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| /* * SDL_Extensions.cpp, part of VCMI engine * * Authors: listed in file AUTHORS in main folder * * License: GNU General Public License v2.0 or later * Full text of license available in license.txt file, in main folder * */#include "StdInc.h"#include "SDL_Extensions.h"#include "SDL_Pixels.h"#include "../CGameInfo.h"#include "../CMessage.h"#include "../Graphics.h"#include "../CMT.h"const SDL_Color Colors::YELLOW = { 229, 215, 123, 0 };const SDL_Color Colors::WHITE = { 255, 243, 222, 0 };const SDL_Color Colors::METALLIC_GOLD = { 173, 142, 66, 0 };const SDL_Color Colors::GREEN = { 0, 255, 0, 0 };const SDL_Color Colors::ORANGE = { 232, 184, 32, 0 };const SDL_Color Colors::BRIGHT_YELLOW = { 242, 226, 110, 0 };const SDL_Color Colors::DEFAULT_KEY_COLOR = {0, 255, 255, 0};void SDL_UpdateRect(SDL_Surface *surface, int x, int y, int w, int h){	Rect rect(x,y,w,h);	if(0 !=SDL_UpdateTexture(screenTexture, &rect, surface->pixels, surface->pitch))		logGlobal->error("%sSDL_UpdateTexture %s", __FUNCTION__, SDL_GetError());	SDL_RenderClear(mainRenderer);	if(0 != SDL_RenderCopy(mainRenderer, screenTexture, NULL, NULL))		logGlobal->error("%sSDL_RenderCopy %s", __FUNCTION__, SDL_GetError());	SDL_RenderPresent(mainRenderer);}SDL_Surface * CSDL_Ext::newSurface(int w, int h, SDL_Surface * mod) //creates new surface, with flags/format same as in surface given{	SDL_Surface * ret = SDL_CreateRGBSurface(0,w,h,mod->format->BitsPerPixel,mod->format->Rmask,mod->format->Gmask,mod->format->Bmask,mod->format->Amask);	if (mod->format->palette)	{		assert(ret->format->palette);		assert(ret->format->palette->ncolors == mod->format->palette->ncolors);		memcpy(ret->format->palette->colors, mod->format->palette->colors, mod->format->palette->ncolors * sizeof(SDL_Color));	}	return ret;}SDL_Surface * CSDL_Ext::copySurface(SDL_Surface * mod) //returns copy of given surface{	//return SDL_DisplayFormat(mod);	return SDL_ConvertSurface(mod, mod->format, mod->flags);}template<int bpp>SDL_Surface * CSDL_Ext::createSurfaceWithBpp(int width, int height){	Uint32 rMask = 0, gMask = 0, bMask = 0, aMask = 0;	Channels::px<bpp>::r.set((Uint8*)&rMask, 255);	Channels::px<bpp>::g.set((Uint8*)&gMask, 255);	Channels::px<bpp>::b.set((Uint8*)&bMask, 255);	Channels::px<bpp>::a.set((Uint8*)&aMask, 255);	return SDL_CreateRGBSurface(0, width, height, bpp * 8, rMask, gMask, bMask, aMask);}bool isItIn(const SDL_Rect * rect, int x, int y){	return (x>rect->x && x<rect->x+rect->w) && (y>rect->y && y<rect->y+rect->h);}bool isItInOrLowerBounds(const SDL_Rect * rect, int x, int y){	return (x >= rect->x && x < rect->x + rect->w) && (y >= rect->y && y < rect->y + rect->h);}void blitAt(SDL_Surface * src, int x, int y, SDL_Surface * dst){	if(!dst) dst = screen;	SDL_Rect pom = genRect(src->h,src->w,x,y);	CSDL_Ext::blitSurface(src,nullptr,dst,&pom);}void blitAt(SDL_Surface * src, const SDL_Rect & pos, SDL_Surface * dst){	if (src)		blitAt(src,pos.x,pos.y,dst);}// Vertical flipSDL_Surface * CSDL_Ext::verticalFlip(SDL_Surface * toRot){	SDL_Surface * ret = SDL_ConvertSurface(toRot, toRot->format, toRot->flags);	SDL_LockSurface(ret);	SDL_LockSurface(toRot);	const int bpp = ret->format->BytesPerPixel;	char * src = reinterpret_cast<char *>(toRot->pixels);	char * dst = reinterpret_cast<char *>(ret->pixels);	for(int i=0; i<ret->h; i++)	{		//FIXME: optimization bugged//		if (bpp == 1)//		{//			// much faster for 8-bit surfaces (majority of our data)//			std::reverse_copy(src, src + toRot->pitch, dst);//		}//		else//		{			char * srcPxl = src;			char * dstPxl = dst + ret->w * bpp;			for(int j=0; j<ret->w; j++)			{				dstPxl -= bpp;				std::copy(srcPxl, srcPxl + bpp, dstPxl);				srcPxl += bpp;			}//		}		src += toRot->pitch;		dst += ret->pitch;	}	SDL_UnlockSurface(ret);	SDL_UnlockSurface(toRot);	return ret;}// Horizontal flipSDL_Surface * CSDL_Ext::horizontalFlip(SDL_Surface * toRot){	SDL_Surface * ret = SDL_ConvertSurface(toRot, toRot->format, toRot->flags);	SDL_LockSurface(ret);	SDL_LockSurface(toRot);	char * src = reinterpret_cast<char *>(toRot->pixels);	char * dst = reinterpret_cast<char *>(ret->pixels) + ret->h * ret->pitch;	for(int i=0; i<ret->h; i++)	{		dst -= ret->pitch;		std::copy(src, src + toRot->pitch, dst);		src += toRot->pitch;	}	SDL_UnlockSurface(ret);	SDL_UnlockSurface(toRot);	return ret;}Uint32 CSDL_Ext::SDL_GetPixel(SDL_Surface *surface, const int & x, const int & y, bool colorByte){	int bpp = surface->format->BytesPerPixel;	/* Here p is the address to the pixel we want to retrieve */	Uint8 *p = (Uint8 *)surface->pixels + y * surface->pitch + x * bpp;	switch(bpp)	{	case 1:		if(colorByte)			return colorToUint32(surface->format->palette->colors+(*p));		else			return *p;	case 2:		return *(Uint16 *)p;	case 3:			return p[0] | p[1] << 8 | p[2] << 16;	case 4:		return *(Uint32 *)p;	default:		return 0;       // shouldn't happen, but avoids warnings	}}void CSDL_Ext::alphaTransform(SDL_Surface *src){	assert(src->format->BitsPerPixel == 8);	SDL_Color colors[] =	{		{  0,   0,  0,   0}, {  0,   0,   0,  32}, {  0,   0,   0,  64},		{  0,   0,  0, 128}, {  0,   0,   0, 128}	};	for (size_t i=0; i< ARRAY_COUNT(colors); i++ )	{		SDL_Color & palColor = src->format->palette->colors[i];		palColor = colors[i];	}	SDL_SetColorKey(src, SDL_TRUE, 0);}template<int bpp>int CSDL_Ext::blit8bppAlphaTo24bppT(const SDL_Surface * src, const SDL_Rect * srcRect, SDL_Surface * dst, SDL_Rect * dstRect){	/* Make sure the surfaces aren't locked */	if ( ! src || ! dst )	{		SDL_SetError("SDL_UpperBlit: passed a nullptr surface");		return -1;	}	if ( src->locked || dst->locked )	{		SDL_SetError("Surfaces must not be locked during blit");		return -1;	}	if (src->format->BytesPerPixel==1 && (bpp==3 || bpp==4 || bpp==2)) //everything's ok	{		SDL_Rect fulldst;		int srcx, srcy, w, h;		/* If the destination rectangle is nullptr, use the entire dest surface */		if ( dstRect == nullptr )		{			fulldst.x = fulldst.y = 0;			dstRect = &fulldst;		}		/* clip the source rectangle to the source surface */		if(srcRect)		{			int maxw, maxh;			srcx = srcRect->x;			w = srcRect->w;			if(srcx < 0)			{				w += srcx;				dstRect->x -= srcx;				srcx = 0;			}			maxw = src->w - srcx;			if(maxw < w)				w = maxw;			srcy = srcRect->y;			h = srcRect->h;			if(srcy < 0)			{					h += srcy;				dstRect->y -= srcy;				srcy = 0;			}			maxh = src->h - srcy;			if(maxh < h)				h = maxh;		}		else		{			srcx = srcy = 0;			w = src->w;			h = src->h;		}		/* clip the destination rectangle against the clip rectangle */		{			SDL_Rect *clip = &dst->clip_rect;			int dx, dy;			dx = clip->x - dstRect->x;			if(dx > 0)			{				w -= dx;				dstRect->x += dx;				srcx += dx;			}			dx = dstRect->x + w - clip->x - clip->w;			if(dx > 0)				w -= dx;			dy = clip->y - dstRect->y;			if(dy > 0)			{				h -= dy;				dstRect->y += dy;				srcy += dy;			}			dy = dstRect->y + h - clip->y - clip->h;			if(dy > 0)				h -= dy;		}		if(w > 0 && h > 0)		{			dstRect->w = w;			dstRect->h = h;			if(SDL_LockSurface(dst))				return -1; //if we cannot lock the surface			const SDL_Color *colors = src->format->palette->colors;			Uint8 *colory = (Uint8*)src->pixels + srcy*src->pitch + srcx;			Uint8 *py = (Uint8*)dst->pixels + dstRect->y*dst->pitch + dstRect->x*bpp;			for(int y=h; y; y--, colory+=src->pitch, py+=dst->pitch)			{				Uint8 *color = colory;				Uint8 *p = py;				for(int x = w; x; x--)				{					const SDL_Color &tbc = colors[*color++]; //color to blit					ColorPutter<bpp, +1>::PutColorAlphaSwitch(p, tbc.r, tbc.g, tbc.b, tbc.a);				}			}			SDL_UnlockSurface(dst);		}	}	return 0;}int CSDL_Ext::blit8bppAlphaTo24bpp(const SDL_Surface * src, const SDL_Rect * srcRect, SDL_Surface * dst, SDL_Rect * dstRect){	switch(dst->format->BytesPerPixel)	{	case 2: return blit8bppAlphaTo24bppT<2>(src, srcRect, dst, dstRect);	case 3: return blit8bppAlphaTo24bppT<3>(src, srcRect, dst, dstRect);	case 4: return blit8bppAlphaTo24bppT<4>(src, srcRect, dst, dstRect);	default:		logGlobal->error("%d bpp is not supported!", (int)dst->format->BitsPerPixel);		return -1;	}}Uint32 CSDL_Ext::colorToUint32(const SDL_Color * color){	Uint32 ret = 0;	ret+=color->a;	ret<<=8; //*=256	ret+=color->b;	ret<<=8; //*=256	ret+=color->g;	ret<<=8; //*=256	ret+=color->r;	return ret;}void CSDL_Ext::update(SDL_Surface * what){	if(!what)		return;	if(0 !=SDL_UpdateTexture(screenTexture, nullptr, what->pixels, what->pitch))		logGlobal->error("%s SDL_UpdateTexture %s", __FUNCTION__, SDL_GetError());}void CSDL_Ext::drawBorder(SDL_Surface * sur, int x, int y, int w, int h, const int3 &color){	for(int i = 0; i < w; i++)	{		SDL_PutPixelWithoutRefreshIfInSurf(sur,x+i,y,color.x,color.y,color.z);		SDL_PutPixelWithoutRefreshIfInSurf(sur,x+i,y+h-1,color.x,color.y,color.z);	}	for(int i = 0; i < h; i++)	{		SDL_PutPixelWithoutRefreshIfInSurf(sur,x,y+i,color.x,color.y,color.z);		SDL_PutPixelWithoutRefreshIfInSurf(sur,x+w-1,y+i,color.x,color.y,color.z);	}}void CSDL_Ext::drawBorder( SDL_Surface * sur, const SDL_Rect &r, const int3 &color ){	drawBorder(sur, r.x, r.y, r.w, r.h, color);}void CSDL_Ext::drawDashedBorder(SDL_Surface * sur, const Rect &r, const int3 &color){	const int y1 = r.y, y2 = r.y + r.h-1;	for (int i=0; i<r.w; i++)	{		const int x = r.x + i;		if (i%4 || (i==0))		{			SDL_PutPixelWithoutRefreshIfInSurf(sur, x, y1, color.x, color.y, color.z);			SDL_PutPixelWithoutRefreshIfInSurf(sur, x, y2, color.x, color.y, color.z);		}	}	const int x1 = r.x, x2 = r.x + r.w-1;	for (int i=0; i<r.h; i++)	{		const int y = r.y + i;		if ((i%4) || (i==0))		{			SDL_PutPixelWithoutRefreshIfInSurf(sur, x1, y, color.x, color.y, color.z);			SDL_PutPixelWithoutRefreshIfInSurf(sur, x2, y, color.x, color.y, color.z);		}	}}void CSDL_Ext::setPlayerColor(SDL_Surface * sur, PlayerColor player){	if(player==PlayerColor::UNFLAGGABLE)		return;	if(sur->format->BitsPerPixel==8)	{		SDL_Color *color = (player == PlayerColor::NEUTRAL							? graphics->neutralColor							: &graphics->playerColors[player.getNum()]);		SDL_SetColors(sur, color, 5, 1);	}	else		logGlobal->warn("Warning, setPlayerColor called on not 8bpp surface!");}TColorPutter CSDL_Ext::getPutterFor(SDL_Surface * const &dest, int incrementing){#define CASE_BPP(BytesPerPixel)							\case BytesPerPixel:									\	if(incrementing > 0)								\		return ColorPutter<BytesPerPixel, 1>::PutColor;	\	else if(incrementing == 0)							\		return ColorPutter<BytesPerPixel, 0>::PutColor;	\	else												\		return ColorPutter<BytesPerPixel, -1>::PutColor;\	break;	switch(dest->format->BytesPerPixel)	{		CASE_BPP(2)		CASE_BPP(3)		CASE_BPP(4)	default:		logGlobal->error("%d bpp is not supported!", (int)dest->format->BitsPerPixel);		return nullptr;	}}TColorPutterAlpha CSDL_Ext::getPutterAlphaFor(SDL_Surface * const &dest, int incrementing){	switch(dest->format->BytesPerPixel)	{		CASE_BPP(2)		CASE_BPP(3)		CASE_BPP(4)	default:		logGlobal->error("%d bpp is not supported!", (int)dest->format->BitsPerPixel);		return nullptr;	}#undef CASE_BPP}Uint8 * CSDL_Ext::getPxPtr(const SDL_Surface * const &srf, const int x, const int y){	return (Uint8 *)srf->pixels + y * srf->pitch + x * srf->format->BytesPerPixel;}std::string CSDL_Ext::processStr(std::string str, std::vector<std::string> & tor){	for (size_t i=0; (i<tor.size())&&(boost::find_first(str,"%s")); ++i)	{		boost::replace_first(str,"%s",tor[i]);	}	return str;}bool CSDL_Ext::isTransparent( SDL_Surface * srf, int x, int y ){	if (x < 0 || y < 0 || x >= srf->w || y >= srf->h)		return true;	SDL_Color color;	SDL_GetRGBA(SDL_GetPixel(srf, x, y), srf->format, &color.r, &color.g, &color.b, &color.a);	// color is considered transparent here if	// a) image has aplha: less than 50% transparency	// b) no alpha: color is cyan	if (srf->format->Amask)		return color.a < 128; // almost transparent	else		return (color.r == 0 && color.g == 255 && color.b == 255);}void CSDL_Ext::VflipSurf(SDL_Surface * surf){	char buf[4]; //buffer	int bpp = surf->format->BytesPerPixel;	for (int y=0; y<surf->h; ++y)	{		char * base = (char*)surf->pixels + y * surf->pitch;		for (int x=0; x<surf->w/2; ++x)		{			memcpy(buf, base  + x * bpp, bpp);			memcpy(base + x * bpp, base + (surf->w - x - 1) * bpp, bpp);			memcpy(base + (surf->w - x - 1) * bpp, buf, bpp);		}	}}void CSDL_Ext::SDL_PutPixelWithoutRefresh(SDL_Surface *ekran, const int & x, const int & y, const Uint8 & R, const Uint8 & G, const Uint8 & B, Uint8 A){	Uint8 *p = getPxPtr(ekran, x, y);	getPutterFor(ekran, false)(p, R, G, B);	switch(ekran->format->BytesPerPixel)	{	case 2: Channels::px<2>::a.set(p, A); break;	case 3: Channels::px<3>::a.set(p, A); break;	case 4: Channels::px<4>::a.set(p, A); break;	}}void CSDL_Ext::SDL_PutPixelWithoutRefreshIfInSurf(SDL_Surface *ekran, const int & x, const int & y, const Uint8 & R, const Uint8 & G, const Uint8 & B, Uint8 A){	const SDL_Rect & rect = ekran->clip_rect;	if(x >= rect.x  &&  x < rect.w + rect.x	&& y >= rect.y  &&  y < rect.h + rect.y)		SDL_PutPixelWithoutRefresh(ekran, x, y, R, G, B, A);}template<int bpp>void CSDL_Ext::applyEffectBpp( SDL_Surface * surf, const SDL_Rect * rect, int mode ){	switch(mode)	{	case 0: //sepia		{			const int sepiaDepth = 20;			const int sepiaIntensity = 30;			for(int xp = rect->x; xp < rect->x + rect->w; ++xp)			{				for(int yp = rect->y; yp < rect->y + rect->h; ++yp)				{					Uint8 * pixel = (ui8*)surf->pixels + yp * surf->pitch + xp * surf->format->BytesPerPixel;					int r = Channels::px<bpp>::r.get(pixel);					int g = Channels::px<bpp>::g.get(pixel);					int b = Channels::px<bpp>::b.get(pixel);					int gray = static_cast<int>(0.299 * r + 0.587 * g + 0.114 * b);					r = g = b = gray;					r = r + (sepiaDepth * 2);					g = g + sepiaDepth;					if (r>255) r=255;					if (g>255) g=255;					if (b>255) b=255;					// Darken blue color to increase sepia effect					b -= sepiaIntensity;					// normalize if out of bounds					if (b<0) b=0;					Channels::px<bpp>::r.set(pixel, r);					Channels::px<bpp>::g.set(pixel, g);					Channels::px<bpp>::b.set(pixel, b);				}			}		}		break;	case 1: //grayscale		{			for(int xp = rect->x; xp < rect->x + rect->w; ++xp)			{				for(int yp = rect->y; yp < rect->y + rect->h; ++yp)				{					Uint8 * pixel = (ui8*)surf->pixels + yp * surf->pitch + xp * surf->format->BytesPerPixel;					int r = Channels::px<bpp>::r.get(pixel);					int g = Channels::px<bpp>::g.get(pixel);					int b = Channels::px<bpp>::b.get(pixel);					int gray = static_cast<int>(0.299 * r + 0.587 * g + 0.114 *b);					vstd::amax(gray, 255);					Channels::px<bpp>::r.set(pixel, gray);					Channels::px<bpp>::g.set(pixel, gray);					Channels::px<bpp>::b.set(pixel, gray);				}			}		}		break;	default:		throw std::runtime_error("Unsupported effect!");	}}void CSDL_Ext::applyEffect( SDL_Surface * surf, const SDL_Rect * rect, int mode ){	switch(surf->format->BytesPerPixel)	{		case 2: applyEffectBpp<2>(surf, rect, mode); break;		case 3: applyEffectBpp<3>(surf, rect, mode); break;		case 4: applyEffectBpp<4>(surf, rect, mode); break;	}}template<int bpp>void scaleSurfaceFastInternal(SDL_Surface *surf, SDL_Surface *ret){	const float factorX = float(surf->w) / float(ret->w),				factorY = float(surf->h) / float(ret->h);	for(int y = 0; y < ret->h; y++)	{		for(int x = 0; x < ret->w; x++)		{			//coordinates we want to calculate			int origX = static_cast<int>(floor(factorX * x)),				origY = static_cast<int>(floor(factorY * y));			// Get pointers to source pixels			Uint8 *srcPtr = (Uint8*)surf->pixels + origY * surf->pitch + origX * bpp;			Uint8 *destPtr = (Uint8*)ret->pixels + y * ret->pitch + x * bpp;			memcpy(destPtr, srcPtr, bpp);		}	}}SDL_Surface * CSDL_Ext::scaleSurfaceFast(SDL_Surface *surf, int width, int height){	if (!surf || !width || !height)		return nullptr;	//Same size? return copy - this should more be faster	if (width == surf->w && height == surf->h)		return copySurface(surf);	SDL_Surface *ret = newSurface(width, height, surf);	switch(surf->format->BytesPerPixel)	{		case 1: scaleSurfaceFastInternal<1>(surf, ret); break;		case 2: scaleSurfaceFastInternal<2>(surf, ret); break;		case 3: scaleSurfaceFastInternal<3>(surf, ret); break;		case 4: scaleSurfaceFastInternal<4>(surf, ret); break;	}	return ret;}template<int bpp>void scaleSurfaceInternal(SDL_Surface *surf, SDL_Surface *ret){	const float factorX = float(surf->w - 1) / float(ret->w),				factorY = float(surf->h - 1) / float(ret->h);	for(int y = 0; y < ret->h; y++)	{		for(int x = 0; x < ret->w; x++)		{			//coordinates we want to interpolate			float origX = factorX * x,				  origY = factorY * y;			float x1 = floor(origX), x2 = floor(origX+1),				  y1 = floor(origY), y2 = floor(origY+1);			//assert( x1 >= 0 && y1 >= 0 && x2 < surf->w && y2 < surf->h);//All pixels are in range			// Calculate weights of each source pixel			float w11 = ((origX - x1) * (origY - y1));			float w12 = ((origX - x1) * (y2 - origY));			float w21 = ((x2 - origX) * (origY - y1));			float w22 = ((x2 - origX) * (y2 - origY));			//assert( w11 + w12 + w21 + w22 > 0.99 && w11 + w12 + w21 + w22 < 1.01);//total weight is ~1.0			// Get pointers to source pixels			Uint8 *p11 = (Uint8*)surf->pixels + int(y1) * surf->pitch + int(x1) * bpp;			Uint8 *p12 = p11 + bpp;			Uint8 *p21 = p11 + surf->pitch;			Uint8 *p22 = p21 + bpp;			// Calculate resulting channels#define PX(X, PTR) Channels::px<bpp>::X.get(PTR)			int resR = static_cast<int>(PX(r, p11) * w11 + PX(r, p12) * w12 + PX(r, p21) * w21 + PX(r, p22) * w22);			int resG = static_cast<int>(PX(g, p11) * w11 + PX(g, p12) * w12 + PX(g, p21) * w21 + PX(g, p22) * w22);			int resB = static_cast<int>(PX(b, p11) * w11 + PX(b, p12) * w12 + PX(b, p21) * w21 + PX(b, p22) * w22);			int resA = static_cast<int>(PX(a, p11) * w11 + PX(a, p12) * w12 + PX(a, p21) * w21 + PX(a, p22) * w22);			//assert(resR < 256 && resG < 256 && resB < 256 && resA < 256);#undef PX			Uint8 *dest = (Uint8*)ret->pixels + y * ret->pitch + x * bpp;			Channels::px<bpp>::r.set(dest, resR);			Channels::px<bpp>::g.set(dest, resG);			Channels::px<bpp>::b.set(dest, resB);			Channels::px<bpp>::a.set(dest, resA);		}	}}// scaling via bilinear interpolation algorithm.// NOTE: best results are for scaling in range 50%...200%.// And upscaling looks awful right now - should be fixed somehowSDL_Surface * CSDL_Ext::scaleSurface(SDL_Surface *surf, int width, int height){	if (!surf || !width || !height)		return nullptr;	if (surf->format->palette)		return scaleSurfaceFast(surf, width, height);	//Same size? return copy - this should more be faster	if (width == surf->w && height == surf->h)		return copySurface(surf);	SDL_Surface *ret = newSurface(width, height, surf);	switch(surf->format->BytesPerPixel)	{	case 2: scaleSurfaceInternal<2>(surf, ret); break;	case 3: scaleSurfaceInternal<3>(surf, ret); break;	case 4: scaleSurfaceInternal<4>(surf, ret); break;	}	return ret;}void CSDL_Ext::blitSurface( SDL_Surface * src, const SDL_Rect * srcRect, SDL_Surface * dst, SDL_Rect * dstRect ){	if (dst != screen)	{		SDL_UpperBlit(src, srcRect, dst, dstRect);	}	else	{		SDL_Rect betterDst;		if (dstRect)		{			betterDst = *dstRect;		}		else		{			betterDst = Rect(0, 0, dst->w, dst->h);		}		SDL_UpperBlit(src, srcRect, dst, &betterDst);	}}void CSDL_Ext::fillRect( SDL_Surface *dst, SDL_Rect *dstrect, Uint32 color ){	SDL_Rect newRect;	if (dstrect)	{		newRect = *dstrect;	}	else	{		newRect = Rect(0, 0, dst->w, dst->h);	}	SDL_FillRect(dst, &newRect, color);}void CSDL_Ext::fillRectBlack( SDL_Surface *dst, SDL_Rect *dstrect){	const Uint32 black = SDL_MapRGB(dst->format,0,0,0);	fillRect(dst,dstrect,black);}void CSDL_Ext::fillTexture(SDL_Surface *dst, SDL_Surface * src){	SDL_Rect srcRect;	SDL_Rect dstRect;	SDL_GetClipRect(src, &srcRect);	SDL_GetClipRect(dst, &dstRect);	for (int y=dstRect.y; y < dstRect.y + dstRect.h; y+=srcRect.h)	{		for (int x=dstRect.x; x < dstRect.x + dstRect.w; x+=srcRect.w)		{			int xLeft = std::min<int>(srcRect.w, dstRect.x + dstRect.w - x);			int yLeft = std::min<int>(srcRect.h, dstRect.y + dstRect.h - y);			Rect currentDest(x, y, xLeft, yLeft);			SDL_BlitSurface(src, &srcRect, dst, ¤tDest);		}	}}SDL_Color CSDL_Ext::makeColor(ui8 r, ui8 g, ui8 b, ui8 a){	SDL_Color ret = {r, g, b, a};	return ret;}void CSDL_Ext::startTextInput(SDL_Rect * where){	if (SDL_IsTextInputActive() == SDL_FALSE)	{		SDL_StartTextInput();	}	SDL_SetTextInputRect(where);}void CSDL_Ext::stopTextInput(){	if (SDL_IsTextInputActive() == SDL_TRUE)	{		SDL_StopTextInput();	}}STRONG_INLINE static uint32_t mapColor(SDL_Surface * surface, SDL_Color color){	return SDL_MapRGBA(surface->format, color.r, color.g, color.b, color.a);}void CSDL_Ext::setColorKey(SDL_Surface * surface, SDL_Color color){	uint32_t key = mapColor(surface,color);	SDL_SetColorKey(surface, SDL_TRUE, key);}void CSDL_Ext::setDefaultColorKey(SDL_Surface * surface){	setColorKey(surface, Colors::DEFAULT_KEY_COLOR);}void CSDL_Ext::setDefaultColorKeyPresize(SDL_Surface * surface){	uint32_t key = mapColor(surface,Colors::DEFAULT_KEY_COLOR);	auto & color = surface->format->palette->colors[key];	// set color key only if exactly such color was found	if (color.r == Colors::DEFAULT_KEY_COLOR.r && color.g == Colors::DEFAULT_KEY_COLOR.g && color.b == Colors::DEFAULT_KEY_COLOR.b)		SDL_SetColorKey(surface, SDL_TRUE, key);}template SDL_Surface * CSDL_Ext::createSurfaceWithBpp<2>(int, int);template SDL_Surface * CSDL_Ext::createSurfaceWithBpp<3>(int, int);template SDL_Surface * CSDL_Ext::createSurfaceWithBpp<4>(int, int);
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