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							- /*
 
-  * GameInstance.cpp, part of VCMI engine
 
-  *
 
-  * Authors: listed in file AUTHORS in main folder
 
-  *
 
-  * License: GNU General Public License v2.0 or later
 
-  * Full text of license available in license.txt file, in main folder
 
-  *
 
-  */
 
- #include "StdInc.h"
 
- #include "GameInstance.h"
 
- #include "CPlayerInterface.h"
 
- #include "CMT.h"
 
- #include "CServerHandler.h"
 
- #include "mapView/mapHandler.h"
 
- #include "globalLobby/GlobalLobbyClient.h"
 
- #include "mainmenu/CMainMenu.h"
 
- #include "windows/InfoWindows.h"
 
- #include "../lib/CConfigHandler.h"
 
- #include "../lib/GameLibrary.h"
 
- #include "../lib/texts/CGeneralTextHandler.h"
 
- std::unique_ptr<GameInstance> GAME = nullptr;
 
- GameInstance::GameInstance()
 
- 	: serverInstance(std::make_unique<CServerHandler>())
 
- 	, interfaceInstance(nullptr)
 
- {
 
- }
 
- GameInstance::~GameInstance() = default;
 
- CServerHandler & GameInstance::server()
 
- {
 
- 	if (!serverInstance)
 
- 		throw std::runtime_error("Invalid access to GameInstance::server");
 
- 	return *serverInstance;
 
- }
 
- CMapHandler & GameInstance::map()
 
- {
 
- 	if (!mapInstance)
 
- 		throw std::runtime_error("Invalid access to GameInstance::map");
 
- 	return *mapInstance;
 
- }
 
- std::shared_ptr<CMainMenu> GameInstance::mainmenu()
 
- {
 
- 	if(settings["session"]["headless"].Bool())
 
- 		return nullptr;
 
- 	if (!mainMenuInstance)
 
- 		mainMenuInstance = std::make_shared<CMainMenu>();
 
- 	return mainMenuInstance;
 
- }
 
- CPlayerInterface * GameInstance::interface()
 
- {
 
- 	return interfaceInstance;
 
- }
 
- void GameInstance::setServerInstance(std::unique_ptr<CServerHandler> ptr)
 
- {
 
- 	serverInstance = std::move(ptr);
 
- }
 
- void GameInstance::setMapInstance(std::unique_ptr<CMapHandler> ptr)
 
- {
 
- 	mapInstance = std::move(ptr);
 
- }
 
- void GameInstance::setInterfaceInstance(CPlayerInterface * ptr)
 
- {
 
- 	interfaceInstance = ptr;
 
- }
 
- void GameInstance::onGlobalLobbyInterfaceActivated()
 
- {
 
- 	server().getGlobalLobby().activateInterface();
 
- }
 
- void GameInstance::onUpdate()
 
- {
 
- 	if (interfaceInstance)
 
- 		interfaceInstance->update();
 
- }
 
- bool GameInstance::capturedAllEvents()
 
- {
 
- 	if (interfaceInstance)
 
- 		return interfaceInstance->capturedAllEvents();
 
- 	else
 
- 		return false;
 
- }
 
- void GameInstance::onShutdownRequested(bool ask)
 
- {
 
- 	auto doQuit = [](){ throw GameShutdownException(); };
 
- 	if(!ask)
 
- 		doQuit();
 
- 	else
 
- 	{
 
- 		if (interface())
 
- 			interface()->showYesNoDialog(LIBRARY->generaltexth->allTexts[69], doQuit, nullptr);
 
- 		else
 
- 			CInfoWindow::showYesNoDialog(LIBRARY->generaltexth->allTexts[69], {}, doQuit, {}, PlayerColor(1));
 
- 	}
 
- }
 
 
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