Client.cpp 23 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470471472473474475476477478479480481482483484485486487488489490491492493494495496497498499500501502503504505506507508509510511512513514515516517518519520521522523524525526527528529530531532533534535536537538539540541542543544545546547548549550551552553554555556557558559560561562563564565566567568569570571572573574575576577578579580581582583584585586587588589590591592593594595596597598599600601602603604605606607608609610611612613614615616617618619620621622623624625626627628629630631632633634635636637638639640641642643644645646647648649650651652653654655656657658659660661662663664665666667668669670671672673674675676677678679680681682683684685686687688689690691692693694695696697698699700701702703704705706707708709710711712713714715716717718719720721722723724725726727728729730731732733734735736737738739740741742743744745746747748749750751752753754755756757758759760761762763764765766767768769770771772773774775776777778779780781782783784785786787788789790791792793794795796797798799800801802
  1. /*
  2. * Client.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "Client.h"
  12. #include "CMusicHandler.h"
  13. #include "../lib/mapping/CCampaignHandler.h"
  14. #include "../CCallback.h"
  15. #include "adventureMap/CAdvMapInt.h"
  16. #include "mapView/mapHandler.h"
  17. #include "../lib/CConsoleHandler.h"
  18. #include "CGameInfo.h"
  19. #include "../lib/CGameState.h"
  20. #include "CPlayerInterface.h"
  21. #include "../lib/StartInfo.h"
  22. #include "../lib/battle/BattleInfo.h"
  23. #include "../lib/CModHandler.h"
  24. #include "../lib/CArtHandler.h"
  25. #include "../lib/CGeneralTextHandler.h"
  26. #include "../lib/CHeroHandler.h"
  27. #include "../lib/CTownHandler.h"
  28. #include "../lib/CBuildingHandler.h"
  29. #include "../lib/spells/CSpellHandler.h"
  30. #include "../lib/serializer/CTypeList.h"
  31. #include "../lib/serializer/Connection.h"
  32. #include "../lib/serializer/CLoadIntegrityValidator.h"
  33. #include "../lib/NetPacks.h"
  34. #include "ClientNetPackVisitors.h"
  35. #include "../lib/VCMI_Lib.h"
  36. #include "../lib/VCMIDirs.h"
  37. #include "../lib/mapping/CMap.h"
  38. #include "../lib/mapping/CMapService.h"
  39. #include "../lib/JsonNode.h"
  40. #include "../lib/CConfigHandler.h"
  41. #include "mainmenu/CMainMenu.h"
  42. #include "mainmenu/CCampaignScreen.h"
  43. #include "lobby/CBonusSelection.h"
  44. #include "battle/BattleInterface.h"
  45. #include "../lib/CThreadHelper.h"
  46. #include "../lib/registerTypes/RegisterTypes.h"
  47. #include "gui/CGuiHandler.h"
  48. #include "CServerHandler.h"
  49. #include "../lib/ScriptHandler.h"
  50. #include <vcmi/events/EventBus.h>
  51. #ifdef VCMI_ANDROID
  52. #include "lib/CAndroidVMHelper.h"
  53. #ifndef SINGLE_PROCESS_APP
  54. std::atomic_bool androidTestServerReadyFlag;
  55. #endif
  56. #endif
  57. ThreadSafeVector<int> CClient::waitingRequest;
  58. template<typename T> class CApplyOnCL;
  59. class CBaseForCLApply
  60. {
  61. public:
  62. virtual void applyOnClAfter(CClient * cl, void * pack) const =0;
  63. virtual void applyOnClBefore(CClient * cl, void * pack) const =0;
  64. virtual ~CBaseForCLApply(){}
  65. template<typename U> static CBaseForCLApply * getApplier(const U * t = nullptr)
  66. {
  67. return new CApplyOnCL<U>();
  68. }
  69. };
  70. template<typename T> class CApplyOnCL : public CBaseForCLApply
  71. {
  72. public:
  73. void applyOnClAfter(CClient * cl, void * pack) const override
  74. {
  75. T * ptr = static_cast<T *>(pack);
  76. ApplyClientNetPackVisitor visitor(*cl, *cl->gameState());
  77. ptr->visit(visitor);
  78. }
  79. void applyOnClBefore(CClient * cl, void * pack) const override
  80. {
  81. T * ptr = static_cast<T *>(pack);
  82. ApplyFirstClientNetPackVisitor visitor(*cl, *cl->gameState());
  83. ptr->visit(visitor);
  84. }
  85. };
  86. template<> class CApplyOnCL<CPack>: public CBaseForCLApply
  87. {
  88. public:
  89. void applyOnClAfter(CClient * cl, void * pack) const override
  90. {
  91. logGlobal->error("Cannot apply on CL plain CPack!");
  92. assert(0);
  93. }
  94. void applyOnClBefore(CClient * cl, void * pack) const override
  95. {
  96. logGlobal->error("Cannot apply on CL plain CPack!");
  97. assert(0);
  98. }
  99. };
  100. CPlayerEnvironment::CPlayerEnvironment(PlayerColor player_, CClient * cl_, std::shared_ptr<CCallback> mainCallback_)
  101. : player(player_),
  102. cl(cl_),
  103. mainCallback(mainCallback_)
  104. {
  105. }
  106. const Services * CPlayerEnvironment::services() const
  107. {
  108. return VLC;
  109. }
  110. vstd::CLoggerBase * CPlayerEnvironment::logger() const
  111. {
  112. return logGlobal;
  113. }
  114. events::EventBus * CPlayerEnvironment::eventBus() const
  115. {
  116. return cl->eventBus();//always get actual value
  117. }
  118. const CPlayerEnvironment::BattleCb * CPlayerEnvironment::battle() const
  119. {
  120. return mainCallback.get();
  121. }
  122. const CPlayerEnvironment::GameCb * CPlayerEnvironment::game() const
  123. {
  124. return mainCallback.get();
  125. }
  126. CClient::CClient()
  127. {
  128. waitingRequest.clear();
  129. applier = std::make_shared<CApplier<CBaseForCLApply>>();
  130. registerTypesClientPacks1(*applier);
  131. registerTypesClientPacks2(*applier);
  132. IObjectInterface::cb = this;
  133. gs = nullptr;
  134. }
  135. CClient::~CClient()
  136. {
  137. IObjectInterface::cb = nullptr;
  138. }
  139. const Services * CClient::services() const
  140. {
  141. return VLC; //todo: this should be CGI
  142. }
  143. const CClient::BattleCb * CClient::battle() const
  144. {
  145. return this;
  146. }
  147. const CClient::GameCb * CClient::game() const
  148. {
  149. return this;
  150. }
  151. vstd::CLoggerBase * CClient::logger() const
  152. {
  153. return logGlobal;
  154. }
  155. events::EventBus * CClient::eventBus() const
  156. {
  157. return clientEventBus.get();
  158. }
  159. void CClient::newGame(CGameState * initializedGameState)
  160. {
  161. CSH->th->update();
  162. CMapService mapService;
  163. gs = initializedGameState ? initializedGameState : new CGameState();
  164. gs->preInit(VLC);
  165. logNetwork->trace("\tCreating gamestate: %i", CSH->th->getDiff());
  166. if(!initializedGameState)
  167. gs->init(&mapService, CSH->si.get(), settings["general"]["saveRandomMaps"].Bool());
  168. logNetwork->trace("Initializing GameState (together): %d ms", CSH->th->getDiff());
  169. initMapHandler();
  170. reinitScripting();
  171. initPlayerEnvironments();
  172. initPlayerInterfaces();
  173. }
  174. void CClient::loadGame(CGameState * initializedGameState)
  175. {
  176. logNetwork->info("Loading procedure started!");
  177. logNetwork->info("Game state was transferred over network, loading.");
  178. gs = initializedGameState;
  179. gs->preInit(VLC);
  180. gs->updateOnLoad(CSH->si.get());
  181. logNetwork->info("Game loaded, initialize interfaces.");
  182. initMapHandler();
  183. reinitScripting();
  184. initPlayerEnvironments();
  185. // try to deserialize client data including sleepingHeroes
  186. try
  187. {
  188. boost::filesystem::path clientSaveName = *CResourceHandler::get("local")->getResourceName(ResourceID(CSH->si->mapname, EResType::CLIENT_SAVEGAME));
  189. boost::filesystem::path controlServerSaveName;
  190. if(CResourceHandler::get("local")->existsResource(ResourceID(CSH->si->mapname, EResType::SERVER_SAVEGAME)))
  191. {
  192. controlServerSaveName = *CResourceHandler::get("local")->getResourceName(ResourceID(CSH->si->mapname, EResType::SERVER_SAVEGAME));
  193. }
  194. else // create entry for server savegame. Triggered if save was made after launch and not yet present in res handler
  195. {
  196. controlServerSaveName = boost::filesystem::path(clientSaveName).replace_extension(".vsgm1");
  197. CResourceHandler::get("local")->createResource(controlServerSaveName.string(), true);
  198. }
  199. if(clientSaveName.empty())
  200. throw std::runtime_error("Cannot open client part of " + CSH->si->mapname);
  201. if(controlServerSaveName.empty() || !boost::filesystem::exists(controlServerSaveName))
  202. throw std::runtime_error("Cannot open server part of " + CSH->si->mapname);
  203. CLoadIntegrityValidator checkingLoader(clientSaveName, controlServerSaveName, MINIMAL_SERIALIZATION_VERSION);
  204. std::unique_ptr<CLoadFile> loader = checkingLoader.decay();
  205. serialize(loader->serializer, loader->serializer.fileVersion);
  206. logNetwork->info("Client data loaded.");
  207. }
  208. catch(std::exception & e)
  209. {
  210. logGlobal->info("Cannot load client data for game %s. Error: %s", CSH->si->mapname, e.what());
  211. }
  212. initPlayerInterfaces();
  213. }
  214. void CClient::serialize(BinarySerializer & h, const int version)
  215. {
  216. assert(h.saving);
  217. ui8 players = static_cast<ui8>(playerint.size());
  218. h & players;
  219. for(auto i = playerint.begin(); i != playerint.end(); i++)
  220. {
  221. logGlobal->trace("Saving player %s interface", i->first);
  222. assert(i->first == i->second->playerID);
  223. h & i->first;
  224. h & i->second->dllName;
  225. h & i->second->human;
  226. i->second->saveGame(h, version);
  227. }
  228. #if SCRIPTING_ENABLED
  229. if(version >= 800)
  230. {
  231. JsonNode scriptsState;
  232. clientScripts->serializeState(h.saving, scriptsState);
  233. h & scriptsState;
  234. }
  235. #endif
  236. }
  237. void CClient::serialize(BinaryDeserializer & h, const int version)
  238. {
  239. assert(!h.saving);
  240. ui8 players = 0;
  241. h & players;
  242. for(int i = 0; i < players; i++)
  243. {
  244. std::string dllname;
  245. PlayerColor pid;
  246. bool isHuman = false;
  247. auto prevInt = LOCPLINT;
  248. h & pid;
  249. h & dllname;
  250. h & isHuman;
  251. assert(dllname.length() == 0 || !isHuman);
  252. if(pid == PlayerColor::NEUTRAL)
  253. {
  254. logGlobal->trace("Neutral battle interfaces are not serialized.");
  255. continue;
  256. }
  257. logGlobal->trace("Loading player %s interface", pid);
  258. std::shared_ptr<CGameInterface> nInt;
  259. if(dllname.length())
  260. nInt = CDynLibHandler::getNewAI(dllname);
  261. else
  262. nInt = std::make_shared<CPlayerInterface>(pid);
  263. nInt->dllName = dllname;
  264. nInt->human = isHuman;
  265. nInt->playerID = pid;
  266. bool shouldResetInterface = true;
  267. // Client no longer handle this player at all
  268. if(!vstd::contains(CSH->getAllClientPlayers(CSH->c->connectionID), pid))
  269. {
  270. logGlobal->trace("Player %s is not belong to this client. Destroying interface", pid);
  271. }
  272. else if(isHuman && !vstd::contains(CSH->getHumanColors(), pid))
  273. {
  274. logGlobal->trace("Player %s is no longer controlled by human. Destroying interface", pid);
  275. }
  276. else if(!isHuman && vstd::contains(CSH->getHumanColors(), pid))
  277. {
  278. logGlobal->trace("Player %s is no longer controlled by AI. Destroying interface", pid);
  279. }
  280. else
  281. {
  282. installNewPlayerInterface(nInt, pid);
  283. shouldResetInterface = false;
  284. }
  285. // loadGame needs to be called after initGameInterface to load paths correctly
  286. // initGameInterface is called in installNewPlayerInterface
  287. nInt->loadGame(h, version);
  288. if (shouldResetInterface)
  289. {
  290. nInt.reset();
  291. LOCPLINT = prevInt;
  292. }
  293. }
  294. #if SCRIPTING_ENABLED
  295. {
  296. JsonNode scriptsState;
  297. h & scriptsState;
  298. clientScripts->serializeState(h.saving, scriptsState);
  299. }
  300. #endif
  301. logNetwork->trace("Loaded client part of save %d ms", CSH->th->getDiff());
  302. }
  303. void CClient::save(const std::string & fname)
  304. {
  305. if(gs->curB)
  306. {
  307. logNetwork->error("Game cannot be saved during battle!");
  308. return;
  309. }
  310. SaveGame save_game(fname);
  311. sendRequest(&save_game, PlayerColor::NEUTRAL);
  312. }
  313. void CClient::endGame()
  314. {
  315. #if SCRIPTING_ENABLED
  316. clientScripts.reset();
  317. #endif
  318. //suggest interfaces to finish their stuff (AI should interrupt any bg working threads)
  319. for(auto & i : playerint)
  320. i.second->finish();
  321. GH.curInt = nullptr;
  322. {
  323. boost::unique_lock<boost::recursive_mutex> un(*CPlayerInterface::pim);
  324. logNetwork->info("Ending current game!");
  325. removeGUI();
  326. vstd::clear_pointer(const_cast<CGameInfo *>(CGI)->mh);
  327. vstd::clear_pointer(gs);
  328. logNetwork->info("Deleted mapHandler and gameState.");
  329. }
  330. playerint.clear();
  331. battleints.clear();
  332. battleCallbacks.clear();
  333. playerEnvironments.clear();
  334. logNetwork->info("Deleted playerInts.");
  335. logNetwork->info("Client stopped.");
  336. }
  337. void CClient::initMapHandler()
  338. {
  339. // TODO: CMapHandler initialization can probably go somewhere else
  340. // It's can't be before initialization of interfaces
  341. // During loading CPlayerInterface from serialized state it's depend on MH
  342. if(!settings["session"]["headless"].Bool())
  343. {
  344. const_cast<CGameInfo *>(CGI)->mh = new CMapHandler(gs->map);
  345. logNetwork->trace("Creating mapHandler: %d ms", CSH->th->getDiff());
  346. }
  347. pathCache.clear();
  348. }
  349. void CClient::initPlayerEnvironments()
  350. {
  351. playerEnvironments.clear();
  352. auto allPlayers = CSH->getAllClientPlayers(CSH->c->connectionID);
  353. for(auto & color : allPlayers)
  354. {
  355. logNetwork->info("Preparing environment for player %s", color.getStr());
  356. playerEnvironments[color] = std::make_shared<CPlayerEnvironment>(color, this, std::make_shared<CCallback>(gs, color, this));
  357. }
  358. if(settings["session"]["spectate"].Bool())
  359. {
  360. playerEnvironments[PlayerColor::SPECTATOR] = std::make_shared<CPlayerEnvironment>(PlayerColor::SPECTATOR, this, std::make_shared<CCallback>(gs, boost::none, this));
  361. }
  362. }
  363. void CClient::initPlayerInterfaces()
  364. {
  365. for(auto & elem : gs->scenarioOps->playerInfos)
  366. {
  367. PlayerColor color = elem.first;
  368. if(!vstd::contains(CSH->getAllClientPlayers(CSH->c->connectionID), color))
  369. continue;
  370. if(!vstd::contains(playerint, color))
  371. {
  372. logNetwork->info("Preparing interface for player %s", color.getStr());
  373. if(elem.second.isControlledByAI())
  374. {
  375. auto AiToGive = aiNameForPlayer(elem.second, false);
  376. logNetwork->info("Player %s will be lead by %s", color.getStr(), AiToGive);
  377. installNewPlayerInterface(CDynLibHandler::getNewAI(AiToGive), color);
  378. }
  379. else
  380. {
  381. logNetwork->info("Player %s will be lead by human", color.getStr());
  382. installNewPlayerInterface(std::make_shared<CPlayerInterface>(color), color);
  383. }
  384. }
  385. }
  386. if(settings["session"]["spectate"].Bool())
  387. {
  388. installNewPlayerInterface(std::make_shared<CPlayerInterface>(PlayerColor::SPECTATOR), PlayerColor::SPECTATOR, true);
  389. }
  390. if(CSH->getAllClientPlayers(CSH->c->connectionID).count(PlayerColor::NEUTRAL))
  391. installNewBattleInterface(CDynLibHandler::getNewBattleAI(settings["server"]["neutralAI"].String()), PlayerColor::NEUTRAL);
  392. logNetwork->trace("Initialized player interfaces %d ms", CSH->th->getDiff());
  393. }
  394. std::string CClient::aiNameForPlayer(const PlayerSettings & ps, bool battleAI)
  395. {
  396. if(ps.name.size())
  397. {
  398. const boost::filesystem::path aiPath = VCMIDirs::get().fullLibraryPath("AI", ps.name);
  399. if(boost::filesystem::exists(aiPath))
  400. return ps.name;
  401. }
  402. return aiNameForPlayer(battleAI);
  403. }
  404. std::string CClient::aiNameForPlayer(bool battleAI)
  405. {
  406. const int sensibleAILimit = settings["session"]["oneGoodAI"].Bool() ? 1 : PlayerColor::PLAYER_LIMIT_I;
  407. std::string goodAI = battleAI ? settings["server"]["neutralAI"].String() : settings["server"]["playerAI"].String();
  408. std::string badAI = battleAI ? "StupidAI" : "EmptyAI";
  409. //TODO what about human players
  410. if(battleints.size() >= sensibleAILimit)
  411. return badAI;
  412. return goodAI;
  413. }
  414. void CClient::installNewPlayerInterface(std::shared_ptr<CGameInterface> gameInterface, PlayerColor color, bool battlecb)
  415. {
  416. boost::unique_lock<boost::recursive_mutex> un(*CPlayerInterface::pim);
  417. playerint[color] = gameInterface;
  418. logGlobal->trace("\tInitializing the interface for player %s", color.getStr());
  419. auto cb = std::make_shared<CCallback>(gs, color, this);
  420. battleCallbacks[color] = cb;
  421. gameInterface->initGameInterface(playerEnvironments.at(color), cb);
  422. installNewBattleInterface(gameInterface, color, battlecb);
  423. }
  424. void CClient::installNewBattleInterface(std::shared_ptr<CBattleGameInterface> battleInterface, PlayerColor color, bool needCallback)
  425. {
  426. boost::unique_lock<boost::recursive_mutex> un(*CPlayerInterface::pim);
  427. battleints[color] = battleInterface;
  428. if(needCallback)
  429. {
  430. logGlobal->trace("\tInitializing the battle interface for player %s", color.getStr());
  431. auto cbc = std::make_shared<CBattleCallback>(color, this);
  432. battleCallbacks[color] = cbc;
  433. battleInterface->initBattleInterface(playerEnvironments.at(color), cbc);
  434. }
  435. }
  436. void CClient::handlePack(CPack * pack)
  437. {
  438. CBaseForCLApply * apply = applier->getApplier(typeList.getTypeID(pack)); //find the applier
  439. if(apply)
  440. {
  441. boost::unique_lock<boost::recursive_mutex> guiLock(*CPlayerInterface::pim);
  442. apply->applyOnClBefore(this, pack);
  443. logNetwork->trace("\tMade first apply on cl: %s", typeList.getTypeInfo(pack)->name());
  444. gs->apply(pack);
  445. logNetwork->trace("\tApplied on gs: %s", typeList.getTypeInfo(pack)->name());
  446. apply->applyOnClAfter(this, pack);
  447. logNetwork->trace("\tMade second apply on cl: %s", typeList.getTypeInfo(pack)->name());
  448. }
  449. else
  450. {
  451. logNetwork->error("Message %s cannot be applied, cannot find applier!", typeList.getTypeInfo(pack)->name());
  452. }
  453. delete pack;
  454. }
  455. int CClient::sendRequest(const CPackForServer * request, PlayerColor player)
  456. {
  457. static ui32 requestCounter = 0;
  458. ui32 requestID = requestCounter++;
  459. logNetwork->trace("Sending a request \"%s\". It'll have an ID=%d.", typeid(*request).name(), requestID);
  460. waitingRequest.pushBack(requestID);
  461. request->requestID = requestID;
  462. request->player = player;
  463. CSH->c->sendPack(request);
  464. if(vstd::contains(playerint, player))
  465. playerint[player]->requestSent(request, requestID);
  466. return requestID;
  467. }
  468. void CClient::battleStarted(const BattleInfo * info)
  469. {
  470. setBattle(info);
  471. for(auto & battleCb : battleCallbacks)
  472. {
  473. if(vstd::contains_if(info->sides, [&](const SideInBattle& side) {return side.color == battleCb.first; })
  474. || battleCb.first >= PlayerColor::PLAYER_LIMIT)
  475. {
  476. battleCb.second->setBattle(info);
  477. }
  478. }
  479. std::shared_ptr<CPlayerInterface> att, def;
  480. auto & leftSide = info->sides[0], & rightSide = info->sides[1];
  481. //If quick combat is not, do not prepare interfaces for battleint
  482. if(!settings["adventure"]["quickCombat"].Bool())
  483. {
  484. if(vstd::contains(playerint, leftSide.color) && playerint[leftSide.color]->human)
  485. att = std::dynamic_pointer_cast<CPlayerInterface>(playerint[leftSide.color]);
  486. if(vstd::contains(playerint, rightSide.color) && playerint[rightSide.color]->human)
  487. def = std::dynamic_pointer_cast<CPlayerInterface>(playerint[rightSide.color]);
  488. }
  489. if(!settings["session"]["headless"].Bool())
  490. {
  491. if(!!att || !!def)
  492. {
  493. boost::unique_lock<boost::recursive_mutex> un(*CPlayerInterface::pim);
  494. CPlayerInterface::battleInt = std::make_shared<BattleInterface>(leftSide.armyObject, rightSide.armyObject, leftSide.hero, rightSide.hero, att, def);
  495. }
  496. else if(settings["session"]["spectate"].Bool() && !settings["session"]["spectate-skip-battle"].Bool())
  497. {
  498. //TODO: This certainly need improvement
  499. auto spectratorInt = std::dynamic_pointer_cast<CPlayerInterface>(playerint[PlayerColor::SPECTATOR]);
  500. spectratorInt->cb->setBattle(info);
  501. boost::unique_lock<boost::recursive_mutex> un(*CPlayerInterface::pim);
  502. CPlayerInterface::battleInt = std::make_shared<BattleInterface>(leftSide.armyObject, rightSide.armyObject, leftSide.hero, rightSide.hero, att, def, spectratorInt);
  503. }
  504. }
  505. auto callBattleStart = [&](PlayerColor color, ui8 side)
  506. {
  507. if(vstd::contains(battleints, color))
  508. battleints[color]->battleStart(leftSide.armyObject, rightSide.armyObject, info->tile, leftSide.hero, rightSide.hero, side);
  509. };
  510. callBattleStart(leftSide.color, 0);
  511. callBattleStart(rightSide.color, 1);
  512. callBattleStart(PlayerColor::UNFLAGGABLE, 1);
  513. if(settings["session"]["spectate"].Bool() && !settings["session"]["spectate-skip-battle"].Bool())
  514. callBattleStart(PlayerColor::SPECTATOR, 1);
  515. if(info->tacticDistance && vstd::contains(battleints, info->sides[info->tacticsSide].color))
  516. {
  517. boost::thread(&CClient::commenceTacticPhaseForInt, this, battleints[info->sides[info->tacticsSide].color]);
  518. }
  519. }
  520. void CClient::commenceTacticPhaseForInt(std::shared_ptr<CBattleGameInterface> battleInt)
  521. {
  522. setThreadName("CClient::commenceTacticPhaseForInt");
  523. try
  524. {
  525. battleInt->yourTacticPhase(gs->curB->tacticDistance);
  526. if(gs && !!gs->curB && gs->curB->tacticDistance) //while awaiting for end of tactics phase, many things can happen (end of battle... or game)
  527. {
  528. MakeAction ma(BattleAction::makeEndOFTacticPhase(gs->curB->playerToSide(battleInt->playerID).get()));
  529. sendRequest(&ma, battleInt->playerID);
  530. }
  531. }
  532. catch(...)
  533. {
  534. handleException();
  535. }
  536. }
  537. void CClient::battleFinished()
  538. {
  539. stopAllBattleActions();
  540. for(auto & side : gs->curB->sides)
  541. if(battleCallbacks.count(side.color))
  542. battleCallbacks[side.color]->setBattle(nullptr);
  543. if(settings["session"]["spectate"].Bool() && !settings["session"]["spectate-skip-battle"].Bool())
  544. battleCallbacks[PlayerColor::SPECTATOR]->setBattle(nullptr);
  545. setBattle(nullptr);
  546. }
  547. void CClient::startPlayerBattleAction(PlayerColor color)
  548. {
  549. stopPlayerBattleAction(color);
  550. if(vstd::contains(battleints, color))
  551. {
  552. auto thread = std::make_shared<boost::thread>(std::bind(&CClient::waitForMoveAndSend, this, color));
  553. playerActionThreads[color] = thread;
  554. }
  555. }
  556. void CClient::stopPlayerBattleAction(PlayerColor color)
  557. {
  558. if(vstd::contains(playerActionThreads, color))
  559. {
  560. auto thread = playerActionThreads.at(color);
  561. if(thread->joinable())
  562. {
  563. thread->interrupt();
  564. thread->join();
  565. }
  566. playerActionThreads.erase(color);
  567. }
  568. }
  569. void CClient::stopAllBattleActions()
  570. {
  571. while(!playerActionThreads.empty())
  572. stopPlayerBattleAction(playerActionThreads.begin()->first);
  573. }
  574. void CClient::waitForMoveAndSend(PlayerColor color)
  575. {
  576. try
  577. {
  578. setThreadName("CClient::waitForMoveAndSend");
  579. assert(vstd::contains(battleints, color));
  580. BattleAction ba = battleints[color]->activeStack(gs->curB->battleGetStackByID(gs->curB->activeStack, false));
  581. if(ba.actionType != EActionType::CANCEL)
  582. {
  583. logNetwork->trace("Send battle action to server: %s", ba.toString());
  584. MakeAction temp_action(ba);
  585. sendRequest(&temp_action, color);
  586. }
  587. }
  588. catch(boost::thread_interrupted &)
  589. {
  590. logNetwork->debug("Wait for move thread was interrupted and no action will be send. Was a battle ended by spell?");
  591. }
  592. catch(...)
  593. {
  594. handleException();
  595. }
  596. }
  597. void CClient::invalidatePaths()
  598. {
  599. boost::unique_lock<boost::mutex> pathLock(pathCacheMutex);
  600. pathCache.clear();
  601. }
  602. std::shared_ptr<const CPathsInfo> CClient::getPathsInfo(const CGHeroInstance * h)
  603. {
  604. assert(h);
  605. boost::unique_lock<boost::mutex> pathLock(pathCacheMutex);
  606. auto iter = pathCache.find(h);
  607. if(iter == std::end(pathCache))
  608. {
  609. std::shared_ptr<CPathsInfo> paths = std::make_shared<CPathsInfo>(getMapSize(), h);
  610. gs->calculatePaths(h, *paths.get());
  611. pathCache[h] = paths;
  612. return paths;
  613. }
  614. else
  615. {
  616. return iter->second;
  617. }
  618. }
  619. PlayerColor CClient::getLocalPlayer() const
  620. {
  621. if(LOCPLINT)
  622. return LOCPLINT->playerID;
  623. return getCurrentPlayer();
  624. }
  625. #if SCRIPTING_ENABLED
  626. scripting::Pool * CClient::getGlobalContextPool() const
  627. {
  628. return clientScripts.get();
  629. }
  630. scripting::Pool * CClient::getContextPool() const
  631. {
  632. return clientScripts.get();
  633. }
  634. #endif
  635. void CClient::reinitScripting()
  636. {
  637. clientEventBus = std::make_unique<events::EventBus>();
  638. #if SCRIPTING_ENABLED
  639. clientScripts.reset(new scripting::PoolImpl(this));
  640. #endif
  641. }
  642. void CClient::removeGUI()
  643. {
  644. // CClient::endGame
  645. GH.curInt = nullptr;
  646. if(GH.topInt())
  647. GH.topInt()->deactivate();
  648. adventureInt.reset();
  649. GH.listInt.clear();
  650. GH.objsToBlit.clear();
  651. GH.statusbar.reset();
  652. logGlobal->info("Removed GUI.");
  653. LOCPLINT = nullptr;
  654. }
  655. #ifdef VCMI_ANDROID
  656. #ifndef SINGLE_PROCESS_APP
  657. extern "C" JNIEXPORT void JNICALL Java_eu_vcmi_vcmi_NativeMethods_notifyServerClosed(JNIEnv * env, jclass cls)
  658. {
  659. logNetwork->info("Received server closed signal");
  660. if (CSH) {
  661. CSH->campaignServerRestartLock.setn(false);
  662. }
  663. }
  664. extern "C" JNIEXPORT void JNICALL Java_eu_vcmi_vcmi_NativeMethods_notifyServerReady(JNIEnv * env, jclass cls)
  665. {
  666. logNetwork->info("Received server ready signal");
  667. androidTestServerReadyFlag.store(true);
  668. }
  669. #endif
  670. extern "C" JNIEXPORT jboolean JNICALL Java_eu_vcmi_vcmi_NativeMethods_tryToSaveTheGame(JNIEnv * env, jclass cls)
  671. {
  672. logGlobal->info("Received emergency save game request");
  673. if(!LOCPLINT || !LOCPLINT->cb)
  674. {
  675. return false;
  676. }
  677. LOCPLINT->cb->save("Saves/_Android_Autosave");
  678. return true;
  679. }
  680. #endif