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- /*
- * Heal.cpp, part of VCMI engine
- *
- * Authors: listed in file AUTHORS in main folder
- *
- * License: GNU General Public License v2.0 or later
- * Full text of license available in license.txt file, in main folder
- *
- */
- #include "StdInc.h"
- #include "Heal.h"
- #include "Registry.h"
- #include "../ISpellMechanics.h"
- #include "../../NetPacks.h"
- #include "../../battle/IBattleState.h"
- #include "../../battle/CBattleInfoCallback.h"
- #include "../../battle/Unit.h"
- #include "../../serializer/JsonSerializeFormat.h"
- static const std::string EFFECT_NAME = "core:heal";
- namespace spells
- {
- namespace effects
- {
- VCMI_REGISTER_SPELL_EFFECT(Heal, EFFECT_NAME);
- Heal::Heal()
- : UnitEffect(),
- healLevel(EHealLevel::HEAL),
- healPower(EHealPower::PERMANENT),
- minFullUnits(0)
- {
- }
- Heal::~Heal() = default;
- void Heal::apply(BattleStateProxy * battleState, RNG & rng, const Mechanics * m, const EffectTarget & target) const
- {
- apply(m->getEffectValue(), battleState, rng, m, target);
- }
- void Heal::apply(int64_t value, BattleStateProxy * battleState, RNG & rng, const Mechanics * m, const EffectTarget & target) const
- {
- BattleUnitsChanged pack;
- prepareHealEffect(value, pack, rng, m, target);
- if(!pack.changedStacks.empty())
- battleState->apply(&pack);
- }
- bool Heal::isValidTarget(const Mechanics * m, const battle::Unit * unit) const
- {
- const bool onlyAlive = healLevel == EHealLevel::HEAL;
- const bool validInGenaral = unit->isValidTarget(!onlyAlive);
- if(!validInGenaral)
- return false;
- auto insuries = unit->getTotalHealth() - unit->getAvailableHealth();
- if(insuries == 0)
- return false;
- if(minFullUnits > 0)
- {
- auto hpGained = std::min(m->getEffectValue(), insuries);
- if(hpGained < minFullUnits * unit->MaxHealth())
- return false;
- }
- if(unit->isDead())
- {
- //check if alive unit blocks resurrection
- for(const BattleHex & hex : battle::Unit::getHexes(unit->getPosition(), unit->doubleWide(), unit->unitSide()))
- {
- auto blocking = m->cb->battleGetUnitsIf([hex, unit](const battle::Unit * other)
- {
- return other->isValidTarget(false) && other->coversPos(hex) && other != unit;
- });
- if(!blocking.empty())
- return false;
- }
- }
- return true;
- }
- void Heal::serializeJsonUnitEffect(JsonSerializeFormat & handler)
- {
- static const std::vector<std::string> HEAL_LEVEL_MAP =
- {
- "heal",
- "resurrect",
- "overHeal"
- };
- static const std::vector<std::string> HEAL_POWER_MAP =
- {
- "oneBattle",
- "permanent"
- };
- handler.serializeEnum("healLevel", healLevel, EHealLevel::HEAL, HEAL_LEVEL_MAP);
- handler.serializeEnum("healPower", healPower, EHealPower::PERMANENT, HEAL_POWER_MAP);
- handler.serializeInt("minFullUnits", minFullUnits);
- }
- void Heal::prepareHealEffect(int64_t value, BattleUnitsChanged & pack, RNG & rng, const Mechanics * m, const EffectTarget & target) const
- {
- for(auto & oneTarget : target)
- {
- const battle::Unit * unit = oneTarget.unitValue;
- if(unit)
- {
- auto unitHPgained = m->applySpellBonus(value, unit);
- auto state = unit->acquire();
- state->heal(unitHPgained, healLevel, healPower);
- if(unitHPgained > 0)
- {
- UnitChanges info(state->unitId(), UnitChanges::EOperation::RESET_STATE);
- info.healthDelta = unitHPgained;
- state->save(info.data);
- pack.changedStacks.push_back(info);
- }
- }
- }
- }
- }
- }
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