NetPacksServer.cpp 11 KB

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  1. /*
  2. * NetPacksServer.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "ServerNetPackVisitors.h"
  12. #include "CGameHandler.h"
  13. #include "battles/BattleProcessor.h"
  14. #include "processors/HeroPoolProcessor.h"
  15. #include "processors/PlayerMessageProcessor.h"
  16. #include "processors/TurnOrderProcessor.h"
  17. #include "queries/QueriesProcessor.h"
  18. #include "queries/MapQueries.h"
  19. #include "../lib/IGameCallback.h"
  20. #include "../lib/mapObjects/CGTownInstance.h"
  21. #include "../lib/mapObjects/CGHeroInstance.h"
  22. #include "../lib/gameState/CGameState.h"
  23. #include "../lib/battle/IBattleState.h"
  24. #include "../lib/battle/BattleAction.h"
  25. #include "../lib/battle/Unit.h"
  26. #include "../lib/spells/CSpellHandler.h"
  27. #include "../lib/spells/ISpellMechanics.h"
  28. #include "../lib/serializer/Cast.h"
  29. void ApplyGhNetPackVisitor::visitSaveGame(SaveGame & pack)
  30. {
  31. gh.save(pack.fname);
  32. logGlobal->info("Game has been saved as %s", pack.fname);
  33. result = true;
  34. }
  35. void ApplyGhNetPackVisitor::visitGamePause(GamePause & pack)
  36. {
  37. auto turnQuery = std::make_shared<TimerPauseQuery>(&gh, pack.player);
  38. turnQuery->queryID = QueryID::CLIENT;
  39. gh.queries->addQuery(turnQuery);
  40. result = true;
  41. }
  42. void ApplyGhNetPackVisitor::visitEndTurn(EndTurn & pack)
  43. {
  44. gh.throwIfWrongPlayer(&pack);
  45. result = gh.turnOrder->onPlayerEndsTurn(pack.player);
  46. }
  47. void ApplyGhNetPackVisitor::visitDismissHero(DismissHero & pack)
  48. {
  49. gh.throwIfWrongOwner(&pack, pack.hid);
  50. result = gh.removeObject(gh.getObj(pack.hid), pack.player);
  51. }
  52. void ApplyGhNetPackVisitor::visitMoveHero(MoveHero & pack)
  53. {
  54. gh.throwIfWrongOwner(&pack, pack.hid);
  55. result = gh.moveHero(pack.hid, pack.dest, 0, pack.transit, pack.player);
  56. }
  57. void ApplyGhNetPackVisitor::visitCastleTeleportHero(CastleTeleportHero & pack)
  58. {
  59. gh.throwIfWrongOwner(&pack, pack.hid);
  60. result = gh.teleportHero(pack.hid, pack.dest, pack.source, pack.player);
  61. }
  62. void ApplyGhNetPackVisitor::visitArrangeStacks(ArrangeStacks & pack)
  63. {
  64. gh.throwIfWrongPlayer(&pack);
  65. result = gh.arrangeStacks(pack.id1, pack.id2, pack.what, pack.p1, pack.p2, pack.val, pack.player);
  66. }
  67. void ApplyGhNetPackVisitor::visitBulkMoveArmy(BulkMoveArmy & pack)
  68. {
  69. gh.throwIfWrongOwner(&pack, pack.srcArmy);
  70. result = gh.bulkMoveArmy(pack.srcArmy, pack.destArmy, pack.srcSlot);
  71. }
  72. void ApplyGhNetPackVisitor::visitBulkSplitStack(BulkSplitStack & pack)
  73. {
  74. gh.throwIfWrongPlayer(&pack);
  75. result = gh.bulkSplitStack(pack.src, pack.srcOwner, pack.amount);
  76. }
  77. void ApplyGhNetPackVisitor::visitBulkMergeStacks(BulkMergeStacks & pack)
  78. {
  79. gh.throwIfWrongPlayer(&pack);
  80. result = gh.bulkMergeStacks(pack.src, pack.srcOwner);
  81. }
  82. void ApplyGhNetPackVisitor::visitBulkSmartSplitStack(BulkSmartSplitStack & pack)
  83. {
  84. gh.throwIfWrongPlayer(&pack);
  85. result = gh.bulkSmartSplitStack(pack.src, pack.srcOwner);
  86. }
  87. void ApplyGhNetPackVisitor::visitDisbandCreature(DisbandCreature & pack)
  88. {
  89. gh.throwIfWrongOwner(&pack, pack.id);
  90. result = gh.disbandCreature(pack.id, pack.pos);
  91. }
  92. void ApplyGhNetPackVisitor::visitBuildStructure(BuildStructure & pack)
  93. {
  94. gh.throwIfWrongOwner(&pack, pack.tid);
  95. result = gh.buildStructure(pack.tid, pack.bid);
  96. }
  97. void ApplyGhNetPackVisitor::visitRecruitCreatures(RecruitCreatures & pack)
  98. {
  99. gh.throwIfWrongPlayer(&pack);
  100. // ownership checks are inside recruitCreatures
  101. result = gh.recruitCreatures(pack.tid, pack.dst, pack.crid, pack.amount, pack.level, pack.player);
  102. }
  103. void ApplyGhNetPackVisitor::visitUpgradeCreature(UpgradeCreature & pack)
  104. {
  105. gh.throwIfWrongOwner(&pack, pack.id);
  106. result = gh.upgradeCreature(pack.id, pack.pos, pack.cid);
  107. }
  108. void ApplyGhNetPackVisitor::visitGarrisonHeroSwap(GarrisonHeroSwap & pack)
  109. {
  110. const CGTownInstance * town = gh.getTown(pack.tid);
  111. if(!gh.isPlayerOwns(&pack, pack.tid) && !(town->garrisonHero && gh.isPlayerOwns(&pack, town->garrisonHero->id)))
  112. gh.throwNotAllowedAction(&pack); //neither town nor garrisoned hero (if present) is ours
  113. result = gh.garrisonSwap(pack.tid);
  114. }
  115. void ApplyGhNetPackVisitor::visitExchangeArtifacts(ExchangeArtifacts & pack)
  116. {
  117. if(gh.getHero(pack.src.artHolder))
  118. gh.throwIfWrongPlayer(&pack, gh.getOwner(pack.src.artHolder)); //second hero can be ally
  119. result = gh.moveArtifact(pack.src, pack.dst);
  120. }
  121. void ApplyGhNetPackVisitor::visitBulkExchangeArtifacts(BulkExchangeArtifacts & pack)
  122. {
  123. if(dynamic_cast<const IMarket*>(gh.getObj(pack.srcHero)) == nullptr)
  124. gh.throwIfWrongOwner(&pack, pack.srcHero);
  125. if(pack.swap)
  126. gh.throwIfWrongOwner(&pack, pack.dstHero);
  127. result = gh.bulkMoveArtifacts(pack.srcHero, pack.dstHero, pack.swap, pack.equipped, pack.backpack);
  128. }
  129. void ApplyGhNetPackVisitor::visitAssembleArtifacts(AssembleArtifacts & pack)
  130. {
  131. gh.throwIfWrongOwner(&pack, pack.heroID);
  132. result = gh.assembleArtifacts(pack.heroID, pack.artifactSlot, pack.assemble, pack.assembleTo);
  133. }
  134. void ApplyGhNetPackVisitor::visitEraseArtifactByClient(EraseArtifactByClient & pack)
  135. {
  136. gh.throwIfWrongPlayer(&pack, gh.getOwner(pack.al.artHolder));
  137. result = gh.eraseArtifactByClient(pack.al);
  138. }
  139. void ApplyGhNetPackVisitor::visitBuyArtifact(BuyArtifact & pack)
  140. {
  141. gh.throwIfWrongOwner(&pack, pack.hid);
  142. result = gh.buyArtifact(pack.hid, pack.aid);
  143. }
  144. void ApplyGhNetPackVisitor::visitTradeOnMarketplace(TradeOnMarketplace & pack)
  145. {
  146. const CGObjectInstance * object = gh.getObj(pack.marketId);
  147. const CGHeroInstance * hero = gh.getHero(pack.heroId);
  148. const auto * market = dynamic_cast<const IMarket*>(object);
  149. gh.throwIfWrongPlayer(&pack);
  150. if(!object)
  151. gh.throwAndComplain(&pack, "Invalid market object");
  152. if(!market)
  153. gh.throwAndComplain(&pack, "market is not-a-market! :/");
  154. bool heroCanBeInvalid = false;
  155. if (pack.mode == EMarketMode::RESOURCE_RESOURCE || pack.mode == EMarketMode::RESOURCE_PLAYER)
  156. {
  157. // For resource exchange we must use our own market or visit neutral market
  158. if (object->getOwner().isValidPlayer())
  159. {
  160. gh.throwIfWrongOwner(&pack, pack.marketId);
  161. heroCanBeInvalid = true;
  162. }
  163. }
  164. if (pack.mode == EMarketMode::CREATURE_UNDEAD)
  165. {
  166. // For skeleton transformer, if hero is null then object must be owned
  167. if (!hero)
  168. {
  169. gh.throwIfWrongOwner(&pack, pack.marketId);
  170. heroCanBeInvalid = true;
  171. }
  172. }
  173. if (!heroCanBeInvalid)
  174. {
  175. gh.throwIfWrongOwner(&pack, pack.heroId);
  176. if (!hero)
  177. gh.throwAndComplain(&pack, "Can not trade - no hero!");
  178. // TODO: check that object is actually being visited (e.g. Query exists)
  179. if (!object->visitableAt(hero->visitablePos().x, hero->visitablePos().y))
  180. gh.throwAndComplain(&pack, "Can not trade - object not visited!");
  181. if (object->getOwner().isValidPlayer() && gh.getPlayerRelations(object->getOwner(), hero->getOwner()) == PlayerRelations::ENEMIES)
  182. gh.throwAndComplain(&pack, "Can not trade - market not owned!");
  183. }
  184. result = true;
  185. switch(pack.mode)
  186. {
  187. case EMarketMode::RESOURCE_RESOURCE:
  188. for(int i = 0; i < pack.r1.size(); ++i)
  189. result &= gh.tradeResources(market, pack.val[i], pack.player, pack.r1[i].as<GameResID>(), pack.r2[i].as<GameResID>());
  190. break;
  191. case EMarketMode::RESOURCE_PLAYER:
  192. for(int i = 0; i < pack.r1.size(); ++i)
  193. result &= gh.sendResources(pack.val[i], pack.player, pack.r1[i].as<GameResID>(), pack.r2[i].as<PlayerColor>());
  194. break;
  195. case EMarketMode::CREATURE_RESOURCE:
  196. for(int i = 0; i < pack.r1.size(); ++i)
  197. result &= gh.sellCreatures(pack.val[i], market, hero, pack.r1[i].as<SlotID>(), pack.r2[i].as<GameResID>());
  198. break;
  199. case EMarketMode::RESOURCE_ARTIFACT:
  200. for(int i = 0; i < pack.r1.size(); ++i)
  201. result &= gh.buyArtifact(market, hero, pack.r1[i].as<GameResID>(), pack.r2[i].as<ArtifactID>());
  202. break;
  203. case EMarketMode::ARTIFACT_RESOURCE:
  204. for(int i = 0; i < pack.r1.size(); ++i)
  205. result &= gh.sellArtifact(market, hero, pack.r1[i].as<ArtifactInstanceID>(), pack.r2[i].as<GameResID>());
  206. break;
  207. case EMarketMode::CREATURE_UNDEAD:
  208. for(int i = 0; i < pack.r1.size(); ++i)
  209. result &= gh.transformInUndead(market, hero, pack.r1[i].as<SlotID>());
  210. break;
  211. case EMarketMode::RESOURCE_SKILL:
  212. for(int i = 0; i < pack.r2.size(); ++i)
  213. result &= gh.buySecSkill(market, hero, pack.r2[i].as<SecondarySkill>());
  214. break;
  215. case EMarketMode::CREATURE_EXP:
  216. {
  217. std::vector<SlotID> slotIDs;
  218. std::vector<ui32> count(pack.val.begin(), pack.val.end());
  219. for(auto const & slot : pack.r1)
  220. slotIDs.push_back(slot.as<SlotID>());
  221. result = gh.sacrificeCreatures(market, hero, slotIDs, count);
  222. return;
  223. }
  224. case EMarketMode::ARTIFACT_EXP:
  225. {
  226. std::vector<ArtifactInstanceID> positions;
  227. for(auto const & artInstId : pack.r1)
  228. positions.push_back(artInstId.as<ArtifactInstanceID>());
  229. result = gh.sacrificeArtifact(market, hero, positions);
  230. return;
  231. }
  232. default:
  233. gh.throwAndComplain(&pack, "Unknown exchange pack.mode!");
  234. }
  235. }
  236. void ApplyGhNetPackVisitor::visitSetFormation(SetFormation & pack)
  237. {
  238. gh.throwIfWrongOwner(&pack, pack.hid);
  239. result = gh.setFormation(pack.hid, pack.formation);
  240. }
  241. void ApplyGhNetPackVisitor::visitHireHero(HireHero & pack)
  242. {
  243. gh.throwIfWrongPlayer(&pack);
  244. result = gh.heroPool->hireHero(pack.tid, pack.hid, pack.player, pack.nhid);
  245. }
  246. void ApplyGhNetPackVisitor::visitBuildBoat(BuildBoat & pack)
  247. {
  248. gh.throwIfWrongPlayer(&pack);
  249. if(gh.getPlayerRelations(gh.getOwner(pack.objid), pack.player) == PlayerRelations::ENEMIES)
  250. gh.throwAndComplain(&pack, "Can't build boat at enemy shipyard");
  251. result = gh.buildBoat(pack.objid, pack.player);
  252. }
  253. void ApplyGhNetPackVisitor::visitQueryReply(QueryReply & pack)
  254. {
  255. gh.throwIfWrongPlayer(&pack);
  256. auto playerToConnection = gh.connections.find(pack.player);
  257. if(playerToConnection == gh.connections.end())
  258. gh.throwAndComplain(&pack, "No such pack.player!");
  259. if(!vstd::contains(playerToConnection->second, pack.c))
  260. gh.throwAndComplain(&pack, "Message came from wrong connection!");
  261. if(pack.qid == QueryID(-1))
  262. gh.throwAndComplain(&pack, "Cannot answer the query with pack.id -1!");
  263. result = gh.queryReply(pack.qid, pack.reply, pack.player);
  264. }
  265. void ApplyGhNetPackVisitor::visitMakeAction(MakeAction & pack)
  266. {
  267. gh.throwIfWrongPlayer(&pack);
  268. result = gh.battles->makePlayerBattleAction(pack.battleID, pack.player, pack.ba);
  269. }
  270. void ApplyGhNetPackVisitor::visitDigWithHero(DigWithHero & pack)
  271. {
  272. gh.throwIfWrongOwner(&pack, pack.id);
  273. result = gh.dig(gh.getHero(pack.id));
  274. }
  275. void ApplyGhNetPackVisitor::visitCastAdvSpell(CastAdvSpell & pack)
  276. {
  277. gh.throwIfWrongOwner(&pack, pack.hid);
  278. if (!pack.sid.hasValue())
  279. gh.throwNotAllowedAction(&pack);
  280. const CGHeroInstance * h = gh.getHero(pack.hid);
  281. if(!h)
  282. gh.throwNotAllowedAction(&pack);
  283. AdventureSpellCastParameters p;
  284. p.caster = h;
  285. p.pos = pack.pos;
  286. const CSpell * s = pack.sid.toSpell();
  287. result = s->adventureCast(gh.spellEnv, p);
  288. }
  289. void ApplyGhNetPackVisitor::visitPlayerMessage(PlayerMessage & pack)
  290. {
  291. if(!pack.player.isSpectator()) // TODO: clearly not a great way to verify permissions
  292. gh.throwIfWrongPlayer(&pack, pack.player);
  293. gh.playerMessages->playerMessage(pack.player, pack.text, pack.currObj);
  294. result = true;
  295. }