Limiters.cpp 20 KB

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  1. /*
  2. * Limiters.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "Limiters.h"
  12. #include "Updaters.h"
  13. #include "../GameLibrary.h"
  14. #include "../entities/faction/CFaction.h"
  15. #include "../entities/faction/CTownHandler.h"
  16. #include "../spells/CSpellHandler.h"
  17. #include "../CCreatureHandler.h"
  18. #include "../CCreatureSet.h"
  19. #include "../texts/CGeneralTextHandler.h"
  20. #include "../CSkillHandler.h"
  21. #include "../CStack.h"
  22. #include "../TerrainHandler.h"
  23. #include "../constants/StringConstants.h"
  24. #include "../battle/BattleInfo.h"
  25. #include "../json/JsonUtils.h"
  26. VCMI_LIB_NAMESPACE_BEGIN
  27. const std::map<std::string, TLimiterPtr> bonusLimiterMap =
  28. {
  29. {"SHOOTER_ONLY", std::make_shared<HasAnotherBonusLimiter>(BonusType::SHOOTER)},
  30. {"DRAGON_NATURE", std::make_shared<HasAnotherBonusLimiter>(BonusType::DRAGON_NATURE)},
  31. {"IS_UNDEAD", std::make_shared<HasAnotherBonusLimiter>(BonusType::UNDEAD)},
  32. {"CREATURE_NATIVE_TERRAIN", std::make_shared<CreatureTerrainLimiter>()},
  33. {"CREATURE_FACTION", std::make_shared<AllOfLimiter>(std::initializer_list<TLimiterPtr>{std::make_shared<CreatureLevelLimiter>(), std::make_shared<FactionLimiter>()})},
  34. {"SAME_FACTION", std::make_shared<FactionLimiter>()},
  35. {"CREATURES_ONLY", std::make_shared<CreatureLevelLimiter>()},
  36. {"OPPOSITE_SIDE", std::make_shared<OppositeSideLimiter>()},
  37. };
  38. static const CStack * retrieveStackBattle(const CBonusSystemNode * node)
  39. {
  40. switch(node->getNodeType())
  41. {
  42. case CBonusSystemNode::STACK_BATTLE:
  43. return dynamic_cast<const CStack *>(node);
  44. default:
  45. return nullptr;
  46. }
  47. }
  48. static const CStackInstance * retrieveStackInstance(const CBonusSystemNode * node)
  49. {
  50. switch(node->getNodeType())
  51. {
  52. case CBonusSystemNode::STACK_INSTANCE:
  53. return (dynamic_cast<const CStackInstance *>(node));
  54. case CBonusSystemNode::STACK_BATTLE:
  55. return (dynamic_cast<const CStack *>(node))->base;
  56. default:
  57. return nullptr;
  58. }
  59. }
  60. static const CCreature * retrieveCreature(const CBonusSystemNode *node)
  61. {
  62. switch(node->getNodeType())
  63. {
  64. case CBonusSystemNode::CREATURE:
  65. return (dynamic_cast<const CCreature *>(node));
  66. case CBonusSystemNode::STACK_BATTLE:
  67. return (dynamic_cast<const CStack *>(node))->unitType();
  68. default:
  69. const CStackInstance * csi = retrieveStackInstance(node);
  70. if(csi)
  71. return csi->getCreature();
  72. return nullptr;
  73. }
  74. }
  75. ILimiter::EDecision ILimiter::limit(const BonusLimitationContext &context) const /*return true to drop the bonus */
  76. {
  77. return ILimiter::EDecision::ACCEPT;
  78. }
  79. std::string ILimiter::toString() const
  80. {
  81. return typeid(*this).name();
  82. }
  83. JsonNode ILimiter::toJsonNode() const
  84. {
  85. JsonNode root;
  86. root["type"].String() = toString();
  87. return root;
  88. }
  89. void ILimiter::acceptUpdater(IUpdater& visitor) {}
  90. TLimiterPtr ILimiter::clone() const
  91. {
  92. throw std::runtime_error("Clone not implemented for this limiter");
  93. }
  94. ILimiter::EDecision CCreatureTypeLimiter::limit(const BonusLimitationContext &context) const
  95. {
  96. const CCreature *c = retrieveCreature(&context.node);
  97. if(!c)
  98. return ILimiter::EDecision::NOT_APPLICABLE;
  99. auto accept = c->getId() == creatureID || (includeUpgrades && creatureID.toCreature()->isMyDirectOrIndirectUpgrade(c));
  100. return accept ? ILimiter::EDecision::ACCEPT : ILimiter::EDecision::DISCARD;
  101. //drop bonus if it's not our creature and (we don`t check upgrades or its not our upgrade)
  102. }
  103. CCreatureTypeLimiter::CCreatureTypeLimiter(const CCreature & creature_, bool IncludeUpgrades)
  104. : creatureID(creature_.getId()), includeUpgrades(IncludeUpgrades)
  105. {
  106. }
  107. void CCreatureTypeLimiter::setCreature(const CreatureID & id)
  108. {
  109. creatureID = id;
  110. }
  111. std::string CCreatureTypeLimiter::toString() const
  112. {
  113. boost::format fmt("CCreatureTypeLimiter(creature=%s, includeUpgrades=%s)");
  114. fmt % creatureID.toEntity(LIBRARY)->getJsonKey() % (includeUpgrades ? "true" : "false");
  115. return fmt.str();
  116. }
  117. JsonNode CCreatureTypeLimiter::toJsonNode() const
  118. {
  119. JsonNode root;
  120. root["type"].String() = "CREATURE_TYPE_LIMITER";
  121. root["parameters"].Vector().emplace_back(creatureID.toEntity(LIBRARY)->getJsonKey());
  122. root["parameters"].Vector().emplace_back(includeUpgrades);
  123. return root;
  124. }
  125. void CCreatureTypeLimiter::acceptUpdater(IUpdater & visitor)
  126. {
  127. visitor.visitLimiter(*this);
  128. }
  129. TLimiterPtr CCreatureTypeLimiter::clone() const
  130. {
  131. return std::make_shared<CCreatureTypeLimiter>(*this);
  132. }
  133. HasAnotherBonusLimiter::HasAnotherBonusLimiter( BonusType bonus )
  134. : type(bonus), isSubtypeRelevant(false), isSourceRelevant(false), isSourceIDRelevant(false)
  135. {
  136. }
  137. HasAnotherBonusLimiter::HasAnotherBonusLimiter( BonusType bonus, BonusSubtypeID _subtype )
  138. : type(bonus), subtype(_subtype), isSubtypeRelevant(true), isSourceRelevant(false), isSourceIDRelevant(false)
  139. {
  140. }
  141. HasAnotherBonusLimiter::HasAnotherBonusLimiter(BonusType bonus, BonusSource src)
  142. : type(bonus), source(src), isSubtypeRelevant(false), isSourceRelevant(true), isSourceIDRelevant(false)
  143. {
  144. }
  145. HasAnotherBonusLimiter::HasAnotherBonusLimiter(BonusType bonus, BonusSubtypeID _subtype, BonusSource src)
  146. : type(bonus), subtype(_subtype), isSubtypeRelevant(true), source(src), isSourceRelevant(true), isSourceIDRelevant(false)
  147. {
  148. }
  149. ILimiter::EDecision HasAnotherBonusLimiter::limit(const BonusLimitationContext &context) const
  150. {
  151. boost::container::static_vector<CSelector, 4> selectorSegments;
  152. if (type != BonusType::NONE)
  153. selectorSegments.push_back(Selector::type()(type));
  154. if(isSubtypeRelevant)
  155. selectorSegments.push_back(Selector::subtype()(subtype));
  156. if(isSourceRelevant && isSourceIDRelevant)
  157. selectorSegments.push_back(Selector::source(source, sid));
  158. else if (isSourceRelevant)
  159. selectorSegments.push_back(Selector::sourceTypeSel(source));
  160. auto mySelector = selectorSegments.empty() ? Selector::none : selectorSegments[0];
  161. for (size_t i = 1; i <selectorSegments.size(); ++i)
  162. mySelector = mySelector.And(selectorSegments[i]);
  163. //if we have a bonus of required type accepted, limiter should accept also this bonus
  164. if(context.alreadyAccepted.getFirst(mySelector))
  165. return ILimiter::EDecision::ACCEPT;
  166. //if there are no matching bonuses pending, we can (and must) reject right away
  167. if(!context.stillUndecided.getFirst(mySelector))
  168. return ILimiter::EDecision::DISCARD;
  169. //do not accept for now but it may change if more bonuses gets included
  170. return ILimiter::EDecision::NOT_SURE;
  171. }
  172. std::string HasAnotherBonusLimiter::toString() const
  173. {
  174. std::string typeName = vstd::findKey(bonusNameMap, type);
  175. if(isSubtypeRelevant)
  176. {
  177. boost::format fmt("HasAnotherBonusLimiter(type=%s, subtype=%s)");
  178. fmt % typeName % subtype.toString();
  179. return fmt.str();
  180. }
  181. else
  182. {
  183. boost::format fmt("HasAnotherBonusLimiter(type=%s)");
  184. fmt % typeName;
  185. return fmt.str();
  186. }
  187. }
  188. JsonNode HasAnotherBonusLimiter::toJsonNode() const
  189. {
  190. JsonNode root;
  191. std::string typeName = vstd::findKey(bonusNameMap, type);
  192. auto sourceTypeName = vstd::findKey(bonusSourceMap, source);
  193. root["type"].String() = "HAS_ANOTHER_BONUS_LIMITER";
  194. root["parameters"].Vector().emplace_back(typeName);
  195. if(isSubtypeRelevant)
  196. root["parameters"].Vector().emplace_back(subtype.toString());
  197. if(isSourceRelevant)
  198. root["parameters"].Vector().emplace_back(sourceTypeName);
  199. return root;
  200. }
  201. void HasAnotherBonusLimiter::acceptUpdater(IUpdater & visitor)
  202. {
  203. visitor.visitLimiter(*this);
  204. }
  205. TLimiterPtr HasAnotherBonusLimiter::clone() const
  206. {
  207. return std::make_shared<HasAnotherBonusLimiter>(*this);
  208. }
  209. ILimiter::EDecision UnitOnHexLimiter::limit(const BonusLimitationContext &context) const
  210. {
  211. const auto * stack = retrieveStackBattle(&context.node);
  212. if(!stack)
  213. return ILimiter::EDecision::NOT_APPLICABLE;
  214. auto accept = false;
  215. for (const auto & hex : stack->getHexes())
  216. accept |= applicableHexes.contains(hex);
  217. return accept ? ILimiter::EDecision::ACCEPT : ILimiter::EDecision::DISCARD;
  218. }
  219. UnitOnHexLimiter::UnitOnHexLimiter(const BattleHexArray & applicableHexes):
  220. applicableHexes(applicableHexes)
  221. {
  222. }
  223. JsonNode UnitOnHexLimiter::toJsonNode() const
  224. {
  225. JsonNode root;
  226. root["type"].String() = "UNIT_ON_HEXES";
  227. for(const auto & hex : applicableHexes)
  228. root["parameters"].Vector().emplace_back(hex.toInt());
  229. return root;
  230. }
  231. void UnitOnHexLimiter::acceptUpdater(IUpdater& visitor)
  232. {
  233. visitor.visitLimiter(*this);
  234. }
  235. TLimiterPtr UnitOnHexLimiter::clone() const
  236. {
  237. return std::make_shared<UnitOnHexLimiter>(*this);
  238. }
  239. CreatureTerrainLimiter::CreatureTerrainLimiter()
  240. : terrainType(ETerrainId::NATIVE_TERRAIN)
  241. {
  242. }
  243. CreatureTerrainLimiter::CreatureTerrainLimiter(TerrainId terrain):
  244. terrainType(terrain)
  245. {
  246. }
  247. ILimiter::EDecision CreatureTerrainLimiter::limit(const BonusLimitationContext &context) const
  248. {
  249. if (context.node.getNodeType() != CBonusSystemNode::STACK_BATTLE && context.node.getNodeType() != CBonusSystemNode::STACK_INSTANCE)
  250. return ILimiter::EDecision::NOT_APPLICABLE;
  251. if (terrainType == ETerrainId::NATIVE_TERRAIN)
  252. {
  253. auto selector = Selector::type()(BonusType::TERRAIN_NATIVE);
  254. if(context.alreadyAccepted.getFirst(selector))
  255. return ILimiter::EDecision::ACCEPT;
  256. if(context.stillUndecided.getFirst(selector))
  257. return ILimiter::EDecision::NOT_SURE;
  258. // TODO: CStack and CStackInstance need some common base type that represents any stack
  259. // Closest existing class is ACreature, however it is also used as base for CCreature, which is not a stack
  260. if (context.node.getNodeType() == CBonusSystemNode::STACK_BATTLE)
  261. {
  262. const auto * unit = dynamic_cast<const CStack *>(&context.node);
  263. auto unitNativeTerrain = unit->getFactionID().toEntity(LIBRARY)->getNativeTerrain();
  264. if (unit->getCurrentTerrain() == unitNativeTerrain)
  265. return ILimiter::EDecision::ACCEPT;
  266. }
  267. else
  268. {
  269. const auto * unit = dynamic_cast<const CStackInstance *>(&context.node);
  270. auto unitNativeTerrain = unit->getFactionID().toEntity(LIBRARY)->getNativeTerrain();
  271. if (unit->getCurrentTerrain() == unitNativeTerrain)
  272. return ILimiter::EDecision::ACCEPT;
  273. }
  274. }
  275. else
  276. {
  277. if (context.node.getNodeType() == CBonusSystemNode::STACK_BATTLE)
  278. {
  279. const auto * unit = dynamic_cast<const CStack *>(&context.node);
  280. if (unit->getCurrentTerrain() == terrainType)
  281. return ILimiter::EDecision::ACCEPT;
  282. }
  283. else
  284. {
  285. const auto * unit = dynamic_cast<const CStackInstance*>(&context.node);
  286. if (unit->getCurrentTerrain() == terrainType)
  287. return ILimiter::EDecision::ACCEPT;
  288. }
  289. }
  290. return ILimiter::EDecision::DISCARD;
  291. }
  292. std::string CreatureTerrainLimiter::toString() const
  293. {
  294. boost::format fmt("CreatureTerrainLimiter(terrainType=%s)");
  295. auto terrainName = LIBRARY->terrainTypeHandler->getById(terrainType)->getJsonKey();
  296. fmt % (terrainType == ETerrainId::NATIVE_TERRAIN ? "native" : terrainName);
  297. return fmt.str();
  298. }
  299. JsonNode CreatureTerrainLimiter::toJsonNode() const
  300. {
  301. JsonNode root;
  302. root["type"].String() = "CREATURE_TERRAIN_LIMITER";
  303. auto terrainName = LIBRARY->terrainTypeHandler->getById(terrainType)->getJsonKey();
  304. root["parameters"].Vector().emplace_back(terrainName);
  305. return root;
  306. }
  307. void CreatureTerrainLimiter::acceptUpdater(IUpdater & visitor)
  308. {
  309. visitor.visitLimiter(*this);
  310. }
  311. TLimiterPtr CreatureTerrainLimiter::clone() const
  312. {
  313. return std::make_shared<CreatureTerrainLimiter>(*this);
  314. }
  315. FactionLimiter::FactionLimiter(FactionID creatureFaction)
  316. : faction(creatureFaction)
  317. {
  318. }
  319. ILimiter::EDecision FactionLimiter::limit(const BonusLimitationContext &context) const
  320. {
  321. const auto * bearer = dynamic_cast<const INativeTerrainProvider*>(&context.node);
  322. if(bearer)
  323. {
  324. if(faction != FactionID::DEFAULT)
  325. return bearer->getFactionID() == faction ? ILimiter::EDecision::ACCEPT : ILimiter::EDecision::DISCARD;
  326. switch(context.b.source)
  327. {
  328. case BonusSource::CREATURE_ABILITY:
  329. return bearer->getFactionID() == context.b.sid.as<CreatureID>().toCreature()->getFactionID() ? ILimiter::EDecision::ACCEPT : ILimiter::EDecision::DISCARD;
  330. case BonusSource::TOWN_STRUCTURE:
  331. return bearer->getFactionID() == context.b.sid.as<BuildingTypeUniqueID>().getFaction() ? ILimiter::EDecision::ACCEPT : ILimiter::EDecision::DISCARD;
  332. //TODO: other sources of bonuses
  333. }
  334. }
  335. return ILimiter::EDecision::NOT_APPLICABLE; //Discard by default
  336. }
  337. std::string FactionLimiter::toString() const
  338. {
  339. boost::format fmt("FactionLimiter(faction=%s)");
  340. fmt % LIBRARY->factions()->getById(faction)->getJsonKey();
  341. return fmt.str();
  342. }
  343. JsonNode FactionLimiter::toJsonNode() const
  344. {
  345. JsonNode root;
  346. root["type"].String() = "FACTION_LIMITER";
  347. root["parameters"].Vector().emplace_back(LIBRARY->factions()->getById(faction)->getJsonKey());
  348. return root;
  349. }
  350. void FactionLimiter::acceptUpdater(IUpdater & visitor)
  351. {
  352. visitor.visitLimiter(*this);
  353. }
  354. TLimiterPtr FactionLimiter::clone() const
  355. {
  356. return std::make_shared<FactionLimiter>(*this);
  357. }
  358. CreatureLevelLimiter::CreatureLevelLimiter(uint32_t minLevel, uint32_t maxLevel) :
  359. minLevel(minLevel),
  360. maxLevel(maxLevel)
  361. {
  362. }
  363. ILimiter::EDecision CreatureLevelLimiter::limit(const BonusLimitationContext &context) const
  364. {
  365. const auto *c = retrieveCreature(&context.node);
  366. if (!c)
  367. return ILimiter::EDecision::NOT_APPLICABLE;
  368. auto accept = c->getLevel() < maxLevel && c->getLevel() >= minLevel;
  369. return accept ? ILimiter::EDecision::ACCEPT : ILimiter::EDecision::DISCARD; //drop bonus for non-creatures or non-native residents
  370. }
  371. std::string CreatureLevelLimiter::toString() const
  372. {
  373. boost::format fmt("CreatureLevelLimiter(minLevel=%d,maxLevel=%d)");
  374. fmt % minLevel % maxLevel;
  375. return fmt.str();
  376. }
  377. JsonNode CreatureLevelLimiter::toJsonNode() const
  378. {
  379. JsonNode root;
  380. root["type"].String() = "CREATURE_LEVEL_LIMITER";
  381. root["parameters"].Vector().emplace_back(minLevel);
  382. root["parameters"].Vector().emplace_back(maxLevel);
  383. return root;
  384. }
  385. void CreatureLevelLimiter::acceptUpdater(IUpdater& visitor)
  386. {
  387. visitor.visitLimiter(*this);
  388. }
  389. TLimiterPtr CreatureLevelLimiter::clone() const
  390. {
  391. return std::make_shared<CreatureLevelLimiter>(*this);
  392. }
  393. CreatureAlignmentLimiter::CreatureAlignmentLimiter(EAlignment Alignment)
  394. : alignment(Alignment)
  395. {
  396. }
  397. ILimiter::EDecision CreatureAlignmentLimiter::limit(const BonusLimitationContext &context) const
  398. {
  399. const auto * c = retrieveCreature(&context.node);
  400. if(c) {
  401. if(alignment == EAlignment::GOOD && c->isGood())
  402. return ILimiter::EDecision::ACCEPT;
  403. if(alignment == EAlignment::EVIL && c->isEvil())
  404. return ILimiter::EDecision::ACCEPT;
  405. if(alignment == EAlignment::NEUTRAL && !c->isEvil() && !c->isGood())
  406. return ILimiter::EDecision::ACCEPT;
  407. return ILimiter::EDecision::DISCARD;
  408. }
  409. return ILimiter::EDecision::NOT_APPLICABLE;
  410. }
  411. std::string CreatureAlignmentLimiter::toString() const
  412. {
  413. boost::format fmt("CreatureAlignmentLimiter(alignment=%s)");
  414. fmt % GameConstants::ALIGNMENT_NAMES[vstd::to_underlying(alignment)];
  415. return fmt.str();
  416. }
  417. JsonNode CreatureAlignmentLimiter::toJsonNode() const
  418. {
  419. JsonNode root;
  420. root["type"].String() = "CREATURE_ALIGNMENT_LIMITER";
  421. root["parameters"].Vector().emplace_back(GameConstants::ALIGNMENT_NAMES[vstd::to_underlying(alignment)]);
  422. return root;
  423. }
  424. void CreatureAlignmentLimiter::acceptUpdater(IUpdater & visitor)
  425. {
  426. visitor.visitLimiter(*this);
  427. }
  428. TLimiterPtr CreatureAlignmentLimiter::clone() const
  429. {
  430. return std::make_shared<CreatureAlignmentLimiter>(*this);
  431. }
  432. RankRangeLimiter::RankRangeLimiter(ui8 Min, ui8 Max)
  433. :minRank(Min), maxRank(Max)
  434. {
  435. }
  436. RankRangeLimiter::RankRangeLimiter()
  437. {
  438. minRank = maxRank = -1;
  439. }
  440. ILimiter::EDecision RankRangeLimiter::limit(const BonusLimitationContext &context) const
  441. {
  442. const CStackInstance * csi = retrieveStackInstance(&context.node);
  443. if(csi)
  444. {
  445. if (csi->getNodeType() == CBonusSystemNode::COMMANDER) //no stack exp bonuses for commander creatures
  446. return ILimiter::EDecision::DISCARD;
  447. if (csi->getExpRank() > minRank && csi->getExpRank() < maxRank)
  448. return ILimiter::EDecision::ACCEPT;
  449. return ILimiter::EDecision::DISCARD;
  450. }
  451. return ILimiter::EDecision::NOT_APPLICABLE;
  452. }
  453. void RankRangeLimiter::acceptUpdater(IUpdater & visitor)
  454. {
  455. visitor.visitLimiter(*this);
  456. }
  457. TLimiterPtr RankRangeLimiter::clone() const
  458. {
  459. return std::make_shared<RankRangeLimiter>(*this);
  460. }
  461. OppositeSideLimiter::OppositeSideLimiter(PlayerColor Owner):
  462. owner(std::move(Owner))
  463. {
  464. }
  465. ILimiter::EDecision OppositeSideLimiter::limit(const BonusLimitationContext & context) const
  466. {
  467. auto contextOwner = context.node.getOwner();
  468. if (contextOwner == PlayerColor::UNFLAGGABLE)
  469. contextOwner = PlayerColor::NEUTRAL;
  470. auto decision = (owner == contextOwner || owner == PlayerColor::CANNOT_DETERMINE) ? ILimiter::EDecision::DISCARD : ILimiter::EDecision::ACCEPT;
  471. return decision;
  472. }
  473. void OppositeSideLimiter::acceptUpdater(IUpdater & visitor)
  474. {
  475. visitor.visitLimiter(*this);
  476. }
  477. TLimiterPtr OppositeSideLimiter::clone() const
  478. {
  479. return std::make_shared<OppositeSideLimiter>(*this);
  480. }
  481. // Aggregate/Boolean Limiters
  482. AggregateLimiter::AggregateLimiter(std::vector<TLimiterPtr> limiters):
  483. limiters(std::move(limiters))
  484. {
  485. }
  486. void AggregateLimiter::add(const TLimiterPtr & limiter)
  487. {
  488. if(limiter)
  489. limiters.push_back(limiter);
  490. }
  491. JsonNode AggregateLimiter::toJsonNode() const
  492. {
  493. JsonNode result;
  494. result.Vector().emplace_back(getAggregator());
  495. for(const auto & l : limiters)
  496. result.Vector().push_back(l->toJsonNode());
  497. return result;
  498. }
  499. void AggregateLimiter::acceptUpdater(IUpdater & visitor)
  500. {
  501. visitor.visitLimiter(*this);
  502. }
  503. const std::string AllOfLimiter::aggregator = "allOf";
  504. const std::string & AllOfLimiter::getAggregator() const
  505. {
  506. return aggregator;
  507. }
  508. AllOfLimiter::AllOfLimiter(std::vector<TLimiterPtr> limiters):
  509. AggregateLimiter(limiters)
  510. {
  511. }
  512. ILimiter::EDecision AllOfLimiter::limit(const BonusLimitationContext & context) const
  513. {
  514. bool wasntSure = false;
  515. for(const auto & limiter : limiters)
  516. {
  517. auto result = limiter->limit(context);
  518. if(result == ILimiter::EDecision::DISCARD || result == ILimiter::EDecision::NOT_APPLICABLE)
  519. return result;
  520. if(result == ILimiter::EDecision::NOT_SURE)
  521. wasntSure = true;
  522. }
  523. return wasntSure ? ILimiter::EDecision::NOT_SURE : ILimiter::EDecision::ACCEPT;
  524. }
  525. TLimiterPtr AllOfLimiter::clone() const
  526. {
  527. std::vector<TLimiterPtr> clonedLimiters;
  528. clonedLimiters.reserve(limiters.size());
  529. for (const auto& limiter : limiters)
  530. clonedLimiters.push_back(limiter->clone());
  531. return std::make_shared<AllOfLimiter>(clonedLimiters);
  532. }
  533. const std::string AnyOfLimiter::aggregator = "anyOf";
  534. const std::string & AnyOfLimiter::getAggregator() const
  535. {
  536. return aggregator;
  537. }
  538. AnyOfLimiter::AnyOfLimiter(std::vector<TLimiterPtr> limiters):
  539. AggregateLimiter(limiters)
  540. {
  541. }
  542. ILimiter::EDecision AnyOfLimiter::limit(const BonusLimitationContext & context) const
  543. {
  544. bool wasntSure = false;
  545. for(const auto & limiter : limiters)
  546. {
  547. auto result = limiter->limit(context);
  548. if(result == ILimiter::EDecision::ACCEPT)
  549. return result;
  550. if(result == ILimiter::EDecision::NOT_SURE)
  551. wasntSure = true;
  552. }
  553. return wasntSure ? ILimiter::EDecision::NOT_SURE : ILimiter::EDecision::DISCARD;
  554. }
  555. TLimiterPtr AnyOfLimiter::clone() const
  556. {
  557. std::vector<TLimiterPtr> clonedLimiters;
  558. clonedLimiters.reserve(limiters.size());
  559. for (const auto& limiter : limiters)
  560. clonedLimiters.push_back(limiter->clone());
  561. return std::make_shared<AnyOfLimiter>(clonedLimiters);
  562. }
  563. const std::string NoneOfLimiter::aggregator = "noneOf";
  564. const std::string & NoneOfLimiter::getAggregator() const
  565. {
  566. return aggregator;
  567. }
  568. NoneOfLimiter::NoneOfLimiter(std::vector<TLimiterPtr> limiters):
  569. AggregateLimiter(limiters)
  570. {
  571. }
  572. ILimiter::EDecision NoneOfLimiter::limit(const BonusLimitationContext & context) const
  573. {
  574. bool wasntSure = false;
  575. for(const auto & limiter : limiters)
  576. {
  577. auto result = limiter->limit(context);
  578. if(result == ILimiter::EDecision::NOT_APPLICABLE)
  579. return ILimiter::EDecision::NOT_APPLICABLE;
  580. if(result == ILimiter::EDecision::ACCEPT)
  581. return ILimiter::EDecision::DISCARD;
  582. if(result == ILimiter::EDecision::NOT_SURE)
  583. wasntSure = true;
  584. }
  585. return wasntSure ? ILimiter::EDecision::NOT_SURE : ILimiter::EDecision::ACCEPT;
  586. }
  587. TLimiterPtr NoneOfLimiter::clone() const
  588. {
  589. std::vector<TLimiterPtr> clonedLimiters;
  590. clonedLimiters.reserve(limiters.size());
  591. for (const auto& limiter : limiters)
  592. clonedLimiters.push_back(limiter->clone());
  593. return std::make_shared<NoneOfLimiter>(clonedLimiters);
  594. }
  595. VCMI_LIB_NAMESPACE_END