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- /*
- * ArtifactUtils.cpp, part of VCMI engine
- *
- * Authors: listed in file AUTHORS in main folder
- *
- * License: GNU General Public License v2.0 or later
- * Full text of license available in license.txt file, in main folder
- *
- */
- #include "ArtifactUtils.h"
- #include "CArtHandler.h"
- #include "GameSettings.h"
- #include "mapping/CMap.h"
- VCMI_LIB_NAMESPACE_BEGIN
- DLL_LINKAGE ArtifactPosition ArtifactUtils::getArtAnyPosition(const CArtifactSet * target, const ArtifactID & aid)
- {
- const auto * art = aid.toArtifact();
- for(const auto & slot : art->possibleSlots.at(target->bearerType()))
- {
- if(art->canBePutAt(target, slot))
- return slot;
- }
- return getArtBackpackPosition(target, aid);
- }
- DLL_LINKAGE ArtifactPosition ArtifactUtils::getArtBackpackPosition(const CArtifactSet * target, const ArtifactID & aid)
- {
- const auto * art = aid.toArtifact();
- if(art->canBePutAt(target, GameConstants::BACKPACK_START))
- {
- return GameConstants::BACKPACK_START;
- }
- return ArtifactPosition::PRE_FIRST;
- }
- DLL_LINKAGE const std::vector<ArtifactPosition::EArtifactPosition> & ArtifactUtils::unmovableSlots()
- {
- static const std::vector<ArtifactPosition::EArtifactPosition> positions =
- {
- ArtifactPosition::SPELLBOOK,
- ArtifactPosition::MACH4
- };
- return positions;
- }
- DLL_LINKAGE const std::vector<ArtifactPosition::EArtifactPosition> & ArtifactUtils::constituentWornSlots()
- {
- static const std::vector<ArtifactPosition::EArtifactPosition> positions =
- {
- ArtifactPosition::HEAD,
- ArtifactPosition::SHOULDERS,
- ArtifactPosition::NECK,
- ArtifactPosition::RIGHT_HAND,
- ArtifactPosition::LEFT_HAND,
- ArtifactPosition::TORSO,
- ArtifactPosition::RIGHT_RING,
- ArtifactPosition::LEFT_RING,
- ArtifactPosition::FEET,
- ArtifactPosition::MISC1,
- ArtifactPosition::MISC2,
- ArtifactPosition::MISC3,
- ArtifactPosition::MISC4,
- ArtifactPosition::MISC5,
- };
- return positions;
- }
- DLL_LINKAGE bool ArtifactUtils::isArtRemovable(const std::pair<ArtifactPosition, ArtSlotInfo> & slot)
- {
- return slot.second.artifact
- && !slot.second.locked
- && !vstd::contains(unmovableSlots(), slot.first);
- }
- DLL_LINKAGE bool ArtifactUtils::checkSpellbookIsNeeded(const CGHeroInstance * heroPtr, const ArtifactID & artID, const ArtifactPosition & slot)
- {
- // TODO what'll happen if Titan's thunder is equipped by pickin git up or the start of game?
- // Titan's Thunder creates new spellbook on equip
- if(artID == ArtifactID::TITANS_THUNDER && slot == ArtifactPosition::RIGHT_HAND)
- {
- if(heroPtr)
- {
- if(heroPtr && !heroPtr->hasSpellbook())
- return true;
- }
- }
- return false;
- }
- DLL_LINKAGE bool ArtifactUtils::isSlotBackpack(const ArtifactPosition & slot)
- {
- return slot >= GameConstants::BACKPACK_START;
- }
- DLL_LINKAGE bool ArtifactUtils::isSlotEquipment(const ArtifactPosition & slot)
- {
- return slot < GameConstants::BACKPACK_START && slot >= 0;
- }
- DLL_LINKAGE bool ArtifactUtils::isBackpackFreeSlots(const CArtifactSet * target, const size_t reqSlots)
- {
- const auto backpackCap = VLC->settings()->getInteger(EGameSettings::HEROES_BACKPACK_CAP);
- if(backpackCap < 0)
- return true;
- else
- return target->artifactsInBackpack.size() + reqSlots <= backpackCap;
- }
- DLL_LINKAGE std::vector<const CArtifact*> ArtifactUtils::assemblyPossibilities(
- const CArtifactSet * artSet, const ArtifactID & aid, bool equipped)
- {
- std::vector<const CArtifact*> arts;
- const auto * art = aid.toArtifact();
- if(art->canBeDisassembled())
- return arts;
- for(const auto artifact : art->constituentOf)
- {
- assert(artifact->constituents);
- bool possible = true;
- for(const auto constituent : *artifact->constituents) //check if all constituents are available
- {
- if(equipped)
- {
- // Search for equipped arts
- if(!artSet->hasArt(constituent->getId(), true, false, false))
- {
- possible = false;
- break;
- }
- }
- else
- {
- // Search in backpack
- if(!artSet->hasArtBackpack(constituent->getId()))
- {
- possible = false;
- break;
- }
- }
- }
- if(possible)
- arts.push_back(artifact);
- }
- return arts;
- }
- DLL_LINKAGE CArtifactInstance * ArtifactUtils::createScroll(const SpellID & sid)
- {
- auto ret = new CArtifactInstance(VLC->arth->objects[ArtifactID::SPELL_SCROLL]);
- auto bonus = std::make_shared<Bonus>(BonusDuration::PERMANENT, BonusType::SPELL,
- BonusSource::ARTIFACT_INSTANCE, -1, ArtifactID::SPELL_SCROLL, sid);
- ret->addNewBonus(bonus);
- return ret;
- }
- DLL_LINKAGE CArtifactInstance * ArtifactUtils::createNewArtifactInstance(CArtifact * art)
- {
- if(art->canBeDisassembled())
- {
- auto * ret = new CCombinedArtifactInstance(art);
- ret->createConstituents();
- return ret;
- }
- else
- {
- auto * ret = new CArtifactInstance(art);
- if(dynamic_cast<CGrowingArtifact*>(art))
- {
- auto bonus = std::make_shared<Bonus>();
- bonus->type = BonusType::LEVEL_COUNTER;
- bonus->val = 0;
- ret->addNewBonus(bonus);
- }
- return ret;
- }
- }
- DLL_LINKAGE CArtifactInstance * ArtifactUtils::createNewArtifactInstance(const ArtifactID & aid)
- {
- return ArtifactUtils::createNewArtifactInstance(VLC->arth->objects[aid]);
- }
- DLL_LINKAGE CArtifactInstance * ArtifactUtils::createArtifact(CMap * map, const ArtifactID & aid, int spellID)
- {
- CArtifactInstance * art = nullptr;
- if(aid >= 0)
- {
- if(spellID < 0)
- {
- art = ArtifactUtils::createNewArtifactInstance(aid);
- }
- else
- {
- art = ArtifactUtils::createScroll(SpellID(spellID));
- }
- }
- else //TODO: create combined artifact instance for random artifacts, just in case
- {
- art = new CArtifactInstance(); // random, empty
- }
- map->addNewArtifactInstance(art);
- if(art->artType && art->canBeDisassembled())
- {
- auto * combined = dynamic_cast<CCombinedArtifactInstance*>(art);
- for(CCombinedArtifactInstance::ConstituentInfo & ci : combined->constituentsInfo)
- {
- map->addNewArtifactInstance(ci.art);
- }
- }
- return art;
- }
- VCMI_LIB_NAMESPACE_END
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