BattleProxy.cpp 2.3 KB

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  1. /*
  2. * BattleProxy.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "BattleProxy.h"
  12. #include "Unit.h"
  13. VCMI_LIB_NAMESPACE_BEGIN
  14. ///BattleProxy
  15. BattleProxy::BattleProxy(Subject subject_):
  16. subject(std::move(subject_))
  17. {
  18. setBattle(this);
  19. player = subject->getPlayerID();
  20. }
  21. BattleProxy::~BattleProxy() = default;
  22. int32_t BattleProxy::getActiveStackID() const
  23. {
  24. const auto * ret = subject->battleActiveUnit();
  25. if(ret)
  26. return ret->unitId();
  27. else
  28. return -1;
  29. }
  30. TStacks BattleProxy::getStacksIf(TStackFilter predicate) const
  31. {
  32. return subject->battleGetStacksIf(predicate);
  33. }
  34. battle::Units BattleProxy::getUnitsIf(battle::UnitFilter predicate) const
  35. {
  36. return subject->battleGetUnitsIf(predicate);
  37. }
  38. BattleField BattleProxy::getBattlefieldType() const
  39. {
  40. return subject->battleGetBattlefieldType();
  41. }
  42. TerrainId BattleProxy::getTerrainType() const
  43. {
  44. return subject->battleTerrainType();
  45. }
  46. IBattleInfo::ObstacleCList BattleProxy::getAllObstacles() const
  47. {
  48. return subject->battleGetAllObstacles();
  49. }
  50. PlayerColor BattleProxy::getSidePlayer(ui8 side) const
  51. {
  52. return subject->sideToPlayer(side);
  53. }
  54. const CArmedInstance * BattleProxy::getSideArmy(ui8 side) const
  55. {
  56. return subject->battleGetArmyObject(side);
  57. }
  58. const CGHeroInstance * BattleProxy::getSideHero(ui8 side) const
  59. {
  60. return subject->battleGetFightingHero(side);
  61. }
  62. ui8 BattleProxy::getTacticDist() const
  63. {
  64. return subject->battleTacticDist();
  65. }
  66. ui8 BattleProxy::getTacticsSide() const
  67. {
  68. return subject->battleGetTacticsSide();
  69. }
  70. const CGTownInstance * BattleProxy::getDefendedTown() const
  71. {
  72. return subject->battleGetDefendedTown();
  73. }
  74. EWallState BattleProxy::getWallState(EWallPart partOfWall) const
  75. {
  76. return subject->battleGetWallState(partOfWall);
  77. }
  78. EGateState BattleProxy::getGateState() const
  79. {
  80. return subject->battleGetGateState();
  81. }
  82. uint32_t BattleProxy::getCastSpells(ui8 side) const
  83. {
  84. return subject->battleCastSpells(side);
  85. }
  86. int32_t BattleProxy::getEnchanterCounter(ui8 side) const
  87. {
  88. return subject->battleGetEnchanterCounter(side);
  89. }
  90. const IBonusBearer * BattleProxy::getBonusBearer() const
  91. {
  92. return subject->getBonusBearer();
  93. }
  94. VCMI_LIB_NAMESPACE_END