AlexVinS 11af00bcdf Start working on Triggered Events 10 éve
..
filesystem b683c29b6e Added modification time to zip. 10 éve
logging cdad9f88b7 Relaxed Mutex of Logger. Attempt to optimize format function. 10 éve
mapObjects 90dfe3e782 reduced visibility for members of Mine and Dwellings 10 éve
mapping 11af00bcdf Start working on Triggered Events 10 éve
minizip 03a295f1a0 Added debug mingw64 build, minimum Windows version set to windows 7, SDL suffixes removed from Build Tagerts 10 éve
registerTypes 7189a12df2 removed few more includes from headers 10 éve
rmg faa7cbff18 Fixed gcc/clang warnings 10 éve
spells faa7cbff18 Fixed gcc/clang warnings 10 éve
AI_Base.h cce814c41b * Final commit 14 éve
BattleAction.cpp 69eee05ccc - Partially fixed mantis #1065 (Gate with hex 95 can't be attacked) 12 éve
BattleAction.h 1657f124e1 - Compile fixes for MVS 12 éve
BattleHex.cpp 3f720901ec Minor fixes. 11 éve
BattleHex.h 3f720901ec Minor fixes. 11 éve
BattleState.cpp c3ce4b25df Removed all #include's of CMap.h from headers. 10 éve
BattleState.h 7189a12df2 removed few more includes from headers 10 éve
CArtHandler.cpp bd12989ad6 Artifacts: use ArtifactID instead of ints 10 éve
CArtHandler.h e4b1ef1405 Add "override" to virtual overriden methods 10 éve
CBattleCallback.cpp f02e553b70 Fixed another uninitialized field possiblity causing issues with StupidAI 10 éve
CBattleCallback.h 70d9be8447 Use ISpellCaster in battle callback 10 éve
CBonusTypeHandler.cpp 685deddac1 Start spell-relatet files reorganisation 10 éve
CBonusTypeHandler.h 4203d69525 Part 2 of new spell configuration 11 éve
CBuildingHandler.cpp 54453aee73 get rid of boost::assign 11 éve
CBuildingHandler.h 8a8eecd063 * refactoring 12 éve
CConfigHandler.cpp aaec94ea87 Changed fading to be enabled by default (when entries are not present in config); 10 éve
CConfigHandler.h 3c3fb0e21d Added advmap config options to enable/disable fading; 10 éve
CConsoleHandler.cpp 8b6b4e2e0b Fix header case for Linux to Windows cross compilation using MingGW 10 éve
CConsoleHandler.h 1b6f2ea3b7 VCMIDirs update #5 fix 11 éve
CCreatureHandler.cpp 3d7435c520 Introduced absolute specific spell immunity. 10 éve
CCreatureHandler.h e4b1ef1405 Add "override" to virtual overriden methods 10 éve
CCreatureSet.cpp 6cf82ceab5 Possible fix for #923 10 éve
CCreatureSet.h e4b1ef1405 Add "override" to virtual overriden methods 10 éve
CGameInfoCallback.cpp 7b5a7f43ad Removed includes of CGameState from headers 10 éve
CGameInfoCallback.h 92ae56b369 Mingw build fix 10 éve
CGameInterface.cpp 3bca68fd2d Initial refactoring 11 éve
CGameInterface.h e4b1ef1405 Add "override" to virtual overriden methods 10 éve
CGameState.cpp 89bf3592e3 Likely fixed duplicated random heroes 10 éve
CGameState.h 7b5a7f43ad Removed includes of CGameState from headers 10 éve
CGameStateFwd.h 7b5a7f43ad Removed includes of CGameState from headers 10 éve
CGeneralTextHandler.cpp e4b1ef1405 Add "override" to virtual overriden methods 10 éve
CGeneralTextHandler.h 9797372dbe Implement Unicode support for ingame console 11 éve
CHeroHandler.cpp db221829aa Modding-related bugfixes: 11 éve
CHeroHandler.h e4b1ef1405 Add "override" to virtual overriden methods 10 éve
CMakeLists.txt b3ac146ba9 Define bridge interface to minizip IOAPI 10 éve
CModHandler.cpp faa7cbff18 Fixed gcc/clang warnings 10 éve
CModHandler.h a49da360d2 Use ESpellCastProblem inside SpellHandler 11 éve
CObstacleInstance.cpp 685deddac1 Start spell-relatet files reorganisation 10 éve
CObstacleInstance.h 2b45e13c5c c++03 -> c++11 switch: 12 éve
CPathfinder.cpp 7b5a7f43ad Removed includes of CGameState from headers 10 éve
CPathfinder.h c3ce4b25df Removed all #include's of CMap.h from headers. 10 éve
CPlayerState.h 7b5a7f43ad Removed includes of CGameState from headers 10 éve
CRandomGenerator.cpp 5139378319 - migrated boost::function/ref/bind to std:: variants 11 éve
CRandomGenerator.h 492b866806 - Fixed crash caused by randomShuffle 11 éve
CScriptingModule.h ad84ae64b0 Clean up. 11 éve
CSoundBase.h a491c11305 Fixed sound effect when hero disappears 11 éve
CStopWatch.h 8040a81eec - fixed save games issues (#1044) 13 éve
CThreadHelper.cpp 5c356f4415 add support for the HURD 11 éve
CThreadHelper.h 5139378319 - migrated boost::function/ref/bind to std:: variants 11 éve
CTownHandler.cpp f9d9a38e53 Fixed gcc warnings 10 éve
CTownHandler.h ce83db0f43 - Option to configure monster types spawning in a zone 11 éve
CondSh.h 3f720901ec Minor fixes. 11 éve
Connection.cpp 7b5a7f43ad Removed includes of CGameState from headers 10 éve
Connection.h 7189a12df2 removed few more includes from headers 10 éve
ConstTransitivePtr.h b62bb096a7 Fixed #1430, work-around to make #1435 non-crashing. 12 éve
FunctionList.h dce9880d16 Minor refactoring of FunctionList using variadic templates. 11 éve
GameConstants.cpp e1a360408d GameConstants: move operators into header and always inline them 10 éve
GameConstants.h c3ce4b25df Removed all #include's of CMap.h from headers. 10 éve
HeroBonus.cpp b48d65ad57 addNewBonus: add turnsRemain check for N_TURNS, N_DAYS and ONE_WEEK 10 éve
HeroBonus.h f99ffbd074 Bonus system: use duration helpers in selecters 10 éve
IBonusTypeHandler.h 6a88604937 * fixed crash related to cammander's SPELL_AFTER_ATTACK spell id not initialized properly (text id was resolved on copy of bonus) 12 éve
IGameCallback.cpp 7b5a7f43ad Removed includes of CGameState from headers 10 éve
IGameCallback.h e82dfb5a85 fixed mantiss 0002254 10 éve
IGameEventsReceiver.h 4b248c2762 World view impl -- initial; 10 éve
IHandlerBase.cpp 32240da34e Reduced number of #include's in headers. May break compilation on Win 11 éve
IHandlerBase.h 32240da34e Reduced number of #include's in headers. May break compilation on Win 11 éve
Interprocess.h 1415f8dbf5 - fix for boost 1.49 13 éve
JsonDetail.cpp fc2cbc841a Another fix for JsonWriter::writeString 10 éve
JsonDetail.h 9c0df68cb8 Fixing spelling mistakes. Patch from josch, fixes #1759 11 éve
JsonNode.cpp ac3e48f4b9 Move JsonNode operator<< to right plase 10 éve
JsonNode.h 44742814cd More cleanup: 11 éve
LogicalExpression.cpp ee1b0459e6 Extended building dependencies: 12 éve
LogicalExpression.h d1dd7eef48 Proper fix for #1712 - Building requirement tests are now fixed 11 éve
NetPacks.h 8a3feb1e48 Added assert to hopefully catch invalid GiveBonus package at some point 10 éve
NetPacksBase.h e4b1ef1405 Add "override" to virtual overriden methods 10 éve
NetPacksLib.cpp 7b5a7f43ad Removed includes of CGameState from headers 10 éve
ResourceSet.cpp 66d6aebe32 Fixed all the issues with Quests, #828 and #1223. 12 éve
ResourceSet.h 43ef565e7e Added serializer-based class able to make deep copies of objects — CMemorySerializer. 11 éve
ScopeGuard.h c927913f5f - Improved json validation. Now it support most of features from latest json schema draft 12 éve
StartInfo.h 89bf3592e3 Likely fixed duplicated random heroes 10 éve
StdInc.cpp cce814c41b * Final commit 14 éve
StdInc.h 2f5d6f2684 * CHexField renamed to CBattleHex 14 éve
StringConstants.h c6cc6e6301 Large changeset, first part of editing H3 objects via mods feature. Changes: 12 éve
UnlockGuard.h 2b45e13c5c c++03 -> c++11 switch: 12 éve
VCMIDirs.cpp 8b6b4e2e0b Fix header case for Linux to Windows cross compilation using MingGW 10 éve
VCMIDirs.h 958839668c VCMIDirs update #5 11 éve
VCMI_Lib.cpp 2e70d8a084 - VCMI will now read templates from mods 10 éve
VCMI_Lib.h 6bd6be0835 Object class handler is now a proper "handler" 11 éve
VCMI_lib.cbp 1a8faeb0b9 Start implementing map saver 10 éve
VCMI_lib.vcxproj 5ef02aaf88 Updated MSVS project. 10 éve
VCMI_lib.vcxproj.filters 5ef02aaf88 Updated MSVS project. 10 éve
int3.h faa7cbff18 Fixed gcc/clang warnings 10 éve
vcmi_endian.h 3c35b3eefe Replace defined(linux) with __linux__/__linux/linux in vcmi_endian.h 11 éve