 
- 	auto [minimalScaling, maximalScaling] = GH.screenHandler().getSupportedScalingRange();
 
- 	for (int i = 0; i <= maximalScaling + 10 - 1; i += 10)
 
- 	{
 
- 		if (i >= minimalScaling)
 
- 			supportedScaling.push_back(i);
 
- 	}
 
- 	std::vector<std::string> items;
 
- 	size_t currentIndex = 0;
 
- 	size_t i = 0;
 
- 	for(const auto & it : supportedScaling)
 
- 	{
 
- 		auto resolutionStr = scalingToEntryString(it);
 
- 		if(widget<CLabel>("scalingLabel")->getText() == scalingToLabelString(it))
 
- 			currentIndex = i;
 
- 		items.push_back(std::move(resolutionStr));
 
- 		++i;
 
- 	}
 
- 	GH.windows().createAndPushWindow<CObjectListWindow>(
 
- 		items,
 
- 		nullptr,
 
- 		CGI->generaltexth->translate("vcmi.systemOptions.scalingMenu.hover"),
 
- 		CGI->generaltexth->translate("vcmi.systemOptions.scalingMenu.help"),
 
- 		[this](int index)
 
- 		{
 
- 			setGameScaling(index);
 
- 		},
 
- 		currentIndex
 
- 	);
 
- }
 
- void GeneralOptionsTab::setGameScaling(int index)
 
- {
 
- 	assert(index >= 0 && index < supportedScaling.size());
 
- 	if ( index < 0 || index >= supportedScaling.size() )
 
- 		return;
 
- 	int scaling = supportedScaling[index];
 
- 	Settings gameRes = settings.write["video"]["resolution"];
 
- 	gameRes["scaling"].Float() = scaling;
 
- 	widget<CLabel>("scalingLabel")->setText(scalingToLabelString(scaling));
 
- }
 
 
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