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							- /*
 
-  * Dispel.cpp, part of VCMI engine
 
-  *
 
-  * Authors: listed in file AUTHORS in main folder
 
-  *
 
-  * License: GNU General Public License v2.0 or later
 
-  * Full text of license available in license.txt file, in main folder
 
-  *
 
-  */
 
- #include "StdInc.h"
 
- #include "Dispel.h"
 
- #include "Registry.h"
 
- #include "../ISpellMechanics.h"
 
- #include "../CSpellHandler.h"
 
- #include "../../NetPacks.h"
 
- #include "../../battle/IBattleState.h"
 
- #include "../../battle/Unit.h"
 
- #include "../../serializer/JsonSerializeFormat.h"
 
- static const std::string EFFECT_NAME = "core:dispel";
 
- namespace spells
 
- {
 
- namespace effects
 
- {
 
- VCMI_REGISTER_SPELL_EFFECT(Dispel, EFFECT_NAME);
 
- Dispel::Dispel()
 
- 	: UnitEffect()
 
- {
 
- }
 
- Dispel::~Dispel() = default;
 
- void Dispel::apply(BattleStateProxy * battleState, RNG & rng, const Mechanics * m, const EffectTarget & target) const
 
- {
 
- 	SetStackEffect sse;
 
- 	prepareEffects(sse, rng, m, target, battleState->describe);
 
- 	if(!sse.toRemove.empty())
 
- 		battleState->apply(&sse);
 
- }
 
- bool Dispel::isValidTarget(const Mechanics * m, const battle::Unit * unit) const
 
- {
 
- 	if(getBonuses(m, unit)->empty())
 
- 		return false;
 
- 	return UnitEffect::isValidTarget(m, unit);
 
- }
 
- void Dispel::serializeJsonUnitEffect(JsonSerializeFormat & handler)
 
- {
 
- 	handler.serializeBool("dispelPositive", positive);
 
- 	handler.serializeBool("dispelNegative", negative);
 
- 	handler.serializeBool("dispelNeutral", neutral);
 
- }
 
- std::shared_ptr<const BonusList> Dispel::getBonuses(const Mechanics * m, const battle::Unit * unit) const
 
- {
 
- 	auto addSelector = [=](const Bonus * bonus)
 
- 	{
 
- 		if(bonus->source == Bonus::SPELL_EFFECT)
 
- 		{
 
- 			const CSpell * sourceSpell = SpellID(bonus->sid).toSpell();
 
- 			if(!sourceSpell)
 
- 				return false;//error
 
- 			if(bonus->sid == m->getSpellIndex())
 
- 				return false;
 
- 			if(positive && sourceSpell->isPositive())
 
- 				return true;
 
- 			if(negative && sourceSpell->isNegative())
 
- 				return true;
 
- 			if(neutral && sourceSpell->isNeutral())
 
- 				return true;
 
- 		}
 
- 		return false;
 
- 	};
 
- 	CSelector selector = CSelector(mainSelector).And(CSelector(addSelector));
 
- 	return unit->getBonuses(selector);
 
- }
 
- bool Dispel::mainSelector(const Bonus * bonus)
 
- {
 
- 	if(bonus->source == Bonus::SPELL_EFFECT)
 
- 	{
 
- 		const CSpell * sourceSpell = SpellID(bonus->sid).toSpell();
 
- 		if(!sourceSpell)
 
- 			return false;//error
 
- 		//Special case: DISRUPTING_RAY and ACID_BREATH_DEFENSE are "immune" to dispell
 
- 		//Other even PERMANENT effects can be removed (f.e. BIND)
 
- 		if(sourceSpell->id == SpellID::DISRUPTING_RAY || sourceSpell->id == SpellID::ACID_BREATH_DEFENSE)
 
- 			return false;
 
- 		//Special case:do not remove lifetime marker
 
- 		if(sourceSpell->id == SpellID::CLONE)
 
- 			return false;
 
- 		//stack may have inherited effects
 
- 		return sourceSpell->isCombatSpell();
 
- 	}
 
- 	//not spell effect
 
- 	return false;
 
- }
 
- void Dispel::prepareEffects(SetStackEffect & pack, RNG & rng, const Mechanics * m, const EffectTarget & target, bool describe) const
 
- {
 
- 	for(auto & t : target)
 
- 	{
 
- 		const battle::Unit * unit = t.unitValue;
 
- 		if(unit)
 
- 		{
 
- 			//special case for DISPEL_HELPFUL_SPELLS
 
- 			if(describe && positive && !negative && !neutral)
 
- 			{
 
- 				MetaString line;
 
- 				unit->addText(line, MetaString::GENERAL_TXT, -555, true);
 
- 				unit->addNameReplacement(line, true);
 
- 				pack.battleLog.push_back(std::move(line));
 
- 			}
 
- 			std::vector<Bonus> buffer;
 
- 			auto bl = getBonuses(m, unit);
 
- 			for(auto item : *bl)
 
- 				buffer.emplace_back(*item);
 
- 			if(!buffer.empty())
 
- 				pack.toRemove.push_back(std::make_pair(unit->unitId(), buffer));
 
- 		}
 
- 	}
 
- }
 
- }
 
- }
 
 
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