| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470471472473474475476477478479480481482483484485486487488489490491492493494495496497498499500501502503504505506507508509510511512513514515516517518519520521522523524525526527528529530531532533534535536537538539540541542543544545546547548549550551552553554555556557558559560561562563564565566567568569570571572573574575576577578579580581582583584585586587588589590591592593594595596597598599600601602603604605606607608609610611612613614615616617618619620621622623624625626627628629630631632633634635636637638639640641642643644645646647648649650651652653654655656657658659660661662663664665666667668669670671672673674675676677678679680681682683684685686687688689690691692693694695696697698699700701702703704705706707708709710711712713714715716717718719720721722723724725726727728729730731732733734735736737738739740741742743744745746747748749750751752753754755756757758759760761762763764765766767768769770771772773774775776777778779780781782783784785786787788789790791792793794795796797798799800801802803804805806807808809810811812813814815816817818819820821822823824825826827828829830831832833834835836837838839840841842843844845846847848849850851852853854855856857858859860861862863864865866867868869870871872873874875876877878879880881882883884885886887888889890891892893894895896897898899900901902903904905906907908909910911912913914915916917918919920921922923924925926927928929930931932933934935936937938939940941942943944945946947948949950951952953954955956957958959960961962963964965966967968969970971972973974975976977978979980981982983984985986987988989990991992993994995996997998999100010011002100310041005100610071008100910101011101210131014101510161017101810191020102110221023102410251026102710281029103010311032103310341035103610371038103910401041104210431044104510461047104810491050105110521053105410551056105710581059106010611062106310641065106610671068106910701071107210731074107510761077107810791080108110821083108410851086108710881089109010911092109310941095109610971098109911001101110211031104110511061107110811091110111111121113111411151116111711181119112011211122112311241125112611271128112911301131113211331134113511361137113811391140114111421143114411451146114711481149115011511152115311541155115611571158115911601161116211631164116511661167116811691170117111721173117411751176117711781179118011811182118311841185118611871188118911901191119211931194119511961197119811991200120112021203120412051206120712081209121012111212121312141215121612171218121912201221122212231224122512261227122812291230123112321233123412351236123712381239124012411242124312441245124612471248124912501251125212531254125512561257125812591260126112621263126412651266126712681269127012711272127312741275127612771278127912801281128212831284128512861287128812891290129112921293129412951296129712981299130013011302130313041305130613071308130913101311131213131314131513161317131813191320132113221323132413251326132713281329133013311332133313341335133613371338133913401341134213431344134513461347134813491350135113521353135413551356135713581359136013611362136313641365136613671368136913701371137213731374137513761377137813791380138113821383138413851386138713881389139013911392139313941395139613971398139914001401140214031404140514061407140814091410141114121413141414151416141714181419142014211422142314241425142614271428142914301431143214331434143514361437143814391440144114421443144414451446144714481449145014511452145314541455145614571458145914601461146214631464146514661467146814691470147114721473147414751476147714781479148014811482148314841485148614871488148914901491149214931494149514961497149814991500150115021503150415051506150715081509151015111512151315141515151615171518151915201521152215231524152515261527152815291530153115321533153415351536153715381539154015411542154315441545154615471548154915501551155215531554155515561557155815591560156115621563156415651566156715681569157015711572157315741575157615771578157915801581158215831584158515861587158815891590159115921593159415951596159715981599160016011602160316041605160616071608160916101611161216131614161516161617161816191620162116221623162416251626162716281629163016311632163316341635163616371638163916401641164216431644164516461647164816491650165116521653165416551656165716581659166016611662166316641665166616671668166916701671167216731674167516761677167816791680168116821683168416851686168716881689169016911692169316941695169616971698169917001701170217031704170517061707170817091710171117121713171417151716171717181719172017211722172317241725172617271728172917301731173217331734173517361737173817391740174117421743174417451746174717481749175017511752175317541755175617571758175917601761176217631764176517661767176817691770177117721773177417751776177717781779178017811782178317841785178617871788178917901791179217931794179517961797179817991800180118021803180418051806180718081809181018111812181318141815181618171818181918201821182218231824182518261827182818291830183118321833183418351836183718381839184018411842184318441845184618471848184918501851185218531854185518561857185818591860186118621863186418651866186718681869187018711872187318741875187618771878187918801881188218831884188518861887188818891890189118921893189418951896189718981899190019011902190319041905190619071908190919101911191219131914191519161917191819191920192119221923192419251926192719281929193019311932193319341935193619371938193919401941194219431944194519461947194819491950195119521953195419551956195719581959196019611962196319641965196619671968196919701971197219731974197519761977197819791980198119821983198419851986198719881989199019911992199319941995199619971998199920002001200220032004200520062007200820092010201120122013201420152016201720182019202020212022202320242025202620272028202920302031203220332034203520362037203820392040204120422043204420452046204720482049205020512052205320542055205620572058205920602061206220632064206520662067206820692070207120722073207420752076207720782079208020812082208320842085208620872088208920902091209220932094209520962097209820992100210121022103210421052106210721082109211021112112211321142115211621172118211921202121212221232124212521262127212821292130213121322133213421352136213721382139214021412142214321442145214621472148214921502151215221532154215521562157215821592160216121622163216421652166216721682169217021712172217321742175217621772178217921802181218221832184218521862187218821892190219121922193219421952196219721982199220022012202220322042205220622072208220922102211221222132214221522162217221822192220222122222223222422252226222722282229223022312232223322342235223622372238223922402241224222432244224522462247224822492250225122522253225422552256225722582259226022612262226322642265226622672268226922702271227222732274227522762277227822792280228122822283228422852286228722882289229022912292229322942295229622972298229923002301230223032304230523062307230823092310231123122313231423152316231723182319232023212322232323242325232623272328232923302331233223332334233523362337233823392340234123422343234423452346234723482349235023512352235323542355235623572358235923602361236223632364236523662367236823692370237123722373237423752376237723782379238023812382238323842385238623872388238923902391239223932394239523962397239823992400240124022403240424052406240724082409241024112412241324142415241624172418241924202421242224232424242524262427242824292430243124322433243424352436243724382439244024412442244324442445244624472448244924502451245224532454245524562457245824592460246124622463246424652466246724682469247024712472247324742475247624772478247924802481248224832484248524862487248824892490249124922493249424952496249724982499250025012502250325042505250625072508250925102511251225132514251525162517251825192520252125222523252425252526252725282529253025312532253325342535253625372538253925402541254225432544254525462547254825492550255125522553255425552556255725582559256025612562256325642565256625672568256925702571257225732574257525762577257825792580258125822583258425852586258725882589259025912592259325942595259625972598259926002601260226032604260526062607260826092610261126122613261426152616261726182619262026212622262326242625262626272628262926302631263226332634263526362637263826392640264126422643264426452646264726482649265026512652265326542655265626572658265926602661266226632664266526662667266826692670267126722673267426752676267726782679268026812682268326842685268626872688268926902691269226932694269526962697269826992700270127022703270427052706270727082709271027112712271327142715271627172718271927202721272227232724272527262727272827292730273127322733273427352736273727382739274027412742274327442745274627472748274927502751275227532754275527562757275827592760276127622763276427652766276727682769277027712772277327742775277627772778277927802781278227832784278527862787278827892790279127922793279427952796279727982799280028012802280328042805280628072808280928102811281228132814281528162817281828192820282128222823282428252826282728282829283028312832283328342835283628372838283928402841284228432844284528462847284828492850285128522853285428552856285728582859286028612862286328642865286628672868286928702871287228732874287528762877287828792880288128822883288428852886288728882889289028912892289328942895289628972898289929002901290229032904290529062907290829092910291129122913291429152916291729182919292029212922292329242925292629272928292929302931293229332934293529362937293829392940294129422943294429452946294729482949295029512952295329542955295629572958295929602961296229632964296529662967296829692970297129722973297429752976297729782979298029812982298329842985298629872988298929902991299229932994299529962997299829993000300130023003300430053006300730083009301030113012301330143015301630173018301930203021302230233024302530263027302830293030303130323033303430353036303730383039304030413042304330443045304630473048304930503051305230533054305530563057305830593060306130623063306430653066306730683069307030713072307330743075307630773078307930803081308230833084308530863087308830893090309130923093309430953096309730983099310031013102310331043105310631073108310931103111311231133114311531163117311831193120312131223123312431253126312731283129313031313132313331343135313631373138313931403141314231433144314531463147314831493150315131523153315431553156315731583159316031613162316331643165316631673168316931703171317231733174317531763177317831793180318131823183318431853186318731883189319031913192319331943195319631973198319932003201320232033204320532063207320832093210321132123213321432153216321732183219322032213222322332243225322632273228322932303231323232333234323532363237323832393240324132423243324432453246324732483249325032513252325332543255325632573258325932603261326232633264326532663267326832693270327132723273327432753276327732783279328032813282328332843285328632873288328932903291329232933294329532963297329832993300330133023303330433053306330733083309331033113312331333143315331633173318331933203321332233233324332533263327332833293330333133323333333433353336333733383339334033413342334333443345334633473348334933503351335233533354335533563357335833593360336133623363336433653366336733683369337033713372337333743375337633773378337933803381338233833384338533863387338833893390339133923393339433953396339733983399340034013402340334043405340634073408340934103411341234133414341534163417341834193420342134223423342434253426342734283429343034313432343334343435343634373438343934403441344234433444344534463447344834493450345134523453345434553456345734583459346034613462346334643465346634673468346934703471347234733474347534763477347834793480348134823483348434853486348734883489349034913492349334943495349634973498349935003501350235033504350535063507350835093510351135123513351435153516351735183519352035213522352335243525352635273528352935303531353235333534353535363537353835393540354135423543354435453546354735483549355035513552355335543555355635573558355935603561356235633564356535663567356835693570357135723573357435753576357735783579358035813582358335843585358635873588358935903591359235933594359535963597359835993600360136023603360436053606360736083609361036113612361336143615361636173618361936203621362236233624362536263627362836293630363136323633363436353636363736383639364036413642364336443645364636473648364936503651365236533654365536563657365836593660366136623663366436653666366736683669367036713672367336743675367636773678367936803681368236833684368536863687368836893690369136923693369436953696369736983699370037013702370337043705370637073708370937103711371237133714371537163717371837193720372137223723372437253726372737283729373037313732373337343735373637373738373937403741374237433744374537463747374837493750375137523753375437553756375737583759376037613762376337643765376637673768376937703771377237733774377537763777377837793780378137823783378437853786378737883789379037913792379337943795379637973798379938003801380238033804380538063807380838093810381138123813381438153816381738183819382038213822382338243825382638273828382938303831383238333834383538363837383838393840384138423843384438453846384738483849385038513852385338543855385638573858385938603861386238633864386538663867386838693870387138723873387438753876387738783879388038813882388338843885388638873888388938903891389238933894389538963897389838993900390139023903390439053906390739083909391039113912391339143915391639173918391939203921392239233924392539263927392839293930393139323933393439353936393739383939394039413942394339443945394639473948394939503951395239533954395539563957395839593960396139623963396439653966396739683969397039713972397339743975397639773978397939803981398239833984398539863987398839893990399139923993399439953996399739983999400040014002400340044005400640074008400940104011401240134014401540164017401840194020402140224023402440254026402740284029403040314032403340344035403640374038403940404041404240434044404540464047404840494050405140524053405440554056405740584059406040614062406340644065406640674068406940704071407240734074407540764077407840794080408140824083408440854086408740884089409040914092409340944095409640974098409941004101410241034104410541064107410841094110411141124113411441154116411741184119412041214122412341244125412641274128412941304131413241334134413541364137413841394140414141424143414441454146414741484149415041514152415341544155415641574158415941604161416241634164416541664167416841694170417141724173417441754176417741784179418041814182418341844185418641874188418941904191419241934194419541964197419841994200420142024203420442054206420742084209421042114212421342144215421642174218421942204221422242234224422542264227422842294230423142324233423442354236423742384239424042414242424342444245424642474248424942504251425242534254425542564257425842594260426142624263426442654266426742684269427042714272427342744275427642774278427942804281428242834284428542864287428842894290429142924293429442954296429742984299430043014302430343044305430643074308430943104311431243134314431543164317431843194320432143224323432443254326432743284329433043314332433343344335433643374338433943404341434243434344434543464347434843494350435143524353435443554356435743584359436043614362436343644365436643674368436943704371437243734374437543764377437843794380438143824383438443854386438743884389439043914392439343944395439643974398439944004401440244034404440544064407440844094410441144124413441444154416441744184419442044214422442344244425442644274428442944304431443244334434443544364437443844394440444144424443444444454446444744484449445044514452445344544455445644574458445944604461446244634464446544664467446844694470447144724473447444754476447744784479448044814482448344844485448644874488448944904491449244934494449544964497449844994500450145024503450445054506450745084509451045114512451345144515451645174518451945204521452245234524452545264527452845294530453145324533453445354536453745384539454045414542454345444545454645474548454945504551455245534554455545564557455845594560456145624563456445654566456745684569457045714572457345744575457645774578457945804581458245834584458545864587458845894590459145924593459445954596459745984599460046014602460346044605460646074608460946104611461246134614461546164617461846194620462146224623462446254626462746284629463046314632463346344635463646374638463946404641464246434644464546464647464846494650465146524653465446554656465746584659466046614662466346644665466646674668466946704671467246734674467546764677467846794680468146824683468446854686468746884689469046914692469346944695469646974698469947004701470247034704470547064707470847094710471147124713471447154716471747184719472047214722472347244725472647274728472947304731473247334734473547364737473847394740474147424743474447454746474747484749475047514752475347544755475647574758475947604761476247634764476547664767476847694770477147724773477447754776477747784779478047814782478347844785478647874788478947904791479247934794479547964797479847994800480148024803480448054806480748084809481048114812481348144815481648174818481948204821482248234824482548264827482848294830483148324833483448354836483748384839484048414842484348444845484648474848484948504851485248534854485548564857485848594860486148624863486448654866486748684869487048714872487348744875487648774878487948804881488248834884488548864887488848894890489148924893489448954896489748984899490049014902490349044905490649074908490949104911491249134914491549164917491849194920492149224923492449254926492749284929493049314932493349344935493649374938493949404941494249434944494549464947494849494950495149524953495449554956495749584959496049614962496349644965496649674968496949704971497249734974497549764977497849794980498149824983498449854986498749884989499049914992499349944995499649974998499950005001500250035004500550065007500850095010501150125013501450155016501750185019502050215022502350245025502650275028502950305031503250335034503550365037503850395040504150425043504450455046504750485049505050515052505350545055505650575058505950605061506250635064506550665067506850695070507150725073507450755076507750785079508050815082508350845085508650875088508950905091509250935094509550965097509850995100510151025103510451055106510751085109511051115112511351145115511651175118511951205121512251235124512551265127512851295130513151325133513451355136513751385139514051415142514351445145514651475148514951505151515251535154515551565157515851595160516151625163516451655166516751685169517051715172517351745175517651775178517951805181518251835184518551865187518851895190519151925193519451955196519751985199520052015202520352045205520652075208520952105211521252135214521552165217521852195220522152225223522452255226522752285229523052315232523352345235523652375238523952405241524252435244524552465247524852495250525152525253525452555256525752585259526052615262526352645265526652675268526952705271527252735274527552765277527852795280528152825283528452855286528752885289529052915292529352945295529652975298529953005301530253035304530553065307530853095310531153125313531453155316531753185319532053215322532353245325532653275328532953305331533253335334533553365337533853395340534153425343534453455346534753485349535053515352535353545355535653575358535953605361536253635364536553665367536853695370537153725373537453755376537753785379538053815382538353845385538653875388538953905391539253935394539553965397539853995400540154025403540454055406540754085409541054115412541354145415541654175418541954205421542254235424542554265427542854295430543154325433543454355436543754385439544054415442544354445445544654475448544954505451545254535454545554565457545854595460546154625463546454655466546754685469547054715472547354745475547654775478547954805481548254835484548554865487548854895490549154925493549454955496549754985499550055015502550355045505550655075508550955105511551255135514551555165517551855195520552155225523552455255526552755285529553055315532553355345535553655375538553955405541554255435544554555465547554855495550555155525553555455555556555755585559556055615562556355645565556655675568556955705571557255735574557555765577557855795580558155825583558455855586558755885589559055915592559355945595559655975598559956005601560256035604560556065607560856095610561156125613561456155616561756185619562056215622562356245625562656275628562956305631563256335634563556365637563856395640564156425643564456455646564756485649565056515652565356545655565656575658565956605661566256635664566556665667566856695670567156725673567456755676567756785679568056815682568356845685568656875688568956905691569256935694569556965697569856995700570157025703570457055706570757085709571057115712571357145715571657175718571957205721572257235724572557265727572857295730573157325733573457355736573757385739574057415742574357445745574657475748574957505751575257535754575557565757575857595760576157625763576457655766576757685769577057715772577357745775577657775778577957805781578257835784578557865787578857895790579157925793579457955796579757985799580058015802580358045805580658075808580958105811581258135814581558165817581858195820582158225823582458255826582758285829583058315832583358345835583658375838583958405841584258435844584558465847584858495850585158525853585458555856585758585859586058615862586358645865586658675868586958705871587258735874587558765877587858795880588158825883588458855886588758885889589058915892589358945895589658975898589959005901590259035904590559065907590859095910591159125913591459155916591759185919592059215922592359245925592659275928592959305931593259335934593559365937593859395940594159425943594459455946594759485949595059515952595359545955595659575958595959605961596259635964596559665967596859695970597159725973597459755976597759785979598059815982598359845985598659875988598959905991599259935994599559965997599859996000600160026003600460056006600760086009601060116012601360146015601660176018601960206021602260236024602560266027602860296030603160326033603460356036603760386039604060416042604360446045604660476048604960506051605260536054605560566057605860596060606160626063606460656066606760686069607060716072607360746075607660776078607960806081608260836084608560866087608860896090609160926093609460956096609760986099610061016102610361046105610661076108610961106111611261136114611561166117611861196120612161226123612461256126612761286129613061316132613361346135613661376138613961406141614261436144614561466147614861496150615161526153615461556156615761586159616061616162616361646165616661676168616961706171617261736174617561766177617861796180618161826183618461856186618761886189619061916192619361946195619661976198619962006201620262036204620562066207620862096210621162126213621462156216621762186219622062216222622362246225622662276228622962306231623262336234623562366237623862396240624162426243624462456246624762486249625062516252625362546255625662576258625962606261626262636264626562666267626862696270627162726273627462756276627762786279628062816282628362846285628662876288628962906291629262936294629562966297629862996300630163026303630463056306630763086309631063116312631363146315631663176318631963206321632263236324632563266327632863296330633163326333633463356336633763386339634063416342634363446345634663476348634963506351635263536354635563566357635863596360636163626363636463656366636763686369637063716372637363746375637663776378637963806381638263836384638563866387638863896390639163926393639463956396639763986399640064016402640364046405640664076408640964106411641264136414641564166417641864196420642164226423642464256426642764286429643064316432643364346435643664376438643964406441644264436444644564466447644864496450645164526453645464556456645764586459646064616462646364646465646664676468646964706471647264736474647564766477647864796480648164826483648464856486648764886489649064916492649364946495649664976498649965006501650265036504650565066507650865096510651165126513651465156516651765186519652065216522652365246525652665276528652965306531653265336534653565366537653865396540654165426543654465456546654765486549655065516552655365546555655665576558655965606561656265636564656565666567656865696570657165726573657465756576657765786579658065816582658365846585658665876588658965906591659265936594659565966597659865996600660166026603660466056606660766086609661066116612661366146615661666176618661966206621662266236624662566266627662866296630663166326633663466356636663766386639664066416642664366446645664666476648664966506651665266536654665566566657665866596660666166626663666466656666666766686669667066716672667366746675667666776678667966806681668266836684668566866687668866896690669166926693669466956696669766986699670067016702670367046705670667076708670967106711671267136714671567166717671867196720672167226723672467256726672767286729673067316732673367346735673667376738673967406741674267436744674567466747674867496750675167526753675467556756675767586759676067616762676367646765676667676768676967706771677267736774677567766777677867796780678167826783678467856786678767886789679067916792679367946795679667976798679968006801680268036804680568066807680868096810681168126813681468156816681768186819682068216822682368246825682668276828682968306831683268336834683568366837683868396840684168426843684468456846684768486849685068516852685368546855685668576858685968606861686268636864686568666867686868696870687168726873687468756876687768786879688068816882688368846885688668876888688968906891689268936894689568966897689868996900690169026903690469056906690769086909691069116912691369146915691669176918691969206921692269236924692569266927692869296930693169326933693469356936693769386939694069416942694369446945694669476948694969506951695269536954695569566957695869596960696169626963696469656966696769686969697069716972697369746975697669776978697969806981698269836984698569866987698869896990699169926993699469956996699769986999700070017002700370047005700670077008700970107011701270137014701570167017701870197020702170227023702470257026702770287029703070317032703370347035703670377038703970407041704270437044704570467047704870497050705170527053705470557056705770587059706070617062706370647065706670677068706970707071707270737074707570767077707870797080708170827083708470857086708770887089709070917092709370947095709670977098709971007101710271037104710571067107710871097110711171127113711471157116711771187119712071217122712371247125712671277128712971307131713271337134713571367137713871397140714171427143714471457146714771487149715071517152715371547155715671577158715971607161716271637164716571667167716871697170717171727173717471757176717771787179718071817182718371847185718671877188718971907191719271937194719571967197719871997200720172027203720472057206720772087209 | 
							- #include "GUIClasses.h"
 
- #include "SDL_Extensions.h"
 
- #include "../stdafx.h"
 
- #include "CAdvmapInterface.h"
 
- #include "CBattleInterface.h"
 
- #include "../CCallback.h"
 
- #include "CCastleInterface.h"
 
- #include "CCreatureWindow.h"
 
- #include "CCursorHandler.h"
 
- #include "CGameInfo.h"
 
- #include "CHeroWindow.h"
 
- #include "CMessage.h"
 
- #include "CConfigHandler.h"
 
- #include "SDL_framerate.h"
 
- #include "CConfigHandler.h"
 
- #include "CCreatureAnimation.h"
 
- #include "CPlayerInterface.h"
 
- #include "Graphics.h"
 
- #include "CAnimation.h"
 
- #include "../lib/CArtHandler.h"
 
- #include "../lib/CBuildingHandler.h"
 
- #include "../lib/CGeneralTextHandler.h"
 
- #include "../lib/CHeroHandler.h"
 
- #include "../lib/CLodHandler.h"
 
- #include "../lib/CObjectHandler.h"
 
- #include "../lib/CSpellHandler.h"
 
- #include "../lib/CTownHandler.h"
 
- #include "../lib/CondSh.h"
 
- #include "../lib/map.h"
 
- #include "mapHandler.h"
 
- #include "../timeHandler.h"
 
- #include <boost/foreach.hpp>
 
- #include <boost/lexical_cast.hpp>
 
- #include <boost/format.hpp>
 
- #include <boost/algorithm/string.hpp>
 
- #include <boost/algorithm/string/replace.hpp>
 
- #include <boost/assign/std/vector.hpp> 
 
- #include <boost/assign/list_of.hpp>
 
- #include <boost/date_time/posix_time/posix_time.hpp>
 
- //#include <boost/thread.hpp>
 
- #include <cmath>
 
- #include <queue>
 
- #include <sstream>
 
- #include "../lib/NetPacks.h"
 
- #include "CSpellWindow.h"
 
- #include "CHeroWindow.h"
 
- #include "CVideoHandler.h"
 
- #include "../StartInfo.h"
 
- #include "CPreGame.h"
 
- #include "../lib/HeroBonus.h"
 
- #include "../lib/CCreatureHandler.h"
 
- #include "CMusicHandler.h"
 
- #include "../lib/BattleState.h"
 
- #include "../lib/CGameState.h"
 
- /*
 
-  * GUIClasses.cpp, part of VCMI engine
 
-  *
 
-  * Authors: listed in file AUTHORS in main folder
 
-  *
 
-  * License: GNU General Public License v2.0 or later
 
-  * Full text of license available in license.txt file, in main folder
 
-  *
 
-  */
 
- using namespace boost::assign;
 
- using namespace CSDL_Ext;
 
- extern std::queue<SDL_Event*> events;
 
- extern boost::mutex eventsM;
 
- std::list<CFocusable*> CFocusable::focusables;
 
- CFocusable * CFocusable::inputWithFocus;
 
- #undef min
 
- #undef max
 
- void CGarrisonSlot::hover (bool on)
 
- {
 
- 	////Hoverable::hover(on);
 
- 	if(on)
 
- 	{
 
- 		std::string temp;
 
- 		if(creature)
 
- 		{
 
- 			if(owner->highlighted)
 
- 			{
 
- 				if(owner->highlighted == this)
 
- 				{
 
- 					temp = CGI->generaltexth->tcommands[4]; //View %s
 
- 					boost::algorithm::replace_first(temp,"%s",creature->nameSing);
 
- 				}
 
- 				else if (owner->highlighted->creature == creature)
 
- 				{
 
- 					temp = CGI->generaltexth->tcommands[2]; //Combine %s armies
 
- 					boost::algorithm::replace_first(temp,"%s",creature->nameSing);
 
- 				}
 
- 				else if (owner->highlighted->creature)
 
- 				{
 
- 					temp = CGI->generaltexth->tcommands[7]; //Exchange %s with %s
 
- 					boost::algorithm::replace_first(temp,"%s",owner->highlighted->creature->nameSing);
 
- 					boost::algorithm::replace_first(temp,"%s",creature->nameSing);
 
- 				}
 
- 				else
 
- 				{
 
- 					tlog2 << "Warning - shouldn't be - highlighted void slot "<<owner->highlighted<<std::endl;
 
- 					tlog2 << "Highlighted set to NULL"<<std::endl;
 
- 					owner->highlighted = NULL;
 
- 				}
 
- 			}
 
- 			else
 
- 			{
 
- 				if(upg)
 
- 				{
 
- 					temp = CGI->generaltexth->tcommands[32]; //Select %s (visiting)
 
- 				}
 
- 				else if(owner->armedObjs[0] && owner->armedObjs[0]->ID == TOWNI_TYPE)
 
- 				{
 
- 					temp = CGI->generaltexth->tcommands[12]; //Select %s (in garrison)
 
- 				}
 
- 				else
 
- 				{
 
- 					temp = CGI->generaltexth->allTexts[481]; //Select %s
 
- 				}
 
- 				boost::algorithm::replace_first(temp,"%s",creature->nameSing);
 
- 			};
 
- 		}
 
- 		else
 
- 		{
 
- 			if(owner->highlighted)
 
- 			{
 
- 				const CArmedInstance *highl = owner->highlighted->getObj(); 
 
- 				if(  highl->needsLastStack()		//we are moving stack from hero's
 
- 				  && highl->stacksCount() == 1	//it's only stack
 
- 				  && owner->highlighted->upg != upg	//we're moving it to the other garrison
 
- 				  )
 
- 				{
 
- 					temp = CGI->generaltexth->tcommands[5]; //Cannot move last army to garrison
 
- 				}
 
- 				else
 
- 				{
 
- 					temp = CGI->generaltexth->tcommands[6]; //Move %s
 
- 					boost::algorithm::replace_first(temp,"%s",owner->highlighted->creature->nameSing);
 
- 				}
 
- 			}
 
- 			else
 
- 			{
 
- 				temp = CGI->generaltexth->tcommands[11]; //Empty
 
- 			}
 
- 		}
 
- 		GH.statusbar->print(temp);
 
- 	}
 
- 	else
 
- 	{
 
- 		GH.statusbar->clear();
 
- 	}
 
- }
 
- const CArmedInstance * CGarrisonSlot::getObj()
 
- {
 
- 	return 	(!upg)?(owner->armedObjs[0]):(owner->armedObjs[1]);
 
- }
 
- bool CGarrisonSlot::our()
 
- {
 
- 	return 	upg?(owner->owned[1]):(owner->owned[0]);
 
- }
 
- void CGarrisonSlot::clickRight(tribool down, bool previousState)
 
- {
 
- 	if(down && creature)
 
- 	{
 
- 		GH.pushInt(createCreWindow(myStack, 2));
 
- 	}
 
- }
 
- void CGarrisonSlot::clickLeft(tribool down, bool previousState)
 
- {
 
- 	if(down)
 
- 	{
 
- 		bool refr = false;
 
- 		if(owner->highlighted)
 
- 		{
 
- 			if(owner->highlighted == this) //view info
 
- 			{
 
- 				UpgradeInfo pom;
 
- 				LOCPLINT->cb->getUpgradeInfo(getObj(), ID, pom);
 
- 				bool canUpgrade = getObj()->tempOwner == LOCPLINT->playerID && pom.oldID>=0; //upgrade is possible
 
- 				bool canDismiss = getObj()->tempOwner == LOCPLINT->playerID && (getObj()->stacksCount()>1  || !getObj()->needsLastStack());
 
- 				boost::function<void()> upgr = NULL;
 
- 				boost::function<void()> dism = NULL;
 
- 				if (canUpgrade) upgr = boost::bind(&CCallback::upgradeCreature, LOCPLINT->cb, getObj(), ID, pom.newID[0]);
 
- 				if (canDismiss) dism = boost::bind(&CCallback::dismissCreature, LOCPLINT->cb, getObj(), ID);
 
- 				owner->highlighted = NULL;
 
- 				owner->splitting = false;
 
- 				for(size_t i = 0; i<owner->splitButtons.size(); i++)
 
- 					owner->splitButtons[i]->block(true);
 
- 				redraw();
 
- 				refr = true;
 
- 				CIntObject *creWindow = createCreWindow(myStack, 3, upgr, dism, &pom);
 
- 				GH.pushInt(creWindow);
 
- 			}
 
- 			else 
 
- 			{
 
- 				// Only allow certain moves if troops aren't removable or not ours.
 
- 				if (  ( owner->highlighted->our()//our creature is selected
 
- 				     || owner->highlighted->creature == creature )//or we are rebalancing army
 
- 				   && ( owner->removableUnits
 
- 				     || (upg == 0 &&  ( owner->highlighted->upg == 1 && !creature ) )
 
- 					 || (upg == 1 &&    owner->highlighted->upg == 1 ) ) )
 
- 				{
 
- 					//we want to split
 
- 					if((owner->splitting || LOCPLINT->shiftPressed())
 
- 						&& (!creature
 
- 							|| (creature == owner->highlighted->creature)))
 
- 					{
 
- 						owner->p2 = ID; //store the second stack pos
 
- 						owner->pb = upg;//store the second stack owner (up or down army)
 
- 						owner->splitting = false;
 
- 						int totalAmount = owner->highlighted->count;
 
- 						if(creature) 
 
- 							totalAmount += count;
 
- 						int last = -1;
 
- 						if(upg != owner->highlighted->upg) //not splitting within same army
 
- 						{
 
- 							if(owner->highlighted->getObj()->stacksCount() == 1 //we're splitting away the last stack
 
- 								&& owner->highlighted->getObj()->needsLastStack() )
 
- 							{
 
- 								last = 0;
 
- 							}
 
- 							if(getObj()->stacksCount() == 1 //destination army can't be emptied, unless we're rebalancing two stacks of same creature
 
- 								&& owner->highlighted->creature == creature
 
- 								&& getObj()->needsLastStack() )
 
- 							{
 
- 								last += 2;
 
- 							}
 
- 						}
 
- 						CSplitWindow * spw = new CSplitWindow(owner->highlighted->creature->idNumber, totalAmount, owner, last, count);
 
- 						GH.pushInt(spw);
 
- 						refr = true;
 
- 					}
 
- 					else if(creature != owner->highlighted->creature) //swap
 
- 					{
 
- 						LOCPLINT->cb->swapCreatures(
 
- 							(!upg)?(owner->armedObjs[0]):(owner->armedObjs[1]),
 
- 							(!owner->highlighted->upg)?(owner->armedObjs[0]):(owner->armedObjs[1]),
 
- 							ID,owner->highlighted->ID);
 
- 					}
 
- 					else //merge
 
- 					{
 
- 						LOCPLINT->cb->mergeStacks(
 
- 							(!owner->highlighted->upg)?(owner->armedObjs[0]):(owner->armedObjs[1]),
 
- 							(!upg)?(owner->armedObjs[0]):(owner->armedObjs[1]),
 
- 							owner->highlighted->ID,ID);
 
- 					}
 
- 				}
 
- 				else // Highlight
 
- 				{ 
 
- 					if(creature)
 
- 						owner->highlighted = this;
 
- 					redraw();
 
- 					refr = true;
 
- 				}
 
- 			}
 
- 		}
 
- 		else //highlight
 
- 		{
 
- 			if(creature)
 
- 			{
 
- 				owner->highlighted = this;
 
- 				for(size_t i = 0; i<owner->splitButtons.size(); i++)
 
- 					owner->splitButtons[i]->block(false);
 
- 			}
 
- 			redraw();
 
- 			refr = true;
 
- 		}
 
- 		if(refr) {hover(false);	hover(true); } //to refresh statusbar
 
- 	}
 
- }
 
- void CGarrisonSlot::activate()
 
- {
 
- 	if(!active) active=true;
 
- 	else return;
 
- 	activateLClick();
 
- 	activateRClick();
 
- 	activateHover();
 
- }
 
- void CGarrisonSlot::deactivate()
 
- {
 
- 	if(active) active=false;
 
- 	else return;
 
- 	deactivateLClick();
 
- 	deactivateRClick();
 
- 	deactivateHover();
 
- }
 
- CGarrisonSlot::CGarrisonSlot(CGarrisonInt *Owner, int x, int y, int IID, int Upg, const CStackInstance * Creature)
 
- {
 
- 	//assert(Creature == CGI->creh->creatures[Creature->idNumber]);
 
- 	active = false;
 
- 	upg = Upg;
 
- 	ID = IID;
 
- 	myStack = Creature;
 
- 	creature = Creature ? Creature->type : NULL;
 
- 	count = Creature ? Creature->count : 0;
 
- 	pos.x += x;
 
- 	pos.y += y;
 
- 	if(Owner->smallIcons)
 
- 	{
 
- 		pos.w = 32;
 
- 		pos.h = 32;
 
- 	}
 
- 	else
 
- 	{
 
- 		pos.w = 58;
 
- 		pos.h = 64;
 
- 	}
 
- 	owner = Owner;
 
- }
 
- CGarrisonSlot::~CGarrisonSlot()
 
- {
 
- 	if(active)
 
- 		deactivate();
 
- }
 
- void CGarrisonSlot::showAll(SDL_Surface * to)
 
- {
 
- 	std::map<int,SDL_Surface*> &imgs = (owner->smallIcons ? graphics->smallImgs : graphics->bigImgs);
 
- 	if(creature)
 
- 	{
 
- 		char buf[15];
 
- 		SDL_itoa(count,buf,10);
 
- 		blitAt(imgs[creature->idNumber],pos,to);
 
- 		printTo(buf, pos.x+pos.w, pos.y+pos.h+1, owner->smallIcons ? FONT_TINY : FONT_MEDIUM, zwykly, to);
 
- 		if((owner->highlighted==this)
 
- 			|| (owner->splitting && owner->highlighted->creature == creature))
 
- 		{
 
- 			blitAt(imgs[-1],pos,to);
 
- 		}
 
- 	}
 
- 	else//empty slot
 
- 	{
 
- 		if(owner->splitting && owner->highlighted->our())
 
- 			blitAt(imgs[-1],pos,to);
 
- 	}
 
- }
 
- CGarrisonInt::~CGarrisonInt()
 
- {/*
 
- 	for(size_t i = 0; i<splitButtons.size(); i++)
 
- 		delete splitButtons[i];*/
 
- }
 
- void CGarrisonInt::addSplitBtn(AdventureMapButton * button)
 
- {
 
- 	addChild(button);
 
- 	button->recActions = defActions;
 
- 	splitButtons.push_back(button);
 
- }
 
- void CGarrisonInt::createSet(std::vector<CGarrisonSlot*> &ret, const CCreatureSet * set, int posX, int posY, int distance, int Upg )
 
- {
 
- 	ret.resize(7);
 
- 	
 
- 	for(TSlots::const_iterator i=set->Slots().begin(); i!=set->Slots().end(); i++)
 
- 	{
 
- 		ret[i->first] = new CGarrisonSlot(this, posX + (i->first*distance), posY, i->first, Upg, i->second);
 
- 	}
 
- 	for(int i=0; i<ret.size(); i++)
 
- 		if(!ret[i])
 
- 			ret[i] = new CGarrisonSlot(this, posX + (i*distance), posY,i,Upg,NULL);
 
- 	if (twoRows)
 
- 		for (int i=4; i<ret.size(); i++)
 
- 		{
 
- 			ret[i]->pos.x -= 126;
 
- 			ret[i]->pos.y += 37;
 
- 		};
 
- }
 
- void CGarrisonInt::createSlots()
 
- {
 
- 	OBJ_CONSTRUCTION_CAPTURING_ALL;
 
- 	int h, w; //height and width of slot
 
- 	if(smallIcons)
 
- 	{
 
- 		h = w = 32;
 
- 	}
 
- 	else
 
- 	{
 
- 		h = 64;
 
- 		w = 58;
 
- 	}
 
- 	if(armedObjs[0])
 
- 		createSet(slotsUp, armedObjs[0], 0, 0, w+interx, 0);
 
- 	if(armedObjs[1])
 
- 		createSet (slotsDown, armedObjs[1], garOffset.x, garOffset.y, w+interx, 1);
 
- }
 
- void CGarrisonInt::deleteSlots()
 
- {
 
- 	for (int i=0; i<slotsUp.size(); i++)
 
- 		delChildNUll(slotsUp[i]);
 
- 		
 
- 	for (int i=0; i<slotsDown.size(); i++)
 
- 		delChildNUll(slotsDown[i]);
 
- }
 
- void CGarrisonInt::recreateSlots()
 
- {
 
- 	splitting = false;
 
- 	highlighted = NULL;
 
- 	for(size_t i = 0; i<splitButtons.size(); i++)
 
- 		splitButtons[i]->block(true);
 
- 	bool wasActive = active;
 
- 	if(active)
 
- 	{
 
- 		deactivate();
 
- 	}
 
- 	
 
- 	deleteSlots();
 
- 	createSlots();
 
- 	
 
- 	if(wasActive)
 
- 	{
 
- 		activate();
 
- 		showAll(screen2);
 
- 	}
 
- }
 
- void CGarrisonInt::splitClick()
 
- {
 
- 	if(!highlighted)
 
- 		return;
 
- 	splitting = !splitting;
 
- 	redraw();
 
- }
 
- void CGarrisonInt::splitStacks(int am2)
 
- {
 
- 	LOCPLINT->cb->splitStack(armedObjs[highlighted->upg], armedObjs[pb], highlighted->ID, p2, am2);
 
- }
 
- CGarrisonInt::CGarrisonInt(int x, int y, int inx, const Point &garsOffset, 
 
-                             SDL_Surface *pomsur, const Point& SurOffset, 
 
-                             const CArmedInstance *s1, const CArmedInstance *s2, 
 
-                             bool _removableUnits, bool smallImgs, bool _twoRows )
 
- 	: interx(inx), garOffset(garsOffset), highlighted(NULL), splitting(false),
 
- 	smallIcons(smallImgs), removableUnits (_removableUnits), twoRows(_twoRows)
 
- {
 
- 	setArmy(s1, false);
 
- 	setArmy(s2, true);
 
- 	pos.x += x;
 
- 	pos.y += y;
 
- 	createSlots();
 
- }
 
- void CGarrisonInt::activate()
 
- {
 
- 	for(size_t i = 0; i<splitButtons.size(); i++)
 
- 		if( (splitButtons[i]->isBlocked()) != !highlighted)
 
- 			splitButtons[i]->block(!highlighted);
 
- 	CIntObject::activate();
 
- }
 
- void CGarrisonInt::setArmy(const CArmedInstance *army, bool bottomGarrison)
 
- {
 
- 	owned[bottomGarrison] =  army ? (army->tempOwner == LOCPLINT->playerID || army->tempOwner == 254) : false; //254 - neutral objects (pandora, banks)
 
- 	armedObjs[bottomGarrison] = army;
 
- }
 
- CInfoWindow::CInfoWindow(std::string Text, int player, const TCompsInfo &comps, const TButtonsInfo &Buttons, bool delComps)
 
- {
 
- 	OBJ_CONSTRUCTION_CAPTURING_ALL;
 
- 	type |= BLOCK_ADV_HOTKEYS;
 
- 	ID = -1;
 
- 	for(int i=0;i<Buttons.size();i++)
 
- 	{
 
- 		AdventureMapButton *button = new AdventureMapButton("","",boost::bind(&CInfoWindow::close,this),0,0,Buttons[i].first);
 
- 		button->borderColor = Colors::MetallicGold;
 
- 		button->borderEnabled = true;
 
- 		button->callback.add(Buttons[i].second); //each button will close the window apart from call-defined actions
 
- 		buttons.push_back(button);
 
- 	}
 
- 	text = new CTextBox(Text, Rect(0, 0, 250, 100), 0, FONT_MEDIUM, CENTER, zwykly);
 
- 	if(!text->slider)
 
- 	{
 
- 		text->pos.w = text->maxW;
 
- 		text->pos.h = text->maxH;
 
- 	}
 
- 	text->redrawParentOnScrolling = true;
 
- 	if(buttons.size())
 
- 	{
 
- 		buttons.front()->assignedKeys.insert(SDLK_RETURN); //first button - reacts on enter
 
- 		buttons.back()->assignedKeys.insert(SDLK_ESCAPE); //last button - reacts on escape
 
- 	}
 
- 	for(int i=0;i<comps.size();i++)
 
- 	{
 
- 		comps[i]->recActions = 0xff;
 
- 		addChild(comps[i]);
 
- 		comps[i]->recActions &= ~(SHOWALL | UPDATE);
 
- 		components.push_back(comps[i]);
 
- 	}
 
- 	setDelComps(delComps);
 
- 	CMessage::drawIWindow(this,Text,player);
 
- }
 
- CInfoWindow::CInfoWindow() 
 
- {
 
- 	ID = -1;
 
- 	setDelComps(false);
 
- 	text = NULL;
 
- }
 
- void CInfoWindow::close()
 
- {
 
- 	GH.popIntTotally(this);
 
- 	if(LOCPLINT)
 
- 		LOCPLINT->showingDialog->setn(false);
 
- }
 
- void CInfoWindow::show(SDL_Surface * to)
 
- {
 
- 	CIntObject::show(to);
 
- }
 
- CInfoWindow::~CInfoWindow()
 
- {
 
- 	if(!delComps)
 
- 	{
 
- 		for (int i=0;i<components.size();i++)
 
- 			removeChild(components[i]);
 
- 	}
 
- }
 
- void CInfoWindow::showAll( SDL_Surface * to )
 
- {
 
- 	CSimpleWindow::show(to);
 
- 	CIntObject::showAll(to);
 
- }
 
- void CInfoWindow::showYesNoDialog(const std::string & text, const std::vector<SComponent*> *components, const CFunctionList<void( ) > &onYes, const CFunctionList<void()> &onNo, bool DelComps, int player)
 
- {
 
- 	assert(!LOCPLINT || LOCPLINT->showingDialog->get());
 
- 	std::vector<std::pair<std::string,CFunctionList<void()> > > pom;
 
- 	pom.push_back(std::pair<std::string,CFunctionList<void()> >("IOKAY.DEF",0));
 
- 	pom.push_back(std::pair<std::string,CFunctionList<void()> >("ICANCEL.DEF",0));
 
- 	CInfoWindow * temp = new CInfoWindow(text, player, components ? *components : std::vector<SComponent*>(), pom, DelComps);
 
- 	for(int i=0;i<onYes.funcs.size();i++)
 
- 		temp->buttons[0]->callback += onYes.funcs[i];
 
- 	for(int i=0;i<onNo.funcs.size();i++)
 
- 		temp->buttons[1]->callback += onNo.funcs[i];
 
- 	GH.pushInt(temp);
 
- }
 
- CInfoWindow * CInfoWindow::create(const std::string &text, int playerID /*= 1*/, const std::vector<SComponent*> *components /*= NULL*/, bool DelComps)
 
- {
 
- 	std::vector<std::pair<std::string,CFunctionList<void()> > > pom;
 
- 	pom.push_back(std::pair<std::string,CFunctionList<void()> >("IOKAY.DEF",0));
 
- 	CInfoWindow * ret = new CInfoWindow(text, playerID, components ? *components : std::vector<SComponent*>(), pom, DelComps);
 
- 	return ret;
 
- }
 
- void CInfoWindow::setDelComps(bool DelComps)
 
- {
 
- 	delComps = DelComps;
 
- 	BOOST_FOREACH(SComponent *comp, components)
 
- 	{
 
- 		if(delComps)
 
- 			comp->recActions |= DISPOSE;
 
- 		else
 
- 			comp->recActions &= ~DISPOSE;
 
- 	}
 
- }
 
- void CRClickPopup::clickRight(tribool down, bool previousState)
 
- {
 
- 	if(down)
 
- 		return;
 
- 	close();
 
- }
 
- void CRClickPopup::activate()
 
- {
 
- 	activateRClick();
 
- }
 
- void CRClickPopup::deactivate()
 
- {
 
- 	deactivateRClick();
 
- }
 
- void CRClickPopup::close()
 
- {
 
- 	GH.popIntTotally(this);
 
- }
 
- void CRClickPopup::createAndPush(const std::string &txt, const CInfoWindow::TCompsInfo &comps)
 
- {
 
- 	int player = LOCPLINT ? LOCPLINT->playerID : 1; //if no player, then use blue
 
- 	CSimpleWindow * temp = new CInfoWindow(txt, player, comps);
 
- 	temp->center(Point(GH.current->motion)); //center on mouse
 
- 	temp->fitToScreen(10);
 
- 	CRClickPopupInt *rcpi = new CRClickPopupInt(temp,true);
 
- 	GH.pushInt(rcpi);
 
- }
 
- void CRClickPopup::createAndPush(const CGObjectInstance *obj, const Point &p, EAlignment alignment /*= BOTTOMRIGHT*/)
 
- {
 
- 	SDL_Surface *iWin = LOCPLINT->infoWin(obj); //try get custom infowindow for this obj
 
- 	if(iWin)
 
- 		GH.pushInt(new CInfoPopup(iWin, p, alignment, true));
 
- 	else
 
- 		CRClickPopup::createAndPush(obj->getHoverText());
 
- }
 
- CRClickPopup::CRClickPopup()
 
- {
 
- }
 
- CRClickPopup::~CRClickPopup()
 
- {
 
- }
 
- CInfoPopup::CInfoPopup(SDL_Surface * Bitmap, int x, int y, bool Free)
 
-  :free(Free),bitmap(Bitmap)
 
- {
 
- 	init(x, y);
 
- }
 
- CInfoPopup::CInfoPopup(SDL_Surface * Bitmap, const Point &p, EAlignment alignment, bool Free/*=false*/)
 
-  : free(Free),bitmap(Bitmap)
 
- {
 
- 	switch(alignment)
 
- 	{
 
- 	case BOTTOMRIGHT:
 
- 		init(p.x - Bitmap->w, p.y - Bitmap->h);
 
- 		break;
 
- 	case CENTER:
 
- 		init(p.x - Bitmap->w/2, p.y - Bitmap->h/2);
 
- 		break;
 
- 	case TOPLEFT:
 
- 		init(p.x, p.y);
 
- 		break;
 
- 	default:
 
- 		assert(0); //not implemented
 
- 	}
 
- }
 
- CInfoPopup::CInfoPopup(SDL_Surface *Bitmap, bool Free)
 
- {
 
- 	CCS->curh->hide();
 
- 	free=Free;
 
- 	bitmap=Bitmap;
 
- 	if(bitmap)
 
- 	{
 
- 		pos.x = screen->w/2 - bitmap->w/2;
 
- 		pos.y = screen->h/2 - bitmap->h/2;
 
- 		pos.h = bitmap->h;
 
- 		pos.w = bitmap->w;
 
- 	}
 
- }
 
- void CInfoPopup::close()
 
- {
 
- 	if(free)
 
- 		SDL_FreeSurface(bitmap);
 
- 	GH.popIntTotally(this);
 
- }
 
- void CInfoPopup::show(SDL_Surface * to)
 
- {
 
- 	blitAt(bitmap,pos.x,pos.y,to);
 
- }
 
- CInfoPopup::~CInfoPopup()
 
- {
 
- 	CCS->curh->show();
 
- }
 
- void CInfoPopup::init(int x, int y)
 
- {
 
- 	CCS->curh->hide();
 
- 	pos.x = x;
 
- 	pos.y = y;
 
- 	pos.h = bitmap->h;
 
- 	pos.w = bitmap->w;
 
- 	// Put the window back on screen if necessary
 
- 	amax(pos.x, 0);
 
- 	amax(pos.y, 0);
 
- 	amin(pos.x, conf.cc.resx - bitmap->w);
 
- 	amin(pos.y, conf.cc.resy - bitmap->h);
 
- }
 
- void SComponent::init(Etype Type, int Subtype, int Val)
 
- {
 
- 	std::ostringstream oss;
 
- 	switch (Type)
 
- 	{
 
- 	case artifact:
 
- 		description = CGI->arth->artifacts[Subtype]->Description();
 
- 		subtitle = CGI->arth->artifacts[Subtype]->Name();
 
- 		break;
 
- 	case primskill:
 
- 		oss << std::showpos << Val << " ";
 
- 		if(Subtype < 4)
 
- 		{
 
- 			description = CGI->generaltexth->arraytxt[2+Subtype];
 
- 			oss << CGI->generaltexth->primarySkillNames[Subtype];
 
- 		}
 
- 		else if(Subtype == 5) //spell points
 
- 		{
 
- 			description = CGI->generaltexth->allTexts[149];
 
- 			oss <<  CGI->generaltexth->allTexts[387];
 
- 		}
 
- 		else
 
- 		{
 
- 			tlog1 << "Wrong subtype=" << Subtype << std::endl;
 
- 		}
 
- 		subtitle = oss.str();
 
- 		break;
 
- 	case building:
 
- 		description = CGI->buildh->buildings[Subtype][Val]->Description();
 
- 		subtitle = CGI->buildh->buildings[Subtype][Val]->Name();
 
- 		break;
 
- 	case secskill44: case secskill:
 
- 		subtitle += CGI->generaltexth->levels[Val-1] + " " + CGI->generaltexth->skillName[Subtype];
 
- 		description = CGI->generaltexth->skillInfoTexts[Subtype][Val-1];
 
- 		break;
 
- 	case morale:
 
- 		description = CGI->generaltexth->heroscrn[ 4 - (val>0) + (val<0)];
 
- 		break;
 
- 	case luck:
 
- 		description = CGI->generaltexth->heroscrn[ 7 - (val>0) + (val<0)];
 
- 		break;
 
- 	case resource:
 
- 		description = CGI->generaltexth->allTexts[242];
 
- 		oss << Val;
 
- 		subtitle = oss.str();
 
- 		break;
 
- 	case spell:
 
- 		description = CGI->spellh->spells[Subtype]->descriptions[Val];
 
- 		subtitle = CGI->spellh->spells[Subtype]->name;
 
- 		break;
 
- 	case creature:
 
- 		subtitle = (Val? boost::lexical_cast<std::string>(Val) + " " : "") + CGI->creh->creatures[Subtype]->*(Val != 1 ? &CCreature::namePl : &CCreature::nameSing);
 
- 		break;
 
- 	case experience:
 
- 		description = CGI->generaltexth->allTexts[241];
 
- 		oss << Val ;
 
- 		if(Subtype && Val==1)
 
- 		{
 
- 			subtitle = CGI->generaltexth->allTexts[442];
 
- 		}
 
- 		else
 
- 		{
 
- 			subtitle = oss.str();
 
- 		}
 
- 		break;
 
- 	case hero:
 
- 		subtitle = description = CGI->heroh->heroes[Subtype]->name;
 
- 		break;
 
- 	case flag:
 
- 		subtitle = CGI->generaltexth->capColors[Subtype];
 
- 		break;
 
- 	}
 
- 	img = NULL;
 
- 	free = false;
 
- 	type = Type;
 
- 	subtype = Subtype;
 
- 	val = Val;
 
- 	SDL_Surface * temp = this->getImg();
 
- 	if(!temp)
 
- 	{
 
- 		tlog1 << "Error: cannot find graphic for component with id=" << type << " subid=" << subtype << " val=" << val << std::endl;
 
- 		return;
 
- 	}
 
- 	pos.w = temp->w;
 
- 	pos.h = temp->h;
 
- }
 
- SComponent::SComponent(Etype Type, int Subtype, int Val, SDL_Surface *sur, bool freeSur):img(sur),free(freeSur)
 
- {
 
- 	init(Type,Subtype,Val);
 
- }
 
- SComponent::SComponent(const Component &c)
 
- {
 
- 	if(c.id==5)
 
- 		init(experience,c.subtype,c.val);
 
- 	else if(c.id == Component::SPELL)
 
- 		init(spell,c.subtype,c.val);
 
- 	else
 
- 		init((Etype)c.id,c.subtype,c.val);
 
- 	if(c.id==2 && c.when==-1)
 
- 		subtitle += CGI->generaltexth->allTexts[3].substr(2,CGI->generaltexth->allTexts[3].length()-2);
 
- }
 
- SComponent::SComponent()
 
- {
 
- 	img = NULL;
 
- }
 
- SComponent::~SComponent()
 
- {
 
- 	if (free && img)
 
- 		SDL_FreeSurface(img);
 
- }
 
- SDL_Surface * SComponent::setSurface(std:: string defname, int imagepos)
 
- {
 
- 	if (img)
 
- 		tlog1<<"SComponent::setSurface: Warning - surface is already set!\n";
 
- 	CDefEssential * def = CDefHandler::giveDefEss(defname);
 
- 	
 
- 	free = true;
 
- 	img = def->ourImages[imagepos].bitmap;
 
- 	img->refcount++;//to preserve surface whed def is deleted
 
- 	delete def;
 
- 	return img;
 
- }
 
- void SComponent::show(SDL_Surface * to)
 
- {
 
- 	blitAt(getImg(),pos.x,pos.y,to);
 
- }
 
- SDL_Surface * SComponent::getImg()
 
- {
 
- 	if (img)
 
- 		return img;
 
- 	switch (type)
 
- 	{
 
- 	case artifact:
 
- 		return graphics->artDefs->ourImages[subtype].bitmap;
 
- 	case primskill:
 
- 		return graphics->pskillsb->ourImages[subtype].bitmap;
 
- 	case secskill44:
 
- 		return graphics->abils44->ourImages[subtype*3 + 3 + val - 1].bitmap;
 
- 	case secskill:
 
- 		return graphics->abils82->ourImages[subtype*3 + 3 + val - 1].bitmap;
 
- 	case resource:
 
- 		return graphics->resources->ourImages[subtype].bitmap;
 
- 	case experience:
 
- 		return graphics->pskillsb->ourImages[4].bitmap;
 
- 	case morale:
 
- 		return graphics->morale82->ourImages[val+3].bitmap;
 
- 	case luck:
 
- 		return graphics->luck82->ourImages[val+3].bitmap;
 
- 	case spell:
 
- 		return graphics->spellscr->ourImages[subtype].bitmap;
 
- 	case building:
 
- 		return setSurface(graphics->buildingPics[subtype],val);
 
- 	case creature:
 
- 		return graphics->bigImgs[subtype];
 
- 	case hero:
 
- 		return graphics->portraitLarge[subtype];
 
- 	case flag:
 
- 		return graphics->flags->ourImages[subtype].bitmap;
 
- 	}
 
- 	return NULL;
 
- }
 
- void SComponent::clickRight(tribool down, bool previousState)
 
- {
 
- 	if(description.size())
 
- 		adventureInt->handleRightClick(description,down);
 
- }
 
- void SComponent::activate()
 
- {
 
- 	activateRClick();
 
- }
 
- void SComponent::deactivate()
 
- {
 
- 	deactivateRClick();
 
- }
 
- void CSelectableComponent::clickLeft(tribool down, bool previousState)
 
- {
 
- 	if (down)
 
- 	{
 
- 		if(onSelect)
 
- 			onSelect();
 
- 	}
 
- }
 
- void CSelectableComponent::init()
 
- {
 
- 	selected = false;
 
- }
 
- CSelectableComponent::CSelectableComponent(const Component &c, boost::function<void()> OnSelect)
 
- :SComponent(c),onSelect(OnSelect)
 
- {
 
- 	init();
 
- }
 
- CSelectableComponent::CSelectableComponent(Etype Type, int Sub, int Val, boost::function<void()> OnSelect)
 
- :SComponent(Type,Sub,Val),onSelect(OnSelect)
 
- {
 
- 	init();
 
- }
 
- CSelectableComponent::~CSelectableComponent()
 
- {
 
- }
 
- void CSelectableComponent::activate()
 
- {
 
- 	activateKeys();
 
- 	SComponent::activate();
 
- 	activateLClick();
 
- }
 
- void CSelectableComponent::deactivate()
 
- {
 
- 	deactivateKeys();
 
- 	SComponent::deactivate();
 
- 	deactivateLClick();
 
- }
 
- void CSelectableComponent::select(bool on)
 
- {
 
- 	if(on != selected)
 
- 	{
 
- 		selected = on;
 
- 		return;
 
- 	}
 
- 	else
 
- 	{
 
- 		return;
 
- 	}
 
- }
 
- void CSelectableComponent::show(SDL_Surface * to)
 
- {
 
- 	blitAt(getImg(),pos.x,pos.y,to);
 
- 	if(selected)
 
- 	{
 
- 		CSDL_Ext::drawBorder(to, Rect::around(Rect(pos.x, pos.y, getImg()->w, getImg()->h)), int3(239,215,123));
 
- 	}
 
- 	
 
- 	printAtMiddleWB(subtitle,pos.x+pos.w/2,pos.y+pos.h+25,FONT_SMALL,12,zwykly,to);
 
- }
 
- void CSimpleWindow::show(SDL_Surface * to)
 
- {
 
- 	if(bitmap)
 
- 		blitAt(bitmap,pos.x,pos.y,to);
 
- }
 
- CSimpleWindow::~CSimpleWindow()
 
- {
 
- 	if (bitmap)
 
- 	{
 
- 		SDL_FreeSurface(bitmap);
 
- 		bitmap=NULL;
 
- 	}
 
- }
 
- void CSelWindow::selectionChange(unsigned to)
 
- {
 
- 	for (unsigned i=0;i<components.size();i++)
 
- 	{
 
- 		CSelectableComponent * pom = dynamic_cast<CSelectableComponent*>(components[i]);
 
- 		if (!pom)
 
- 			continue;
 
- 		pom->select(i==to);
 
- 		blitAt(pom->getImg(),pom->pos.x-pos.x,pom->pos.y-pos.y,bitmap);
 
- 	}
 
- }
 
- CSelWindow::CSelWindow(const std::string &Text, int player, int charperline, const std::vector<CSelectableComponent*> &comps, const std::vector<std::pair<std::string,CFunctionList<void()> > > &Buttons, int askID)
 
- {
 
- 	OBJ_CONSTRUCTION_CAPTURING_ALL;
 
- 	ID = askID;
 
- 	for(int i=0;i<Buttons.size();i++)
 
- 	{
 
- 		buttons.push_back(new AdventureMapButton("","",Buttons[i].second,0,0,Buttons[i].first));
 
- 		if(!i  &&  askID >= 0)
 
- 			buttons.back()->callback += boost::bind(&CSelWindow::madeChoice,this);
 
- 		buttons[i]->callback += boost::bind(&CInfoWindow::close,this); //each button will close the window apart from call-defined actions
 
- 	}
 
- 	text = new CTextBox(Text, Rect(0, 0, 250, 100), 0, FONT_MEDIUM, CENTER, zwykly);
 
- 	text->redrawParentOnScrolling = true;
 
- 	buttons.front()->assignedKeys.insert(SDLK_RETURN); //first button - reacts on enter
 
- 	buttons.back()->assignedKeys.insert(SDLK_ESCAPE); //last button - reacts on escape
 
- 	if(buttons.size() > 1  &&  askID >= 0) //cancel button functionality
 
- 		buttons.back()->callback += boost::bind(&CCallback::selectionMade,LOCPLINT->cb,0,askID);
 
- 	for(int i=0;i<comps.size();i++)
 
- 	{
 
- 		comps[i]->recActions = 255;
 
- 		addChild(comps[i]);
 
- 		components.push_back(comps[i]);
 
- 		comps[i]->onSelect = boost::bind(&CSelWindow::selectionChange,this,i);
 
- 		if(i<9)
 
- 			comps[i]->assignedKeys.insert(SDLK_1+i);
 
- 	}
 
- 	CMessage::drawIWindow(this, Text, player);
 
- 	BOOST_FOREACH(SComponent *c, components)
 
- 		c->subtitle = "";//workaround - erase subtitles since they were hard-blitted by function drawing window
 
- }
 
- void CSelWindow::madeChoice()
 
- {
 
- 	if(ID < 0)
 
- 		return;
 
- 	int ret = -1;
 
- 	for (int i=0;i<components.size();i++)
 
- 	{
 
- 		if(dynamic_cast<CSelectableComponent*>(components[i])->selected)
 
- 		{
 
- 			ret = i;
 
- 		}
 
- 	}
 
- 	LOCPLINT->cb->selectionMade(ret+1,ID);
 
- }
 
- CStatusBar::CStatusBar(int x, int y, std::string name, int maxw)
 
- {
 
- 	bg=BitmapHandler::loadBitmap(name);
 
- 	SDL_SetColorKey(bg,SDL_SRCCOLORKEY,SDL_MapRGB(bg->format,0,255,255));
 
- 	pos.x += x;
 
- 	pos.y += y;
 
- 	if(maxw >= 0)
 
- 		pos.w = std::min(bg->w,maxw);
 
- 	else
 
- 		pos.w=bg->w;
 
- 	pos.h=bg->h;
 
- 	middlex=(pos.w/2)+pos.x;
 
- 	middley=(bg->h/2)+pos.y;
 
- }
 
- CStatusBar::~CStatusBar()
 
- {
 
- 	SDL_FreeSurface(bg);
 
- }
 
- void CStatusBar::clear()
 
- {
 
- 	if(LOCPLINT->cingconsole->enteredText == "") //for appropriate support for in-game console
 
- 	{
 
- 		current="";
 
- 		redraw();
 
- 	}
 
- }
 
- void CStatusBar::print(const std::string & text)
 
- {
 
- 	if(LOCPLINT->cingconsole->enteredText == "" || text == LOCPLINT->cingconsole->enteredText) //for appropriate support for in-game console
 
- 	{
 
- 		current=text;
 
- 		redraw();
 
- 	}
 
- }
 
- void CStatusBar::show(SDL_Surface * to)
 
- {
 
- 	SDL_Rect srcRect = genRect(pos.h,pos.w,0,0);
 
- 	SDL_Rect dstRect = genRect(pos.h,pos.w,pos.x,pos.y);
 
- 	CSDL_Ext::blitSurface(bg,&srcRect,to,&dstRect);
 
- 	printAtMiddle(current,middlex,middley,FONT_SMALL,zwykly,to);
 
- }
 
- std::string CStatusBar::getCurrent()
 
- {
 
- 	return current;
 
- }
 
- void CList::activate()
 
- {
 
- 	activateLClick();
 
- 	activateRClick();
 
- 	activateHover();
 
- 	activateKeys();
 
- 	activateMouseMove();
 
- };
 
- void CList::deactivate()
 
- {
 
- 	deactivateLClick();
 
- 	deactivateRClick();
 
- 	deactivateHover();
 
- 	deactivateKeys();
 
- 	deactivateMouseMove();
 
- };
 
- void CList::clickLeft(tribool down, bool previousState)
 
- {
 
- };
 
- CList::CList(int Size)
 
- :SIZE(Size)
 
- {
 
- }
 
- void CList::fixPos()
 
- {
 
- 	if(selected < 0) //no selection, do nothing
 
- 		return;
 
- 	if(selected < from) //scroll up
 
- 		from = selected;
 
- 	else if(from + SIZE <= selected)
 
- 		from = selected - SIZE + 1; 
 
- 	amin(from, size() - SIZE);
 
- 	amax(from, 0);
 
- 	draw(screen);
 
- }
 
- CHeroList::CHeroList(int Size)
 
- :CList(Size)
 
- {
 
- 	arrup = CDefHandler::giveDef(conf.go()->ac.hlistAU);
 
- 	arrdo = CDefHandler::giveDef(conf.go()->ac.hlistAD);
 
- 	mobile = CDefHandler::giveDef(conf.go()->ac.hlistMB);
 
- 	mana = CDefHandler::giveDef(conf.go()->ac.hlistMN);
 
- 	empty = BitmapHandler::loadBitmap("HPSXXX.bmp");
 
- 	selection = BitmapHandler::loadBitmap("HPSYYY.bmp");
 
- 	SDL_SetColorKey(selection,SDL_SRCCOLORKEY,SDL_MapRGB(selection->format,0,255,255));
 
- 	pos = genRect(32*SIZE+arrup->height+arrdo->height, std::max(arrup->width,arrdo->width), conf.go()->ac.hlistX, conf.go()->ac.hlistY);
 
- 	arrupp = genRect(arrup->height, arrup->width, pos.x, pos.y);
 
- 	arrdop = genRect(arrdo->height, arrdo->width, pos.x, pos.y+32*SIZE+arrup->height);
 
-  //32px per hero
 
- 	posmobx = pos.x+1;
 
- 	posmoby = pos.y+arrup->height+1;
 
- 	posporx = pos.x+mobile->width+2;
 
- 	pospory = pos.y+arrup->height;
 
- 	posmanx = pos.x+1+50+mobile->width;
 
- 	posmany = pos.y+arrup->height+1;
 
- 	from = 0;
 
- 	selected = -1;
 
- 	pressed = indeterminate;
 
- }
 
- void CHeroList::init()
 
- {
 
- 	int w = pos.w+1, h = pos.h+4;
 
- 	bg = CSDL_Ext::newSurface(w,h,screen);
 
- 	Rect srcRect = genRect(w, h, pos.x, pos.y);
 
- 	Rect dstRect = genRect(w, h, 0, 0);
 
- 	CSDL_Ext::blitSurface(adventureInt->bg, &srcRect, bg, &dstRect);
 
- }
 
- void CHeroList::genList()
 
- {
 
- 	//int howMany = LOCPLINT->cb->howManyHeroes();
 
- 	//for (int i=0;i<howMany;i++)
 
- 	//{
 
- 	//	const CGHeroInstance * h = LOCPLINT->cb->getHeroInfo(i,0);
 
- 	//	if(!h->inTownGarrison)
 
- 	//		items.push_back(std::pair<const CGHeroInstance *,CPath *>(h,NULL));
 
- 	//}
 
- }
 
- void CHeroList::select(int which)
 
- {
 
- 	if (which<0)
 
- 	{
 
- 		selected = which;
 
- 		adventureInt->selection = NULL;
 
- 		adventureInt->terrain.currentPath = NULL;
 
- 		draw(screen);
 
- 		adventureInt->infoBar.showAll(screen);
 
- 	}
 
- 	if (which>=LOCPLINT->wanderingHeroes.size())
 
- 		return;
 
- 	selected = which;
 
- 	adventureInt->select(LOCPLINT->wanderingHeroes[which]);
 
- 	fixPos();
 
- 	draw(screen);
 
- }
 
- void CHeroList::clickLeft(tribool down, bool previousState)
 
- {
 
- 	if (down)
 
- 	{
 
- 		/***************************ARROWS*****************************************/
 
- 		if(isItIn(&arrupp,GH.current->motion.x,GH.current->motion.y))
 
- 		{
 
- 			if(from>0)
 
- 			{
 
- 				blitAt(arrup->ourImages[1].bitmap,arrupp.x,arrupp.y);
 
- 				pressed = true;
 
- 			}
 
- 			return;
 
- 		}
 
- 		else if(isItIn(&arrdop,GH.current->motion.x,GH.current->motion.y))
 
- 		{
 
- 			if(LOCPLINT->wanderingHeroes.size()-from>SIZE)
 
- 			{
 
- 				blitAt(arrdo->ourImages[1].bitmap,arrdop.x,arrdop.y);
 
- 				pressed = false;
 
- 			}
 
- 			return;
 
- 		}
 
- 		/***************************HEROES*****************************************/
 
- 		int hx = GH.current->motion.x, hy = GH.current->motion.y;
 
- 		hx-=pos.x;
 
- 		hy-=pos.y; hy-=arrup->ourImages[0].bitmap->h;
 
- 		int ny = hy/32;
 
- 		if (ny>=SIZE || ny<0)
 
- 			return;
 
- 		if ( (ny+from)==selected && (adventureInt->selection->ID == HEROI_TYPE))
 
- 			LOCPLINT->openHeroWindow(LOCPLINT->wanderingHeroes[selected]);//print hero screen
 
- 		select(ny+from);
 
- 	}
 
- 	else
 
- 	{
 
- 		if (indeterminate(pressed))
 
- 			return;
 
- 		if (pressed) //up
 
- 		{
 
- 			blitAt(arrup->ourImages[0].bitmap,arrupp.x,arrupp.y);
 
- 			pressed = indeterminate;
 
- 			if (!down)
 
- 			{
 
- 				from--;
 
- 				if (from<0)
 
- 					from=0;
 
- 				draw(screen);
 
- 			}
 
- 		}
 
- 		else if (!pressed) //down
 
- 		{
 
- 			blitAt(arrdo->ourImages[0].bitmap,arrdop.x,arrdop.y);
 
- 			pressed = indeterminate;
 
- 			if (!down)
 
- 			{
 
- 				from++;
 
- 				//if (from<items.size()-5)
 
- 				//	from=items.size()-5;
 
- 				draw(screen);
 
- 			}
 
- 		}
 
- 		else
 
- 			throw 0;
 
- 	}
 
- }
 
- void CHeroList::mouseMoved (const SDL_MouseMotionEvent & sEvent)
 
- {
 
- 	if(isItIn(&arrupp,GH.current->motion.x,GH.current->motion.y))
 
- 	{
 
- 		if (from>0)
 
- 			adventureInt->statusbar.print(CGI->generaltexth->zelp[303].first);
 
- 		else
 
- 			adventureInt->statusbar.clear();
 
- 		return;
 
- 	}
 
- 	else if(isItIn(&arrdop,GH.current->motion.x,GH.current->motion.y))
 
- 	{
 
- 		if ((LOCPLINT->wanderingHeroes.size()-from)  >  SIZE)
 
- 			adventureInt->statusbar.print(CGI->generaltexth->zelp[304].first);
 
- 		else
 
- 			adventureInt->statusbar.clear();
 
- 		return;
 
- 	}
 
- 	//if not buttons then heroes
 
- 	int hx = GH.current->motion.x, hy = GH.current->motion.y;
 
- 	hx-=pos.x;
 
- 	hy-=pos.y; hy-=arrup->ourImages[0].bitmap->h;
 
- 	int ny = hy/32;
 
- 	if ((ny>SIZE || ny<0) || (from+ny>=LOCPLINT->wanderingHeroes.size()))
 
- 	{
 
- 		adventureInt->statusbar.clear();
 
- 		return;
 
- 	}
 
- 	std::vector<std::string> temp;
 
- 	temp.push_back(LOCPLINT->wanderingHeroes[from+ny]->name);
 
- 	temp.push_back(LOCPLINT->wanderingHeroes[from+ny]->type->heroClass->name);
 
- 	adventureInt->statusbar.print( processStr(CGI->generaltexth->allTexts[15],temp) );
 
- 	//select(ny+from);
 
- }
 
- void CHeroList::clickRight(tribool down, bool previousState)
 
- {
 
- 	if (down)
 
- 	{
 
- 		/***************************ARROWS*****************************************/
 
- 		if(isItIn(&arrupp,GH.current->motion.x,GH.current->motion.y) && from>0)
 
- 		{
 
- 			adventureInt->handleRightClick(CGI->generaltexth->zelp[303].second,down);
 
- 		}
 
- 		else if(isItIn(&arrdop,GH.current->motion.x,GH.current->motion.y) && (LOCPLINT->wanderingHeroes.size()-from>5))
 
- 		{
 
- 			adventureInt->handleRightClick(CGI->generaltexth->zelp[304].second,down);
 
- 		}
 
- 		else
 
- 		{
 
- 			//if not buttons then heroes
 
- 			int hx = GH.current->motion.x, hy = GH.current->motion.y;
 
- 			hx-=pos.x;
 
- 			hy-=pos.y; hy-=arrup->ourImages[0].bitmap->h;
 
- 			int ny = hy/32;
 
- 			if ((ny>SIZE || ny<0) || (from+ny>=LOCPLINT->wanderingHeroes.size()))
 
- 			{
 
- 				return;
 
- 			}			//show popup
 
- 			CRClickPopup::createAndPush(LOCPLINT->wanderingHeroes[from+ny], GH.current->motion);
 
- 		}
 
- 	}
 
- }
 
- void CHeroList::hover (bool on)
 
- {
 
- }
 
- void CHeroList::keyPressed (const SDL_KeyboardEvent & key)
 
- {
 
- }
 
- void CHeroList::updateHList(const CGHeroInstance *toRemove)
 
- {
 
- 	if(toRemove) //remove specific hero
 
- 		LOCPLINT->wanderingHeroes -= toRemove;
 
- 	else
 
- 		LOCPLINT->recreateHeroTownList();
 
- 	if(selected >= LOCPLINT->wanderingHeroes.size())
 
- 		select(LOCPLINT->wanderingHeroes.size()-1);
 
- 	if(toRemove)
 
- 	{
 
- 		if(LOCPLINT->wanderingHeroes.size() == 0)
 
- 			adventureInt->townList.select(0);
 
- 		else
 
- 			select(selected);
 
- 	}
 
- }
 
- void CHeroList::updateMove(const CGHeroInstance* which) //draws move points bar
 
- {
 
- 	int ser = -1;
 
- 	for(int i=0; i<LOCPLINT->wanderingHeroes.size() && ser<0; i++)
 
- 		if(LOCPLINT->wanderingHeroes[i]->subID == which->subID)
 
- 			ser = i;
 
- 	ser -= from;
 
- 	if(ser<0 || ser >= SIZE) return;
 
- 	int pom = std::min((which->movement)/100,(si32)mobile->ourImages.size()-1);
 
- 	blitAt(mobile->ourImages[pom].bitmap,posmobx,posmoby+ser*32); //move point
 
- }
 
- void CHeroList::draw(SDL_Surface * to)
 
- {
 
- 	for (int iT=0+from;iT<SIZE+from;iT++)
 
- 	{
 
- 		int i = iT-from;
 
- 		if (iT>=LOCPLINT->wanderingHeroes.size())
 
- 		{
 
- 			blitAt(mobile->ourImages[0].bitmap,posmobx,posmoby+i*32,to);
 
- 			blitAt(mana->ourImages[0].bitmap,posmanx,posmany+i*32,to);
 
- 			blitAt(empty,posporx,pospory+i*32,to);
 
- 			continue;
 
- 		}
 
- 		const CGHeroInstance *cur = LOCPLINT->wanderingHeroes[iT];
 
- 		int pom = cur->movement / 100;
 
- 		if (pom>25) pom=25;
 
- 		if (pom<0) pom=0;
 
- 		blitAt(mobile->ourImages[pom].bitmap,posmobx,posmoby+i*32,to); //move point
 
- 		pom = cur->mana / 5;
 
- 		if (pom>25) pom=25;
 
- 		if (pom<0) pom=0;
 
- 		blitAt(mana->ourImages[pom].bitmap,posmanx,posmany+i*32,to); //mana
 
- 		SDL_Surface * temp = graphics->portraitSmall[cur->portrait];
 
- 		blitAt(temp,posporx,pospory+i*32,to);
 
- 		if (adventureInt->selection && (selected == iT) && (adventureInt->selection->ID == HEROI_TYPE))
 
- 		{
 
- 			blitAt(selection,posporx,pospory+i*32,to);
 
- 		}
 
- 		//TODO: support for custom portraits
 
- 	}
 
- 	if (from>0)
 
- 		blitAt(arrup->ourImages[0].bitmap,arrupp.x,arrupp.y,to);
 
- 	else
 
- 		blitAt(arrup->ourImages[2].bitmap,arrupp.x,arrupp.y,to);
 
- 	if (LOCPLINT->wanderingHeroes.size()-from > SIZE)
 
- 		blitAt(arrdo->ourImages[0].bitmap,arrdop.x,arrdop.y,to);
 
- 	else
 
- 		blitAt(arrdo->ourImages[2].bitmap,arrdop.x,arrdop.y,to);
 
- }
 
- int CHeroList::getPosOfHero(const CGHeroInstance* h)
 
- {
 
- 	return vstd::findPos(LOCPLINT->wanderingHeroes, h, std::equal_to<const CGHeroInstance*>());
 
- }
 
- void CHeroList::show( SDL_Surface * to )
 
- {
 
- }
 
- void CHeroList::showAll( SDL_Surface * to )
 
- {
 
- 	draw(to);
 
- }
 
- int CHeroList::size()
 
- {
 
- 	return LOCPLINT->wanderingHeroes.size();
 
- }
 
- CTownList::~CTownList()
 
- {
 
- 	delete arrup;
 
- 	delete arrdo;
 
- }
 
- CTownList::CTownList(int Size, int x, int y, std::string arrupg, std::string arrdog)
 
- :CList(Size)
 
- {
 
- 	arrup = CDefHandler::giveDef(arrupg);
 
- 	arrdo = CDefHandler::giveDef(arrdog);
 
- 	pos.x += x;
 
- 	pos.y += y;
 
- 	pos.w = std::max(arrdo->width, arrup->width);
 
- 	pos.h = arrdo->height + arrup->height + Size*32;
 
- 	arrupp.x=pos.x;
 
- 	arrupp.y=pos.y;
 
- 	arrupp.w=arrup->width;
 
- 	arrupp.h=arrup->height;
 
- 	arrdop.x=pos.x;
 
- 	arrdop.y=pos.y+arrup->height+32*SIZE;
 
- 	arrdop.w=arrdo->width;
 
- 	arrdop.h=arrdo->height;
 
- 	posporx = arrdop.x;
 
- 	pospory = arrupp.y + arrupp.h;
 
- 	pressed = indeterminate;
 
- 	from = 0;
 
- 	selected = -1;
 
- }
 
- void CTownList::genList()
 
- {
 
- // 	LOCPLINT->towns.clear();
 
- // 	int howMany = LOCPLINT->cb->howManyTowns();
 
- // 	for (int i=0;i<howMany;i++)
 
- // 	{
 
- // 		LOCPLINT->towns.push_back(LOCPLINT->cb->getTownInfo(i,0));
 
- // 	}
 
- }
 
- void CTownList::select(int which)
 
- {
 
- 	if (which>=LOCPLINT->towns.size())
 
- 		return;
 
- 	selected = which;
 
- 	fixPos();
 
- 	if(!fun.empty())
 
- 		fun();
 
- }
 
- void CTownList::mouseMoved (const SDL_MouseMotionEvent & sEvent)
 
- {
 
- 	if(isItIn(&arrupp,GH.current->motion.x,GH.current->motion.y))
 
- 	{
 
- 		if (from>0)
 
- 			GH.statusbar->print(CGI->generaltexth->zelp[306].first);
 
- 		else
 
- 			GH.statusbar->clear();
 
- 		return;
 
- 	}
 
- 	else if(isItIn(&arrdop,GH.current->motion.x,GH.current->motion.y))
 
- 	{
 
- 		if ((LOCPLINT->towns.size()-from)  >  SIZE)
 
- 			GH.statusbar->print(CGI->generaltexth->zelp[307].first);
 
- 		else
 
- 			GH.statusbar->clear();
 
- 		return;
 
- 	}
 
- 	//if not buttons then towns
 
- 	int hx = GH.current->motion.x, hy = GH.current->motion.y;
 
- 	hx-=pos.x;
 
- 	hy-=pos.y; hy-=arrup->ourImages[0].bitmap->h;
 
- 	int ny = hy/32;
 
- 	if ((ny>=SIZE || ny<0) || (from+ny>=LOCPLINT->towns.size()))
 
- 	{
 
- 		GH.statusbar->clear();
 
- 		return;
 
- 	};
 
- 	std::string temp = CGI->generaltexth->tcommands[4];
 
- 	boost::algorithm::replace_first(temp,"%s",LOCPLINT->towns[from+ny]->name);
 
- 	temp += ", "+LOCPLINT->towns[from+ny]->town->Name();
 
- 	GH.statusbar->print(temp);
 
- }
 
- void CTownList::clickLeft(tribool down, bool previousState)
 
- {
 
- 	if (down)
 
- 	{
 
- 		/***************************ARROWS*****************************************/
 
- 		if(isItIn(&arrupp,GH.current->motion.x,GH.current->motion.y))
 
- 		{
 
- 			if(from>0)
 
- 			{
 
- 				blitAt(arrup->ourImages[1].bitmap,arrupp.x,arrupp.y,screenBuf);
 
- 				pressed = true;
 
- 			}
 
- 			return;
 
- 		}
 
- 		else if(isItIn(&arrdop,GH.current->motion.x,GH.current->motion.y))
 
- 		{
 
- 			if(LOCPLINT->towns.size()-from > SIZE)
 
- 			{
 
- 				blitAt(arrdo->ourImages[1].bitmap,arrdop.x,arrdop.y,screenBuf);
 
- 				pressed = false;
 
- 			}
 
- 			return;
 
- 		}
 
- 		/***************************TOWNS*****************************************/
 
- 		int hx = GH.current->motion.x, hy = GH.current->motion.y;
 
- 		hx-=pos.x;
 
- 		hy-=pos.y; hy-=arrup->ourImages[0].bitmap->h;
 
- 		int ny = hy/32;
 
- 		if (ny>=SIZE || ny<0)
 
- 			return;
 
- 		if(GH.topInt() == adventureInt
 
- 		  && (ny+from)==selected 
 
- 		  && adventureInt->selection->ID == TOWNI_TYPE
 
- 		  )
 
- 			LOCPLINT->openTownWindow(LOCPLINT->towns[selected]);//print town screen
 
- 		else
 
- 			select(ny+from);
 
- 	}
 
- 	else
 
- 	{
 
- 		if (indeterminate(pressed))
 
- 			return;
 
- 		if (pressed) //up
 
- 		{
 
- 			blitAt(arrup->ourImages[0].bitmap,arrupp.x,arrupp.y,screenBuf);
 
- 			pressed = indeterminate;
 
- 			if (!down)
 
- 			{
 
- 				from--;
 
- 				if (from<0)
 
- 					from=0;
 
- 				draw(screenBuf);
 
- 			}
 
- 		}
 
- 		else if (!pressed) //down
 
- 		{
 
- 			blitAt(arrdo->ourImages[0].bitmap,arrdop.x,arrdop.y,screenBuf);
 
- 			pressed = indeterminate;
 
- 			if (!down)
 
- 			{
 
- 				from++;
 
- 				//if (from<LOCPLINT->towns.size()-5)
 
- 				//	from=LOCPLINT->towns.size()-5;
 
- 				draw(screenBuf);
 
- 			}
 
- 		}
 
- 		else
 
- 			throw 0;
 
- 	}
 
- }
 
- void CTownList::clickRight(tribool down, bool previousState)
 
- {
 
- 	if (down)
 
- 	{
 
- 		/***************************ARROWS*****************************************/
 
- 		if(isItIn(&arrupp,GH.current->motion.x,GH.current->motion.y) && from>0)
 
- 		{
 
- 			adventureInt->handleRightClick(CGI->generaltexth->zelp[306].second,down);
 
- 		}
 
- 		else if(isItIn(&arrdop,GH.current->motion.x,GH.current->motion.y) && (LOCPLINT->towns.size()-from>5))
 
- 		{
 
- 			adventureInt->handleRightClick(CGI->generaltexth->zelp[307].second,down);
 
- 		}
 
- 		//if not buttons then towns
 
- 		int hx = GH.current->motion.x, hy = GH.current->motion.y;
 
- 		hx-=pos.x;
 
- 		hy-=pos.y; hy-=arrup->ourImages[0].bitmap->h;
 
- 		int ny = hy/32;
 
- 		if ((ny>=SIZE || ny<0) || (from+ny>=LOCPLINT->towns.size()))
 
- 		{
 
- 			return;
 
- 		}
 
- 		//show popup
 
- 		CRClickPopup::createAndPush(LOCPLINT->towns[from+ny], GH.current->motion);
 
- 	}
 
- }
 
- void CTownList::hover (bool on)
 
- {
 
- }
 
- void CTownList::keyPressed (const SDL_KeyboardEvent & key)
 
- {
 
- }
 
- void CTownList::draw(SDL_Surface * to)
 
- {
 
- 	for (int iT=0+from;iT<SIZE+from;iT++)
 
- 	{
 
- 		int i = iT-from;
 
- 		if (iT>=LOCPLINT->towns.size())
 
- 		{
 
- 			blitAt(graphics->getPic(-1),posporx,pospory+i*32,to);
 
- 			continue;
 
- 		}
 
- 		blitAt(graphics->getPic(LOCPLINT->towns[iT]->subID,LOCPLINT->towns[iT]->hasFort(),LOCPLINT->towns[iT]->builded),posporx,pospory+i*32,to);
 
- 		if (adventureInt->selection && (selected == iT) && (adventureInt->selection->ID == TOWNI_TYPE))
 
- 		{
 
- 			blitAt(graphics->getPic(-2),posporx,pospory+i*32,to);
 
- 		}
 
- 	}
 
- 	if (from>0)
 
- 		blitAt(arrup->ourImages[0].bitmap,arrupp.x,arrupp.y,to);
 
- 	else
 
- 		blitAt(arrup->ourImages[2].bitmap,arrupp.x,arrupp.y,to);
 
- 	if (LOCPLINT->towns.size()-from>SIZE)
 
- 		blitAt(arrdo->ourImages[0].bitmap,arrdop.x,arrdop.y,to);
 
- 	else
 
- 		blitAt(arrdo->ourImages[2].bitmap,arrdop.x,arrdop.y,to);
 
- }
 
- void CTownList::show( SDL_Surface * to )
 
- {
 
- }
 
- void CTownList::showAll( SDL_Surface * to )
 
- {
 
- 	draw(to);
 
- }
 
- int CTownList::size()
 
- {
 
- 	return LOCPLINT->towns.size();
 
- }
 
- CCreaturePic::CCreaturePic(int x, int y, const CCreature *cre, bool Big, bool Animated)
 
- {
 
- 	OBJ_CONSTRUCTION_CAPTURING_ALL;
 
- 	pos.x+=x;
 
- 	pos.y+=y;
 
- 	
 
- 	if(Big)
 
- 		bg = new CPicture(graphics->backgrounds[cre->faction],0,0,false);
 
- 	else
 
- 		bg = new CPicture(graphics->backgroundsm[cre->faction],0,0,false);
 
- 	bg->needRefresh = true;
 
- 	anim = new CCreatureAnim(0, 0, cre->animDefName, Rect());
 
- 	anim->clipRect(cre->doubleWide?170:150, 155, bg->pos.w, bg->pos.h);
 
- 	anim->startPreview();
 
- }
 
- CCreaturePic::~CCreaturePic()
 
- {
 
- 	
 
- }
 
- void CRecruitmentWindow::close()
 
- {
 
- 	GH.popIntTotally(this);
 
- }
 
- void CRecruitmentWindow::Max()
 
- {
 
- 	slider->moveToMax();
 
- }
 
- void CRecruitmentWindow::Buy()
 
- {
 
- 	int crid = creatures[which].ID,
 
- 		dstslot = dst-> getSlotFor(crid);
 
- 	if(dstslot < 0 && !vstd::contains(CGI->arth->bigArtifacts,CGI->arth->convertMachineID(crid, true))) //no available slot
 
- 	{
 
- 		std::string txt;
 
- 		if(dst->ID == HEROI_TYPE)
 
- 		{
 
- 			txt = CGI->generaltexth->allTexts[425]; //The %s would join your hero, but there aren't enough provisions to support them.
 
- 			boost::algorithm::replace_first(txt, "%s", slider->value > 1 ? CGI->creh->creatures[crid]->namePl : CGI->creh->creatures[crid]->nameSing);
 
- 		}
 
- 		else
 
- 		{
 
- 			txt = CGI->generaltexth->allTexts[17]; //There is no room in the garrison for this army.
 
- 		}
 
- 		LOCPLINT->showInfoDialog(txt);
 
- 		return;
 
- 	}
 
- 	recruit(crid, slider->value);
 
- 	if(level >= 0)
 
- 		close();
 
- 	else
 
- 		slider->moveTo(0);
 
- }
 
- void CRecruitmentWindow::Cancel()
 
- {
 
- 	close();
 
- }
 
- void CRecruitmentWindow::sliderMoved(int to)
 
- {
 
- 	buy->block(!to);
 
- 	redraw();
 
- }
 
- void CRecruitmentWindow::clickLeft(tribool down, bool previousState)
 
- {
 
- 	for(int i=0;i<creatures.size();i++)
 
- 	{
 
- 		Rect creaPos = pos + creatures[i].pos;
 
- 		if(isItIn(&creaPos, GH.current->motion.x, GH.current->motion.y))
 
- 		{
 
- 			which = i;
 
- 			int newAmount = std::min(amounts[i],creatures[i].amount);
 
- 			slider->setAmount(newAmount);
 
- 			max->block(!newAmount);
 
- 			if(slider->value > newAmount)
 
- 				slider->moveTo(newAmount);
 
- 			else
 
- 				slider->moveTo(slider->value);
 
- 			redraw();
 
- 			break;
 
- 		}
 
- 	}
 
- }
 
- void CRecruitmentWindow::clickRight(tribool down, bool previousState)
 
- {
 
- 	if(down)
 
- 	{
 
- 		int curx = 192 + 51 - (CREATURE_WIDTH*creatures.size()/2) - (SPACE_BETWEEN*(creatures.size()-1)/2);
 
- 		for(int i=0;i<creatures.size();i++)
 
- 		{
 
- 			const int sCREATURE_WIDTH = CREATURE_WIDTH; // gcc -O0 workaround
 
- 			Rect creatureRect = genRect(132, sCREATURE_WIDTH, pos.x+curx, pos.y+64);
 
- 			if(isItIn(&creatureRect, GH.current->motion.x, GH.current->motion.y))
 
- 			{
 
- 				CIntObject *popup = createCreWindow(creatures[i].ID, 0, 0);
 
- 				GH.pushInt(popup);
 
- 				break;
 
- 			}
 
- 			curx += TOTAL_CREATURE_WIDTH;
 
- 		}
 
- 	}
 
- }
 
- void CRecruitmentWindow::showAll( SDL_Surface * to )
 
- {
 
- 	CIntObject::showAll(to);
 
- 	
 
- 	char pom[15];
 
- 	SDL_itoa(creatures[which].amount-slider->value,pom,10); //available
 
- 	printAtMiddleLoc(pom,205,253,FONT_SMALL,zwykly,to);
 
- 	SDL_itoa(slider->value,pom,10); //recruit
 
- 	printAtMiddleLoc(pom,279,253,FONT_SMALL,zwykly,to);
 
- 	printAtMiddleLoc(CGI->generaltexth->allTexts[16] + " " + CGI->creh->creatures[creatures[which].ID]->namePl,243,32,FONT_BIG,tytulowy,to); //eg "Recruit Dragon flies"
 
- 	int curx = 122-creatures[which].res.size()*24;
 
- 	for(int i=creatures[which].res.size()-1; i>=0; i--)// decrement used to make gold displayed as first res
 
- 	{
 
- 		blitAtLoc(graphics->resources32->ourImages[creatures[which].res[i].first].bitmap,curx,243,to);
 
- 		blitAtLoc(graphics->resources32->ourImages[creatures[which].res[i].first].bitmap,curx+258,243,to);
 
- 		SDL_itoa(creatures[which].res[i].second,pom,10);
 
- 		printAtMiddleLoc(pom,curx+15,287,FONT_SMALL,zwykly,to);
 
- 		SDL_itoa(creatures[which].res[i].second * slider->value,pom,10);
 
- 		printAtMiddleLoc(pom,curx+15+258,287,FONT_SMALL,zwykly,to);
 
- 		curx+=32+16;//size of bitmap + distance between them
 
- 	}
 
- 	for(int j=0;j<creatures.size();j++)
 
- 	{
 
- 		if(which==j)
 
- 			drawBorder(*bitmap,creatures[j].pos,int3(255,0,0));
 
- 		else
 
- 			drawBorder(*bitmap,creatures[j].pos,int3(239,215,123));
 
- 	}
 
- }
 
- CRecruitmentWindow::CRecruitmentWindow(const CGDwelling *Dwelling, int Level, const CArmedInstance *Dst, const boost::function<void(int,int)> &Recruit, int y_offset)
 
- :recruit(Recruit), dwelling(Dwelling), level(Level), dst(Dst)
 
- {
 
- 	used = LCLICK | RCLICK;
 
- 	OBJ_CONSTRUCTION_CAPTURING_ALL;
 
- 	which = 0;
 
- 	bitmap = new CPicture("TPRCRT.bmp");
 
- 	bitmap->colorizeAndConvert(LOCPLINT->playerID);
 
- 	bitmap->center();
 
- 	pos = (bitmap->pos += Point(0, y_offset));
 
- 	bar = new CGStatusBar(8, 370, "APHLFTRT.bmp", 471);
 
- 	max = new AdventureMapButton(CGI->generaltexth->zelp[553],boost::bind(&CRecruitmentWindow::Max,this),134,313,"IRCBTNS.DEF",SDLK_m);
 
- 	buy = new AdventureMapButton(CGI->generaltexth->zelp[554],boost::bind(&CRecruitmentWindow::Buy,this),212,313,"IBY6432.DEF",SDLK_RETURN);
 
- 	cancel = new AdventureMapButton(CGI->generaltexth->zelp[555],boost::bind(&CRecruitmentWindow::Cancel,this),290,313,"ICN6432.DEF",SDLK_ESCAPE);
 
- 	slider = new CSlider(176,279,135,0,0,0,0,true);
 
- 	slider->moved = boost::bind(&CRecruitmentWindow::sliderMoved,this, _1);
 
- 	initCres();
 
- 	printAtMiddle(CGI->generaltexth->allTexts[346],113,232,FONT_SMALL,zwykly,*bitmap); //cost per troop t
 
- 	printAtMiddle(CGI->generaltexth->allTexts[465],205,233,FONT_SMALL,zwykly,*bitmap); //available t
 
- 	printAtMiddle(CGI->generaltexth->allTexts[16],279,233,FONT_SMALL,zwykly,*bitmap); //recruit t
 
- 	printAtMiddle(CGI->generaltexth->allTexts[466],371,232,FONT_SMALL,zwykly,*bitmap); //total cost t
 
- 	drawBorder(*bitmap,172,222,67,42,int3(239,215,123));
 
- 	drawBorder(*bitmap,246,222,67,42,int3(239,215,123));
 
- 	drawBorder(*bitmap,64,222,99,76,int3(239,215,123));
 
- 	drawBorder(*bitmap,322,222,99,76,int3(239,215,123));
 
- 	drawBorder(*bitmap,133,312,66,34,int3(173,142,66));
 
- 	drawBorder(*bitmap,211,312,66,34,int3(173,142,66));
 
- 	drawBorder(*bitmap,289,312,66,34,int3(173,142,66));
 
- 	//border for creatures
 
- 	int curx = 192 + 50 - (CREATURE_WIDTH*creatures.size()/2) - (SPACE_BETWEEN*(creatures.size()-1)/2);
 
- 	for(int i=0;i<creatures.size();i++)
 
- 	{
 
- 		creatures[i].pos.x = curx-1;
 
- 		creatures[i].pos.y = 65 - 1;
 
- 		creatures[i].pos.w = 100 + 2;
 
- 		creatures[i].pos.h = 130 + 2;
 
- // 		if(which==i)
 
- // 			drawBorder(*bitmap,curx-1,64,CREATURE_WIDTH,132,int3(255,0,0));
 
- // 		else
 
- // 			drawBorder(*bitmap,curx-1,64,CREATURE_WIDTH,132,int3(239,215,123));
 
- 		creatures[i].pic = new CCreaturePic(curx, 65, CGI->creh->creatures[creatures[i].ID]);
 
- 		curx += TOTAL_CREATURE_WIDTH;
 
- 	}
 
- 	if(!creatures[0].amount ||  !amounts[0])
 
- 	{
 
- 		max->block(true);
 
- 		slider->block(true);
 
- 	}
 
- 	buy->block(true);
 
- }
 
- CRecruitmentWindow::~CRecruitmentWindow()
 
- {
 
- }
 
- void CRecruitmentWindow::initCres()
 
- {
 
- 	creatures.clear();
 
- 	amounts.clear();
 
- 	for(int i=0; i<dwelling->creatures.size(); i++)
 
- 	{
 
- 		if(level >= 0 && i != level) 
 
- 			continue;
 
- 		for(int j = dwelling->creatures[i].second.size() - 1; j >= 0 ; j--)
 
- 		{
 
- 			creatures.resize(creatures.size()+1);
 
- 			creinfo &cur = creatures.back();
 
- 			cur.amount = dwelling->creatures[i].first;
 
- 			cur.ID = dwelling->creatures[i].second[j];
 
- 			const CCreature * cre= CGI->creh->creatures[cur.ID];
 
- 			for(int k=0; k<cre->cost.size(); k++)
 
- 				if(cre->cost[k])
 
- 					cur.res.push_back(std::make_pair(k,cre->cost[k]));
 
- 			amounts.push_back(cre->maxAmount(LOCPLINT->cb->getResourceAmount()));
 
- 		}
 
- 	}
 
- 	slider->setAmount(std::min(amounts[which],creatures[which].amount));
 
- }
 
- CSplitWindow::CSplitWindow(int cid, int max, CGarrisonInt *Owner, int Last, int val)
 
- {
 
- 	last = Last;
 
- 	which = 1;
 
- 	c=cid;
 
- 	slider = NULL;
 
- 	gar = Owner;
 
- 	SDL_Surface *hhlp = BitmapHandler::loadBitmap("GPUCRDIV.bmp");
 
- 	graphics->blueToPlayersAdv(hhlp,LOCPLINT->playerID);
 
- 	bitmap = SDL_ConvertSurface(hhlp,screen->format,0);
 
- 	SDL_SetColorKey(bitmap,SDL_SRCCOLORKEY,SDL_MapRGB(bitmap->format,0,255,255));
 
- 	SDL_FreeSurface(hhlp);
 
- 	pos.x = screen->w/2 - bitmap->w/2;
 
- 	pos.y = screen->h/2 - bitmap->h/2;
 
- 	pos.w = bitmap->w;
 
- 	pos.h = bitmap->h;
 
- 	ok = new AdventureMapButton("","",boost::bind(&CSplitWindow::split,this),pos.x+20,pos.y+263,"IOK6432.DEF",SDLK_RETURN);
 
- 	cancel = new AdventureMapButton("","",boost::bind(&CSplitWindow::close,this),pos.x+214,pos.y+263,"ICN6432.DEF",SDLK_ESCAPE);
 
- 	int sliderPositions = max - (last>=0) - (last==2);
 
- 	slider = new CSlider(pos.x+21,pos.y+194,257,boost::bind(&CSplitWindow::sliderMoved,this,_1),0,sliderPositions,val,true);
 
- 	a1 = max-val;
 
- 	a2 = val;
 
- 	animLeft = new CCreaturePic(pos.x+20,  pos.y+54, CGI->creh->creatures[cid], true, false);
 
- 	animRight = new CCreaturePic(pos.x+177, pos.y+54, CGI->creh->creatures[cid], true, false);
 
- 	std::string title = CGI->generaltexth->allTexts[256];
 
- 	boost::algorithm::replace_first(title,"%s",CGI->creh->creatures[cid]->namePl);
 
- 	printAtMiddle(title,150,34,FONT_BIG,tytulowy,bitmap);
 
- }
 
- CSplitWindow::~CSplitWindow() //d-tor
 
- {
 
- 	SDL_FreeSurface(bitmap);
 
- 	delete ok;
 
- 	delete cancel;
 
- 	delete slider;
 
- 	delete animLeft;
 
- 	delete animRight;
 
- }
 
- void CSplitWindow::activate()
 
- {
 
- 	activateLClick();
 
- 	activateKeys();
 
- 	ok->activate();
 
- 	cancel->activate();
 
- 	slider->activate();
 
- }
 
- void CSplitWindow::deactivate()
 
- {
 
- 	deactivateLClick();
 
- 	deactivateKeys();
 
- 	ok->deactivate();
 
- 	cancel->deactivate();
 
- 	slider->deactivate();
 
- }
 
- void CSplitWindow::split()
 
- {
 
- 	gar->splitStacks(a2);
 
- 	close();
 
- }
 
- void CSplitWindow::close()
 
- {
 
- 	GH.popIntTotally(this);
 
- }
 
- void CSplitWindow::sliderMoved(int to)
 
- {
 
- 	int all = a1+a2;
 
- 	a2 = to + (last==1 || last==2);
 
- 	if(slider)
 
- 		a1 = all - a2;
 
- }
 
- void CSplitWindow::show(SDL_Surface * to)
 
- {
 
- 	blitAt(bitmap,pos.x,pos.y,to);
 
- 	ok->showAll(to);
 
- 	cancel->showAll(to);
 
- 	slider->showAll(to);
 
- 	printAtMiddle(boost::lexical_cast<std::string>(a1) + (!which ? "_" : ""),pos.x+70,pos.y+237,FONT_BIG,zwykly,to);
 
- 	printAtMiddle(boost::lexical_cast<std::string>(a2) + (which ? "_" : ""),pos.x+233,pos.y+237,FONT_BIG,zwykly,to);
 
- 	animLeft->show(to);
 
- 	animRight->show(to);
 
- }
 
- void CSplitWindow::keyPressed (const SDL_KeyboardEvent & key)
 
- {
 
- 	SDLKey k = key.keysym.sym;
 
- 	if (isNumKey(k)) //convert numpad number to normal digit
 
- 		k = numToDigit(k); 
 
- 	if(key.state != SDL_PRESSED)
 
- 		return;
 
- 	int &cur = (which ? a2 : a1), 
 
- 		&sec = (which ? a1 : a2), 
 
- 		ncur = cur;
 
- 	if (k == SDLK_BACKSPACE)
 
- 	{
 
- 		ncur /= 10;
 
- 	}
 
- 	else if(k == SDLK_TAB)
 
- 	{
 
- 		which = !which;
 
- 	}
 
- 	else if (k == SDLK_LEFT)
 
- 	{
 
- 		ncur--;
 
- 	}
 
- 	else if (k == SDLK_RIGHT)
 
- 	{
 
- 		ncur++;
 
- 	}
 
- 	else
 
- 	{
 
- 		int number = k - SDLK_0;
 
- 		if (number < 0   ||   number > 9) //not a number pressed
 
- 		{
 
- 			return;
 
- 		}
 
- 		ncur = cur*10 + number;
 
- 	}
 
- 	int delta = ncur - cur;
 
- 	if(delta > sec)
 
- 	{
 
- 		cur += sec;
 
- 		sec = 0;
 
- 	}
 
- 	slider->moveTo(which ? ncur : a1+a2-ncur);
 
- }
 
- void CSplitWindow::clickLeft(tribool down, bool previousState)
 
- {
 
- 	if(down)
 
- 	{
 
- 		Point click(GH.current->motion.x,GH.current->motion.y);
 
- 		click = click - pos.topLeft();
 
- 		if(Rect(19,216,105,40).isIn(click)) //left picture
 
- 			which = 0;
 
- 		else if(Rect(175,216,105,40).isIn(click)) //right picture
 
- 			which = 1;
 
- 	}
 
- }
 
- void CCreInfoWindow::show(SDL_Surface * to)
 
- {
 
- 	blitAt(*bitmap,pos.x,pos.y,to);
 
- 	anim->show(to);
 
- 	if(count.size())
 
- 		printTo(count.c_str(),pos.x+114,pos.y+174,FONT_TIMES,zwykly,to);
 
- 	if(upgrade)
 
- 		upgrade->showAll(to);
 
- 	if(dismiss)
 
- 		dismiss->showAll(to);
 
- 	if(ok)
 
- 		ok->showAll(to);
 
- }
 
- CCreInfoWindow::CCreInfoWindow(const CStackInstance &st, int Type, boost::function<void()> Upg, boost::function<void()> Dsm, UpgradeInfo *ui)
 
- 	: type(Type), dsm(Dsm), dismiss(0), upgrade(0), ok(0)
 
- {
 
- 	OBJ_CONSTRUCTION_CAPTURING_ALL;
 
- 	init(st.type, &st, dynamic_cast<const CGHeroInstance*>(st.armyObj), st.count);
 
- 	//print abilities text - if r-click popup
 
- 	if(type)
 
- 	{
 
- 		if(Upg && ui)
 
- 		{
 
- 			bool enough = true;
 
- 			for(std::set<std::pair<int,int> >::iterator i=ui->cost[0].begin(); i!=ui->cost[0].end(); i++) //calculate upgrade cost
 
- 			{
 
- 				BLOCK_CAPTURING;
 
- 				if(LOCPLINT->cb->getResourceAmount(i->first) < i->second*st.count)
 
- 					enough = false;
 
- 				upgResCost.push_back(new SComponent(SComponent::resource,i->first,i->second*st.count)); 
 
- 			}
 
- 			if(enough)
 
- 			{
 
- 				CFunctionList<void()> fs;
 
- 				fs += Upg;
 
- 				fs += boost::bind(&CCreInfoWindow::close,this);
 
- 				CFunctionList<void()> cfl;
 
- 				cfl = boost::bind(&CPlayerInterface::showYesNoDialog, LOCPLINT, CGI->generaltexth->allTexts[207], boost::ref(upgResCost), fs, 0, false);
 
- 				upgrade = new AdventureMapButton("",CGI->generaltexth->zelp[446].second,cfl,76,237,"IVIEWCR.DEF",SDLK_u);
 
- 			}
 
- 			else
 
- 			{
 
- 				upgrade = new AdventureMapButton("",CGI->generaltexth->zelp[446].second,boost::function<void()>(),76,237,"IVIEWCR.DEF");
 
- 				upgrade->callback.funcs.clear();
 
- 				upgrade->setOffset(2);
 
- 			}
 
- 		}
 
- 		if(Dsm)
 
- 		{
 
- 			CFunctionList<void()> fs[2];
 
- 			//on dismiss confirmed
 
- 			fs[0] += Dsm; //dismiss
 
- 			fs[0] += boost::bind(&CCreInfoWindow::close,this);//close this window
 
- 			CFunctionList<void()> cfl;
 
- 			cfl = boost::bind(&CPlayerInterface::showYesNoDialog,LOCPLINT,CGI->generaltexth->allTexts[12],std::vector<SComponent*>(),fs[0],fs[1],false);
 
- 			dismiss = new AdventureMapButton("",CGI->generaltexth->zelp[445].second,cfl,21,237,"IVIEWCR2.DEF",SDLK_d);
 
- 		}
 
- 		ok = new AdventureMapButton("",CGI->generaltexth->zelp[445].second,boost::bind(&CCreInfoWindow::close,this),216,237,"IOKAY.DEF",SDLK_RETURN);
 
- 	}
 
- }
 
- CCreInfoWindow::CCreInfoWindow(int Cid, int Type, int creatureCount)
 
- 	: type(Type), dismiss(0), upgrade(0), ok(0)
 
- {
 
- 	OBJ_CONSTRUCTION_CAPTURING_ALL;
 
- 	const CCreature *cre = CGI->creh->creatures[Cid];
 
- 	init(cre, NULL, NULL, creatureCount);
 
- }
 
- CCreInfoWindow::CCreInfoWindow(const CStack &st, int Type /*= 0*/)
 
- 	: type(Type), dismiss(0), upgrade(0), ok(0)
 
- {
 
- 	OBJ_CONSTRUCTION_CAPTURING_ALL;
 
- 	init(st.getCreature(), &st, st.getMyHero(), st.count);
 
- }
 
- void CCreInfoWindow::printLine(int nr, const std::string &text, int baseVal, int val/*=-1*/, bool range/*=false*/)
 
- {
 
- 	printAt(text, 155, 48 + nr*19, FONT_SMALL, zwykly, *bitmap);
 
- 	std::string hlp;
 
- 	if(range && baseVal != val)
 
- 		hlp = boost::str(boost::format("%d - %d") % baseVal % val);
 
- 	else if(baseVal != val && val>=0)
 
- 		hlp = boost::str(boost::format("%d (%d)") % baseVal % val);
 
- 	else
 
- 		hlp = boost::lexical_cast<std::string>(baseVal);
 
- 	printTo(hlp, 276, 61 + nr*19, FONT_SMALL, zwykly, *bitmap);
 
- }
 
- //void CCreInfoWindow::init(const CCreature *cre, const CStackInstance *stack, int creatureCount)
 
- void CCreInfoWindow::init(const CCreature *cre, const CBonusSystemNode *stackNode, const CGHeroInstance *heroOwner, int creatureCount)
 
- {
 
- 	c = cre;
 
- 	if(!stackNode) stackNode = c;
 
- 	bitmap = new CPicture("CRSTKPU.bmp");
 
- 	bitmap->colorizeAndConvert(LOCPLINT->playerID);
 
- 	pos = bitmap->center();
 
- 	anim = new CCreaturePic(21, 48, c);
 
- 	count = boost::lexical_cast<std::string>(creatureCount);
 
- 	printAtMiddle(c->namePl,149,30,FONT_SMALL,tytulowy,*bitmap); //creature name
 
- 	
 
- 	printLine(0, CGI->generaltexth->primarySkillNames[0], cre->valOfBonuses(Bonus::PRIMARY_SKILL, PrimarySkill::ATTACK), stackNode->valOfBonuses(Bonus::PRIMARY_SKILL, PrimarySkill::ATTACK));
 
- 	printLine(1, CGI->generaltexth->primarySkillNames[1], cre->valOfBonuses(Bonus::PRIMARY_SKILL, PrimarySkill::DEFENSE), stackNode->valOfBonuses(Bonus::PRIMARY_SKILL, PrimarySkill::DEFENSE));
 
- 	//if(c->shots)
 
- 	//	printLine(2, CGI->generaltexth->allTexts[198], c->shots);
 
- 	if(stackNode->valOfBonuses(Bonus::SHOTS))
 
- 		printLine(2, CGI->generaltexth->allTexts[198], stackNode->valOfBonuses(Bonus::SHOTS));
 
- 	//TODO
 
- 	int dmgMultiply = 1;
 
- 	if(heroOwner && stackNode->hasBonusOfType(Bonus::SIEGE_WEAPON))
 
- 		dmgMultiply += heroOwner->Attack(); 
 
- 	printLine(3, CGI->generaltexth->allTexts[199], stackNode->getMinDamage() * dmgMultiply, stackNode->getMaxDamage() * dmgMultiply, true);
 
- 	printLine(4, CGI->generaltexth->allTexts[388], cre->valOfBonuses(Bonus::STACK_HEALTH), stackNode->valOfBonuses(Bonus::STACK_HEALTH));
 
- 	printLine(6, CGI->generaltexth->zelp[441].first, cre->valOfBonuses(Bonus::STACKS_SPEED), stackNode->valOfBonuses(Bonus::STACKS_SPEED));
 
- 	//setting morale
 
- 	morale = new MoraleLuckBox(true, genRect(42, 42, 24, 189));
 
- 	morale->set(stackNode);
 
- 	//setting luck
 
- 	luck = new MoraleLuckBox(false, genRect(42, 42, 77, 189));
 
- 	luck->set(stackNode);
 
- 	//luck and morale
 
- 	int luck = 3, morale = 3;
 
- 	if(stackNode)
 
- 	{
 
- 		//add modifiers
 
- 		luck += stackNode->LuckVal();
 
- 		morale += stackNode->MoraleVal();
 
- 	}
 
- 	blitAt(graphics->morale42->ourImages[morale].bitmap, 24, 189, *bitmap);
 
- 	blitAt(graphics->luck42->ourImages[luck].bitmap, 77, 189, *bitmap);
 
- 	if(!type)
 
- 	{
 
- 		printAtWB(c->abilityText,17,231,FONT_SMALL,35,zwykly,*bitmap);
 
- 	}
 
- 	//if we are displying window fo r stack in battle, there are several more things that we need to display
 
- 	if(const CStack *battleStack = dynamic_cast<const CStack*>(stackNode))
 
- 	{
 
- 		//spell effects
 
- 		int printed=0; //how many effect pics have been printed
 
- 		std::vector<si32> spells = battleStack->activeSpells();
 
- 		BOOST_FOREACH(si32 effect, spells)
 
- 		{
 
- 			blitAt(graphics->spellEffectsPics->ourImages[effect + 1].bitmap, 127 + 52 * printed, 186, *bitmap); 
 
- 			++printed;
 
- 			if(printed >= 3) //we can fit only 3 effects
 
- 				break;
 
- 		}
 
- 		//print current health
 
- 		printLine(5, CGI->generaltexth->allTexts[200], battleStack->firstHPleft);
 
- 	}
 
- }
 
- CCreInfoWindow::~CCreInfoWindow()
 
- {
 
-  	for(int i=0; i<upgResCost.size();i++)
 
-  		delete upgResCost[i];
 
- }
 
- void CCreInfoWindow::activate()
 
- {
 
- 	CIntObject::activate();
 
- 	if(!type)
 
- 		activateRClick();
 
- }
 
- void CCreInfoWindow::close()
 
- {
 
- 	GH.popIntTotally(this);
 
- }
 
- void CCreInfoWindow::clickRight(tribool down, bool previousState)
 
- {
 
- 	if(down)
 
- 		return;
 
- 	close();
 
- }
 
- void CCreInfoWindow::dismissF()
 
- {
 
- 	dsm();
 
- 	close();
 
- }
 
- void CCreInfoWindow::keyPressed (const SDL_KeyboardEvent & key)
 
- {
 
- }
 
- void CCreInfoWindow::deactivate()
 
- {
 
- 	if(!type)
 
- 		deactivateRClick();
 
- 	CIntObject::deactivate();
 
- }
 
- void CLevelWindow::close()
 
- {
 
- 	for(int i=0;i<comps.size();i++)
 
- 	{
 
- 		if(comps[i]->selected)
 
- 		{
 
- 			cb(i);
 
- 			break;
 
- 		}
 
- 	}
 
- 	GH.popIntTotally(this);
 
- 	LOCPLINT->showingDialog->setn(false);
 
- }
 
- CLevelWindow::CLevelWindow(const CGHeroInstance *hero, int pskill, std::vector<ui16> &skills, boost::function<void(ui32)> &callback)
 
- {
 
- 	LOCPLINT->showingDialog->setn(true);
 
- 	heroPortrait = hero->portrait;
 
- 	cb = callback;
 
- 	for(int i=0;i<skills.size();i++)
 
- 	{
 
- 		comps.push_back(new CSelectableComponent(SComponent::secskill44, skills[i],
 
- 			hero->getSecSkillLevel( static_cast<CGHeroInstance::SecondarySkill>(skills[i]) )+1,
 
- 			boost::bind(&CLevelWindow::selectionChanged,this,i)));
 
- 		comps.back()->assignedKeys.insert(SDLK_1 + i);
 
- 	}
 
- 	SDL_Surface *hhlp = BitmapHandler::loadBitmap("LVLUPBKG.bmp");
 
- 	graphics->blueToPlayersAdv(hhlp,LOCPLINT->playerID);
 
- 	bitmap = SDL_ConvertSurface(hhlp,screen->format,0);
 
- 	SDL_SetColorKey(bitmap,SDL_SRCCOLORKEY,SDL_MapRGB(bitmap->format,0,255,255));
 
- 	SDL_FreeSurface(hhlp);
 
- 	pos.x = screen->w/2 - bitmap->w/2;
 
- 	pos.y = screen->h/2 - bitmap->h/2;
 
- 	pos.w = bitmap->w;
 
- 	pos.h = bitmap->h;
 
- 	ok = new AdventureMapButton("","",boost::bind(&CLevelWindow::close,this),pos.x+297,pos.y+413,"IOKAY.DEF",SDLK_RETURN);
 
- 	//draw window
 
- 	char buf[100], buf2[100];
 
- 	strcpy(buf2,CGI->generaltexth->allTexts[444].c_str()); //%s has gained a level.
 
- 	sprintf(buf,buf2,hero->name.c_str());
 
- 	printAtMiddle(buf,192,33,FONT_MEDIUM,zwykly,bitmap);
 
- 	strcpy(buf2,CGI->generaltexth->allTexts[445].c_str()); //%s is now a level %d %s.
 
- 	sprintf(buf,buf2,hero->name.c_str(),hero->level,hero->type->heroClass->name.c_str());
 
- 	printAtMiddle(buf,192,162,FONT_MEDIUM,zwykly,bitmap);
 
- 	blitAt(graphics->pskillsm->ourImages[pskill].bitmap,174,190,bitmap);
 
- 	printAtMiddle((CGI->generaltexth->primarySkillNames[pskill] + " +1"),192,253,FONT_MEDIUM,zwykly,bitmap);
 
- 	const Font *f = graphics->fonts[FONT_MEDIUM];
 
- 	std::string text = CGI->generaltexth->allTexts[4];
 
- 	int fontWidth = f->getWidth(text.c_str())/2;
 
- 	int curx = bitmap->w/2 - ( skills.size()*44 + (skills.size()-1)*(36+fontWidth) )/2;
 
- 	for(int i=0;i<comps.size();i++)
 
- 	{
 
- 		comps[i]->pos.x = curx+pos.x;
 
- 		comps[i]->pos.y = 326+pos.y;
 
- 		if( i < (comps.size()-1) )
 
- 		{
 
- 			curx += 44+21; //skill width + margin to "or"
 
- 			printAtMiddle(text ,curx,346,FONT_MEDIUM,zwykly,bitmap);
 
- 			curx += fontWidth+15;
 
- 		}
 
- 	}
 
- 	if(comps.size())
 
- 	{
 
- 		comps[0]->select(true);
 
- 	}
 
- }
 
- void CLevelWindow::selectionChanged(unsigned to)
 
- {
 
- 	if(ok->isBlocked())
 
- 		ok->block(false);
 
- 	for(int i=0;i<comps.size();i++)
 
- 		if(i==to)
 
- 			comps[i]->select(true);
 
- 		else
 
- 			comps[i]->select(false);
 
- }
 
- CLevelWindow::~CLevelWindow()
 
- {
 
- 	delete ok;
 
- 	for(int i=0;i<comps.size();i++)
 
- 		delete comps[i];
 
- 	SDL_FreeSurface(bitmap);
 
- }
 
- void CLevelWindow::activate()
 
- {
 
- 	ok->activate();
 
- 	for(int i=0;i<comps.size();i++)
 
- 		comps[i]->activate();
 
- }
 
- void CLevelWindow::deactivate()
 
- {
 
- 	ok->deactivate();
 
- 	for(int i=0;i<comps.size();i++)
 
- 		comps[i]->deactivate();
 
- }
 
- void CLevelWindow::show(SDL_Surface * to)
 
- {
 
- 	blitAt(bitmap,pos.x,pos.y,to);
 
- 	blitAt(graphics->portraitLarge[heroPortrait],170+pos.x,66+pos.y,to);
 
- 	ok->showAll(to);
 
- 	for(int i=0;i<comps.size();i++)
 
- 		comps[i]->show(to);
 
- }
 
- void CMinorResDataBar::show(SDL_Surface * to)
 
- {
 
- 	blitAt(bg,pos.x,pos.y,to);
 
- 	char buf[30];
 
- 	for (int i=0;i<7;i++)
 
- 	{
 
- 		SDL_itoa(LOCPLINT->cb->getResourceAmount(i),buf,10);
 
- 		CSDL_Ext::printAtMiddle(buf,pos.x + 50 + 76*i,pos.y+pos.h/2,FONT_SMALL,zwykly,to);
 
- 	}
 
- 	std::vector<std::string> temp;
 
- 	SDL_itoa(LOCPLINT->cb->getDate(3),buf,10); temp.push_back(std::string(buf));
 
- 	SDL_itoa(LOCPLINT->cb->getDate(2),buf,10); temp.push_back(buf);
 
- 	SDL_itoa(LOCPLINT->cb->getDate(1),buf,10); temp.push_back(buf);
 
- 	CSDL_Ext::printAtMiddle(CSDL_Ext::processStr(
 
- 		CGI->generaltexth->allTexts[62]
 
- 	+": %s, "
 
- 		+ CGI->generaltexth->allTexts[63]
 
- 	+ ": %s, "
 
- 		+	CGI->generaltexth->allTexts[64]
 
- 	+ ": %s",temp)
 
- 		,pos.x+545+(pos.w-545)/2,pos.y+pos.h/2,FONT_SMALL,zwykly,to);
 
- }
 
- void CMinorResDataBar::showAll(SDL_Surface * to)
 
- {
 
- 	show(to);
 
- }
 
- CMinorResDataBar::CMinorResDataBar()
 
- {
 
- 	bg = BitmapHandler::loadBitmap("Z2ESBAR.bmp");
 
- 	SDL_SetColorKey(bg,SDL_SRCCOLORKEY,SDL_MapRGB(bg->format,0,255,255));
 
- 	graphics->blueToPlayersAdv(bg,LOCPLINT->playerID);
 
- 	pos.x = 7;
 
- 	pos.y = 575;
 
- 	pos.w = bg->w;
 
- 	pos.h = bg->h;
 
- }
 
- CMinorResDataBar::~CMinorResDataBar()
 
- {
 
- 	SDL_FreeSurface(bg);
 
- }
 
- CObjectListWindow::CObjectListWindow(const std::vector<int> &_items, CPicture * titlePic, std::string _title, std::string _descr,
 
- 				boost::function<void(int)> Callback, int initState)
 
- 				:title(_title), descr(_descr),items(_items),selected(initState)
 
- {
 
- 	init = false;
 
- 	OBJ_CONSTRUCTION_CAPTURING_ALL;
 
- 	defActions = ACTIVATE | DEACTIVATE | UPDATE | SHOWALL | DISPOSE | SHARE_POS;
 
- 	used = LCLICK | KEYBOARD;
 
- 	
 
- 	onSelect = Callback;
 
- 	length = 9;
 
- 	pos.x = (screen->w-306)/2;
 
- 	pos.y = (screen->h-468)/2;
 
- 	
 
- 	bg = new CPicture("TPGATE.pcx");//x=0, y=0
 
- 	bg->colorizeAndConvert(LOCPLINT->playerID);
 
- 	
 
- 	slider = new CSlider(277, 120, 256, boost::bind(&CObjectListWindow::moveList,this, _1), length, items.size(), 0, false, 0);
 
- 	ok = new AdventureMapButton("","",boost::bind(&CObjectListWindow::elementSelected, this),15,402,"IOKAY.DEF", SDLK_RETURN);
 
- 	exit = new AdventureMapButton("","",boost::bind(&CGuiHandler::popIntTotally,&GH, this),228,402,"ICANCEL.DEF",SDLK_ESCAPE);
 
- 	pos.w = bg->pos.w;
 
- 	pos.h = bg->pos.h;
 
- 	titleImage = titlePic;
 
- 	titleImage->pos.x =153+pos.x-titleImage->pos.w/2;
 
- 	titleImage->pos.y =75 +pos.y-titleImage->pos.h/2;
 
- 	
 
- 	for (int i=0; i<length; i++)
 
- 		areas.push_back(genRect(22, 260, pos.x+15, pos.y+152+i*25 ));//rects for selecting\printing items
 
- 	init = true;
 
- }
 
- CObjectListWindow::~CObjectListWindow()
 
- {
 
- 	delete titleImage;
 
- }
 
- void CObjectListWindow::elementSelected()
 
- {
 
- 	boost::function<void(int)> toCall = onSelect;//save
 
- 	int where = items[selected];      //required variables
 
- 	GH.popIntTotally(this);//then destroy window
 
- 	toCall(where);//and send selected object
 
- }
 
- void CObjectListWindow::moveList(int which)
 
- {
 
- 	if (init)//TODO: is there a way to disable running this when CSlider is created?
 
- 		showAll(screen2);
 
- }
 
- void CObjectListWindow::clickLeft(tribool down, bool previousState)
 
- {
 
- 	if (previousState && (!down))
 
- 	{
 
- 		for (int i=0; i<areas.size(); i++)
 
- 			if(slider->value+i < items.size() && isItIn(&areas[i],GH.current->motion.x,GH.current->motion.y))
 
- 			{//check all areas to find element which was clicked
 
- 				selected = i+slider->value;
 
- 				showAll(screen2);
 
- 				return;
 
- 			}
 
- 	}
 
- }
 
- void CObjectListWindow::keyPressed (const SDL_KeyboardEvent & key)
 
- {
 
- 	if(key.state != SDL_PRESSED) return;
 
- 	int sel = selected;
 
- 	switch(key.keysym.sym)
 
- 	{
 
- 	case SDLK_UP:	
 
- 					sel -=1;
 
- 					break;
 
- 	case SDLK_DOWN:
 
- 					sel +=1;
 
- 					break;
 
- 	case SDLK_PAGEUP:
 
- 					sel -=length;
 
- 					break;
 
- 	case SDLK_PAGEDOWN:
 
- 					sel +=length;
 
- 					break;
 
- 	case SDLK_HOME:
 
- 					sel = 0;
 
- 					break;
 
- 	case SDLK_END:
 
- 					sel = slider->amount;
 
- 					break;
 
- 	default:
 
- 		return;
 
- 	}
 
- 	if (sel<-1)//nothing was selected & list was moved up
 
- 		return;
 
- 	if (sel<0)//start of list reached
 
- 		sel = 0;
 
- 	if ( sel >= slider->amount )//end of list reached
 
- 		sel = slider->amount-1;
 
- 	if ( sel >= items.size() )
 
- 		sel = items.size()-1;
 
- 	if ( sel < slider->value )//need to move list up
 
- 		slider->moveTo(sel);
 
- 	else 
 
- 	if ( sel >= slider->value+length )//move to bottom
 
- 		slider->moveTo(sel-length+1);
 
- 	selected = sel;
 
- 	showAll(screen2);
 
- }
 
- void CObjectListWindow::show(SDL_Surface * to)
 
- {
 
- 	
 
- }
 
- void CObjectListWindow::showAll(SDL_Surface * to)
 
- {
 
- 	ok->block((selected<0)?2:0);
 
- 	CIntObject::showAll(to);
 
- 	CSDL_Ext::printAtMiddle(title,pos.x+152,pos.y+27,FONT_BIG,tytulowy,to);//"castle gate"
 
- 	CSDL_Ext::printAtMiddle(descr,pos.x+145,pos.y+133,FONT_SMALL,zwykly,to);//"select destination"
 
- 	titleImage->showAll(to);
 
- 	if ( selected >= slider->value && selected < slider->value+length )//if selected item is visible 
 
- 	{
 
- 		SDL_Rect a = areas[selected-slider->value];
 
- 		CSDL_Ext::drawBorder(to, a.x,   a.y,   a.w,   a.h,   int3(255, 231, 148));
 
- 		CSDL_Ext::drawBorder(to, a.x-1, a.y-1, a.w+2, a.h+2, int3(255, 231, 148));//border shoul be 2 pixels width
 
- 	}
 
- 	int position = slider->value;
 
- 	for ( int i = 0; i<9 && i<items.size()-position; i++)
 
- 		CSDL_Ext::printAtMiddle(CGI->mh->map->objects[items[i+position]]->hoverName,pos.x+145,pos.y+163+25*i,
 
- 			FONT_SMALL, zwykly, to);//print item names in list
 
- }
 
- CTradeWindow::CTradeableItem::CTradeableItem( EType Type, int ID, bool Left, int Serial)
 
- {
 
- 	serial = Serial;
 
- 	left = Left;
 
- 	type = Type;
 
- 	id = ID;
 
- 	used = LCLICK | HOVER | RCLICK;
 
- 	downSelection = false;
 
- 	hlp = NULL;
 
- }
 
- void CTradeWindow::CTradeableItem::showAll(SDL_Surface * to)
 
- {
 
- 	Point posToBitmap;
 
- 	Point posToSubCenter;
 
- 	switch(type)
 
- 	{
 
- 	case RESOURCE:
 
- 		posToBitmap = Point(19,9);
 
- 		posToSubCenter = Point(36, 59);
 
- 		break;
 
- 	case CREATURE_PLACEHOLDER:
 
- 	case CREATURE:
 
- 		posToSubCenter = Point(29, 76);
 
- 		if(downSelection)
 
- 			posToSubCenter.y += 5;
 
- 		break;
 
- 	case PLAYER:
 
- 		posToSubCenter = Point(31, 76);
 
- 		break;
 
- 	case ARTIFACT_PLACEHOLDER:
 
- 	case ARTIFACT_INSTANCE:
 
- 		posToSubCenter = Point(19, 55);
 
- 		if(downSelection)
 
- 			posToSubCenter.y += 8;
 
- 		break;
 
- 	case ARTIFACT_TYPE:
 
- 		posToSubCenter = Point(19, 58);
 
- 		break;
 
- 	}
 
- 	if(SDL_Surface *hlp = getSurface())
 
- 		blitAt(hlp, pos + posToBitmap, to);
 
- 	printAtMiddleLoc(subtitle, posToSubCenter, FONT_SMALL, zwykly, to);
 
- }
 
- void CTradeWindow::CTradeableItem::clickLeft(tribool down, bool previousState)
 
- {
 
- 	CTradeWindow *mw = dynamic_cast<CTradeWindow *>(parent);
 
- 	assert(mw);
 
- 	if(down)
 
- 	{
 
- 		if(type == ARTIFACT_PLACEHOLDER)
 
- 		{
 
- 			CAltarWindow *aw = static_cast<CAltarWindow *>(mw);
 
- 			if(const CArtifactInstance *movedArt = aw->arts->commonInfo->src.art)
 
- 			{
 
- 				aw->moveFromSlotToAltar(aw->arts->commonInfo->src.slotID, this, movedArt);
 
- 			}
 
- 			else if(const CArtifactInstance *art = getArtInstance())
 
- 			{
 
- 				aw->arts->commonInfo->src.AOH = aw->arts;
 
- 				aw->arts->commonInfo->src.art = art;
 
- 				aw->arts->commonInfo->src.slotID = aw->hero->getArtPos(art);
 
- 				aw->arts->markPossibleSlots(art);
 
- 				//aw->arts->commonInfo->dst.AOH = aw->arts;
 
- 				CCS->curh->dragAndDropCursor(graphics->artDefs->ourImages[art->artType->id].bitmap);
 
- 				aw->arts->artifactsOnAltar.erase(art);
 
- 				id = -1;
 
- 				subtitle = "";
 
- 				aw->deal->block(!aw->arts->artifactsOnAltar.size());
 
- 			}
 
- 			aw->calcTotalExp();
 
- 			return;
 
- 		}
 
- 		if(left)
 
- 		{
 
- 			if(mw->hLeft != this)
 
- 				mw->hLeft = this;
 
- 			else
 
- 				return;
 
- 		}
 
- 		else
 
- 		{
 
- 			if(mw->hRight != this) 
 
- 				mw->hRight = this;
 
- 			else
 
- 				return;
 
- 		}
 
- 		mw->selectionChanged(left);
 
- 	}
 
- }
 
- SDL_Surface * CTradeWindow::CTradeableItem::getSurface()
 
- {
 
- 	switch(type)
 
- 	{
 
- 	case RESOURCE:
 
- 		return graphics->resources32->ourImages[id].bitmap;
 
- 	case PLAYER:
 
- 		return graphics->flags->ourImages[id].bitmap;
 
- 	case ARTIFACT_TYPE:
 
- 	case ARTIFACT_PLACEHOLDER:
 
- 	case ARTIFACT_INSTANCE:
 
- 		return id >= 0 ? graphics->artDefs->ourImages[id].bitmap : NULL;
 
- 	case CREATURE:
 
- 		return graphics->bigImgs[id];
 
- 	default:
 
- 		return NULL;
 
- 	}
 
- }
 
- void CTradeWindow::CTradeableItem::showAllAt(const Point &dstPos, const std::string &customSub, SDL_Surface * to)
 
- {
 
- 	Rect oldPos = pos;
 
- 	std::string oldSub = subtitle;
 
- 	downSelection = true;
 
- 	pos = dstPos;
 
- 	subtitle = customSub;
 
- 	showAll(to);
 
- 	downSelection = false;
 
- 	pos = oldPos;
 
- 	subtitle = oldSub;
 
- }
 
- void CTradeWindow::CTradeableItem::hover(bool on)
 
- {
 
- 	if(!on)
 
- 	{
 
- 		GH.statusbar->clear();
 
- 		return;
 
- 	}
 
- 	switch(type)
 
- 	{
 
- 	case CREATURE:
 
- 	case CREATURE_PLACEHOLDER:
 
- 		GH.statusbar->print(boost::str(boost::format(CGI->generaltexth->allTexts[481]) % CGI->creh->creatures[id]->namePl));
 
- 		break;
 
- 	case ARTIFACT_PLACEHOLDER:
 
- 		if(id < 0)
 
- 			GH.statusbar->print(CGI->generaltexth->zelp[582].first);
 
- 		else
 
- 			GH.statusbar->print(CGI->arth->artifacts[id]->Name());
 
- 		break;
 
- 	}
 
- }
 
- void CTradeWindow::CTradeableItem::clickRight(tribool down, bool previousState)
 
- {
 
- 	if(down)
 
- 	{
 
- 		switch(type)
 
- 		{
 
- 		case CREATURE:
 
- 		case CREATURE_PLACEHOLDER:
 
- 			//GH.statusbar->print(boost::str(boost::format(CGI->generaltexth->allTexts[481]) % CGI->creh->creatures[id]->namePl));
 
- 			break;
 
- 		case ARTIFACT_TYPE:
 
- 		case ARTIFACT_PLACEHOLDER:
 
- 			if(id >= 0)
 
- 				adventureInt->handleRightClick(CGI->arth->artifacts[id]->Description(), down);
 
- 			break;
 
- 		}
 
- 	}
 
- }
 
- std::string CTradeWindow::CTradeableItem::getName(int number /*= -1*/) const
 
- {
 
- 	switch(type)
 
- 	{
 
- 	case PLAYER:
 
- 		return CGI->generaltexth->capColors[id];
 
- 	case RESOURCE:
 
- 		return CGI->generaltexth->restypes[id];
 
- 	case CREATURE:
 
- 		if(number == 1)
 
- 			return CGI->creh->creatures[id]->nameSing;
 
- 		else
 
- 			return CGI->creh->creatures[id]->namePl;
 
- 	case ARTIFACT_TYPE:
 
- 	case ARTIFACT_INSTANCE:
 
- 		return CGI->arth->artifacts[id]->Name();
 
- 	}
 
- 	assert(0);
 
- 	return "";
 
- }
 
- const CArtifactInstance * CTradeWindow::CTradeableItem::getArtInstance() const
 
- {
 
- 	switch(type)
 
- 	{
 
- 	case ARTIFACT_PLACEHOLDER:
 
- 	case ARTIFACT_INSTANCE:
 
- 		return (const CArtifactInstance *)hlp;
 
- 	default:
 
- 		return NULL;
 
- 	}
 
- }
 
- void CTradeWindow::CTradeableItem::setArtInstance(const CArtifactInstance *art)
 
- {
 
- 	assert(type == ARTIFACT_PLACEHOLDER || type == ARTIFACT_INSTANCE);
 
- 	hlp = art;
 
- 	if(art)
 
- 		id = art->artType->id;
 
- 	else
 
- 		id = -1;
 
- }
 
- CTradeWindow::CTradeWindow(const IMarket *Market, const CGHeroInstance *Hero, EMarketMode Mode)
 
- 	: market(Market), hero(Hero),  arts(NULL), hLeft(NULL), hRight(NULL), readyToTrade(false)
 
- {
 
- 	type |= BLOCK_ADV_HOTKEYS;
 
- 	mode = Mode;
 
- 	initTypes();
 
- }
 
- void CTradeWindow::initTypes()
 
- {
 
- 	switch(mode)
 
- 	{
 
- 	case RESOURCE_RESOURCE:
 
- 		itemsType[1] = RESOURCE;
 
- 		itemsType[0] = RESOURCE;
 
- 		break;
 
- 	case RESOURCE_PLAYER:
 
- 		itemsType[1] = RESOURCE;
 
- 		itemsType[0] = PLAYER;
 
- 		break;
 
- 	case CREATURE_RESOURCE:
 
- 		itemsType[1] = CREATURE;
 
- 		itemsType[0] = RESOURCE;
 
- 		break;
 
- 	case RESOURCE_ARTIFACT:
 
- 		itemsType[1] = RESOURCE;
 
- 		itemsType[0] = ARTIFACT_TYPE;
 
- 		break;
 
- 	case ARTIFACT_RESOURCE:
 
- 		itemsType[1] = ARTIFACT_INSTANCE;
 
- 		itemsType[0] = RESOURCE;
 
- 		break;
 
- 	case CREATURE_EXP:
 
- 		itemsType[1] = CREATURE;
 
- 		itemsType[0] = CREATURE_PLACEHOLDER;
 
- 		break;
 
- 	case ARTIFACT_EXP:
 
- 		itemsType[1] = ARTIFACT_TYPE;
 
- 		itemsType[0] = ARTIFACT_PLACEHOLDER;
 
- 		break;
 
- 	}
 
- }
 
- void CTradeWindow::initItems(bool Left)
 
- {
 
- 	if(Left && (itemsType[1] == ARTIFACT_TYPE || itemsType[1] == ARTIFACT_INSTANCE))
 
- 	{
 
- 		int xOffset = 0, yOffset = 0;
 
- 		if(mode == ARTIFACT_RESOURCE)
 
- 		{
 
- 			xOffset = -361;
 
- 			yOffset = +46;
 
- 			CTradeableItem *hlp = new CTradeableItem(itemsType[Left], -1, 1, 0);
 
- 			hlp->recActions &= ~(UPDATE | SHOWALL);
 
- 			hlp->pos += Rect(137, 469, 42, 42);
 
- 			items[Left].push_back(hlp);
 
- 		}
 
- 		else //ARTIFACT_EXP
 
- 		{
 
- 			xOffset = -363;
 
- 			yOffset = -12;
 
- 		}
 
- 		BLOCK_CAPTURING;
 
- 		arts = new CArtifactsOfHero(Point(pos.x+xOffset, pos.y+yOffset));
 
- 		arts->commonInfo = new CArtifactsOfHero::SCommonPart;
 
- 		arts->commonInfo->participants.insert(arts);
 
- 		arts->recActions = 255;
 
- 		arts->setHero(hero);
 
- 		arts->allowedAssembling = false;
 
- 		addChild(arts);
 
- 		artSets.push_back(arts);
 
- 		if(mode == ARTIFACT_RESOURCE)
 
- 			arts->highlightModeCallback = boost::bind(&CTradeWindow::artifactSelected, this, _1);
 
- 		return;
 
- 	}
 
- 	std::vector<int> *ids = getItemsIds(Left);
 
- 	std::vector<Rect> pos;
 
- 	int amount = -1;
 
- 	getPositionsFor(pos, Left, itemsType[Left]);
 
- 	if(Left || !ids)
 
- 		amount = 7;
 
- 	else 
 
- 		amount = ids->size();
 
- 	if(ids)
 
- 		amin(amount, ids->size());
 
- 	for(int j=0; j<amount; j++)
 
- 	{
 
- 		int id = (ids && ids->size()>j) ? (*ids)[j] : j;
 
- 		if(id < 0 && mode != ARTIFACT_EXP)  //when sacrificing artifacts we need to prepare empty slots
 
- 			continue;
 
- 		CTradeableItem *hlp = new CTradeableItem(itemsType[Left], id, Left, j);
 
- 		hlp->pos = pos[j] + hlp->pos;
 
- 		items[Left].push_back(hlp);
 
- 	}
 
- 	initSubs(Left);
 
- }
 
- std::vector<int> *CTradeWindow::getItemsIds(bool Left)
 
- {
 
- 	std::vector<int> *ids = NULL;
 
- 	if(mode == ARTIFACT_EXP)
 
- 		return new std::vector<int>(22, -1);
 
- 	if(Left)
 
- 	{
 
- 		switch(itemsType[1])
 
- 		{
 
- 		case CREATURE:
 
- 			ids = new std::vector<int>;
 
- 			for(int i = 0; i < 7; i++)
 
- 			{
 
- 				if(const CCreature *c = hero->getCreature(i))
 
- 					ids->push_back(c->idNumber);
 
- 				else
 
- 					ids->push_back(-1);
 
- 			}
 
- 			break;
 
- 		}
 
- 	}
 
- 	else
 
- 	{
 
- 		switch(itemsType[0])
 
- 		{
 
- 		case PLAYER:
 
- 			ids = new std::vector<int>;
 
- 			for(int i = 0; i < PLAYER_LIMIT; i++)
 
- 				if(i != LOCPLINT->playerID && LOCPLINT->cb->getPlayerStatus(i) == PlayerState::INGAME)
 
- 					ids->push_back(i);
 
- 			break;
 
- 		case ARTIFACT_TYPE:
 
- 			ids = new std::vector<int>(market->availableItemsIds(mode));
 
- 			break;
 
- 		}
 
- 	}
 
- 	return ids;
 
- }
 
- void CTradeWindow::getPositionsFor(std::vector<Rect> &poss, bool Left, EType type) const
 
- {
 
- 	if(mode == ARTIFACT_EXP && !Left)
 
- 	{
 
- 		//22 boxes, 5 in row, last row: two boxes centered
 
- 		int h, w, x, y, dx, dy;
 
- 		h = w = 44;
 
- 		x = 317;
 
- 		y = 53;
 
- 		dx = 54;
 
- 		dy = 70;
 
- 		for (int i = 0; i < 4 ; i++)
 
- 			for (int j = 0; j < 5 ; j++)
 
- 				poss += Rect(x + dx*j, y + dy*i, w, h);
 
- 		poss += Rect(x + dx*1.5, y + dy*4, w, h);
 
- 		poss += Rect(x + dx*2.5, y + dy*4, w, h);
 
- 	}
 
- 	else
 
- 	{
 
- 		//seven boxes:
 
- 		//  X  X  X
 
- 		//  X  X  X
 
- 		//     X   
 
- 		int h, w, x, y, dx, dy;
 
- 		int leftToRightOffset;
 
- 		getBaseForPositions(type, dx, dy, x, y, h, w, !Left, leftToRightOffset);
 
- 		poss += genRect(h, w, x, y), genRect(h, w, x + dx, y), genRect(h, w, x + 2*dx, y),
 
- 			genRect(h, w, x, y + dy), genRect(h, w, x + dx, y + dy), genRect(h, w, x + 2*dx, y + dy),
 
- 			genRect(h, w, x + dx, y + 2*dy);
 
- 		if(!Left)
 
- 		{
 
- 			BOOST_FOREACH(Rect &r, poss)
 
- 				r.x += leftToRightOffset;
 
- 		}
 
- 	}
 
- }
 
- void CTradeWindow::initSubs(bool Left)
 
- {
 
- 	BOOST_FOREACH(CTradeableItem *t, items[Left])
 
- 	{
 
- 		if(Left)
 
- 		{
 
- 			switch(itemsType[1])
 
- 			{
 
- 			case CREATURE:
 
- 				t->subtitle = boost::lexical_cast<std::string>(hero->getStackCount(t->serial));
 
- 				break;
 
- 			case RESOURCE:
 
- 				t->subtitle = boost::lexical_cast<std::string>(LOCPLINT->cb->getResourceAmount(t->serial));
 
- 				break;
 
- 			}
 
- 		}
 
- 		else //right side
 
- 		{
 
- 			if(itemsType[0] == PLAYER)
 
- 			{
 
- 				t->subtitle = CGI->generaltexth->capColors[t->id];
 
- 			}
 
- 			else if(hLeft)//artifact, creature
 
- 			{
 
- 				int h1, h2; //hlp variables for getting offer
 
- 				market->getOffer(hLeft->id, t->id, h1, h2, mode);
 
- 				if(t->id != hLeft->id || mode != RESOURCE_RESOURCE) //don't allow exchanging same resources
 
- 				{
 
- 					std::ostringstream oss;
 
- 					oss << h2;
 
- 					if(h1!=1)
 
- 						oss << "/" << h1;
 
- 					t->subtitle = oss.str();
 
- 				}
 
- 				else
 
- 					t->subtitle = CGI->generaltexth->allTexts[164]; // n/a
 
- 			}
 
- 			else
 
- 				t->subtitle = "";
 
- 		}
 
- 	}
 
- }
 
- void CTradeWindow::showAll(SDL_Surface * to)
 
- {
 
- 	CIntObject::showAll(to);
 
- 	if(hRight)
 
- 		CSDL_Ext::drawBorder(to,hRight->pos.x-1,hRight->pos.y-1,hRight->pos.w+2,hRight->pos.h+2,int3(255,231,148));
 
- 	if(hLeft && hLeft->type != ARTIFACT_INSTANCE)
 
- 		CSDL_Ext::drawBorder(to,hLeft->pos.x-1,hLeft->pos.y-1,hLeft->pos.w+2,hLeft->pos.h+2,int3(255,231,148));
 
- 	if(readyToTrade)
 
- 	{
 
- 		hLeft->showAllAt(pos.topLeft() + selectionOffset(true), selectionSubtitle(true), to);
 
- 		hRight->showAllAt(pos.topLeft() + selectionOffset(false), selectionSubtitle(false), to);
 
- 	}
 
- }
 
- void CTradeWindow::removeItems(const std::set<CTradeableItem *> &toRemove)
 
- {
 
- 	BOOST_FOREACH(CTradeableItem *t, toRemove)
 
- 		removeItem(t);
 
- }
 
- void CTradeWindow::removeItem(CTradeableItem * t)
 
- {
 
- 	if(active)
 
- 		t->deactivate();
 
- 	items[t->left] -= t;
 
- 	delChild(t);
 
- 	if(hRight == t)
 
- 	{
 
- 		hRight = NULL;
 
- 		selectionChanged(false);
 
- 	}
 
- }
 
- void CTradeWindow::getEmptySlots(std::set<CTradeableItem *> &toRemove)
 
- {
 
- 	BOOST_FOREACH(CTradeableItem *t, items[1])
 
- 		if(!hero->getStackCount(t->serial))
 
- 			toRemove.insert(t);
 
- }
 
- void CTradeWindow::setMode(EMarketMode Mode)
 
- {
 
- 	const IMarket *m = market;
 
- 	const CGHeroInstance *h = hero;
 
- 	CTradeWindow *nwindow = NULL;
 
- 	GH.popIntTotally(this);
 
- 	
 
- 	switch(Mode)
 
- 	{
 
- 	case CREATURE_EXP:
 
- 	case ARTIFACT_EXP:
 
- 		nwindow = new CAltarWindow(m, h, Mode);
 
- 		break;
 
- 	default:
 
- 		nwindow = new CMarketplaceWindow(m, h, Mode);
 
- 		break;
 
- 	}
 
- 	GH.pushInt(nwindow);
 
- }
 
- void CTradeWindow::artifactSelected(CArtPlace *slot)
 
- {
 
- 	assert(mode == ARTIFACT_RESOURCE);
 
- 	items[1][0]->setArtInstance(slot->ourArt);
 
- 	if(slot->ourArt)
 
- 		hLeft = items[1][0];
 
- 	else
 
- 		hLeft = NULL;
 
- 	selectionChanged(true);
 
- }
 
- CMarketplaceWindow::CMarketplaceWindow(const IMarket *Market, const CGHeroInstance *Hero, EMarketMode Mode)
 
- 	: CTradeWindow(Market, Hero, Mode)
 
- {
 
- 	OBJ_CONSTRUCTION_CAPTURING_ALL;
 
- 	madeTransaction = false;
 
- 	std::string bgName;
 
- 	bool sliderNeeded = true;
 
- 	switch(Mode)
 
- 	{
 
- 	case RESOURCE_RESOURCE:
 
- 		bgName = "TPMRKRES.bmp";
 
- 		break;
 
- 	case RESOURCE_PLAYER:
 
- 		bgName = "TPMRKPTS.bmp";
 
- 		break;
 
- 	case CREATURE_RESOURCE:
 
- 		bgName = "TPMRKCRS.bmp";
 
- 		break;
 
- 	case RESOURCE_ARTIFACT:
 
- 		bgName = "TPMRKABS.bmp";
 
- 		sliderNeeded = false;
 
- 		break;
 
- 	case ARTIFACT_RESOURCE:
 
- 		bgName = "TPMRKASS.bmp";
 
- 		sliderNeeded = false;
 
- 		break;
 
- 	}
 
- 	bg = new CPicture(bgName);
 
- 	bg->colorizeAndConvert(LOCPLINT->playerID);
 
- 	pos = bg->center();
 
- 	new CGStatusBar(302, 576);
 
- 	if(market->o->ID == 7) //black market
 
- 	{
 
- 		printAtMiddle(CGI->generaltexth->allTexts[349],300,27,FONT_BIG,tytulowy,*bg); //title
 
- 	}
 
- 	else if(market->o->ID == 99 || market->o->ID == 221) //trading post
 
- 	{
 
- 		printAtMiddle(CGI->generaltexth->allTexts[159],300,27,FONT_BIG,tytulowy,*bg); //title
 
- 	}
 
- 	else if(mode == CREATURE_RESOURCE)
 
- 	{
 
- 		if(market->o->ID == TOWNI_TYPE)
 
- 			printAtMiddle(CGI->buildh->buildings[6][21]->Name(), 300, 27, FONT_BIG, tytulowy, *bg); //title
 
- 		else
 
- 			printAtMiddle(market->o->getHoverText(), 300, 27, FONT_BIG, tytulowy, *bg); //title
 
- 	}
 
- 	else if(mode == RESOURCE_ARTIFACT || mode == ARTIFACT_RESOURCE)
 
- 	{
 
- 		const std::string &title = market->o->ID == TOWNI_TYPE 
 
- 									? CGI->buildh->buildings[market->o->subID][17]->Name()
 
- 									: market->o->getHoverText();
 
- 		
 
- 		printAtMiddle(title, 300, 27, FONT_BIG, tytulowy, *bg); //title
 
- 	}
 
- 	else
 
- 	{
 
- 		printAtMiddle(CGI->generaltexth->allTexts[158],300,27,FONT_BIG,tytulowy,*bg); //marketplace
 
- 	}
 
- 	initItems(false);
 
- 	initItems(true);
 
- 	
 
- 	ok = new AdventureMapButton(CGI->generaltexth->zelp[600],boost::bind(&CGuiHandler::popIntTotally,&GH,this),516,520,"IOK6432.DEF",SDLK_RETURN);
 
- 	ok->assignedKeys.insert(SDLK_ESCAPE);
 
- 	deal = new AdventureMapButton(CGI->generaltexth->zelp[595],boost::bind(&CMarketplaceWindow::makeDeal,this),307,520,"TPMRKB.DEF");
 
- 	deal->block(true);
 
- 	//slider and buttons must be created after bg
 
- 	if(sliderNeeded)
 
- 	{
 
- 		slider = new CSlider(231,490,137,0,0,0);
 
- 		slider->moved = boost::bind(&CMarketplaceWindow::sliderMoved,this,_1);
 
- 		max = new AdventureMapButton(CGI->generaltexth->zelp[596],boost::bind(&CMarketplaceWindow::setMax,this),229,520,"IRCBTNS.DEF");
 
- 		max->block(true);
 
- 	}
 
- 	else
 
- 	{
 
- 		slider = NULL;
 
- 		max = NULL;
 
- 		deal->moveBy(Point(-30, 0));
 
- 	}
 
- 	Rect traderTextRect;
 
- 	//left side
 
- 	switch(Mode)
 
- 	{
 
- 	case RESOURCE_RESOURCE:
 
- 	case RESOURCE_PLAYER:
 
- 	case RESOURCE_ARTIFACT:
 
- 		printAtMiddle(CGI->generaltexth->allTexts[270],154,148,FONT_SMALL,zwykly,*bg); //kingdom res.
 
- 		break;
 
- 	case CREATURE_RESOURCE: 
 
- 		printAtMiddle(boost::str(boost::format(CGI->generaltexth->allTexts[272]) % hero->name), 152, 102, FONT_SMALL, zwykly, *bg); //%s's Creatures
 
- 		break;
 
- 	case ARTIFACT_RESOURCE: 
 
- 		printAtMiddle(boost::str(boost::format(CGI->generaltexth->allTexts[271]) % hero->name), 152, 57, FONT_SMALL, zwykly, *bg); //%s's Artifacts
 
- 		break;
 
- 	}
 
- 	//right side
 
- 	switch(Mode)
 
- 	{
 
- 	case RESOURCE_RESOURCE:
 
- 	case CREATURE_RESOURCE:
 
- 	case RESOURCE_ARTIFACT:
 
- 	case ARTIFACT_RESOURCE:
 
- 		printAtMiddle(CGI->generaltexth->allTexts[168],445,148,FONT_SMALL,zwykly,*bg); //available for trade
 
- 		traderTextRect = Rect(316, 48, 260, 75);
 
- 		break;
 
- 	case RESOURCE_PLAYER:
 
- 		printAtMiddle(CGI->generaltexth->allTexts[169],445,55,FONT_SMALL,zwykly,*bg); //players
 
- 		traderTextRect = Rect(28, 48, 260, 75);
 
- 		break;
 
- 	}
 
- 	traderText = new CTextBox("", traderTextRect, 0, FONT_SMALL, CENTER);
 
- 	int specialOffset = mode == ARTIFACT_RESOURCE ? 35 : 0; //in selling artifacts mode we need to move res-res and art-res buttons down
 
- 	if(printButtonFor(RESOURCE_PLAYER))
 
- 		new AdventureMapButton(CGI->generaltexth->zelp[612],boost::bind(&CMarketplaceWindow::setMode,this, RESOURCE_PLAYER), 18, 520,"TPMRKBU1.DEF");
 
- 	if(printButtonFor(RESOURCE_RESOURCE))
 
- 		new AdventureMapButton(CGI->generaltexth->zelp[605],boost::bind(&CMarketplaceWindow::setMode,this, RESOURCE_RESOURCE), 516, 450 + specialOffset,"TPMRKBU5.DEF");
 
- 	if(printButtonFor(CREATURE_RESOURCE))
 
- 		new AdventureMapButton(CGI->generaltexth->zelp[599],boost::bind(&CMarketplaceWindow::setMode,this, CREATURE_RESOURCE), 516, 485,"TPMRKBU4.DEF"); //was y=450, changed to not overlap res-res in some conditions
 
- 	if(printButtonFor(RESOURCE_ARTIFACT))
 
- 		new AdventureMapButton(CGI->generaltexth->zelp[598],boost::bind(&CMarketplaceWindow::setMode,this, RESOURCE_ARTIFACT), 18, 450 + specialOffset,"TPMRKBU2.DEF");
 
- 	if(printButtonFor(ARTIFACT_RESOURCE))																				
 
- 		new AdventureMapButton(CGI->generaltexth->zelp[613],boost::bind(&CMarketplaceWindow::setMode,this, ARTIFACT_RESOURCE), 18, 485,"TPMRKBU3.DEF"); //was y=450, changed to not overlap res-art in some conditions
 
- 	updateTraderText();
 
- }
 
- CMarketplaceWindow::~CMarketplaceWindow()
 
- {
 
- 	hLeft = hRight = NULL;
 
- 	for(int i=0;i<items[1].size();i++)
 
- 		delChild(items[1][i]);
 
- 	for(int i=0;i<items[0].size();i++)
 
- 		delChild(items[0][i]);
 
- 	items[1].clear();
 
- 	items[0].clear();
 
- 	delChild(bg);
 
- 	bg = NULL;
 
- }
 
- void CMarketplaceWindow::setMax()
 
- {
 
- 	slider->moveToMax();
 
- }
 
- void CMarketplaceWindow::makeDeal()
 
- {
 
- 	int sliderValue = 0;
 
- 	if(slider)
 
- 		sliderValue = slider->value;
 
- 	else	
 
- 		sliderValue = !deal->isBlocked(); //should always be 1
 
- 	if(!sliderValue)
 
- 		return;
 
- 	int leftIdToSend = -1;
 
- 	if(mode == CREATURE_RESOURCE)
 
- 		leftIdToSend = hLeft->serial;
 
- 	else if(mode == ARTIFACT_RESOURCE)
 
- 		leftIdToSend = hLeft->getArtInstance()->id;
 
- 	else
 
- 		leftIdToSend = hLeft->id;
 
- 	if(slider)
 
- 	{
 
- 		LOCPLINT->cb->trade(market->o, mode, leftIdToSend, hRight->id, slider->value*r1, hero);
 
- 		slider->moveTo(0);
 
- 	}
 
- 	else
 
- 	{
 
- 		LOCPLINT->cb->trade(market->o, mode, leftIdToSend, hRight->id, r2, hero);
 
- 	}
 
- 	madeTransaction = true;
 
- 	hLeft = NULL;
 
- 	hRight = NULL;
 
- 	selectionChanged(true);
 
- }
 
- void CMarketplaceWindow::sliderMoved( int to )
 
- {
 
- 	redraw();
 
- }
 
- void CMarketplaceWindow::selectionChanged(bool side)
 
- {
 
- 	readyToTrade = hLeft && hRight;
 
- 	if(mode == RESOURCE_RESOURCE)
 
- 		readyToTrade = readyToTrade && (hLeft->id != hRight->id); //for resource trade, two DIFFERENT resources must be selected 
 
-  	if(mode == ARTIFACT_RESOURCE && !hLeft) 
 
- 		arts->unmarkSlots(false);
 
-  
 
- 	if(readyToTrade)
 
- 	{
 
- 		int soldItemId = hLeft->id;
 
- 		market->getOffer(soldItemId, hRight->id, r1, r2, mode);
 
- 		if(slider)
 
- 		{
 
- 			int newAmount = -1;
 
- 			if(itemsType[1] == RESOURCE)
 
- 				newAmount = LOCPLINT->cb->getResourceAmount(soldItemId);
 
- 			else if(itemsType[1] ==  CREATURE)
 
- 				newAmount = hero->getStackCount(hLeft->serial) - (hero->Slots().size() == 1  &&  hero->needsLastStack());
 
- 			else
 
- 				assert(0);
 
- 			slider->setAmount(newAmount / r1);
 
- 			slider->moveTo(0);
 
- 			max->block(false);
 
- 			deal->block(false);
 
- 		}
 
- 		else if(itemsType[1] == RESOURCE) //buying -> check if we can afford transaction
 
- 		{
 
- 			deal->block(LOCPLINT->cb->getResourceAmount(soldItemId) < r1);
 
- 		}
 
- 		else
 
- 			deal->block(false);
 
- 	}
 
- 	else
 
- 	{
 
- 		if(slider)
 
- 		{
 
- 			max->block(true);
 
- 			slider->setAmount(0);
 
- 			slider->moveTo(0);
 
- 		}
 
- 		deal->block(true);
 
- 	}
 
- 	if(side && itemsType[0] != PLAYER) //items[1] selection changed, recalculate offers
 
- 		initSubs(false);
 
- 	updateTraderText();
 
- 	redraw();
 
- }
 
- bool CMarketplaceWindow::printButtonFor(EMarketMode M) const
 
- {
 
- 	return market->allowsTrade(M) && M != mode && (hero || ( M != CREATURE_RESOURCE && M != RESOURCE_ARTIFACT && M != ARTIFACT_RESOURCE ));
 
- }
 
- void CMarketplaceWindow::garrisonChanged()
 
- {
 
- 	if(mode != CREATURE_RESOURCE)
 
- 		return;
 
- 	std::set<CTradeableItem *> toRemove;
 
- 	getEmptySlots(toRemove);
 
- 	removeItems(toRemove);
 
- 	initSubs(true);
 
- }
 
- void CMarketplaceWindow::artifactsChanged(bool Left)
 
- {
 
- 	assert(!Left);
 
- 	if(mode != RESOURCE_ARTIFACT)
 
- 		return;
 
- 	std::vector<int> available = market->availableItemsIds(mode);
 
- 	std::set<CTradeableItem *> toRemove;
 
- 	BOOST_FOREACH(CTradeableItem *t, items[0])
 
- 		if(!vstd::contains(available, t->id))
 
- 			toRemove.insert(t);
 
- 	removeItems(toRemove);
 
- 	redraw();
 
- }
 
- std::string CMarketplaceWindow::selectionSubtitle(bool Left) const
 
- {
 
- 	if(Left)
 
- 	{
 
- 		switch(itemsType[1])
 
- 		{
 
- 		case RESOURCE:
 
- 		case CREATURE:
 
- 			{
 
- 				int val = slider 
 
- 					? slider->value * r1 
 
- 					: (((deal->isBlocked())) ? 0 : r1);
 
- 				return boost::lexical_cast<std::string>(val);
 
- 			}
 
- 		case ARTIFACT_INSTANCE:
 
- 			return ((deal->isBlocked()) ? "0" : "1");
 
- 		}
 
- 	}
 
- 	else
 
- 	{
 
- 		switch(itemsType[0])
 
- 		{
 
- 		case RESOURCE:
 
- 			if(slider)
 
- 				return boost::lexical_cast<std::string>( slider->value * r2 );
 
- 			else
 
- 				return boost::lexical_cast<std::string>(r2);
 
- 		case ARTIFACT_TYPE:
 
- 			return ((deal->isBlocked()) ? "0" : "1");
 
- 		case PLAYER:
 
- 			return (hRight ? CGI->generaltexth->capColors[hRight->id] : "");
 
- 		}
 
- 	}
 
- 	return "???";
 
- }
 
- Point CMarketplaceWindow::selectionOffset(bool Left) const
 
- {
 
- 	if(Left)
 
- 	{
 
- 		switch(itemsType[1])
 
- 		{
 
- 		case RESOURCE:
 
- 			return Point(122, 446);
 
- 		case CREATURE:
 
- 			return Point(128, 450);
 
- 		case ARTIFACT_INSTANCE:
 
- 			return Point(134, 466);
 
- 		}
 
- 	}
 
- 	else
 
- 	{
 
- 		switch(itemsType[0])
 
- 		{
 
- 		case RESOURCE:
 
- 			if(mode == ARTIFACT_RESOURCE)
 
- 				return Point(410, 469);
 
- 			else
 
- 				return Point(410, 446);
 
- 		case ARTIFACT_TYPE:
 
- 			return Point(425, 447);
 
- 		case PLAYER:
 
- 			return Point(417, 451);
 
- 		}
 
- 	}
 
- 	assert(0);
 
- 	return Point(0,0);
 
- }
 
- void CMarketplaceWindow::resourceChanged(int type, int val)
 
- {
 
- 	initSubs(true);
 
- }
 
- void CMarketplaceWindow::getBaseForPositions(EType type, int &dx, int &dy, int &x, int &y, int &h, int &w, bool Right, int &leftToRightOffset) const
 
- {
 
- 	switch(type)
 
- 	{
 
- 	case RESOURCE:
 
- 		dx = 82;
 
- 		dy = 79;
 
- 		x = 39;
 
- 		y = 180;
 
- 		h = 66;
 
- 		w = 74;
 
- 		break;
 
- 	case PLAYER:
 
- 		dx = 83;
 
- 		dy = 118;
 
- 		h = 64;
 
- 		w = 58;
 
- 		x = 44;
 
- 		y = 83;
 
- 		assert(Right);
 
- 		break;
 
- 	case CREATURE://45,123
 
- 		x = 45;
 
- 		y = 123;
 
- 		w = 58;
 
- 		h = 64;
 
- 		dx = 83;
 
- 		dy = 98;
 
- 		assert(!Right);
 
- 		break;
 
- 	case ARTIFACT_TYPE://45,123
 
- 		x = 340-289;
 
- 		y = 180;
 
- 		w = 44;
 
- 		h = 44;
 
- 		dx = 83;
 
- 		dy = 79;
 
- 		break;
 
- 	}
 
- 	leftToRightOffset = 289;
 
- }
 
- void CMarketplaceWindow::updateTraderText()
 
- {
 
- 	if(readyToTrade)
 
- 	{
 
- 		if(mode == RESOURCE_PLAYER)
 
- 		{
 
- 			//I can give %s to the %s player.
 
- 			traderText->setTxt(boost::str(boost::format(CGI->generaltexth->allTexts[165]) % hLeft->getName() % hRight->getName()));
 
- 		}
 
- 		else if(mode == RESOURCE_ARTIFACT)
 
- 		{
 
- 			//I can offer you the %s for %d %s of %s.
 
- 			traderText->setTxt(boost::str(boost::format(CGI->generaltexth->allTexts[267]) % hRight->getName() % r1 % CGI->generaltexth->allTexts[160 + (r1==1)] % hLeft->getName()));
 
- 		}
 
- 		else if(mode == RESOURCE_RESOURCE)
 
- 		{
 
- 			//I can offer you %d %s of %s for %d %s of %s.
 
- 			traderText->setTxt(boost::str(boost::format(CGI->generaltexth->allTexts[157]) % r2 % CGI->generaltexth->allTexts[160 + (r2==1)] % hRight->getName() % r1 % CGI->generaltexth->allTexts[160 + (r1==1)] % hLeft->getName()));
 
- 		}
 
- 		else if(mode == CREATURE_RESOURCE)
 
- 		{
 
- 			//I can offer you %d %s of %s for %d %s.
 
- 			traderText->setTxt(boost::str(boost::format(CGI->generaltexth->allTexts[269]) % r2 % CGI->generaltexth->allTexts[160 + (r2==1)] % hRight->getName() % r1 % hLeft->getName(r1)));
 
- 		}
 
- 		else if(mode == ARTIFACT_RESOURCE)
 
- 		{
 
- 			//I can offer you %d %s of %s for your %s.
 
- 			traderText->setTxt(boost::str(boost::format(CGI->generaltexth->allTexts[268]) % r2 % CGI->generaltexth->allTexts[160 + (r2==1)] % hRight->getName() % hLeft->getName(r1)));
 
- 		}
 
- 		return;
 
- 	}
 
- 	int gnrtxtnr = -1;
 
- 	if(madeTransaction)
 
- 	{
 
- 		if(mode == RESOURCE_PLAYER)
 
- 			gnrtxtnr = 166; //Are there any other resources you'd like to give away?
 
- 		else
 
- 			gnrtxtnr = 162; //You have received quite a bargain.  I expect to make no profit on the deal.  Can I interest you in any of my other wares?
 
- 	}
 
- 	else
 
- 	{
 
- 		if(mode == RESOURCE_PLAYER)
 
- 			gnrtxtnr = 167; //If you'd like to give any of your resources to another player, click on the item you wish to give and to whom.
 
- 		else
 
- 			gnrtxtnr = 163; //Please inspect our fine wares.  If you feel like offering a trade, click on the items you wish to trade with and for.
 
- 	}
 
- 	traderText->setTxt(CGI->generaltexth->allTexts[gnrtxtnr]);
 
- }
 
- CAltarWindow::CAltarWindow(const IMarket *Market, const CGHeroInstance *Hero /*= NULL*/, EMarketMode Mode)
 
- 	:CTradeWindow(Market, Hero, Mode)
 
- {
 
- 	OBJ_CONSTRUCTION_CAPTURING_ALL;
 
- 	bg = new CPicture(Mode == CREATURE_EXP ? "ALTARMON.bmp" : "ALTRART2.bmp");
 
- 	bg->colorizeAndConvert(LOCPLINT->playerID);
 
- 	pos = bg->center();
 
- 	if(Mode == CREATURE_EXP)
 
- 	{
 
- 		printAtMiddle(boost::str(boost::format(CGI->generaltexth->allTexts[272]) % hero->name), 155, 30, FONT_SMALL, tytulowy, *bg); //%s's Creatures
 
- 		printAtMiddle(CGI->generaltexth->allTexts[479], 450, 30, FONT_SMALL, tytulowy, *bg); //Altar of Sacrifice
 
- 		printAtMiddleWB(CGI->generaltexth->allTexts[480], 450, 70, FONT_SMALL, 45, tytulowy, *bg); //To sacrifice creatures, move them from your army on to the Altar and click Sacrifice
 
- 		slider = new CSlider(231,481,137,0,0,0);
 
- 		slider->moved = boost::bind(&CAltarWindow::sliderMoved,this,_1);
 
- 		max = new AdventureMapButton(CGI->generaltexth->zelp[578],boost::bind(&CSlider::moveToMax, slider),147,520,"IRCBTNS.DEF");
 
- 		sacrificedUnits.resize(ARMY_SIZE, 0);
 
- 		sacrificeAll = new AdventureMapButton(CGI->generaltexth->zelp[579],boost::bind(&CAltarWindow::SacrificeAll,this),393,520,"ALTARMY.DEF");
 
- 		sacrificeBackpack = NULL;
 
- 		initItems(true);
 
- 		mimicCres();
 
- 	}
 
- 	else
 
- 	{
 
- 		printAtMiddle(CGI->generaltexth->allTexts[477], 450, 34, FONT_SMALL, tytulowy, *bg); //Sacrifice artifacts for experience
 
- 		printAtMiddle(CGI->generaltexth->allTexts[478], 302, 423, FONT_SMALL, tytulowy, *bg); //%s's Creatures
 
- 		sacrificeAll = new AdventureMapButton(CGI->generaltexth->zelp[571],boost::bind(&CAltarWindow::SacrificeAll,this),393,520,"ALTFILL.DEF");
 
- 		sacrificeAll->block(!hero->artifactsInBackpack.size() && !hero->artifactsWorn.size());
 
- 		sacrificeBackpack = new AdventureMapButton(CGI->generaltexth->zelp[570],boost::bind(&CAltarWindow::SacrificeBackpack,this),147,520,"ALTEMBK.DEF");
 
- 		sacrificeBackpack->block(!hero->artifactsInBackpack.size());
 
- 		slider = NULL;
 
- 		max = NULL;
 
- 		
 
- 		initItems(true);
 
- 		initItems(false);
 
- 	}
 
- 	printAtMiddleWB(CGI->generaltexth->allTexts[475], 72, 437, FONT_SMALL, 17, tytulowy, *bg); //Experience needed to reach next level
 
- 	printAtMiddleWB(CGI->generaltexth->allTexts[476], 72, 505, FONT_SMALL, 17, tytulowy, *bg); //Total experience on the Altar
 
- 	new CGStatusBar(302, 576);
 
- 	ok = new AdventureMapButton(CGI->generaltexth->zelp[568],boost::bind(&CGuiHandler::popIntTotally,&GH,this),516,520,"IOK6432.DEF",SDLK_RETURN);
 
- 	ok->assignedKeys.insert(SDLK_ESCAPE);
 
- 	deal = new AdventureMapButton(CGI->generaltexth->zelp[585],boost::bind(&CAltarWindow::makeDeal,this),269,520,"ALTSACR.DEF");
 
- 	if(Hero->getAlignment() != EVIL && Mode == CREATURE_EXP)
 
- 		new AdventureMapButton(CGI->generaltexth->zelp[580], boost::bind(&CTradeWindow::setMode,this, ARTIFACT_EXP), 516, 421, "ALTART.DEF");
 
- 	if(Hero->getAlignment() != GOOD && Mode == ARTIFACT_EXP)
 
- 		new AdventureMapButton(CGI->generaltexth->zelp[572], boost::bind(&CTradeWindow::setMode,this, CREATURE_EXP), 516, 421, "ALTSACC.DEF");
 
- 	expPerUnit.resize(ARMY_SIZE, 0);
 
- 	getExpValues();
 
- 	expToLevel = new CLabel(73, 475, FONT_SMALL, CENTER);
 
- 	expOnAltar = new CLabel(73, 543, FONT_SMALL, CENTER);
 
- 	setExpToLevel();
 
- 	calcTotalExp();
 
- 	blockTrade();
 
- }
 
- CAltarWindow::~CAltarWindow()
 
- {
 
- }
 
- void CAltarWindow::getBaseForPositions(EType type, int &dx, int &dy, int &x, int &y, int &h, int &w, bool Right, int &leftToRightOffset) const
 
- {
 
- 	leftToRightOffset = 289;
 
- 	x = 45;
 
- 	y = 110;
 
- 	w = 58;
 
- 	h = 64;
 
- 	dx = 83;
 
- 	dy = 98;
 
- }
 
- void CAltarWindow::sliderMoved(int to)
 
- {
 
- 	sacrificedUnits[hLeft->serial] = to;
 
- 	updateRight(hRight);
 
- 	deal->block(!to);
 
- 	calcTotalExp();
 
- 	redraw();
 
- }
 
- void CAltarWindow::makeDeal()
 
- {
 
- 	if(mode == CREATURE_EXP)
 
- 	{
 
- 		blockTrade();
 
- 		slider->value = 0;
 
- 		std::vector<int> toSacrifice = sacrificedUnits;
 
- 		for (int i = 0; i < toSacrifice.size(); i++)
 
- 		{
 
- 			if(toSacrifice[i])
 
- 				LOCPLINT->cb->trade(market->o, mode, i, 0, toSacrifice[i], hero);
 
- 		}
 
- 		BOOST_FOREACH(int& val, sacrificedUnits)
 
- 			val = 0;
 
- 		BOOST_FOREACH(CTradeableItem *t, items[0])
 
- 		{
 
- 			t->type = CREATURE_PLACEHOLDER;
 
- 			t->subtitle = "";
 
- 		}
 
- 	}
 
- 	else
 
- 	{
 
- 		BOOST_FOREACH(const CArtifactInstance *art, arts->artifactsOnAltar) //sacrifice each artifact on the list
 
- 		{
 
- 			LOCPLINT->cb->trade(market->o, mode, hero->getArtPos(art), -1, 1, hero);
 
- 		}
 
- 		arts->artifactsOnAltar.clear();
 
- 		BOOST_FOREACH(CTradeableItem *t, items[0])
 
- 		{
 
- 			t->id = -1;
 
- 			t->subtitle = "";
 
- 		}
 
- 		arts->commonInfo->reset();
 
- 		//arts->scrollBackpack(0);
 
- 		deal->block(true);
 
- 	}
 
- 	calcTotalExp();
 
- }
 
- void CAltarWindow::SacrificeAll()
 
- {
 
- 	if(mode == CREATURE_EXP)
 
- 	{
 
- 		bool movedAnything = false;
 
- 		BOOST_FOREACH(CTradeableItem *t, items[1])
 
- 			sacrificedUnits[t->serial] = hero->getStackCount(t->serial);
 
- 		sacrificedUnits[items[1].front()->serial]--;
 
- 		BOOST_FOREACH(CTradeableItem *t, items[0])
 
- 		{
 
- 			updateRight(t);
 
- 			if(t->type == CREATURE)
 
- 				movedAnything = true;
 
- 		}
 
- 		
 
- 		deal->block(!movedAnything);
 
- 		calcTotalExp();
 
- 	}
 
- 	else
 
- 	{
 
- 		for(std::map<ui16, ArtSlotInfo>::const_iterator i = hero->artifactsWorn.begin(); i != hero->artifactsWorn.end(); i++)
 
- 		{
 
- 			if(i->second.artifact->artType->id != 145) //ignore locks from assembled artifacts
 
- 				moveFromSlotToAltar(i->first, NULL, i->second.artifact);
 
- 		}
 
- 		SacrificeBackpack();
 
- 	}
 
- 	redraw();
 
- }
 
- void CAltarWindow::selectionChanged(bool side)
 
- {
 
- 	if(mode != CREATURE_EXP)
 
- 		return;
 
- 	CTradeableItem *&selected = side ? hLeft : hRight;
 
- 	CTradeableItem *&theOther = side ? hRight : hLeft;
 
- 	theOther = *std::find_if(items[!side].begin(), items[!side].end(), boost::bind(&CTradeableItem::serial, _1) == selected->serial);
 
- 	int stackCount = 0;
 
- 	for (int i = 0; i < ARMY_SIZE; i++)
 
- 		if(hero->getStackCount(i) > sacrificedUnits[i])
 
- 			stackCount++;
 
- 	slider->setAmount(hero->getStackCount(hLeft->serial) - (stackCount == 1));
 
- 	slider->block(!slider->amount);
 
- 	slider->value = sacrificedUnits[hLeft->serial];
 
- 	max->block(!slider->amount);
 
- 	readyToTrade = true;
 
- 	redraw();
 
- }
 
- void CAltarWindow::mimicCres()
 
- {
 
- 	std::vector<Rect> positions;
 
- 	getPositionsFor(positions, false, CREATURE);
 
- 	BOOST_FOREACH(CTradeableItem *t, items[1])
 
- 	{
 
- 		CTradeableItem *hlp = new CTradeableItem(CREATURE_PLACEHOLDER, t->id, false, t->serial);
 
- 		hlp->pos = positions[t->serial] + hlp->pos;
 
- 		items[0].push_back(hlp);
 
- 	}
 
- }
 
- Point CAltarWindow::selectionOffset(bool Left) const
 
- {
 
- 	if(Left)
 
- 		return Point(150, 421);
 
- 	else
 
- 		return Point(396, 421);
 
- }
 
- std::string CAltarWindow::selectionSubtitle(bool Left) const
 
- {
 
- 	if(Left && slider && hLeft)
 
- 		return boost::lexical_cast<std::string>(slider->value);
 
- 	else if(!Left && hRight)
 
- 		return hRight->subtitle;
 
- 	else
 
- 		return "";
 
- }
 
- void CAltarWindow::artifactsChanged(bool left)
 
- {
 
- }
 
- void CAltarWindow::garrisonChanged()
 
- {
 
- 	if(mode != CREATURE_EXP)
 
- 		return;
 
- 	std::set<CTradeableItem *> empty;
 
- 	getEmptySlots(empty);
 
- 	BOOST_FOREACH(CTradeableItem *t, empty)
 
- 	{
 
- 		removeItem(*std::find_if(items[0].begin(), items[0].end(), boost::bind(&CTradeableItem::serial, _1) == t->serial));
 
- 		removeItem(t);
 
- 	}
 
- 	initSubs(true);
 
- 	getExpValues();
 
- }
 
- void CAltarWindow::getExpValues()
 
- {
 
- 	int dump;
 
- 	BOOST_FOREACH(CTradeableItem *t, items[1])
 
- 		if(t->id >= 0)
 
- 			market->getOffer(t->id, 0, dump, expPerUnit[t->serial], CREATURE_EXP);
 
- }
 
- void CAltarWindow::calcTotalExp()
 
- {
 
- 	int val = 0;
 
- 	if(mode == CREATURE_EXP)
 
- 	{
 
- 		for (int i = 0; i < sacrificedUnits.size(); i++)
 
- 		{
 
- 			val += expPerUnit[i] * sacrificedUnits[i];
 
- 		}
 
- 	}
 
- 	else
 
- 	{
 
- 		BOOST_FOREACH(const CArtifactInstance *art, arts->artifactsOnAltar)
 
- 		{
 
- 			int dmp, valOfArt;
 
- 			market->getOffer(art->artType->id, 0, dmp, valOfArt, mode);
 
- 			val += valOfArt; //WAS val += valOfArt * arts->artifactsOnAltar.count(*i);
 
- 		}
 
- 	}
 
- 	val *=(100+hero->getSecSkillLevel(CGHeroInstance::LEARNING)*5)/100.0f;
 
- 	expOnAltar->setTxt(boost::lexical_cast<std::string>(val));
 
- }
 
- void CAltarWindow::setExpToLevel()
 
- {
 
- 	expToLevel->setTxt(boost::lexical_cast<std::string>(CGI->heroh->reqExp(CGI->heroh->level(hero->exp)+1) - hero->exp));
 
- }
 
- void CAltarWindow::blockTrade()
 
- {
 
- 	hLeft = hRight = NULL;
 
- 	readyToTrade = false;
 
- 	if(slider)
 
- 	{
 
- 		slider->block(true);
 
- 		max->block(true);
 
- 	}
 
- 	deal->block(true);
 
- }
 
- void CAltarWindow::updateRight(CTradeableItem *toUpdate)
 
- {
 
- 	int val = sacrificedUnits[toUpdate->serial];
 
- 	toUpdate->type = val ? CREATURE : CREATURE_PLACEHOLDER;
 
- 	toUpdate->subtitle = val ? boost::str(boost::format(CGI->generaltexth->allTexts[122]) % boost::lexical_cast<std::string>(val * expPerUnit[toUpdate->serial])) : ""; //%s exp
 
- }
 
- int CAltarWindow::firstFreeSlot()
 
- {
 
- 	int ret = -1;
 
- 	while(items[0][++ret]->id >= 0  &&  ret + 1 < items[0].size());
 
- 	return ret < items[0].size() ? ret : -1;
 
- }
 
- void CAltarWindow::SacrificeBackpack()
 
- {
 
- 	std::multiset<const CArtifactInstance *> toOmmit = arts->artifactsOnAltar;
 
- 	for (int i = 0; i < hero->artifactsInBackpack.size(); i++)
 
- 	{
 
- 		if(vstd::contains(toOmmit, hero->artifactsInBackpack[i].artifact))
 
- 		{
 
- 			toOmmit -= hero->artifactsInBackpack[i].artifact;
 
- 			continue;
 
- 		}
 
- 		putOnAltar(NULL, hero->artifactsInBackpack[i].artifact);
 
- 	}
 
- 	arts->scrollBackpack(0);
 
- 	calcTotalExp();
 
- }
 
- void CAltarWindow::artifactPicked()
 
- {
 
- 	redraw();
 
- }
 
- void CAltarWindow::showAll(SDL_Surface * to)
 
- {
 
- 	CTradeWindow::showAll(to);
 
- 	if(mode == ARTIFACT_EXP && arts && arts->commonInfo->src.art)
 
- 	{
 
- 		blitAtLoc(graphics->artDefs->ourImages[arts->commonInfo->src.art->artType->id].bitmap, 281, 442, to);
 
- 		int dmp, val;
 
- 		market->getOffer(arts->commonInfo->src.art->artType->id, 0, dmp, val, ARTIFACT_EXP);
 
- 		printAtMiddleLoc(boost::lexical_cast<std::string>(val), 304, 498, FONT_SMALL, zwykly, to);
 
- 	}
 
- }
 
- bool CAltarWindow::putOnAltar(CTradeableItem* altarSlot, const CArtifactInstance *art)
 
- {
 
- 	int artID = art->artType->id;
 
- 	if(artID != 1 && artID < 7) //special art
 
- 	{
 
- 		tlog2 << "Cannot put special artifact on altar!\n";
 
- 		return false;
 
- 	}
 
- 	if(!altarSlot)
 
- 	{
 
- 		int slotIndex = firstFreeSlot();
 
- 		if(slotIndex < 0)
 
- 		{
 
- 			tlog2 << "No free slots on altar!\n";
 
- 			return false;
 
- 		}
 
- 		altarSlot = items[0][slotIndex];
 
- 	}
 
- 	int dmp, val;
 
- 	market->getOffer(artID, 0, dmp, val, ARTIFACT_EXP);
 
- 	arts->artifactsOnAltar.insert(art);
 
- 	altarSlot->setArtInstance(art);
 
- 	altarSlot->subtitle = boost::lexical_cast<std::string>(val);
 
- 	deal->block(false);
 
- 	return true;
 
- }
 
- void CAltarWindow::moveFromSlotToAltar(int slotID, CTradeableItem* altarSlot, const CArtifactInstance *art)
 
- {
 
- 	int freeBackpackSlot = hero->artifactsInBackpack.size() + Arts::BACKPACK_START;
 
- 	if(arts->commonInfo->src.art)
 
- 	{
 
- 		arts->commonInfo->dst.slotID = freeBackpackSlot;
 
- 		arts->commonInfo->dst.AOH = arts;
 
- 	}
 
- 	if(putOnAltar(altarSlot, art))
 
- 	{
 
- 		if(slotID < Arts::BACKPACK_START)
 
- 			LOCPLINT->cb->swapArtifacts(hero, slotID, hero, freeBackpackSlot);
 
- 		else
 
- 		{
 
- 			arts->commonInfo->src.clear();
 
- 			arts->commonInfo->dst.clear();
 
- 			CCS->curh->dragAndDropCursor(NULL);
 
- 			arts->unmarkSlots(false);
 
- 		}
 
- 	}
 
- }
 
- CSystemOptionsWindow::CSystemOptionsWindow(const SDL_Rect &pos, CPlayerInterface * owner)
 
- {
 
- 	this->pos = pos;
 
- 	SDL_Surface *hhlp = BitmapHandler::loadBitmap("SysOpbck.bmp", true);
 
- 	graphics->blueToPlayersAdv(hhlp,LOCPLINT->playerID);
 
- 	background = SDL_ConvertSurface(hhlp,screen->format,0);
 
- 	SDL_SetColorKey(background,SDL_SRCCOLORKEY,SDL_MapRGB(background->format,0,255,255));
 
- 	SDL_FreeSurface(hhlp);
 
- 	//printing texts
 
- 	CSDL_Ext::printAtMiddle(CGI->generaltexth->allTexts[568], 242, 32, FONT_BIG, tytulowy, background); //window title
 
- 	CSDL_Ext::printAtMiddle(CGI->generaltexth->allTexts[569], 122, 64, FONT_MEDIUM, tytulowy, background); //hero speed
 
- 	CSDL_Ext::printAtMiddle(CGI->generaltexth->allTexts[570], 122, 130, FONT_MEDIUM, tytulowy, background); //enemy speed
 
- 	CSDL_Ext::printAtMiddle(CGI->generaltexth->allTexts[571], 122, 196, FONT_MEDIUM, tytulowy, background); //map scroll speed
 
- 	CSDL_Ext::printAtMiddle(CGI->generaltexth->allTexts[20], 122, 262, FONT_MEDIUM, tytulowy, background); //video quality
 
- 	CSDL_Ext::printAtMiddle(CGI->generaltexth->allTexts[394], 122, 347, FONT_MEDIUM, tytulowy, background); //music volume
 
- 	CSDL_Ext::printAtMiddle(CGI->generaltexth->allTexts[395], 122, 412, FONT_MEDIUM, tytulowy, background); //effects volume
 
- 	CSDL_Ext::printAt(CGI->generaltexth->allTexts[572], 282, 57, FONT_MEDIUM, zwykly, background); //show move path
 
- 	CSDL_Ext::printAt(CGI->generaltexth->allTexts[573], 282, 89, FONT_MEDIUM, zwykly, background); //show hero reminder
 
- 	CSDL_Ext::printAt(CGI->generaltexth->allTexts[574], 282, 121, FONT_MEDIUM, zwykly, background); //quick combat
 
- 	CSDL_Ext::printAt(CGI->generaltexth->allTexts[575], 282, 153, FONT_MEDIUM, zwykly, background); //video subtitles
 
- 	CSDL_Ext::printAt(CGI->generaltexth->allTexts[576], 282, 185, FONT_MEDIUM, zwykly, background); //town building outlines
 
- 	CSDL_Ext::printAt(CGI->generaltexth->allTexts[577], 282, 217, FONT_MEDIUM, zwykly, background); //spell book animation
 
- 	//setting up buttons
 
- 	// load = new AdventureMapButton (CGI->generaltexth->zelp[321].first, CGI->generaltexth->zelp[321].second, boost::bind(&CSystemOptionsWindow::loadf, this), pos.x+246, pos.y+298, "SOLOAD.DEF", SDLK_l);
 
- 	// std::swap(save->imgs[0][0], load->imgs[0][1]);
 
- 	save = new AdventureMapButton (CGI->generaltexth->zelp[322].first, CGI->generaltexth->zelp[322].second, boost::bind(&CSystemOptionsWindow::bsavef, this), pos.x+357, pos.y+298, "SOSAVE.DEF", SDLK_s);
 
- 	save->swappedImages = true;
 
- 	save->update();
 
- 	// restart = new AdventureMapButton (CGI->generaltexth->zelp[323].first, CGI->generaltexth->zelp[323].second, boost::bind(&CSystemOptionsWindow::bmainmenuf, this), pos.x+346, pos.y+357, "SORSTRT", SDLK_r);
 
- 	// std::swap(save->imgs[0][0], restart->imgs[0][1]);
 
- 	mainMenu = new AdventureMapButton (CGI->generaltexth->zelp[320].first, CGI->generaltexth->zelp[320].second, boost::bind(&CSystemOptionsWindow::bmainmenuf, this), pos.x+357, pos.y+357, "SOMAIN.DEF", SDLK_m);
 
- 	mainMenu->swappedImages = true;
 
- 	mainMenu->update();
 
- 	quitGame = new AdventureMapButton (CGI->generaltexth->zelp[324].first, CGI->generaltexth->zelp[324].second, boost::bind(&CSystemOptionsWindow::bquitf, this), pos.x+246, pos.y+415, "soquit.def", SDLK_q);
 
- 	quitGame->swappedImages = true;
 
- 	quitGame->update();
 
- 	backToMap = new AdventureMapButton (CGI->generaltexth->zelp[325].first, CGI->generaltexth->zelp[325].second, boost::bind(&CSystemOptionsWindow::breturnf, this), pos.x+357, pos.y+415, "soretrn.def", SDLK_RETURN);
 
- 	backToMap->swappedImages = true;
 
- 	backToMap->update();
 
- 	backToMap->assignedKeys.insert(SDLK_ESCAPE);
 
- 	heroMoveSpeed = new CHighlightableButtonsGroup(0);
 
- 	heroMoveSpeed->addButton(boost::assign::map_list_of(0,CGI->generaltexth->zelp[349].second),CGI->generaltexth->zelp[349].second, "sysopb1.def", pos.x+28, pos.y+77, 1);
 
- 	heroMoveSpeed->addButton(boost::assign::map_list_of(0,CGI->generaltexth->zelp[350].second),CGI->generaltexth->zelp[350].second, "sysopb2.def", pos.x+76, pos.y+77, 2);
 
- 	heroMoveSpeed->addButton(boost::assign::map_list_of(0,CGI->generaltexth->zelp[351].second),CGI->generaltexth->zelp[351].second, "sysopb3.def", pos.x+124, pos.y+77, 4);
 
- 	heroMoveSpeed->addButton(boost::assign::map_list_of(0,CGI->generaltexth->zelp[352].second),CGI->generaltexth->zelp[352].second, "sysopb4.def", pos.x+172, pos.y+77, 8);
 
- 	heroMoveSpeed->select(owner->sysOpts.heroMoveSpeed, 1);
 
- 	heroMoveSpeed->onChange = boost::bind(&SystemOptions::setHeroMoveSpeed, &owner->sysOpts, _1);
 
- 	mapScrollSpeed = new CHighlightableButtonsGroup(0);
 
- 	mapScrollSpeed->addButton(boost::assign::map_list_of(0,CGI->generaltexth->zelp[357].second),CGI->generaltexth->zelp[357].second, "sysopb9.def", pos.x+28, pos.y+210, 1);
 
- 	mapScrollSpeed->addButton(boost::assign::map_list_of(0,CGI->generaltexth->zelp[358].second),CGI->generaltexth->zelp[358].second, "sysob10.def", pos.x+92, pos.y+210, 2);
 
- 	mapScrollSpeed->addButton(boost::assign::map_list_of(0,CGI->generaltexth->zelp[359].second),CGI->generaltexth->zelp[359].second, "sysob11.def", pos.x+156, pos.y+210, 4);
 
- 	mapScrollSpeed->select(owner->sysOpts.mapScrollingSpeed, 1);
 
- 	mapScrollSpeed->onChange = boost::bind(&SystemOptions::setMapScrollingSpeed, &owner->sysOpts, _1);
 
- 	musicVolume = new CHighlightableButtonsGroup(0, true);
 
- 	for(int i=0; i<10; ++i)
 
- 	{
 
- 		musicVolume->addButton(boost::assign::map_list_of(0,CGI->generaltexth->zelp[326+i].second),CGI->generaltexth->zelp[326+i].second, "syslb.def", pos.x+29 + 19*i, pos.y+359, i*11);
 
- 	}
 
- 	musicVolume->select(CCS->musich->getVolume(), 1);
 
- 	musicVolume->onChange = boost::bind(&SystemOptions::setMusicVolume, &owner->sysOpts, _1);
 
- 	effectsVolume = new CHighlightableButtonsGroup(0, true);
 
- 	for(int i=0; i<10; ++i)
 
- 	{
 
- 		effectsVolume->addButton(boost::assign::map_list_of(0,CGI->generaltexth->zelp[336+i].second),CGI->generaltexth->zelp[336+i].second, "syslb.def", pos.x+29 + 19*i, pos.y+425, i*11);
 
- 	}
 
- 	effectsVolume->select(CCS->soundh->getVolume(), 1);
 
- 	effectsVolume->onChange = boost::bind(&SystemOptions::setSoundVolume, &owner->sysOpts, _1);
 
- }
 
- CSystemOptionsWindow::~CSystemOptionsWindow()
 
- {
 
- 	SDL_FreeSurface(background);
 
- 	delete save;
 
- 	delete quitGame;
 
- 	delete backToMap;
 
- 	delete mainMenu;
 
- 	delete heroMoveSpeed;
 
- 	delete mapScrollSpeed;
 
- 	delete musicVolume;
 
- 	delete effectsVolume;
 
- }
 
- void CSystemOptionsWindow::pushSDLEvent(int type, int usercode)
 
- {
 
- 	GH.popIntTotally(this);
 
- 	SDL_Event event;
 
- 	event.type = type;
 
- 	event.user.code = usercode;	// not necessarily used
 
- 	SDL_PushEvent(&event);
 
- }
 
- void CSystemOptionsWindow::bquitf()
 
- {
 
- 	LOCPLINT->showYesNoDialog(CGI->generaltexth->allTexts[578], std::vector<SComponent*>(), boost::bind(&CSystemOptionsWindow::pushSDLEvent, this, SDL_QUIT, 0), 0, false);
 
- }
 
- void CSystemOptionsWindow::breturnf()
 
- {
 
- 	GH.popIntTotally(this);
 
- }
 
- void CSystemOptionsWindow::bmainmenuf()
 
- {
 
- 	LOCPLINT->showYesNoDialog(CGI->generaltexth->allTexts[578], std::vector<SComponent*>(), boost::bind(&CSystemOptionsWindow::pushSDLEvent, this, SDL_USEREVENT, 2), 0, false);
 
- }
 
- void CSystemOptionsWindow::bsavef()
 
- {
 
- 	GH.popIntTotally(this);
 
- 	GH.pushInt(new CSavingScreen(CPlayerInterface::howManyPeople > 1));
 
- 	/*using namespace boost::posix_time;
 
- 	std::ostringstream fnameStream;
 
- 	fnameStream << second_clock::local_time();
 
- 	std::string fname = fnameStream.str();
 
- 	boost::algorithm::replace_all(fname,":","");
 
- 	boost::algorithm::replace_all(fname," ","-");
 
- 	LOCPLINT->showYesNoDialog("Do you want to save current game as " + fname, std::vector<SComponent*>(), boost::bind(&CCallback::save, LOCPLINT->cb, fname), boost::bind(&CSystemOptionsWindow::activate, this), false);*/
 
- }
 
- void CSystemOptionsWindow::activate()
 
- {
 
- 	save->activate();
 
- 	quitGame->activate();
 
- 	backToMap->activate();
 
- 	mainMenu->activate();
 
- 	heroMoveSpeed->activate();
 
- 	mapScrollSpeed->activate();
 
- 	musicVolume->activate();
 
- 	effectsVolume->activate();
 
- }
 
- void CSystemOptionsWindow::deactivate()
 
- {
 
- 	save->deactivate();
 
- 	quitGame->deactivate();
 
- 	backToMap->deactivate();
 
- 	mainMenu->deactivate();
 
- 	heroMoveSpeed->deactivate();
 
- 	mapScrollSpeed->deactivate();
 
- 	musicVolume->deactivate();
 
- 	effectsVolume->deactivate();
 
- }
 
- void CSystemOptionsWindow::show(SDL_Surface *to)
 
- {
 
- 	CSDL_Ext::blitSurface(background, NULL, to, &pos);
 
- 	save->showAll(to);
 
- 	quitGame->showAll(to);
 
- 	backToMap->showAll(to);
 
- 	mainMenu->showAll(to);
 
- 	heroMoveSpeed->showAll(to);
 
- 	mapScrollSpeed->showAll(to);
 
- 	musicVolume->showAll(to);
 
- 	effectsVolume->showAll(to);
 
- }
 
- CTavernWindow::CTavernWindow(const CGObjectInstance *TavernObj)
 
-  : tavernObj(TavernObj)
 
- {
 
- 	OBJ_CONSTRUCTION_CAPTURING_ALL;
 
- 	std::vector<const CGHeroInstance*> h = LOCPLINT->cb->getAvailableHeroes(TavernObj);
 
- 	assert(h.size() == 2);
 
- 	h1 = new HeroPortrait(selected,0,72,299,h[0]);
 
- 	h2 = new HeroPortrait(selected,1,162,299,h[1]);
 
- 	if(h[0])
 
- 		selected = 0;
 
- 	else
 
- 		selected = -1;
 
- 	oldSelected = -1;
 
- 	bg = new CPicture("TPTAVERN.bmp");
 
- 	bg->colorizeAndConvert(LOCPLINT->playerID);
 
- 	pos = center(bg->pos);
 
- 	printAtMiddle(CGI->generaltexth->jktexts[37],200,35,FONT_BIG,tytulowy,*bg);
 
- 	printAtMiddle("2500",320,328,FONT_SMALL,zwykly,*bg);
 
- //	printAtMiddle(CGI->generaltexth->jktexts[38],146,283,FONT_BIG,tytulowy,bg); //what is this???
 
- 	printAtMiddleWB(LOCPLINT->cb->getTavernGossip(tavernObj), 200, 220, FONT_SMALL, 50, zwykly, *bg);
 
- 	bar = new CGStatusBar(8, 478, "APHLFTRT.bmp", 380);
 
- 	cancel = new AdventureMapButton(CGI->generaltexth->tavernInfo[7],"", boost::bind(&CTavernWindow::close, this), 310, 428, "ICANCEL.DEF", SDLK_ESCAPE);
 
- 	recruit = new AdventureMapButton("", "", boost::bind(&CTavernWindow::recruitb, this), 272, 355, "TPTAV01.DEF", SDLK_RETURN);
 
- 	thiefGuild = new AdventureMapButton(CGI->generaltexth->tavernInfo[5],"", boost::bind(&CTavernWindow::thievesguildb, this), 22, 428, "TPTAV02.DEF", SDLK_t);
 
- 	if(LOCPLINT->cb->getResourceAmount(6) < 2500) //not enough gold
 
- 	{
 
- 		recruit->hoverTexts[0] = CGI->generaltexth->tavernInfo[0]; //Cannot afford a Hero
 
- 		recruit->block(2);
 
- 	}
 
- 	else if(LOCPLINT->cb->howManyHeroes(false) >= 8)
 
- 	{
 
- 		recruit->hoverTexts[0] = CGI->generaltexth->tavernInfo[1]; //Cannot recruit. You already have %d Heroes.
 
- 		boost::algorithm::replace_first(recruit->hoverTexts[0],"%d",boost::lexical_cast<std::string>(LOCPLINT->cb->howManyHeroes()));
 
- 		recruit->block(2);
 
- 	}
 
- 	else if(LOCPLINT->castleInt && LOCPLINT->castleInt->town->visitingHero)
 
- 	{
 
- 		recruit->hoverTexts[0] = CGI->generaltexth->tavernInfo[2]; //Cannot recruit. You already have a Hero in this town.
 
- 		recruit->block(2);
 
- 	}
 
- 	else
 
- 	{
 
- 		if(!h[0])
 
- 			recruit->block(1);
 
- 	}
 
- #ifdef _WIN32
 
- 	CCS->videoh->open("TAVERN.BIK");
 
- #else
 
- 	CCS->videoh->open("tavern.mjpg", true, false);
 
- #endif
 
- }
 
- void CTavernWindow::recruitb()
 
- {
 
- 	const CGHeroInstance *toBuy = (selected ? h2 : h1)->h;
 
- 	const CGObjectInstance *obj = tavernObj;
 
- 	close();
 
- 	LOCPLINT->cb->recruitHero(obj, toBuy);
 
- }
 
- void CTavernWindow::thievesguildb()
 
- {
 
- 	GH.pushInt( new CThievesGuildWindow(tavernObj) );
 
- }
 
- CTavernWindow::~CTavernWindow()
 
- {
 
- 	CCS->videoh->close();
 
- }
 
- void CTavernWindow::close()
 
- {
 
- 	GH.popIntTotally(this);
 
- }
 
- void CTavernWindow::show(SDL_Surface * to)
 
- {
 
- 	CIntObject::show(to);
 
- 	CCS->videoh->update(pos.x+70, pos.y+56, to, true, false);
 
- 	if(selected >= 0)
 
- 	{
 
- 		HeroPortrait *sel = selected ? h2 : h1;
 
- 		if (selected != oldSelected  &&  !recruit->isBlocked()) 
 
- 		{
 
- 			// Selected hero just changed. Update RECRUIT button hover text if recruitment is allowed.
 
- 			oldSelected = selected;
 
- 			recruit->hoverTexts[0] = CGI->generaltexth->tavernInfo[3]; //Recruit %s the %s
 
- 			boost::algorithm::replace_first(recruit->hoverTexts[0],"%s",sel->h->name);
 
- 			boost::algorithm::replace_first(recruit->hoverTexts[0],"%s",sel->h->type->heroClass->name);
 
- 		}
 
- 		printAtMiddleWB(sel->descr,pos.x+146,pos.y+389,FONT_SMALL,40,zwykly,to);
 
- 		CSDL_Ext::drawBorder(to,sel->pos.x-2,sel->pos.y-2,sel->pos.w+4,sel->pos.h+4,int3(247,223,123));
 
- 	}
 
- }
 
- void CTavernWindow::HeroPortrait::clickLeft(tribool down, bool previousState)
 
- {
 
- 	if(previousState && !down && h)
 
- 		as();
 
- 	//ClickableL::clickLeft(down);
 
- }
 
- void CTavernWindow::HeroPortrait::clickRight(tribool down, bool previousState)
 
- {
 
- 	if(down && h)
 
- 	{
 
- 		GH.pushInt(new CRClickPopupInt(new CHeroWindow(h), true));
 
- 	}
 
- }
 
- CTavernWindow::HeroPortrait::HeroPortrait(int &sel, int id, int x, int y, const CGHeroInstance *H)
 
- :as(sel,id), h(H)
 
- {
 
- 	used = LCLICK | RCLICK | HOVER;
 
- 	h = H;
 
- 	pos.x = x;
 
- 	pos.y = y;
 
- 	pos.w = 58;
 
- 	pos.h = 64;
 
- 	if(H)
 
- 	{
 
- 		hoverName = CGI->generaltexth->tavernInfo[4];
 
- 		boost::algorithm::replace_first(hoverName,"%s",H->name);
 
- 		int artifs = h->artifactsWorn.size() + h->artifactsInBackpack.size();
 
- 		for(int i=13; i<=17; i++) //war machines and spellbook don't count
 
- 			if(vstd::contains(h->artifactsWorn,i)) 
 
- 				artifs--;
 
- 		sprintf_s(descr, sizeof(descr),CGI->generaltexth->allTexts[215].c_str(),
 
- 				  h->name.c_str(), h->level, h->type->heroClass->name.c_str(), artifs);
 
- 		descr[sizeof(descr)-1] = '\0';
 
- 	}
 
- }
 
- 	
 
- void CTavernWindow::HeroPortrait::show(SDL_Surface * to)
 
- {
 
- 	blitAt(graphics->portraitLarge[h->subID],pos,to);
 
- }
 
- void CTavernWindow::HeroPortrait::hover( bool on )
 
- {
 
- 	//Hoverable::hover(on);
 
- 	if(on)
 
- 		GH.statusbar->print(hoverName);
 
- 	else
 
- 		GH.statusbar->clear();
 
- }
 
- void CInGameConsole::activate()
 
- {
 
- 	activateKeys();
 
- }
 
- void CInGameConsole::deactivate()
 
- {
 
- 	deactivateKeys();
 
- }
 
- void CInGameConsole::show(SDL_Surface * to)
 
- {
 
- 	int number = 0;
 
- 	std::vector<std::list< std::pair< std::string, int > >::iterator> toDel;
 
- 	texts_mx.lock();
 
- 	for(std::list< std::pair< std::string, int > >::iterator it = texts.begin(); it != texts.end(); ++it, ++number)
 
- 	{
 
- 		SDL_Color green = {0,0xff,0,0};
 
- 		Point leftBottomCorner(0, screen->h);
 
- 		if(LOCPLINT->battleInt)
 
- 		{
 
- 			leftBottomCorner = LOCPLINT->battleInt->pos.bottomLeft();
 
- 		}
 
- 		CSDL_Ext::printAt(it->first, leftBottomCorner.x + 50, leftBottomCorner.y - texts.size() * 20 - 80 + number*20, FONT_MEDIUM, green);
 
- 		if(SDL_GetTicks() - it->second > defaultTimeout)
 
- 		{
 
- 			toDel.push_back(it);
 
- 		}
 
- 	}
 
- 	for(int it=0; it<toDel.size(); ++it)
 
- 	{
 
- 		texts.erase(toDel[it]);
 
- 	}
 
- 	texts_mx.unlock();
 
- }
 
- void CInGameConsole::print(const std::string &txt)
 
- {
 
- 	texts_mx.lock();
 
- 	int lineLen = conf.go()->ac.outputLineLength;
 
- 	if(txt.size() < lineLen)
 
- 	{
 
- 		texts.push_back(std::make_pair(txt, SDL_GetTicks()));
 
- 		if(texts.size() > maxDisplayedTexts)
 
- 		{
 
- 			texts.pop_front();
 
- 		}
 
- 	}
 
- 	else
 
- 	{
 
- 		assert(lineLen);
 
- 		for(int g=0; g<txt.size() / lineLen + 1; ++g)
 
- 		{
 
- 			std::string part = txt.substr(g * lineLen, lineLen);
 
- 			if(part.size() == 0)
 
- 				break;
 
- 			texts.push_back(std::make_pair(part, SDL_GetTicks()));
 
- 			if(texts.size() > maxDisplayedTexts)
 
- 			{
 
- 				texts.pop_front();
 
- 			}
 
- 		}
 
- 	}
 
- 	texts_mx.unlock();
 
- }
 
- void CInGameConsole::keyPressed (const SDL_KeyboardEvent & key)
 
- {
 
- 	if(key.type != SDL_KEYDOWN) return;
 
- 	if(!captureAllKeys && key.keysym.sym != SDLK_TAB) return; //because user is not entering any text
 
- 	switch(key.keysym.sym)
 
- 	{
 
- 	case SDLK_TAB:
 
- 	case SDLK_ESCAPE:
 
- 		{
 
- 			if(captureAllKeys)
 
- 			{
 
- 				captureAllKeys = false;
 
- 				endEnteringText(false);
 
- 			}
 
- 			else if(SDLK_TAB)
 
- 			{
 
- 				captureAllKeys = true;
 
- 				startEnteringText();
 
- 			}
 
- 			break;
 
- 		}
 
- 	case SDLK_RETURN: //enter key
 
- 		{
 
- 			if(enteredText.size() > 0  &&  captureAllKeys)
 
- 			{
 
- 				captureAllKeys = false;
 
- 				endEnteringText(true);
 
- 			}
 
- 			break;
 
- 		}
 
- 	case SDLK_BACKSPACE:
 
- 		{
 
- 			if(enteredText.size() > 1)
 
- 			{
 
- 				enteredText.resize(enteredText.size()-1);
 
- 				enteredText[enteredText.size()-1] = '_';
 
- 				refreshEnteredText();
 
- 			}
 
- 			break;
 
- 		}
 
- 	case SDLK_UP: //up arrow
 
- 		{
 
- 			if(previouslyEntered.size() == 0)
 
- 				break;
 
- 			if(prevEntDisp == -1)
 
- 			{
 
- 				prevEntDisp = previouslyEntered.size() - 1;
 
- 				enteredText = previouslyEntered[prevEntDisp] + "_";
 
- 				refreshEnteredText();
 
- 			}
 
- 			else if( prevEntDisp > 0)
 
- 			{
 
- 				--prevEntDisp;
 
- 				enteredText = previouslyEntered[prevEntDisp] + "_";
 
- 				refreshEnteredText();
 
- 			}
 
- 			break;
 
- 		}
 
- 	case SDLK_DOWN: //down arrow
 
- 		{
 
- 			if(prevEntDisp != -1 && prevEntDisp+1 < previouslyEntered.size())
 
- 			{
 
- 				++prevEntDisp;
 
- 				enteredText = previouslyEntered[prevEntDisp] + "_";
 
- 				refreshEnteredText();
 
- 			}
 
- 			else if(prevEntDisp+1 == previouslyEntered.size()) //useful feature
 
- 			{
 
- 				prevEntDisp = -1;
 
- 				enteredText = "_";
 
- 				refreshEnteredText();
 
- 			}
 
- 			break;
 
- 		}
 
- 	default:
 
- 		{
 
- 			if(enteredText.size() > 0 && enteredText.size() < conf.go()->ac.inputLineLength)
 
- 			{
 
- 				if( key.keysym.unicode < 0x80 && key.keysym.unicode > 0 )
 
- 				{
 
- 					enteredText[enteredText.size()-1] = (char)key.keysym.unicode;
 
- 					enteredText += "_";
 
- 					refreshEnteredText();
 
- 				}
 
- 			}
 
- 			break;
 
- 		}
 
- 	}
 
- }
 
- void CInGameConsole::startEnteringText()
 
- {
 
- 	enteredText = "_";
 
- 	if(GH.topInt() == adventureInt)
 
- 	{
 
- 		GH.statusbar->print(enteredText);
 
- 	}
 
- 	else if(LOCPLINT->battleInt)
 
- 	{
 
- 		LOCPLINT->battleInt->console->ingcAlter = enteredText;
 
- 	}
 
- }
 
- void CInGameConsole::endEnteringText(bool printEnteredText)
 
- {
 
- 	prevEntDisp = -1;
 
- 	if(printEnteredText)
 
- 	{
 
- 		std::string txt = enteredText.substr(0, enteredText.size()-1);
 
- 		LOCPLINT->cb->sendMessage(txt);
 
- 		previouslyEntered.push_back(txt);
 
- 		print(txt);
 
- 	}
 
- 	enteredText = "";
 
- 	if(GH.topInt() == adventureInt)
 
- 	{
 
- 		GH.statusbar->clear();
 
- 	}
 
- 	else if(LOCPLINT->battleInt)
 
- 	{
 
- 		LOCPLINT->battleInt->console->ingcAlter = "";
 
- 	}
 
- }
 
- void CInGameConsole::refreshEnteredText()
 
- {
 
- 	if(GH.topInt() == adventureInt)
 
- 	{
 
- 		GH.statusbar->print(enteredText);
 
- 	}
 
- 	else if(LOCPLINT->battleInt)
 
- 	{
 
- 		LOCPLINT->battleInt->console->ingcAlter = enteredText;
 
- 	}
 
- }
 
- CInGameConsole::CInGameConsole() : prevEntDisp(-1), defaultTimeout(10000), maxDisplayedTexts(10)
 
- {
 
- }
 
- void CGarrisonWindow::close()
 
- {
 
- 	GH.popIntTotally(this);
 
- }
 
- CGarrisonWindow::CGarrisonWindow( const CArmedInstance *up, const CGHeroInstance *down, bool removableUnits )
 
- {
 
- 	OBJ_CONSTRUCTION_CAPTURING_ALL;
 
- 	bg = new CPicture("GARRISON.bmp");
 
- 	bg->colorizeAndConvert(LOCPLINT->playerID);
 
- 	pos = bg->center();
 
- 	garr = new CGarrisonInt(92, 127, 4, Point(0,96), bg->bg, Point(93,127), up, down, removableUnits);
 
- 	{
 
- 		AdventureMapButton *split = new AdventureMapButton(CGI->generaltexth->tcommands[3],"",boost::bind(&CGarrisonInt::splitClick,garr),88,314,"IDV6432.DEF");
 
- 		removeChild(split);
 
- 		garr->addSplitBtn(split);
 
- 	}
 
- 	quit = new AdventureMapButton(CGI->generaltexth->tcommands[8],"",boost::bind(&CGarrisonWindow::close,this),399,314,"IOK6432.DEF",SDLK_RETURN);
 
- }
 
- CGarrisonWindow::~CGarrisonWindow()
 
- {
 
- }
 
- void CGarrisonWindow::showAll(SDL_Surface * to)
 
- {
 
- 	CIntObject::showAll(to);
 
- 	std::string title;
 
- 	if (garr->armedObjs[1]->tempOwner == garr->armedObjs[0]->tempOwner)
 
- 		title = CGI->generaltexth->allTexts[709];
 
- 	else
 
- 	{
 
- 		title = CGI->generaltexth->allTexts[35];
 
- 		boost::algorithm::replace_first(title, "%s", garr->armedObjs[0]->Slots().begin()->second->type->namePl);
 
- 	}
 
- 	blitAtLoc(graphics->flags->ourImages[garr->armedObjs[1]->getOwner()].bitmap,28,124,to);
 
- 	blitAtLoc(graphics->portraitLarge[static_cast<const CGHeroInstance*>(garr->armedObjs[1])->portrait],29,222,to);
 
- 	printAtMiddleLoc(title,275,30,FONT_BIG,tytulowy,to);
 
- }
 
- IShowActivable::IShowActivable()
 
- {
 
- 	type = 0;
 
- }
 
- CGarrisonHolder::CGarrisonHolder()
 
- {
 
- 	type |= WITH_GARRISON;
 
- }
 
- void CWindowWithGarrison::updateGarrisons()
 
- {
 
- 	garr->recreateSlots();
 
- }
 
- void CRClickPopupInt::show(SDL_Surface * to)
 
- {
 
- 	inner->show(to);
 
- }
 
- CRClickPopupInt::CRClickPopupInt( IShowActivable *our, bool deleteInt )
 
- {
 
- 	CCS->curh->hide();
 
- 	inner = our;
 
- 	delInner = deleteInt;
 
- }
 
- CRClickPopupInt::~CRClickPopupInt()
 
- {
 
- // 	//workaround for hero window issue - if it's our interface, call dispose to properly reset it's state 
 
- // 	//TODO? it might be better to rewrite hero window so it will bee newed/deleted on opening / closing (not effort-worthy now, but on some day...?)
 
- // 	if(LOCPLINT && inner == adventureInt->heroWindow)
 
- // 		adventureInt->heroWindow->dispose();
 
- 	if(delInner)
 
- 		delete inner;
 
- 	CCS->curh->show();
 
- }
 
- void CRClickPopupInt::showAll(SDL_Surface * to)
 
- {
 
- 	inner->showAll(to);
 
- }
 
- CArtPlace::CArtPlace(const CArtifactInstance* Art)
 
- 	:picked(false), marked(false), locked(false), ourArt(Art)
 
- {
 
- }
 
- CArtPlace::CArtPlace(Point position, const CArtifactInstance * Art):
 
- 	picked(false), marked(false), locked(false), ourArt(Art)
 
- {
 
- 	pos += position;
 
- 	pos.w = pos.h = 44;
 
- }
 
- void CArtPlace::activate()
 
- {
 
- 	if(!active)
 
- 	{
 
- 		LRClickableAreaWTextComp::activate();
 
- 	}
 
- }
 
- void CArtPlace::clickLeft(tribool down, bool previousState)
 
- {
 
- 	//LRClickableAreaWTextComp::clickLeft(down);
 
- 	bool inBackpack = slotID >= Arts::BACKPACK_START, 
 
- 		srcInBackpack = ourOwner->commonInfo->src.slotID >= Arts::BACKPACK_START,
 
- 		srcInSameHero = ourOwner->commonInfo->src.AOH == ourOwner;
 
- 	
 
- 	if(ourOwner->highlightModeCallback && ourArt)
 
- 	{
 
- 		if(down)
 
- 		{
 
- 			if(ourArt->artType->id < 7) //War Machine or Spellbook
 
- 			{
 
- 				LOCPLINT->showInfoDialog(CGI->generaltexth->allTexts[21]); //This item can't be traded.
 
- 			}
 
- 			else
 
- 			{
 
- 				ourOwner->unmarkSlots(false);
 
- 				marked = true;
 
- 				ourOwner->highlightModeCallback(this);
 
- 			}
 
- 		}
 
- 		return;
 
- 	}
 
- 	// If clicked on spellbook, open it only if no artifact is held at the moment.
 
- 	if(ourArt && !down && previousState && !ourOwner->commonInfo->src.AOH)
 
- 	{
 
- 		if(ourArt->artType->id == 0)
 
- 		{
 
- 			CSpellWindow * spellWindow = new CSpellWindow(genRect(595, 620, (conf.cc.resx - 620)/2, (conf.cc.resy - 595)/2), ourOwner->curHero, LOCPLINT, LOCPLINT->battleInt);
 
- 			GH.pushInt(spellWindow);
 
- 		}
 
- 	}
 
- 	if (!down && previousState)
 
- 	{
 
- 		if(ourArt && ourArt->artType->id == 0) //spellbook
 
- 			return; //this is handled separately
 
- 		if(!ourOwner->commonInfo->src.AOH) //nothing has been clicked
 
- 		{
 
- 			if(ourArt  //to prevent selecting empty slots (bugfix to what GrayFace reported)
 
- 				&&  ourOwner->curHero->tempOwner == LOCPLINT->playerID)//can't take art from another player
 
- 			{
 
- 				if(ourArt->artType->id == 3) //catapult cannot be highlighted
 
- 				{
 
- 					std::vector<SComponent *> catapult(1, new SComponent(SComponent::artifact, 3, 0));
 
- 					LOCPLINT->showInfoDialog(CGI->generaltexth->allTexts[312], catapult); //The Catapult must be equipped.
 
- 					return;
 
- 				}
 
- 				select();
 
- 			}
 
- 		}
 
- 		else if(ourArt == ourOwner->commonInfo->src.art) //restore previously picked artifact
 
- 		{
 
- 			deselect();
 
- 		}
 
- 		else //perform artifact transition
 
- 		{
 
- 			if(inBackpack) // Backpack destination.
 
- 			{
 
- 				if(srcInBackpack && slotID == ourOwner->commonInfo->src.slotID + 1) //next slot (our is not visible, so visually same as "old" place) to the art -> make nothing, return artifact to slot
 
- 				{
 
- 					deselect();
 
- 				}
 
- 				else
 
- 				{
 
- 					const CArtifact * const cur = ourOwner->commonInfo->src.art->artType;
 
- 					switch(cur->id)
 
- 					{
 
- 					case 3:
 
- 						//should not happen, catapult cannot be selected
 
- 						assert(cur->id != 3);
 
- 						break;
 
- 					case 4: case 5: case 6: //war machines cannot go to backpack
 
- 						LOCPLINT->showInfoDialog(boost::str(boost::format(CGI->generaltexth->allTexts[153]) % cur->Name()));
 
- 						break;
 
- 					default:
 
- 						setMeAsDest();
 
- 						amin(ourOwner->commonInfo->dst.slotID, ourOwner->curHero->artifactsInBackpack.size() + Arts::BACKPACK_START);
 
- 						if(srcInBackpack && srcInSameHero)
 
- 						{
 
- 							if(!ourArt								//cannot move from backpack to AFTER backpack -> combined with amin above it will guarantee that dest is at most the last artifact
 
- 							  || ourOwner->commonInfo->src.slotID < ourOwner->commonInfo->dst.slotID) //rearranging arts in backpack after taking src artifact, the dest id will be shifted
 
- 								ourOwner->commonInfo->dst.slotID--;
 
- 						}
 
- 						if(srcInSameHero && ourOwner->commonInfo->dst.slotID == ourOwner->commonInfo->src.slotID) //we came to src == dst
 
- 							deselect();
 
- 						else
 
- 							ourOwner->realizeCurrentTransaction();
 
- 						break;
 
- 					}
 
- 				}
 
- 			}
 
- 			//check if swap is possible
 
- 			else if (fitsHere(ourOwner->commonInfo->src.art) &&
 
- 				(!ourArt || ourOwner->curHero->tempOwner == LOCPLINT->playerID))
 
- 			{
 
- 				setMeAsDest();
 
- // 
 
- // 				// Special case when the dest artifact can't be fit into the src slot.
 
- // 				//CGI->arth->unequipArtifact(ourOwner->curHero->artifWorn, slotID);
 
- // 				const CArtifactsOfHero* srcAOH = ourOwner->commonInfo->src.AOH;
 
- // 				ui16 srcSlotID = ourOwner->commonInfo->src.slotID;
 
- // 				if (ourArt && srcSlotID < 19 && !ourArt->canBePutAt(ArtifactLocation(srcAOH->curHero, srcSlotID))) 
 
- // 				{
 
- // 					// Put dest artifact into owner's backpack.
 
- // 					ourOwner->commonInfo->src.AOH = ourOwner;
 
- // 					ourOwner->commonInfo->src.slotID = ourOwner->curHero->artifacts.size() + 19;
 
- // 				}
 
- 				ourOwner->realizeCurrentTransaction();
 
- 			}
 
- 		}
 
- 	}
 
- }
 
- void CArtPlace::clickRight(tribool down, bool previousState)
 
- {
 
- 	if(down && ourArt && !locked && text.size() && !picked)  //if there is no description or it's a lock, do nothing ;]
 
- 	{
 
- 		if (slotID < 19) 
 
- 		{
 
- 			if(ourOwner->allowedAssembling)
 
- 			{
 
- 				std::vector<const CArtifact *> assemblyPossibilities = ourArt->assemblyPossibilities(ourOwner->curHero);
 
- 				// If the artifact can be assembled, display dialog.
 
- 				BOOST_FOREACH(const CArtifact *combination, assemblyPossibilities) 
 
- 				{
 
- 					LOCPLINT->showArtifactAssemblyDialog(
 
- 						ourArt->artType->id,
 
- 						combination->id,
 
- 						true,
 
- 						boost::bind(&CCallback::assembleArtifacts, LOCPLINT->cb, ourOwner->curHero, slotID, true, combination->id),
 
- 						0);
 
- 					if(assemblyPossibilities.size() > 2)
 
- 					{
 
- 						tlog3 << "More than one possibility of assembling... taking only first\n";
 
- 						break;
 
- 					}
 
- 					return;
 
- 				}
 
- 				// Otherwise if the artifact can be diasassembled, display dialog.
 
- 				if(ourArt->canBeDisassembled())
 
- 				{
 
- 					LOCPLINT->showArtifactAssemblyDialog(
 
- 						ourArt->artType->id,
 
- 						0,
 
- 						false,
 
- 						boost::bind(&CCallback::assembleArtifacts, LOCPLINT->cb, ourOwner->curHero, slotID, false, 0),
 
- 						0);
 
- 					return;
 
- 				}
 
- 			}
 
- 		}
 
- 		// Lastly just show the artifact description.
 
- 		LRClickableAreaWTextComp::clickRight(down, previousState);
 
- 	}
 
- }
 
- /**
 
-  * Selects artifact slot so that the containing artifact looks like it's picked up.
 
-  */
 
- void CArtPlace::select ()
 
- {
 
- 	if (locked)
 
- 		return;
 
- 	picked = true;
 
- 	//int backpackCorrection = -(slotID - Arts::BACKPACK_START < ourOwner->backpackPos);
 
- 	CCS->curh->dragAndDropCursor(graphics->artDefs->ourImages[ourArt->artType->id].bitmap);
 
- 	ourOwner->commonInfo->src.setTo(this, false);
 
- 	ourOwner->markPossibleSlots(ourArt);
 
- 	if(slotID >= Arts::BACKPACK_START)
 
- 		ourOwner->scrollBackpack(0); //will update slots
 
- 	ourOwner->updateParentWindow();
 
- 	ourOwner->safeRedraw();
 
- }
 
- /**
 
-  * Deselects the artifact slot. FIXME: Not used. Maybe it should?
 
-  */
 
- void CArtPlace::deselect ()
 
- {
 
- 	picked = false;
 
- 	CCS->curh->dragAndDropCursor(NULL);
 
- 	ourOwner->unmarkSlots();
 
- 	ourOwner->commonInfo->src.clear();
 
- 	if(slotID >= Arts::BACKPACK_START)
 
- 		ourOwner->scrollBackpack(0); //will update slots
 
- 	ourOwner->updateParentWindow();
 
- 	ourOwner->safeRedraw();
 
- }
 
- void CArtPlace::deactivate()
 
- {
 
- 	if(active)
 
- 	{
 
- 		LRClickableAreaWTextComp::deactivate();
 
- 	}
 
- }
 
- void CArtPlace::showAll(SDL_Surface *to)
 
- {
 
- 	if (ourArt && !picked && ourArt == ourOwner->curHero->getArt(slotID, false)) //last condition is needed for disassembling -> artifact may be gone, but we don't know yet TODO: real, nice solution
 
- 	{
 
- 		int graphic = locked ? 145 : ourArt->artType->id;
 
- 		blitAt(graphics->artDefs->ourImages[graphic].bitmap, pos.x, pos.y, to);
 
- 	}
 
- 	if(marked && active)
 
- 	{
 
- 		// Draw vertical bars.
 
- 		for (int i = 0; i < pos.h; ++i) 
 
- 		{
 
- 			CSDL_Ext::SDL_PutPixelWithoutRefresh(to, pos.x,             pos.y + i, 240, 220, 120);
 
- 			CSDL_Ext::SDL_PutPixelWithoutRefresh(to, pos.x + pos.w - 1, pos.y + i, 240, 220, 120);
 
- 		}
 
- 		// Draw horizontal bars.
 
- 		for (int i = 0; i < pos.w; ++i) 
 
- 		{
 
- 			CSDL_Ext::SDL_PutPixelWithoutRefresh(to, pos.x + i, pos.y,             240, 220, 120);
 
- 			CSDL_Ext::SDL_PutPixelWithoutRefresh(to, pos.x + i, pos.y + pos.h - 1, 240, 220, 120);
 
- 		}
 
- 	}
 
- }
 
- bool CArtPlace::fitsHere(const CArtifactInstance * art) const
 
- {
 
- 	// You can place 'no artifact' anywhere.
 
- 	if(!art)
 
- 		return true;
 
- 	// Anything can but War Machines can be placed in backpack.
 
- 	if (slotID >= 19)
 
- 		return !CGI->arth->isBigArtifact(art->id);
 
- 	return art->canBePutAt(ArtifactLocation(ourOwner->curHero, slotID), true);
 
- }
 
- CArtPlace::~CArtPlace()
 
- {
 
- 	deactivate();
 
- }
 
- void CArtPlace::setMeAsDest(bool backpackAsVoid /*= true*/)
 
- {
 
- 	ourOwner->commonInfo->dst.setTo(this, backpackAsVoid);
 
- }
 
- void CArtPlace::setArtifact(const CArtifactInstance *art)
 
- {
 
- 	baseType = -1; //by default we don't store any component
 
- 	ourArt = art;
 
- 	if(!art)
 
- 	{
 
- 		text = std::string();
 
- 		hoverText = CGI->generaltexth->allTexts[507];
 
- 	}
 
- 	else
 
- 	{
 
- 		text = ourArt->artType->Description();
 
- 		if(art->artType->id == 1) //spell scroll
 
- 		{
 
- 			// we expect scroll description to be like this: This scroll contains the [spell name] spell which is added into your spell book for as long as you carry the scroll.
 
- 			// so we want to replace text in [...] with a spell name
 
- 			// however other language versions don't have name placeholder at all, so we have to be careful
 
- 			int spellID = art->getGivenSpellID();
 
- 			int nameStart = text.find_first_of('[');
 
- 			int nameEnd = text.find_first_of(']', nameStart);
 
- 			if(spellID >= 0)
 
- 			{
 
- 				if(nameStart != std::string::npos  &&  nameEnd != std::string::npos)
 
- 					text = text.replace(nameStart, nameEnd - nameStart + 1, CGI->spellh->spells[spellID]->name);
 
- 				//add spell component info (used to provide a pic in r-click popup)
 
- 				baseType = SComponent::spell;
 
- 				type = spellID;
 
- 				bonusValue = 0;
 
- 			}
 
- 		}
 
- 		if (locked) // Locks should appear as empty.
 
- 			hoverText = CGI->generaltexth->allTexts[507];
 
- 		else
 
- 			hoverText = boost::str(boost::format(CGI->generaltexth->heroscrn[1]) % ourArt->artType->Name());
 
- 	}
 
- }
 
- void HoverableArea::hover (bool on)
 
- {
 
- 	if (on)
 
- 		GH.statusbar->print(hoverText);
 
- 	else if (GH.statusbar->getCurrent()==hoverText)
 
- 		GH.statusbar->clear();
 
- }
 
- HoverableArea::HoverableArea()
 
- {
 
- 	used |= HOVER;
 
- }
 
- HoverableArea::~HoverableArea()
 
- {
 
- }
 
- void LRClickableAreaWText::clickLeft(tribool down, bool previousState)
 
- {
 
- 	if(!down && previousState)
 
- 	{
 
- 		LOCPLINT->showInfoDialog(text);
 
- 	}
 
- }
 
- void LRClickableAreaWText::clickRight(tribool down, bool previousState)
 
- {
 
- 	adventureInt->handleRightClick(text, down);
 
- }
 
- LRClickableAreaWText::LRClickableAreaWText()
 
- {
 
- 	init();
 
- }
 
- LRClickableAreaWText::LRClickableAreaWText(const Rect &Pos, const std::string &HoverText /*= ""*/, const std::string &ClickText /*= ""*/)
 
- {
 
- 	init();
 
- 	pos = Pos + pos;
 
- 	hoverText = HoverText;
 
- 	text = ClickText;
 
- }
 
- LRClickableAreaWText::~LRClickableAreaWText()
 
- {
 
- }
 
- void LRClickableAreaWText::init()
 
- {
 
- 	used = LCLICK | RCLICK | HOVER;
 
- }
 
- void LRClickableAreaWTextComp::clickLeft(tribool down, bool previousState)
 
- {
 
- 	if((!down) && previousState)
 
- 	{
 
- 		std::vector<SComponent*> comp(1, createComponent());
 
- 		LOCPLINT->showInfoDialog(text, comp);
 
- 	}
 
- }
 
- LRClickableAreaWTextComp::LRClickableAreaWTextComp(const Rect &Pos, int BaseType)
 
- 	: LRClickableAreaWText(Pos), baseType(BaseType), bonusValue(-1)
 
- {
 
- }
 
- SComponent * LRClickableAreaWTextComp::createComponent() const
 
- {
 
- 	if(baseType >= 0)
 
- 		return new SComponent(SComponent::Etype(baseType), type, bonusValue);
 
- 	else
 
- 		return NULL;
 
- }
 
- void LRClickableAreaWTextComp::clickRight(tribool down, bool previousState)
 
- {
 
- 	if(down)
 
- 	{
 
- 		if(SComponent *comp = createComponent())
 
- 		{
 
- 			CRClickPopup::createAndPush(text, CInfoWindow::TCompsInfo(1, comp));
 
- 			return;
 
- 		}
 
- 	}
 
- 	LRClickableAreaWText::clickRight(down, previousState); //only if with-component variant not occured
 
- }
 
- CHeroArea::CHeroArea(int x, int y, const CGHeroInstance * _hero):hero(_hero)
 
- {
 
- 	used = LCLICK | RCLICK | HOVER;
 
- 	pos.x += x;	pos.w = 58;
 
- 	pos.y += y;	pos.h = 64;
 
- }
 
- void CHeroArea::clickLeft(tribool down, bool previousState)
 
- {
 
- 	if((!down) && previousState && hero)
 
- 		LOCPLINT->openHeroWindow(hero);
 
- }
 
- void CHeroArea::clickRight(tribool down, bool previousState)
 
- {
 
- 	if((!down) && previousState && hero)
 
- 		LOCPLINT->openHeroWindow(hero);
 
- }
 
- void CHeroArea::hover(bool on)
 
- {
 
- 	if (on && hero)
 
- 		GH.statusbar->print(hero->hoverName);
 
- 	else
 
- 		GH.statusbar->clear();
 
- }
 
- void CHeroArea::showAll(SDL_Surface * to)
 
- {
 
- 	if (hero)
 
- 		blitAtLoc(graphics->portraitLarge[hero->portrait],0,0,to);
 
- }
 
- void LRClickableAreaOpenTown::clickLeft(tribool down, bool previousState)
 
- {
 
- 	if((!down) && previousState && town)
 
- 		{
 
- 		LOCPLINT->openTownWindow(town);
 
- 		if ( type == 2 )
 
- 			LOCPLINT->castleInt->builds->buildingClicked(10);
 
- 		else if ( type == 3 && town->fortLevel() )
 
- 			LOCPLINT->castleInt->builds->buildingClicked(7);
 
- 		}
 
- }
 
- void LRClickableAreaOpenTown::clickRight(tribool down, bool previousState)
 
- {
 
- 	if((!down) && previousState && town)
 
- 		LOCPLINT->openTownWindow(town);//TODO: popup?
 
- }
 
- LRClickableAreaOpenTown::LRClickableAreaOpenTown()
 
- 	: LRClickableAreaWTextComp(Rect(0,0,0,0), -1)
 
- {
 
- }
 
- void CArtifactsOfHero::SCommonPart::reset()
 
- {
 
- 	src.clear();
 
- 	dst.clear();
 
- 	CCS->curh->dragAndDropCursor(NULL);
 
- }
 
- void CArtifactsOfHero::setHero(const CGHeroInstance * hero)
 
- {
 
- // 	// An update is made, rather than initialization.
 
- // 	if (curHero && curHero->id == hero->id) 
 
- // 	{
 
- // 		if(curHero != hero)
 
- // 		{
 
- // 			//delete	curHero;
 
- // 			curHero = hero; //was: creating a copy
 
- // 		}
 
- // 
 
- // 		// Compensate backpack pos if an artifact was insertad before it.
 
- // 		if (commonInfo->dst.slotID >= 19 && commonInfo->destAOH == this
 
- // 			&& commonInfo->dst.slotID - 19 < backpackPos)
 
- // 		{
 
- // 			backpackPos++;
 
- // 		}
 
- // 
 
- // 		if (updateState && commonInfo->srcAOH == this) 
 
- // 		{
 
- // 			// A swap was made, make the replaced artifact the current selected.
 
- // 			if (commonInfo->dst.slotID < 19 && commonInfo->destArtifact) 
 
- // 			{
 
- // // 				// Temporarily remove artifact from hero.
 
- // // 				if (commonInfo->srcSlotID < 19)
 
- // // 					CGI->arth->unequipArtifact(curHero->artifWorn, commonInfo->srcSlotID);
 
- // // 				else
 
- // // 					curHero->artifacts.erase(curHero->artifacts.begin() + (commonInfo->srcSlotID - 19));
 
- // 
 
- // 				updateParentWindow(); //TODO: evil! but does the thing
 
- // 
 
- // 				// Source <- Dest
 
- // 				commonInfo->srcArtifact = commonInfo->destArtifact;
 
- // 
 
- // 				// Reset destination parameters.
 
- // 				commonInfo->dst.clear();
 
- // 
 
- // 				CCS->curh->dragAndDropCursor(graphics->artDefs->ourImages[commonInfo->srcArtifact->id].bitmap);
 
- // 				markPossibleSlots(commonInfo->srcArtifact);
 
- // 			} 
 
- // 			else if (commonInfo->destAOH != NULL) 
 
- // 			{
 
- // 				// Reset all parameters.
 
- // 				commonInfo->reset();
 
- // 				unmarkSlots();
 
- // 			}
 
- // 		}
 
- // 	} 
 
- // 	else 
 
- // 	{
 
- // 		commonInfo->reset();
 
- // 	}
 
- // 
 
- // 	if(hero != curHero)
 
- // 	{
 
- // // 		delete curHero;
 
- // 		// 		curHero = new CGHeroInstance(*hero);
 
- // 		curHero = hero; //was: creating a copy
 
- // 	}
 
- 	curHero = hero;
 
- 	if (curHero->artifactsInBackpack.size() > 0)
 
- 		backpackPos %= curHero->artifactsInBackpack.size();
 
- 	else
 
- 		backpackPos = 0;
 
- 	// Fill the slots for worn artifacts and backpack.
 
- 	for (int g = 0; g < artWorn.size() ; g++)
 
- 		setSlotData(artWorn[g], g);
 
- 	scrollBackpack(0);
 
- }
 
- void CArtifactsOfHero::dispose()
 
- {
 
- 	//delNull(curHero);
 
- 	unmarkSlots(false);
 
- 	CCS->curh->dragAndDropCursor(NULL);
 
- }
 
- void CArtifactsOfHero::scrollBackpack(int dir)
 
- {
 
- 	int artsInBackpack = curHero->artifactsInBackpack.size();
 
- 	backpackPos += dir;
 
- 	if(backpackPos < 0)// No guarantee of modulus behavior with negative operands -> we keep it positive
 
- 		backpackPos += artsInBackpack;
 
- 	if(artsInBackpack)
 
- 		backpackPos %= artsInBackpack;
 
- 	std::multiset<const CArtifactInstance *> toOmit = artifactsOnAltar;
 
- 	if(commonInfo->src.art) //if we picked an art from backapck, its slot has to be omitted
 
- 		toOmit.insert(commonInfo->src.art);
 
- 	
 
- 	int omitedSoFar = 0;
 
- 	//set new data
 
- 	size_t s = 0;
 
- 	for( ; s < artsInBackpack; ++s) 
 
- 	{
 
- 		if (s < artsInBackpack)
 
- 		{
 
- 			int slotID = 19 + (s + backpackPos)%artsInBackpack;
 
- 			const CArtifactInstance *art = curHero->getArt(slotID);
 
- 			assert(art);
 
- 			if(!vstd::contains(toOmit, art))
 
- 			{ 
 
- 				if(s - omitedSoFar < backpack.size())
 
- 					setSlotData(backpack[s-omitedSoFar], slotID);
 
- 			}
 
- 			else
 
- 			{
 
- 				toOmit -= art;
 
- 				omitedSoFar++;
 
- 				continue;
 
- 			}
 
- 		}
 
- 	}
 
- 	for( ; s - omitedSoFar < backpack.size(); s++)
 
- 		eraseSlotData(backpack[s-omitedSoFar], 19 + s);
 
- 	//in artifact merchant selling artifacts we may have highlight on one of backpack artifacts -> market needs update, cause artifact under highlight changed
 
- 	if(highlightModeCallback)
 
- 	{
 
- 		for(int i = 0; i < backpack.size(); i++)
 
- 		{
 
- 			if(backpack[i]->marked)
 
- 			{
 
- 				highlightModeCallback(backpack[i]);
 
- 				break;
 
- 			}
 
- 		}
 
- 	}
 
- 	//blocking scrolling if there is not enough artifacts to scroll
 
- 	bool scrollingPossible = artsInBackpack - omitedSoFar > backpack.size();
 
- 	leftArtRoll->block(!scrollingPossible);
 
- 	rightArtRoll->block(!scrollingPossible);
 
- 	safeRedraw();
 
- }
 
- /**
 
-  * Marks possible slots where a given artifact can be placed, except backpack.
 
-  *
 
-  * @param art Artifact checked against.
 
-  */
 
- void CArtifactsOfHero::markPossibleSlots(const CArtifactInstance* art)
 
- {
 
- 	BOOST_FOREACH(CArtifactsOfHero *aoh, commonInfo->participants)
 
- 		BOOST_FOREACH(CArtPlace *place, aoh->artWorn)
 
- 			place->marked = art->canBePutAt(ArtifactLocation(aoh->curHero, place->slotID), true);
 
- 	
 
- 	safeRedraw();
 
- }
 
- /**
 
-  * Unamarks all slots.
 
-  */
 
- void CArtifactsOfHero::unmarkSlots(bool withRedraw /*= true*/)
 
- {
 
- 	if(commonInfo)
 
- 		BOOST_FOREACH(CArtifactsOfHero *aoh, commonInfo->participants)
 
- 			aoh->unmarkLocalSlots(false);
 
- 	else
 
- 		unmarkLocalSlots(false);\
 
- 	if(withRedraw)
 
- 		safeRedraw();
 
- }
 
- void CArtifactsOfHero::unmarkLocalSlots(bool withRedraw /*= true*/)
 
- {
 
- 	BOOST_FOREACH(CArtPlace *place, artWorn)
 
- 		place->marked = false;
 
- 	BOOST_FOREACH(CArtPlace *place, backpack)
 
- 		place->marked = false;
 
- 	if(withRedraw)
 
- 		safeRedraw();
 
- }
 
- /**
 
-  * Assigns an artifacts to an artifact place depending on it's new slot ID.
 
-  */
 
- void CArtifactsOfHero::setSlotData(CArtPlace* artPlace, int slotID)
 
- {
 
- 	if(!artPlace && slotID >= Arts::BACKPACK_START) //spurious call from artifactMoved in attempt to update hidden backpack slot
 
- 	{
 
- 		return;
 
- 	}
 
- 	artPlace->picked = false;
 
- 	artPlace->slotID = slotID;
 
- 	
 
- 	if(const ArtSlotInfo *asi = curHero->getSlot(slotID))
 
- 	{
 
- 		artPlace->setArtifact(asi->artifact);
 
- 		artPlace->locked = asi->locked;
 
- 	}
 
- 	else
 
- 		artPlace->setArtifact(NULL);
 
- } 
 
- /**
 
-  * Makes given artifact slot appear as empty with a certain slot ID.
 
-  */
 
- void CArtifactsOfHero::eraseSlotData (CArtPlace* artPlace, int slotID)
 
- {
 
- 	artPlace->picked = false;
 
- 	artPlace->slotID = slotID;
 
- 	artPlace->setArtifact(NULL);
 
- }
 
- CArtifactsOfHero::CArtifactsOfHero(std::vector<CArtPlace *> ArtWorn, std::vector<CArtPlace *> Backpack,
 
- 	AdventureMapButton *leftScroll, AdventureMapButton *rightScroll, bool createCommonPart):
 
- 	curHero(NULL),
 
- 	artWorn(ArtWorn), backpack(Backpack),
 
- 	backpackPos(0), commonInfo(NULL), updateState(false),
 
- 	leftArtRoll(leftScroll), rightArtRoll(rightScroll),
 
- 	allowedAssembling(true), highlightModeCallback(0)
 
- {
 
- 	if(createCommonPart)
 
- 	{
 
- 		commonInfo = new CArtifactsOfHero::SCommonPart;
 
- 		commonInfo->participants.insert(this);
 
- 	}
 
- 	
 
- 	// Init slots for worn artifacts.
 
- 	for (size_t g = 0; g < artWorn.size() ; g++)
 
- 	{
 
- 		artWorn[g]->ourOwner = this;
 
- 		eraseSlotData(artWorn[g], g);
 
- 	}
 
- 	// Init slots for the backpack.
 
- 	for(size_t s=0; s<backpack.size(); ++s)
 
- 	{
 
- 		backpack[s]->ourOwner = this;
 
- 		eraseSlotData(backpack[s], 19 + s);
 
- 	}
 
- 	leftArtRoll->callback  += boost::bind(&CArtifactsOfHero::scrollBackpack,this,-1);
 
- 	rightArtRoll->callback += boost::bind(&CArtifactsOfHero::scrollBackpack,this,+1);
 
- }
 
- CArtifactsOfHero::CArtifactsOfHero(const Point& position, bool createCommonPart /*= false*/)
 
-  : curHero(NULL), backpackPos(0), commonInfo(NULL), updateState(false), allowedAssembling(true), highlightModeCallback(0)
 
- {
 
- 	if(createCommonPart)
 
- 	{
 
- 		commonInfo = new CArtifactsOfHero::SCommonPart;
 
- 		commonInfo->participants.insert(this);
 
- 	}
 
- 	OBJ_CONSTRUCTION_CAPTURING_ALL;
 
- 	pos += position;
 
- 	artWorn.resize(19);
 
- 	
 
- 	std::vector<Rect> slotPos;
 
- 	slotPos += genRect(44,44,509,30), genRect(44,44,567,240), genRect(44,44,509,80), 
 
- 		genRect(44,44,383,68), genRect(44,44,564,183), genRect(44,44,509,130), 
 
- 		genRect(44,44,431,68), genRect(44,44,610,183), genRect(44,44,515,295), 
 
- 		genRect(44,44,383,143), genRect(44,44,399,194), genRect(44,44,415,245),
 
- 		genRect(44,44,431,296), genRect(44,44,564,30), genRect(44,44,610,30), 
 
- 		genRect(44,44,610,76), genRect(44,44,610,122), genRect(44,44,610,310),	
 
- 		genRect(44,44,381,296);
 
- 	// Create slots for worn artifacts.
 
- 	for (size_t g = 0; g < 19 ; g++)
 
- 	{
 
- 		artWorn[g] = new CArtPlace(NULL);
 
- 		artWorn[g]->pos = slotPos[g] + pos;
 
- 		artWorn[g]->ourOwner = this;
 
- 		eraseSlotData(artWorn[g], g);
 
- 	}
 
- 	// Create slots for the backpack.
 
- 	for(size_t s=0; s<5; ++s)
 
- 	{
 
- 		CArtPlace * add = new CArtPlace(NULL);
 
- 		add->ourOwner = this;
 
- 		add->pos.x = pos.x + 403 + 46*s;
 
- 		add->pos.y = pos.y + 365;
 
- 		add->pos.h = add->pos.w = 44;
 
- 		eraseSlotData(add, 19 + s);
 
- 		backpack.push_back(add);
 
- 	}
 
- 	leftArtRoll = new AdventureMapButton(std::string(), std::string(), boost::bind(&CArtifactsOfHero::scrollBackpack,this,-1), 379, 364, "hsbtns3.def", SDLK_LEFT);
 
- 	rightArtRoll = new AdventureMapButton(std::string(), std::string(), boost::bind(&CArtifactsOfHero::scrollBackpack,this,+1), 632, 364, "hsbtns5.def", SDLK_RIGHT);
 
- }
 
- CArtifactsOfHero::~CArtifactsOfHero()
 
- {
 
- 	dispose();
 
- }
 
- void CArtifactsOfHero::updateParentWindow()
 
- {
 
- 	if (CHeroWindow* chw = dynamic_cast<CHeroWindow*>(GH.topInt())) 
 
- 	{
 
- 		if(updateState)
 
- 			chw->curHero = curHero;
 
- 		else
 
- 			chw->update(curHero, true);
 
- 	} 
 
- 	else if(CExchangeWindow* cew = dynamic_cast<CExchangeWindow*>(GH.topInt()))
 
- 	{
 
- 		//use our copy of hero to draw window
 
- 		if(cew->heroInst[0]->id == curHero->id)
 
- 			cew->heroInst[0] = curHero;
 
- 		else
 
- 			cew->heroInst[1] = curHero;
 
- 		if(!updateState)
 
- 		{
 
- 			cew->deactivate();
 
- // 			for(int g=0; g<ARRAY_COUNT(cew->heroInst); ++g)
 
- // 			{
 
- // 				if(cew->heroInst[g] == curHero)
 
- // 				{
 
- // 					cew->artifs[g]->setHero(curHero);
 
- // 				}
 
- // 			}
 
- 			cew->prepareBackground();
 
- 			cew->redraw();
 
- 			cew->activate();
 
- 		}
 
- 	}
 
- }
 
- void CArtifactsOfHero::safeRedraw()
 
- {
 
- 	if(parent)
 
- 		parent->redraw();
 
- 	else 
 
- 		redraw();
 
- }
 
- void CArtifactsOfHero::realizeCurrentTransaction()
 
- {
 
- 	assert(commonInfo->src.AOH);
 
- 	assert(commonInfo->dst.AOH);
 
- 	LOCPLINT->cb->swapArtifacts(commonInfo->src.AOH->curHero, commonInfo->src.slotID, 
 
- 								commonInfo->dst.AOH->curHero, commonInfo->dst.slotID);
 
- }
 
- void CArtifactsOfHero::artifactMoved(const ArtifactLocation &src, const ArtifactLocation &dst)
 
- {
 
- 	if(src.hero == curHero && src.slot >= Arts::BACKPACK_START)
 
- 		updateSlot(src.slot);
 
- 	if(dst.hero == curHero && dst.slot >= Arts::BACKPACK_START)
 
- 		updateSlot(dst.slot);
 
- 	if(src.hero == curHero  ||  dst.hero == curHero) //we need to update all slots, artifact might be combined and affect more slots
 
- 		updateWornSlots(false);
 
- 	
 
- 	if (src.hero != curHero && dst.hero != curHero)
 
- 		return;
 
- 	if(commonInfo->src == src) //artifact was taken from us
 
- 	{
 
- 		assert(commonInfo->dst == dst  ||  dst.slot == dst.hero->artifactsInBackpack.size() + Arts::BACKPACK_START);
 
- 		commonInfo->reset();
 
- 		unmarkSlots();
 
- 		updateParentWindow();
 
- 	}
 
- 	else if(commonInfo->dst == src) //the dest artifact was moved -> we are picking it
 
- 	{
 
- 		assert(dst.slot >= Arts::BACKPACK_START);
 
- 		commonInfo->reset();
 
- 		CArtPlace *ap = NULL;
 
- 		BOOST_FOREACH(CArtifactsOfHero *aoh, commonInfo->participants)
 
- 		{
 
- 			if(aoh->curHero == dst.hero)
 
- 			{
 
- 				commonInfo->src.AOH = aoh;
 
- 				if((ap = aoh->getArtPlace(dst.slot)))
 
- 					break;
 
- 			}
 
- 		}
 
- 		if(ap)
 
- 		{
 
- 			ap->select();
 
- 		}
 
- 		else
 
- 		{
 
- 			commonInfo->src.art = dst.getArt();
 
- 			commonInfo->src.slotID = dst.slot;
 
- 			assert(commonInfo->src.AOH);
 
- 			CCS->curh->dragAndDropCursor(graphics->artDefs->ourImages[dst.getArt()->artType->id].bitmap);
 
- 			markPossibleSlots(dst.getArt());
 
- 			updateParentWindow();
 
- 		}
 
- 	}
 
- 	else if(src.slot >= Arts::BACKPACK_START && 
 
- 	        src.slot <  commonInfo->src.slotID &&
 
- 			src.hero == commonInfo->src.AOH->curHero) //artifact taken from before currently picked one
 
- 	{
 
- 		//int fixedSlot = src.hero->getArtPos(commonInfo->src.art);
 
- 		commonInfo->src.slotID--;
 
- 		assert(commonInfo->src.valid());
 
- 		updateParentWindow();
 
- 	}
 
- 	else
 
- 	{
 
- 		tlog1 << "Unexpected artifact movement...\n";
 
- 	}
 
-  	int shift = 0;
 
- // 	if(dst.slot >= Arts::BACKPACK_START && dst.slot - Arts::BACKPACK_START < backpackPos)
 
- // 		shift++;
 
- // 
 
-  	if(src.slot < Arts::BACKPACK_START  &&  dst.slot - Arts::BACKPACK_START < backpackPos)
 
- 		shift++;
 
- 	if(dst.slot < Arts::BACKPACK_START  &&  src.slot - Arts::BACKPACK_START < backpackPos)
 
-  		shift--;
 
- 	if( (src.hero == curHero && src.slot >= Arts::BACKPACK_START)
 
- 	 || (dst.hero == curHero && dst.slot >= Arts::BACKPACK_START) )
 
- 		scrollBackpack(shift); //update backpack slots
 
- }
 
- void CArtifactsOfHero::artifactRemoved(const ArtifactLocation &al)
 
- {
 
- 	if(al.hero == curHero)
 
- 	{
 
- 		if(al.slot < Arts::BACKPACK_START)
 
- 			updateWornSlots(0);
 
- 		else
 
- 			scrollBackpack(0); //update backpack slots
 
- 	}
 
- }
 
- CArtPlace * CArtifactsOfHero::getArtPlace(int slot)
 
- {
 
- 	if(slot < Arts::BACKPACK_START)
 
- 	{
 
- 		return artWorn[slot];
 
- 	}
 
- 	else
 
- 	{
 
- 		BOOST_FOREACH(CArtPlace *ap, backpack)
 
- 			if(ap->slotID == slot)
 
- 				return ap;
 
- 	}
 
- 	return NULL;
 
- }
 
- void CArtifactsOfHero::artifactAssembled(const ArtifactLocation &al)
 
- {
 
- 	if(al.hero == curHero)
 
- 		updateWornSlots();
 
- }
 
- void CArtifactsOfHero::artifactDisassembled(const ArtifactLocation &al)
 
- {
 
- 	if(al.hero == curHero)
 
- 		updateWornSlots();
 
- }
 
- void CArtifactsOfHero::updateWornSlots(bool redrawParent /*= true*/)
 
- {
 
- 	for(int i = 0; i < artWorn.size(); i++)
 
- 		updateSlot(i);
 
- 	if(redrawParent)
 
- 		updateParentWindow();
 
- }
 
- const CGHeroInstance * CArtifactsOfHero::getHero() const
 
- {
 
- 	return curHero;
 
- }
 
- void CArtifactsOfHero::updateSlot(int slotID)
 
- {
 
- 	setSlotData(getArtPlace(slotID), slotID);
 
- }
 
- void CExchangeWindow::close()
 
- {
 
- 	GH.popIntTotally(this);
 
- }
 
- void CExchangeWindow::activate()
 
- {
 
- 	quit->activate();
 
- 	garr->activate();
 
- 	//artifs[0]->setHero(heroInst[0]);
 
- 	artifs[0]->activate();
 
- 	//artifs[1]->setHero(heroInst[1]);
 
- 	artifs[1]->activate();
 
- 	for(int g=0; g<ARRAY_COUNT(secSkillAreas); g++)
 
- 	{
 
- 		for(int b=0; b<secSkillAreas[g].size(); ++b)
 
- 		{
 
- 			secSkillAreas[g][b]->activate();
 
- 		}
 
- 	}
 
- 	for(int b=0; b<primSkillAreas.size(); ++b)
 
- 		primSkillAreas[b]->activate();
 
- 	GH.statusbar = ourBar;
 
- 	for(int g=0; g<ARRAY_COUNT(questlogButton); g++)
 
- 		questlogButton[g]->activate();
 
- 	for(int g=0; g<ARRAY_COUNT(morale); g++)
 
- 		morale[g]->activate();
 
- 	for(int g=0; g<ARRAY_COUNT(luck); g++)
 
- 		luck[g]->activate();
 
- 	for(int g=0; g<ARRAY_COUNT(portrait); g++)
 
- 		portrait[g]->activate();
 
- 	for(int g=0; g<ARRAY_COUNT(spellPoints); g++)
 
- 		spellPoints[g]->activate();
 
- 	for(int g=0; g<ARRAY_COUNT(experience); g++)
 
- 		experience[g]->activate();
 
- 	for(int g=0; g<ARRAY_COUNT(speciality); g++)
 
- 		speciality[g]->activate();
 
- }
 
- void CExchangeWindow::deactivate()
 
- {
 
- 	quit->deactivate();
 
- 	garr->deactivate();
 
- 	artifs[0]->deactivate();
 
- 	artifs[1]->deactivate();
 
- 	for(int g=0; g<ARRAY_COUNT(secSkillAreas); g++)
 
- 	{
 
- 		for(int b=0; b<secSkillAreas[g].size(); ++b)
 
- 		{
 
- 			secSkillAreas[g][b]->deactivate();
 
- 		}
 
- 	}
 
- 	for(int b=0; b<primSkillAreas.size(); ++b)
 
- 		primSkillAreas[b]->deactivate();
 
- 	for(int g=0; g<ARRAY_COUNT(questlogButton); g++)
 
- 		questlogButton[g]->deactivate();
 
- 	for(int g=0; g<ARRAY_COUNT(morale); g++)
 
- 		morale[g]->deactivate();
 
- 	for(int g=0; g<ARRAY_COUNT(luck); g++)
 
- 		luck[g]->deactivate();
 
- 	for(int g=0; g<ARRAY_COUNT(portrait); g++)
 
- 		portrait[g]->deactivate();
 
- 	for(int g=0; g<ARRAY_COUNT(spellPoints); g++)
 
- 		spellPoints[g]->deactivate();
 
- 	for(int g=0; g<ARRAY_COUNT(experience); g++)
 
- 		experience[g]->deactivate();
 
- 	for(int g=0; g<ARRAY_COUNT(speciality); g++)
 
- 		speciality[g]->deactivate();
 
- }
 
- void CExchangeWindow::show(SDL_Surface * to)
 
- {
 
- 	blitAt(bg, pos, to);
 
- 	quit->showAll(to);
 
- 	//printing border around window
 
- 	if(screen->w != 800 || screen->h !=600)
 
- 		CMessage::drawBorder(LOCPLINT->playerID,to,828,628,pos.x-14,pos.y-15);
 
- 	artifs[0]->showAll(to);
 
- 	artifs[1]->showAll(to);
 
- 	ourBar->showAll(to);
 
- 	for(int g=0; g<ARRAY_COUNT(secSkillAreas); g++)
 
- 	{
 
- 		questlogButton[g]->showAll(to);//FIXME: for array count(secondary skill) show quest log button? WTF?
 
- 	}
 
- 	garr->showAll(to);
 
- }
 
- void CExchangeWindow::questlog(int whichHero)
 
- {
 
- 	CCS->curh->dragAndDropCursor(NULL);
 
- }
 
- void CExchangeWindow::prepareBackground()
 
- {
 
- 	if(bg)
 
- 		SDL_FreeSurface(bg);
 
- 	SDL_Surface * bgtemp; //loaded as 8bpp surface
 
- 	bgtemp = BitmapHandler::loadBitmap("TRADE2.BMP");
 
- 	graphics->blueToPlayersAdv(bgtemp, heroInst[0]->tempOwner);
 
- 	bg = SDL_ConvertSurface(bgtemp, screen->format, screen->flags); //to 24 bpp
 
- 	SDL_FreeSurface(bgtemp);
 
- 	//printing heroes' names and levels
 
- 	std::ostringstream os, os2;
 
- 	os<<heroInst[0]->name<<", Level "<<heroInst[0]->level<<" "<<heroInst[0]->type->heroClass->name;
 
- 	CSDL_Ext::printAtMiddle(os.str(), 147, 25, FONT_SMALL, zwykly, bg);
 
- 	os2<<heroInst[1]->name<<", Level "<<heroInst[1]->level<<" "<<heroInst[1]->type->heroClass->name;
 
- 	CSDL_Ext::printAtMiddle(os2.str(), 653, 25, FONT_SMALL, zwykly, bg);
 
- 	//printing primary skills
 
- 	CDefHandler * skilldef = CDefHandler::giveDef("PSKIL32.DEF");
 
- 	for(int g=0; g<4; ++g)
 
- 	{
 
- 		//graphics
 
- 		blitAt(skilldef->ourImages[g].bitmap, genRect(32, 32, 385, 19 + 36 * g), bg);
 
- 	}
 
- 	CDefHandler * un32 = CDefHandler::giveDef("UN32.DEF");
 
- 	//heroes related thing
 
- 	for(int b=0; b<ARRAY_COUNT(heroInst); b++)
 
- 	{
 
- 		CHeroWithMaybePickedArtifact heroWArt = CHeroWithMaybePickedArtifact(this, heroInst[b]);
 
- 		//printing primary skills' amounts
 
- 		for(int m=0; m<4; ++m)
 
- 		{
 
- 			std::ostringstream primarySkill;
 
- 			primarySkill << heroWArt.getPrimSkillLevel(m);
 
- 			CSDL_Ext::printAtMiddle(primarySkill.str(), 352 + 93 * b, 35 + 36 * m, FONT_SMALL, zwykly, bg);
 
- 		}
 
- 		//printing secondary skills
 
- 		for(int m=0; m<heroInst[b]->secSkills.size(); ++m)
 
- 		{
 
- 			blitAt(graphics->abils32->ourImages[heroInst[b]->secSkills[m].first * 3 + heroInst[b]->secSkills[m].second + 2].bitmap, genRect(32, 32, 32 + 36 * m + 454 * b, 88), bg);
 
- 		}
 
- 		//hero's specialty
 
- 		blitAt(un32->ourImages[heroInst[b]->subID].bitmap, 67 + 490*b, 45, bg);
 
- 		//experience
 
- 		blitAt(skilldef->ourImages[4].bitmap, 103 + 490*b, 45, bg);
 
- 		printAtMiddle( makeNumberShort(heroInst[b]->exp), 119 + 490*b, 71, FONT_SMALL, zwykly, bg );
 
- 		//mana points
 
- 		blitAt(skilldef->ourImages[5].bitmap, 139 + 490*b, 45, bg);
 
- 		printAtMiddle( makeNumberShort(heroInst[b]->mana), 155 + 490*b, 71, FONT_SMALL, zwykly, bg );
 
- 		//setting morale
 
- 		blitAt(graphics->morale30->ourImages[heroWArt.MoraleVal()+3].bitmap, 177 + 490*b, 45, bg);
 
- 		//setting luck
 
- 		blitAt(graphics->luck30->ourImages[heroWArt.LuckVal()+3].bitmap, 213 + 490*b, 45, bg);
 
- 	}
 
- 	//printing portraits
 
- 	blitAt(graphics->portraitLarge[heroInst[0]->portrait], 257, 13, bg);
 
- 	blitAt(graphics->portraitLarge[heroInst[1]->portrait], 485, 13, bg);
 
- 	delete un32;
 
- 	delete skilldef;
 
- }
 
- CExchangeWindow::CExchangeWindow(si32 hero1, si32 hero2) : bg(NULL)
 
- {
 
- 	char bufor[400];
 
- 	heroInst[0] = LOCPLINT->cb->getHero(hero1);
 
- 	heroInst[1] = LOCPLINT->cb->getHero(hero2);
 
- 	prepareBackground();
 
- 	pos.x = screen->w/2 - bg->w/2;
 
- 	pos.y = screen->h/2 - bg->h/2;
 
- 	pos.w = screen->w;
 
- 	pos.h = screen->h;
 
- 	
 
- 	artifs[0] = new CArtifactsOfHero(Point(pos.x + -334, pos.y + 150));
 
- 	artifs[0]->commonInfo = new CArtifactsOfHero::SCommonPart;
 
- 	artifs[0]->commonInfo->participants.insert(artifs[0]);
 
- 	artifs[0]->setHero(heroInst[0]);
 
- 	artifs[1] = new CArtifactsOfHero(Point(pos.x + 96, pos.y + 150));
 
- 	artifs[1]->commonInfo = artifs[0]->commonInfo;
 
- 	artifs[1]->commonInfo->participants.insert(artifs[1]);
 
- 	artifs[1]->setHero(heroInst[1]);
 
- 	artSets.push_back(artifs[0]);
 
- 	artSets.push_back(artifs[1]);
 
- 	//primary skills
 
- 	for(int g=0; g<4; ++g)
 
- 	{
 
- 		//primary skill's clickable areas
 
- 		primSkillAreas.push_back(new LRClickableAreaWTextComp());
 
- 		primSkillAreas[g]->pos = genRect(32, 140, pos.x+329, pos.y + 19 + 36 * g);
 
- 		primSkillAreas[g]->text = CGI->generaltexth->arraytxt[2+g];
 
- 		primSkillAreas[g]->type = g;
 
- 		primSkillAreas[g]->bonusValue = -1;
 
- 		primSkillAreas[g]->baseType = 0;
 
- 		sprintf(bufor, CGI->generaltexth->heroscrn[1].c_str(), CGI->generaltexth->primarySkillNames[g].c_str());
 
- 		primSkillAreas[g]->hoverText = std::string(bufor);
 
- 	}
 
- 	//heroes related thing
 
- 	for(int b=0; b<ARRAY_COUNT(heroInst); b++)
 
- 	{
 
- 		//secondary skill's clickable areas
 
- 		for(int g=0; g<heroInst[b]->secSkills.size(); ++g)
 
- 		{
 
- 			int skill = heroInst[b]->secSkills[g].first,
 
- 				level = heroInst[b]->secSkills[g].second; // <1, 3>
 
- 			secSkillAreas[b].push_back(new LRClickableAreaWTextComp());
 
- 			secSkillAreas[b][g]->pos = genRect(32, 32, pos.x + 32 + g*36 + b*454 , pos.y + 88);
 
- 			secSkillAreas[b][g]->baseType = 1;
 
- 			secSkillAreas[b][g]->type = skill;
 
- 			secSkillAreas[b][g]->bonusValue = level;
 
- 			secSkillAreas[b][g]->text = CGI->generaltexth->skillInfoTexts[skill][level-1];
 
- 			sprintf(bufor, CGI->generaltexth->heroscrn[21].c_str(), CGI->generaltexth->levels[level - 1].c_str(), CGI->generaltexth->skillName[skill].c_str());
 
- 			secSkillAreas[b][g]->hoverText = std::string(bufor);
 
- 		}
 
- 		portrait[b] = new CHeroArea(pos.x + 257 + 228*b, pos.y + 13, heroInst[b]);
 
- 		speciality[b] = new LRClickableAreaWText();
 
- 		speciality[b]->pos = genRect(32, 32, pos.x + 69 + 490*b, pos.y + 45);
 
- 		speciality[b]->hoverText = CGI->generaltexth->heroscrn[27];
 
- 		speciality[b]->text = CGI->generaltexth->hTxts[heroInst[b]->subID].longBonus;
 
- 		experience[b] = new LRClickableAreaWText();
 
- 		experience[b]->pos = genRect(32, 32, pos.x + 105 + 490*b, pos.y + 45);
 
- 		experience[b]->hoverText = CGI->generaltexth->heroscrn[9];
 
- 		experience[b]->text = CGI->generaltexth->allTexts[2].c_str();
 
- 		boost::replace_first(experience[b]->text, "%d", boost::lexical_cast<std::string>(heroInst[b]->level));
 
- 		boost::replace_first(experience[b]->text, "%d", boost::lexical_cast<std::string>(CGI->heroh->reqExp(heroInst[b]->level+1)));
 
- 		boost::replace_first(experience[b]->text, "%d", boost::lexical_cast<std::string>(heroInst[b]->exp));
 
- 		spellPoints[b] = new LRClickableAreaWText();
 
- 		spellPoints[b]->pos = genRect(32, 32, pos.x + 141 + 490*b, pos.y + 45);
 
- 		spellPoints[b]->hoverText = CGI->generaltexth->heroscrn[22];
 
- 		sprintf(bufor, CGI->generaltexth->allTexts[205].c_str(), heroInst[b]->name.c_str(), heroInst[b]->mana, heroInst[b]->manaLimit());
 
- 		spellPoints[b]->text = std::string(bufor);
 
- 		//setting morale
 
- 		morale[b] = new MoraleLuckBox(true, genRect(32, 32, pos.x + 177 + 490*b, pos.y + 45));
 
- 		morale[b]->set(heroInst[b]);
 
- 		//setting luck
 
- 		luck[b] = new MoraleLuckBox(false, genRect(32, 32, pos.x + 213 + 490*b, pos.y + 45));
 
- 		luck[b]->set(heroInst[b]);
 
- 	}
 
- 	//buttons
 
- 	quit = new AdventureMapButton(CGI->generaltexth->tcommands[8], "", boost::bind(&CExchangeWindow::close, this), pos.x+732, pos.y+567, "IOKAY.DEF", SDLK_RETURN);
 
- 	questlogButton[0] = new AdventureMapButton(CGI->generaltexth->heroscrn[0], std::string(), boost::bind(&CExchangeWindow::questlog,this, 0), pos.x+10, pos.y+44, "hsbtns4.def");
 
- 	questlogButton[1] = new AdventureMapButton(CGI->generaltexth->heroscrn[0], std::string(), boost::bind(&CExchangeWindow::questlog,this, 1), pos.x+740, pos.y+44, "hsbtns4.def");
 
- 	//statusbar 
 
- 	//FIXME - this image is a bit bigger than required - part of background should be used instead
 
- 	ourBar = new CGStatusBar(pos.x + 3, pos.y + 577, "KSTATBAR");
 
- 	//garrison interface
 
- 	garr = new CGarrisonInt(pos.x + 69, pos.y + 131, 4, Point(418,0), bg, Point(69,131), heroInst[0],heroInst[1], true, true);
 
- 	garr->addSplitBtn(new AdventureMapButton(CGI->generaltexth->tcommands[3],"",boost::bind(&CGarrisonInt::splitClick,garr),pos.x+10,pos.y+132,"TSBTNS.DEF"));
 
- 	garr->addSplitBtn(new AdventureMapButton(CGI->generaltexth->tcommands[3],"",boost::bind(&CGarrisonInt::splitClick,garr),pos.x+740,pos.y+132,"TSBTNS.DEF"));
 
- }
 
- CExchangeWindow::~CExchangeWindow() //d-tor
 
- {
 
- 	SDL_FreeSurface(bg);
 
- 	delete quit;
 
- 	//warning: don't experiment with these =NULL lines, they prevent heap corruption!
 
- 	delete artifs[0]->commonInfo;
 
- 	artifs[0]->commonInfo = NULL;
 
- 	delete artifs[0];
 
- 	artifs[1]->commonInfo = NULL;
 
- 	delete artifs[1];
 
- 	delete garr;
 
- 	delete ourBar;
 
- 	for(int g=0; g<ARRAY_COUNT(secSkillAreas); g++)
 
- 	{
 
- 		for(int b=0; b<secSkillAreas[g].size(); ++b)
 
- 		{
 
- 			delete secSkillAreas[g][b];
 
- 		}
 
- 	}
 
- 	for(int b=0; b<primSkillAreas.size(); ++b)
 
- 	{
 
- 		delete primSkillAreas[b];
 
- 	}
 
- 	
 
- 	for(int g=0; g<ARRAY_COUNT(questlogButton); g++)
 
- 	{
 
- 		delete questlogButton[g];
 
- 	}
 
- 	for(int g=0; g<ARRAY_COUNT(morale); g++)
 
- 		delete morale[g];
 
- 	for(int g=0; g<ARRAY_COUNT(luck); g++)
 
- 		delete luck[g];
 
- 	for(int g=0; g<ARRAY_COUNT(portrait); g++)
 
- 		delete portrait[g];
 
- 	for(int g=0; g<ARRAY_COUNT(spellPoints); g++)
 
- 		delete spellPoints[g];
 
- 	for(int g=0; g<ARRAY_COUNT(experience); g++)
 
- 		delete experience[g];
 
- 	for(int g=0; g<ARRAY_COUNT(speciality); g++)
 
- 		delete speciality[g];
 
- }
 
- void CShipyardWindow::activate()
 
- {
 
- 	build->activate();
 
- 	quit->activate();
 
- }
 
- void CShipyardWindow::deactivate()
 
- {
 
- 	build->deactivate();
 
- 	quit->deactivate();
 
- }
 
- void CShipyardWindow::show( SDL_Surface * to )
 
- {
 
- 	blitAt(bg,pos,to);
 
- 	Rect clipRect = genRect(64, 96, pos.x+110, pos.y+85);
 
- 	CSDL_Ext::blit8bppAlphaTo24bpp(graphics->boatAnims[boat]->ourImages[21 + frame++/8%8].bitmap, NULL, to, &clipRect);
 
- 	build->showAll(to);
 
- 	quit->showAll(to);
 
- }
 
- CShipyardWindow::~CShipyardWindow()
 
- {
 
- 	delete build;
 
- 	delete quit;
 
- }
 
- CShipyardWindow::CShipyardWindow(const std::vector<si32> &cost, int state, int boatType, const boost::function<void()> &onBuy)
 
- {
 
- 	boat = boatType;
 
- 	frame = 0;
 
- 	SDL_Surface * bgtemp; //loaded as 8bpp surface
 
- 	bgtemp = BitmapHandler::loadBitmap("TPSHIP.bmp");
 
- 	pos.x = screen->w/2 - bgtemp->w/2;
 
- 	pos.y = screen->h/2 - bgtemp->h/2;
 
- 	pos.w = bgtemp->w;
 
- 	pos.h = bgtemp->h;
 
- 	SDL_SetColorKey(bgtemp,SDL_SRCCOLORKEY,SDL_MapRGB(bgtemp->format,0,255,255));
 
- 	graphics->blueToPlayersAdv(bgtemp, LOCPLINT->playerID);
 
- 	bg = SDL_ConvertSurface(bgtemp, screen->format, screen->flags); //to 24 bpp
 
- 	SDL_FreeSurface(bgtemp);
 
- 	bgtemp = BitmapHandler::loadBitmap("TPSHIPBK.bmp");
 
- 	blitAt(bgtemp, 100, 69, bg);
 
- 	SDL_FreeSurface(bgtemp);
 
- 	// Draw resource icons and costs.
 
- 	std::string goldCost = boost::lexical_cast<std::string>(1000);
 
- 	std::string woodCost = boost::lexical_cast<std::string>(10);
 
- 	blitAt(graphics->resources32->ourImages[6].bitmap, 100, 244, bg);
 
- 	printAtMiddle(goldCost.c_str(), 118, 294, FONT_SMALL, zwykly, bg);
 
- 	blitAt(graphics->resources32->ourImages[0].bitmap, 196, 244, bg);
 
- 	printAtMiddle(woodCost.c_str(), 212, 294, FONT_SMALL, zwykly, bg);
 
- 	bool affordable = true;
 
- 	for(int i = 0; i < cost.size(); i++)
 
- 	{
 
- 		if(cost[i] > LOCPLINT->cb->getResourceAmount(i))
 
- 		{
 
- 			affordable = false;
 
- 			break;
 
- 		}
 
- 	}
 
- 	quit = new AdventureMapButton(CGI->generaltexth->allTexts[599], "", boost::bind(&CGuiHandler::popIntTotally, &GH, this), pos.x+224, pos.y+312, "ICANCEL.DEF", SDLK_RETURN);
 
- 	build = new AdventureMapButton(CGI->generaltexth->allTexts[598], "", boost::bind(&CGuiHandler::popIntTotally, &GH, this), pos.x+42, pos.y+312, "IBY6432.DEF", SDLK_RETURN);
 
- 	build->callback += onBuy;
 
- 	if(!affordable)
 
- 		build->block(true);
 
- 	printAtMiddle(CGI->generaltexth->jktexts[13], 164, 27, FONT_BIG, tytulowy, bg);  //Build A New Ship
 
- 	printAtMiddle(CGI->generaltexth->jktexts[14], 164, 220, FONT_MEDIUM, zwykly, bg); //Resource cost:
 
- }
 
- CPuzzleWindow::CPuzzleWindow(const int3 &grailPos, float discoveredRatio)
 
- :animCount(0)
 
- {
 
- 	SDL_Surface * back = BitmapHandler::loadBitmap("PUZZLE.BMP", false);
 
- 	graphics->blueToPlayersAdv(back, LOCPLINT->playerID);
 
- 	//make transparency black
 
- 	back->format->palette->colors[0].b = back->format->palette->colors[0].r = back->format->palette->colors[0].g = 0;
 
- 	//the rest
 
- 	background = SDL_ConvertSurface(back, screen->format, back->flags);
 
- 	SDL_FreeSurface(back);
 
- 	pos = genRect(background->h, background->w, (conf.cc.resx - background->w) / 2, (conf.cc.resy - background->h) / 2);
 
- 	quitb = new AdventureMapButton(CGI->generaltexth->allTexts[599], "", boost::bind(&CGuiHandler::popIntTotally, &GH, this), pos.x+670, pos.y+538, "IOK6432.DEF", SDLK_RETURN);
 
- 	quitb->assignedKeys.insert(SDLK_ESCAPE);
 
- 	quitb->borderColor = Colors::MetallicGold;
 
- 	quitb->borderEnabled = true;
 
- 	resdatabar = new CResDataBar("ZRESBAR.bmp", pos.x+3, pos.y+575, 32, 2, 85, 85);
 
- 	resdatabar->pos.x = pos.x+3; resdatabar->pos.y = pos.y+575;
 
- 	//printing necessary things to background
 
- 	int3 moveInt = int3(8, 9, 0);
 
- 	Rect mapRect = genRect(544, 591, 8, 8);
 
- 	CGI->mh->terrainRect
 
- 		(grailPos - moveInt, adventureInt->anim,
 
- 		 &LOCPLINT->cb->getVisibilityMap(), true, adventureInt->heroAnim,
 
- 		 background, &mapRect, 0, 0, true, moveInt);
 
- 	int faction = LOCPLINT->cb->getStartInfo()->playerInfos.find(LOCPLINT->playerID)->second.castle;
 
- 	std::vector<SPuzzleInfo> puzzlesToPrint;
 
- 	for(int g=0; g<PUZZLES_PER_FACTION; ++g)
 
- 	{
 
- 		if(CGI->heroh->puzzleInfo[faction][g].whenUncovered > PUZZLES_PER_FACTION * discoveredRatio)
 
- 		{
 
- 			puzzlesToPrint.push_back(CGI->heroh->puzzleInfo[faction][g]);
 
- 		}
 
- 		else
 
- 		{
 
- 			SDL_Surface *buf = BitmapHandler::loadBitmap(CGI->heroh->puzzleInfo[faction][g].filename);
 
- 			puzzlesToPullBack.push_back( std::make_pair(buf, &CGI->heroh->puzzleInfo[faction][g]) );
 
- 		}
 
- 	}
 
- 	for(int b = 0; b < puzzlesToPrint.size(); ++b)
 
- 	{
 
- 		SDL_Surface * puzzle = BitmapHandler::loadBitmap(puzzlesToPrint[b].filename);
 
- 		blitAt(puzzle, puzzlesToPrint[b].x, puzzlesToPrint[b].y, background);
 
- 		SDL_FreeSurface(puzzle);
 
- 	}
 
- }
 
- CPuzzleWindow::~CPuzzleWindow()
 
- {
 
- 	delete quitb;
 
- 	delete resdatabar;
 
- 	SDL_FreeSurface(background);
 
- 	for(int g = 0; g < puzzlesToPullBack.size(); ++g)
 
- 		SDL_FreeSurface( puzzlesToPullBack[g].first );
 
- }
 
- void CPuzzleWindow::activate()
 
- {
 
- 	quitb->activate();
 
- }
 
- void CPuzzleWindow::deactivate()
 
- {
 
- 	quitb->deactivate();
 
- }
 
- void CPuzzleWindow::show(SDL_Surface * to)
 
- {
 
- 	blitAt(background, pos.x, pos.y, to);
 
- 	quitb->showAll(to);
 
- 	resdatabar->draw(to);
 
- 	//blitting disappearing puzzles
 
- 	for(int g=0; g<2; ++g)
 
- 		if(animCount != 255)
 
- 			++animCount;
 
- 	if(animCount != 255)
 
- 	{
 
- 		for(int b = 0; b < puzzlesToPullBack.size(); ++b)
 
- 		{
 
- 			int xPos = puzzlesToPullBack[b].second->x + pos.x,
 
- 				yPos = puzzlesToPullBack[b].second->y + pos.y;
 
- 			SDL_Surface *from = puzzlesToPullBack[b].first;
 
- 			SDL_SetAlpha(from, SDL_SRCALPHA, 255 - animCount);
 
- 			blitAt(from, xPos, yPos, to);
 
- 		}
 
- 	}
 
- 	//disappearing puzzles blitted
 
- 	//printing border around window
 
- 	if(screen->w != 800 || screen->h !=600)
 
- 		CMessage::drawBorder(LOCPLINT->playerID,to,828,628,pos.x-14,pos.y-15);
 
- }
 
- void CTransformerWindow::CItem::showAll(SDL_Surface * to)
 
- {
 
- 	SDL_Surface * backgr = graphics->bigImgs[parent->army->getCreature(id)->idNumber];
 
- 	blitAt(backgr, pos.x, pos.y, to);
 
- 	printAtMiddle(boost::lexical_cast<std::string>(size),pos.x+28, pos.y+76,FONT_SMALL,zwykly,to);//stack size
 
- }
 
- void CTransformerWindow::CItem::move()
 
- {
 
- 	if (left)
 
- 		pos.x += 289;
 
- 	else
 
- 		pos.x -= 289;
 
- 	left = !left;
 
- }
 
- void CTransformerWindow::CItem::clickLeft(tribool down, bool previousState)
 
- {
 
- 	if(previousState && (!down))
 
- 	{
 
- 		move();
 
- 		parent->showAll(screen2);
 
- 	}
 
- }
 
- CTransformerWindow::CItem::CItem(CTransformerWindow * _parent, int _size, int _id):
 
- 	id(_id), size(_size), parent(_parent)
 
- {
 
- 	used = LCLICK;
 
- 	left = true;
 
- 	pos.w = 58;
 
- 	pos.h = 64;
 
- 	
 
- 	pos.x += 45  + (id%3)*83 + id/6*83;
 
- 	pos.y += 109 + (id/3)*98;
 
- }
 
- CTransformerWindow::CItem::~CItem()
 
- {
 
- 	
 
- }
 
- void CTransformerWindow::showAll(SDL_Surface * to)
 
- {
 
- 	CIntObject::showAll(to);
 
- 	printAtMiddleLoc(  CGI->generaltexth->allTexts[485], 153,     29,FONT_SMALL,     tytulowy,to);//holding area
 
- 	printAtMiddleLoc(  CGI->generaltexth->allTexts[486], 153+295, 29,FONT_SMALL,     tytulowy,to);//transformer
 
- 	printAtMiddleWBLoc(CGI->generaltexth->allTexts[487], 153,     75,FONT_MEDIUM, 32,tytulowy,to);//move creatures to create skeletons
 
- 	printAtMiddleWBLoc(CGI->generaltexth->allTexts[488], 153+295, 75,FONT_MEDIUM, 32,tytulowy,to);//creatures here will become skeletons
 
- }
 
- void CTransformerWindow::makeDeal()
 
- {
 
- 	for (int i=0; i<items.size(); i++)
 
- 		if (!items[i]->left)
 
- 			LOCPLINT->cb->trade(town, CREATURE_UNDEAD, items[i]->id, 0, 0, hero);
 
- }
 
- void CTransformerWindow::addAll()
 
- {
 
- 	for (int i=0; i<items.size(); i++)
 
- 		if (items[i]->left)
 
- 			items[i]->move();
 
- 	showAll(screen2);
 
- }
 
- CTransformerWindow::CTransformerWindow(const CGHeroInstance * _hero, const CGTownInstance * _town):hero(_hero),town(_town)
 
- {
 
- 	OBJ_CONSTRUCTION_CAPTURING_ALL;
 
- 	bg = new CPicture ("SKTRNBK.PCX");
 
- 	bg->colorizeAndConvert(LOCPLINT->playerID);
 
- 	pos = center(bg->pos);
 
- 	
 
- 	if (hero)
 
- 		army = hero;
 
- 	else
 
- 		army = town;
 
- 	
 
- 	for (int i=0; i<7; i++ )
 
- 		if ( army->getCreature(i) )
 
- 			items.push_back(new CItem(this, army->getStackCount(i), i));
 
- 			
 
- 	all    = new AdventureMapButton(CGI->generaltexth->zelp[590],boost::bind(&CTransformerWindow::addAll,this),     146,416,"ALTARMY.DEF",SDLK_a);
 
- 	convert= new AdventureMapButton(CGI->generaltexth->zelp[591],boost::bind(&CTransformerWindow::makeDeal,this),   269,416,"ALTSACR.DEF",SDLK_RETURN);
 
- 	cancel = new AdventureMapButton(CGI->generaltexth->zelp[592],boost::bind(&CGuiHandler::popIntTotally,&GH, this),392,416,"ICANCEL.DEF",SDLK_ESCAPE);
 
- 	bar    = new CGStatusBar(304, 469);
 
- }
 
- CTransformerWindow::~CTransformerWindow()
 
- {
 
- 	
 
- }
 
- void CUniversityWindow::CItem::clickLeft(tribool down, bool previousState)
 
- {
 
- 	if(previousState && (!down))
 
- 	{
 
- 		if ( state() != 2 )
 
- 			return;
 
- 		CUnivConfirmWindow *win = new CUnivConfirmWindow(parent, ID, LOCPLINT->cb->getResourceAmount(6) >= 2000);
 
- 		GH.pushInt(win);
 
- 	}
 
- }
 
- void CUniversityWindow::CItem::clickRight(tribool down, bool previousState)
 
- {
 
- 	if(down)
 
- 	{
 
- 		CInfoPopup *message = new CInfoPopup();
 
- 		message->free = true;
 
- 		message->bitmap = CMessage::drawBoxTextBitmapSub
 
- 		                            (LOCPLINT->playerID,
 
- 		                             CGI->generaltexth->skillInfoTexts[ID][0],
 
- 		                             graphics->abils82->ourImages[ID*3+3].bitmap,
 
- 		                             CGI->generaltexth->skillName[ID]);
 
- 		message->pos.x = screen->w/2 - message->bitmap->w/2;
 
- 		message->pos.y = screen->h/2 - message->bitmap->h/2;
 
- 		GH.pushInt(message);
 
- 	}
 
- }
 
- void CUniversityWindow::CItem::hover(bool on)
 
- {
 
- 	if (on)
 
- 		GH.statusbar->print(CGI->generaltexth->skillName[ID]);
 
- 	else
 
- 		GH.statusbar->clear();
 
- }
 
- int CUniversityWindow::CItem::state()
 
- {
 
- 	if (parent->hero->getSecSkillLevel(static_cast<CGHeroInstance::SecondarySkill>(ID)))//hero know this skill
 
- 		return 1;
 
- 	if (parent->hero->secSkills.size() >= SKILL_PER_HERO)//can't learn more skills
 
- 		return 0;
 
- 	if (parent->hero->type->heroClass->proSec[ID]==0)//can't learn this skill (like necromancy for most of non-necros)
 
- 		return 0;
 
- /*	if (LOCPLINT->cb->getResourceAmount(6) < 2000 )//no gold - allowed in H3, confirm button is blocked instead
 
- 		return 0;*/
 
- 	return 2;
 
- }
 
- void CUniversityWindow::CItem::showAll(SDL_Surface * to)
 
- {
 
- 	CPicture * bar;
 
- 	switch (state())
 
- 	{
 
- 		case 0: bar = parent->red;
 
- 		        break;
 
- 		case 1: bar = parent->yellow;
 
- 		        break;
 
- 		case 2: bar = parent->green;
 
- 		        break;
 
- 		default:bar = NULL;
 
- 		        break;
 
- 	}
 
- 	assert(bar);
 
- 	
 
- 	blitAtLoc(bar->bg, -28, -22, to);
 
- 	blitAtLoc(bar->bg, -28,  48, to);
 
- 	printAtMiddleLoc  (CGI->generaltexth->skillName[ID], 22, -13, FONT_SMALL, zwykly,to);//Name
 
- 	printAtMiddleLoc  (CGI->generaltexth->levels[0], 22, 57, FONT_SMALL, zwykly,to);//Level(always basic)
 
- 	
 
- 	CPicture::showAll(to);
 
- }
 
- CUniversityWindow::CItem::CItem(CUniversityWindow * _parent, int _ID, int X, int Y):
 
- 	CPicture (graphics->abils44->ourImages[_ID*3+3].bitmap,X,Y,false),ID(_ID), parent(_parent)
 
- {
 
- 	used = LCLICK | RCLICK | HOVER;
 
- }
 
- CUniversityWindow::CUniversityWindow(const CGHeroInstance * _hero, const IMarket * _market):hero(_hero), market(_market)
 
- {
 
- 	OBJ_CONSTRUCTION_CAPTURING_ALL;
 
- 	bg = new CPicture("UNIVERS1.PCX");
 
- 	bg->colorizeAndConvert(LOCPLINT->playerID);
 
- 	
 
- 	green  = new CPicture("UNIVGREN.PCX");
 
- 	yellow = new CPicture("UNIVGOLD.PCX");//bars
 
- 	red    = new CPicture("UNIVRED.PCX");
 
- 	green->recActions  =
 
- 	yellow->recActions =
 
- 	red->recActions    = DISPOSE;
 
- 	if ( market->o->ID == 104 ) // this is adventure map university
 
- 	{
 
- 		SDL_Surface * titleImage = BitmapHandler::loadBitmap("UNIVBLDG.PCX");
 
- 		blitAtLoc(titleImage, 232-titleImage->w/2, 76-titleImage->h/2, bg->bg);
 
- 		SDL_FreeSurface(titleImage);
 
- 	}
 
- 	else if (LOCPLINT->castleInt && LOCPLINT->castleInt->town->subID == 8)// this is town university
 
- 	{
 
- 		SDL_Surface * titleImage = LOCPLINT->castleInt->bicons->ourImages[21].bitmap;
 
- 		blitAtLoc(titleImage, 232-titleImage->w/2, 76-titleImage->h/2, bg->bg);
 
- 	}
 
- 	else
 
- 		tlog0<<"Error: Image for university was not found!\n";//This should not happen
 
- 	printAtMiddleWBLoc(CGI->generaltexth->allTexts[603], 232, 153, FONT_SMALL, 70,zwykly,bg->bg);//Clerk speech
 
- 	printAtMiddleLoc  (CGI->generaltexth->allTexts[602], 231, 26 , FONT_MEDIUM ,tytulowy,bg->bg);//University
 
- 	std::vector<int> list = market->availableItemsIds(RESOURCE_SKILL);
 
- 	if (list.size()!=4)
 
- 		tlog0<<"\t\tIncorrect size of available items vector!\n";
 
- 	for (int i=0; i<list.size(); i++)//prepare clickable items
 
- 		items.push_back(new CItem(this, list[i], pos.x+54+i*104, pos.y+234));
 
- 		
 
- 	pos = center(bg->pos);
 
- 	cancel = new AdventureMapButton(CGI->generaltexth->zelp[632],
 
- 		boost::bind(&CGuiHandler::popIntTotally,&GH, this),200,313,"IOKAY.DEF",SDLK_RETURN);
 
- 		
 
- 	bar = new CGStatusBar(232, 371);
 
- }
 
- CUniversityWindow::~CUniversityWindow()
 
- {
 
- 	
 
- }
 
- CUnivConfirmWindow::CUnivConfirmWindow(CUniversityWindow * PARENT, int SKILL, bool available ):parent(PARENT)
 
- {
 
- 	OBJ_CONSTRUCTION_CAPTURING_ALL;
 
- 	bg = new CPicture("UNIVERS2.PCX");
 
- 	bg->colorizeAndConvert(LOCPLINT->playerID);
 
- 	std::string text = CGI->generaltexth->allTexts[608];
 
- 	boost::replace_first(text, "%s", CGI->generaltexth->levels[0]);
 
- 	boost::replace_first(text, "%s", CGI->generaltexth->skillName[SKILL]);
 
- 	boost::replace_first(text, "%d", "2000");
 
- 	printAtMiddleWBLoc(text, 230, 163, FONT_SMALL, 65,zwykly,bg->bg);//Clerk speech
 
- 	printAtMiddleLoc  (CGI->generaltexth-> skillName[SKILL], 230, 37,  FONT_SMALL,    zwykly,bg->bg);//Skill name
 
- 	printAtMiddleLoc  (CGI->generaltexth->levels[1], 230, 107, FONT_SMALL,    zwykly,bg->bg);//Skill level
 
- 	printAtMiddleLoc  ("2000", 230, 267, FONT_SMALL,    zwykly,bg->bg);//Cost
 
- 	blitAtLoc(graphics->abils44->ourImages[SKILL*3+3].bitmap, 211, 51,  bg->bg);//skill
 
- 	blitAtLoc(graphics->resources32->ourImages[6].bitmap, 210, 210, bg->bg);//gold
 
- 	pos = center(bg->pos);
 
- 	std::string hoverText = CGI->generaltexth->allTexts[609];
 
- 	boost::replace_first(hoverText, "%s", CGI->generaltexth->levels[0]+ " " + CGI->generaltexth->skillName[SKILL]);
 
- 	
 
- 	text = CGI->generaltexth->zelp[633].second;
 
- 	boost::replace_first(text, "%s", CGI->generaltexth->levels[0]);
 
- 	boost::replace_first(text, "%s", CGI->generaltexth->skillName[SKILL]);
 
- 	boost::replace_first(text, "%d", "2000");
 
- 	confirm= new AdventureMapButton(hoverText, text, boost::bind(&CUnivConfirmWindow::makeDeal, this, SKILL),
 
- 	         148,299,"IBY6432.DEF",SDLK_RETURN);
 
- 	confirm->block(!available);
 
- 	
 
- 	cancel = new AdventureMapButton(CGI->generaltexth->zelp[631],boost::bind(&CGuiHandler::popIntTotally, &GH, this),
 
- 	         252,299,"ICANCEL.DEF",SDLK_ESCAPE);
 
- 	bar = new CGStatusBar(232, 371);
 
- }
 
- void CUnivConfirmWindow::makeDeal(int skill)
 
- {
 
- 	LOCPLINT->cb->trade(parent->market->o, RESOURCE_SKILL, 6, skill, 1, parent->hero);
 
- 	GH.popIntTotally(this);
 
- }
 
- CHillFortWindow::CHillFortWindow(const CGHeroInstance *visitor, const CGObjectInstance *object):
 
- 	fort(object),hero(visitor)
 
- {
 
- 	OBJ_CONSTRUCTION_CAPTURING_ALL;
 
- 	
 
- 	slotsCount=7;
 
- 	resources =  CDefHandler::giveDefEss("SMALRES.DEF");
 
- 	bg = new CPicture("APHLFTBK.PCX");
 
- 	bg->colorizeAndConvert(LOCPLINT->playerID);
 
- 	
 
- 	printAtMiddleLoc  (fort->hoverName, 325, 32, FONT_BIG, tytulowy, bg->bg);//Hill Fort
 
- 	pos = center(bg->pos);
 
- 	heroPic = new CHeroArea(30, 60, hero);
 
- 	
 
- 	currState.resize(slotsCount+1);
 
- 	costs.resize(slotsCount);
 
- 	totalSumm.resize(RESOURCE_QUANTITY);
 
- 	std::vector<std::string> files;
 
- 	files += "APHLF1R.DEF", "APHLF1Y.DEF", "APHLF1G.DEF";
 
- 	for (int i=0; i<slotsCount; i++)
 
- 	{
 
- 		currState[i] = getState(i);
 
- 		upgrade[i] = new AdventureMapButton(getTextForSlot(i),"",boost::bind(&CHillFortWindow::makeDeal, this, i),
 
- 		                                    107+i*76, 171, "", SDLK_1+i, &files);
 
- 		upgrade[i]->block(currState[i] == -1);
 
- 	}
 
- 	files.clear();
 
- 	files += "APHLF4R.DEF", "APHLF4Y.DEF", "APHLF4G.DEF";
 
- 	currState[slotsCount] = getState(slotsCount);
 
- 	upgradeAll = new AdventureMapButton(CGI->generaltexth->allTexts[432],"",boost::bind(&CHillFortWindow::makeDeal, this, slotsCount),
 
- 	                                    30, 231, "", SDLK_0, &files);
 
- 	quit = new AdventureMapButton("","",boost::bind(&CGuiHandler::popIntTotally, &GH, this), 294, 275, "IOKAY.DEF", SDLK_RETURN);
 
- 	bar = new CGStatusBar(327, 332);
 
- 	garr = new CGarrisonInt(108, 60, 18, Point(),bg->bg,Point(108,60),hero,NULL);
 
- 	updateGarrisons();
 
- }
 
- CHillFortWindow::~CHillFortWindow()
 
- {
 
- 	
 
- }
 
- void CHillFortWindow::activate()
 
- {
 
- 	CIntObject::activate();
 
- 	GH.statusbar = bar;
 
- }
 
- void CHillFortWindow::updateGarrisons()
 
- {
 
- 	
 
- 	for (int i=0; i<RESOURCE_QUANTITY; i++)
 
- 		totalSumm[i]=0;
 
- 	
 
- 	for (int i=0; i<slotsCount; i++)
 
- 	{
 
- 		costs[i].clear();
 
- 		int newState = getState(i);
 
- 		if (newState != -1)
 
- 		{
 
- 			UpgradeInfo info;
 
- 			LOCPLINT->cb->getUpgradeInfo(hero, i, info);
 
- 			if (info.newID.size())//we have upgrades here - update costs
 
- 				for(std::set<std::pair<int,int> >::iterator it=info.cost[0].begin(); it!=info.cost[0].end(); it++)
 
- 				{
 
- 					std::pair<int, int> pair = std::make_pair(it->first, it->second * hero->getStackCount(i) );
 
- 					costs[i].insert(pair);
 
- 					totalSumm[pair.first] += pair.second;
 
- 				}
 
- 		}
 
- 		
 
- 		currState[i] = newState;
 
- 		upgrade[i]->setIndex(newState);
 
- 		upgrade[i]->block(currState[i] == -1);
 
- 		upgrade[i]->hoverTexts[0] = getTextForSlot(i);
 
- 	}
 
- 	
 
- 	int newState = getState(slotsCount);
 
- 	currState[slotsCount] = newState;
 
- 	upgradeAll->setIndex(newState);
 
- 	garr->recreateSlots();
 
- }
 
- void CHillFortWindow::makeDeal(int slot)
 
- {
 
- 	int offset = (slot == slotsCount)?2:0;
 
- 	switch (currState[slot])
 
- 	{
 
- 		case 0:
 
- 			LOCPLINT->showInfoDialog(CGI->generaltexth->allTexts[314 + offset], 
 
- 			          std::vector<SComponent*>(), soundBase::sound_todo);
 
- 			break;
 
- 		case 1:
 
- 			LOCPLINT->showInfoDialog(CGI->generaltexth->allTexts[313 + offset], 
 
- 			          std::vector<SComponent*>(), soundBase::sound_todo);
 
- 			break;
 
- 		case 2:
 
- 			for (int i=0; i<slotsCount; i++)
 
- 				if ( slot ==i || ( slot == slotsCount && currState[i] == 2 ) )//this is activated slot or "upgrade all"
 
- 				{
 
- 					UpgradeInfo info;
 
- 					LOCPLINT->cb->getUpgradeInfo(hero, i, info);
 
- 					LOCPLINT->cb->upgradeCreature(hero, i, info.newID[0]);
 
- 				}
 
- 			break;
 
- 		
 
- 	}
 
- }
 
- void CHillFortWindow::showAll (SDL_Surface *to)
 
- {
 
- 	CIntObject::showAll(to);
 
- 	
 
- 	for ( int i=0; i<slotsCount; i++)
 
- 	{
 
- 		if ( currState[i] == 0 || currState[i] == 2 )
 
- 		{
 
- 			if ( costs[i].size() )//we have several elements
 
- 			{
 
- 				int curY = 128;//reverse iterator is used to display gold as first element
 
- 				for( std::map<int,int>::reverse_iterator rit=costs[i].rbegin(); rit!=costs[i].rend(); rit++)
 
- 				{
 
- 					blitAtLoc(resources->ourImages[rit->first].bitmap, 104+76*i, curY, to);
 
- 					printToLoc(boost::lexical_cast<std::string>(rit->second), 168+76*i, curY+16, FONT_SMALL, zwykly, to);
 
- 					curY += 20;
 
- 				}
 
- 			}
 
- 			else//free upgrade - print gold image and "Free" text
 
- 			{
 
- 				blitAtLoc(resources->ourImages[6].bitmap, 104+76*i, 128, to);
 
- 				printToLoc(CGI->generaltexth->allTexts[344], 168+76*i, 144, FONT_SMALL, zwykly, to);
 
- 			}
 
- 		}
 
- 	}
 
- 	for (int i=0; i<RESOURCE_QUANTITY; i++)
 
- 	{
 
- 		if (totalSumm[i])//this resource is used - display it
 
- 		{
 
- 			blitAtLoc(resources->ourImages[i].bitmap, 104+76*i, 237, to);
 
- 			printToLoc(boost::lexical_cast<std::string>(totalSumm[i]), 166+76*i, 253, FONT_SMALL, zwykly, to);
 
- 		}
 
- 	}
 
- }
 
- std::string CHillFortWindow::getTextForSlot(int slot)
 
- {
 
- 	if ( !hero->getCreature(slot) )//we dont have creature here
 
- 		return "";
 
- 	std::string str = CGI->generaltexth->allTexts[318];
 
- 	int amount = hero->getStackCount(slot);
 
- 	if ( amount == 1 )
 
- 		boost::algorithm::replace_first(str,"%s",hero->getCreature(slot)->nameSing);
 
- 	else
 
- 		boost::algorithm::replace_first(str,"%s",hero->getCreature(slot)->namePl);
 
- 	
 
- 	return str;
 
- }
 
- int CHillFortWindow::getState(int slot)
 
- {
 
- 	if ( slot == slotsCount )//"Upgrade all" slot
 
- 	{
 
- 		bool allUpgraded = true;//All creatures are upgraded?
 
- 		for (int i=0; i<slotsCount; i++)
 
- 			allUpgraded &=  currState[i] == 1 || currState[i] == -1;
 
- 			
 
- 		if (allUpgraded)
 
- 			return 1;
 
- 		for ( int i=0; i<RESOURCE_QUANTITY; i++)//if we need more resources
 
- 			if(LOCPLINT->cb->getResourceAmount(i) < totalSumm[i])
 
- 				return 0;
 
- 				
 
- 		return 2;
 
- 	}
 
- 	if (hero->slotEmpty(slot))//no creature here
 
- 		return -1;
 
- 		
 
- 	UpgradeInfo info;
 
- 	LOCPLINT->cb->getUpgradeInfo(hero, slot, info);
 
- 	if (!info.newID.size())//already upgraded
 
- 		return 1;
 
- 	for(std::set<std::pair<int,int> >::iterator it=info.cost[0].begin(); it!=info.cost[0].end(); it++)
 
- 		if(LOCPLINT->cb->getResourceAmount(it->first) < it->second * hero->getStackCount(slot))
 
- 			return 0;
 
- 	return 2;//can upgrade
 
- }
 
- void CThievesGuildWindow::activate()
 
- {
 
- 	CIntObject::activate();
 
- 	GH.statusbar = statusBar;
 
- }
 
- void CThievesGuildWindow::show(SDL_Surface * to)
 
- {
 
- 	blitAt(background, pos.x, pos.y, to);
 
- 	statusBar->show(to);
 
- 	exitb->showAll(to);
 
- 	resdatabar->show(to);
 
- 	//showing border around window
 
- 	if(screen->w != 800 || screen->h !=600)
 
- 	{
 
- 		CMessage::drawBorder(LOCPLINT->playerID, to, pos.w + 28, pos.h + 28, pos.x-14, pos.y-15);
 
- 	}
 
- }
 
- void CThievesGuildWindow::bexitf()
 
- {
 
- 	GH.popIntTotally(this);
 
- }
 
- CThievesGuildWindow::CThievesGuildWindow(const CGObjectInstance * _owner)
 
- 	:owner(_owner)
 
- {
 
- 	OBJ_CONSTRUCTION_CAPTURING_ALL;
 
- 	SThievesGuildInfo tgi; //info to be displayed
 
- 	LOCPLINT->cb->getThievesGuildInfo(tgi, owner);
 
- 	pos = center(Rect(0,0,800,600));// Rect( (conf.cc.resx - 800) / 2, (conf.cc.resy - 600) / 2, 800, 600 );
 
- 	//loading backround and converting to more bpp form
 
- 	SDL_Surface * bg = background = BitmapHandler::loadBitmap("TpRank.bmp", false);
 
- 	graphics->blueToPlayersAdv(bg,LOCPLINT->playerID);
 
- 	background = newSurface(bg->w, bg->h);
 
- 	blitAt(bg, 0, 0, background);
 
- 	SDL_FreeSurface(bg);
 
- 	exitb = new AdventureMapButton (std::string(), std::string(), boost::bind(&CThievesGuildWindow::bexitf,this), 748, 556, "TPMAGE1.def", SDLK_RETURN);
 
- 	statusBar = new CGStatusBar(3, 555, "TStatBar.bmp", 742);
 
- 	resdatabar = new CMinorResDataBar();
 
- 	resdatabar->pos.x += pos.x;
 
- 	resdatabar->pos.y += pos.y;
 
- 	static std::vector< std::list< ui8 > > SThievesGuildInfo::* fields[] = { &SThievesGuildInfo::numOfTowns, &SThievesGuildInfo::numOfHeroes, &SThievesGuildInfo::gold,
 
- 		&SThievesGuildInfo::woodOre, &SThievesGuildInfo::mercSulfCrystGems, &SThievesGuildInfo::obelisks, &SThievesGuildInfo::artifacts, &SThievesGuildInfo::army,
 
- 		&SThievesGuildInfo::income};
 
- 	//printing texts & descriptions to background
 
- 	for(int g=0; g<12; ++g)
 
- 	{
 
- 		int y;
 
- 		if(g == 9) //best hero
 
- 		{
 
- 			y = 400;
 
- 		}
 
- 		else if(g == 10) //personality
 
- 		{
 
- 			y = 460;
 
- 		}
 
- 		else if(g == 11) //best monster
 
- 		{
 
- 			y = 510;
 
- 		}
 
- 		else
 
- 		{
 
- 			y = 52 + 32*g;
 
- 		}
 
- 		std::string text = CGI->generaltexth->jktexts[24+g];
 
- 		boost::algorithm::trim_if(text,boost::algorithm::is_any_of("\""));
 
- 		printAtMiddle(text, 135, y, FONT_MEDIUM, tytulowy, background);
 
- 	}
 
- 	CDefHandler * strips = CDefHandler::giveDef("PRSTRIPS.DEF");
 
- 	static const std::string colorToBox[] = {"PRRED.BMP", "PRBLUE.BMP", "PRTAN.BMP", "PRGREEN.BMP", "PRORANGE.BMP", "PRPURPLE.BMP", "PRTEAL.BMP", "PRROSE.bmp"};
 
- 	for(int g=0; g<tgi.playerColors.size(); ++g)
 
- 	{
 
- 		if(g > 0)
 
- 		{
 
- 			blitAt(strips->ourImages[g-1].bitmap, 250 + 66*g, 7, background);
 
- 		}
 
- 		printAtMiddle(CGI->generaltexth->jktexts[16+g], 283 + 66*g, 24, FONT_BIG, tytulowy, background);
 
- 		SDL_Surface * box = BitmapHandler::loadBitmap(colorToBox[tgi.playerColors[g]]);
 
- 		blitAt(box, 253 + 66*g, 334, background);
 
- 		SDL_FreeSurface(box);
 
- 	}
 
- 	delete strips;
 
- 	CDefHandler * flagPictures = CDefHandler::giveDef("itgflags.def");
 
- 	//printing flags
 
- 	for(int g=0; g<ARRAY_COUNT(fields); ++g) //by lines
 
- 	{
 
- 		for(int b=0; b<(tgi .* fields[g]).size(); ++b) //by places (1st, 2nd, ...)
 
- 		{
 
- 			std::list<ui8> players = (tgi .* fields[g])[b]; //get players with this place in this line
 
- 			//std::sort(players.begin(), players.end());
 
- 			int counter = 0;
 
- 			for(std::list<ui8>::const_iterator it = players.begin(); it != players.end(); ++it)
 
- 			{
 
- 				int xpos = 259 + 66 * b + 12 * (counter % 4) + 6 * (counter / 4);
 
- 				int ypos = 41 + 32 * g + 4 * (counter / 4);
 
- 				blitAt(flagPictures->ourImages[*it].bitmap, xpos, ypos, background);
 
- 				counter++;
 
- 			}
 
- 		}
 
- 	}
 
- 	delete flagPictures;
 
- 	flagPictures = NULL;
 
- 	//printing best hero
 
- 	int counter = 0;
 
- 	for(std::map<ui8, InfoAboutHero>::const_iterator it = tgi.colorToBestHero.begin(); it !=  tgi.colorToBestHero.end(); ++it)
 
- 	{
 
- 		if(it->second.portrait >= 0)
 
- 			blitAt(graphics->portraitSmall[it->second.portrait], 260 + 66 * counter, 360, background);
 
- 		counter++;
 
- 		//printing stats
 
- 		if(it->second.details)
 
- 		{
 
- 			printAtWB(CGI->generaltexth->allTexts[184], 191 + 66*counter, 396, FONT_TINY, 10, zwykly, background);
 
- 			for (int i=0; i<it->second.details->primskills.size(); ++i)
 
- 			{
 
- 				std::ostringstream skill;
 
- 				skill << it->second.details->primskills[i];
 
- 				printTo(skill.str(), 244 + 66 * counter, 407 + 11*i, FONT_TINY, zwykly, background);
 
- 			}
 
- 		}
 
- 	}
 
- 	//printing best creature
 
- 	counter = 0;
 
- 	for(std::map<ui8, si32>::const_iterator it = tgi.bestCreature.begin(); it !=  tgi.bestCreature.end(); ++it)
 
- 	{
 
- 		if(it->second >= 0)
 
- 			blitAt(graphics->bigImgs[it->second], 255 + 66 * counter, 479, background);
 
- 		counter++;
 
- 	}
 
- 	//printing personality
 
- 	counter = 0;
 
- 	for(std::map<ui8, si8>::const_iterator it = tgi.personality.begin(); it !=  tgi.personality.end(); ++it)
 
- 	{
 
- 		int toPrint = 0;
 
- 		if(it->second == -1)
 
- 		{
 
- 			toPrint = 172;
 
- 		}
 
- 		else
 
- 		{
 
- 			toPrint = 168 + it->second;
 
- 		}
 
- 		printAtMiddle(CGI->generaltexth->arraytxt[toPrint], 283 + 66*counter, 459, FONT_SMALL, zwykly, background);
 
- 		counter++;
 
- 	}
 
- }
 
- CThievesGuildWindow::~CThievesGuildWindow()
 
- {
 
- 	SDL_FreeSurface(background);
 
- // 	delete exitb;
 
- // 	delete statusBar;
 
- // 	delete resdatabar;
 
- }
 
- void MoraleLuckBox::set(const IBonusBearer *node)
 
- {
 
- 	const int textId[] = {62, 88}; //eg %s \n\n\n {Current Luck Modifiers:}
 
- 	const int noneTxtId = 108; //Russian version uses same text for neutral morale\luck
 
- 	const int neutralDescr[] = {60, 86}; //eg {Neutral Morale} \n\n Neutral morale means your armies will neither be blessed with extra attacks or freeze in combat.
 
- 	const int componentType[] = {SComponent::luck, SComponent::morale};
 
- 	const int hoverTextBase[] = {7, 4};
 
- 	const Bonus::BonusType bonusType[] = {Bonus::LUCK, Bonus::MORALE};
 
- 	int (IBonusBearer::*getValue[])() const = {&IBonusBearer::LuckVal, &IBonusBearer::MoraleVal};
 
- 	int mrlt = -9;
 
- 	TModDescr mrl;
 
- 	
 
- 	if (node)
 
- 	{
 
- 		node->getModifiersWDescr(mrl, bonusType[morale]);
 
- 		bonusValue = (node->*getValue[morale])();
 
- 	}
 
- 	else
 
- 		bonusValue = 0;
 
- 	mrlt = (bonusValue>0)-(bonusValue<0); //signum: -1 - bad luck / morale, 0 - neutral, 1 - good
 
- 	hoverText = CGI->generaltexth->heroscrn[hoverTextBase[morale] - mrlt];
 
- 	baseType = componentType[morale];
 
- 	text = CGI->generaltexth->arraytxt[textId[morale]];
 
- 	boost::algorithm::replace_first(text,"%s",CGI->generaltexth->arraytxt[neutralDescr[morale]-mrlt]);
 
- 	if (!mrl.size())
 
- 		text += CGI->generaltexth->arraytxt[noneTxtId];
 
- 	else
 
- 	{
 
- 		if (node->hasBonusOfType (Bonus::UNDEAD) || node->hasBonusOfType(Bonus::BLOCK_MORALE) || node->hasBonusOfType(Bonus::NON_LIVING)) //it's a creature window
 
- 		{
 
- 			text += CGI->generaltexth->arraytxt[113]; //unaffected by morale
 
- 		}
 
- 		else
 
- 		{
 
- 			for(int it=0; it < mrl.size(); it++)
 
- 				text += "\n" + mrl[it].second;
 
- 		}
 
- 	}
 
- }
 
- void MoraleLuckBox::showAll(SDL_Surface * to)
 
- {
 
- 	CDefEssential *def;
 
- 	if (small)
 
- 		def = morale ? graphics->morale30 : graphics->luck30;
 
- 	else
 
- 		def = morale ? graphics->morale42 : graphics->luck42;
 
- 	SDL_Surface *img = def->ourImages[bonusValue + 3].bitmap;
 
- 	
 
- 	blitAt(img, Rect(img).centerIn(pos), to); //put img in the center of our pos
 
- }
 
- MoraleLuckBox::MoraleLuckBox(bool Morale, const Rect &r, bool Small)
 
- 	:morale(Morale),
 
- 	 small(Small)
 
- {
 
- 	bonusValue = 0;
 
- 	pos = r + pos;
 
- }
 
- MoraleLuckBox::~MoraleLuckBox()
 
- {
 
- }
 
- void CLabel::showAll(SDL_Surface * to)
 
- {
 
- 	CIntObject::showAll(to);
 
- 	std::string *hlpText = NULL;  //if NULL, text field will be used
 
- 	if(ignoreLeadingWhitespace)
 
- 	{
 
- 		hlpText = new std::string(text);
 
- 		boost::trim_left(*hlpText);
 
- 	}
 
- 	std::string &toPrint = hlpText ? *hlpText : text;
 
- 	if(!toPrint.length())
 
- 		return;
 
- 	static void (*printer[3])(const std::string &, int, int, EFonts, SDL_Color, SDL_Surface *) = {&CSDL_Ext::printAt, &CSDL_Ext::printAtMiddle, &CSDL_Ext::printTo}; //array of printing functions
 
- 	printer[alignment](toPrint, pos.x + textOffset.x, pos.y + textOffset.y, font, color, to);
 
- }
 
- CLabel::CLabel(int x, int y, EFonts Font /*= FONT_SMALL*/, EAlignment Align, const SDL_Color &Color /*= zwykly*/, const std::string &Text /*= ""*/)
 
- :alignment(Align), font(Font), color(Color), text(Text)
 
- {
 
- 	autoRedraw = true;
 
- 	pos.x += x;
 
- 	pos.y += y;
 
- 	pos.w = pos.h = 0;
 
- 	bg = NULL;
 
- 	ignoreLeadingWhitespace = false;
 
- }
 
- void CLabel::setTxt(const std::string &Txt)
 
- {
 
- 	text = Txt;
 
- 	if(autoRedraw)
 
- 	{
 
- 		if(bg || !parent)
 
- 			redraw();
 
- 		else
 
- 			parent->redraw();
 
- 	}
 
- }
 
- CTextBox::CTextBox(std::string Text, const Rect &rect, int SliderStyle, EFonts Font /*= FONT_SMALL*/, EAlignment Align /*= TOPLEFT*/, const SDL_Color &Color /*= zwykly*/)
 
- 	:CLabel(rect.x, rect.y, Font, Align, Color, Text), sliderStyle(SliderStyle), slider(NULL)
 
- {
 
- 	redrawParentOnScrolling = false;
 
- 	autoRedraw = false;
 
- 	pos.h = rect.h;
 
- 	pos.w = rect.w;
 
- 	assert(Align == TOPLEFT || Align == CENTER); //TODO: support for other alignments
 
- 	assert(pos.w >= 80); //we need some space
 
- 	setTxt(Text);
 
- }
 
- void CTextBox::showAll(SDL_Surface * to)
 
- {
 
- 	CIntObject::showAll(to);
 
- 	const Font &f = *graphics->fonts[font];
 
- 	int dy = f.height; //line height
 
- 	int base_y = pos.y;
 
- 	if(alignment == CENTER)
 
- 		base_y += std::max((pos.h - maxH)/2,0);
 
- 	int howManyLinesToPrint = slider ? slider->capacity : lines.size();
 
- 	int firstLineToPrint = slider ? slider->value : 0;
 
- 	for (int i = 0; i < howManyLinesToPrint; i++)
 
- 	{
 
- 		const std::string &line = lines[i + firstLineToPrint];
 
- 		if(!line.size()) continue;
 
- 		int x = pos.x;
 
- 		if(alignment == CENTER)
 
- 		{
 
- 			x += (pos.w - f.getWidth(line.c_str())) / 2;
 
- 			if(slider)
 
- 				x -= slider->pos.w / 2 + 5;
 
- 		}
 
- 		if(line[0] == '{' && line[line.size()-1] == '}')
 
- 			printAt(line, x, base_y + i*dy, font, tytulowy, to);
 
- 		else
 
- 			printAt(line, x, base_y + i*dy, font, color, to);
 
- 	}
 
- }
 
- void CTextBox::setTxt(const std::string &Txt)
 
- {
 
- 	recalculateLines(Txt);
 
- 	CLabel::setTxt(Txt);
 
- }
 
- void CTextBox::sliderMoved(int to)
 
- {
 
- 	if(!slider)
 
- 		return;
 
- 	if(redrawParentOnScrolling)
 
- 		parent->redraw();
 
- 	redraw();
 
- }
 
- void CTextBox::setBounds(int limitW, int limitH)
 
- {
 
- 	pos.h = limitH;
 
- 	pos.w = limitW;
 
- 	recalculateLines(text);
 
- }
 
- void CTextBox::recalculateLines(const std::string &Txt)
 
- {
 
- 	delChildNUll(slider, true);
 
- 	lines.clear();
 
- 	const Font &f = *graphics->fonts[font];
 
- 	int lineHeight =  f.height; 
 
- 	int lineCapacity = pos.h / lineHeight;
 
- 	lines = CMessage::breakText(Txt, pos.w, font);
 
- 	if(lines.size() > lineCapacity) //we need to add a slider
 
- 	{
 
- 		lines = CMessage::breakText(Txt, pos.w - 32 - 10, font);
 
- 		OBJ_CONSTRUCTION_CAPTURING_ALL;
 
- 		slider = new CSlider(pos.w - 32, 0, pos.h, boost::bind(&CTextBox::sliderMoved, this, _1), lineCapacity, lines.size(), 0, false, sliderStyle);
 
- 		if(active)
 
- 			slider->activate();
 
- 	}
 
- 	maxH = lineHeight * lines.size();
 
- 	maxW = 0;
 
- 	BOOST_FOREACH(const std::string &line, lines)
 
- 		amax(maxW, f.getWidth(line.c_str()));
 
- }
 
- void CGStatusBar::print(const std::string & Text)
 
- {
 
- 	setTxt(Text);
 
- }
 
- void CGStatusBar::clear()
 
- {
 
- 	setTxt("");
 
- }
 
- std::string CGStatusBar::getCurrent()
 
- {
 
- 	return text;
 
- }
 
- CGStatusBar::CGStatusBar(int x, int y, EFonts Font /*= FONT_SMALL*/, EAlignment Align, const SDL_Color &Color /*= zwykly*/, const std::string &Text /*= ""*/)
 
- 	: CLabel(x, y, Font, Align, Color, Text)
 
- {
 
- 	init();
 
- }
 
- CGStatusBar::CGStatusBar(CPicture *BG, EFonts Font /*= FONT_SMALL*/, EAlignment Align /*= CENTER*/, const SDL_Color &Color /*= zwykly*/)
 
- 	: CLabel(BG->pos.x, BG->pos.y, Font, Align, Color, "")
 
- {
 
- 	init();
 
- 	bg = BG;
 
- 	moveChild(bg, bg->parent, this);
 
- 	pos = bg->pos;
 
- 	calcOffset();
 
- }
 
- CGStatusBar::CGStatusBar(int x, int y, std::string name/*="ADROLLVR.bmp"*/, int maxw/*=-1*/)
 
- 	: CLabel(x, y, FONT_SMALL, CENTER)
 
- {
 
- 	OBJ_CONSTRUCTION_CAPTURING_ALL;
 
- 	init();
 
- 	bg = new CPicture(name);
 
- 	pos = bg->pos;
 
- 	if(maxw < pos.w)
 
- 	{
 
- 		amin(pos.w, maxw);
 
- 		bg->srcRect = new Rect(0, 0, maxw, pos.h);
 
- 	}
 
- 	calcOffset();
 
- }
 
- CGStatusBar::~CGStatusBar()
 
- {
 
- 	GH.statusbar = oldStatusBar;
 
- }
 
- void CGStatusBar::show(SDL_Surface * to)
 
- {
 
- }
 
- void CGStatusBar::init()
 
- {
 
- 	oldStatusBar = GH.statusbar;
 
- 	GH.statusbar = this;
 
- }
 
- void CGStatusBar::calcOffset()
 
- {
 
- 	switch(alignment)
 
- 	{
 
- 	case CENTER:
 
- 		textOffset = Point(pos.w/2, pos.h/2);
 
- 		break;
 
- 	case BOTTOMRIGHT:
 
- 		textOffset = Point(pos.w, pos.h);
 
- 		break;
 
- 	}
 
- }
 
- CTextInput::CTextInput( const Rect &Pos, const Point &bgOffset, const std::string &bgName, const CFunctionList<void(const std::string &)> &CB )
 
- :cb(CB)
 
- {
 
- 	focus = false;
 
- 	pos += Pos;
 
- 	captureAllKeys = true;
 
- 	OBJ_CONSTRUCTION;
 
- 	bg = new CPicture(bgName, bgOffset.x, bgOffset.y);
 
- 	used = LCLICK | KEYBOARD;
 
- 	giveFocus();
 
- }
 
- CTextInput::CTextInput(const Rect &Pos, SDL_Surface *srf)
 
- {
 
- 	focus = false;
 
- 	pos += Pos;
 
- 	captureAllKeys = true;
 
- 	OBJ_CONSTRUCTION;
 
- 	bg = new CPicture(Pos, 0, true);
 
- 	Rect hlp = Pos;
 
- 	if(srf)
 
- 		CSDL_Ext::blitSurface(srf, &hlp, *bg, NULL);
 
- 	else
 
- 		SDL_FillRect(*bg, NULL, 0);
 
- 	pos.w = bg->pos.w;
 
- 	pos.h = bg->pos.h;
 
- 	bg->pos = pos;
 
- 	used = LCLICK | KEYBOARD;
 
- 	giveFocus();
 
- }
 
- void CTextInput::showAll( SDL_Surface * to )
 
- {
 
- 	CIntObject::showAll(to);
 
- 	const std::string toPrint = focus ? text + "_" : text;
 
- 	CSDL_Ext::printAt(toPrint, pos.x, pos.y, FONT_SMALL, zwykly, to);
 
- }
 
- void CTextInput::clickLeft( tribool down, bool previousState )
 
- {
 
- 	if(down && !focus)
 
- 		giveFocus();
 
- }
 
- void CTextInput::keyPressed( const SDL_KeyboardEvent & key )
 
- {
 
- 	if(!focus || key.state != SDL_PRESSED) 
 
- 		return;
 
- 	if(key.keysym.sym == SDLK_TAB)
 
- 	{
 
- 		moveFocus();
 
- 		GH.breakEventHandling();
 
- 		return;
 
- 	}
 
- 	switch(key.keysym.sym)
 
- 	{
 
- 	case SDLK_BACKSPACE:
 
- 		if(text.size())
 
- 			text.resize(text.size()-1);
 
- 		break;
 
- 	default:
 
- 		char c = key.keysym.unicode; //TODO 16-/>8
 
- 		static const std::string forbiddenChars = "<>:\"/\\|?*"; //if we are entering a filename, some special characters won't be allowed
 
- 		if(!vstd::contains(forbiddenChars,c) && std::isprint(c))
 
- 			text += c;
 
- 		break;
 
- 	}
 
- 	redraw();
 
- 	cb(text);
 
- }
 
- void CTextInput::setText( const std::string &nText, bool callCb )
 
- {
 
- 	text = nText;
 
- 	redraw();
 
- 	if(callCb)
 
- 		cb(text);
 
- }
 
- CTextInput::~CTextInput()
 
- {
 
- }
 
- CFocusable::CFocusable()
 
- {
 
- 	focusables.push_back(this);
 
- }
 
- CFocusable::~CFocusable()
 
- {
 
- 	if(inputWithFocus == this)
 
- 		inputWithFocus = NULL;
 
- 	focusables -= this;
 
- }
 
- void CFocusable::giveFocus()
 
- {
 
- 	if(inputWithFocus)
 
- 	{
 
- 		inputWithFocus->focus = false;
 
- 		inputWithFocus->redraw();
 
- 	}
 
- 	focus = true;
 
- 	inputWithFocus = this;
 
- 	redraw();
 
- }
 
- void CFocusable::moveFocus()
 
- {
 
- 	std::list<CFocusable*>::iterator i = vstd::find(focusables, this),
 
- 									ourIt = i;
 
- 	for(i++; i != ourIt; i++)
 
- 	{
 
- 		if(i == focusables.end())
 
- 			i = focusables.begin();
 
- 		if((*i)->active)
 
- 		{
 
- 			(*i)->giveFocus();
 
- 			break;;
 
- 		}
 
- 	}
 
- }
 
- CArtifactHolder::CArtifactHolder()
 
- {
 
- 	type |= WITH_ARTIFACTS;
 
- }
 
- void CWindowWithArtifacts::artifactRemoved(const ArtifactLocation &artLoc)
 
- {
 
- 	BOOST_FOREACH(CArtifactsOfHero *aoh, artSets)
 
- 		aoh->artifactRemoved(artLoc);
 
- }
 
- void CWindowWithArtifacts::artifactMoved(const ArtifactLocation &artLoc, const ArtifactLocation &destLoc)
 
- {
 
- 	BOOST_FOREACH(CArtifactsOfHero *aoh, artSets)
 
- 		aoh->artifactMoved(artLoc, destLoc);
 
- }
 
- void CWindowWithArtifacts::artifactDisassembled(const ArtifactLocation &artLoc)
 
- {
 
- 	BOOST_FOREACH(CArtifactsOfHero *aoh, artSets)
 
- 		aoh->artifactDisassembled(artLoc);
 
- }
 
- void CWindowWithArtifacts::artifactAssembled(const ArtifactLocation &artLoc)
 
- {
 
- 	BOOST_FOREACH(CArtifactsOfHero *aoh, artSets)
 
- 		aoh->artifactAssembled(artLoc);
 
- }
 
- void CArtifactsOfHero::SCommonPart::Artpos::clear()
 
- {
 
- 	slotID = -1;
 
- 	AOH = NULL;
 
- 	art = NULL;
 
- }
 
- CArtifactsOfHero::SCommonPart::Artpos::Artpos()
 
- {
 
- 	clear();
 
- }
 
- void CArtifactsOfHero::SCommonPart::Artpos::setTo(const CArtPlace *place, bool dontTakeBackpack)
 
- {
 
- 	slotID = place->slotID;
 
- 	AOH = place->ourOwner;
 
- 	if(slotID >= 19 && dontTakeBackpack)
 
- 		art = NULL;
 
- 	else
 
- 		art = place->ourArt;
 
- }
 
- bool CArtifactsOfHero::SCommonPart::Artpos::operator==(const ArtifactLocation &al) const
 
- {
 
- 	if(!AOH)
 
- 		return false;
 
- 	bool ret = al.hero == AOH->curHero  &&  al.slot == slotID;
 
- 	//assert(al.getArt() == art);
 
- 	return ret;
 
- }
 
- bool CArtifactsOfHero::SCommonPart::Artpos::valid()
 
- {
 
- 	assert(AOH && art);
 
- 	return art == AOH->curHero->getArt(slotID);
 
- }
 
- CIntObject * createCreWindow(const CStack *s)
 
- {
 
- 	if(conf.cc.classicCreatureWindow)
 
- 		return new CCreInfoWindow(*s);
 
- 	else
 
- 		return new CCreatureWindow(*s, CCreatureWindow::BATTLE);
 
- }
 
- CIntObject * createCreWindow(int Cid, int Type, int creatureCount)
 
- {
 
- 	if(conf.cc.classicCreatureWindow)
 
- 		return new CCreInfoWindow(Cid, Type, creatureCount);
 
- 	else
 
- 		return new CCreatureWindow(Cid, Type, creatureCount);
 
- }
 
- CIntObject * createCreWindow(const CStackInstance *s, int type, boost::function<void()> Upg, boost::function<void()> Dsm, UpgradeInfo *ui)
 
- {
 
- 	if(conf.cc.classicCreatureWindow)
 
- 		return new CCreInfoWindow(*s, type==3, Upg, Dsm, ui);
 
- 	else
 
- 		return  new CCreatureWindow(*s, type, Upg, Dsm, ui);
 
- }
 
 
  |