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							- /*
 
-  * GlobalLobbyInviteWindow.cpp, part of VCMI engine
 
-  *
 
-  * Authors: listed in file AUTHORS in main folder
 
-  *
 
-  * License: GNU General Public License v2.0 or later
 
-  * Full text of license available in license.txt file, in main folder
 
-  *
 
-  */
 
- #include "StdInc.h"
 
- #include "GlobalLobbyInviteWindow.h"
 
- #include "GlobalLobbyClient.h"
 
- #include "../CServerHandler.h"
 
- #include "../GameEngine.h"
 
- #include "../GameInstance.h"
 
- #include "../gui/Shortcut.h"
 
- #include "../widgets/Buttons.h"
 
- #include "../widgets/GraphicalPrimitiveCanvas.h"
 
- #include "../widgets/Images.h"
 
- #include "../widgets/ObjectLists.h"
 
- #include "../widgets/TextControls.h"
 
- #include "../../lib/json/JsonNode.h"
 
- #include "../../lib/texts/MetaString.h"
 
- GlobalLobbyInviteAccountCard::GlobalLobbyInviteAccountCard(const GlobalLobbyAccount & accountDescription)
 
- 	: accountID(accountDescription.accountID)
 
- {
 
- 	pos.w = 200;
 
- 	pos.h = 40;
 
- 	addUsedEvents(LCLICK);
 
- 	bool thisAccountInvited = false;
 
- 	const auto & myRoomID = GAME->server().getGlobalLobby().getCurrentGameRoomID();
 
- 	if (!myRoomID.empty())
 
- 	{
 
- 		const auto & myRoom = GAME->server().getGlobalLobby().getActiveRoomByName(myRoomID);
 
- 		for (auto const & invited : myRoom.invited)
 
- 		{
 
- 			if (invited.accountID == accountID)
 
- 			{
 
- 				thisAccountInvited = true;
 
- 				break;
 
- 			}
 
- 		}
 
- 	}
 
- 	OBJECT_CONSTRUCTION;
 
- 	if (thisAccountInvited)
 
- 		backgroundOverlay = std::make_shared<TransparentFilledRectangle>(Rect(0, 0, pos.w, pos.h), ColorRGBA(0, 0, 0, 128), Colors::WHITE, 1);
 
- 	else
 
- 		backgroundOverlay = std::make_shared<TransparentFilledRectangle>(Rect(0, 0, pos.w, pos.h), ColorRGBA(0, 0, 0, 128), ColorRGBA(64, 64, 64, 64), 1);
 
- 	labelName = std::make_shared<CLabel>(5, 10, FONT_SMALL, ETextAlignment::CENTERLEFT, Colors::WHITE, accountDescription.displayName);
 
- 	if (thisAccountInvited)
 
- 		labelStatus = std::make_shared<CLabel>(5, 30, FONT_SMALL, ETextAlignment::CENTERLEFT, Colors::YELLOW, MetaString::createFromTextID("vcmi.lobby.room.state.invited").toString());
 
- 	else
 
- 		labelStatus = std::make_shared<CLabel>(5, 30, FONT_SMALL, ETextAlignment::CENTERLEFT, Colors::YELLOW, accountDescription.status);
 
- }
 
- void GlobalLobbyInviteAccountCard::clickPressed(const Point & cursorPosition)
 
- {
 
- 	JsonNode message;
 
- 	message["type"].String() = "sendInvite";
 
- 	message["accountID"].String() = accountID;
 
- 	GAME->server().getGlobalLobby().sendMessage(message);
 
- }
 
- GlobalLobbyInviteWindow::GlobalLobbyInviteWindow()
 
- 	: CWindowObject(BORDERED)
 
- {
 
- 	OBJECT_CONSTRUCTION;
 
- 	pos.w = 236;
 
- 	pos.h = 420;
 
- 	filledBackground = std::make_shared<FilledTexturePlayerColored>(Rect(0, 0, pos.w, pos.h));
 
- 	filledBackground->setPlayerColor(PlayerColor(1));
 
- 	labelTitle = std::make_shared<CLabel>(
 
- 		pos.w / 2, 20, FONT_BIG, ETextAlignment::CENTER, Colors::YELLOW, MetaString::createFromTextID("vcmi.lobby.invite.header").toString()
 
- 	);
 
- 	const auto & createAccountCardCallback = [](size_t index) -> std::shared_ptr<CIntObject>
 
- 	{
 
- 		const auto & accounts = GAME->server().getGlobalLobby().getActiveAccounts();
 
- 		if(index < accounts.size())
 
- 			return std::make_shared<GlobalLobbyInviteAccountCard>(accounts[index]);
 
- 		return std::make_shared<CIntObject>();
 
- 	};
 
- 	listBackground = std::make_shared<TransparentFilledRectangle>(Rect(8, 48, 220, 324), ColorRGBA(0, 0, 0, 64), ColorRGBA(64, 80, 128, 255), 1);
 
- 	accountList = std::make_shared<CListBox>(createAccountCardCallback, Point(10, 50), Point(0, 40), 8, GAME->server().getGlobalLobby().getActiveAccounts().size(), 0, 1 | 4, Rect(200, 0, 320, 320));
 
- 	accountList->setRedrawParent(true);
 
- 	buttonClose = std::make_shared<CButton>(Point(86, 384), AnimationPath::builtin("MuBchck"), CButton::tooltip(), [this]() { close(); }, EShortcut::GLOBAL_RETURN );
 
- 	center();
 
- }
 
- void GlobalLobbyInviteWindow::onActiveGameRooms(const std::vector<GlobalLobbyRoom> & rooms)
 
- {
 
- 	accountList->reset();
 
- 	redraw();
 
- }
 
- void GlobalLobbyInviteWindow::onActiveAccounts(const std::vector<GlobalLobbyAccount> & accounts)
 
- {
 
- 	if (accountList->size() == accounts.size())
 
- 		accountList->reset();
 
- 	else
 
- 		accountList->resize(accounts.size());
 
- 	redraw();
 
- }
 
 
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