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- /*
- * CGameInfoCallback.h, part of VCMI engine
- *
- * Authors: listed in file AUTHORS in main folder
- *
- * License: GNU General Public License v2.0 or later
- * Full text of license available in license.txt file, in main folder
- *
- */
- #pragma once
- #include "int3.h"
- #include "ResourceSet.h" // for Res
- #include "ConstTransitivePtr.h"
- #define ASSERT_IF_CALLED_WITH_PLAYER if(!getPlayerID()) {logGlobal->error(BOOST_CURRENT_FUNCTION); assert(0);}
- VCMI_LIB_NAMESPACE_BEGIN
- class Player;
- class Team;
- class IGameSettings;
- struct InfoWindow;
- struct PlayerSettings;
- struct CPackForClient;
- struct TerrainTile;
- class PlayerState;
- class CTown;
- struct StartInfo;
- struct CPathsInfo;
- struct InfoAboutHero;
- struct InfoAboutTown;
- struct UpgradeInfo;
- struct SThievesGuildInfo;
- class CMapHeader;
- struct TeamState;
- struct QuestInfo;
- class CGameState;
- class PathfinderConfig;
- struct TurnTimerInfo;
- struct ArtifactLocation;
- class CArtifactSet;
- class CArmedInstance;
- class CGObjectInstance;
- class CGHeroInstance;
- class CGDwelling;
- class CGTeleport;
- class CGTownInstance;
- class IMarket;
- class DLL_LINKAGE IGameInfoCallback : boost::noncopyable
- {
- public:
- //TODO: all other public methods of CGameInfoCallback
- // //various
- virtual int getDate(Date mode=Date::DAY) const = 0; //mode=0 - total days in game, mode=1 - day of week, mode=2 - current week, mode=3 - current month
- virtual const StartInfo * getStartInfo(bool beforeRandomization = false) const = 0;
- virtual bool isAllowed(SpellID id) const = 0;
- virtual bool isAllowed(ArtifactID id) const = 0;
- virtual bool isAllowed(SecondarySkill id) const = 0;
- //player
- virtual std::optional<PlayerColor> getPlayerID() const = 0;
- virtual const Player * getPlayer(PlayerColor color) const = 0;
- // virtual int getResource(PlayerColor Player, EGameResID which) const = 0;
- // bool isVisible(int3 pos) const;
- // PlayerRelations getPlayerRelations(PlayerColor color1, PlayerColor color2) const;
- // void getThievesGuildInfo(SThievesGuildInfo & thi, const CGObjectInstance * obj); //get thieves' guild info obtainable while visiting given object
- // EPlayerStatus getPlayerStatus(PlayerColor player, bool verbose = true) const; //-1 if no such player
- // const PlayerSettings * getPlayerSettings(PlayerColor color) const;
- // //armed object
- // void fillUpgradeInfo(const CArmedInstance *obj, SlotID stackPos, UpgradeInfo &out)const;
- //hero
- virtual const CGHeroInstance * getHero(ObjectInstanceID objid) const = 0;
- virtual const CGHeroInstance * getHeroWithSubid(int subid) const = 0;
- // int getHeroCount(PlayerColor player, bool includeGarrisoned) const;
- // bool getHeroInfo(const CGObjectInstance * hero, InfoAboutHero & dest, const CGObjectInstance * selectedObject = nullptr) const;
- // int32_t getSpellCost(const spells::Spell * sp, const CGHeroInstance * caster) const; //when called during battle, takes into account creatures' spell cost reduction
- // int64_t estimateSpellDamage(const CSpell * sp, const CGHeroInstance * hero) const; //estimates damage of given spell; returns 0 if spell causes no dmg
- // const CArtifactInstance * getArtInstance(ArtifactInstanceID aid) const;
- // const CGObjectInstance * getObjInstance(ObjectInstanceID oid) const;
- // const CGObjectInstance * getArmyInstance(ObjectInstanceID oid) const;
- //objects
- virtual const CGObjectInstance * getObj(ObjectInstanceID objid, bool verbose = true) const = 0;
- // std::vector <const CGObjectInstance * > getBlockingObjs(int3 pos) const;
- virtual std::vector<const CGObjectInstance *> getVisitableObjs(int3 pos, bool verbose = true) const = 0;
- // std::vector <const CGObjectInstance * > getFlaggableObjects(int3 pos) const;
- // const CGObjectInstance * getTopObj (int3 pos) const;
- // PlayerColor getOwner(ObjectInstanceID heroID) const;
- //map
- // int3 guardingCreaturePosition (int3 pos) const;
- // std::vector<const CGObjectInstance*> getGuardingCreatures (int3 pos) const;
- // const CMapHeader * getMapHeader()const;
- // int3 getMapSize() const; //returns size of map - z is 1 for one - level map and 2 for two level map
- // const TerrainTile * getTile(int3 tile, bool verbose = true) const;
- // std::shared_ptr<boost::multi_array<TerrainTile*, 3>> getAllVisibleTiles() const;
- // bool isInTheMap(const int3 &pos) const;
- //town
- // const CGTownInstance* getTown(ObjectInstanceID objid) const;
- // int howManyTowns(PlayerColor Player) const;
- // const CGTownInstance * getTownInfo(int val, bool mode)const; //mode = 0 -> val = player town serial; mode = 1 -> val = object id (serial)
- // std::vector<const CGHeroInstance *> getAvailableHeroes(const CGObjectInstance * townOrTavern) const; //heroes that can be recruited
- // std::string getTavernRumor(const CGObjectInstance * townOrTavern) const;
- // EBuildingState canBuildStructure(const CGTownInstance *t, BuildingID ID);//// 0 - no more than one capitol, 1 - lack of water, 2 - forbidden, 3 - Add another level to Mage Guild, 4 - already built, 5 - cannot build, 6 - cannot afford, 7 - build, 8 - lack of requirements
- // virtual bool getTownInfo(const CGObjectInstance * town, InfoAboutTown & dest, const CGObjectInstance * selectedObject = nullptr) const;
- //from gs
- // const TeamState *getTeam(TeamID teamID) const;
- // const TeamState *getPlayerTeam(PlayerColor color) const;
- // EBuildingState canBuildStructure(const CGTownInstance *t, BuildingID ID) const;// 0 - no more than one capitol, 1 - lack of water, 2 - forbidden, 3 - Add another level to Mage Guild, 4 - already built, 5 - cannot build, 6 - cannot afford, 7 - build, 8 - lack of requirements
- //teleport
- // std::vector<ObjectInstanceID> getVisibleTeleportObjects(std::vector<ObjectInstanceID> ids, PlayerColor player) const;
- // std::vector<ObjectInstanceID> getTeleportChannelEntrances(TeleportChannelID id, PlayerColor Player = PlayerColor::UNFLAGGABLE) const;
- // std::vector<ObjectInstanceID> getTeleportChannelExits(TeleportChannelID id, PlayerColor Player = PlayerColor::UNFLAGGABLE) const;
- // ETeleportChannelType getTeleportChannelType(TeleportChannelID id, PlayerColor player = PlayerColor::UNFLAGGABLE) const;
- // bool isTeleportChannelImpassable(TeleportChannelID id, PlayerColor player = PlayerColor::UNFLAGGABLE) const;
- // bool isTeleportChannelBidirectional(TeleportChannelID id, PlayerColor player = PlayerColor::UNFLAGGABLE) const;
- // bool isTeleportChannelUnidirectional(TeleportChannelID id, PlayerColor player = PlayerColor::UNFLAGGABLE) const;
- // bool isTeleportEntrancePassable(const CGTeleport * obj, PlayerColor player) const;
- };
- class DLL_LINKAGE CGameInfoCallback : public IGameInfoCallback
- {
- protected:
- CGameState * gs;//todo: replace with protected const getter, only actual Server and Client objects should hold game state
- CGameInfoCallback();
- CGameInfoCallback(CGameState * GS);
- bool hasAccess(std::optional<PlayerColor> playerId) const;
- bool canGetFullInfo(const CGObjectInstance *obj) const; //true we player owns obj or ally owns obj or privileged mode
- bool isOwnedOrVisited(const CGObjectInstance *obj) const;
- public:
- //various
- int getDate(Date mode=Date::DAY)const override; //mode=0 - total days in game, mode=1 - day of week, mode=2 - current week, mode=3 - current month
- const StartInfo * getStartInfo(bool beforeRandomization = false) const override;
- bool isAllowed(SpellID id) const override;
- bool isAllowed(ArtifactID id) const override;
- bool isAllowed(SecondarySkill id) const override;
- const IGameSettings & getSettings() const;
- //player
- std::optional<PlayerColor> getPlayerID() const override;
- const Player * getPlayer(PlayerColor color) const override;
- virtual const PlayerState * getPlayerState(PlayerColor color, bool verbose = true) const;
- virtual int getResource(PlayerColor Player, GameResID which) const;
- virtual PlayerRelations getPlayerRelations(PlayerColor color1, PlayerColor color2) const;
- virtual void getThievesGuildInfo(SThievesGuildInfo & thi, const CGObjectInstance * obj); //get thieves' guild info obtainable while visiting given object
- virtual EPlayerStatus getPlayerStatus(PlayerColor player, bool verbose = true) const; //-1 if no such player
- virtual bool isPlayerMakingTurn(PlayerColor player) const; //player that currently makes move // TODO synchronous turns
- virtual const PlayerSettings * getPlayerSettings(PlayerColor color) const;
- virtual TurnTimerInfo getPlayerTurnTime(PlayerColor color) const;
- //map
- virtual bool isVisible(int3 pos, const std::optional<PlayerColor> & Player) const;
- virtual bool isVisible(const CGObjectInstance * obj, const std::optional<PlayerColor> & Player) const;
- virtual bool isVisible(const CGObjectInstance * obj) const;
- virtual bool isVisible(int3 pos) const;
- //armed object
- virtual void fillUpgradeInfo(const CArmedInstance *obj, SlotID stackPos, UpgradeInfo &out)const;
- //hero
- const CGHeroInstance * getHero(ObjectInstanceID objid) const override;
- const CGHeroInstance * getHeroWithSubid(int subid) const override;
- virtual int getHeroCount(PlayerColor player, bool includeGarrisoned) const;
- virtual bool getHeroInfo(const CGObjectInstance * hero, InfoAboutHero & dest, const CGObjectInstance * selectedObject = nullptr) const;
- virtual int32_t getSpellCost(const spells::Spell * sp, const CGHeroInstance * caster) const; //when called during battle, takes into account creatures' spell cost reduction
- virtual int64_t estimateSpellDamage(const CSpell * sp, const CGHeroInstance * hero) const; //estimates damage of given spell; returns 0 if spell causes no dmg
- virtual const CArtifactInstance * getArtInstance(ArtifactInstanceID aid) const;
- virtual const CGObjectInstance * getObjInstance(ObjectInstanceID oid) const;
- virtual const CArtifactSet * getArtSet(const ArtifactLocation & loc) const;
- //virtual const CGObjectInstance * getArmyInstance(ObjectInstanceID oid) const;
- //objects
- const CGObjectInstance * getObj(ObjectInstanceID objid, bool verbose = true) const override;
- virtual std::vector <const CGObjectInstance * > getBlockingObjs(int3 pos)const;
- std::vector <const CGObjectInstance * > getVisitableObjs(int3 pos, bool verbose = true) const override;
- std::vector<ConstTransitivePtr<CGObjectInstance>> getAllVisitableObjs() const;
- virtual std::vector <const CGObjectInstance * > getFlaggableObjects(int3 pos) const;
- virtual const CGObjectInstance * getTopObj (int3 pos) const;
- virtual PlayerColor getOwner(ObjectInstanceID heroID) const;
- virtual const IMarket * getMarket(ObjectInstanceID objid) const;
- //map
- virtual int3 guardingCreaturePosition (int3 pos) const;
- virtual std::vector<const CGObjectInstance*> getGuardingCreatures (int3 pos) const;
- virtual bool isTileGuardedUnchecked(int3 tile) const;
- virtual const CMapHeader * getMapHeader()const;
- virtual int3 getMapSize() const; //returns size of map - z is 1 for one - level map and 2 for two level map
- virtual const TerrainTile * getTile(int3 tile, bool verbose = true) const;
- virtual const TerrainTile * getTileUnchecked(int3 tile) const;
- virtual std::shared_ptr<const boost::multi_array<TerrainTile*, 3>> getAllVisibleTiles() const;
- virtual bool isInTheMap(const int3 &pos) const;
- virtual void getVisibleTilesInRange(std::unordered_set<int3> &tiles, int3 pos, int radious, int3::EDistanceFormula distanceFormula = int3::DIST_2D) const;
- virtual void calculatePaths(const std::shared_ptr<PathfinderConfig> & config);
- virtual void calculatePaths(const CGHeroInstance *hero, CPathsInfo &out);
- virtual EDiggingStatus getTileDigStatus(int3 tile, bool verbose = true) const;
- //town
- virtual const CGTownInstance* getTown(ObjectInstanceID objid) const;
- virtual int howManyTowns(PlayerColor Player) const;
- //virtual const CGTownInstance * getTownInfo(int val, bool mode)const; //mode = 0 -> val = player town serial; mode = 1 -> val = object id (serial)
- virtual std::vector<const CGHeroInstance *> getAvailableHeroes(const CGObjectInstance * townOrTavern) const; //heroes that can be recruited
- virtual std::string getTavernRumor(const CGObjectInstance * townOrTavern) const;
- virtual EBuildingState canBuildStructure(const CGTownInstance *t, BuildingID ID);//// 0 - no more than one capitol, 1 - lack of water, 2 - forbidden, 3 - Add another level to Mage Guild, 4 - already built, 5 - cannot build, 6 - cannot afford, 7 - build, 8 - lack of requirements
- virtual bool getTownInfo(const CGObjectInstance * town, InfoAboutTown & dest, const CGObjectInstance * selectedObject = nullptr) const;
- //from gs
- virtual const TeamState *getTeam(TeamID teamID) const;
- virtual const TeamState *getPlayerTeam(PlayerColor color) const;
- //virtual EBuildingState canBuildStructure(const CGTownInstance *t, BuildingID ID) const;// 0 - no more than one capitol, 1 - lack of water, 2 - forbidden, 3 - Add another level to Mage Guild, 4 - already built, 5 - cannot build, 6 - cannot afford, 7 - build, 8 - lack of requirements
- //teleport
- virtual std::vector<ObjectInstanceID> getVisibleTeleportObjects(std::vector<ObjectInstanceID> ids, PlayerColor player) const;
- virtual std::vector<ObjectInstanceID> getTeleportChannelEntrances(TeleportChannelID id, PlayerColor Player = PlayerColor::UNFLAGGABLE) const;
- virtual std::vector<ObjectInstanceID> getTeleportChannelExits(TeleportChannelID id, PlayerColor Player = PlayerColor::UNFLAGGABLE) const;
- virtual ETeleportChannelType getTeleportChannelType(TeleportChannelID id, PlayerColor player = PlayerColor::UNFLAGGABLE) const;
- virtual bool isTeleportChannelImpassable(TeleportChannelID id, PlayerColor player = PlayerColor::UNFLAGGABLE) const;
- virtual bool isTeleportChannelBidirectional(TeleportChannelID id, PlayerColor player = PlayerColor::UNFLAGGABLE) const;
- virtual bool isTeleportChannelUnidirectional(TeleportChannelID id, PlayerColor player = PlayerColor::UNFLAGGABLE) const;
- virtual bool isTeleportEntrancePassable(const CGTeleport * obj, PlayerColor player) const;
- };
- class DLL_LINKAGE CPlayerSpecificInfoCallback : public CGameInfoCallback
- {
- public:
- // keep player-specific override in scope
- using CGameInfoCallback::howManyTowns;
- virtual int howManyTowns() const;
- virtual int howManyHeroes(bool includeGarrisoned = true) const;
- virtual int3 getGrailPos(double *outKnownRatio);
- virtual std::vector <const CGTownInstance *> getTownsInfo(bool onlyOur = true) const; //true -> only owned; false -> all visible
- virtual int getHeroSerial(const CGHeroInstance * hero, bool includeGarrisoned=true) const;
- virtual const CGTownInstance* getTownBySerial(int serialId) const; // serial id is [0, number of towns)
- virtual const CGHeroInstance* getHeroBySerial(int serialId, bool includeGarrisoned=true) const; // serial id is [0, number of heroes)
- virtual std::vector <const CGHeroInstance *> getHeroesInfo(bool onlyOur = true) const; //true -> only owned; false -> all visible
- virtual std::vector <const CGObjectInstance * > getMyObjects() const; //returns all objects flagged by belonging player
- virtual std::vector <QuestInfo> getMyQuests() const;
- virtual int getResourceAmount(GameResID type) const;
- virtual TResources getResourceAmount() const;
- };
- VCMI_LIB_NAMESPACE_END
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