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ArtifactUtils.cpp 5.7 KB

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  1. /*
  2. * ArtifactUtils.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "ArtifactUtils.h"
  11. #include "CArtHandler.h"
  12. #include "GameSettings.h"
  13. #include "mapping/CMap.h"
  14. VCMI_LIB_NAMESPACE_BEGIN
  15. DLL_LINKAGE ArtifactPosition ArtifactUtils::getArtAnyPosition(const CArtifactSet * target, const ArtifactID & aid)
  16. {
  17. const auto * art = aid.toArtifact();
  18. for(const auto & slot : art->possibleSlots.at(target->bearerType()))
  19. {
  20. if(art->canBePutAt(target, slot))
  21. return slot;
  22. }
  23. return getArtBackpackPosition(target, aid);
  24. }
  25. DLL_LINKAGE ArtifactPosition ArtifactUtils::getArtBackpackPosition(const CArtifactSet * target, const ArtifactID & aid)
  26. {
  27. const auto * art = aid.toArtifact();
  28. if(art->canBePutAt(target, GameConstants::BACKPACK_START))
  29. {
  30. return GameConstants::BACKPACK_START;
  31. }
  32. return ArtifactPosition::PRE_FIRST;
  33. }
  34. DLL_LINKAGE const std::vector<ArtifactPosition::EArtifactPosition> & ArtifactUtils::unmovableSlots()
  35. {
  36. static const std::vector<ArtifactPosition::EArtifactPosition> positions =
  37. {
  38. ArtifactPosition::SPELLBOOK,
  39. ArtifactPosition::MACH4
  40. };
  41. return positions;
  42. }
  43. DLL_LINKAGE const std::vector<ArtifactPosition::EArtifactPosition> & ArtifactUtils::constituentWornSlots()
  44. {
  45. static const std::vector<ArtifactPosition::EArtifactPosition> positions =
  46. {
  47. ArtifactPosition::HEAD,
  48. ArtifactPosition::SHOULDERS,
  49. ArtifactPosition::NECK,
  50. ArtifactPosition::RIGHT_HAND,
  51. ArtifactPosition::LEFT_HAND,
  52. ArtifactPosition::TORSO,
  53. ArtifactPosition::RIGHT_RING,
  54. ArtifactPosition::LEFT_RING,
  55. ArtifactPosition::FEET,
  56. ArtifactPosition::MISC1,
  57. ArtifactPosition::MISC2,
  58. ArtifactPosition::MISC3,
  59. ArtifactPosition::MISC4,
  60. ArtifactPosition::MISC5,
  61. };
  62. return positions;
  63. }
  64. DLL_LINKAGE bool ArtifactUtils::isArtRemovable(const std::pair<ArtifactPosition, ArtSlotInfo> & slot)
  65. {
  66. return slot.second.artifact
  67. && !slot.second.locked
  68. && !vstd::contains(unmovableSlots(), slot.first);
  69. }
  70. DLL_LINKAGE bool ArtifactUtils::checkSpellbookIsNeeded(const CGHeroInstance * heroPtr, const ArtifactID & artID, const ArtifactPosition & slot)
  71. {
  72. // TODO what'll happen if Titan's thunder is equipped by pickin git up or the start of game?
  73. // Titan's Thunder creates new spellbook on equip
  74. if(artID == ArtifactID::TITANS_THUNDER && slot == ArtifactPosition::RIGHT_HAND)
  75. {
  76. if(heroPtr)
  77. {
  78. if(heroPtr && !heroPtr->hasSpellbook())
  79. return true;
  80. }
  81. }
  82. return false;
  83. }
  84. DLL_LINKAGE bool ArtifactUtils::isSlotBackpack(const ArtifactPosition & slot)
  85. {
  86. return slot >= GameConstants::BACKPACK_START;
  87. }
  88. DLL_LINKAGE bool ArtifactUtils::isSlotEquipment(const ArtifactPosition & slot)
  89. {
  90. return slot < GameConstants::BACKPACK_START && slot >= 0;
  91. }
  92. DLL_LINKAGE bool ArtifactUtils::isBackpackFreeSlots(const CArtifactSet * target, const size_t reqSlots)
  93. {
  94. const auto backpackCap = VLC->settings()->getInteger(EGameSettings::HEROES_BACKPACK_CAP);
  95. if(backpackCap < 0)
  96. return true;
  97. else
  98. return target->artifactsInBackpack.size() + reqSlots <= backpackCap;
  99. }
  100. DLL_LINKAGE std::vector<const CArtifact*> ArtifactUtils::assemblyPossibilities(
  101. const CArtifactSet * artSet, const ArtifactID & aid, bool equipped)
  102. {
  103. std::vector<const CArtifact*> arts;
  104. const auto * art = aid.toArtifact();
  105. if(art->canBeDisassembled())
  106. return arts;
  107. for(const auto artifact : art->constituentOf)
  108. {
  109. assert(artifact->constituents);
  110. bool possible = true;
  111. for(const auto constituent : *artifact->constituents) //check if all constituents are available
  112. {
  113. if(equipped)
  114. {
  115. // Search for equipped arts
  116. if(!artSet->hasArt(constituent->getId(), true, false, false))
  117. {
  118. possible = false;
  119. break;
  120. }
  121. }
  122. else
  123. {
  124. // Search in backpack
  125. if(!artSet->hasArtBackpack(constituent->getId()))
  126. {
  127. possible = false;
  128. break;
  129. }
  130. }
  131. }
  132. if(possible)
  133. arts.push_back(artifact);
  134. }
  135. return arts;
  136. }
  137. DLL_LINKAGE CArtifactInstance * ArtifactUtils::createScroll(const SpellID & sid)
  138. {
  139. auto ret = new CArtifactInstance(VLC->arth->objects[ArtifactID::SPELL_SCROLL]);
  140. auto bonus = std::make_shared<Bonus>(BonusDuration::PERMANENT, BonusType::SPELL,
  141. BonusSource::ARTIFACT_INSTANCE, -1, ArtifactID::SPELL_SCROLL, sid);
  142. ret->addNewBonus(bonus);
  143. return ret;
  144. }
  145. DLL_LINKAGE CArtifactInstance * ArtifactUtils::createNewArtifactInstance(CArtifact * art)
  146. {
  147. if(art->canBeDisassembled())
  148. {
  149. auto * ret = new CCombinedArtifactInstance(art);
  150. ret->createConstituents();
  151. return ret;
  152. }
  153. else
  154. {
  155. auto * ret = new CArtifactInstance(art);
  156. if(dynamic_cast<CGrowingArtifact*>(art))
  157. {
  158. auto bonus = std::make_shared<Bonus>();
  159. bonus->type = BonusType::LEVEL_COUNTER;
  160. bonus->val = 0;
  161. ret->addNewBonus(bonus);
  162. }
  163. return ret;
  164. }
  165. }
  166. DLL_LINKAGE CArtifactInstance * ArtifactUtils::createNewArtifactInstance(const ArtifactID & aid)
  167. {
  168. return ArtifactUtils::createNewArtifactInstance(VLC->arth->objects[aid]);
  169. }
  170. DLL_LINKAGE CArtifactInstance * ArtifactUtils::createArtifact(CMap * map, const ArtifactID & aid, int spellID)
  171. {
  172. CArtifactInstance * art = nullptr;
  173. if(aid >= 0)
  174. {
  175. if(spellID < 0)
  176. {
  177. art = ArtifactUtils::createNewArtifactInstance(aid);
  178. }
  179. else
  180. {
  181. art = ArtifactUtils::createScroll(SpellID(spellID));
  182. }
  183. }
  184. else //TODO: create combined artifact instance for random artifacts, just in case
  185. {
  186. art = new CArtifactInstance(); // random, empty
  187. }
  188. map->addNewArtifactInstance(art);
  189. if(art->artType && art->canBeDisassembled())
  190. {
  191. auto * combined = dynamic_cast<CCombinedArtifactInstance*>(art);
  192. for(CCombinedArtifactInstance::ConstituentInfo & ci : combined->constituentsInfo)
  193. {
  194. map->addNewArtifactInstance(ci.art);
  195. }
  196. }
  197. return art;
  198. }
  199. VCMI_LIB_NAMESPACE_END