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- /*
- * Timed.cpp, part of VCMI engine
- *
- * Authors: listed in file AUTHORS in main folder
- *
- * License: GNU General Public License v2.0 or later
- * Full text of license available in license.txt file, in main folder
- *
- */
- #include "StdInc.h"
- #include "Timed.h"
- #include "Registry.h"
- #include "../ISpellMechanics.h"
- #include "../../NetPacks.h"
- #include "../../battle/IBattleState.h"
- #include "../../battle/Unit.h"
- #include "../../serializer/JsonSerializeFormat.h"
- static const std::string EFFECT_NAME = "core:timed";
- namespace spells
- {
- namespace effects
- {
- VCMI_REGISTER_SPELL_EFFECT(Timed, EFFECT_NAME);
- Timed::Timed()
- : UnitEffect(),
- cumulative(false),
- bonus()
- {
- }
- Timed::~Timed() = default;
- void Timed::apply(BattleStateProxy * battleState, RNG & rng, const Mechanics * m, const EffectTarget & target) const
- {
- SetStackEffect sse;
- prepareEffects(sse, m, target, battleState->describe);
- if(!(sse.toAdd.empty() && sse.toUpdate.empty()))
- battleState->apply(&sse);
- }
- void Timed::convertBonus(const Mechanics * m, int32_t & duration, std::vector<Bonus> & converted) const
- {
- int32_t maxDuration = 0;
- for(const std::shared_ptr<Bonus> & b : bonus)
- {
- Bonus nb(*b);
- //use configured duration if present
- if(nb.turnsRemain == 0)
- nb.turnsRemain = duration;
- vstd::amax(maxDuration, nb.turnsRemain);
- nb.sid = m->getSpellIndex(); //for all
- nb.source = Bonus::SPELL_EFFECT;//for all
- //fix to original config: shield should display damage reduction
- if((nb.sid == SpellID::SHIELD || nb.sid == SpellID::AIR_SHIELD) && (nb.type == Bonus::GENERAL_DAMAGE_REDUCTION))
- nb.val = 100 - nb.val;
- //we need to know who cast Bind
- else if(nb.sid == SpellID::BIND && nb.type == Bonus::BIND_EFFECT && m->caster->getCasterUnitId() >= 0)
- nb.additionalInfo = m->caster->getCasterUnitId();
- converted.push_back(nb);
- }
- //if all spell effects have special duration, use it later for special bonuses
- duration = maxDuration;
- }
- void Timed::describeEffect(std::vector<MetaString> & log, const Mechanics * m, const std::vector<Bonus> & bonuses, const battle::Unit * target) const
- {
- auto addLogLine = [&](const int32_t baseTextID, const boost::logic::tribool & plural)
- {
- MetaString line;
- target->addText(line, MetaString::GENERAL_TXT, baseTextID, plural);
- target->addNameReplacement(line, plural);
- log.push_back(std::move(line));
- };
- if(m->getSpellIndex() == SpellID::DISEASE)
- {
- addLogLine(553, boost::logic::indeterminate);
- return;
- }
- for(const auto & bonus : bonuses)
- {
- switch(bonus.type)
- {
- case Bonus::NOT_ACTIVE:
- {
- switch(bonus.subtype)
- {
- case SpellID::STONE_GAZE:
- addLogLine(558, boost::logic::indeterminate);
- return;
- case SpellID::PARALYZE:
- addLogLine(563, boost::logic::indeterminate);
- return;
- default:
- break;
- }
- }
- break;
- case Bonus::POISON:
- addLogLine(561, boost::logic::indeterminate);
- return;
- case Bonus::BIND_EFFECT:
- addLogLine(-560, true);
- return;
- case Bonus::STACK_HEALTH:
- {
- if(bonus.val < 0)
- {
- BonusList unitHealth = *target->getBonuses(Selector::type()(Bonus::STACK_HEALTH));
- auto oldHealth = unitHealth.totalValue();
- unitHealth.push_back(std::make_shared<Bonus>(bonus));
- auto newHealth = unitHealth.totalValue();
- //"The %s shrivel with age, and lose %d hit points."
- MetaString line;
- target->addText(line, MetaString::GENERAL_TXT, 551);
- target->addNameReplacement(line);
- line.addReplacement(oldHealth - newHealth);
- log.push_back(std::move(line));
- return;
- }
- }
- break;
- default:
- break;
- }
- }
- }
- void Timed::prepareEffects(SetStackEffect & sse, const Mechanics * m, const EffectTarget & target, bool describe) const
- {
- //get default spell duration (spell power with bonuses for heroes)
- int32_t duration = m->getEffectDuration();
- std::vector<Bonus> converted;
- convertBonus(m, duration, converted);
- std::shared_ptr<const Bonus> peculiarBonus = nullptr;
- std::shared_ptr<const Bonus> addedValueBonus = nullptr;
- std::shared_ptr<const Bonus> fixedValueBonus = nullptr;
- auto casterHero = dynamic_cast<const CGHeroInstance *>(m->caster);
- if(casterHero)
- {
- peculiarBonus = casterHero->getBonusLocalFirst(Selector::typeSubtype(Bonus::SPECIAL_PECULIAR_ENCHANT, m->getSpellIndex()));
- addedValueBonus = casterHero->getBonusLocalFirst(Selector::typeSubtype(Bonus::SPECIAL_ADD_VALUE_ENCHANT, m->getSpellIndex()));
- fixedValueBonus = casterHero->getBonusLocalFirst(Selector::typeSubtype(Bonus::SPECIAL_FIXED_VALUE_ENCHANT, m->getSpellIndex()));
- }
- //TODO: does hero specialty should affects his stack casting spells?
- for(auto & t : target)
- {
- std::vector<Bonus> buffer;
- std::copy(converted.begin(), converted.end(), std::back_inserter(buffer));
- const battle::Unit * affected = t.unitValue;
- if(!affected)
- {
- logGlobal->error("[Internal error] Invalid target for timed effect");
- continue;
- }
- if(!affected->alive())
- continue;
- if(describe)
- describeEffect(sse.battleLog, m, converted, affected);
- const auto tier = std::max(affected->creatureLevel(), 1); //don't divide by 0 for certain creatures (commanders, war machines)
- //Apply hero specials - peculiar enchants
- if(peculiarBonus)
- {
- si32 power = 0;
- switch (peculiarBonus->additionalInfo[0])
- {
- case 0: //normal
- switch (tier)
- {
- case 1:
- case 2:
- power = 3;
- break;
- case 3:
- case 4:
- power = 2;
- break;
- case 5:
- case 6:
- power = 1;
- break;
- }
- break;
- case 1:
- //Coronius style specialty bonus.
- //Please note that actual Coronius isnt here, because Slayer is a spell that doesnt affect monster stats and is used only in calculateDmgRange
- power = std::max(5 - tier, 0);
- break;
- }
- if(m->isNegativeSpell())
- {
- //negative spells like weakness are defined in json with negative numbers, so we need do same here
- power = -1 * power;
- }
- for(Bonus& b : buffer)
- {
- b.val += power;
- }
- }
- if(addedValueBonus)
- {
- for(Bonus& b : buffer)
- {
- b.val += addedValueBonus->additionalInfo[0];
- }
- }
- if(fixedValueBonus)
- {
- for(Bonus& b : buffer)
- {
- b.val = fixedValueBonus->additionalInfo[0];
- }
- }
- if(casterHero && casterHero->hasBonusOfType(Bonus::SPECIAL_BLESS_DAMAGE, m->getSpellIndex())) //TODO: better handling of bonus percentages
- {
- int damagePercent = casterHero->valOfBonuses(Bonus::SPECIAL_BLESS_DAMAGE, m->getSpellIndex()) / tier;
- Bonus specialBonus(Bonus::N_TURNS, Bonus::CREATURE_DAMAGE, Bonus::SPELL_EFFECT, damagePercent, m->getSpellIndex(), 0, Bonus::PERCENT_TO_ALL);
- specialBonus.turnsRemain = duration;
- buffer.push_back(specialBonus);
- }
- if(cumulative)
- sse.toAdd.push_back(std::make_pair(affected->unitId(), buffer));
- else
- sse.toUpdate.push_back(std::make_pair(affected->unitId(), buffer));
- }
- }
- void Timed::serializeJsonUnitEffect(JsonSerializeFormat & handler)
- {
- assert(!handler.saving);
- handler.serializeBool("cumulative", cumulative, false);
- {
- auto guard = handler.enterStruct("bonus");
- const JsonNode & data = handler.getCurrent();
- for(const auto & p : data.Struct())
- {
- //TODO: support JsonSerializeFormat in Bonus
- auto guard = handler.enterStruct(p.first);
- const JsonNode & bonusNode = handler.getCurrent();
- auto b = JsonUtils::parseBonus(bonusNode);
- bonus.push_back(b);
- }
- }
- }
- }
- }
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