CMap.cpp 26 KB

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  1. /*
  2. * CMap.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "CMap.h"
  12. #include "CMapEditManager.h"
  13. #include "CMapOperation.h"
  14. #include "CCastleEvent.h"
  15. #include "../CCreatureHandler.h"
  16. #include "../CSkillHandler.h"
  17. #include "../GameLibrary.h"
  18. #include "../GameSettings.h"
  19. #include "../RiverHandler.h"
  20. #include "../RoadHandler.h"
  21. #include "../TerrainHandler.h"
  22. #include "../bonuses/Limiters.h"
  23. #include "../callback/IGameInfoCallback.h"
  24. #include "../entities/artifact/CArtHandler.h"
  25. #include "../entities/hero/CHeroHandler.h"
  26. #include "../gameState/CGameState.h"
  27. #include "../mapObjects/CGHeroInstance.h"
  28. #include "../mapObjects/CGTownInstance.h"
  29. #include "../mapObjects/CQuest.h"
  30. #include "../mapObjects/ObjectTemplate.h"
  31. #include "../serializer/JsonSerializeFormat.h"
  32. #include "../spells/CSpellHandler.h"
  33. #include "../texts/CGeneralTextHandler.h"
  34. #include <vstd/RNG.h>
  35. VCMI_LIB_NAMESPACE_BEGIN
  36. void Rumor::serializeJson(JsonSerializeFormat & handler)
  37. {
  38. handler.serializeString("name", name);
  39. handler.serializeStruct("text", text);
  40. }
  41. CMapEvent::CMapEvent()
  42. : humanAffected(false)
  43. , computerAffected(false)
  44. , firstOccurrence(0)
  45. , nextOccurrence(0)
  46. {
  47. }
  48. bool CMapEvent::occursToday(int currentDay) const
  49. {
  50. if (currentDay == firstOccurrence + 1)
  51. return true;
  52. if (nextOccurrence == 0)
  53. return false;
  54. if (currentDay < firstOccurrence)
  55. return false;
  56. return (currentDay - firstOccurrence - 1) % nextOccurrence == 0;
  57. }
  58. bool CMapEvent::affectsPlayer(PlayerColor color, bool isHuman) const
  59. {
  60. if (players.count(color) == 0)
  61. return false;
  62. if (!isHuman && !computerAffected)
  63. return false;
  64. if (isHuman && !humanAffected)
  65. return false;
  66. return true;
  67. }
  68. void CMapEvent::serializeJson(JsonSerializeFormat & handler)
  69. {
  70. handler.serializeString("name", name);
  71. handler.serializeStruct("message", message);
  72. if (!handler.saving && handler.getCurrent()["players"].isNumber())
  73. {
  74. // compatibility for old maps
  75. int playersMask = 0;
  76. handler.serializeInt("players", playersMask);
  77. for (int i = 0; i < 8; ++i)
  78. if ((playersMask & (1 << i)) != 0)
  79. players.insert(PlayerColor(i));
  80. }
  81. else
  82. {
  83. handler.serializeIdArray("players", players);
  84. }
  85. handler.serializeInt("humanAffected", humanAffected);
  86. handler.serializeInt("computerAffected", computerAffected);
  87. handler.serializeInt("firstOccurrence", firstOccurrence);
  88. handler.serializeInt("nextOccurrence", nextOccurrence);
  89. resources.serializeJson(handler, "resources");
  90. auto deletedObjects = handler.enterArray("deletedObjectsInstances");
  91. deletedObjects.serializeArray(deletedObjectsInstances);
  92. }
  93. void CCastleEvent::serializeJson(JsonSerializeFormat & handler)
  94. {
  95. CMapEvent::serializeJson(handler);
  96. // TODO: handler.serializeIdArray("buildings", buildings);
  97. {
  98. std::vector<BuildingID> temp(buildings.begin(), buildings.end());
  99. auto a = handler.enterArray("buildings");
  100. a.syncSize(temp);
  101. for(int i = 0; i < temp.size(); ++i)
  102. {
  103. int buildingID = temp[i].getNum();
  104. a.serializeInt(i, buildingID);
  105. buildings.insert(buildingID);
  106. }
  107. }
  108. {
  109. auto a = handler.enterArray("creatures");
  110. a.syncSize(creatures);
  111. for(int i = 0; i < creatures.size(); ++i)
  112. a.serializeInt(i, creatures[i]);
  113. }
  114. }
  115. TerrainTile::TerrainTile():
  116. riverType(River::NO_RIVER),
  117. roadType(Road::NO_ROAD),
  118. terView(0),
  119. riverDir(0),
  120. roadDir(0),
  121. extTileFlags(0)
  122. {
  123. }
  124. bool TerrainTile::isClear(const TerrainTile * from) const
  125. {
  126. return entrableTerrain(from) && !blocked();
  127. }
  128. ObjectInstanceID TerrainTile::topVisitableObj(bool excludeTop) const
  129. {
  130. if(visitableObjects.empty() || (excludeTop && visitableObjects.size() == 1))
  131. return {};
  132. if(excludeTop)
  133. return visitableObjects[visitableObjects.size()-2];
  134. return visitableObjects.back();
  135. }
  136. EDiggingStatus TerrainTile::getDiggingStatus(const bool excludeTop) const
  137. {
  138. if(isWater() || !getTerrain()->isPassable())
  139. return EDiggingStatus::WRONG_TERRAIN;
  140. int allowedBlocked = excludeTop ? 1 : 0;
  141. if(blockingObjects.size() > allowedBlocked || topVisitableObj(excludeTop).hasValue())
  142. return EDiggingStatus::TILE_OCCUPIED;
  143. else
  144. return EDiggingStatus::CAN_DIG;
  145. }
  146. CMap::CMap(IGameInfoCallback * cb)
  147. : GameCallbackHolder(cb)
  148. , grailPos(-1, -1, -1)
  149. , grailRadius(0)
  150. , waterMap(false)
  151. , uidCounter(0)
  152. {
  153. heroesPool.resize(LIBRARY->heroh->size());
  154. allowedAbilities = LIBRARY->skillh->getDefaultAllowed();
  155. allowedArtifact = LIBRARY->arth->getDefaultAllowed();
  156. allowedSpells = LIBRARY->spellh->getDefaultAllowed();
  157. gameSettings = std::make_unique<GameSettings>();
  158. gameSettings->loadBase(LIBRARY->settingsHandler->getFullConfig());
  159. }
  160. CMap::~CMap() = default;
  161. void CMap::hideObject(CGObjectInstance * obj)
  162. {
  163. const int zVal = obj->anchorPos().z;
  164. for(int fx = 0; fx < obj->getWidth(); ++fx)
  165. {
  166. int xVal = obj->anchorPos().x - fx;
  167. for(int fy = 0; fy < obj->getHeight(); ++fy)
  168. {
  169. int yVal = obj->anchorPos().y - fy;
  170. if(xVal>=0 && xVal < width && yVal>=0 && yVal < height)
  171. {
  172. TerrainTile & curt = terrain[zVal][xVal][yVal];
  173. curt.visitableObjects -= obj->id;
  174. curt.blockingObjects -= obj->id;
  175. }
  176. }
  177. }
  178. }
  179. void CMap::showObject(CGObjectInstance * obj)
  180. {
  181. const int zVal = obj->anchorPos().z;
  182. for(int fx = 0; fx < obj->getWidth(); ++fx)
  183. {
  184. int xVal = obj->anchorPos().x - fx;
  185. for(int fy = 0; fy < obj->getHeight(); ++fy)
  186. {
  187. int yVal = obj->anchorPos().y - fy;
  188. if(xVal>=0 && xVal < width && yVal >= 0 && yVal < height)
  189. {
  190. TerrainTile & curt = terrain[zVal][xVal][yVal];
  191. if(obj->visitableAt(int3(xVal, yVal, zVal)))
  192. {
  193. assert(!vstd::contains(curt.visitableObjects, obj->id));
  194. curt.visitableObjects.push_back(obj->id);
  195. }
  196. if(obj->blockingAt(int3(xVal, yVal, zVal)))
  197. {
  198. assert(!vstd::contains(curt.blockingObjects, obj->id));
  199. curt.blockingObjects.push_back(obj->id);
  200. }
  201. }
  202. }
  203. }
  204. }
  205. void CMap::calculateGuardingGreaturePositions()
  206. {
  207. for(int z = 0; z < levels(); z++)
  208. {
  209. for(int x = 0; x < width; x++)
  210. {
  211. for(int y = 0; y < height; y++)
  212. {
  213. guardingCreaturePositions[z][x][y] = guardingCreaturePosition(int3(x, y, z));
  214. }
  215. }
  216. }
  217. }
  218. CGHeroInstance * CMap::getHero(HeroTypeID heroID)
  219. {
  220. for (const auto & objectID : heroesOnMap)
  221. {
  222. const auto hero = std::dynamic_pointer_cast<CGHeroInstance>(objects.at(objectID.getNum()));
  223. if (hero->getHeroTypeID() == heroID)
  224. return hero.get();
  225. }
  226. return nullptr;
  227. }
  228. const CGHeroInstance * CMap::getHero(HeroTypeID heroID) const
  229. {
  230. for (const auto & objectID : heroesOnMap)
  231. {
  232. const auto hero = std::dynamic_pointer_cast<CGHeroInstance>(objects.at(objectID.getNum()));
  233. if (hero->getHeroTypeID() == heroID)
  234. return hero.get();
  235. }
  236. return nullptr;
  237. }
  238. bool CMap::isCoastalTile(const int3 & pos) const
  239. {
  240. //todo: refactoring: extract neighbour tile iterator and use it in GameState
  241. static const int3 dirs[] = { int3(0,1,0),int3(0,-1,0),int3(-1,0,0),int3(+1,0,0),
  242. int3(1,1,0),int3(-1,1,0),int3(1,-1,0),int3(-1,-1,0) };
  243. if(!isInTheMap(pos))
  244. {
  245. logGlobal->error("Coastal check outside of map: %s", pos.toString());
  246. return false;
  247. }
  248. if(getTile(pos).isWater())
  249. return false;
  250. for(const auto & dir : dirs)
  251. {
  252. const int3 hlp = pos + dir;
  253. if(!isInTheMap(hlp))
  254. continue;
  255. const TerrainTile &hlpt = getTile(hlp);
  256. if(hlpt.isWater())
  257. return true;
  258. }
  259. return false;
  260. }
  261. bool CMap::canMoveBetween(const int3 &src, const int3 &dst) const
  262. {
  263. const TerrainTile * dstTile = &getTile(dst);
  264. const TerrainTile * srcTile = &getTile(src);
  265. return checkForVisitableDir(src, dstTile, dst) && checkForVisitableDir(dst, srcTile, src);
  266. }
  267. bool CMap::checkForVisitableDir(const int3 & src, const TerrainTile * pom, const int3 & dst) const
  268. {
  269. if (!pom->entrableTerrain()) //rock is never accessible
  270. return false;
  271. for(const auto & objID : pom->visitableObjects) //checking destination tile
  272. {
  273. if(!vstd::contains(pom->blockingObjects, objID)) //this visitable object is not blocking, ignore
  274. continue;
  275. if (!getObject(objID)->appearance->isVisitableFrom(src.x - dst.x, src.y - dst.y))
  276. return false;
  277. }
  278. return true;
  279. }
  280. int3 CMap::guardingCreaturePosition (int3 pos) const
  281. {
  282. const int3 originalPos = pos;
  283. // Give monster at position priority.
  284. if (!isInTheMap(pos))
  285. return int3(-1, -1, -1);
  286. const TerrainTile &posTile = getTile(pos);
  287. if (posTile.visitable())
  288. {
  289. for (const auto & objID : posTile.visitableObjects)
  290. {
  291. const auto * object = getObject(objID);
  292. if (object->ID == Obj::MONSTER)
  293. return pos;
  294. }
  295. }
  296. // See if there are any monsters adjacent.
  297. bool water = posTile.isWater();
  298. pos -= int3(1, 1, 0); // Start with top left.
  299. for (int dx = 0; dx < 3; dx++)
  300. {
  301. for (int dy = 0; dy < 3; dy++)
  302. {
  303. if (isInTheMap(pos))
  304. {
  305. const auto & tile = getTile(pos);
  306. if (tile.visitable() && (tile.isWater() == water))
  307. {
  308. for (const auto & objID : tile.visitableObjects)
  309. {
  310. const auto * object = getObject(objID);
  311. if (object->ID == Obj::MONSTER && checkForVisitableDir(pos, &posTile, originalPos)) // Monster being able to attack investigated tile
  312. return pos;
  313. }
  314. }
  315. }
  316. pos.y++;
  317. }
  318. pos.y -= 3;
  319. pos.x++;
  320. }
  321. return int3(-1, -1, -1);
  322. }
  323. const CGObjectInstance * CMap::getObjectiveObjectFrom(const int3 & pos, Obj type)
  324. {
  325. for(const auto & objID : getTile(pos).visitableObjects)
  326. {
  327. const auto * object = getObject(objID);
  328. if (object->ID == type)
  329. return object;
  330. }
  331. // There is weird bug because of which sometimes heroes will not be found properly despite having correct position
  332. // Try to workaround that and find closest object that we can use
  333. logGlobal->error("Failed to find object of type %d at %s", type.getNum(), pos.toString());
  334. logGlobal->error("Will try to find closest matching object");
  335. CGObjectInstance * bestMatch = nullptr;
  336. for (const auto & object : objects)
  337. {
  338. if (object && object->ID == type)
  339. {
  340. if (bestMatch == nullptr)
  341. bestMatch = object.get();
  342. else
  343. {
  344. if (object->anchorPos().dist2dSQ(pos) < bestMatch->anchorPos().dist2dSQ(pos))
  345. bestMatch = object.get();// closer than one we already found
  346. }
  347. }
  348. }
  349. assert(bestMatch != nullptr); // if this happens - victory conditions or map itself is very, very broken
  350. logGlobal->error("Will use %s from %s", bestMatch->getObjectName(), bestMatch->anchorPos().toString());
  351. return bestMatch;
  352. }
  353. void CMap::checkForObjectives()
  354. {
  355. // NOTE: probably should be moved to MapFormatH3M.cpp
  356. for (TriggeredEvent & event : triggeredEvents)
  357. {
  358. auto patcher = [&](EventCondition cond) -> EventExpression::Variant
  359. {
  360. switch (cond.condition)
  361. {
  362. case EventCondition::HAVE_ARTIFACT:
  363. event.onFulfill.replaceTextID(cond.objectType.as<ArtifactID>().toEntity(LIBRARY)->getNameTextID());
  364. break;
  365. case EventCondition::HAVE_CREATURES:
  366. event.onFulfill.replaceTextID(cond.objectType.as<CreatureID>().toEntity(LIBRARY)->getNameSingularTextID());
  367. event.onFulfill.replaceNumber(cond.value);
  368. break;
  369. case EventCondition::HAVE_RESOURCES:
  370. event.onFulfill.replaceName(cond.objectType.as<GameResID>());
  371. event.onFulfill.replaceNumber(cond.value);
  372. break;
  373. case EventCondition::HAVE_BUILDING:
  374. if (isInTheMap(cond.position))
  375. cond.objectID = getObjectiveObjectFrom(cond.position, Obj::TOWN)->id;
  376. break;
  377. case EventCondition::CONTROL:
  378. if (isInTheMap(cond.position))
  379. cond.objectID = getObjectiveObjectFrom(cond.position, cond.objectType.as<MapObjectID>())->id;
  380. if (cond.objectID != ObjectInstanceID::NONE)
  381. {
  382. const auto * town = dynamic_cast<const CGTownInstance *>(objects[cond.objectID].get());
  383. if (town)
  384. event.onFulfill.replaceRawString(town->getNameTranslated());
  385. const auto * hero = dynamic_cast<const CGHeroInstance *>(objects[cond.objectID].get());
  386. if (hero)
  387. event.onFulfill.replaceRawString(hero->getNameTranslated());
  388. }
  389. break;
  390. case EventCondition::DESTROY:
  391. if (isInTheMap(cond.position))
  392. cond.objectID = getObjectiveObjectFrom(cond.position, cond.objectType.as<MapObjectID>())->id;
  393. if (cond.objectID != ObjectInstanceID::NONE)
  394. {
  395. const auto * hero = dynamic_cast<const CGHeroInstance *>(objects[cond.objectID].get());
  396. if (hero)
  397. event.onFulfill.replaceRawString(hero->getNameTranslated());
  398. }
  399. break;
  400. case EventCondition::TRANSPORT:
  401. cond.objectID = getObjectiveObjectFrom(cond.position, Obj::TOWN)->id;
  402. break;
  403. //break; case EventCondition::DAYS_PASSED:
  404. //break; case EventCondition::IS_HUMAN:
  405. //break; case EventCondition::DAYS_WITHOUT_TOWN:
  406. //break; case EventCondition::STANDARD_WIN:
  407. }
  408. return cond;
  409. };
  410. event.trigger = event.trigger.morph(patcher);
  411. }
  412. }
  413. void CMap::eraseArtifactInstance(ArtifactInstanceID art)
  414. {
  415. //TODO: handle for artifacts removed in map editor
  416. artInstances[art.getNum()] = nullptr;
  417. }
  418. void CMap::moveArtifactInstance(
  419. CArtifactSet & srcSet, const ArtifactPosition & srcSlot,
  420. CArtifactSet & dstSet, const ArtifactPosition & dstSlot)
  421. {
  422. auto art = srcSet.getArt(srcSlot);
  423. removeArtifactInstance(srcSet, srcSlot);
  424. putArtifactInstance(dstSet, art->getId(), dstSlot);
  425. }
  426. void CMap::putArtifactInstance(CArtifactSet & set, ArtifactInstanceID artID, const ArtifactPosition & slot)
  427. {
  428. auto artifact = artInstances.at(artID.getNum());
  429. artifact->addPlacementMap(set.putArtifact(slot, artifact.get()));
  430. }
  431. void CMap::removeArtifactInstance(CArtifactSet & set, const ArtifactPosition & slot)
  432. {
  433. ArtifactInstanceID artID = set.getArtID(slot);
  434. auto artifact = artInstances.at(artID.getNum());
  435. assert(artifact);
  436. set.removeArtifact(slot);
  437. CArtifactSet::ArtPlacementMap partsMap;
  438. for(auto & part : artifact->getPartsInfo())
  439. {
  440. if(part.slot != ArtifactPosition::PRE_FIRST)
  441. partsMap.try_emplace(part.getArtifact(), ArtifactPosition::PRE_FIRST);
  442. }
  443. artifact->addPlacementMap(partsMap);
  444. }
  445. void CMap::generateUniqueInstanceName(CGObjectInstance * target)
  446. {
  447. //this gives object unique name even if objects are removed later
  448. auto uid = uidCounter++;
  449. boost::format fmt("%s_%d");
  450. fmt % target->getTypeName() % uid;
  451. target->instanceName = fmt.str();
  452. }
  453. void CMap::addNewObject(std::shared_ptr<CGObjectInstance> obj)
  454. {
  455. if (!obj->id.hasValue())
  456. obj->id = ObjectInstanceID(objects.size());
  457. if(obj->id != ObjectInstanceID(objects.size()) && objects.at(obj->id.getNum()) != nullptr)
  458. throw std::runtime_error("Invalid object instance id");
  459. if(obj->instanceName.empty())
  460. throw std::runtime_error("Object instance name missing");
  461. if (vstd::contains(instanceNames, obj->instanceName))
  462. throw std::runtime_error("Object instance name duplicated: "+obj->instanceName);
  463. if (obj->id == ObjectInstanceID(objects.size()))
  464. objects.emplace_back(obj);
  465. else
  466. objects[obj->id.getNum()] = obj;
  467. instanceNames[obj->instanceName] = obj;
  468. showObject(obj.get());
  469. //TODO: how about defeated heroes recruited again?
  470. obj->afterAddToMap(this);
  471. }
  472. void CMap::moveObject(ObjectInstanceID target, const int3 & dst)
  473. {
  474. auto obj = objects.at(target).get();
  475. hideObject(obj);
  476. obj->setAnchorPos(dst);
  477. showObject(obj);
  478. }
  479. std::shared_ptr<CGObjectInstance> CMap::removeObject(ObjectInstanceID oldObject)
  480. {
  481. auto obj = objects.at(oldObject);
  482. hideObject(obj.get());
  483. instanceNames.erase(obj->instanceName);
  484. obj->afterRemoveFromMap(this);
  485. //update indices
  486. auto iter = std::next(objects.begin(), obj->id.getNum());
  487. iter = objects.erase(iter);
  488. for(int i = obj->id.getNum(); iter != objects.end(); ++i, ++iter)
  489. (*iter)->id = ObjectInstanceID(i);
  490. for (auto & town : towns)
  491. if (town.getNum() >= obj->id)
  492. town = ObjectInstanceID(town.getNum()-1);
  493. for (auto & hero : heroesOnMap)
  494. if (hero.getNum() >= obj->id)
  495. hero = ObjectInstanceID(hero.getNum()-1);
  496. for(auto tile = terrain.origin(); tile < (terrain.origin() + terrain.num_elements()); ++tile)
  497. {
  498. for (auto & objectID : tile->blockingObjects)
  499. if (objectID.getNum() >= obj->id)
  500. objectID = ObjectInstanceID(objectID.getNum()-1);
  501. for (auto & objectID : tile->visitableObjects)
  502. if (objectID.getNum() >= obj->id)
  503. objectID = ObjectInstanceID(objectID.getNum()-1);
  504. }
  505. //TODO: Clean artifact instances (mostly worn by hero?) and quests related to this object
  506. //This causes crash with undo/redo in editor
  507. return obj;
  508. }
  509. std::shared_ptr<CGObjectInstance> CMap::replaceObject(ObjectInstanceID oldObjectID, const std::shared_ptr<CGObjectInstance> & newObject)
  510. {
  511. auto oldObject = objects.at(oldObjectID.getNum());
  512. newObject->id = oldObjectID;
  513. hideObject(oldObject.get());
  514. instanceNames.erase(oldObject->instanceName);
  515. objects.at(oldObjectID.getNum()) = newObject;
  516. showObject(newObject.get());
  517. instanceNames[newObject->instanceName] = newObject;
  518. oldObject->afterRemoveFromMap(this);
  519. newObject->afterAddToMap(this);
  520. return oldObject;
  521. }
  522. std::shared_ptr<CGObjectInstance> CMap::eraseObject(ObjectInstanceID oldObjectID)
  523. {
  524. auto oldObject = objects.at(oldObjectID.getNum());
  525. instanceNames.erase(oldObject->instanceName);
  526. objects.at(oldObjectID) = nullptr;
  527. hideObject(oldObject.get());
  528. oldObject->afterRemoveFromMap(this);
  529. return oldObject;
  530. }
  531. void CMap::heroAddedToMap(const CGHeroInstance * hero)
  532. {
  533. assert(!vstd::contains(heroesOnMap, hero->id));
  534. heroesOnMap.push_back(hero->id);
  535. }
  536. void CMap::heroRemovedFromMap(const CGHeroInstance * hero)
  537. {
  538. assert(vstd::contains(heroesOnMap, hero->id));
  539. vstd::erase(heroesOnMap, hero->id);
  540. }
  541. void CMap::townAddedToMap(const CGTownInstance * town)
  542. {
  543. assert(!vstd::contains(towns, town->id));
  544. towns.push_back(town->id);
  545. }
  546. void CMap::townRemovedFromMap(const CGTownInstance * town)
  547. {
  548. assert(vstd::contains(towns, town->id));
  549. vstd::erase(towns, town->id);
  550. }
  551. bool CMap::isWaterMap() const
  552. {
  553. return waterMap;
  554. }
  555. bool CMap::calculateWaterContent()
  556. {
  557. size_t totalTiles = height * width * levels();
  558. size_t waterTiles = 0;
  559. for(auto tile = terrain.origin(); tile < (terrain.origin() + terrain.num_elements()); ++tile)
  560. {
  561. if (tile->isWater())
  562. {
  563. waterTiles++;
  564. }
  565. }
  566. if (waterTiles >= totalTiles / 100) //At least 1% of area is water
  567. {
  568. waterMap = true;
  569. }
  570. else
  571. {
  572. waterMap = false;
  573. }
  574. return waterMap;
  575. }
  576. void CMap::banWaterContent()
  577. {
  578. banWaterHeroes(isWaterMap());
  579. banWaterArtifacts();
  580. banWaterSpells();
  581. banWaterSkills();
  582. }
  583. void CMap::banWaterSpells()
  584. {
  585. vstd::erase_if(allowedSpells, [&](SpellID spell)
  586. {
  587. return spell.toSpell()->onlyOnWaterMap && !isWaterMap();
  588. });
  589. }
  590. void CMap::banWaterArtifacts()
  591. {
  592. vstd::erase_if(allowedArtifact, [&](ArtifactID artifact)
  593. {
  594. return artifact.toArtifact()->onlyOnWaterMap && !isWaterMap();
  595. });
  596. }
  597. void CMap::banWaterSkills()
  598. {
  599. vstd::erase_if(allowedAbilities, [&](SecondarySkill skill)
  600. {
  601. return skill.toSkill()->onlyOnWaterMap && !isWaterMap();
  602. });
  603. }
  604. void CMapHeader::banWaterHeroes(bool isWaterMap)
  605. {
  606. vstd::erase_if(allowedHeroes, [&](HeroTypeID hero)
  607. {
  608. return hero.toHeroType()->onlyOnWaterMap && !isWaterMap;
  609. });
  610. vstd::erase_if(allowedHeroes, [&](HeroTypeID hero)
  611. {
  612. return hero.toHeroType()->onlyOnMapWithoutWater && isWaterMap;
  613. });
  614. }
  615. void CMap::banHero(const HeroTypeID & id)
  616. {
  617. if (!vstd::contains(allowedHeroes, id))
  618. logGlobal->warn("Attempt to ban hero %s, who is already not allowed", id.encode(id));
  619. allowedHeroes.erase(id);
  620. }
  621. void CMap::unbanHero(const HeroTypeID & id)
  622. {
  623. if (vstd::contains(allowedHeroes, id))
  624. logGlobal->warn("Attempt to unban hero %s, who is already allowed", id.encode(id));
  625. allowedHeroes.insert(id);
  626. }
  627. void CMap::initTerrain()
  628. {
  629. terrain.resize(boost::extents[levels()][width][height]);
  630. guardingCreaturePositions.resize(boost::extents[levels()][width][height]);
  631. }
  632. CMapEditManager * CMap::getEditManager()
  633. {
  634. if(!editManager) editManager = std::make_unique<CMapEditManager>(this);
  635. return editManager.get();
  636. }
  637. void CMap::reindexObjects()
  638. {
  639. // Only reindex at editor / RMG operations
  640. auto oldIndex = objects;
  641. std::sort(objects.begin(), objects.end(), [](const auto & lhs, const auto & rhs)
  642. {
  643. // Obstacles first, then visitable, at the end - removable
  644. if (!lhs->isVisitable() && rhs->isVisitable())
  645. return true;
  646. if (lhs->isVisitable() && !rhs->isVisitable())
  647. return false;
  648. // Special case for Windomill - draw on top of other objects
  649. if (lhs->ID != Obj::WINDMILL && rhs->ID == Obj::WINDMILL)
  650. return true;
  651. if (lhs->ID == Obj::WINDMILL && rhs->ID != Obj::WINDMILL)
  652. return false;
  653. if (!lhs->isRemovable() && rhs->isRemovable())
  654. return true;
  655. if (lhs->isRemovable() && !rhs->isRemovable())
  656. return false;
  657. return lhs->anchorPos().y < rhs->anchorPos().y;
  658. });
  659. // instanceNames don't change
  660. for (size_t i = 0; i < objects.size(); ++i)
  661. objects[i]->id = ObjectInstanceID(i);
  662. for (auto & town : towns)
  663. town = oldIndex.at(town.getNum())->id;
  664. for (auto & hero : heroesOnMap)
  665. hero = oldIndex.at(hero.getNum())->id;
  666. for(auto tile = terrain.origin(); tile < (terrain.origin() + terrain.num_elements()); ++tile)
  667. {
  668. for (auto & objectID : tile->blockingObjects)
  669. objectID = oldIndex.at(objectID.getNum())->id;
  670. for (auto & objectID : tile->visitableObjects)
  671. objectID = oldIndex.at(objectID.getNum())->id;
  672. }
  673. }
  674. const IGameSettings & CMap::getSettings() const
  675. {
  676. return *gameSettings;
  677. }
  678. void CMap::overrideGameSetting(EGameSettings option, const JsonNode & input)
  679. {
  680. return gameSettings->addOverride(option, input);
  681. }
  682. void CMap::overrideGameSettings(const JsonNode & input)
  683. {
  684. return gameSettings->loadOverrides(input);
  685. }
  686. CArtifactInstance * CMap::createScroll(const SpellID & spellId)
  687. {
  688. return createArtifact(ArtifactID::SPELL_SCROLL, spellId);
  689. }
  690. CArtifactInstance * CMap::createArtifactComponent(const ArtifactID & artId)
  691. {
  692. auto newArtifact = artId.hasValue() ?
  693. std::make_shared<CArtifactInstance>(cb, artId.toArtifact()):
  694. std::make_shared<CArtifactInstance>(cb);
  695. newArtifact->setId(ArtifactInstanceID(artInstances.size()));
  696. artInstances.push_back(newArtifact);
  697. return newArtifact.get();
  698. }
  699. CArtifactInstance * CMap::createArtifact(const ArtifactID & artID, const SpellID & spellId)
  700. {
  701. if(!artID.hasValue())
  702. throw std::runtime_error("Can't create empty artifact!");
  703. auto art = artID.toArtifact();
  704. auto artInst = createArtifactComponent(artID);
  705. if(art->isCombined() && !art->isFused())
  706. {
  707. for(const auto & part : art->getConstituents())
  708. artInst->addPart(createArtifact(part->getId(), spellId), ArtifactPosition::PRE_FIRST);
  709. }
  710. if(art->isGrowing())
  711. {
  712. auto bonus = std::make_shared<Bonus>();
  713. bonus->type = BonusType::ARTIFACT_GROWING;
  714. bonus->val = 0;
  715. artInst->addNewBonus(bonus);
  716. }
  717. if(art->isScroll())
  718. {
  719. artInst->addNewBonus(std::make_shared<Bonus>(BonusDuration::PERMANENT, BonusType::SPELL,
  720. BonusSource::ARTIFACT_INSTANCE, -1, BonusSourceID(ArtifactID(ArtifactID::SPELL_SCROLL)), BonusSubtypeID(spellId)));
  721. }
  722. if(art->isCharged())
  723. {
  724. auto bonus = std::make_shared<Bonus>();
  725. bonus->type = BonusType::ARTIFACT_CHARGE;
  726. bonus->sid = artInst->getId();
  727. bonus->val = 0;
  728. artInst->addNewBonus(bonus);
  729. artInst->addCharges(art->getDefaultStartCharges());
  730. }
  731. for (const auto & bonus : art->instanceBonuses)
  732. artInst->addNewBonus(std::make_shared<Bonus>(*bonus, artInst->getId()));
  733. return artInst;
  734. }
  735. CArtifactInstance * CMap::getArtifactInstance(const ArtifactInstanceID & artifactID)
  736. {
  737. return artInstances.at(artifactID.getNum()).get();
  738. }
  739. const CArtifactInstance * CMap::getArtifactInstance(const ArtifactInstanceID & artifactID) const
  740. {
  741. return artInstances.at(artifactID.getNum()).get();
  742. }
  743. const std::vector<ObjectInstanceID> & CMap::getAllTowns() const
  744. {
  745. return towns;
  746. }
  747. const std::vector<ObjectInstanceID> & CMap::getHeroesOnMap() const
  748. {
  749. return heroesOnMap;
  750. }
  751. void CMap::addToHeroPool(std::shared_ptr<CGHeroInstance> hero)
  752. {
  753. assert(hero->getHeroTypeID().isValid());
  754. assert(!vstd::contains(heroesOnMap, hero->id));
  755. assert(heroesPool.at(hero->getHeroTypeID().getNum()) == nullptr);
  756. heroesPool.at(hero->getHeroTypeID().getNum()) = hero;
  757. if (!hero->id.hasValue())
  758. {
  759. // reserve ID for this new hero, if needed (but don't actually add it since hero is not present on map)
  760. hero->id = ObjectInstanceID(objects.size());
  761. objects.push_back(nullptr);
  762. }
  763. }
  764. CGHeroInstance * CMap::tryGetFromHeroPool(HeroTypeID hero)
  765. {
  766. return heroesPool.at(hero.getNum()).get();
  767. }
  768. std::shared_ptr<CGHeroInstance> CMap::tryTakeFromHeroPool(HeroTypeID hero)
  769. {
  770. auto result = heroesPool.at(hero.getNum());
  771. heroesPool.at(hero.getNum()) = nullptr;
  772. return result;
  773. }
  774. std::vector<HeroTypeID> CMap::getHeroesInPool() const
  775. {
  776. std::vector<HeroTypeID> result;
  777. for (const auto & hero : heroesPool)
  778. if (hero)
  779. result.push_back(hero->getHeroTypeID());
  780. return result;
  781. }
  782. CGObjectInstance * CMap::getObject(ObjectInstanceID obj)
  783. {
  784. return objects.at(obj).get();
  785. }
  786. const CGObjectInstance * CMap::getObject(ObjectInstanceID obj) const
  787. {
  788. return objects.at(obj).get();
  789. }
  790. void CMap::saveCompatibilityStoreAllocatedArtifactID()
  791. {
  792. if (!artInstances.empty())
  793. cb->gameState().saveCompatibilityLastAllocatedArtifactID = artInstances.back()->getId();
  794. }
  795. void CMap::saveCompatibilityAddMissingArtifact(std::shared_ptr<CArtifactInstance> artifact)
  796. {
  797. assert(artifact->getId().getNum() == artInstances.size());
  798. artInstances.push_back(artifact);
  799. }
  800. ObjectInstanceID CMap::allocateUniqueInstanceID()
  801. {
  802. objects.push_back(nullptr);
  803. return ObjectInstanceID(objects.size() - 1);
  804. }
  805. void CMap::parseUidCounter()
  806. {
  807. int max_index = -1;
  808. for (const auto& entry : instanceNames) {
  809. const std::string& key = entry.first;
  810. const size_t pos = key.find_last_of('_');
  811. // Validate underscore position
  812. if (pos == std::string::npos || pos + 1 >= key.size()) {
  813. logGlobal->error("Instance name '%s' is not valid.", key);
  814. continue;
  815. }
  816. const std::string index_part = key.substr(pos + 1);
  817. try {
  818. const int current_index = std::stoi(index_part);
  819. max_index = std::max(max_index, current_index);
  820. }
  821. catch (const std::invalid_argument&) {
  822. logGlobal->error("Instance name %s contains non-numeric index part: %s", key, index_part);
  823. }
  824. catch (const std::out_of_range&) {
  825. logGlobal->error("Instance name %s index part is overflow.", key);
  826. }
  827. }
  828. // Directly set uidCounter using simplified logic
  829. uidCounter = max_index + 1; // Automatically 0 when max_index = -1
  830. }
  831. VCMI_LIB_NAMESPACE_END