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							- /*
 
-  * CSerializer.cpp, part of VCMI engine
 
-  *
 
-  * Authors: listed in file AUTHORS in main folder
 
-  *
 
-  * License: GNU General Public License v2.0 or later
 
-  * Full text of license available in license.txt file, in main folder
 
-  *
 
-  */
 
- #include "StdInc.h"
 
- #include "CSerializer.h"
 
- #include "../entities/hero/CHero.h"
 
- #include "../gameState/CGameState.h"
 
- #include "../mapping/CMap.h"
 
- #include "../mapObjects/CGHeroInstance.h"
 
- #include "../mapObjects/CQuest.h"
 
- VCMI_LIB_NAMESPACE_BEGIN
 
- //must be instantiated in .cpp file for access to complete types of all member fields
 
- CSerializer::~CSerializer() = default;
 
- void CSerializer::addStdVecItems(CGameState *gs, LibClasses *lib)
 
- {
 
- 	registerVectoredType<CGObjectInstance, ObjectInstanceID>(&gs->map->objects,
 
- 		[](const CGObjectInstance &obj){ return obj.id; });
 
- 	registerVectoredType<CGHeroInstance, HeroTypeID>(&gs->map->allHeroes,
 
- 		[](const CGHeroInstance &h){ return h.getHeroType()->getId(); });
 
- 	registerVectoredType<CArtifactInstance, ArtifactInstanceID>(&gs->map->artInstances,
 
- 		[](const CArtifactInstance &artInst){ return artInst.getId(); });
 
- 	registerVectoredType<CQuest, si32>(&gs->map->quests,
 
- 		[](const CQuest &q){ return q.qid; });
 
- 	smartVectorMembersSerialization = true;
 
- }
 
- VCMI_LIB_NAMESPACE_END
 
 
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