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CPreGame.cpp 121 KB

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  1. #include "StdInc.h"
  2. #include "CPreGame.h"
  3. #include "../lib/filesystem/Filesystem.h"
  4. #include "../lib/filesystem/CFileInfo.h"
  5. #include "../lib/filesystem/CCompressedStream.h"
  6. #include "../lib/CStopWatch.h"
  7. #include "gui/SDL_Extensions.h"
  8. #include "CGameInfo.h"
  9. #include "gui/CCursorHandler.h"
  10. #include "CAnimation.h"
  11. #include "CDefHandler.h"
  12. #include "../lib/CDefObjInfoHandler.h"
  13. #include "../lib/CGeneralTextHandler.h"
  14. #include "../lib/CTownHandler.h"
  15. #include "../lib/CHeroHandler.h"
  16. #include "../lib/CObjectHandler.h"
  17. #include "../lib/mapping/CCampaignHandler.h"
  18. #include "../lib/CCreatureHandler.h"
  19. #include "../lib/JsonNode.h"
  20. #include "CMusicHandler.h"
  21. #include "CVideoHandler.h"
  22. #include "Graphics.h"
  23. #include "../lib/Connection.h"
  24. #include "../lib/VCMIDirs.h"
  25. #include "../lib/mapping/CMap.h"
  26. #include "GUIClasses.h"
  27. #include "CPlayerInterface.h"
  28. #include "../CCallback.h"
  29. #include "CMessage.h"
  30. #include "../lib/CSpellHandler.h" /*for campaign bonuses*/
  31. #include "../lib/CArtHandler.h" /*for campaign bonuses*/
  32. #include "../lib/CBuildingHandler.h" /*for campaign bonuses*/
  33. #include "CBitmapHandler.h"
  34. #include "Client.h"
  35. #include "../lib/NetPacks.h"
  36. #include "../lib/RegisterTypes.h"
  37. #include "../lib/CThreadHelper.h"
  38. #include "../lib/CConfigHandler.h"
  39. #include "../lib/GameConstants.h"
  40. #include "gui/CGuiHandler.h"
  41. #include "gui/CIntObjectClasses.h"
  42. #include "../lib/mapping/CMapService.h"
  43. /*
  44. * CPreGame.cpp, part of VCMI engine
  45. *
  46. * Authors: listed in file AUTHORS in main folder
  47. *
  48. * License: GNU General Public License v2.0 or later
  49. * Full text of license available in license.txt file, in main folder
  50. *
  51. */
  52. namespace fs = boost::filesystem;
  53. void startGame(StartInfo * options, CConnection *serv = nullptr);
  54. void endGame();
  55. CGPreGame * CGP = nullptr;
  56. ISelectionScreenInfo *SEL;
  57. static PlayerColor playerColor; //if more than one player - applies to the first
  58. /**
  59. * Stores the current name of the savegame.
  60. *
  61. * TODO better solution for auto-selection when saving already saved games.
  62. * -> CSelectionScreen should be divided into CLoadGameScreen, CSaveGameScreen,...
  63. * The name of the savegame can then be stored non-statically in CGameState and
  64. * passed separately to CSaveGameScreen.
  65. */
  66. static std::string saveGameName;
  67. struct EvilHlpStruct
  68. {
  69. CConnection *serv;
  70. StartInfo *sInfo;
  71. void reset(bool strong = true)
  72. {
  73. if(strong)
  74. {
  75. vstd::clear_pointer(serv);
  76. vstd::clear_pointer(sInfo);
  77. }
  78. else
  79. {
  80. serv = nullptr;
  81. sInfo = nullptr;
  82. }
  83. }
  84. } startingInfo;
  85. static void do_quit()
  86. {
  87. SDL_Event event;
  88. event.quit.type = SDL_QUIT;
  89. SDL_PushEvent(&event);
  90. }
  91. static CMapInfo *mapInfoFromGame()
  92. {
  93. auto ret = new CMapInfo();
  94. ret->mapHeader = std::unique_ptr<CMapHeader>(new CMapHeader(*LOCPLINT->cb->getMapHeader()));
  95. return ret;
  96. }
  97. static void setPlayersFromGame()
  98. {
  99. playerColor = LOCPLINT->playerID;
  100. }
  101. static void swapPlayers(PlayerSettings &a, PlayerSettings &b)
  102. {
  103. std::swap(a.playerID, b.playerID);
  104. std::swap(a.name, b.name);
  105. if(a.playerID == 1)
  106. playerColor = a.color;
  107. else if(b.playerID == 1)
  108. playerColor = b.color;
  109. }
  110. void setPlayer(PlayerSettings &pset, ui8 player, const std::map<ui8, std::string> &playerNames)
  111. {
  112. if(vstd::contains(playerNames, player))
  113. pset.name = playerNames.find(player)->second;
  114. else
  115. pset.name = CGI->generaltexth->allTexts[468];//Computer
  116. pset.playerID = player;
  117. if(player == playerNames.begin()->first)
  118. playerColor = pset.color;
  119. }
  120. void updateStartInfo(std::string filename, StartInfo & sInfo, const CMapHeader * mapHeader, const std::map<ui8, std::string> &playerNames)
  121. {
  122. sInfo.playerInfos.clear();
  123. if(!mapHeader)
  124. {
  125. return;
  126. }
  127. sInfo.mapname = filename;
  128. playerColor = PlayerColor::NEUTRAL;
  129. auto namesIt = playerNames.cbegin();
  130. for (int i = 0; i < mapHeader->players.size(); i++)
  131. {
  132. const PlayerInfo &pinfo = mapHeader->players[i];
  133. //neither computer nor human can play - no player
  134. if (!(pinfo.canHumanPlay || pinfo.canComputerPlay))
  135. continue;
  136. PlayerSettings &pset = sInfo.playerInfos[PlayerColor(i)];
  137. pset.color = PlayerColor(i);
  138. if(pinfo.canHumanPlay && namesIt != playerNames.cend())
  139. {
  140. setPlayer(pset, namesIt++->first, playerNames);
  141. }
  142. else
  143. {
  144. setPlayer(pset, 0, playerNames);
  145. if(!pinfo.canHumanPlay)
  146. {
  147. pset.compOnly = true;
  148. }
  149. }
  150. pset.castle = pinfo.defaultCastle();
  151. pset.hero = pinfo.defaultHero();
  152. if(pset.hero != PlayerSettings::RANDOM && pinfo.hasCustomMainHero())
  153. {
  154. pset.hero = pinfo.mainCustomHeroId;
  155. pset.heroName = pinfo.mainCustomHeroName;
  156. pset.heroPortrait = pinfo.mainCustomHeroPortrait;
  157. }
  158. pset.handicap = PlayerSettings::NO_HANDICAP;
  159. }
  160. }
  161. template <typename T> class CApplyOnPG;
  162. class CBaseForPGApply
  163. {
  164. public:
  165. virtual void applyOnPG(CSelectionScreen *selScr, void *pack) const =0;
  166. virtual ~CBaseForPGApply(){};
  167. template<typename U> static CBaseForPGApply *getApplier(const U * t=nullptr)
  168. {
  169. return new CApplyOnPG<U>;
  170. }
  171. };
  172. template <typename T> class CApplyOnPG : public CBaseForPGApply
  173. {
  174. public:
  175. void applyOnPG(CSelectionScreen *selScr, void *pack) const
  176. {
  177. T *ptr = static_cast<T*>(pack);
  178. ptr->apply(selScr);
  179. }
  180. };
  181. static CApplier<CBaseForPGApply> *applier = nullptr;
  182. static CPicture* createPicture(const JsonNode& config)
  183. {
  184. return new CPicture(config["name"].String(), config["x"].Float(), config["y"].Float());
  185. }
  186. CMenuScreen::CMenuScreen(const JsonNode& configNode):
  187. config(configNode)
  188. {
  189. OBJ_CONSTRUCTION_CAPTURING_ALL;
  190. background = new CPicture(config["background"].String());
  191. if (config["scalable"].Bool())
  192. {
  193. if (background->bg->format->palette)
  194. background->convertToScreenBPP();
  195. background->scaleTo(Point(screen->w, screen->h));
  196. }
  197. pos = background->center();
  198. for(const JsonNode& node : config["items"].Vector())
  199. menuNameToEntry.push_back(node["name"].String());
  200. for(const JsonNode& node : config["images"].Vector())
  201. images.push_back(createPicture(node));
  202. //Hardcoded entry
  203. menuNameToEntry.push_back("credits");
  204. tabs = new CTabbedInt(boost::bind(&CMenuScreen::createTab, this, _1), CTabbedInt::DestroyFunc());
  205. tabs->type |= REDRAW_PARENT;
  206. }
  207. CIntObject * CMenuScreen::createTab(size_t index)
  208. {
  209. if (config["items"].Vector().size() == index)
  210. return new CreditsScreen();
  211. return new CMenuEntry(this, config["items"].Vector()[index]);
  212. }
  213. void CMenuScreen::showAll(SDL_Surface * to)
  214. {
  215. CIntObject::showAll(to);
  216. if (pos.h != to->h || pos.w != to->w)
  217. CMessage::drawBorder(PlayerColor(1), to, pos.w+28, pos.h+30, pos.x-14, pos.y-15);
  218. }
  219. void CMenuScreen::show(SDL_Surface * to)
  220. {
  221. if (!config["video"].isNull())
  222. CCS->videoh->update(config["video"]["x"].Float() + pos.x, config["video"]["y"].Float() + pos.y, to, true, false);
  223. CIntObject::show(to);
  224. }
  225. void CMenuScreen::activate()
  226. {
  227. CCS->musich->playMusic("Music/MainMenu", true);
  228. if (!config["video"].isNull())
  229. CCS->videoh->open(config["video"]["name"].String());
  230. CIntObject::activate();
  231. }
  232. void CMenuScreen::deactivate()
  233. {
  234. if (!config["video"].isNull())
  235. CCS->videoh->close();
  236. CIntObject::deactivate();
  237. }
  238. void CMenuScreen::switchToTab(size_t index)
  239. {
  240. tabs->setActive(index);
  241. }
  242. //funciton for std::string -> std::function conversion for main menu
  243. static std::function<void()> genCommand(CMenuScreen* menu, std::vector<std::string> menuType, const std::string &string)
  244. {
  245. static const std::vector<std::string> commandType = boost::assign::list_of
  246. ("to")("campaigns")("start")("load")("exit")("highscores");
  247. static const std::vector<std::string> gameType = boost::assign::list_of
  248. ("single")("multi")("campaign")("tutorial");
  249. std::list<std::string> commands;
  250. boost::split(commands, string, boost::is_any_of("\t "));
  251. if (!commands.empty())
  252. {
  253. size_t index = std::find(commandType.begin(), commandType.end(), commands.front()) - commandType.begin();
  254. commands.pop_front();
  255. if (index > 3 || !commands.empty())
  256. {
  257. switch (index)
  258. {
  259. break; case 0://to - switch to another tab, if such tab exists
  260. {
  261. size_t index2 = std::find(menuType.begin(), menuType.end(), commands.front()) - menuType.begin();
  262. if ( index2 != menuType.size())
  263. return boost::bind(&CMenuScreen::switchToTab, menu, index2);
  264. }
  265. break; case 1://open campaign selection window
  266. {
  267. return boost::bind(&CGPreGame::openCampaignScreen, CGP, commands.front());
  268. }
  269. break; case 2://start
  270. {
  271. switch (std::find(gameType.begin(), gameType.end(), commands.front()) - gameType.begin())
  272. {
  273. case 0: return boost::bind(&CGPreGame::openSel, CGP, CMenuScreen::newGame, CMenuScreen::SINGLE_PLAYER);
  274. case 1: return &pushIntT<CMultiMode>;
  275. case 2: return boost::bind(&CGPreGame::openSel, CGP, CMenuScreen::campaignList, CMenuScreen::SINGLE_PLAYER);
  276. //TODO: start tutorial
  277. case 3: return boost::bind(CInfoWindow::showInfoDialog, "Sorry, tutorial is not implemented yet\n", (const std::vector<CComponent*>*)nullptr, false, PlayerColor(1));
  278. }
  279. }
  280. break; case 3://load
  281. {
  282. switch (std::find(gameType.begin(), gameType.end(), commands.front()) - gameType.begin())
  283. {
  284. case 0: return boost::bind(&CGPreGame::openSel, CGP, CMenuScreen::loadGame, CMenuScreen::SINGLE_PLAYER);
  285. case 1: return boost::bind(&CGPreGame::openSel, CGP, CMenuScreen::loadGame, CMenuScreen::MULTI_HOT_SEAT);
  286. //TODO: load campaign
  287. case 2: return boost::bind(CInfoWindow::showInfoDialog, "This function is not implemented yet. Campaign saves can be loaded from \"Single Player\" menu", (const std::vector<CComponent*>*)nullptr, false, PlayerColor(1));
  288. //TODO: load tutorial
  289. case 3: return boost::bind(CInfoWindow::showInfoDialog, "Sorry, tutorial is not implemented yet\n", (const std::vector<CComponent*>*)nullptr, false, PlayerColor(1));
  290. }
  291. }
  292. break; case 4://exit
  293. {
  294. return boost::bind(CInfoWindow::showYesNoDialog, boost::ref(CGI->generaltexth->allTexts[69]), (const std::vector<CComponent*>*)nullptr, do_quit, 0, false, PlayerColor(1));
  295. }
  296. break; case 5://highscores
  297. {
  298. //TODO: high scores
  299. return boost::bind(CInfoWindow::showInfoDialog, "Sorry, high scores menu is not implemented yet\n", (const std::vector<CComponent*>*)nullptr, false, PlayerColor(1));
  300. }
  301. }
  302. }
  303. }
  304. logGlobal->errorStream()<<"Failed to parse command: "<<string;
  305. return std::function<void()>();
  306. }
  307. CAdventureMapButton* CMenuEntry::createButton(CMenuScreen* parent, const JsonNode& button)
  308. {
  309. std::function<void()> command = genCommand(parent, parent->menuNameToEntry, button["command"].String());
  310. std::pair<std::string, std::string> help;
  311. if (!button["help"].isNull() && button["help"].Float() > 0)
  312. help = CGI->generaltexth->zelp[button["help"].Float()];
  313. int posx = button["x"].Float();
  314. if (posx < 0)
  315. posx = pos.w + posx;
  316. int posy = button["y"].Float();
  317. if (posy < 0)
  318. posy = pos.h + posy;
  319. return new CAdventureMapButton(help, command, posx, posy, button["name"].String(), button["hotkey"].Float());
  320. }
  321. CMenuEntry::CMenuEntry(CMenuScreen* parent, const JsonNode &config)
  322. {
  323. OBJ_CONSTRUCTION_CAPTURING_ALL;
  324. type |= REDRAW_PARENT;
  325. pos = parent->pos;
  326. for(const JsonNode& node : config["images"].Vector())
  327. images.push_back(createPicture(node));
  328. for(const JsonNode& node : config["buttons"].Vector())
  329. {
  330. buttons.push_back(createButton(parent, node));
  331. buttons.back()->hoverable = true;
  332. buttons.back()->type |= REDRAW_PARENT;
  333. }
  334. }
  335. CreditsScreen::CreditsScreen():
  336. positionCounter(0)
  337. {
  338. addUsedEvents(LCLICK | RCLICK);
  339. type |= REDRAW_PARENT;
  340. OBJ_CONSTRUCTION_CAPTURING_ALL;
  341. pos.w = CGP->menu->pos.w;
  342. pos.h = CGP->menu->pos.h;
  343. auto textFile = CResourceHandler::get()->load(ResourceID("DATA/CREDITS.TXT"))->readAll();
  344. std::string text((char*)textFile.first.get(), textFile.second);
  345. size_t firstQuote = text.find('\"')+1;
  346. text = text.substr(firstQuote, text.find('\"', firstQuote) - firstQuote );
  347. credits = new CMultiLineLabel(Rect(pos.w - 350, 0, 350, 600), FONT_CREDITS, CENTER, Colors::WHITE, text);
  348. credits->scrollTextTo(-600); // move all text below the screen
  349. }
  350. void CreditsScreen::show(SDL_Surface * to)
  351. {
  352. CIntObject::show(to);
  353. positionCounter++;
  354. if (positionCounter % 2 == 0)
  355. credits->scrollTextBy(1);
  356. //end of credits, close this screen
  357. if (credits->textSize.y + 600 < positionCounter / 2)
  358. clickRight(false, false);
  359. }
  360. void CreditsScreen::clickLeft(tribool down, bool previousState)
  361. {
  362. clickRight(down, previousState);
  363. }
  364. void CreditsScreen::clickRight(tribool down, bool previousState)
  365. {
  366. CTabbedInt* menu = dynamic_cast<CTabbedInt*>(parent);
  367. assert(menu);
  368. menu->setActive(0);
  369. }
  370. CGPreGameConfig & CGPreGameConfig::get()
  371. {
  372. static CGPreGameConfig config;
  373. return config;
  374. }
  375. const JsonNode & CGPreGameConfig::getConfig() const
  376. {
  377. return config;
  378. }
  379. CGPreGameConfig::CGPreGameConfig() : config(JsonNode(ResourceID("config/mainmenu.json")))
  380. {
  381. }
  382. CGPreGame::CGPreGame()
  383. {
  384. pos.w = screen->w;
  385. pos.h = screen->h;
  386. GH.defActionsDef = 63;
  387. CGP = this;
  388. menu = new CMenuScreen(CGPreGameConfig::get().getConfig()["window"]);
  389. loadGraphics();
  390. }
  391. CGPreGame::~CGPreGame()
  392. {
  393. boost::unique_lock<boost::recursive_mutex> lock(*CPlayerInterface::pim);
  394. disposeGraphics();
  395. if(CGP == this)
  396. CGP = nullptr;
  397. if(GH.curInt == this)
  398. GH.curInt = nullptr;
  399. }
  400. void CGPreGame::openSel(CMenuScreen::EState screenType, CMenuScreen::EMultiMode multi /*= CMenuScreen::SINGLE_PLAYER*/)
  401. {
  402. GH.pushInt(new CSelectionScreen(screenType, multi));
  403. }
  404. void CGPreGame::loadGraphics()
  405. {
  406. OBJ_CONSTRUCTION_CAPTURING_ALL;
  407. new CFilledTexture("DIBOXBCK", pos);
  408. victory = CDefHandler::giveDef("SCNRVICT.DEF");
  409. loss = CDefHandler::giveDef("SCNRLOSS.DEF");
  410. }
  411. void CGPreGame::disposeGraphics()
  412. {
  413. delete victory;
  414. delete loss;
  415. }
  416. void CGPreGame::update()
  417. {
  418. boost::unique_lock<boost::recursive_mutex> lock(*CPlayerInterface::pim);
  419. if(CGP != this) //don't update if you are not a main interface
  420. return;
  421. if (GH.listInt.empty())
  422. {
  423. GH.pushInt(this);
  424. GH.pushInt(menu);
  425. menu->switchToTab(0);
  426. }
  427. if(SEL)
  428. SEL->update();
  429. // Handles mouse and key input
  430. GH.updateTime();
  431. GH.handleEvents();
  432. //if (GH.curInt == nullptr) // no redraw, when a new game was created
  433. //return;
  434. GH.topInt()->show(screen);
  435. if (settings["general"]["showfps"].Bool())
  436. GH.drawFPSCounter();
  437. // draw the mouse cursor and update the screen
  438. CCS->curh->drawWithScreenRestore();
  439. CSDL_Ext::update(screen);
  440. CCS->curh->drawRestored();
  441. }
  442. void CGPreGame::openCampaignScreen(std::string name)
  443. {
  444. for(const JsonNode& node : CGPreGameConfig::get().getConfig()["campaignsset"].Vector())
  445. {
  446. if (node["name"].String() == name)
  447. {
  448. GH.pushInt(new CCampaignScreen(node));
  449. return;
  450. }
  451. }
  452. logGlobal->errorStream()<<"Unknown campaign set: "<<name;
  453. }
  454. CGPreGame *CGPreGame::create()
  455. {
  456. if(!CGP)
  457. CGP = new CGPreGame();
  458. return CGP;
  459. }
  460. void CGPreGame::removeFromGui()
  461. {
  462. //remove everything but main menu and background
  463. GH.popInts(GH.listInt.size() - 2);
  464. GH.popInt(GH.topInt()); //remove main menu
  465. GH.popInt(GH.topInt()); //remove background
  466. }
  467. CSelectionScreen::CSelectionScreen(CMenuScreen::EState Type, CMenuScreen::EMultiMode MultiPlayer /*= CMenuScreen::SINGLE_PLAYER*/, const std::map<ui8, std::string> * Names /*= nullptr*/, const std::string & Address /*=""*/, const std::string & Port /*= ""*/)
  468. : ISelectionScreenInfo(Names), serverHandlingThread(nullptr), mx(new boost::recursive_mutex),
  469. serv(nullptr), ongoingClosing(false), myNameID(255)
  470. {
  471. CGPreGame::create(); //we depend on its graphics
  472. screenType = Type;
  473. multiPlayer = MultiPlayer;
  474. OBJ_CONSTRUCTION_CAPTURING_ALL;
  475. bool network = (MultiPlayer == CMenuScreen::MULTI_NETWORK_GUEST || MultiPlayer == CMenuScreen::MULTI_NETWORK_HOST);
  476. CServerHandler *sh = nullptr;
  477. if(multiPlayer == CMenuScreen::MULTI_NETWORK_HOST)
  478. {
  479. sh = new CServerHandler;
  480. sh->startServer();
  481. }
  482. IShowActivatable::type = BLOCK_ADV_HOTKEYS;
  483. pos.w = 762;
  484. pos.h = 584;
  485. if(Type == CMenuScreen::saveGame)
  486. {
  487. bordered = false;
  488. center(pos);
  489. }
  490. else if(Type == CMenuScreen::campaignList)
  491. {
  492. bordered = false;
  493. bg = new CPicture("CamCust.bmp", 0, 0);
  494. pos = bg->center();
  495. }
  496. else
  497. {
  498. bordered = true;
  499. //load random background
  500. const JsonVector & bgNames = CGPreGameConfig::get().getConfig()["game-select"].Vector();
  501. bg = new CPicture(bgNames[rand() % bgNames.size()].String(), 0, 0);
  502. pos = bg->center();
  503. }
  504. sInfo.difficulty = 1;
  505. current = nullptr;
  506. sInfo.mode = (Type == CMenuScreen::newGame ? StartInfo::NEW_GAME : StartInfo::LOAD_GAME);
  507. sInfo.turnTime = 0;
  508. curTab = nullptr;
  509. card = new InfoCard(network); //right info card
  510. if (screenType == CMenuScreen::campaignList)
  511. {
  512. opt = nullptr;
  513. }
  514. else
  515. {
  516. opt = new OptionsTab(); //scenario options tab
  517. opt->recActions = DISPOSE;
  518. randMapTab = new CRandomMapTab();
  519. randMapTab->getMapInfoChanged() += boost::bind(&CSelectionScreen::changeSelection, this, _1);
  520. randMapTab->recActions = DISPOSE;
  521. }
  522. sel = new SelectionTab(screenType, boost::bind(&CSelectionScreen::changeSelection, this, _1), multiPlayer); //scenario selection tab
  523. sel->recActions = DISPOSE;
  524. switch(screenType)
  525. {
  526. case CMenuScreen::newGame:
  527. {
  528. card->difficulty->onChange = boost::bind(&CSelectionScreen::difficultyChange, this, _1);
  529. card->difficulty->select(1, 0);
  530. CAdventureMapButton * select = new CAdventureMapButton(CGI->generaltexth->zelp[45], 0, 411, 80, "GSPBUTT.DEF", SDLK_s);
  531. select->callback = [&]()
  532. {
  533. toggleTab(sel);
  534. changeSelection(sel->getSelectedMapInfo());
  535. };
  536. select->addTextOverlay(CGI->generaltexth->allTexts[500], FONT_SMALL);
  537. CAdventureMapButton *opts = new CAdventureMapButton(CGI->generaltexth->zelp[46], boost::bind(&CSelectionScreen::toggleTab, this, opt), 411, 510, "GSPBUTT.DEF", SDLK_a);
  538. opts->addTextOverlay(CGI->generaltexth->allTexts[501], FONT_SMALL);
  539. CAdventureMapButton * randomBtn = new CAdventureMapButton(CGI->generaltexth->zelp[47], 0, 411, 105, "GSPBUTT.DEF", SDLK_r);
  540. randomBtn->addTextOverlay(CGI->generaltexth->allTexts[740], FONT_SMALL);
  541. randomBtn->callback = [&]()
  542. {
  543. toggleTab(randMapTab);
  544. changeSelection(randMapTab->getMapInfo());
  545. };
  546. start = new CAdventureMapButton(CGI->generaltexth->zelp[103], boost::bind(&CSelectionScreen::startScenario, this), 411, 535, "SCNRBEG.DEF", SDLK_b);
  547. if(network)
  548. {
  549. CAdventureMapButton *hideChat = new CAdventureMapButton(CGI->generaltexth->zelp[48], boost::bind(&InfoCard::toggleChat, card), 619, 83, "GSPBUT2.DEF", SDLK_h);
  550. hideChat->addTextOverlay(CGI->generaltexth->allTexts[531], FONT_SMALL);
  551. if(multiPlayer == CMenuScreen::MULTI_NETWORK_GUEST)
  552. {
  553. SDL_Color orange = {232, 184, 32, 0};
  554. select->text->color = opts->text->color = randomBtn->text->color = orange;
  555. select->block(true);
  556. opts->block(true);
  557. randomBtn->block(true);
  558. start->block(true);
  559. }
  560. }
  561. }
  562. break;
  563. case CMenuScreen::loadGame:
  564. sel->recActions = 255;
  565. start = new CAdventureMapButton(CGI->generaltexth->zelp[103], boost::bind(&CSelectionScreen::startScenario, this), 411, 535, "SCNRLOD.DEF", SDLK_l);
  566. break;
  567. case CMenuScreen::saveGame:
  568. sel->recActions = 255;
  569. start = new CAdventureMapButton("", CGI->generaltexth->zelp[103].second, boost::bind(&CSelectionScreen::startScenario, this), 411, 535, "SCNRSAV.DEF");
  570. break;
  571. case CMenuScreen::campaignList:
  572. sel->recActions = 255;
  573. start = new CAdventureMapButton(std::pair<std::string, std::string>(), boost::bind(&CSelectionScreen::startCampaign, this), 411, 535, "SCNRLOD.DEF", SDLK_b);
  574. break;
  575. }
  576. start->assignedKeys.insert(SDLK_RETURN);
  577. back = new CAdventureMapButton("", CGI->generaltexth->zelp[105].second, boost::bind(&CGuiHandler::popIntTotally, &GH, this), 581, 535, "SCNRBACK.DEF", SDLK_ESCAPE);
  578. if(network)
  579. {
  580. if(multiPlayer == CMenuScreen::MULTI_NETWORK_HOST)
  581. {
  582. assert(playerNames.size() == 1 && vstd::contains(playerNames, 1)); //TODO hot-seat/network combo
  583. serv = sh->connectToServer();
  584. *serv << (ui8) 4;
  585. myNameID = 1;
  586. }
  587. else
  588. {
  589. serv = CServerHandler::justConnectToServer(Address, Port);
  590. }
  591. serv->enterPregameConnectionMode();
  592. *serv << playerNames.begin()->second;
  593. if(multiPlayer == CMenuScreen::MULTI_NETWORK_GUEST)
  594. {
  595. const CMapInfo *map;
  596. *serv >> myNameID >> map;
  597. serv->connectionID = myNameID;
  598. changeSelection(map);
  599. }
  600. else //host
  601. {
  602. if(current)
  603. {
  604. SelectMap sm(*current);
  605. *serv << &sm;
  606. UpdateStartOptions uso(sInfo);
  607. *serv << &uso;
  608. }
  609. }
  610. applier = new CApplier<CBaseForPGApply>;
  611. registerTypes4(*applier);
  612. serverHandlingThread = new boost::thread(&CSelectionScreen::handleConnection, this);
  613. }
  614. delete sh;
  615. }
  616. CSelectionScreen::~CSelectionScreen()
  617. {
  618. ongoingClosing = true;
  619. if(serv)
  620. {
  621. assert(serverHandlingThread);
  622. QuitMenuWithoutStarting qmws;
  623. *serv << &qmws;
  624. // while(!serverHandlingThread->timed_join(boost::posix_time::milliseconds(50)))
  625. // processPacks();
  626. serverHandlingThread->join();
  627. delete serverHandlingThread;
  628. }
  629. playerColor = PlayerColor::CANNOT_DETERMINE;
  630. playerNames.clear();
  631. assert(!serv);
  632. vstd::clear_pointer(applier);
  633. delete mx;
  634. }
  635. void CSelectionScreen::toggleTab(CIntObject *tab)
  636. {
  637. if(multiPlayer == CMenuScreen::MULTI_NETWORK_HOST && serv)
  638. {
  639. PregameGuiAction pga;
  640. if(tab == curTab)
  641. pga.action = PregameGuiAction::NO_TAB;
  642. else if(tab == opt)
  643. pga.action = PregameGuiAction::OPEN_OPTIONS;
  644. else if(tab == sel)
  645. pga.action = PregameGuiAction::OPEN_SCENARIO_LIST;
  646. else if(tab == randMapTab)
  647. pga.action = PregameGuiAction::OPEN_RANDOM_MAP_OPTIONS;
  648. *serv << &pga;
  649. }
  650. if(curTab && curTab->active)
  651. {
  652. curTab->deactivate();
  653. curTab->recActions = DISPOSE;
  654. }
  655. if(curTab != tab)
  656. {
  657. tab->recActions = 255;
  658. tab->activate();
  659. curTab = tab;
  660. }
  661. else
  662. {
  663. curTab = nullptr;
  664. };
  665. GH.totalRedraw();
  666. }
  667. void CSelectionScreen::changeSelection(const CMapInfo * to)
  668. {
  669. if(current == to) return;
  670. if(multiPlayer == CMenuScreen::MULTI_NETWORK_GUEST)
  671. {
  672. vstd::clear_pointer(current);
  673. }
  674. current = to;
  675. if(to && (screenType == CMenuScreen::loadGame ||
  676. screenType == CMenuScreen::saveGame))
  677. SEL->sInfo.difficulty = to->scenarioOpts->difficulty;
  678. if(screenType != CMenuScreen::campaignList)
  679. {
  680. updateStartInfo(to ? to->fileURI : "", sInfo, to ? to->mapHeader.get() : nullptr);
  681. if(screenType == CMenuScreen::newGame)
  682. {
  683. if(to && to->isRandomMap)
  684. {
  685. sInfo.mapGenOptions = std::shared_ptr<CMapGenOptions>(new CMapGenOptions(randMapTab->getMapGenOptions()));
  686. }
  687. else
  688. {
  689. sInfo.mapGenOptions.reset();
  690. }
  691. }
  692. }
  693. card->changeSelection(to);
  694. if(screenType != CMenuScreen::campaignList)
  695. {
  696. opt->recreate();
  697. }
  698. if(multiPlayer == CMenuScreen::MULTI_NETWORK_HOST && serv)
  699. {
  700. SelectMap sm(*to);
  701. *serv << &sm;
  702. UpdateStartOptions uso(sInfo);
  703. *serv << &uso;
  704. }
  705. }
  706. void CSelectionScreen::startCampaign()
  707. {
  708. if (SEL->current)
  709. {
  710. GH.pushInt(new CBonusSelection(SEL->current->fileURI));
  711. }
  712. }
  713. void CSelectionScreen::startScenario()
  714. {
  715. if(screenType == CMenuScreen::newGame)
  716. {
  717. //there must be at least one human player before game can be started
  718. std::map<PlayerColor, PlayerSettings>::const_iterator i;
  719. for(i = SEL->sInfo.playerInfos.cbegin(); i != SEL->sInfo.playerInfos.cend(); i++)
  720. if(i->second.playerID != PlayerSettings::PLAYER_AI)
  721. break;
  722. if(i == SEL->sInfo.playerInfos.cend())
  723. {
  724. GH.pushInt(CInfoWindow::create(CGI->generaltexth->allTexts[530])); //You must position yourself prior to starting the game.
  725. return;
  726. }
  727. }
  728. if(multiPlayer == CMenuScreen::MULTI_NETWORK_HOST)
  729. {
  730. start->block(true);
  731. StartWithCurrentSettings swcs;
  732. *serv << &swcs;
  733. ongoingClosing = true;
  734. return;
  735. }
  736. if(screenType != CMenuScreen::saveGame)
  737. {
  738. if(!current)
  739. return;
  740. if(sInfo.mapGenOptions)
  741. {
  742. // Update player settings for RMG
  743. for(const auto & psetPair : sInfo.playerInfos)
  744. {
  745. const auto & pset = psetPair.second;
  746. sInfo.mapGenOptions->setStartingTownForPlayer(pset.color, pset.castle);
  747. if(pset.playerID != PlayerSettings::PLAYER_AI)
  748. {
  749. sInfo.mapGenOptions->setPlayerTypeForStandardPlayer(pset.color, EPlayerType::HUMAN);
  750. }
  751. }
  752. if(!sInfo.mapGenOptions->checkOptions())
  753. {
  754. GH.pushInt(CInfoWindow::create(CGI->generaltexth->allTexts[751]));
  755. return;
  756. }
  757. }
  758. saveGameName.clear();
  759. if(screenType == CMenuScreen::loadGame)
  760. {
  761. saveGameName = sInfo.mapname;
  762. }
  763. auto si = new StartInfo(sInfo);
  764. CGP->removeFromGui();
  765. CGP->showLoadingScreen(boost::bind(&startGame, si, (CConnection *)nullptr));
  766. }
  767. else
  768. {
  769. if(!(sel && sel->txt && sel->txt->text.size()))
  770. return;
  771. saveGameName = "Saves/" + sel->txt->text;
  772. CFunctionList<void()> overWrite;
  773. overWrite += boost::bind(&CCallback::save, LOCPLINT->cb.get(), saveGameName);
  774. overWrite += boost::bind(&CGuiHandler::popIntTotally, &GH, this);
  775. if(CResourceHandler::get()->existsResource(ResourceID(saveGameName, EResType::CLIENT_SAVEGAME)))
  776. {
  777. std::string hlp = CGI->generaltexth->allTexts[493]; //%s exists. Overwrite?
  778. boost::algorithm::replace_first(hlp, "%s", sel->txt->text);
  779. LOCPLINT->showYesNoDialog(hlp, overWrite, 0, false);
  780. }
  781. else
  782. overWrite();
  783. }
  784. }
  785. void CSelectionScreen::difficultyChange( int to )
  786. {
  787. assert(screenType == CMenuScreen::newGame);
  788. sInfo.difficulty = to;
  789. propagateOptions();
  790. redraw();
  791. }
  792. void CSelectionScreen::handleConnection()
  793. {
  794. setThreadName("CSelectionScreen::handleConnection");
  795. try
  796. {
  797. assert(serv);
  798. while(serv)
  799. {
  800. CPackForSelectionScreen *pack = nullptr;
  801. *serv >> pack;
  802. logNetwork->traceStream() << "Received a pack of type " << typeid(*pack).name();
  803. assert(pack);
  804. if(QuitMenuWithoutStarting *endingPack = dynamic_cast<QuitMenuWithoutStarting *>(pack))
  805. {
  806. endingPack->apply(this);
  807. }
  808. else if(StartWithCurrentSettings *endingPack = dynamic_cast<StartWithCurrentSettings *>(pack))
  809. {
  810. endingPack->apply(this);
  811. }
  812. else
  813. {
  814. boost::unique_lock<boost::recursive_mutex> lll(*mx);
  815. upcomingPacks.push_back(pack);
  816. }
  817. }
  818. } HANDLE_EXCEPTION
  819. catch(int i)
  820. {
  821. if(i != 666)
  822. throw;
  823. }
  824. }
  825. void CSelectionScreen::setSInfo(const StartInfo &si)
  826. {
  827. std::map<PlayerColor, PlayerSettings>::const_iterator i;
  828. for(i = si.playerInfos.cbegin(); i != si.playerInfos.cend(); i++)
  829. {
  830. if(i->second.playerID == myNameID)
  831. {
  832. playerColor = i->first;
  833. break;
  834. }
  835. }
  836. if(i == si.playerInfos.cend()) //not found
  837. playerColor = PlayerColor::CANNOT_DETERMINE;
  838. sInfo = si;
  839. if(current)
  840. opt->recreate(); //will force to recreate using current sInfo
  841. card->difficulty->select(si.difficulty, 0);
  842. GH.totalRedraw();
  843. }
  844. void CSelectionScreen::processPacks()
  845. {
  846. boost::unique_lock<boost::recursive_mutex> lll(*mx);
  847. while(!upcomingPacks.empty())
  848. {
  849. CPackForSelectionScreen *pack = upcomingPacks.front();
  850. upcomingPacks.pop_front();
  851. CBaseForPGApply *apply = applier->apps[typeList.getTypeID(pack)]; //find the applier
  852. apply->applyOnPG(this, pack);
  853. delete pack;
  854. }
  855. }
  856. void CSelectionScreen::update()
  857. {
  858. if(serverHandlingThread)
  859. processPacks();
  860. }
  861. void CSelectionScreen::propagateOptions()
  862. {
  863. if(isHost() && serv)
  864. {
  865. UpdateStartOptions ups(sInfo);
  866. *serv << &ups;
  867. }
  868. }
  869. void CSelectionScreen::postRequest(ui8 what, ui8 dir)
  870. {
  871. if(!isGuest() || !serv)
  872. return;
  873. RequestOptionsChange roc(what, dir, myNameID);
  874. *serv << &roc;
  875. }
  876. void CSelectionScreen::postChatMessage(const std::string &txt)
  877. {
  878. assert(serv);
  879. ChatMessage cm;
  880. cm.message = txt;
  881. cm.playerName = sInfo.getPlayersSettings(myNameID)->name;
  882. *serv << &cm;
  883. }
  884. void CSelectionScreen::propagateNames()
  885. {
  886. PlayersNames pn;
  887. pn.playerNames = playerNames;
  888. *serv << &pn;
  889. }
  890. void CSelectionScreen::showAll(SDL_Surface *to)
  891. {
  892. CIntObject::showAll(to);
  893. if (bordered && (pos.h != to->h || pos.w != to->w))
  894. CMessage::drawBorder(PlayerColor(1), to, pos.w+28, pos.h+30, pos.x-14, pos.y-15);
  895. }
  896. // A new size filter (Small, Medium, ...) has been selected. Populate
  897. // selMaps with the relevant data.
  898. void SelectionTab::filter( int size, bool selectFirst )
  899. {
  900. curItems.clear();
  901. if(tabType == CMenuScreen::campaignList)
  902. {
  903. for (auto & elem : allItems)
  904. curItems.push_back(&elem);
  905. }
  906. else
  907. {
  908. for (auto & elem : allItems)
  909. if( elem.mapHeader && elem.mapHeader->version && (!size || elem.mapHeader->width == size))
  910. curItems.push_back(&elem);
  911. }
  912. if(curItems.size())
  913. {
  914. slider->block(false);
  915. slider->setAmount(curItems.size());
  916. sort();
  917. if(selectFirst)
  918. {
  919. slider->moveTo(0);
  920. onSelect(curItems[0]);
  921. }
  922. selectAbs(0);
  923. }
  924. else
  925. {
  926. slider->block(true);
  927. onSelect(nullptr);
  928. }
  929. }
  930. std::unordered_set<ResourceID> SelectionTab::getFiles(std::string dirURI, int resType)
  931. {
  932. boost::to_upper(dirURI);
  933. std::unordered_set<ResourceID> ret = CResourceHandler::get()->getFilteredFiles([&](const ResourceID & ident)
  934. {
  935. return ident.getType() == resType
  936. && boost::algorithm::starts_with(ident.getName(), dirURI);
  937. });
  938. return ret;
  939. }
  940. void SelectionTab::parseMaps(const std::unordered_set<ResourceID> &files)
  941. {
  942. allItems.clear();
  943. for(auto & file : files)
  944. {
  945. try
  946. {
  947. CMapInfo mapInfo;
  948. mapInfo.mapInit(file.getName());
  949. // ignore unsupported map versions (e.g. WoG maps without WoG
  950. if (mapInfo.mapHeader->version <= CGI->modh->settings.data["textData"]["mapVersion"].Float())
  951. allItems.push_back(std::move(mapInfo));
  952. }
  953. catch(std::exception & e)
  954. {
  955. logGlobal->errorStream() << "Map " << file.getName() << " is invalid. Message: " << e.what();
  956. }
  957. }
  958. }
  959. void SelectionTab::parseGames(const std::unordered_set<ResourceID> &files, bool multi)
  960. {
  961. for(auto & file : files)
  962. {
  963. try
  964. {
  965. CLoadFile lf(*CResourceHandler::get()->getResourceName(file));
  966. lf.checkMagicBytes(SAVEGAME_MAGIC);
  967. // ui8 sign[8];
  968. // lf >> sign;
  969. // if(std::memcmp(sign,"VCMISVG",7))
  970. // {
  971. // throw std::runtime_error("not a correct savefile!");
  972. // }
  973. // Create the map info object
  974. CMapInfo mapInfo;
  975. mapInfo.mapHeader = make_unique<CMapHeader>();
  976. mapInfo.scenarioOpts = new StartInfo;
  977. lf >> *(mapInfo.mapHeader.get()) >> mapInfo.scenarioOpts;
  978. mapInfo.fileURI = file.getName();
  979. mapInfo.countPlayers();
  980. std::time_t time = CFileInfo(*CResourceHandler::get()->getResourceName(file)).getDate();
  981. mapInfo.date = std::asctime(std::localtime(&time));
  982. // If multi mode then only multi games, otherwise single
  983. if((mapInfo.actualHumanPlayers > 1) != multi)
  984. {
  985. mapInfo.mapHeader.reset();
  986. }
  987. allItems.push_back(std::move(mapInfo));
  988. }
  989. catch(const std::exception & e)
  990. {
  991. logGlobal->errorStream() << "Error: Failed to process " << file.getName() <<": " << e.what();
  992. }
  993. }
  994. }
  995. void SelectionTab::parseCampaigns(const std::unordered_set<ResourceID> &files )
  996. {
  997. allItems.reserve(files.size());
  998. for (auto & file : files)
  999. {
  1000. CMapInfo info;
  1001. //allItems[i].date = std::asctime(std::localtime(&files[i].date));
  1002. info.fileURI = file.getName();
  1003. info.campaignInit();
  1004. allItems.push_back(std::move(info));
  1005. }
  1006. }
  1007. SelectionTab::SelectionTab(CMenuScreen::EState Type, const std::function<void(CMapInfo *)> &OnSelect, CMenuScreen::EMultiMode MultiPlayer /*= CMenuScreen::SINGLE_PLAYER*/)
  1008. :bg(nullptr), onSelect(OnSelect)
  1009. {
  1010. OBJ_CONSTRUCTION;
  1011. selectionPos = 0;
  1012. addUsedEvents(LCLICK | WHEEL | KEYBOARD | DOUBLECLICK);
  1013. slider = nullptr;
  1014. txt = nullptr;
  1015. tabType = Type;
  1016. if (Type != CMenuScreen::campaignList)
  1017. {
  1018. bg = new CPicture("SCSELBCK.bmp", 0, 6);
  1019. pos = bg->pos;
  1020. }
  1021. else
  1022. {
  1023. bg = nullptr; //use background from parent
  1024. pos.w = parent->pos.w;
  1025. pos.h = parent->pos.h;
  1026. pos.x += 3; pos.y += 6;
  1027. }
  1028. if(MultiPlayer == CMenuScreen::MULTI_NETWORK_GUEST)
  1029. {
  1030. positions = 18;
  1031. }
  1032. else
  1033. {
  1034. switch(tabType)
  1035. {
  1036. case CMenuScreen::newGame:
  1037. parseMaps(getFiles("Maps/", EResType::MAP));
  1038. positions = 18;
  1039. break;
  1040. case CMenuScreen::loadGame:
  1041. case CMenuScreen::saveGame:
  1042. parseGames(getFiles("Saves/", EResType::CLIENT_SAVEGAME), MultiPlayer);
  1043. if(tabType == CMenuScreen::loadGame)
  1044. {
  1045. positions = 18;
  1046. }
  1047. else
  1048. {
  1049. positions = 16;
  1050. }
  1051. if(tabType == CMenuScreen::saveGame)
  1052. {
  1053. txt = new CTextInput(Rect(32, 539, 350, 20), Point(-32, -25), "GSSTRIP.bmp", 0);
  1054. txt->filters.add(CTextInput::filenameFilter);
  1055. }
  1056. break;
  1057. case CMenuScreen::campaignList:
  1058. parseCampaigns(getFiles("Maps/", EResType::CAMPAIGN));
  1059. positions = 18;
  1060. break;
  1061. default:
  1062. assert(0);
  1063. break;
  1064. }
  1065. }
  1066. if (tabType != CMenuScreen::campaignList)
  1067. {
  1068. //size filter buttons
  1069. {
  1070. int sizes[] = {36, 72, 108, 144, 0};
  1071. const char * names[] = {"SCSMBUT.DEF", "SCMDBUT.DEF", "SCLGBUT.DEF", "SCXLBUT.DEF", "SCALBUT.DEF"};
  1072. for(int i = 0; i < 5; i++)
  1073. new CAdventureMapButton("", CGI->generaltexth->zelp[54+i].second, boost::bind(&SelectionTab::filter, this, sizes[i], true), 158 + 47*i, 46, names[i]);
  1074. }
  1075. //sort buttons buttons
  1076. {
  1077. int xpos[] = {23, 55, 88, 121, 306, 339};
  1078. const char * names[] = {"SCBUTT1.DEF", "SCBUTT2.DEF", "SCBUTCP.DEF", "SCBUTT3.DEF", "SCBUTT4.DEF", "SCBUTT5.DEF"};
  1079. for(int i = 0; i < 6; i++)
  1080. new CAdventureMapButton("", CGI->generaltexth->zelp[107+i].second, boost::bind(&SelectionTab::sortBy, this, i), xpos[i], 86, names[i]);
  1081. }
  1082. }
  1083. else
  1084. {
  1085. //sort by buttons
  1086. new CAdventureMapButton("", "", boost::bind(&SelectionTab::sortBy, this, _numOfMaps), 23, 86, "CamCusM.DEF"); //by num of maps
  1087. new CAdventureMapButton("", "", boost::bind(&SelectionTab::sortBy, this, _name), 55, 86, "CamCusL.DEF"); //by name
  1088. }
  1089. slider = new CSlider(372, 86, tabType != CMenuScreen::saveGame ? 480 : 430, boost::bind(&SelectionTab::sliderMove, this, _1), positions, curItems.size(), 0, false, 1);
  1090. slider->addUsedEvents(WHEEL);
  1091. slider->slider->keepFrame = true;
  1092. format = CDefHandler::giveDef("SCSELC.DEF");
  1093. sortingBy = _format;
  1094. ascending = true;
  1095. filter(0);
  1096. //select(0);
  1097. switch(tabType)
  1098. {
  1099. case CMenuScreen::newGame:
  1100. selectFName("Maps/Arrogance");
  1101. break;
  1102. case CMenuScreen::loadGame:
  1103. case CMenuScreen::campaignList:
  1104. select(0);
  1105. break;
  1106. case CMenuScreen::saveGame:;
  1107. if(saveGameName.empty())
  1108. {
  1109. txt->setText("NEWGAME");
  1110. }
  1111. else
  1112. {
  1113. selectFName(saveGameName);
  1114. }
  1115. }
  1116. }
  1117. SelectionTab::~SelectionTab()
  1118. {
  1119. delete format;
  1120. }
  1121. void SelectionTab::sortBy( int criteria )
  1122. {
  1123. if(criteria == sortingBy)
  1124. {
  1125. ascending = !ascending;
  1126. }
  1127. else
  1128. {
  1129. sortingBy = (ESortBy)criteria;
  1130. ascending = true;
  1131. }
  1132. sort();
  1133. selectAbs(0);
  1134. }
  1135. void SelectionTab::sort()
  1136. {
  1137. if(sortingBy != _name)
  1138. std::stable_sort(curItems.begin(), curItems.end(), mapSorter(_name));
  1139. std::stable_sort(curItems.begin(), curItems.end(), mapSorter(sortingBy));
  1140. if(!ascending)
  1141. std::reverse(curItems.begin(), curItems.end());
  1142. redraw();
  1143. }
  1144. void SelectionTab::select( int position )
  1145. {
  1146. if(!curItems.size()) return;
  1147. // New selection. py is the index in curItems.
  1148. int py = position + slider->value;
  1149. vstd::amax(py, 0);
  1150. vstd::amin(py, curItems.size()-1);
  1151. selectionPos = py;
  1152. if(position < 0)
  1153. slider->moveTo(slider->value + position);
  1154. else if(position >= positions)
  1155. slider->moveTo(slider->value + position - positions + 1);
  1156. if(txt)
  1157. {
  1158. std::string filename = *CResourceHandler::get()->getResourceName(
  1159. ResourceID(curItems[py]->fileURI, EResType::CLIENT_SAVEGAME));
  1160. txt->setText(CFileInfo(filename).getBaseName());
  1161. }
  1162. onSelect(curItems[py]);
  1163. }
  1164. void SelectionTab::selectAbs( int position )
  1165. {
  1166. select(position - slider->value);
  1167. }
  1168. int SelectionTab::getPosition( int x, int y )
  1169. {
  1170. return -1;
  1171. }
  1172. void SelectionTab::sliderMove( int slidPos )
  1173. {
  1174. if(!slider) return; //ignore spurious call when slider is being created
  1175. redraw();
  1176. }
  1177. // Display the tab with the scenario names
  1178. //
  1179. // elemIdx is the index of the maps or saved game to display on line 0
  1180. // slider->capacity contains the number of available screen lines
  1181. // slider->positionsAmnt is the number of elements after filtering
  1182. void SelectionTab::printMaps(SDL_Surface *to)
  1183. {
  1184. int elemIdx = slider->value;
  1185. // Display all elements if there's enough space
  1186. //if(slider->amount < slider->capacity)
  1187. // elemIdx = 0;
  1188. SDL_Color itemColor;
  1189. for (int line = 0; line < positions && elemIdx < curItems.size(); elemIdx++, line++)
  1190. {
  1191. CMapInfo *currentItem = curItems[elemIdx];
  1192. if (elemIdx == selectionPos)
  1193. itemColor=Colors::YELLOW;
  1194. else
  1195. itemColor=Colors::WHITE;
  1196. if(tabType != CMenuScreen::campaignList)
  1197. {
  1198. //amount of players
  1199. std::ostringstream ostr(std::ostringstream::out);
  1200. ostr << currentItem->playerAmnt << "/" << currentItem->humanPlayers;
  1201. printAtLoc(ostr.str(), 29, 120 + line * 25, FONT_SMALL, itemColor, to);
  1202. //map size
  1203. std::string temp2 = "C";
  1204. switch (currentItem->mapHeader->width)
  1205. {
  1206. case 36:
  1207. temp2="S";
  1208. break;
  1209. case 72:
  1210. temp2="M";
  1211. break;
  1212. case 108:
  1213. temp2="L";
  1214. break;
  1215. case 144:
  1216. temp2="XL";
  1217. break;
  1218. }
  1219. printAtMiddleLoc(temp2, 70, 128 + line * 25, FONT_SMALL, itemColor, to);
  1220. int temp=-1;
  1221. switch (currentItem->mapHeader->version)
  1222. {
  1223. case EMapFormat::ROE:
  1224. temp=0;
  1225. break;
  1226. case EMapFormat::AB:
  1227. temp=1;
  1228. break;
  1229. case EMapFormat::SOD:
  1230. temp=2;
  1231. break;
  1232. case EMapFormat::WOG:
  1233. temp=3;
  1234. break;
  1235. default:
  1236. // Unknown version. Be safe and ignore that map
  1237. logGlobal->warnStream() << "Warning: " << currentItem->fileURI << " has wrong version!";
  1238. continue;
  1239. }
  1240. blitAtLoc(format->ourImages[temp].bitmap, 88, 117 + line * 25, to);
  1241. //victory conditions
  1242. if (currentItem->mapHeader->victoryCondition.condition == EVictoryConditionType::WINSTANDARD)
  1243. temp = 11;
  1244. else
  1245. temp = currentItem->mapHeader->victoryCondition.condition;
  1246. blitAtLoc(CGP->victory->ourImages[temp].bitmap, 306, 117 + line * 25, to);
  1247. //loss conditions
  1248. if (currentItem->mapHeader->lossCondition.typeOfLossCon == ELossConditionType::LOSSSTANDARD)
  1249. temp=3;
  1250. else
  1251. temp=currentItem->mapHeader->lossCondition.typeOfLossCon;
  1252. blitAtLoc(CGP->loss->ourImages[temp].bitmap, 339, 117 + line * 25, to);
  1253. }
  1254. else //if campaign
  1255. {
  1256. //number of maps in campaign
  1257. std::ostringstream ostr(std::ostringstream::out);
  1258. ostr << CGI->generaltexth->campaignRegionNames[ currentItem->campaignHeader->mapVersion ].size();
  1259. printAtLoc(ostr.str(), 29, 120 + line * 25, FONT_SMALL, itemColor, to);
  1260. }
  1261. std::string name;
  1262. if(tabType == CMenuScreen::newGame)
  1263. {
  1264. if (!currentItem->mapHeader->name.length())
  1265. currentItem->mapHeader->name = "Unnamed";
  1266. name = currentItem->mapHeader->name;
  1267. }
  1268. else if(tabType == CMenuScreen::campaignList)
  1269. {
  1270. name = currentItem->campaignHeader->name;
  1271. }
  1272. else
  1273. {
  1274. name = CFileInfo(*CResourceHandler::get()->getResourceName(
  1275. ResourceID(currentItem->fileURI, EResType::CLIENT_SAVEGAME))).getBaseName();
  1276. }
  1277. //print name
  1278. printAtMiddleLoc(name, 213, 128 + line * 25, FONT_SMALL, itemColor, to);
  1279. }
  1280. }
  1281. void SelectionTab::showAll(SDL_Surface * to)
  1282. {
  1283. CIntObject::showAll(to);
  1284. printMaps(to);
  1285. std::string title;
  1286. switch(tabType) {
  1287. case CMenuScreen::newGame:
  1288. title = CGI->generaltexth->arraytxt[229];
  1289. break;
  1290. case CMenuScreen::loadGame:
  1291. title = CGI->generaltexth->arraytxt[230];
  1292. break;
  1293. case CMenuScreen::saveGame:
  1294. title = CGI->generaltexth->arraytxt[231];
  1295. break;
  1296. case CMenuScreen::campaignList:
  1297. title = CGI->generaltexth->allTexts[726];
  1298. break;
  1299. }
  1300. printAtMiddleLoc(title, 205, 28, FONT_MEDIUM, Colors::YELLOW, to); //Select a Scenario to Play
  1301. if(tabType != CMenuScreen::campaignList)
  1302. {
  1303. printAtMiddleLoc(CGI->generaltexth->allTexts[510], 87, 62, FONT_SMALL, Colors::YELLOW, to); //Map sizes
  1304. }
  1305. }
  1306. void SelectionTab::clickLeft( tribool down, bool previousState )
  1307. {
  1308. if(down)
  1309. {
  1310. int line = getLine();
  1311. if(line != -1)
  1312. select(line);
  1313. }
  1314. }
  1315. void SelectionTab::keyPressed( const SDL_KeyboardEvent & key )
  1316. {
  1317. if(key.state != SDL_PRESSED) return;
  1318. int moveBy = 0;
  1319. switch(key.keysym.sym)
  1320. {
  1321. case SDLK_UP:
  1322. moveBy = -1;
  1323. break;
  1324. case SDLK_DOWN:
  1325. moveBy = +1;
  1326. break;
  1327. case SDLK_PAGEUP:
  1328. moveBy = -positions+1;
  1329. break;
  1330. case SDLK_PAGEDOWN:
  1331. moveBy = +positions-1;
  1332. break;
  1333. case SDLK_HOME:
  1334. select(-slider->value);
  1335. return;
  1336. case SDLK_END:
  1337. select(curItems.size() - slider->value);
  1338. return;
  1339. default:
  1340. return;
  1341. }
  1342. select(selectionPos - slider->value + moveBy);
  1343. }
  1344. void SelectionTab::onDoubleClick()
  1345. {
  1346. if(getLine() != -1) //double clicked scenarios list
  1347. {
  1348. //act as if start button was pressed
  1349. (static_cast<CSelectionScreen*>(parent))->start->callback();
  1350. }
  1351. }
  1352. int SelectionTab::getLine()
  1353. {
  1354. int line = -1;
  1355. Point clickPos(GH.current->button.x, GH.current->button.y);
  1356. clickPos = clickPos - pos.topLeft();
  1357. if (clickPos.y > 115 && clickPos.y < 564 && clickPos.x > 22 && clickPos.x < 371)
  1358. {
  1359. line = (clickPos.y-115) / 25; //which line
  1360. }
  1361. return line;
  1362. }
  1363. void SelectionTab::selectFName( std::string fname )
  1364. {
  1365. boost::to_upper(fname);
  1366. for(int i = curItems.size() - 1; i >= 0; i--)
  1367. {
  1368. if(curItems[i]->fileURI == fname)
  1369. {
  1370. slider->moveTo(i);
  1371. selectAbs(i);
  1372. return;
  1373. }
  1374. }
  1375. selectAbs(0);
  1376. }
  1377. const CMapInfo * SelectionTab::getSelectedMapInfo() const
  1378. {
  1379. return curItems.empty() ? nullptr : curItems[selectionPos];
  1380. }
  1381. CRandomMapTab::CRandomMapTab()
  1382. {
  1383. OBJ_CONSTRUCTION;
  1384. bg = new CPicture("RANMAPBK", 0, 6);
  1385. // Map Size
  1386. mapSizeBtnGroup = new CHighlightableButtonsGroup(0);
  1387. mapSizeBtnGroup->pos.y += 81;
  1388. mapSizeBtnGroup->pos.x += 158;
  1389. const std::vector<std::string> mapSizeBtns = boost::assign::list_of("RANSIZS")("RANSIZM")("RANSIZL")("RANSIZX");
  1390. addButtonsToGroup(mapSizeBtnGroup, mapSizeBtns, 0, 3, 47, 198);
  1391. mapSizeBtnGroup->select(1, false);
  1392. mapSizeBtnGroup->onChange = [&](int btnId)
  1393. {
  1394. const std::vector<int> mapSizeVal = boost::assign::list_of(CMapHeader::MAP_SIZE_SMALL)(CMapHeader::MAP_SIZE_MIDDLE)
  1395. (CMapHeader::MAP_SIZE_LARGE)(CMapHeader::MAP_SIZE_XLARGE);
  1396. mapGenOptions.setWidth(mapSizeVal[btnId]);
  1397. mapGenOptions.setHeight(mapSizeVal[btnId]);
  1398. updateMapInfo();
  1399. };
  1400. // Two levels
  1401. twoLevelsBtn = new CHighlightableButton(0, 0, std::map<int,std::string>(),
  1402. CGI->generaltexth->zelp[202].second, false, "RANUNDR", nullptr, 346, 81);
  1403. //twoLevelsBtn->select(true); for now, deactivated
  1404. twoLevelsBtn->callback = [&]() { mapGenOptions.setHasTwoLevels(true); updateMapInfo(); };
  1405. twoLevelsBtn->callback2 = [&]() { mapGenOptions.setHasTwoLevels(false); updateMapInfo(); };
  1406. // Create number defs list
  1407. std::vector<std::string> numberDefs;
  1408. for(int i = 0; i <= 8; ++i)
  1409. {
  1410. numberDefs.push_back("RANNUM" + boost::lexical_cast<std::string>(i));
  1411. }
  1412. const int NUMBERS_WIDTH = 32;
  1413. const int BTNS_GROUP_LEFT_MARGIN = 67;
  1414. // Amount of players
  1415. playersCntGroup = new CHighlightableButtonsGroup(0);
  1416. playersCntGroup->pos.y += 153;
  1417. playersCntGroup->pos.x += BTNS_GROUP_LEFT_MARGIN;
  1418. addButtonsWithRandToGroup(playersCntGroup, numberDefs, 1, 8, NUMBERS_WIDTH, 204, 212);
  1419. playersCntGroup->onChange = [&](int btnId)
  1420. {
  1421. mapGenOptions.setPlayerCount(btnId);
  1422. deactivateButtonsFrom(teamsCntGroup, btnId);
  1423. deactivateButtonsFrom(compOnlyPlayersCntGroup, 8 - btnId + 1);
  1424. validatePlayersCnt(btnId);
  1425. updateMapInfo();
  1426. };
  1427. // Amount of teams
  1428. teamsCntGroup = new CHighlightableButtonsGroup(0);
  1429. teamsCntGroup->pos.y += 219;
  1430. teamsCntGroup->pos.x += BTNS_GROUP_LEFT_MARGIN;
  1431. addButtonsWithRandToGroup(teamsCntGroup, numberDefs, 0, 7, NUMBERS_WIDTH, 214, 222);
  1432. teamsCntGroup->onChange = [&](int btnId)
  1433. {
  1434. mapGenOptions.setTeamCount(btnId);
  1435. updateMapInfo();
  1436. };
  1437. // Computer only players
  1438. compOnlyPlayersCntGroup = new CHighlightableButtonsGroup(0);
  1439. compOnlyPlayersCntGroup->pos.y += 285;
  1440. compOnlyPlayersCntGroup->pos.x += BTNS_GROUP_LEFT_MARGIN;
  1441. addButtonsWithRandToGroup(compOnlyPlayersCntGroup, numberDefs, 0, 7, NUMBERS_WIDTH, 224, 232);
  1442. compOnlyPlayersCntGroup->select(0, true);
  1443. compOnlyPlayersCntGroup->onChange = [&](int btnId)
  1444. {
  1445. mapGenOptions.setCompOnlyPlayerCount(btnId);
  1446. deactivateButtonsFrom(compOnlyTeamsCntGroup, btnId);
  1447. validateCompOnlyPlayersCnt(btnId);
  1448. updateMapInfo();
  1449. };
  1450. // Computer only teams
  1451. compOnlyTeamsCntGroup = new CHighlightableButtonsGroup(0);
  1452. compOnlyTeamsCntGroup->pos.y += 351;
  1453. compOnlyTeamsCntGroup->pos.x += BTNS_GROUP_LEFT_MARGIN;
  1454. addButtonsWithRandToGroup(compOnlyTeamsCntGroup, numberDefs, 0, 6, NUMBERS_WIDTH, 234, 241);
  1455. deactivateButtonsFrom(compOnlyTeamsCntGroup, 0);
  1456. compOnlyTeamsCntGroup->onChange = [&](int btnId)
  1457. {
  1458. mapGenOptions.setCompOnlyTeamCount(btnId);
  1459. updateMapInfo();
  1460. };
  1461. const int WIDE_BTN_WIDTH = 85;
  1462. // Water content
  1463. waterContentGroup = new CHighlightableButtonsGroup(0);
  1464. waterContentGroup->pos.y += 419;
  1465. waterContentGroup->pos.x += BTNS_GROUP_LEFT_MARGIN;
  1466. const std::vector<std::string> waterContentBtns = boost::assign::list_of("RANNONE")("RANNORM")("RANISLD");
  1467. addButtonsWithRandToGroup(waterContentGroup, waterContentBtns, 0, 2, WIDE_BTN_WIDTH, 243, 246);
  1468. waterContentGroup->onChange = [&](int btnId)
  1469. {
  1470. mapGenOptions.setWaterContent(static_cast<EWaterContent::EWaterContent>(btnId));
  1471. };
  1472. // Monster strength
  1473. monsterStrengthGroup = new CHighlightableButtonsGroup(0);
  1474. monsterStrengthGroup->pos.y += 485;
  1475. monsterStrengthGroup->pos.x += BTNS_GROUP_LEFT_MARGIN;
  1476. const std::vector<std::string> monsterStrengthBtns = boost::assign::list_of("RANWEAK")("RANNORM")("RANSTRG");
  1477. addButtonsWithRandToGroup(monsterStrengthGroup, monsterStrengthBtns, 0, 2, WIDE_BTN_WIDTH, 248, 251);
  1478. monsterStrengthGroup->onChange = [&](int btnId)
  1479. {
  1480. mapGenOptions.setMonsterStrength(static_cast<EMonsterStrength::EMonsterStrength>(btnId));
  1481. };
  1482. // Show random maps btn
  1483. showRandMaps = new CAdventureMapButton("", CGI->generaltexth->zelp[252].second, 0, 54, 535, "RANSHOW");
  1484. // Initialize map info object
  1485. updateMapInfo();
  1486. }
  1487. void CRandomMapTab::addButtonsWithRandToGroup(CHighlightableButtonsGroup * group, const std::vector<std::string> & defs, int nStart, int nEnd, int btnWidth, int helpStartIndex, int helpRandIndex) const
  1488. {
  1489. addButtonsToGroup(group, defs, nStart, nEnd, btnWidth, helpStartIndex);
  1490. // Buttons are relative to button group, TODO better solution?
  1491. SObjectConstruction obj__i(group);
  1492. const std::string RANDOM_DEF = "RANRAND";
  1493. group->addButton(new CHighlightableButton("", CGI->generaltexth->zelp[helpRandIndex].second, 0, 256, 0, RANDOM_DEF, CMapGenOptions::RANDOM_SIZE));
  1494. group->select(CMapGenOptions::RANDOM_SIZE, true);
  1495. }
  1496. void CRandomMapTab::addButtonsToGroup(CHighlightableButtonsGroup * group, const std::vector<std::string> & defs, int nStart, int nEnd, int btnWidth, int helpStartIndex) const
  1497. {
  1498. // Buttons are relative to button group, TODO better solution?
  1499. SObjectConstruction obj__i(group);
  1500. int cnt = nEnd - nStart + 1;
  1501. for(int i = 0; i < cnt; ++i)
  1502. {
  1503. group->addButton(new CHighlightableButton("", CGI->generaltexth->zelp[helpStartIndex + i].second, 0, i * btnWidth, 0, defs[i + nStart], i + nStart));
  1504. }
  1505. }
  1506. void CRandomMapTab::deactivateButtonsFrom(CHighlightableButtonsGroup * group, int startId)
  1507. {
  1508. for(CHighlightableButton * btn : group->buttons)
  1509. {
  1510. if(startId == CMapGenOptions::RANDOM_SIZE || btn->ID < startId)
  1511. {
  1512. if(btn->isBlocked())
  1513. {
  1514. btn->setOffset(0);
  1515. btn->setState(CButtonBase::NORMAL);
  1516. }
  1517. }
  1518. else
  1519. {
  1520. // Blocked state looks like frame 'selected'=1
  1521. btn->setOffset(-1);
  1522. btn->setState(CButtonBase::BLOCKED);
  1523. }
  1524. }
  1525. }
  1526. void CRandomMapTab::validatePlayersCnt(int playersCnt)
  1527. {
  1528. if(playersCnt == CMapGenOptions::RANDOM_SIZE)
  1529. {
  1530. return;
  1531. }
  1532. if(mapGenOptions.getTeamCount() >= playersCnt)
  1533. {
  1534. mapGenOptions.setTeamCount(playersCnt - 1);
  1535. teamsCntGroup->select(mapGenOptions.getTeamCount(), true);
  1536. }
  1537. if(mapGenOptions.getCompOnlyPlayerCount() > 8 - playersCnt)
  1538. {
  1539. mapGenOptions.setCompOnlyPlayerCount(8 - playersCnt);
  1540. compOnlyPlayersCntGroup->select(mapGenOptions.getCompOnlyPlayerCount(), true);
  1541. }
  1542. validateCompOnlyPlayersCnt(mapGenOptions.getCompOnlyPlayerCount());
  1543. }
  1544. void CRandomMapTab::validateCompOnlyPlayersCnt(int compOnlyPlayersCnt)
  1545. {
  1546. if(compOnlyPlayersCnt == CMapGenOptions::RANDOM_SIZE)
  1547. {
  1548. return;
  1549. }
  1550. if(mapGenOptions.getCompOnlyTeamCount() >= compOnlyPlayersCnt)
  1551. {
  1552. mapGenOptions.setCompOnlyTeamCount(compOnlyPlayersCnt - 1);
  1553. compOnlyTeamsCntGroup->select(mapGenOptions.getCompOnlyTeamCount(), true);
  1554. }
  1555. }
  1556. void CRandomMapTab::showAll(SDL_Surface * to)
  1557. {
  1558. CIntObject::showAll(to);
  1559. // Headline
  1560. printAtMiddleLoc(CGI->generaltexth->allTexts[738], 222, 36, FONT_BIG, Colors::YELLOW, to);
  1561. printAtMiddleLoc(CGI->generaltexth->allTexts[739], 222, 56, FONT_SMALL, Colors::WHITE, to);
  1562. // Map size
  1563. printAtMiddleLoc(CGI->generaltexth->allTexts[752], 104, 97, FONT_SMALL, Colors::WHITE, to);
  1564. // Players cnt
  1565. printAtLoc(CGI->generaltexth->allTexts[753], 68, 133, FONT_SMALL, Colors::WHITE, to);
  1566. // Teams cnt
  1567. printAtLoc(CGI->generaltexth->allTexts[754], 68, 199, FONT_SMALL, Colors::WHITE, to);
  1568. // Computer only players cnt
  1569. printAtLoc(CGI->generaltexth->allTexts[755], 68, 265, FONT_SMALL, Colors::WHITE, to);
  1570. // Computer only teams cnt
  1571. printAtLoc(CGI->generaltexth->allTexts[756], 68, 331, FONT_SMALL, Colors::WHITE, to);
  1572. // Water content
  1573. printAtLoc(CGI->generaltexth->allTexts[757], 68, 398, FONT_SMALL, Colors::WHITE, to);
  1574. // Monster strength
  1575. printAtLoc(CGI->generaltexth->allTexts[758], 68, 465, FONT_SMALL, Colors::WHITE, to);
  1576. }
  1577. void CRandomMapTab::updateMapInfo()
  1578. {
  1579. // Generate header info
  1580. mapInfo = make_unique<CMapInfo>();
  1581. mapInfo->isRandomMap = true;
  1582. mapInfo->mapHeader = make_unique<CMapHeader>();
  1583. mapInfo->mapHeader->version = EMapFormat::SOD;
  1584. mapInfo->mapHeader->name = CGI->generaltexth->allTexts[740];
  1585. mapInfo->mapHeader->description = CGI->generaltexth->allTexts[741];
  1586. mapInfo->mapHeader->difficulty = 1; // Normal
  1587. mapInfo->mapHeader->height = mapGenOptions.getHeight();
  1588. mapInfo->mapHeader->width = mapGenOptions.getWidth();
  1589. mapInfo->mapHeader->twoLevel = mapGenOptions.getHasTwoLevels();
  1590. // Generate player information
  1591. mapInfo->mapHeader->players.clear();
  1592. int playersToGen = (mapGenOptions.getPlayerCount() == CMapGenOptions::RANDOM_SIZE
  1593. || mapGenOptions.getCompOnlyPlayerCount() == CMapGenOptions::RANDOM_SIZE)
  1594. ? 8 : mapGenOptions.getPlayerCount() + mapGenOptions.getCompOnlyPlayerCount();
  1595. mapInfo->mapHeader->howManyTeams = playersToGen;
  1596. for(int i = 0; i < playersToGen; ++i)
  1597. {
  1598. PlayerInfo player;
  1599. player.isFactionRandom = true;
  1600. player.canComputerPlay = true;
  1601. if(i >= mapGenOptions.getPlayerCount() && mapGenOptions.getPlayerCount() != CMapGenOptions::RANDOM_SIZE)
  1602. {
  1603. player.canHumanPlay = false;
  1604. }
  1605. else
  1606. {
  1607. player.canHumanPlay = true;
  1608. }
  1609. player.team = TeamID(i);
  1610. player.hasMainTown = true;
  1611. player.generateHeroAtMainTown = true;
  1612. mapInfo->mapHeader->players.push_back(player);
  1613. }
  1614. mapInfoChanged(mapInfo.get());
  1615. }
  1616. CFunctionList<void(const CMapInfo *)> & CRandomMapTab::getMapInfoChanged()
  1617. {
  1618. return mapInfoChanged;
  1619. }
  1620. const CMapInfo * CRandomMapTab::getMapInfo() const
  1621. {
  1622. return mapInfo.get();
  1623. }
  1624. const CMapGenOptions & CRandomMapTab::getMapGenOptions() const
  1625. {
  1626. return mapGenOptions;
  1627. }
  1628. CChatBox::CChatBox(const Rect &rect)
  1629. {
  1630. OBJ_CONSTRUCTION;
  1631. pos += rect;
  1632. addUsedEvents(KEYBOARD);
  1633. captureAllKeys = true;
  1634. const int height = graphics->fonts[FONT_SMALL]->getLineHeight();
  1635. inputBox = new CTextInput(Rect(0, rect.h - height, rect.w, height));
  1636. inputBox->removeUsedEvents(KEYBOARD);
  1637. chatHistory = new CTextBox("", Rect(0, 0, rect.w, rect.h - height), 1);
  1638. chatHistory->label->color = Colors::GREEN;
  1639. }
  1640. void CChatBox::keyPressed(const SDL_KeyboardEvent & key)
  1641. {
  1642. if(key.keysym.sym == SDLK_RETURN && key.state == SDL_PRESSED && inputBox->text.size())
  1643. {
  1644. SEL->postChatMessage(inputBox->text);
  1645. inputBox->setText("");
  1646. }
  1647. else
  1648. inputBox->keyPressed(key);
  1649. }
  1650. void CChatBox::addNewMessage(const std::string &text)
  1651. {
  1652. chatHistory->setText(chatHistory->label->text + text + "\n");
  1653. if(chatHistory->slider)
  1654. chatHistory->slider->moveToMax();
  1655. }
  1656. InfoCard::InfoCard( bool Network )
  1657. : bg(nullptr), network(Network), chatOn(false), chat(nullptr), playerListBg(nullptr),
  1658. difficulty(nullptr), sizes(nullptr), sFlags(nullptr)
  1659. {
  1660. OBJ_CONSTRUCTION_CAPTURING_ALL;
  1661. pos.x += 393;
  1662. pos.y += 6;
  1663. addUsedEvents(RCLICK);
  1664. mapDescription = nullptr;
  1665. Rect descriptionRect(26, 149, 320, 115);
  1666. mapDescription = new CTextBox("", descriptionRect, 1);
  1667. if(SEL->screenType == CMenuScreen::campaignList)
  1668. {
  1669. CSelectionScreen *ss = static_cast<CSelectionScreen*>(parent);
  1670. mapDescription->addChild(new CPicture(*ss->bg, descriptionRect + Point(-393, 0)), true); //move subpicture bg to our description control (by default it's our (Infocard) child)
  1671. }
  1672. else
  1673. {
  1674. bg = new CPicture("GSELPOP1.bmp", 0, 0);
  1675. parent->addChild(bg);
  1676. auto it = vstd::find(parent->children, this); //our position among parent children
  1677. parent->children.insert(it, bg); //put BG before us
  1678. parent->children.pop_back();
  1679. pos.w = bg->pos.w;
  1680. pos.h = bg->pos.h;
  1681. sizes = CDefHandler::giveDef("SCNRMPSZ.DEF");
  1682. sFlags = CDefHandler::giveDef("ITGFLAGS.DEF");
  1683. difficulty = new CHighlightableButtonsGroup(0);
  1684. {
  1685. static const char *difButns[] = {"GSPBUT3.DEF", "GSPBUT4.DEF", "GSPBUT5.DEF", "GSPBUT6.DEF", "GSPBUT7.DEF"};
  1686. for(int i = 0; i < 5; i++)
  1687. {
  1688. difficulty->addButton(new CHighlightableButton("", CGI->generaltexth->zelp[24+i].second, 0, 110 + i*32, 450, difButns[i], i));
  1689. }
  1690. }
  1691. if(SEL->screenType != CMenuScreen::newGame)
  1692. difficulty->block(true);
  1693. if(network)
  1694. {
  1695. playerListBg = new CPicture("CHATPLUG.bmp", 16, 276);
  1696. chat = new CChatBox(descriptionRect);
  1697. chat->chatHistory->addChild(new CPicture(*bg, chat->chatHistory->pos - pos), true); //move subpicture bg to our description control (by default it's our (Infocard) child)
  1698. chatOn = true;
  1699. mapDescription->disable();
  1700. }
  1701. }
  1702. }
  1703. InfoCard::~InfoCard()
  1704. {
  1705. delete sizes;
  1706. delete sFlags;
  1707. }
  1708. void InfoCard::showAll(SDL_Surface * to)
  1709. {
  1710. CIntObject::showAll(to);
  1711. //blit texts
  1712. if(SEL->screenType != CMenuScreen::campaignList)
  1713. {
  1714. printAtLoc(CGI->generaltexth->allTexts[390] + ":", 24, 400, FONT_SMALL, Colors::WHITE, to); //Allies
  1715. printAtLoc(CGI->generaltexth->allTexts[391] + ":", 190, 400, FONT_SMALL, Colors::WHITE, to); //Enemies
  1716. printAtLoc(CGI->generaltexth->allTexts[494], 33, 430, FONT_SMALL, Colors::YELLOW, to);//"Map Diff:"
  1717. printAtLoc(CGI->generaltexth->allTexts[492] + ":", 133,430, FONT_SMALL, Colors::YELLOW, to); //player difficulty
  1718. printAtLoc(CGI->generaltexth->allTexts[218] + ":", 290,430, FONT_SMALL, Colors::YELLOW, to); //"Rating:"
  1719. printAtLoc(CGI->generaltexth->allTexts[495], 26, 22, FONT_SMALL, Colors::YELLOW, to); //Scenario Name:
  1720. if(!chatOn)
  1721. {
  1722. printAtLoc(CGI->generaltexth->allTexts[496], 26, 132, FONT_SMALL, Colors::YELLOW, to); //Scenario Description:
  1723. printAtLoc(CGI->generaltexth->allTexts[497], 26, 283, FONT_SMALL, Colors::YELLOW, to); //Victory Condition:
  1724. printAtLoc(CGI->generaltexth->allTexts[498], 26, 339, FONT_SMALL, Colors::YELLOW, to); //Loss Condition:
  1725. }
  1726. else //players list
  1727. {
  1728. std::map<ui8, std::string> playerNames = SEL->playerNames;
  1729. int playerSoFar = 0;
  1730. for (auto i = SEL->sInfo.playerInfos.cbegin(); i != SEL->sInfo.playerInfos.cend(); i++)
  1731. {
  1732. if(i->second.playerID != PlayerSettings::PLAYER_AI)
  1733. {
  1734. printAtLoc(i->second.name, 24, 285 + playerSoFar++ * graphics->fonts[FONT_SMALL]->getLineHeight(), FONT_SMALL, Colors::WHITE, to);
  1735. playerNames.erase(i->second.playerID);
  1736. }
  1737. }
  1738. playerSoFar = 0;
  1739. for (auto i = playerNames.cbegin(); i != playerNames.cend(); i++)
  1740. {
  1741. printAtLoc(i->second, 193, 285 + playerSoFar++ * graphics->fonts[FONT_SMALL]->getLineHeight(), FONT_SMALL, Colors::WHITE, to);
  1742. }
  1743. }
  1744. }
  1745. if(SEL->current)
  1746. {
  1747. if(SEL->screenType != CMenuScreen::campaignList)
  1748. {
  1749. int temp = -1;
  1750. if(!chatOn)
  1751. {
  1752. CDefHandler * loss = CGP ? CGP->loss : CDefHandler::giveDef("SCNRLOSS.DEF");
  1753. CDefHandler * victory = CGP ? CGP->victory : CDefHandler::giveDef("SCNRVICT.DEF");
  1754. //victory conditions
  1755. temp = SEL->current->mapHeader->victoryCondition.condition+1;
  1756. if (temp>20) temp=0;
  1757. std::string sss = CGI->generaltexth->victoryConditions[temp];
  1758. if (temp && SEL->current->mapHeader->victoryCondition.allowNormalVictory) sss+= "/" + CGI->generaltexth->victoryConditions[0];
  1759. printAtLoc(sss, 60, 307, FONT_SMALL, Colors::WHITE, to);
  1760. temp = SEL->current->mapHeader->victoryCondition.condition;
  1761. if (temp>12) temp=11;
  1762. blitAtLoc(victory->ourImages[temp].bitmap, 24, 302, to); //victory cond descr
  1763. //loss conditoins
  1764. temp = SEL->current->mapHeader->lossCondition.typeOfLossCon+1;
  1765. if (temp>20) temp=0;
  1766. sss = CGI->generaltexth->lossCondtions[temp];
  1767. printAtLoc(sss, 60, 366, FONT_SMALL, Colors::WHITE, to);
  1768. temp=SEL->current->mapHeader->lossCondition.typeOfLossCon;
  1769. if (temp>12) temp=3;
  1770. blitAtLoc(loss->ourImages[temp].bitmap, 24, 359, to); //loss cond
  1771. if (!CGP)
  1772. {
  1773. delete loss;
  1774. delete victory;
  1775. }
  1776. }
  1777. //difficulty
  1778. assert(SEL->current->mapHeader->difficulty <= 4);
  1779. std::string &diff = CGI->generaltexth->arraytxt[142 + SEL->current->mapHeader->difficulty];
  1780. printAtMiddleLoc(diff, 62, 472, FONT_SMALL, Colors::WHITE, to);
  1781. //selecting size icon
  1782. switch (SEL->current->mapHeader->width)
  1783. {
  1784. case 36:
  1785. temp=0;
  1786. break;
  1787. case 72:
  1788. temp=1;
  1789. break;
  1790. case 108:
  1791. temp=2;
  1792. break;
  1793. case 144:
  1794. temp=3;
  1795. break;
  1796. default:
  1797. temp=4;
  1798. break;
  1799. }
  1800. blitAtLoc(sizes->ourImages[temp].bitmap, 318, 22, to);
  1801. if(SEL->screenType == CMenuScreen::loadGame)
  1802. printToLoc((static_cast<const CMapInfo*>(SEL->current))->date,308,34, FONT_SMALL, Colors::WHITE, to);
  1803. //print flags
  1804. int fx = 34 + graphics->fonts[FONT_SMALL]->getStringWidth(CGI->generaltexth->allTexts[390]);
  1805. int ex = 200 + graphics->fonts[FONT_SMALL]->getStringWidth(CGI->generaltexth->allTexts[391]);
  1806. TeamID myT;
  1807. if(playerColor < PlayerColor::PLAYER_LIMIT)
  1808. myT = SEL->current->mapHeader->players[playerColor.getNum()].team;
  1809. else
  1810. myT = TeamID::NO_TEAM;
  1811. for (auto i = SEL->sInfo.playerInfos.cbegin(); i != SEL->sInfo.playerInfos.cend(); i++)
  1812. {
  1813. int *myx = ((i->first == playerColor || SEL->current->mapHeader->players[i->first.getNum()].team == myT) ? &fx : &ex);
  1814. blitAtLoc(sFlags->ourImages[i->first.getNum()].bitmap, *myx, 399, to);
  1815. *myx += sFlags->ourImages[i->first.getNum()].bitmap->w;
  1816. }
  1817. std::string tob;
  1818. switch (SEL->sInfo.difficulty)
  1819. {
  1820. case 0:
  1821. tob="80%";
  1822. break;
  1823. case 1:
  1824. tob="100%";
  1825. break;
  1826. case 2:
  1827. tob="130%";
  1828. break;
  1829. case 3:
  1830. tob="160%";
  1831. break;
  1832. case 4:
  1833. tob="200%";
  1834. break;
  1835. }
  1836. printAtMiddleLoc(tob, 311, 472, FONT_SMALL, Colors::WHITE, to);
  1837. }
  1838. //blit description
  1839. std::string name;
  1840. if (SEL->screenType == CMenuScreen::campaignList)
  1841. {
  1842. name = SEL->current->campaignHeader->name;
  1843. }
  1844. else
  1845. {
  1846. name = SEL->current->mapHeader->name;
  1847. }
  1848. //name
  1849. if (name.length())
  1850. printAtLoc(name, 26, 39, FONT_BIG, Colors::YELLOW, to);
  1851. else
  1852. printAtLoc("Unnamed", 26, 39, FONT_BIG, Colors::YELLOW, to);
  1853. }
  1854. }
  1855. void InfoCard::changeSelection( const CMapInfo *to )
  1856. {
  1857. if(to && mapDescription)
  1858. {
  1859. if (SEL->screenType == CMenuScreen::campaignList)
  1860. mapDescription->setText(to->campaignHeader->description);
  1861. else
  1862. mapDescription->setText(to->mapHeader->description);
  1863. if(SEL->screenType != CMenuScreen::newGame && SEL->screenType != CMenuScreen::campaignList) {
  1864. difficulty->block(true);
  1865. difficulty->select(SEL->sInfo.difficulty, 0);
  1866. }
  1867. }
  1868. GH.totalRedraw();
  1869. }
  1870. void InfoCard::clickRight( tribool down, bool previousState )
  1871. {
  1872. static const Rect flagArea(19, 397, 335, 23);
  1873. if(down && SEL->current && isItInLoc(flagArea, GH.current->motion.x, GH.current->motion.y))
  1874. showTeamsPopup();
  1875. }
  1876. void InfoCard::showTeamsPopup()
  1877. {
  1878. SDL_Surface *bmp = CMessage::drawDialogBox(256, 90 + 50 * SEL->current->mapHeader->howManyTeams);
  1879. graphics->fonts[FONT_MEDIUM]->renderTextCenter(bmp, CGI->generaltexth->allTexts[657], Colors::YELLOW, Point(128, 30));
  1880. for(int i = 0; i < SEL->current->mapHeader->howManyTeams; i++)
  1881. {
  1882. std::vector<ui8> flags;
  1883. std::string hlp = CGI->generaltexth->allTexts[656]; //Team %d
  1884. hlp.replace(hlp.find("%d"), 2, boost::lexical_cast<std::string>(i+1));
  1885. graphics->fonts[FONT_SMALL]->renderTextCenter(bmp, hlp, Colors::WHITE, Point(128, 65 + 50 * i));
  1886. for(int j = 0; j < PlayerColor::PLAYER_LIMIT_I; j++)
  1887. if((SEL->current->mapHeader->players[j].canHumanPlay || SEL->current->mapHeader->players[j].canComputerPlay)
  1888. && SEL->current->mapHeader->players[j].team == TeamID(i))
  1889. flags.push_back(j);
  1890. int curx = 128 - 9*flags.size();
  1891. for(auto & flag : flags)
  1892. {
  1893. blitAt(sFlags->ourImages[flag].bitmap, curx, 75 + 50*i, bmp);
  1894. curx += 18;
  1895. }
  1896. }
  1897. GH.pushInt(new CInfoPopup(bmp, true));
  1898. }
  1899. void InfoCard::toggleChat()
  1900. {
  1901. setChat(!chatOn);
  1902. }
  1903. void InfoCard::setChat(bool activateChat)
  1904. {
  1905. if(chatOn == activateChat)
  1906. return;
  1907. assert(active);
  1908. if(activateChat)
  1909. {
  1910. mapDescription->disable();
  1911. chat->enable();
  1912. playerListBg->enable();
  1913. }
  1914. else
  1915. {
  1916. mapDescription->enable();
  1917. chat->disable();
  1918. playerListBg->disable();
  1919. }
  1920. chatOn = activateChat;
  1921. GH.totalRedraw();
  1922. }
  1923. OptionsTab::OptionsTab():
  1924. turnDuration(nullptr)
  1925. {
  1926. OBJ_CONSTRUCTION;
  1927. bg = new CPicture("ADVOPTBK", 0, 6);
  1928. pos = bg->pos;
  1929. if(SEL->screenType == CMenuScreen::newGame)
  1930. turnDuration = new CSlider(55, 551, 194, boost::bind(&OptionsTab::setTurnLength, this, _1), 1, 11, 11, true, 1);
  1931. }
  1932. OptionsTab::~OptionsTab()
  1933. {
  1934. }
  1935. void OptionsTab::showAll(SDL_Surface * to)
  1936. {
  1937. CIntObject::showAll(to);
  1938. printAtMiddleLoc(CGI->generaltexth->allTexts[515], 222, 30, FONT_BIG, Colors::YELLOW, to);
  1939. printAtMiddleWBLoc(CGI->generaltexth->allTexts[516], 222, 68, FONT_SMALL, 300, Colors::WHITE, to); //Select starting options, handicap, and name for each player in the game.
  1940. printAtMiddleWBLoc(CGI->generaltexth->allTexts[517], 107, 110, FONT_SMALL, 100, Colors::YELLOW, to); //Player Name Handicap Type
  1941. printAtMiddleWBLoc(CGI->generaltexth->allTexts[518], 197, 110, FONT_SMALL, 70, Colors::YELLOW, to); //Starting Town
  1942. printAtMiddleWBLoc(CGI->generaltexth->allTexts[519], 273, 110, FONT_SMALL, 70, Colors::YELLOW, to); //Starting Hero
  1943. printAtMiddleWBLoc(CGI->generaltexth->allTexts[520], 349, 110, FONT_SMALL, 70, Colors::YELLOW, to); //Starting Bonus
  1944. printAtMiddleLoc(CGI->generaltexth->allTexts[521], 222, 538, FONT_SMALL, Colors::YELLOW, to); // Player Turn Duration
  1945. if (turnDuration)
  1946. printAtMiddleLoc(CGI->generaltexth->turnDurations[turnDuration->value], 319,559, FONT_SMALL, Colors::WHITE, to);//Turn duration value
  1947. }
  1948. void OptionsTab::nextCastle( PlayerColor player, int dir )
  1949. {
  1950. if(SEL->isGuest())
  1951. {
  1952. SEL->postRequest(RequestOptionsChange::TOWN, dir);
  1953. return;
  1954. }
  1955. PlayerSettings &s = SEL->sInfo.playerInfos[player];
  1956. si16 &cur = s.castle;
  1957. auto & allowed = SEL->current->mapHeader->players[s.color.getNum()].allowedFactions;
  1958. if (cur == PlayerSettings::NONE) //no change
  1959. return;
  1960. if (cur == PlayerSettings::RANDOM) //first/last available
  1961. {
  1962. if (dir > 0)
  1963. cur = *allowed.begin(); //id of first town
  1964. else
  1965. cur = *allowed.rbegin(); //id of last town
  1966. }
  1967. else // next/previous available
  1968. {
  1969. if ( (cur == *allowed.begin() && dir < 0 )
  1970. || (cur == *allowed.rbegin() && dir > 0) )
  1971. cur = -1;
  1972. else
  1973. {
  1974. assert(dir >= -1 && dir <= 1); //othervice std::advance may go out of range
  1975. auto iter = allowed.find(cur);
  1976. std::advance(iter, dir);
  1977. cur = *iter;
  1978. }
  1979. }
  1980. if(s.hero >= 0 && !SEL->current->mapHeader->players[s.color.getNum()].hasCustomMainHero()) // remove hero unless it set to fixed one in map editor
  1981. s.hero = PlayerSettings::RANDOM;
  1982. if(cur < 0 && s.bonus == PlayerSettings::RESOURCE)
  1983. s.bonus = PlayerSettings::RANDOM;
  1984. entries[player]->selectButtons();
  1985. SEL->propagateOptions();
  1986. entries[player]->update();
  1987. redraw();
  1988. }
  1989. void OptionsTab::nextHero( PlayerColor player, int dir )
  1990. {
  1991. if(SEL->isGuest())
  1992. {
  1993. SEL->postRequest(RequestOptionsChange::HERO, dir);
  1994. return;
  1995. }
  1996. PlayerSettings &s = SEL->sInfo.playerInfos[player];
  1997. int old = s.hero;
  1998. if (s.castle < 0 || s.playerID == PlayerSettings::PLAYER_AI || s.hero == PlayerSettings::NONE)
  1999. return;
  2000. if (s.hero == PlayerSettings::RANDOM) // first/last available
  2001. {
  2002. int max = CGI->heroh->heroes.size(),
  2003. min = 0;
  2004. s.hero = nextAllowedHero(player, min,max,0,dir);
  2005. }
  2006. else
  2007. {
  2008. if(dir > 0)
  2009. s.hero = nextAllowedHero(player, s.hero, CGI->heroh->heroes.size(), 1, dir);
  2010. else
  2011. s.hero = nextAllowedHero(player, 0, s.hero, 1, dir);
  2012. }
  2013. if(old != s.hero)
  2014. {
  2015. usedHeroes.erase(old);
  2016. usedHeroes.insert(s.hero);
  2017. entries[player]->update();
  2018. redraw();
  2019. }
  2020. SEL->propagateOptions();
  2021. }
  2022. int OptionsTab::nextAllowedHero( PlayerColor player, int min, int max, int incl, int dir )
  2023. {
  2024. if(dir>0)
  2025. {
  2026. for(int i=min+incl; i<=max-incl; i++)
  2027. if(canUseThisHero(player, i))
  2028. return i;
  2029. }
  2030. else
  2031. {
  2032. for(int i=max-incl; i>=min+incl; i--)
  2033. if(canUseThisHero(player, i))
  2034. return i;
  2035. }
  2036. return -1;
  2037. }
  2038. bool OptionsTab::canUseThisHero( PlayerColor player, int ID )
  2039. {
  2040. return CGI->heroh->heroes.size() > ID
  2041. && SEL->sInfo.playerInfos[player].castle == CGI->heroh->heroes[ID]->heroClass->faction
  2042. && !vstd::contains(usedHeroes, ID)
  2043. && SEL->current->mapHeader->allowedHeroes[ID];
  2044. }
  2045. void OptionsTab::nextBonus( PlayerColor player, int dir )
  2046. {
  2047. if(SEL->isGuest())
  2048. {
  2049. SEL->postRequest(RequestOptionsChange::BONUS, dir);
  2050. return;
  2051. }
  2052. PlayerSettings &s = SEL->sInfo.playerInfos[player];
  2053. PlayerSettings::Ebonus &ret = s.bonus = static_cast<PlayerSettings::Ebonus>(static_cast<int>(s.bonus) + dir);
  2054. if (s.hero==PlayerSettings::NONE &&
  2055. !SEL->current->mapHeader->players[s.color.getNum()].heroesNames.size() &&
  2056. ret==PlayerSettings::ARTIFACT) //no hero - can't be artifact
  2057. {
  2058. if (dir<0)
  2059. ret=PlayerSettings::RANDOM;
  2060. else ret=PlayerSettings::GOLD;
  2061. }
  2062. if(ret > PlayerSettings::RESOURCE)
  2063. ret = PlayerSettings::RANDOM;
  2064. if(ret < PlayerSettings::RANDOM)
  2065. ret = PlayerSettings::RESOURCE;
  2066. if (s.castle==PlayerSettings::RANDOM && ret==PlayerSettings::RESOURCE) //random castle - can't be resource
  2067. {
  2068. if (dir<0)
  2069. ret=PlayerSettings::GOLD;
  2070. else ret=PlayerSettings::RANDOM;
  2071. }
  2072. SEL->propagateOptions();
  2073. entries[player]->update();
  2074. redraw();
  2075. }
  2076. void OptionsTab::recreate()
  2077. {
  2078. for(auto & elem : entries)
  2079. {
  2080. delete elem.second;
  2081. }
  2082. entries.clear();
  2083. usedHeroes.clear();
  2084. OBJ_CONSTRUCTION_CAPTURING_ALL;
  2085. for(auto it = SEL->sInfo.playerInfos.begin(); it != SEL->sInfo.playerInfos.end(); ++it)
  2086. {
  2087. entries.insert(std::make_pair(it->first, new PlayerOptionsEntry(this, it->second)));
  2088. const std::vector<SHeroName> &heroes = SEL->current->mapHeader->players[it->first.getNum()].heroesNames;
  2089. for(auto & heroe : heroes)
  2090. usedHeroes.insert(heroe.heroId);
  2091. }
  2092. }
  2093. void OptionsTab::setTurnLength( int npos )
  2094. {
  2095. static const int times[] = {1, 2, 4, 6, 8, 10, 15, 20, 25, 30, 0};
  2096. vstd::amin(npos, ARRAY_COUNT(times) - 1);
  2097. SEL->sInfo.turnTime = times[npos];
  2098. redraw();
  2099. }
  2100. void OptionsTab::flagPressed( PlayerColor color )
  2101. {
  2102. PlayerSettings &clicked = SEL->sInfo.playerInfos[color];
  2103. PlayerSettings *old = nullptr;
  2104. if(SEL->playerNames.size() == 1) //single player -> just swap
  2105. {
  2106. if(color == playerColor) //that color is already selected, no action needed
  2107. return;
  2108. old = &SEL->sInfo.playerInfos[playerColor];
  2109. swapPlayers(*old, clicked);
  2110. }
  2111. else
  2112. {
  2113. //identify clicked player
  2114. int clickedNameID = clicked.playerID; //human is a number of player, zero means AI
  2115. if(clickedNameID > 0 && playerToRestore.id == clickedNameID) //player to restore is about to being replaced -> put him back to the old place
  2116. {
  2117. PlayerSettings &restPos = SEL->sInfo.playerInfos[playerToRestore.color];
  2118. SEL->setPlayer(restPos, playerToRestore.id);
  2119. playerToRestore.reset();
  2120. }
  2121. int newPlayer; //which player will take clicked position
  2122. //who will be put here?
  2123. if(!clickedNameID) //AI player clicked -> if possible replace computer with unallocated player
  2124. {
  2125. newPlayer = SEL->getIdOfFirstUnallocatedPlayer();
  2126. if(!newPlayer) //no "free" player -> get just first one
  2127. newPlayer = SEL->playerNames.begin()->first;
  2128. }
  2129. else //human clicked -> take next
  2130. {
  2131. auto i = SEL->playerNames.find(clickedNameID); //clicked one
  2132. i++; //player AFTER clicked one
  2133. if(i != SEL->playerNames.end())
  2134. newPlayer = i->first;
  2135. else
  2136. newPlayer = 0; //AI if we scrolled through all players
  2137. }
  2138. SEL->setPlayer(clicked, newPlayer); //put player
  2139. //if that player was somewhere else, we need to replace him with computer
  2140. if(newPlayer) //not AI
  2141. {
  2142. for(auto i = SEL->sInfo.playerInfos.begin(); i != SEL->sInfo.playerInfos.end(); i++)
  2143. {
  2144. int curNameID = i->second.playerID;
  2145. if(i->first != color && curNameID == newPlayer)
  2146. {
  2147. assert(i->second.playerID);
  2148. playerToRestore.color = i->first;
  2149. playerToRestore.id = newPlayer;
  2150. SEL->setPlayer(i->second, 0); //set computer
  2151. old = &i->second;
  2152. break;
  2153. }
  2154. }
  2155. }
  2156. }
  2157. entries[clicked.color]->selectButtons();
  2158. if(old)
  2159. {
  2160. entries[old->color]->selectButtons();
  2161. if(old->hero >= 0)
  2162. usedHeroes.erase(old->hero);
  2163. old->hero = entries[old->color]->pi.defaultHero();
  2164. }
  2165. SEL->propagateOptions();
  2166. GH.totalRedraw();
  2167. }
  2168. OptionsTab::PlayerOptionsEntry::PlayerOptionsEntry( OptionsTab *owner, PlayerSettings &S)
  2169. : pi(SEL->current->mapHeader->players[S.color.getNum()]), s(S)
  2170. {
  2171. OBJ_CONSTRUCTION;
  2172. defActions |= SHARE_POS;
  2173. int serial = 0;
  2174. for(int g=0; g < s.color.getNum(); ++g)
  2175. {
  2176. PlayerInfo &itred = SEL->current->mapHeader->players[g];
  2177. if( itred.canComputerPlay || itred.canHumanPlay)
  2178. serial++;
  2179. }
  2180. pos.x += 54;
  2181. pos.y += 122 + serial*50;
  2182. static const char *flags[] = {"AOFLGBR.DEF", "AOFLGBB.DEF", "AOFLGBY.DEF", "AOFLGBG.DEF",
  2183. "AOFLGBO.DEF", "AOFLGBP.DEF", "AOFLGBT.DEF", "AOFLGBS.DEF"};
  2184. static const char *bgs[] = {"ADOPRPNL.bmp", "ADOPBPNL.bmp", "ADOPYPNL.bmp", "ADOPGPNL.bmp",
  2185. "ADOPOPNL.bmp", "ADOPPPNL.bmp", "ADOPTPNL.bmp", "ADOPSPNL.bmp"};
  2186. bg = new CPicture(BitmapHandler::loadBitmap(bgs[s.color.getNum()]), 0, 0, true);
  2187. if(SEL->screenType == CMenuScreen::newGame)
  2188. {
  2189. btns[0] = new CAdventureMapButton(CGI->generaltexth->zelp[132], boost::bind(&OptionsTab::nextCastle, owner, s.color, -1), 107, 5, "ADOPLFA.DEF");
  2190. btns[1] = new CAdventureMapButton(CGI->generaltexth->zelp[133], boost::bind(&OptionsTab::nextCastle, owner, s.color, +1), 168, 5, "ADOPRTA.DEF");
  2191. btns[2] = new CAdventureMapButton(CGI->generaltexth->zelp[148], boost::bind(&OptionsTab::nextHero, owner, s.color, -1), 183, 5, "ADOPLFA.DEF");
  2192. btns[3] = new CAdventureMapButton(CGI->generaltexth->zelp[149], boost::bind(&OptionsTab::nextHero, owner, s.color, +1), 244, 5, "ADOPRTA.DEF");
  2193. btns[4] = new CAdventureMapButton(CGI->generaltexth->zelp[164], boost::bind(&OptionsTab::nextBonus, owner, s.color, -1), 259, 5, "ADOPLFA.DEF");
  2194. btns[5] = new CAdventureMapButton(CGI->generaltexth->zelp[165], boost::bind(&OptionsTab::nextBonus, owner, s.color, +1), 320, 5, "ADOPRTA.DEF");
  2195. }
  2196. else
  2197. for(auto & elem : btns)
  2198. elem = nullptr;
  2199. selectButtons();
  2200. assert(SEL->current && SEL->current->mapHeader);
  2201. const PlayerInfo &p = SEL->current->mapHeader->players[s.color.getNum()];
  2202. assert(p.canComputerPlay || p.canHumanPlay); //someone must be able to control this player
  2203. if(p.canHumanPlay && p.canComputerPlay)
  2204. whoCanPlay = HUMAN_OR_CPU;
  2205. else if(p.canComputerPlay)
  2206. whoCanPlay = CPU;
  2207. else
  2208. whoCanPlay = HUMAN;
  2209. if(SEL->screenType != CMenuScreen::scenarioInfo
  2210. && SEL->current->mapHeader->players[s.color.getNum()].canHumanPlay
  2211. && SEL->multiPlayer != CMenuScreen::MULTI_NETWORK_GUEST)
  2212. {
  2213. flag = new CAdventureMapButton(CGI->generaltexth->zelp[180], boost::bind(&OptionsTab::flagPressed, owner, s.color), -43, 2, flags[s.color.getNum()]);
  2214. flag->hoverable = true;
  2215. }
  2216. else
  2217. flag = nullptr;
  2218. town = new SelectedBox(Point(119, 2), s, TOWN);
  2219. hero = new SelectedBox(Point(195, 2), s, HERO);
  2220. bonus = new SelectedBox(Point(271, 2), s, BONUS);
  2221. }
  2222. void OptionsTab::PlayerOptionsEntry::showAll(SDL_Surface * to)
  2223. {
  2224. CIntObject::showAll(to);
  2225. printAtMiddleLoc(s.name, 55, 10, FONT_SMALL, Colors::WHITE, to);
  2226. printAtMiddleWBLoc(CGI->generaltexth->arraytxt[206+whoCanPlay], 28, 39, FONT_TINY, 50, Colors::WHITE, to);
  2227. }
  2228. void OptionsTab::PlayerOptionsEntry::update()
  2229. {
  2230. town->update();
  2231. hero->update();
  2232. bonus->update();
  2233. }
  2234. void OptionsTab::PlayerOptionsEntry::selectButtons()
  2235. {
  2236. if(!btns[0])
  2237. return;
  2238. if( (pi.defaultCastle() != -1) //fixed tow
  2239. || (SEL->isGuest() && s.color != playerColor)) //or not our player
  2240. {
  2241. btns[0]->disable();
  2242. btns[1]->disable();
  2243. }
  2244. else
  2245. {
  2246. btns[0]->enable();
  2247. btns[1]->enable();
  2248. }
  2249. if( (pi.defaultHero() != -1 || !s.playerID || s.castle < 0) //fixed hero
  2250. || (SEL->isGuest() && s.color != playerColor))//or not our player
  2251. {
  2252. btns[2]->disable();
  2253. btns[3]->disable();
  2254. }
  2255. else
  2256. {
  2257. btns[2]->enable();
  2258. btns[3]->enable();
  2259. }
  2260. if(SEL->isGuest() && s.color != playerColor)//or not our player
  2261. {
  2262. btns[4]->disable();
  2263. btns[5]->disable();
  2264. }
  2265. else
  2266. {
  2267. btns[4]->enable();
  2268. btns[5]->enable();
  2269. }
  2270. }
  2271. size_t OptionsTab::CPlayerSettingsHelper::getImageIndex()
  2272. {
  2273. enum EBonusSelection //frames of bonuses file
  2274. {
  2275. WOOD_ORE = 0, CRYSTAL = 1, GEM = 2,
  2276. MERCURY = 3, SULFUR = 5, GOLD = 8,
  2277. ARTIFACT = 9, RANDOM = 10,
  2278. WOOD = 0, ORE = 0, MITHRIL = 10, // resources unavailable in bonuses file
  2279. TOWN_RANDOM = 38, TOWN_NONE = 39, // Special frames in ITPA
  2280. HERO_RANDOM = 163, HERO_NONE = 164 // Special frames in PortraitsSmall
  2281. };
  2282. switch(type)
  2283. {
  2284. case TOWN:
  2285. switch (settings.castle)
  2286. {
  2287. case PlayerSettings::NONE: return TOWN_NONE;
  2288. case PlayerSettings::RANDOM: return TOWN_RANDOM;
  2289. default: return CGI->townh->factions[settings.castle]->town->clientInfo.icons[true][false] + 2;
  2290. }
  2291. case HERO:
  2292. switch (settings.hero)
  2293. {
  2294. case PlayerSettings::NONE: return HERO_NONE;
  2295. case PlayerSettings::RANDOM: return HERO_RANDOM;
  2296. default:
  2297. {
  2298. if(settings.heroPortrait >= 0)
  2299. return settings.heroPortrait;
  2300. return CGI->heroh->heroes[settings.hero]->imageIndex;
  2301. }
  2302. }
  2303. case BONUS:
  2304. {
  2305. switch(settings.bonus)
  2306. {
  2307. case PlayerSettings::RANDOM: return RANDOM;
  2308. case PlayerSettings::ARTIFACT: return ARTIFACT;
  2309. case PlayerSettings::GOLD: return GOLD;
  2310. case PlayerSettings::RESOURCE:
  2311. {
  2312. switch(CGI->townh->factions[settings.castle]->town->primaryRes)
  2313. {
  2314. case Res::WOOD_AND_ORE : return WOOD_ORE;
  2315. case Res::WOOD : return WOOD;
  2316. case Res::MERCURY : return MERCURY;
  2317. case Res::ORE : return ORE;
  2318. case Res::SULFUR : return SULFUR;
  2319. case Res::CRYSTAL : return CRYSTAL;
  2320. case Res::GEMS : return GEM;
  2321. case Res::GOLD : return GOLD;
  2322. case Res::MITHRIL : return MITHRIL;
  2323. }
  2324. }
  2325. }
  2326. }
  2327. }
  2328. return 0;
  2329. }
  2330. std::string OptionsTab::CPlayerSettingsHelper::getImageName()
  2331. {
  2332. switch(type)
  2333. {
  2334. case OptionsTab::TOWN: return "ITPA";
  2335. case OptionsTab::HERO: return "PortraitsSmall";
  2336. case OptionsTab::BONUS: return "SCNRSTAR";
  2337. }
  2338. return "";
  2339. }
  2340. std::string OptionsTab::CPlayerSettingsHelper::getTitle()
  2341. {
  2342. switch(type)
  2343. {
  2344. case OptionsTab::TOWN: return (settings.castle < 0) ? CGI->generaltexth->allTexts[103] : CGI->generaltexth->allTexts[80];
  2345. case OptionsTab::HERO: return (settings.hero < 0) ? CGI->generaltexth->allTexts[101] : CGI->generaltexth->allTexts[77];
  2346. case OptionsTab::BONUS:
  2347. {
  2348. switch(settings.bonus)
  2349. {
  2350. case PlayerSettings::RANDOM: return CGI->generaltexth->allTexts[86]; //{Random Bonus}
  2351. case PlayerSettings::ARTIFACT: return CGI->generaltexth->allTexts[83]; //{Artifact Bonus}
  2352. case PlayerSettings::GOLD: return CGI->generaltexth->allTexts[84]; //{Gold Bonus}
  2353. case PlayerSettings::RESOURCE: return CGI->generaltexth->allTexts[85]; //{Resource Bonus}
  2354. }
  2355. }
  2356. }
  2357. return "";
  2358. }
  2359. std::string OptionsTab::CPlayerSettingsHelper::getName()
  2360. {
  2361. switch(type)
  2362. {
  2363. case TOWN:
  2364. {
  2365. switch (settings.castle)
  2366. {
  2367. case PlayerSettings::NONE : return CGI->generaltexth->allTexts[523];
  2368. case PlayerSettings::RANDOM : return CGI->generaltexth->allTexts[522];
  2369. default : return CGI->townh->factions[settings.castle]->name;
  2370. }
  2371. }
  2372. case HERO:
  2373. {
  2374. switch (settings.hero)
  2375. {
  2376. case PlayerSettings::NONE : return CGI->generaltexth->allTexts[523];
  2377. case PlayerSettings::RANDOM : return CGI->generaltexth->allTexts[522];
  2378. default :
  2379. {
  2380. if (!settings.heroName.empty())
  2381. return settings.heroName;
  2382. return CGI->heroh->heroes[settings.hero]->name;
  2383. }
  2384. }
  2385. }
  2386. case BONUS:
  2387. {
  2388. switch (settings.bonus)
  2389. {
  2390. case PlayerSettings::RANDOM : return CGI->generaltexth->allTexts[522];
  2391. default: return CGI->generaltexth->arraytxt[214 + settings.bonus];
  2392. }
  2393. }
  2394. }
  2395. return "";
  2396. }
  2397. std::string OptionsTab::CPlayerSettingsHelper::getSubtitle()
  2398. {
  2399. switch(type)
  2400. {
  2401. case TOWN: return getName();
  2402. case HERO:
  2403. {
  2404. if (settings.hero >= 0)
  2405. return getName() + " - " + CGI->heroh->heroes[settings.hero]->heroClass->name;
  2406. return getName();
  2407. }
  2408. case BONUS:
  2409. {
  2410. switch(settings.bonus)
  2411. {
  2412. case PlayerSettings::GOLD: return CGI->generaltexth->allTexts[87]; //500-1000
  2413. case PlayerSettings::RESOURCE:
  2414. {
  2415. switch(CGI->townh->factions[settings.castle]->town->primaryRes)
  2416. {
  2417. case Res::MERCURY: return CGI->generaltexth->allTexts[694];
  2418. case Res::SULFUR: return CGI->generaltexth->allTexts[695];
  2419. case Res::CRYSTAL: return CGI->generaltexth->allTexts[692];
  2420. case Res::GEMS: return CGI->generaltexth->allTexts[693];
  2421. case Res::WOOD_AND_ORE: return CGI->generaltexth->allTexts[89]; //At the start of the game, 5-10 wood and 5-10 ore are added to your Kingdom's resource pool
  2422. }
  2423. }
  2424. }
  2425. }
  2426. }
  2427. return "";
  2428. }
  2429. std::string OptionsTab::CPlayerSettingsHelper::getDescription()
  2430. {
  2431. switch(type)
  2432. {
  2433. case TOWN: return CGI->generaltexth->allTexts[104];
  2434. case HERO: return CGI->generaltexth->allTexts[102];
  2435. case BONUS:
  2436. {
  2437. switch(settings.bonus)
  2438. {
  2439. case PlayerSettings::RANDOM: return CGI->generaltexth->allTexts[94]; //Gold, wood and ore, or an artifact is randomly chosen as your starting bonus
  2440. case PlayerSettings::ARTIFACT: return CGI->generaltexth->allTexts[90]; //An artifact is randomly chosen and equipped to your starting hero
  2441. case PlayerSettings::GOLD: return CGI->generaltexth->allTexts[92]; //At the start of the game, 500-1000 gold is added to your Kingdom's resource pool
  2442. case PlayerSettings::RESOURCE:
  2443. {
  2444. switch(CGI->townh->factions[settings.castle]->town->primaryRes)
  2445. {
  2446. case Res::MERCURY: return CGI->generaltexth->allTexts[690];
  2447. case Res::SULFUR: return CGI->generaltexth->allTexts[691];
  2448. case Res::CRYSTAL: return CGI->generaltexth->allTexts[688];
  2449. case Res::GEMS: return CGI->generaltexth->allTexts[689];
  2450. case Res::WOOD_AND_ORE: return CGI->generaltexth->allTexts[93]; //At the start of the game, 5-10 wood and 5-10 ore are added to your Kingdom's resource pool
  2451. }
  2452. }
  2453. }
  2454. }
  2455. }
  2456. return "";
  2457. }
  2458. OptionsTab::CPregameTooltipBox::CPregameTooltipBox(CPlayerSettingsHelper & helper):
  2459. CWindowObject(BORDERED | RCLICK_POPUP),
  2460. CPlayerSettingsHelper(helper)
  2461. {
  2462. OBJ_CONSTRUCTION_CAPTURING_ALL;
  2463. int value = PlayerSettings::NONE;
  2464. switch(CPlayerSettingsHelper::type)
  2465. {
  2466. break; case TOWN:
  2467. value = settings.castle;
  2468. break; case HERO:
  2469. value = settings.hero;
  2470. break; case BONUS:
  2471. value = settings.bonus;
  2472. }
  2473. if (value == PlayerSettings::RANDOM)
  2474. genBonusWindow();
  2475. else if (CPlayerSettingsHelper::type == BONUS)
  2476. genBonusWindow();
  2477. else if (CPlayerSettingsHelper::type == HERO)
  2478. genHeroWindow();
  2479. else if (CPlayerSettingsHelper::type == TOWN)
  2480. genTownWindow();
  2481. center();
  2482. }
  2483. void OptionsTab::CPregameTooltipBox::genHeader()
  2484. {
  2485. new CFilledTexture("DIBOXBCK", pos);
  2486. updateShadow();
  2487. new CLabel(pos.w / 2 + 8, 21, FONT_MEDIUM, CENTER, Colors::YELLOW, getTitle());
  2488. new CLabel(pos.w / 2, 88, FONT_SMALL, CENTER, Colors::WHITE, getSubtitle());
  2489. new CAnimImage(getImageName(), getImageIndex(), 0, pos.w / 2 - 24, 45);
  2490. }
  2491. void OptionsTab::CPregameTooltipBox::genTownWindow()
  2492. {
  2493. pos = Rect(0, 0, 228, 290);
  2494. genHeader();
  2495. new CLabel(pos.w / 2 + 8, 122, FONT_MEDIUM, CENTER, Colors::YELLOW, CGI->generaltexth->allTexts[79]);
  2496. std::vector<CComponent *> components;
  2497. const CTown * town = CGI->townh->factions[settings.castle]->town;
  2498. for (auto & elem : town->creatures)
  2499. components.push_back(new CComponent(CComponent::creature, elem.front(), 0, CComponent::tiny));
  2500. new CComponentBox(components, Rect(10, 140, pos.w - 20, 140));
  2501. }
  2502. void OptionsTab::CPregameTooltipBox::genHeroWindow()
  2503. {
  2504. pos = Rect(0, 0, 292, 226);
  2505. genHeader();
  2506. // specialty
  2507. new CAnimImage("UN44", CGI->heroh->heroes[settings.hero]->imageIndex, 0, pos.w / 2 - 22, 134);
  2508. new CLabel(pos.w / 2 + 4, 117, FONT_MEDIUM, CENTER, Colors::YELLOW, CGI->generaltexth->allTexts[78]);
  2509. new CLabel(pos.w / 2, 188, FONT_SMALL, CENTER, Colors::WHITE, CGI->heroh->heroes[settings.hero]->specName);
  2510. }
  2511. void OptionsTab::CPregameTooltipBox::genBonusWindow()
  2512. {
  2513. pos = Rect(0, 0, 228, 162);
  2514. genHeader();
  2515. new CTextBox(getDescription(), Rect(10, 100, pos.w - 20, 70), 0, FONT_SMALL, CENTER, Colors::WHITE );
  2516. }
  2517. OptionsTab::SelectedBox::SelectedBox(Point position, PlayerSettings & settings, SelType type)
  2518. :CIntObject(RCLICK, position),
  2519. CPlayerSettingsHelper(settings, type)
  2520. {
  2521. OBJ_CONSTRUCTION_CAPTURING_ALL;
  2522. image = new CAnimImage(getImageName(), getImageIndex());
  2523. subtitle = new CLabel(23, 39, FONT_TINY, CENTER, Colors::WHITE, getName());
  2524. pos = image->pos;
  2525. }
  2526. void OptionsTab::SelectedBox::update()
  2527. {
  2528. image->setFrame(getImageIndex());
  2529. subtitle->setText(getName());
  2530. }
  2531. void OptionsTab::SelectedBox::clickRight( tribool down, bool previousState )
  2532. {
  2533. if (down)
  2534. {
  2535. // cases when we do not need to display a message
  2536. if (settings.castle == -2 && CPlayerSettingsHelper::type == TOWN )
  2537. return;
  2538. if (settings.hero == -2 && !SEL->current->mapHeader->players[settings.color.getNum()].hasCustomMainHero() && CPlayerSettingsHelper::type == HERO)
  2539. return;
  2540. GH.pushInt(new CPregameTooltipBox(*this));
  2541. }
  2542. }
  2543. CScenarioInfo::CScenarioInfo(const CMapHeader *mapHeader, const StartInfo *startInfo)
  2544. {
  2545. OBJ_CONSTRUCTION_CAPTURING_ALL;
  2546. for(auto it = startInfo->playerInfos.cbegin(); it != startInfo->playerInfos.cend(); ++it)
  2547. {
  2548. if(it->second.playerID)
  2549. {
  2550. playerColor = it->first;
  2551. }
  2552. }
  2553. pos.w = 762;
  2554. pos.h = 584;
  2555. center(pos);
  2556. assert(LOCPLINT);
  2557. sInfo = *LOCPLINT->cb->getStartInfo();
  2558. assert(!SEL->current);
  2559. current = mapInfoFromGame();
  2560. setPlayersFromGame();
  2561. screenType = CMenuScreen::scenarioInfo;
  2562. card = new InfoCard();
  2563. opt = new OptionsTab();
  2564. opt->recreate();
  2565. card->changeSelection(current);
  2566. card->difficulty->select(startInfo->difficulty, 0);
  2567. back = new CAdventureMapButton("", CGI->generaltexth->zelp[105].second, boost::bind(&CGuiHandler::popIntTotally, &GH, this), 584, 535, "SCNRBACK.DEF", SDLK_ESCAPE);
  2568. }
  2569. CScenarioInfo::~CScenarioInfo()
  2570. {
  2571. delete current;
  2572. }
  2573. bool mapSorter::operator()(const CMapInfo *aaa, const CMapInfo *bbb)
  2574. {
  2575. const CMapHeader * a = aaa->mapHeader.get(),
  2576. * b = bbb->mapHeader.get();
  2577. if(a && b) //if we are sorting scenarios
  2578. {
  2579. switch (sortBy)
  2580. {
  2581. case _format: //by map format (RoE, WoG, etc)
  2582. return (a->version<b->version);
  2583. break;
  2584. case _loscon: //by loss conditions
  2585. return (a->lossCondition.typeOfLossCon<b->lossCondition.typeOfLossCon);
  2586. break;
  2587. case _playerAm: //by player amount
  2588. int playerAmntB,humenPlayersB,playerAmntA,humenPlayersA;
  2589. playerAmntB=humenPlayersB=playerAmntA=humenPlayersA=0;
  2590. for (int i=0;i<8;i++)
  2591. {
  2592. if (a->players[i].canHumanPlay) {playerAmntA++;humenPlayersA++;}
  2593. else if (a->players[i].canComputerPlay) {playerAmntA++;}
  2594. if (b->players[i].canHumanPlay) {playerAmntB++;humenPlayersB++;}
  2595. else if (b->players[i].canComputerPlay) {playerAmntB++;}
  2596. }
  2597. if (playerAmntB!=playerAmntA)
  2598. return (playerAmntA<playerAmntB);
  2599. else
  2600. return (humenPlayersA<humenPlayersB);
  2601. break;
  2602. case _size: //by size of map
  2603. return (a->width<b->width);
  2604. break;
  2605. case _viccon: //by victory conditions
  2606. return (a->victoryCondition.condition < b->victoryCondition.condition);
  2607. break;
  2608. case _name: //by name
  2609. return boost::ilexicographical_compare(a->name, b->name);
  2610. default:
  2611. return boost::ilexicographical_compare(a->name, b->name);
  2612. }
  2613. }
  2614. else //if we are sorting campaigns
  2615. {
  2616. switch(sortBy)
  2617. {
  2618. case _numOfMaps: //by number of maps in campaign
  2619. return CGI->generaltexth->campaignRegionNames[ aaa->campaignHeader->mapVersion ].size() <
  2620. CGI->generaltexth->campaignRegionNames[ bbb->campaignHeader->mapVersion ].size();
  2621. break;
  2622. case _name: //by name
  2623. return boost::ilexicographical_compare(aaa->campaignHeader->name, bbb->campaignHeader->name);
  2624. default:
  2625. return boost::ilexicographical_compare(aaa->campaignHeader->name, bbb->campaignHeader->name);
  2626. }
  2627. }
  2628. }
  2629. CMultiMode::CMultiMode()
  2630. {
  2631. OBJ_CONSTRUCTION_CAPTURING_ALL;
  2632. bg = new CPicture("MUPOPUP.bmp");
  2633. bg->convertToScreenBPP(); //so we could draw without problems
  2634. blitAt(CPicture("MUMAP.bmp"), 16, 77, *bg); //blit img
  2635. pos = bg->center(); //center, window has size of bg graphic
  2636. bar = new CGStatusBar(new CPicture(Rect(7, 465, 440, 18), 0));//226, 472
  2637. txt = new CTextInput(Rect(19, 436, 334, 16), *bg);
  2638. txt->setText(settings["general"]["playerName"].String()); //Player
  2639. btns[0] = new CAdventureMapButton(CGI->generaltexth->zelp[266], boost::bind(&CMultiMode::openHotseat, this), 373, 78, "MUBHOT.DEF");
  2640. btns[1] = new CAdventureMapButton("Host TCP/IP game", "", boost::bind(&CMultiMode::hostTCP, this), 373, 78 + 57*1, "MUBHOST.DEF");
  2641. btns[2] = new CAdventureMapButton("Join TCP/IP game", "", boost::bind(&CMultiMode::joinTCP, this), 373, 78 + 57*2, "MUBJOIN.DEF");
  2642. btns[6] = new CAdventureMapButton(CGI->generaltexth->zelp[288], boost::bind(&CGuiHandler::popIntTotally, boost::ref(GH), this), 373, 424, "MUBCANC.DEF", SDLK_ESCAPE);
  2643. }
  2644. void CMultiMode::openHotseat()
  2645. {
  2646. GH.pushInt(new CHotSeatPlayers(txt->text));
  2647. }
  2648. void CMultiMode::hostTCP()
  2649. {
  2650. Settings name = settings.write["general"]["playerName"];
  2651. name->String() = txt->text;
  2652. GH.popIntTotally(this);
  2653. GH.pushInt(new CSelectionScreen(CMenuScreen::newGame, CMenuScreen::MULTI_NETWORK_HOST));
  2654. }
  2655. void CMultiMode::joinTCP()
  2656. {
  2657. Settings name = settings.write["general"]["playerName"];
  2658. name->String() = txt->text;
  2659. GH.pushInt(new CSimpleJoinScreen);
  2660. }
  2661. CHotSeatPlayers::CHotSeatPlayers(const std::string &firstPlayer)
  2662. {
  2663. OBJ_CONSTRUCTION_CAPTURING_ALL;
  2664. bg = new CPicture("MUHOTSEA.bmp");
  2665. pos = bg->center(); //center, window has size of bg graphic
  2666. std::string text = CGI->generaltexth->allTexts[446];
  2667. boost::replace_all(text, "\t","\n");
  2668. Rect boxRect(25, 20, 315, 50);
  2669. title = new CTextBox(text, boxRect, 0, FONT_BIG, CENTER, Colors::WHITE);//HOTSEAT Please enter names
  2670. for(int i = 0; i < ARRAY_COUNT(txt); i++)
  2671. {
  2672. txt[i] = new CTextInput(Rect(60, 85 + i*30, 280, 16), *bg);
  2673. txt[i]->cb += boost::bind(&CHotSeatPlayers::onChange, this, _1);
  2674. }
  2675. ok = new CAdventureMapButton(CGI->generaltexth->zelp[560], boost::bind(&CHotSeatPlayers::enterSelectionScreen, this), 95, 338, "MUBCHCK.DEF", SDLK_RETURN);
  2676. cancel = new CAdventureMapButton(CGI->generaltexth->zelp[561], boost::bind(&CGuiHandler::popIntTotally, boost::ref(GH), this), 205, 338, "MUBCANC.DEF", SDLK_ESCAPE);
  2677. bar = new CGStatusBar(new CPicture(Rect(7, 381, 348, 18), 0));//226, 472
  2678. txt[0]->setText(firstPlayer, true);
  2679. txt[0]->giveFocus();
  2680. }
  2681. void CHotSeatPlayers::onChange(std::string newText)
  2682. {
  2683. size_t namesCount = 0;
  2684. for(auto & elem : txt)
  2685. if(!elem->text.empty())
  2686. namesCount++;
  2687. ok->block(namesCount < 2);
  2688. }
  2689. void CHotSeatPlayers::enterSelectionScreen()
  2690. {
  2691. std::map<ui8, std::string> names;
  2692. for(int i = 0, j = 1; i < ARRAY_COUNT(txt); i++)
  2693. if(txt[i]->text.length())
  2694. names[j++] = txt[i]->text;
  2695. Settings name = settings.write["general"]["playerName"];
  2696. name->String() = names.begin()->second;
  2697. GH.popInts(2); //pop MP mode window and this
  2698. GH.pushInt(new CSelectionScreen(CMenuScreen::newGame, CMenuScreen::MULTI_HOT_SEAT, &names));
  2699. }
  2700. void CBonusSelection::init()
  2701. {
  2702. highlightedRegion = nullptr;
  2703. ourHeader = nullptr;
  2704. diffLb = nullptr;
  2705. diffRb = nullptr;
  2706. bonuses = nullptr;
  2707. selectedMap = 0;
  2708. // Initialize start info
  2709. startInfo.mapname = ourCampaign->camp->header.filename;
  2710. startInfo.mode = StartInfo::CAMPAIGN;
  2711. startInfo.campState = ourCampaign;
  2712. startInfo.turnTime = 0;
  2713. OBJ_CONSTRUCTION_CAPTURING_ALL;
  2714. static const std::string bgNames [] = {"E1_BG.BMP", "G2_BG.BMP", "E2_BG.BMP", "G1_BG.BMP", "G3_BG.BMP", "N1_BG.BMP",
  2715. "S1_BG.BMP", "BR_BG.BMP", "IS_BG.BMP", "KR_BG.BMP", "NI_BG.BMP", "TA_BG.BMP", "AR_BG.BMP", "HS_BG.BMP",
  2716. "BB_BG.BMP", "NB_BG.BMP", "EL_BG.BMP", "RN_BG.BMP", "UA_BG.BMP", "SP_BG.BMP"};
  2717. loadPositionsOfGraphics();
  2718. background = BitmapHandler::loadBitmap(bgNames[ourCampaign->camp->header.mapVersion]);
  2719. pos.h = background->h;
  2720. pos.w = background->w;
  2721. center();
  2722. SDL_Surface * panel = BitmapHandler::loadBitmap("CAMPBRF.BMP");
  2723. blitAt(panel, 456, 6, background);
  2724. startB = new CAdventureMapButton("", "", boost::bind(&CBonusSelection::startMap, this), 475, 536, "CBBEGIB.DEF", SDLK_RETURN);
  2725. restartB = new CAdventureMapButton("", "", boost::bind(&CBonusSelection::restartMap, this), 475, 536, "CBRESTB.DEF", SDLK_RETURN);
  2726. backB = new CAdventureMapButton("", "", boost::bind(&CBonusSelection::goBack, this), 624, 536, "CBCANCB.DEF", SDLK_ESCAPE);
  2727. //campaign name
  2728. if (ourCampaign->camp->header.name.length())
  2729. graphics->fonts[FONT_BIG]->renderTextLeft(background, ourCampaign->camp->header.name, Colors::YELLOW, Point(481, 28));
  2730. else
  2731. graphics->fonts[FONT_BIG]->renderTextLeft(background, CGI->generaltexth->allTexts[508], Colors::YELLOW, Point(481, 28));
  2732. //map size icon
  2733. sizes = CDefHandler::giveDef("SCNRMPSZ.DEF");
  2734. //campaign description
  2735. graphics->fonts[FONT_SMALL]->renderTextLeft(background, CGI->generaltexth->allTexts[38], Colors::YELLOW, Point(481, 63));
  2736. campaignDescription = new CTextBox(ourCampaign->camp->header.description, Rect(480, 86, 286, 117), 1);
  2737. //campaignDescription->showAll(background);
  2738. //map description
  2739. mapDescription = new CTextBox("", Rect(480, 280, 286, 117), 1);
  2740. //bonus choosing
  2741. graphics->fonts[FONT_MEDIUM]->renderTextLeft(background, CGI->generaltexth->allTexts[71], Colors::WHITE, Point(511, 432));
  2742. bonuses = new CHighlightableButtonsGroup(bind(&CBonusSelection::selectBonus, this, _1));
  2743. //set left part of window
  2744. bool isCurrentMapConquerable = ourCampaign->currentMap && ourCampaign->camp->conquerable(*ourCampaign->currentMap);
  2745. for(int g = 0; g < ourCampaign->camp->scenarios.size(); ++g)
  2746. {
  2747. if(ourCampaign->camp->conquerable(g))
  2748. {
  2749. regions.push_back(new CRegion(this, true, true, g));
  2750. regions[regions.size()-1]->rclickText = ourCampaign->camp->scenarios[g].regionText;
  2751. if(highlightedRegion == nullptr)
  2752. {
  2753. if(!isCurrentMapConquerable || (isCurrentMapConquerable && g == *ourCampaign->currentMap))
  2754. {
  2755. highlightedRegion = regions.back();
  2756. selectMap(g, true);
  2757. }
  2758. }
  2759. }
  2760. else if (ourCampaign->camp->scenarios[g].conquered) //display as striped
  2761. {
  2762. regions.push_back(new CRegion(this, false, false, g));
  2763. regions[regions.size()-1]->rclickText = ourCampaign->camp->scenarios[g].regionText;
  2764. }
  2765. }
  2766. //allies / enemies
  2767. graphics->fonts[FONT_SMALL]->renderTextLeft(background, CGI->generaltexth->allTexts[390] + ":", Colors::WHITE, Point(486, 407));
  2768. graphics->fonts[FONT_SMALL]->renderTextLeft(background, CGI->generaltexth->allTexts[391] + ":", Colors::WHITE, Point(619, 407));
  2769. SDL_FreeSurface(panel);
  2770. //difficulty
  2771. std::vector<std::string> difficulty;
  2772. boost::split(difficulty, CGI->generaltexth->allTexts[492], boost::is_any_of(" "));
  2773. graphics->fonts[FONT_MEDIUM]->renderTextLeft(background, difficulty.back(), Colors::WHITE, Point(689, 432));
  2774. //difficulty pics
  2775. for (int b=0; b<ARRAY_COUNT(diffPics); ++b)
  2776. {
  2777. CDefEssential * cde = CDefHandler::giveDefEss("GSPBUT" + boost::lexical_cast<std::string>(b+3) + ".DEF");
  2778. SDL_Surface * surfToDuplicate = cde->ourImages[0].bitmap;
  2779. diffPics[b] = SDL_ConvertSurface(surfToDuplicate, surfToDuplicate->format,
  2780. surfToDuplicate->flags);
  2781. delete cde;
  2782. }
  2783. //difficulty selection buttons
  2784. if (ourCampaign->camp->header.difficultyChoosenByPlayer)
  2785. {
  2786. diffLb = new CAdventureMapButton("", "", boost::bind(&CBonusSelection::decreaseDifficulty, this), 694, 508, "SCNRBLF.DEF");
  2787. diffRb = new CAdventureMapButton("", "", boost::bind(&CBonusSelection::increaseDifficulty, this), 738, 508, "SCNRBRT.DEF");
  2788. }
  2789. //load miniflags
  2790. sFlags = CDefHandler::giveDef("ITGFLAGS.DEF");
  2791. }
  2792. CBonusSelection::CBonusSelection(shared_ptr<CCampaignState> _ourCampaign) : ourCampaign(_ourCampaign)
  2793. {
  2794. init();
  2795. }
  2796. CBonusSelection::CBonusSelection(const std::string & campaignFName)
  2797. {
  2798. ourCampaign = make_shared<CCampaignState>(CCampaignHandler::getCampaign(campaignFName));
  2799. init();
  2800. }
  2801. CBonusSelection::~CBonusSelection()
  2802. {
  2803. SDL_FreeSurface(background);
  2804. delete sizes;
  2805. delete ourHeader;
  2806. delete sFlags;
  2807. for (auto & elem : diffPics)
  2808. {
  2809. SDL_FreeSurface(elem);
  2810. }
  2811. }
  2812. void CBonusSelection::goBack()
  2813. {
  2814. GH.popIntTotally(this);
  2815. }
  2816. void CBonusSelection::showAll(SDL_Surface * to)
  2817. {
  2818. blitAt(background, pos.x, pos.y, to);
  2819. CIntObject::showAll(to);
  2820. show(to);
  2821. if (pos.h != to->h || pos.w != to->w)
  2822. CMessage::drawBorder(PlayerColor(1), to, pos.w+28, pos.h+30, pos.x-14, pos.y-15);
  2823. }
  2824. void CBonusSelection::loadPositionsOfGraphics()
  2825. {
  2826. const JsonNode config(ResourceID("config/campaign_regions.json"));
  2827. int idx = 0;
  2828. for(const JsonNode &campaign : config["campaign_regions"].Vector())
  2829. {
  2830. SCampPositions sc;
  2831. sc.campPrefix = campaign["prefix"].String();
  2832. sc.colorSuffixLength = campaign["color_suffix_length"].Float();
  2833. for(const JsonNode &desc : campaign["desc"].Vector())
  2834. {
  2835. SCampPositions::SRegionDesc rd;
  2836. rd.infix = desc["infix"].String();
  2837. rd.xpos = desc["x"].Float();
  2838. rd.ypos = desc["y"].Float();
  2839. sc.regions.push_back(rd);
  2840. }
  2841. campDescriptions.push_back(sc);
  2842. idx++;
  2843. }
  2844. assert(idx == CGI->generaltexth->campaignMapNames.size());
  2845. }
  2846. void CBonusSelection::selectMap(int mapNr, bool initialSelect)
  2847. {
  2848. if(initialSelect || selectedMap != mapNr)
  2849. {
  2850. // initialize restart / start button
  2851. if(!ourCampaign->currentMap || *ourCampaign->currentMap != mapNr)
  2852. {
  2853. // draw start button
  2854. restartB->disable();
  2855. startB->enable();
  2856. }
  2857. else
  2858. {
  2859. // draw restart button
  2860. startB->disable();
  2861. restartB->enable();
  2862. }
  2863. startInfo.difficulty = ourCampaign->camp->scenarios[mapNr].difficulty;
  2864. selectedMap = mapNr;
  2865. selectedBonus = boost::none;
  2866. //get header
  2867. delete ourHeader;
  2868. std::string & headerStr = ourCampaign->camp->mapPieces.find(mapNr)->second;
  2869. auto buffer = reinterpret_cast<const ui8 *>(headerStr.data());
  2870. ourHeader = CMapService::loadMapHeader(buffer, headerStr.size()).release();
  2871. std::map<ui8, std::string> names;
  2872. names[1] = settings["general"]["playerName"].String();
  2873. updateStartInfo(ourCampaign->camp->header.filename, startInfo, ourHeader, names);
  2874. mapDescription->setText(ourHeader->description);
  2875. updateBonusSelection();
  2876. GH.totalRedraw();
  2877. }
  2878. }
  2879. void CBonusSelection::show(SDL_Surface * to)
  2880. {
  2881. //blitAt(background, pos.x, pos.y, to);
  2882. //map name
  2883. std::string mapName = ourHeader->name;
  2884. if (mapName.length())
  2885. printAtLoc(mapName, 481, 219, FONT_BIG, Colors::YELLOW, to);
  2886. else
  2887. printAtLoc("Unnamed", 481, 219, FONT_BIG, Colors::YELLOW, to);
  2888. //map description
  2889. printAtLoc(CGI->generaltexth->allTexts[496], 481, 253, FONT_SMALL, Colors::YELLOW, to);
  2890. mapDescription->showAll(to); //showAll because CTextBox has no show()
  2891. //map size icon
  2892. int temp;
  2893. switch (ourHeader->width)
  2894. {
  2895. case 36:
  2896. temp=0;
  2897. break;
  2898. case 72:
  2899. temp=1;
  2900. break;
  2901. case 108:
  2902. temp=2;
  2903. break;
  2904. case 144:
  2905. temp=3;
  2906. break;
  2907. default:
  2908. temp=4;
  2909. break;
  2910. }
  2911. blitAtLoc(sizes->ourImages[temp].bitmap, 735, 26, to);
  2912. //flags
  2913. int fx = 496 + graphics->fonts[FONT_SMALL]->getStringWidth(CGI->generaltexth->allTexts[390]);
  2914. int ex = 629 + graphics->fonts[FONT_SMALL]->getStringWidth(CGI->generaltexth->allTexts[391]);
  2915. TeamID myT;
  2916. myT = ourHeader->players[playerColor.getNum()].team;
  2917. for (auto i = startInfo.playerInfos.cbegin(); i != startInfo.playerInfos.cend(); i++)
  2918. {
  2919. int *myx = ((i->first == playerColor || ourHeader->players[i->first.getNum()].team == myT) ? &fx : &ex);
  2920. blitAtLoc(sFlags->ourImages[i->first.getNum()].bitmap, *myx, 405, to);
  2921. *myx += sFlags->ourImages[i->first.getNum()].bitmap->w;
  2922. }
  2923. //difficulty
  2924. blitAtLoc(diffPics[startInfo.difficulty], 709, 455, to);
  2925. CIntObject::show(to);
  2926. }
  2927. void CBonusSelection::updateBonusSelection()
  2928. {
  2929. OBJ_CONSTRUCTION_CAPTURING_ALL;
  2930. //graphics:
  2931. //spell - SPELLBON.DEF
  2932. //monster - TWCRPORT.DEF
  2933. //building - BO*.BMP graphics
  2934. //artifact - ARTIFBON.DEF
  2935. //spell scroll - SPELLBON.DEF
  2936. //prim skill - PSKILBON.DEF
  2937. //sec skill - SSKILBON.DEF
  2938. //resource - BORES.DEF
  2939. //player - CREST58.DEF
  2940. //hero - PORTRAITSLARGE (HPL###.BMPs)
  2941. const CCampaignScenario &scenario = ourCampaign->camp->scenarios[selectedMap];
  2942. const std::vector<CScenarioTravel::STravelBonus> & bonDescs = scenario.travelOptions.bonusesToChoose;
  2943. updateStartButtonState(-1);
  2944. for (auto & elem : bonuses->buttons)
  2945. {
  2946. if (elem->active)
  2947. elem->deactivate();
  2948. delete elem;
  2949. }
  2950. bonuses->buttons.clear();
  2951. static const char *bonusPics[] = {"SPELLBON.DEF", "TWCRPORT.DEF", "", "ARTIFBON.DEF", "SPELLBON.DEF",
  2952. "PSKILBON.DEF", "SSKILBON.DEF", "BORES.DEF", "PORTRAITSLARGE", "PORTRAITSLARGE"};
  2953. for(int i = 0; i < bonDescs.size(); i++)
  2954. {
  2955. std::string picName=bonusPics[bonDescs[i].type];
  2956. size_t picNumber=bonDescs[i].info2;
  2957. std::string desc;
  2958. switch(bonDescs[i].type)
  2959. {
  2960. case CScenarioTravel::STravelBonus::SPELL:
  2961. desc = CGI->generaltexth->allTexts[715];
  2962. boost::algorithm::replace_first(desc, "%s", CGI->spellh->spells[bonDescs[i].info2]->name);
  2963. break;
  2964. case CScenarioTravel::STravelBonus::MONSTER:
  2965. picNumber = bonDescs[i].info2 + 2;
  2966. desc = CGI->generaltexth->allTexts[717];
  2967. boost::algorithm::replace_first(desc, "%d", boost::lexical_cast<std::string>(bonDescs[i].info3));
  2968. boost::algorithm::replace_first(desc, "%s", CGI->creh->creatures[bonDescs[i].info2]->namePl);
  2969. break;
  2970. case CScenarioTravel::STravelBonus::BUILDING:
  2971. {
  2972. int faction = -1;
  2973. for(auto & elem : startInfo.playerInfos)
  2974. {
  2975. if (elem.second.playerID)
  2976. {
  2977. faction = elem.second.castle;
  2978. break;
  2979. }
  2980. }
  2981. assert(faction != -1);
  2982. BuildingID buildID = CBuildingHandler::campToERMU(bonDescs[i].info1, faction, std::set<BuildingID>());
  2983. picName = graphics->ERMUtoPicture[faction][buildID];
  2984. picNumber = -1;
  2985. if (vstd::contains(CGI->townh->factions[faction]->town->buildings, buildID))
  2986. desc = CGI->townh->factions[faction]->town->buildings.find(buildID)->second->Name();
  2987. }
  2988. break;
  2989. case CScenarioTravel::STravelBonus::ARTIFACT:
  2990. desc = CGI->generaltexth->allTexts[715];
  2991. boost::algorithm::replace_first(desc, "%s", CGI->arth->artifacts[bonDescs[i].info2]->Name());
  2992. break;
  2993. case CScenarioTravel::STravelBonus::SPELL_SCROLL:
  2994. desc = CGI->generaltexth->allTexts[716];
  2995. boost::algorithm::replace_first(desc, "%s", CGI->spellh->spells[bonDescs[i].info2]->name);
  2996. break;
  2997. case CScenarioTravel::STravelBonus::PRIMARY_SKILL:
  2998. {
  2999. int leadingSkill = -1;
  3000. std::vector<std::pair<int, int> > toPrint; //primary skills to be listed <num, val>
  3001. const ui8* ptr = reinterpret_cast<const ui8*>(&bonDescs[i].info2);
  3002. for (int g=0; g<GameConstants::PRIMARY_SKILLS; ++g)
  3003. {
  3004. if (leadingSkill == -1 || ptr[g] > ptr[leadingSkill])
  3005. {
  3006. leadingSkill = g;
  3007. }
  3008. if (ptr[g] != 0)
  3009. {
  3010. toPrint.push_back(std::make_pair(g, ptr[g]));
  3011. }
  3012. }
  3013. picNumber = leadingSkill;
  3014. desc = CGI->generaltexth->allTexts[715];
  3015. std::string substitute; //text to be printed instead of %s
  3016. for (int v=0; v<toPrint.size(); ++v)
  3017. {
  3018. substitute += boost::lexical_cast<std::string>(toPrint[v].second);
  3019. substitute += " " + CGI->generaltexth->primarySkillNames[toPrint[v].first];
  3020. if(v != toPrint.size() - 1)
  3021. {
  3022. substitute += ", ";
  3023. }
  3024. }
  3025. boost::algorithm::replace_first(desc, "%s", substitute);
  3026. break;
  3027. }
  3028. case CScenarioTravel::STravelBonus::SECONDARY_SKILL:
  3029. desc = CGI->generaltexth->allTexts[718];
  3030. boost::algorithm::replace_first(desc, "%s", CGI->generaltexth->levels[bonDescs[i].info3 - 1]); //skill level
  3031. boost::algorithm::replace_first(desc, "%s", CGI->generaltexth->skillName[bonDescs[i].info2]); //skill name
  3032. picNumber = bonDescs[i].info2 * 3 + bonDescs[i].info3 - 1;
  3033. break;
  3034. case CScenarioTravel::STravelBonus::RESOURCE:
  3035. {
  3036. int serialResID = 0;
  3037. switch(bonDescs[i].info1)
  3038. {
  3039. case 0: case 1: case 2: case 3: case 4: case 5: case 6:
  3040. serialResID = bonDescs[i].info1;
  3041. break;
  3042. case 0xFD: //wood + ore
  3043. serialResID = 7;
  3044. break;
  3045. case 0xFE: //rare resources
  3046. serialResID = 8;
  3047. break;
  3048. }
  3049. picNumber = serialResID;
  3050. desc = CGI->generaltexth->allTexts[717];
  3051. boost::algorithm::replace_first(desc, "%d", boost::lexical_cast<std::string>(bonDescs[i].info2));
  3052. std::string replacement;
  3053. if (serialResID <= 6)
  3054. {
  3055. replacement = CGI->generaltexth->restypes[serialResID];
  3056. }
  3057. else
  3058. {
  3059. replacement = CGI->generaltexth->allTexts[714 + serialResID];
  3060. }
  3061. boost::algorithm::replace_first(desc, "%s", replacement);
  3062. }
  3063. break;
  3064. case CScenarioTravel::STravelBonus::HEROES_FROM_PREVIOUS_SCENARIO:
  3065. {
  3066. auto superhero = ourCampaign->camp->scenarios[bonDescs[i].info2].strongestHero(PlayerColor(bonDescs[i].info1));
  3067. if (!superhero) logGlobal->warnStream() << "No superhero! How could it be transfered?";
  3068. picNumber = superhero ? superhero->portrait : 0;
  3069. desc = CGI->generaltexth->allTexts[719];
  3070. boost::algorithm::replace_first(desc, "%s", ourCampaign->camp->scenarios[bonDescs[i].info2].scenarioName); //scenario
  3071. }
  3072. break;
  3073. case CScenarioTravel::STravelBonus::HERO:
  3074. desc = CGI->generaltexth->allTexts[718];
  3075. boost::algorithm::replace_first(desc, "%s", CGI->generaltexth->capColors[bonDescs[i].info1]); //hero's color
  3076. if (bonDescs[i].info2 == 0xFFFF)
  3077. {
  3078. boost::algorithm::replace_first(desc, "%s", CGI->generaltexth->allTexts[101]); //hero's name
  3079. picNumber = -1;
  3080. picName = "CBONN1A3.BMP";
  3081. }
  3082. else
  3083. {
  3084. boost::algorithm::replace_first(desc, "%s", CGI->heroh->heroes[bonDescs[i].info2]->name); //hero's name
  3085. }
  3086. break;
  3087. }
  3088. CHighlightableButton *bonusButton = new CHighlightableButton(desc, desc, 0, 475 + i*68, 455, "", i);
  3089. if (picNumber != -1)
  3090. picName += ":" + boost::lexical_cast<std::string>(picNumber);
  3091. auto anim = new CAnimation();
  3092. anim->setCustom(picName, 0);
  3093. bonusButton->setImage(anim);
  3094. const SDL_Color brightYellow = { 242, 226, 110, 0 };
  3095. bonusButton->borderColor = brightYellow;
  3096. bonuses->addButton(bonusButton);
  3097. }
  3098. // set bonus if already chosen
  3099. if(vstd::contains(ourCampaign->chosenCampaignBonuses, selectedMap))
  3100. {
  3101. bonuses->select(ourCampaign->chosenCampaignBonuses[selectedMap], false);
  3102. }
  3103. }
  3104. void CBonusSelection::updateCampaignState()
  3105. {
  3106. ourCampaign->currentMap = selectedMap;
  3107. ourCampaign->chosenCampaignBonuses[selectedMap] = *selectedBonus;
  3108. }
  3109. void CBonusSelection::startMap()
  3110. {
  3111. auto si = new StartInfo(startInfo);
  3112. auto showPrologVideo = [=]()
  3113. {
  3114. auto exitCb = [=]()
  3115. {
  3116. logGlobal->infoStream() << "Starting scenario " << selectedMap;
  3117. CGP->showLoadingScreen(boost::bind(&startGame, si, (CConnection *)nullptr));
  3118. };
  3119. const CCampaignScenario & scenario = ourCampaign->camp->scenarios[selectedMap];
  3120. if (scenario.prolog.hasPrologEpilog)
  3121. {
  3122. GH.pushInt(new CPrologEpilogVideo(scenario.prolog, exitCb));
  3123. }
  3124. else
  3125. {
  3126. exitCb();
  3127. }
  3128. };
  3129. if(LOCPLINT) // we're currently ingame, so ask for starting new map and end game
  3130. {
  3131. GH.popInt(this);
  3132. LOCPLINT->showYesNoDialog(CGI->generaltexth->allTexts[67], [=]
  3133. {
  3134. updateCampaignState();
  3135. endGame();
  3136. GH.curInt = CGPreGame::create();
  3137. showPrologVideo();
  3138. }, 0);
  3139. }
  3140. else
  3141. {
  3142. updateCampaignState();
  3143. showPrologVideo();
  3144. }
  3145. }
  3146. void CBonusSelection::restartMap()
  3147. {
  3148. GH.popInt(this);
  3149. LOCPLINT->showYesNoDialog(CGI->generaltexth->allTexts[67], [=]
  3150. {
  3151. updateCampaignState();
  3152. auto si = new StartInfo(startInfo);
  3153. SDL_Event event;
  3154. event.type = SDL_USEREVENT;
  3155. event.user.code = PREPARE_RESTART_CAMPAIGN;
  3156. event.user.data1 = si;
  3157. SDL_PushEvent(&event);
  3158. }, 0);
  3159. }
  3160. void CBonusSelection::selectBonus(int id)
  3161. {
  3162. // Total redraw is needed because the border around the bonus images
  3163. // have to be undrawn/drawn.
  3164. if (!selectedBonus || *selectedBonus != id)
  3165. {
  3166. selectedBonus = id;
  3167. GH.totalRedraw();
  3168. updateStartButtonState(id);
  3169. }
  3170. const CCampaignScenario &scenario = ourCampaign->camp->scenarios[selectedMap];
  3171. const std::vector<CScenarioTravel::STravelBonus> & bonDescs = scenario.travelOptions.bonusesToChoose;
  3172. if (bonDescs[id].type == CScenarioTravel::STravelBonus::HERO)
  3173. {
  3174. std::map<ui8, std::string> names;
  3175. names[1] = settings["general"]["playerName"].String();
  3176. for(auto & elem : startInfo.playerInfos)
  3177. {
  3178. if(elem.first == PlayerColor(bonDescs[id].info1))
  3179. ::setPlayer(elem.second, 1, names);
  3180. else
  3181. ::setPlayer(elem.second, 0, names);
  3182. }
  3183. }
  3184. }
  3185. void CBonusSelection::increaseDifficulty()
  3186. {
  3187. startInfo.difficulty = std::min(startInfo.difficulty + 1, 4);
  3188. }
  3189. void CBonusSelection::decreaseDifficulty()
  3190. {
  3191. startInfo.difficulty = std::max(startInfo.difficulty - 1, 0);
  3192. }
  3193. void CBonusSelection::updateStartButtonState(int selected /*= -1*/)
  3194. {
  3195. if(selected == -1)
  3196. {
  3197. startB->setState(ourCampaign->camp->scenarios[selectedMap].travelOptions.bonusesToChoose.size() ? CButtonBase::BLOCKED : CButtonBase::NORMAL);
  3198. }
  3199. else if(startB->getState() == CButtonBase::BLOCKED)
  3200. {
  3201. startB->setState(CButtonBase::NORMAL);
  3202. }
  3203. }
  3204. CBonusSelection::CRegion::CRegion( CBonusSelection * _owner, bool _accessible, bool _selectable, int _myNumber )
  3205. : owner(_owner), accessible(_accessible), selectable(_selectable), myNumber(_myNumber)
  3206. {
  3207. OBJ_CONSTRUCTION;
  3208. addUsedEvents(LCLICK | RCLICK);
  3209. static const std::string colors[2][8] = {
  3210. {"R", "B", "N", "G", "O", "V", "T", "P"},
  3211. {"Re", "Bl", "Br", "Gr", "Or", "Vi", "Te", "Pi"}};
  3212. const SCampPositions & campDsc = owner->campDescriptions[owner->ourCampaign->camp->header.mapVersion];
  3213. const SCampPositions::SRegionDesc & desc = campDsc.regions[myNumber];
  3214. pos.x += desc.xpos;
  3215. pos.y += desc.ypos;
  3216. //loading of graphics
  3217. std::string prefix = campDsc.campPrefix + desc.infix + "_";
  3218. std::string suffix = colors[campDsc.colorSuffixLength - 1][owner->ourCampaign->camp->scenarios[myNumber].regionColor];
  3219. static const std::string infix [] = {"En", "Se", "Co"};
  3220. for (int g = 0; g < ARRAY_COUNT(infix); g++)
  3221. {
  3222. graphics[g] = BitmapHandler::loadBitmap(prefix + infix[g] + suffix + ".BMP");
  3223. }
  3224. pos.w = graphics[0]->w;
  3225. pos.h = graphics[0]->h;
  3226. }
  3227. CBonusSelection::CRegion::~CRegion()
  3228. {
  3229. for (auto & elem : graphics)
  3230. {
  3231. SDL_FreeSurface(elem);
  3232. }
  3233. }
  3234. void CBonusSelection::CRegion::clickLeft( tribool down, bool previousState )
  3235. {
  3236. //select if selectable & clicked inside our graphic
  3237. if ( indeterminate(down) )
  3238. {
  3239. return;
  3240. }
  3241. if( !down && selectable && !CSDL_Ext::isTransparent(graphics[0], GH.current->motion.x-pos.x, GH.current->motion.y-pos.y) )
  3242. {
  3243. owner->selectMap(myNumber, false);
  3244. owner->highlightedRegion = this;
  3245. parent->showAll(screen);
  3246. }
  3247. }
  3248. void CBonusSelection::CRegion::clickRight( tribool down, bool previousState )
  3249. {
  3250. //show r-click text
  3251. if( down && !CSDL_Ext::isTransparent(graphics[0], GH.current->motion.x-pos.x, GH.current->motion.y-pos.y) &&
  3252. rclickText.size() )
  3253. {
  3254. CRClickPopup::createAndPush(rclickText);
  3255. }
  3256. }
  3257. void CBonusSelection::CRegion::show(SDL_Surface * to)
  3258. {
  3259. //const SCampPositions::SRegionDesc & desc = owner->campDescriptions[owner->ourCampaign->camp->header.mapVersion].regions[myNumber];
  3260. if (!accessible)
  3261. {
  3262. //show as striped
  3263. blitAtLoc(graphics[2], 0, 0, to);
  3264. }
  3265. else if (this == owner->highlightedRegion)
  3266. {
  3267. //show as selected
  3268. blitAtLoc(graphics[1], 0, 0, to);
  3269. }
  3270. else
  3271. {
  3272. //show as not selected selected
  3273. blitAtLoc(graphics[0], 0, 0, to);
  3274. }
  3275. }
  3276. CSavingScreen::CSavingScreen(bool hotseat)
  3277. : CSelectionScreen(CMenuScreen::saveGame, hotseat ? CMenuScreen::MULTI_HOT_SEAT : CMenuScreen::SINGLE_PLAYER)
  3278. {
  3279. ourGame = mapInfoFromGame();
  3280. sInfo = *LOCPLINT->cb->getStartInfo();
  3281. setPlayersFromGame();
  3282. }
  3283. CSavingScreen::~CSavingScreen()
  3284. {
  3285. }
  3286. ISelectionScreenInfo::ISelectionScreenInfo(const std::map<ui8, std::string> *Names /*= nullptr*/)
  3287. {
  3288. multiPlayer = CMenuScreen::SINGLE_PLAYER;
  3289. assert(!SEL);
  3290. SEL = this;
  3291. current = nullptr;
  3292. if(Names && !Names->empty()) //if have custom set of player names - use it
  3293. playerNames = *Names;
  3294. else
  3295. playerNames[1] = settings["general"]["playerName"].String(); //by default we have only one player and his name is "Player" (or whatever the last used name was)
  3296. }
  3297. ISelectionScreenInfo::~ISelectionScreenInfo()
  3298. {
  3299. assert(SEL == this);
  3300. SEL = nullptr;
  3301. }
  3302. void ISelectionScreenInfo::updateStartInfo(std::string filename, StartInfo & sInfo, const CMapHeader * mapHeader)
  3303. {
  3304. ::updateStartInfo(filename, sInfo, mapHeader, playerNames);
  3305. }
  3306. void ISelectionScreenInfo::setPlayer(PlayerSettings &pset, ui8 player)
  3307. {
  3308. ::setPlayer(pset, player, playerNames);
  3309. }
  3310. ui8 ISelectionScreenInfo::getIdOfFirstUnallocatedPlayer()
  3311. {
  3312. for(auto i = playerNames.cbegin(); i != playerNames.cend(); i++)
  3313. if(!sInfo.getPlayersSettings(i->first)) //
  3314. return i->first;
  3315. return 0;
  3316. }
  3317. bool ISelectionScreenInfo::isGuest() const
  3318. {
  3319. return multiPlayer == CMenuScreen::MULTI_NETWORK_GUEST;
  3320. }
  3321. bool ISelectionScreenInfo::isHost() const
  3322. {
  3323. return multiPlayer == CMenuScreen::MULTI_NETWORK_HOST;
  3324. }
  3325. void ChatMessage::apply(CSelectionScreen *selScreen)
  3326. {
  3327. selScreen->card->chat->addNewMessage(playerName + ": " + message);
  3328. GH.totalRedraw();
  3329. }
  3330. void QuitMenuWithoutStarting::apply(CSelectionScreen *selScreen)
  3331. {
  3332. if(!selScreen->ongoingClosing)
  3333. {
  3334. *selScreen->serv << this; //resend to confirm
  3335. GH.popIntTotally(selScreen); //will wait with deleting us before this thread ends
  3336. }
  3337. vstd::clear_pointer(selScreen->serv);
  3338. }
  3339. void PlayerJoined::apply(CSelectionScreen *selScreen)
  3340. {
  3341. //assert(SEL->playerNames.size() == connectionID); //temporary, TODO when player exits
  3342. SEL->playerNames[connectionID] = playerName;
  3343. //put new player in first slot with AI
  3344. for(auto & elem : SEL->sInfo.playerInfos)
  3345. {
  3346. if(!elem.second.playerID)
  3347. {
  3348. selScreen->setPlayer(elem.second, connectionID);
  3349. selScreen->opt->entries[elem.second.color]->selectButtons();
  3350. break;
  3351. }
  3352. }
  3353. selScreen->propagateNames();
  3354. selScreen->propagateOptions();
  3355. GH.totalRedraw();
  3356. }
  3357. void SelectMap::apply(CSelectionScreen *selScreen)
  3358. {
  3359. if(selScreen->multiPlayer == CMenuScreen::MULTI_NETWORK_GUEST)
  3360. {
  3361. free = false;
  3362. selScreen->changeSelection(mapInfo);
  3363. }
  3364. }
  3365. void UpdateStartOptions::apply(CSelectionScreen *selScreen)
  3366. {
  3367. if(!selScreen->isGuest())
  3368. return;
  3369. selScreen->setSInfo(*options);
  3370. }
  3371. void PregameGuiAction::apply(CSelectionScreen *selScreen)
  3372. {
  3373. if(!selScreen->isGuest())
  3374. return;
  3375. switch(action)
  3376. {
  3377. case NO_TAB:
  3378. selScreen->toggleTab(selScreen->curTab);
  3379. break;
  3380. case OPEN_OPTIONS:
  3381. selScreen->toggleTab(selScreen->opt);
  3382. break;
  3383. case OPEN_SCENARIO_LIST:
  3384. selScreen->toggleTab(selScreen->sel);
  3385. break;
  3386. case OPEN_RANDOM_MAP_OPTIONS:
  3387. selScreen->toggleTab(selScreen->randMapTab);
  3388. break;
  3389. }
  3390. }
  3391. void RequestOptionsChange::apply(CSelectionScreen *selScreen)
  3392. {
  3393. if(!selScreen->isHost())
  3394. return;
  3395. PlayerColor color = selScreen->sInfo.getPlayersSettings(playerID)->color;
  3396. switch(what)
  3397. {
  3398. case TOWN:
  3399. selScreen->opt->nextCastle(color, direction);
  3400. break;
  3401. case HERO:
  3402. selScreen->opt->nextHero(color, direction);
  3403. break;
  3404. case BONUS:
  3405. selScreen->opt->nextBonus(color, direction);
  3406. break;
  3407. }
  3408. }
  3409. void PlayerLeft::apply(CSelectionScreen *selScreen)
  3410. {
  3411. if(selScreen->isGuest())
  3412. return;
  3413. SEL->playerNames.erase(playerID);
  3414. if(PlayerSettings *s = selScreen->sInfo.getPlayersSettings(playerID)) //it's possible that player was unallocated
  3415. {
  3416. selScreen->setPlayer(*s, 0);
  3417. selScreen->opt->entries[s->color]->selectButtons();
  3418. }
  3419. selScreen->propagateNames();
  3420. selScreen->propagateOptions();
  3421. GH.totalRedraw();
  3422. }
  3423. void PlayersNames::apply(CSelectionScreen *selScreen)
  3424. {
  3425. if(selScreen->isGuest())
  3426. selScreen->playerNames = playerNames;
  3427. }
  3428. void StartWithCurrentSettings::apply(CSelectionScreen *selScreen)
  3429. {
  3430. startingInfo.reset();
  3431. startingInfo.serv = selScreen->serv;
  3432. startingInfo.sInfo = new StartInfo(selScreen->sInfo);
  3433. if(!selScreen->ongoingClosing)
  3434. {
  3435. *selScreen->serv << this; //resend to confirm
  3436. }
  3437. selScreen->serv = nullptr; //hide it so it won't be deleted
  3438. vstd::clear_pointer(selScreen->serverHandlingThread); //detach us
  3439. saveGameName.clear();
  3440. CGP->showLoadingScreen(boost::bind(&startGame, startingInfo.sInfo, startingInfo.serv));
  3441. throw 666; //EVIL, EVIL, EVIL workaround to kill thread (does "goto catch" outside listening loop)
  3442. }
  3443. CCampaignScreen::CCampaignButton::CCampaignButton(const JsonNode &config )
  3444. {
  3445. pos.x += config["x"].Float();
  3446. pos.y += config["y"].Float();
  3447. pos.w = 200;
  3448. pos.h = 116;
  3449. campFile = config["file"].String();
  3450. video = config["video"].String();
  3451. OBJ_CONSTRUCTION_CAPTURING_ALL;
  3452. status = config["open"].Bool() ? CCampaignScreen::ENABLED : CCampaignScreen::DISABLED;
  3453. CCampaignHeader header = CCampaignHandler::getHeader(campFile);
  3454. hoverText = header.name;
  3455. if (status != CCampaignScreen::DISABLED)
  3456. {
  3457. addUsedEvents(LCLICK | HOVER);
  3458. image = new CPicture(config["image"].String());
  3459. hoverLabel = new CLabel(pos.w / 2, pos.h + 20, FONT_MEDIUM, CENTER, Colors::YELLOW, "");
  3460. parent->addChild(hoverLabel);
  3461. }
  3462. if (status == CCampaignScreen::COMPLETED)
  3463. checkMark = new CPicture("CAMPCHK");
  3464. }
  3465. void CCampaignScreen::CCampaignButton::clickLeft(tribool down, bool previousState)
  3466. {
  3467. if (down)
  3468. {
  3469. // Close running video and open the selected campaign
  3470. CCS->videoh->close();
  3471. GH.pushInt( new CBonusSelection(campFile) );
  3472. }
  3473. }
  3474. void CCampaignScreen::CCampaignButton::hover(bool on)
  3475. {
  3476. if (on)
  3477. hoverLabel->setText(hoverText); // Shows the name of the campaign when you get into the bounds of the button
  3478. else
  3479. hoverLabel->setText(" ");
  3480. }
  3481. void CCampaignScreen::CCampaignButton::show(SDL_Surface * to)
  3482. {
  3483. if (status == CCampaignScreen::DISABLED)
  3484. return;
  3485. CIntObject::show(to);
  3486. // Play the campaign button video when the mouse cursor is placed over the button
  3487. if (hovered)
  3488. {
  3489. if (CCS->videoh->fname != video)
  3490. CCS->videoh->open(video);
  3491. CCS->videoh->update(pos.x, pos.y, to, true, false); // plays sequentially frame by frame, starts at the beginning when the video is over
  3492. }
  3493. else if (CCS->videoh->fname == video) // When you got out of the bounds of the button then close the video
  3494. {
  3495. CCS->videoh->close();
  3496. redraw();
  3497. }
  3498. }
  3499. CAdventureMapButton* CCampaignScreen::createExitButton(const JsonNode& button)
  3500. {
  3501. std::pair<std::string, std::string> help;
  3502. if (!button["help"].isNull() && button["help"].Float() > 0)
  3503. help = CGI->generaltexth->zelp[button["help"].Float()];
  3504. std::function<void()> close = boost::bind(&CGuiHandler::popIntTotally, &GH, this);
  3505. return new CAdventureMapButton(help, close, button["x"].Float(), button["y"].Float(), button["name"].String(), button["hotkey"].Float());
  3506. }
  3507. CCampaignScreen::CCampaignScreen(const JsonNode &config)
  3508. {
  3509. OBJ_CONSTRUCTION_CAPTURING_ALL;
  3510. for(const JsonNode& node : config["images"].Vector())
  3511. images.push_back(createPicture(node));
  3512. if (!images.empty())
  3513. {
  3514. images[0]->center(); // move background to center
  3515. moveTo(images[0]->pos.topLeft()); // move everything else to center
  3516. images[0]->moveTo(pos.topLeft()); // restore moved twice background
  3517. pos = images[0]->pos; // fix height\width of this window
  3518. }
  3519. if (!config["exitbutton"].isNull())
  3520. {
  3521. back = createExitButton(config["exitbutton"]);
  3522. back->hoverable = true;
  3523. }
  3524. for(const JsonNode& node : config["items"].Vector())
  3525. campButtons.push_back(new CCampaignButton(node));
  3526. }
  3527. void CCampaignScreen::showAll(SDL_Surface *to)
  3528. {
  3529. CIntObject::showAll(to);
  3530. if (pos.h != to->h || pos.w != to->w)
  3531. CMessage::drawBorder(PlayerColor(1), to, pos.w+28, pos.h+30, pos.x-14, pos.y-15);
  3532. }
  3533. void CGPreGame::showLoadingScreen(std::function<void()> loader)
  3534. {
  3535. if (GH.listInt.size() && GH.listInt.front() == CGP) //pregame active
  3536. CGP->removeFromGui();
  3537. GH.pushInt(new CLoadingScreen(loader));
  3538. }
  3539. std::string CLoadingScreen::getBackground()
  3540. {
  3541. const auto & conf = CGPreGameConfig::get().getConfig()["loading"].Vector();
  3542. if(conf.empty())
  3543. {
  3544. return "loadbar";
  3545. }
  3546. else
  3547. {
  3548. return conf[ rand() % conf.size() ].String();
  3549. }
  3550. }
  3551. CLoadingScreen::CLoadingScreen(std::function<void ()> loader):
  3552. CWindowObject(BORDERED, getBackground()),
  3553. loadingThread(loader)
  3554. {
  3555. CCS->musich->stopMusic(5000);
  3556. }
  3557. CLoadingScreen::~CLoadingScreen()
  3558. {
  3559. loadingThread.join();
  3560. }
  3561. void CLoadingScreen::showAll(SDL_Surface *to)
  3562. {
  3563. Rect rect(0,0,to->w, to->h);
  3564. SDL_FillRect(to, &rect, 0);
  3565. CWindowObject::showAll(to);
  3566. }
  3567. CPrologEpilogVideo::CPrologEpilogVideo( CCampaignScenario::SScenarioPrologEpilog _spe, std::function<void()> callback ):
  3568. CWindowObject(BORDERED),
  3569. spe(_spe),
  3570. positionCounter(0),
  3571. voiceSoundHandle(-1),
  3572. exitCb(callback)
  3573. {
  3574. OBJ_CONSTRUCTION_CAPTURING_ALL;
  3575. addUsedEvents(LCLICK);
  3576. pos = center(Rect(0,0, 800, 600));
  3577. updateShadow();
  3578. CCS->videoh->open(CCampaignHandler::prologVideoName(spe.prologVideo));
  3579. CCS->musich->playMusic("Music/" + CCampaignHandler::prologMusicName(spe.prologMusic), true);
  3580. voiceSoundHandle = CCS->soundh->playSound(CCampaignHandler::prologVoiceName(spe.prologVideo));
  3581. text = new CMultiLineLabel(Rect(100, 500, 600, 100), EFonts::FONT_BIG, CENTER, Colors::METALLIC_GOLD, spe.prologText );
  3582. text->scrollTextTo(-100);
  3583. }
  3584. void CPrologEpilogVideo::show( SDL_Surface * to )
  3585. {
  3586. CSDL_Ext::fillRect(to, &pos, 0); // fill screen with black
  3587. //BUG: some videos are 800x600 in size while some are 800x400
  3588. //VCMI should center them in the middle of the screen. Possible but needs modification
  3589. //of video player API which I'd like to avoid untill we'll get rid of Windows-specific player
  3590. CCS->videoh->update(pos.x, pos.y, to, false, false);
  3591. //move text every 5 calls/frames; seems to be good enough
  3592. ++positionCounter;
  3593. if(positionCounter % 5 == 0)
  3594. {
  3595. text->scrollTextBy(1);
  3596. }
  3597. else
  3598. text->showAll(to);// blit text over video, if needed
  3599. if (text->textSize.y + 100 < positionCounter / 5)
  3600. clickLeft(false, false);
  3601. }
  3602. void CPrologEpilogVideo::clickLeft( tribool down, bool previousState )
  3603. {
  3604. GH.popInt(this);
  3605. CCS->soundh->stopSound(voiceSoundHandle);
  3606. exitCb();
  3607. }
  3608. CSimpleJoinScreen::CSimpleJoinScreen()
  3609. {
  3610. OBJ_CONSTRUCTION_CAPTURING_ALL;
  3611. bg = new CPicture("MUDIALOG.bmp"); // address background
  3612. pos = bg->center(); //center, window has size of bg graphic (x,y = 396,278 w=232 h=212)
  3613. Rect boxRect(20, 20, 205, 50);
  3614. title = new CTextBox("Enter address:", boxRect, 0, FONT_BIG, CENTER, Colors::WHITE);
  3615. address = new CTextInput(Rect(25, 68, 175, 16), *bg);
  3616. address->cb += boost::bind(&CSimpleJoinScreen::onChange, this, _1);
  3617. port = new CTextInput(Rect(25, 115, 175, 16), *bg);
  3618. port->cb += boost::bind(&CSimpleJoinScreen::onChange, this, _1);
  3619. port->filters.add(boost::bind(&CTextInput::numberFilter, _1, _2, 0, 65535));
  3620. ok = new CAdventureMapButton(CGI->generaltexth->zelp[560], boost::bind(&CSimpleJoinScreen::enterSelectionScreen, this), 26, 142, "MUBCHCK.DEF", SDLK_RETURN);
  3621. cancel = new CAdventureMapButton(CGI->generaltexth->zelp[561], boost::bind(&CGuiHandler::popIntTotally, boost::ref(GH), this), 142, 142, "MUBCANC.DEF", SDLK_ESCAPE);
  3622. bar = new CGStatusBar(new CPicture(Rect(7, 186, 218, 18), 0));
  3623. port->setText(boost::lexical_cast<std::string>(settings["server"]["port"].Float()), true);
  3624. address->setText(settings["server"]["server"].String(), true);
  3625. address->giveFocus();
  3626. }
  3627. void CSimpleJoinScreen::enterSelectionScreen()
  3628. {
  3629. std::string textAddress = address->text;
  3630. std::string textPort = port->text;
  3631. GH.popIntTotally(this);
  3632. GH.pushInt(new CSelectionScreen(CMenuScreen::newGame, CMenuScreen::MULTI_NETWORK_GUEST, nullptr, textAddress, textPort));
  3633. }
  3634. void CSimpleJoinScreen::onChange(const std::string & newText)
  3635. {
  3636. ok->block(address->text.empty() || port->text.empty());
  3637. }