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							- /*
 
-  * ImageLocator.h, part of VCMI engine
 
-  *
 
-  * Authors: listed in file AUTHORS in main folder
 
-  *
 
-  * License: GNU General Public License v2.0 or later
 
-  * Full text of license available in license.txt file, in main folder
 
-  *
 
-  */
 
- #pragma once
 
- #include "../../lib/filesystem/ResourcePath.h"
 
- #include "../../lib/constants/EntityIdentifiers.h"
 
- enum class EImageLayer
 
- {
 
- 	ALL,
 
- 	BODY,
 
- 	SHADOW,
 
- 	OVERLAY,
 
- };
 
- struct ImageLocator
 
- {
 
- 	std::optional<ImagePath> image;
 
- 	std::optional<AnimationPath> defFile;
 
- 	int defFrame = -1;
 
- 	int defGroup = -1;
 
- 	PlayerColor playerColored = PlayerColor::CANNOT_DETERMINE;
 
- 	bool verticalFlip = false;
 
- 	bool horizontalFlip = false;
 
- 	int8_t scalingFactor = 0; // 0 = auto / use default scaling
 
- 	int8_t preScaledFactor = 1;
 
- 	EImageLayer layer = EImageLayer::ALL;
 
- 	ImageLocator() = default;
 
- 	ImageLocator(const AnimationPath & path, int frame, int group);
 
- 	explicit ImageLocator(const JsonNode & config);
 
- 	explicit ImageLocator(const ImagePath & path);
 
- 	bool operator < (const ImageLocator & other) const;
 
- 	bool empty() const;
 
- 	ImageLocator copyFile() const;
 
- 	ImageLocator copyFileTransform() const;
 
- 	ImageLocator copyFileTransformScale() const;
 
- 	// generates string representation of this image locator
 
- 	// guaranteed to be a valid file path with no extension
 
- 	// but may contain '/' if source file is in directory
 
- 	std::string toString() const;
 
- };
 
 
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