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							- #include "AdventureMapButton.h"
 
- #include "CAdvmapInterface.h"
 
- #include "../CCallback.h"
 
- #include "CCastleInterface.h"
 
- #include "CCursorHandler.h"
 
- #include "CGameInfo.h"
 
- #include "CHeroWindow.h"
 
- #include "CKingdomInterface.h"
 
- #include "CMessage.h"
 
- #include "CPlayerInterface.h"
 
- #include "SDL_Extensions.h"
 
- #include "CBitmapHandler.h"
 
- #include "CConfigHandler.h"
 
- #include "CSpellWindow.h"
 
- #include "Graphics.h"
 
- #include "CDefHandler.h"
 
- #include "../lib/CGeneralTextHandler.h"
 
- #include "../lib/CHeroHandler.h"
 
- #include "../lib/CObjectHandler.h"
 
- #include "../lib/CTownHandler.h"
 
- #include "../lib/map.h"
 
- #include "mapHandler.h"
 
- #include "../stdafx.h"
 
- #include <boost/algorithm/string.hpp>
 
- #include <boost/algorithm/string/replace.hpp>
 
- #include <boost/assign/std/vector.hpp>
 
- #include <boost/thread.hpp>
 
- #include <sstream>
 
- #include "CPreGame.h"
 
- #include "../lib/VCMI_Lib.h"
 
- #include "../lib/CSpellHandler.h"
 
- #include <boost/foreach.hpp>
 
- #include "CSoundBase.h"
 
- #ifdef _MSC_VER
 
- #pragma warning (disable : 4355)
 
- #endif
 
- /*
 
-  * CAdvMapInterface.cpp, part of VCMI engine
 
-  *
 
-  * Authors: listed in file AUTHORS in main folder
 
-  *
 
-  * License: GNU General Public License v2.0 or later
 
-  * Full text of license available in license.txt file, in main folder
 
-  *
 
-  */
 
- #define ADVOPT (conf.go()->ac)
 
- using namespace boost::logic;
 
- using namespace boost::assign;
 
- using namespace CSDL_Ext;
 
- CAdvMapInt *adventureInt;
 
- CMinimap::CMinimap(bool draw)
 
- {
 
- 	int3 mapSizes = LOCPLINT->cb->getMapSize();
 
- 	statusbarTxt = CGI->generaltexth->zelp[291].first;
 
- 	rcText = CGI->generaltexth->zelp[291].second;
 
- 	pos.x=ADVOPT.minimapX;//630
 
- 	pos.y=ADVOPT.minimapY;//26
 
- 	pos.h=ADVOPT.minimapW;//144
 
- 	pos.w=ADVOPT.minimapH;//144
 
- 	temps = newSurface(pos.w,pos.h);
 
- 	std::ifstream is(DATA_DIR "/config/minimap.txt",std::ifstream::in);
 
- 	for (int i=0;i<TERRAIN_TYPES;i++)
 
- 	{
 
- 		std::pair<int,SDL_Color> vinya;
 
- 		std::pair<int,SDL_Color> vinya2;
 
- 		int pom;
 
- 		is >> pom;
 
- 		vinya2.first=vinya.first=pom;
 
- 		is >> pom;
 
- 		vinya.second.r=pom;
 
- 		is >> pom;
 
- 		vinya.second.g=pom;
 
- 		is >> pom;
 
- 		vinya.second.b=pom;
 
- 		is >> pom;
 
- 		vinya2.second.r=pom;
 
- 		is >> pom;
 
- 		vinya2.second.g=pom;
 
- 		is >> pom;
 
- 		vinya2.second.b=pom;
 
- 		vinya.second.unused=vinya2.second.unused=255;
 
- 		colors.insert(vinya);
 
- 		colorsBlocked.insert(vinya2);
 
- 	}
 
- 	is.close();
 
- 	if (draw)
 
- 		redraw();
 
- }
 
- CMinimap::~CMinimap()
 
- {
 
- 	SDL_FreeSurface(temps);
 
- }
 
- void CMinimap::draw(SDL_Surface * to)
 
- {
 
- 	int3 mapSizes = LOCPLINT->cb->getMapSize();
 
- 	//draw terrain
 
- 	blitAt(map[adventureInt->position.z],0,0,temps);
 
- 	//draw heroes
 
- 	std::vector <const CGHeroInstance *> hh = LOCPLINT->cb->getHeroesInfo(false);
 
- 	int mw = map[0]->w, mh = map[0]->h,
 
- 		wo = mw/mapSizes.x, ho = mh/mapSizes.y;
 
- 	for (size_t i=0; i < hh.size(); ++i)
 
- 	{
 
- 		int3 hpos = hh[i]->getPosition(false);
 
- 		if(hpos.z!=adventureInt->position.z)
 
- 			continue;
 
- 		//float zawx = ((float)hpos.x/CGI->mh->sizes.x), zawy = ((float)hpos.y/CGI->mh->sizes.y);
 
- 		int3 maplgp ( (hpos.x*mw)/mapSizes.x, (hpos.y*mh)/mapSizes.y, hpos.z );
 
- 		for (int ii=0; ii<wo; ii++)
 
- 		{
 
- 			for (int jj=0; jj<ho; jj++)
 
- 			{
 
- 				SDL_PutPixelWithoutRefresh(temps,maplgp.x+ii,maplgp.y+jj,graphics->playerColors[hh[i]->getOwner()].r,
 
- 						graphics->playerColors[hh[i]->getOwner()].g,graphics->playerColors[hh[i]->getOwner()].b);
 
- 			}
 
- 		}
 
- 	}
 
- 	blitAt(flObjs[adventureInt->position.z],0,0,temps);
 
- 	blitAt(FoW[adventureInt->position.z],0,0,temps);
 
- 	//draw radar
 
- 	const int tilesw=(ADVOPT.advmapW+31)/32;
 
- 	const int tilesh=(ADVOPT.advmapH+31)/32;
 
- 	int bx = (((float)adventureInt->position.x)/(((float)mapSizes.x)))*pos.w,
 
- 		by = (((float)adventureInt->position.y)/(((float)mapSizes.y)))*pos.h,
 
- 		rx = (((float)tilesw)/(mapSizes.x))*((float)pos.w), //width
 
- 		ry = (((float)tilesh)/(mapSizes.y))*((float)pos.h); //height
 
- 	CSDL_Ext::drawDashedBorder(temps, Rect(bx, by, rx, ry), int3(255,75,125));
 
- 	//blitAt(radar,bx,by,temps);
 
- 	blitAt(temps,pos.x,pos.y,to);
 
- }
 
- void CMinimap::redraw(int level)// (level==-1) => redraw all levels
 
- {
 
- 	initMap(level);
 
- 	//FoW
 
- 	initFoW(level);
 
- 	//flaggable objects
 
- 	initFlaggableObjs(level);
 
- 	//showing tiles
 
- 	showVisibleTiles();
 
- }
 
- void CMinimap::initMap(int level)
 
- {
 
- 	/*for(int g=0; g<map.size(); ++g)
 
- 	{
 
- 		SDL_FreeSurface(map[g]);
 
- 	}
 
- 	map.clear();*/
 
- 	int3 mapSizes = LOCPLINT->cb->getMapSize();
 
- 	for (size_t i=0; i<CGI->mh->sizes.z; i++)
 
- 	{
 
- 		SDL_Surface * pom ;
 
- 		if ((level>=0) && (i!=level))
 
- 			continue;
 
- 		if (map.size()<i+1)
 
- 			pom = CSDL_Ext::newSurface(pos.w,pos.h,screen);
 
- 		else pom = map[i];
 
- 		for (int x=0;x<pos.w;x++)
 
- 		{
 
- 			for (int y=0;y<pos.h;y++)
 
- 			{
 
- 				int mx=(mapSizes.x*x)/pos.w;
 
- 				int my=(mapSizes.y*y)/pos.h;
 
- 				const TerrainTile * tile = LOCPLINT->cb->getTileInfo(int3(mx, my, i));
 
- 				if(tile)
 
- 				{
 
- 					if (tile->blocked && (!tile->visitable))
 
- 						SDL_PutPixelWithoutRefresh(pom, x, y, colorsBlocked[tile->tertype].r, colorsBlocked[tile->tertype].g, colorsBlocked[tile->tertype].b);
 
- 					else SDL_PutPixelWithoutRefresh(pom, x, y, colors[tile->tertype].r, colors[tile->tertype].g, colors[tile->tertype].b);
 
- 				}
 
- 			}
 
- 		}
 
- 		map.push_back(pom);
 
- 	}
 
- }
 
- void CMinimap::initFoW(int level)
 
- {
 
- 	/*for(int g=0; g<FoW.size(); ++g)
 
- 	{
 
- 		SDL_FreeSurface(FoW[g]);
 
- 	}
 
- 	FoW.clear();*/
 
- 	int3 mapSizes = LOCPLINT->cb->getMapSize();
 
- 	int mw = map[0]->w, mh = map[0]->h;//,
 
- 		//wo = mw/mapSizes.x, ho = mh/mapSizes.y; //TODO use me
 
- 	for(int d=0; d<CGI->mh->map->twoLevel+1; ++d)
 
- 	{
 
- 		if(level>=0 && d!=level)
 
- 			continue;
 
- 		SDL_Surface * pt = CSDL_Ext::newSurface(pos.w, pos.h, CSDL_Ext::std32bppSurface);
 
- 		for (int i=0; i<mw; i++)
 
- 		{
 
- 			for (int j=0; j<mh; j++)
 
- 			{
 
- 				int3 pp( ((i*mapSizes.x)/mw), ((j*mapSizes.y)/mh), d );
 
- 				if ( !LOCPLINT->cb->isVisible(pp) )
 
- 				{
 
- 					CSDL_Ext::SDL_PutPixelWithoutRefresh(pt,i,j,0,0,0);
 
- 				}
 
- 			}
 
- 		}
 
- 		FoW.push_back(pt);
 
- 	}
 
- }
 
- void CMinimap::initFlaggableObjs(int level)
 
- {
 
- 	/*for(int g=0; g<flObjs.size(); ++g)
 
- 	{
 
- 		SDL_FreeSurface(flObjs[g]);
 
- 	}
 
- 	flObjs.clear();*/
 
- 	int3 mapSizes = LOCPLINT->cb->getMapSize();
 
- 	int mw = map[0]->w, mh = map[0]->h;
 
- 	for(int d=0; d<CGI->mh->map->twoLevel+1; ++d)
 
- 	{
 
- 		if(level>=0 && d!=level)
 
- 			continue;
 
- 		SDL_Surface * pt = CSDL_Ext::newSurface(pos.w, pos.h, CSDL_Ext::std32bppSurface);
 
- 		for (int i=0; i<mw; i++)
 
- 		{
 
- 			for (int j=0; j<mh; j++)
 
- 			{
 
- 				CSDL_Ext::SDL_PutPixelWithoutRefresh(pt,i,j,0,0,0,0);
 
- 			}
 
- 		}
 
- 		flObjs.push_back(pt);
 
- 	}
 
- }
 
- void CMinimap::updateRadar()
 
- {}
 
- void CMinimap::clickRight(tribool down, bool previousState)
 
- {
 
- 	adventureInt->handleRightClick(rcText,down);
 
- }
 
- void CMinimap::clickLeft(tribool down, bool previousState)
 
- {
 
- 	if (down && (!previousState))
 
- 		activateMouseMove();
 
- 	else if (!down)
 
- 	{
 
- 		if (std::find(GH.motioninterested.begin(),GH.motioninterested.end(),this)!=GH.motioninterested.end())
 
- 			deactivateMouseMove();
 
- 	}
 
- 	//ClickableL::clickLeft(down);
 
- 	if (!((bool)down))
 
- 		return;
 
- 	float dx=((float)(GH.current->motion.x-pos.x))/((float)pos.w),
 
- 		dy=((float)(GH.current->motion.y-pos.y))/((float)pos.h);
 
- 	int3 newCPos;
 
- 	newCPos.x = (CGI->mh->sizes.x*dx);
 
- 	newCPos.y = (CGI->mh->sizes.y*dy);
 
- 	newCPos.z = adventureInt->position.z;
 
- 	adventureInt->centerOn(newCPos);
 
- }
 
- void CMinimap::hover (bool on)
 
- {
 
- 	//Hoverable::hover(on);
 
- 	if (on)
 
- 		adventureInt->statusbar.print(statusbarTxt);
 
- 	else if (adventureInt->statusbar.current==statusbarTxt)
 
- 		adventureInt->statusbar.clear();
 
- }
 
- void CMinimap::mouseMoved (const SDL_MouseMotionEvent & sEvent)
 
- {
 
- 	if (pressedL)
 
- 	{
 
- 		clickLeft(true, true);
 
- 	}
 
- }
 
- void CMinimap::activate()
 
- {
 
- 	activateLClick();
 
- 	activateRClick();
 
- 	activateHover();
 
- 	if (pressedL)
 
- 		activateMouseMove();
 
- }
 
- void CMinimap::deactivate()
 
- {
 
- 	if (pressedL)
 
- 		deactivateMouseMove();
 
- 	deactivateLClick();
 
- 	deactivateRClick();
 
- 	deactivateHover();
 
- }
 
- void CMinimap::showTile(const int3 &pos)
 
- {
 
- 	int3 mapSizes = LOCPLINT->cb->getMapSize();
 
- 	//drawing terrain
 
- 	int mw = map[0]->w, mh = map[0]->h;
 
- 	double wo = ((double)mw)/mapSizes.x, ho = ((double)mh)/mapSizes.y;
 
- 	for (int ii=0; ii<wo; ii++)
 
- 	{
 
- 		for (int jj=0; jj<ho; jj++)
 
- 		{
 
- 			if ((pos.x*wo+ii<this->pos.w) && (pos.y*ho+jj<this->pos.h))
 
- 				CSDL_Ext::SDL_PutPixelWithoutRefresh(FoW[pos.z],pos.x*wo+ii,pos.y*ho+jj,0,0,0,0);
 
- 			const TerrainTile * tile = LOCPLINT->cb->getTileInfo(pos);
 
- 			if(tile)
 
- 			{
 
- 				if (tile->blocked && (!tile->visitable))
 
- 					SDL_PutPixelWithoutRefresh(map[pos.z], pos.x*wo+ii, pos.y*ho+jj, colorsBlocked[tile->tertype].r, colorsBlocked[tile->tertype].g, colorsBlocked[tile->tertype].b);
 
- 				else SDL_PutPixelWithoutRefresh(map[pos.z], pos.x*wo+ii, pos.y*ho+jj, colors[tile->tertype].r, colors[tile->tertype].g, colors[tile->tertype].b);
 
- 			}
 
- 		}
 
- 	}
 
- 	//drawing flaggable objects
 
- 	int woShifted = wo, hoShifted = ho; //for better minimap rendering on L-sized maps
 
- 	std::vector < const CGObjectInstance * > oo = LOCPLINT->cb->getFlaggableObjects(pos);
 
- 	for(size_t v=0; v<oo.size(); ++v)
 
- 	{
 
- 		if(!dynamic_cast< const CGHeroInstance * >(oo[v])) //heroes have been printed
 
- 		{
 
- 			int3 maplgp ( (pos.x*mw)/mapSizes.x, (pos.y*mh)/mapSizes.y, pos.z );
 
- 			if(((int)wo) * mapSizes.x != mw   &&   pos.x+1 < mapSizes.x)//minimap size in X is not multiple of map size in X
 
- 				 
 
- 			{
 
- 				std::vector < const CGObjectInstance * > op1x = LOCPLINT->cb->getFlaggableObjects(int3(pos.x+1, pos.y, pos.z));
 
- 				if(op1x.size()!=0)
 
- 				{
 
- 					woShifted = wo + 1;
 
- 				}
 
- 				else
 
- 				{
 
- 					woShifted = wo;
 
- 				}
 
- 			}
 
- 			if(((int)ho) * mapSizes.y != mh   &&   pos.y+1 < mapSizes.y) //minimap size in Y is not multiple of map size in Y
 
- 			{
 
- 				std::vector < const CGObjectInstance * > op1y = LOCPLINT->cb->getFlaggableObjects(int3(pos.x, pos.y+1, pos.z));
 
- 				if(op1y.size()!=0)
 
- 				{
 
- 					hoShifted = ho + 1;
 
- 				}
 
- 				else
 
- 				{
 
- 					hoShifted = ho;
 
- 				}
 
- 			}
 
- 			for (int ii=0; ii<woShifted; ii++) //rendering flaggable objects
 
- 			{
 
- 				for (int jj=0; jj<hoShifted; jj++)
 
- 				{
 
- 					if(oo[v]->tempOwner == 255)
 
- 						SDL_PutPixelWithoutRefresh(flObjs[pos.z],maplgp.x+ii,maplgp.y+jj,graphics->neutralColor->b,
 
- 							graphics->neutralColor->g,graphics->neutralColor->r);
 
- 					else
 
- 						SDL_PutPixelWithoutRefresh(flObjs[pos.z],maplgp.x+ii,maplgp.y+jj,graphics->playerColors[oo[v]->getOwner()].b,
 
- 							graphics->playerColors[oo[v]->getOwner()].g,graphics->playerColors[oo[v]->getOwner()].r);
 
- 				}
 
- 			}
 
- 		}
 
- 	}
 
- 	//flaggable objects drawn
 
- }
 
- void CMinimap::showVisibleTiles(int level)
 
- {
 
- 	int3 mapSizes = LOCPLINT->cb->getMapSize();
 
- 	for(int d=0; d<CGI->mh->map->twoLevel+1; ++d)
 
- 	{
 
- 		if(level>=0 && d!=level)
 
- 			continue;
 
- 		for(int x=0; x<mapSizes.x; ++x)
 
- 		{
 
- 			for(int y=0; y<mapSizes.y; ++y)
 
- 			{
 
- 				if(LOCPLINT->cb->isVisible(int3(x, y, d)))
 
- 				{
 
- 					showTile(int3(x, y, d));
 
- 				}
 
- 			}
 
- 		}
 
- 	}
 
- }
 
- void CMinimap::hideTile(const int3 &pos)
 
- {
 
- 	int3 mapSizes = LOCPLINT->cb->getMapSize();
 
- 	//drawing terrain
 
- 	int mw = map[0]->w, mh = map[0]->h;
 
- 	double wo = ((double)mw)/mapSizes.x, ho = ((double)mh)/mapSizes.y;
 
- 	for (int ii=0; ii<wo; ii++)
 
- 	{
 
- 		for (int jj=0; jj<ho; jj++)
 
- 		{
 
- 			if ((pos.x*wo+ii<this->pos.w) && (pos.y*ho+jj<this->pos.h))
 
- 				CSDL_Ext::SDL_PutPixelWithoutRefresh(FoW[pos.z],pos.x*wo+ii,pos.y*ho+jj,0,0,0,0);
 
- 		}
 
- 	}
 
- }
 
- void CMinimap::show( SDL_Surface * to )
 
- {
 
- }
 
- CTerrainRect::CTerrainRect()
 
- 	:curHoveredTile(-1,-1,-1), currentPath(NULL)
 
- {
 
- 	tilesw=(ADVOPT.advmapW+31)/32;
 
- 	tilesh=(ADVOPT.advmapH+31)/32;
 
- 	pos.x=ADVOPT.advmapX;
 
- 	pos.y=ADVOPT.advmapY;
 
- 	pos.w=ADVOPT.advmapW;
 
- 	pos.h=ADVOPT.advmapH;
 
- 	moveX = moveY = 0;
 
- 	arrows = CDefHandler::giveDef("ADAG.DEF");
 
- 	for(size_t y=0; y < arrows->ourImages.size(); ++y)
 
- 	{
 
- 		CSDL_Ext::alphaTransform(arrows->ourImages[y].bitmap);
 
- 	}
 
- }
 
- CTerrainRect::~CTerrainRect()
 
- {
 
- 	delete arrows;
 
- }
 
- void CTerrainRect::activate()
 
- {
 
- 	activateLClick();
 
- 	activateRClick();
 
- 	activateHover();
 
- 	activateMouseMove();
 
- };
 
- void CTerrainRect::deactivate()
 
- {
 
- 	deactivateLClick();
 
- 	deactivateRClick();
 
- 	deactivateHover();
 
- 	deactivateMouseMove();
 
- 	curHoveredTile = int3(-1,-1,-1); //we lost info about hovered tile when disabling
 
- };
 
- void CTerrainRect::clickLeft(tribool down, bool previousState)
 
- {
 
- 	if ((down==false) || indeterminate(down))
 
- 		return;
 
- 	int3 mp = whichTileIsIt();
 
- 	if (mp.x<0 || mp.y<0 || mp.x >= LOCPLINT->cb->getMapSize().x || mp.y >= LOCPLINT->cb->getMapSize().y)
 
- 		return;
 
- 	adventureInt->tileLClicked(mp);
 
- }
 
- void CTerrainRect::clickRight(tribool down, bool previousState)
 
- {
 
- 	int3 mp = whichTileIsIt();
 
- 	if (!CGI->mh->map->isInTheMap(mp) || down != true)
 
- 		return;
 
- 	adventureInt->tileRClicked(mp);
 
- }
 
- void CTerrainRect::mouseMoved (const SDL_MouseMotionEvent & sEvent)
 
- {
 
- 	int3 tHovered = whichTileIsIt(sEvent.x,sEvent.y);
 
- 	int3 pom = adventureInt->verifyPos(tHovered);
 
- 	if(tHovered != pom) //tile outside the map
 
- 	{
 
- 		CCS->curh->changeGraphic(0, 0);
 
- 		return;
 
- 	}
 
- 	if (pom != curHoveredTile)
 
- 		curHoveredTile=pom;
 
- 	else
 
- 		return;
 
- 	adventureInt->tileHovered(curHoveredTile);
 
- }
 
- void CTerrainRect::hover(bool on)
 
- {
 
- 	if (!on)
 
- 	{
 
- 		adventureInt->statusbar.clear();
 
- 		CCS->curh->changeGraphic(0,0);
 
- 	}
 
- 	//Hoverable::hover(on);
 
- }
 
- void CTerrainRect::showPath(const SDL_Rect * extRect, SDL_Surface * to)
 
- {
 
- 	for (size_t i=0; i < currentPath->nodes.size()-1; ++i)
 
- 	{
 
- 		int pn=-1;//number of picture
 
- 		if (i==0) //last tile
 
- 		{
 
- 			int x = 32*(currentPath->nodes[i].coord.x-adventureInt->position.x)+CGI->mh->offsetX + pos.x,
 
- 				y = 32*(currentPath->nodes[i].coord.y-adventureInt->position.y)+CGI->mh->offsetY + pos.y;
 
- 			if (x<0 || y<0 || x>pos.w || y>pos.h)
 
- 				continue;
 
- 			pn=0;
 
- 		}
 
- 		else
 
- 		{
 
- 			/*
 
- 			 * notation of arrow direction:
 
- 			 * 1 2 3
 
- 			 * 4 5 6
 
- 			 * 7 8 9
 
- 			 * ie. 157 means an arrow from left upper tile to left bottom tile through 5 (all arrows go through 5 in this notation)
 
- 			*/
 
- 			std::vector<CGPathNode> & cv = currentPath->nodes;
 
- 			if (cv[i+1].coord.x == cv[i].coord.x-1 && cv[i+1].coord.y == cv[i].coord.y-1) //15x
 
- 			{
 
- 				if(cv[i-1].coord.x == cv[i].coord.x+1 && cv[i-1].coord.y == cv[i].coord.y) //156
 
- 				{
 
- 					pn = 3;
 
- 				}
 
- 				else if(cv[i-1].coord.x == cv[i].coord.x+1 && cv[i-1].coord.y == cv[i].coord.y+1) //159
 
- 				{
 
- 					pn = 12;
 
- 				}
 
- 				else if(cv[i-1].coord.x == cv[i].coord.x && cv[i-1].coord.y == cv[i].coord.y+1) //158
 
- 				{
 
- 					pn = 21;
 
- 				}
 
- 				else if(cv[i-1].coord.x == cv[i].coord.x-1 && cv[i-1].coord.y == cv[i].coord.y+1) //157
 
- 				{
 
- 					pn = 22;
 
- 				}
 
- 				else if(cv[i-1].coord.x == cv[i].coord.x+1 && cv[i-1].coord.y == cv[i].coord.y-1) //153
 
- 				{
 
- 					pn = 2;
 
- 				}
 
- 				else if(cv[i-1].coord.x == cv[i].coord.x-1 && cv[i-1].coord.y == cv[i].coord.y) //154
 
- 				{
 
- 					pn = 23;
 
- 				}
 
- 				else if(cv[i-1].coord.x == cv[i].coord.x && cv[i-1].coord.y == cv[i].coord.y-1) //152
 
- 				{
 
- 					pn = 1;
 
- 				}
 
- 			}
 
- 			else if (cv[i+1].coord.x == cv[i].coord.x && cv[i+1].coord.y == cv[i].coord.y-1) //25x
 
- 			{
 
- 				if(cv[i-1].coord.x == cv[i].coord.x+1 && cv[i-1].coord.y == cv[i].coord.y-1) //253
 
- 				{
 
- 					pn = 2;
 
- 				}
 
- 				if(cv[i-1].coord.x == cv[i].coord.x+1 && cv[i-1].coord.y == cv[i].coord.y) //256
 
- 				{
 
- 					pn = 3;
 
- 				}
 
- 				if(cv[i-1].coord.x == cv[i].coord.x+1 && cv[i-1].coord.y == cv[i].coord.y+1) //259
 
- 				{
 
- 					pn = 4;
 
- 				}
 
- 				else if(cv[i-1].coord.x == cv[i].coord.x && cv[i-1].coord.y == cv[i].coord.y+1) //258
 
- 				{
 
- 					pn = 13;
 
- 				}
 
- 				else if(cv[i-1].coord.x == cv[i].coord.x-1 && cv[i-1].coord.y == cv[i].coord.y+1) //257
 
- 				{
 
- 					pn = 22;
 
- 				}
 
- 				if(cv[i-1].coord.x == cv[i].coord.x-1 && cv[i-1].coord.y == cv[i].coord.y) //254
 
- 				{
 
- 					pn = 23;
 
- 				}
 
- 				if(cv[i-1].coord.x == cv[i].coord.x-1 && cv[i-1].coord.y == cv[i].coord.y-1) //251
 
- 				{
 
- 					pn = 24;
 
- 				}
 
- 			}
 
- 			else if (cv[i+1].coord.x == cv[i].coord.x+1 && cv[i+1].coord.y == cv[i].coord.y-1) //35x
 
- 			{
 
- 				if(cv[i-1].coord.x == cv[i].coord.x && cv[i-1].coord.y == cv[i].coord.y+1) //358
 
- 				{
 
- 					pn = 5;
 
- 				}
 
- 				else if(cv[i-1].coord.x == cv[i].coord.x-1 && cv[i-1].coord.y == cv[i].coord.y+1) //357
 
- 				{
 
- 					pn = 14;
 
- 				}
 
- 				else if(cv[i-1].coord.x == cv[i].coord.x-1 && cv[i-1].coord.y == cv[i].coord.y) //354
 
- 				{
 
- 					pn = 23;
 
- 				}
 
- 				else if(cv[i-1].coord.x == cv[i].coord.x-1 && cv[i-1].coord.y == cv[i].coord.y-1) //351
 
- 				{
 
- 					pn = 24;
 
- 				}
 
- 				else if(cv[i-1].coord.x == cv[i].coord.x+1 && cv[i-1].coord.y == cv[i].coord.y+1) //359
 
- 				{
 
- 					pn = 4;
 
- 				}
 
- 				else if(cv[i-1].coord.x == cv[i].coord.x+1 && cv[i-1].coord.y == cv[i].coord.y) //356
 
- 				{
 
- 					pn = 3;
 
- 				}
 
- 				else if(cv[i-1].coord.x == cv[i].coord.x && cv[i-1].coord.y == cv[i].coord.y-1) //352
 
- 				{
 
- 					pn = 17;
 
- 				}
 
- 			}
 
- 			else if (cv[i+1].coord.x == cv[i].coord.x+1 && cv[i+1].coord.y == cv[i].coord.y) //65x
 
- 			{
 
- 				if(cv[i-1].coord.x == cv[i].coord.x-1 && cv[i-1].coord.y == cv[i].coord.y+1) //657
 
- 				{
 
- 					pn = 6;
 
- 				}
 
- 				else if(cv[i-1].coord.x == cv[i].coord.x-1 && cv[i-1].coord.y == cv[i].coord.y) //654
 
- 				{
 
- 					pn = 15;
 
- 				}
 
- 				else if(cv[i-1].coord.x == cv[i].coord.x-1 && cv[i-1].coord.y == cv[i].coord.y-1) //651
 
- 				{
 
- 					pn = 24;
 
- 				}
 
- 				else if(cv[i-1].coord.x == cv[i].coord.x && cv[i-1].coord.y == cv[i].coord.y-1) //652
 
- 				{
 
- 					pn = 17;
 
- 				}
 
- 				else if(cv[i-1].coord.x == cv[i].coord.x && cv[i-1].coord.y == cv[i].coord.y+1) //658
 
- 				{
 
- 					pn = 5;
 
- 				}
 
- 				else if(cv[i-1].coord.x == cv[i].coord.x+1 && cv[i-1].coord.y == cv[i].coord.y-1) //653
 
- 				{
 
- 					pn = 18;
 
- 				}
 
- 				else if(cv[i-1].coord.x == cv[i].coord.x+1 && cv[i-1].coord.y == cv[i].coord.y+1) //659
 
- 				{
 
- 					pn = 4;
 
- 				}
 
- 			}
 
- 			else if (cv[i+1].coord.x == cv[i].coord.x+1 && cv[i+1].coord.y == cv[i].coord.y+1) //95x
 
- 			{
 
- 				if(cv[i-1].coord.x == cv[i].coord.x-1 && cv[i-1].coord.y == cv[i].coord.y) //954
 
- 				{
 
- 					pn = 7;
 
- 				}
 
- 				else if(cv[i-1].coord.x == cv[i].coord.x-1 && cv[i-1].coord.y == cv[i].coord.y-1) //951
 
- 				{
 
- 					pn = 16;
 
- 				}
 
- 				else if(cv[i-1].coord.x == cv[i].coord.x && cv[i-1].coord.y == cv[i].coord.y-1) //952
 
- 				{
 
- 					pn = 17;
 
- 				}
 
- 				else if(cv[i-1].coord.x == cv[i].coord.x-1 && cv[i-1].coord.y == cv[i].coord.y+1) //957
 
- 				{
 
- 					pn = 6;
 
- 				}
 
- 				else if(cv[i-1].coord.x == cv[i].coord.x+1 && cv[i-1].coord.y == cv[i].coord.y-1) //953
 
- 				{
 
- 					pn = 18;
 
- 				}
 
- 				else if(cv[i-1].coord.x == cv[i].coord.x+1 && cv[i-1].coord.y == cv[i].coord.y) //956
 
- 				{
 
- 					pn = 19;
 
- 				}
 
- 				else if(cv[i-1].coord.x == cv[i].coord.x && cv[i-1].coord.y == cv[i].coord.y+1) //958
 
- 				{
 
- 					pn = 5;
 
- 				}
 
- 			}
 
- 			else if (cv[i+1].coord.x == cv[i].coord.x && cv[i+1].coord.y == cv[i].coord.y+1) //85x
 
- 			{
 
- 				if(cv[i-1].coord.x == cv[i].coord.x-1 && cv[i-1].coord.y == cv[i].coord.y+1) //857
 
- 				{
 
- 					pn = 6;
 
- 				}
 
- 				if(cv[i-1].coord.x == cv[i].coord.x-1 && cv[i-1].coord.y == cv[i].coord.y) //854
 
- 				{
 
- 					pn = 7;
 
- 				}
 
- 				if(cv[i-1].coord.x == cv[i].coord.x-1 && cv[i-1].coord.y == cv[i].coord.y-1) //851
 
- 				{
 
- 					pn = 8;
 
- 				}
 
- 				else if(cv[i-1].coord.x == cv[i].coord.x && cv[i-1].coord.y == cv[i].coord.y-1) //852
 
- 				{
 
- 					pn = 9;
 
- 				}
 
- 				else if(cv[i-1].coord.x == cv[i].coord.x+1 && cv[i-1].coord.y == cv[i].coord.y-1) //853
 
- 				{
 
- 					pn = 18;
 
- 				}
 
- 				else if(cv[i-1].coord.x == cv[i].coord.x+1 && cv[i-1].coord.y == cv[i].coord.y) //856
 
- 				{
 
- 					pn = 19;
 
- 				}
 
- 				else if(cv[i-1].coord.x == cv[i].coord.x+1 && cv[i-1].coord.y == cv[i].coord.y+1) //859
 
- 				{
 
- 					pn = 20;
 
- 				}
 
- 			}
 
- 			else if (cv[i+1].coord.x == cv[i].coord.x-1 && cv[i+1].coord.y == cv[i].coord.y+1) //75x
 
- 			{
 
- 				if(cv[i-1].coord.x == cv[i].coord.x && cv[i-1].coord.y == cv[i].coord.y-1) //752
 
- 				{
 
- 					pn = 1;
 
- 				}
 
- 				else if(cv[i-1].coord.x == cv[i].coord.x+1 && cv[i-1].coord.y == cv[i].coord.y-1) //753
 
- 				{
 
- 					pn = 10;
 
- 				}
 
- 				else if(cv[i-1].coord.x == cv[i].coord.x+1 && cv[i-1].coord.y == cv[i].coord.y) //756
 
- 				{
 
- 					pn = 19;
 
- 				}
 
- 				else if(cv[i-1].coord.x == cv[i].coord.x-1 && cv[i-1].coord.y == cv[i].coord.y-1) //751
 
- 				{
 
- 					pn = 8;
 
- 				}
 
- 				else if(cv[i-1].coord.x == cv[i].coord.x+1 && cv[i-1].coord.y == cv[i].coord.y+1) //759
 
- 				{
 
- 					pn = 20;
 
- 				}
 
- 			}
 
- 			else if (cv[i+1].coord.x == cv[i].coord.x-1 && cv[i+1].coord.y == cv[i].coord.y) //45x
 
- 			{
 
- 				if(cv[i-1].coord.x == cv[i].coord.x+1 && cv[i-1].coord.y == cv[i].coord.y-1) //453
 
- 				{
 
- 					pn = 2;
 
- 				}
 
- 				else if(cv[i-1].coord.x == cv[i].coord.x+1 && cv[i-1].coord.y == cv[i].coord.y) //456
 
- 				{
 
- 					pn = 11;
 
- 				}
 
- 				else if(cv[i-1].coord.x == cv[i].coord.x+1 && cv[i-1].coord.y == cv[i].coord.y+1) //459
 
- 				{
 
- 					pn = 20;
 
- 				}
 
- 				else if(cv[i-1].coord.x == cv[i].coord.x && cv[i-1].coord.y == cv[i].coord.y-1) //452
 
- 				{
 
- 					pn = 1;
 
- 				}
 
- 				else if(cv[i-1].coord.x == cv[i].coord.x && cv[i-1].coord.y == cv[i].coord.y+1) //456
 
- 				{
 
- 					pn = 21;
 
- 				}
 
- 				else if(cv[i-1].coord.x == cv[i].coord.x-1 && cv[i-1].coord.y == cv[i].coord.y-1) //451
 
- 				{
 
- 					pn = 8;
 
- 				}
 
- 				else if(cv[i-1].coord.x == cv[i].coord.x-1 && cv[i-1].coord.y == cv[i].coord.y+1) //457
 
- 				{
 
- 					pn = 22;
 
- 				}
 
- 			}
 
- 		}
 
- 		if (currentPath->nodes[i].turns)
 
- 			pn+=25;
 
- 		if (pn>=0)
 
- 		{
 
- 			int x = 32*(currentPath->nodes[i].coord.x-adventureInt->position.x)+CGI->mh->offsetX + pos.x,
 
- 				y = 32*(currentPath->nodes[i].coord.y-adventureInt->position.y)+CGI->mh->offsetY + pos.y;
 
- 			if (x<0 || y<0 || x>pos.w || y>pos.h)
 
- 				continue;
 
- 			int hvx = (x+arrows->ourImages[pn].bitmap->w)-(pos.x+pos.w),
 
- 				hvy = (y+arrows->ourImages[pn].bitmap->h)-(pos.y+pos.h);
 
- 			SDL_Rect prevClip;
 
- 			SDL_GetClipRect(to, &prevClip);
 
- 			SDL_SetClipRect(to, extRect); //preventing blitting outside of that rect
 
- 			if(ADVOPT.smoothMove) //version for smooth hero move, with pos shifts
 
- 			{
 
- 				if (hvx<0 && hvy<0)
 
- 				{
 
- 					CSDL_Ext::blit8bppAlphaTo24bpp(arrows->ourImages[pn].bitmap, NULL, to, &genRect(32, 32, x + moveX, y + moveY));
 
- 				}
 
- 				else if(hvx<0)
 
- 				{
 
- 					CSDL_Ext::blit8bppAlphaTo24bpp
 
- 						(arrows->ourImages[pn].bitmap,&genRect(arrows->ourImages[pn].bitmap->h-hvy, arrows->ourImages[pn].bitmap->w, 0, 0),
 
- 						to, &genRect(arrows->ourImages[pn].bitmap->h-hvy, arrows->ourImages[pn].bitmap->w, x + moveX, y + moveY));
 
- 				}
 
- 				else if (hvy<0)
 
- 				{
 
- 					CSDL_Ext::blit8bppAlphaTo24bpp
 
- 						(arrows->ourImages[pn].bitmap,&genRect(arrows->ourImages[pn].bitmap->h, arrows->ourImages[pn].bitmap->w-hvx, 0, 0),
 
- 						to, &genRect(arrows->ourImages[pn].bitmap->h, arrows->ourImages[pn].bitmap->w-hvx, x + moveX, y + moveY));
 
- 				}
 
- 				else
 
- 				{
 
- 					CSDL_Ext::blit8bppAlphaTo24bpp
 
- 						(arrows->ourImages[pn].bitmap, &genRect(arrows->ourImages[pn].bitmap->h-hvy,arrows->ourImages[pn].bitmap->w-hvx, 0, 0),
 
- 						to, &genRect(arrows->ourImages[pn].bitmap->h-hvy, arrows->ourImages[pn].bitmap->w-hvx, x + moveX, y + moveY));
 
- 				}
 
- 			}
 
- 			else //standard version
 
- 			{
 
- 				if (hvx<0 && hvy<0)
 
- 				{
 
- 					CSDL_Ext::blit8bppAlphaTo24bpp(arrows->ourImages[pn].bitmap, NULL, to, &genRect(32, 32, x, y));
 
- 				}
 
- 				else if(hvx<0)
 
- 				{
 
- 					CSDL_Ext::blit8bppAlphaTo24bpp
 
- 						(arrows->ourImages[pn].bitmap,&genRect(arrows->ourImages[pn].bitmap->h-hvy, arrows->ourImages[pn].bitmap->w, 0, 0),
 
- 						to, &genRect(arrows->ourImages[pn].bitmap->h-hvy, arrows->ourImages[pn].bitmap->w, x, y));
 
- 				}
 
- 				else if (hvy<0)
 
- 				{
 
- 					CSDL_Ext::blit8bppAlphaTo24bpp
 
- 						(arrows->ourImages[pn].bitmap,&genRect(arrows->ourImages[pn].bitmap->h, arrows->ourImages[pn].bitmap->w-hvx, 0, 0),
 
- 						to, &genRect(arrows->ourImages[pn].bitmap->h, arrows->ourImages[pn].bitmap->w-hvx, x, y));
 
- 				}
 
- 				else
 
- 				{
 
- 					CSDL_Ext::blit8bppAlphaTo24bpp
 
- 						(arrows->ourImages[pn].bitmap, &genRect(arrows->ourImages[pn].bitmap->h-hvy,arrows->ourImages[pn].bitmap->w-hvx, 0, 0),
 
- 						to, &genRect(arrows->ourImages[pn].bitmap->h-hvy, arrows->ourImages[pn].bitmap->w-hvx, x, y));
 
- 				}
 
- 			}
 
- 			SDL_SetClipRect(to, &prevClip);
 
- 		}
 
- 	} //for (int i=0;i<currentPath->nodes.size()-1;i++)
 
- }
 
- void CTerrainRect::show(SDL_Surface * to)
 
- {
 
- 	if(ADVOPT.smoothMove)
 
- 		CGI->mh->terrainRect
 
- 			(adventureInt->position, adventureInt->anim,
 
- 			 &LOCPLINT->cb->getVisibilityMap(), true, adventureInt->heroAnim,
 
- 			 to, &pos, moveX, moveY, false);
 
- 	else
 
- 		CGI->mh->terrainRect
 
- 			(adventureInt->position, adventureInt->anim,
 
- 			 &LOCPLINT->cb->getVisibilityMap(), true, adventureInt->heroAnim,
 
- 			 to, &pos, 0, 0, false);
 
- 	
 
- 	//SDL_BlitSurface(teren,&genRect(pos.h,pos.w,0,0),screen,&genRect(547,594,7,6));
 
- 	//SDL_FreeSurface(teren);
 
- 	if (currentPath && adventureInt->position.z==currentPath->startPos().z) //drawing path
 
- 	{
 
- 		showPath(&pos, to);
 
- 	}
 
- }
 
- int3 CTerrainRect::whichTileIsIt(const int & x, const int & y)
 
- {
 
- 	int3 ret;
 
- 	ret.x = adventureInt->position.x + ((GH.current->motion.x-CGI->mh->offsetX-pos.x)/32);
 
- 	ret.y = adventureInt->position.y + ((GH.current->motion.y-CGI->mh->offsetY-pos.y)/32);
 
- 	ret.z = adventureInt->position.z;
 
- 	return ret;
 
- }
 
- int3 CTerrainRect::whichTileIsIt()
 
- {
 
- 	return whichTileIsIt(GH.current->motion.x,GH.current->motion.y);
 
- }
 
- void CResDataBar::clickRight(tribool down, bool previousState)
 
- {
 
- }
 
- void CResDataBar::activate()
 
- {
 
- 	activateRClick();
 
- }
 
- void CResDataBar::deactivate()
 
- {
 
- 	deactivateRClick();
 
- }
 
- CResDataBar::CResDataBar(const std::string &defname, int x, int y, int offx, int offy, int resdist, int datedist)
 
- {
 
- 	bg = BitmapHandler::loadBitmap(defname);
 
- 	SDL_SetColorKey(bg,SDL_SRCCOLORKEY,SDL_MapRGB(bg->format,0,255,255));
 
- 	graphics->blueToPlayersAdv(bg,LOCPLINT->playerID);
 
- 	pos = genRect(bg->h,bg->w,x,y);
 
- 	txtpos.resize(8);
 
- 	for (int i = 0; i < 8 ; i++)
 
- 	{
 
- 		txtpos[i].first = pos.x + offx + resdist*i;
 
- 		txtpos[i].second = pos.y + offy;
 
- 	}
 
- 	txtpos[7].first = txtpos[6].first + datedist;
 
- 	datetext =  CGI->generaltexth->allTexts[62]+": %s, " + CGI->generaltexth->allTexts[63] 
 
- 	+ ": %s, " + CGI->generaltexth->allTexts[64] + ": %s";
 
- }
 
- CResDataBar::CResDataBar()
 
- {
 
- 	bg = BitmapHandler::loadBitmap(ADVOPT.resdatabarG);
 
- 	SDL_SetColorKey(bg,SDL_SRCCOLORKEY,SDL_MapRGB(bg->format,0,255,255));
 
- 	graphics->blueToPlayersAdv(bg,LOCPLINT->playerID);
 
- 	pos = genRect(bg->h,bg->w,ADVOPT.resdatabarX,ADVOPT.resdatabarY);
 
- 	txtpos.resize(8);
 
- 	for (int i = 0; i < 8 ; i++)
 
- 	{
 
- 		txtpos[i].first = pos.x + ADVOPT.resOffsetX + ADVOPT.resDist*i;
 
- 		txtpos[i].second = pos.y + ADVOPT.resOffsetY;
 
- 	}
 
- 	txtpos[7].first = txtpos[6].first + ADVOPT.resDateDist;
 
- 	datetext =  CGI->generaltexth->allTexts[62]+": %s, " + CGI->generaltexth->allTexts[63] 
 
- 				+ ": %s, " + CGI->generaltexth->allTexts[64] + ": %s";
 
- }
 
- CResDataBar::~CResDataBar()
 
- {
 
- 	SDL_FreeSurface(bg);
 
- }
 
- void CResDataBar::draw(SDL_Surface * to)
 
- {
 
- 	blitAt(bg,pos.x,pos.y,to);
 
- 	char * buf = new char[15];
 
- 	for (int i=0;i<7;i++)
 
- 	{
 
- 		SDL_itoa(LOCPLINT->cb->getResourceAmount(i),buf,10);
 
- 		printAt(buf,txtpos[i].first,txtpos[i].second,FONT_SMALL,zwykly,to);
 
- 	}
 
- 	std::vector<std::string> temp;
 
- 	SDL_itoa(LOCPLINT->cb->getDate(3),buf,10); temp+=std::string(buf);
 
- 	SDL_itoa(LOCPLINT->cb->getDate(2),buf,10); temp+=std::string(buf);
 
- 	SDL_itoa(LOCPLINT->cb->getDate(1),buf,10); temp+=std::string(buf);
 
- 	printAt(processStr(datetext,temp),txtpos[7].first,txtpos[7].second,FONT_SMALL,zwykly,to);
 
- 	temp.clear();
 
- 	//updateRect(&pos,screen);
 
- 	delete[] buf;
 
- }
 
- void CResDataBar::show( SDL_Surface * to )
 
- {
 
- }
 
- CInfoBar::CInfoBar()
 
- {
 
- 	toNextTick = mode = pom = -1;
 
- 	pos.x=ADVOPT.infoboxX;
 
- 	pos.y=ADVOPT.infoboxY;
 
- 	pos.w=194;
 
- 	pos.h=186;
 
- 	day = CDefHandler::giveDef("NEWDAY.DEF");
 
- 	week1 = CDefHandler::giveDef("NEWWEEK1.DEF");
 
- 	week2 = CDefHandler::giveDef("NEWWEEK2.DEF");
 
- 	week3 = CDefHandler::giveDef("NEWWEEK3.DEF");
 
- 	week4 = CDefHandler::giveDef("NEWWEEK4.DEF");
 
- 	selInfoWin = NULL;
 
- }
 
- CInfoBar::~CInfoBar()
 
- {
 
- 	delete day;
 
- 	delete week1;
 
- 	delete week2;
 
- 	delete week3;
 
- 	delete week4;
 
- 	if(selInfoWin)
 
- 		SDL_FreeSurface(selInfoWin);
 
- }
 
- void CInfoBar::showAll(SDL_Surface * to)
 
- {
 
- 	if ((mode>=0) && mode<5)
 
- 	{
 
- 		blitAnim(mode);
 
- 		return;
 
- 	}
 
- 	else if (mode==5)
 
- 	{
 
- 		mode = -1;
 
- 	}
 
- 	if(selInfoWin)
 
- 	{
 
- 		blitAt(selInfoWin, pos.x, pos.y, to);
 
- 	}
 
- }
 
- CDefHandler * CInfoBar::getAnim(int mode)
 
- {
 
- 	switch(mode)
 
- 	{
 
- 	case 0:
 
- 		return day;
 
- 	case 1:
 
- 		return week1;
 
- 	case 2:
 
- 		return week2;
 
- 	case 3:
 
- 		return week3;
 
- 	case 4:
 
- 		return week4;
 
- 	default:
 
- 		return NULL;
 
- 	}
 
- }
 
- void CInfoBar::blitAnim(int mode)//0 - day, 1 - week
 
- {
 
- 	CDefHandler * anim = NULL;
 
- 	std::ostringstream txt;
 
- 	anim = getAnim(mode);
 
- 	if(mode) //new week animation
 
- 	{
 
- 		txt << CGI->generaltexth->allTexts[63] << " " << LOCPLINT->cb->getDate(2);
 
- 	}
 
- 	else //new day
 
- 	{
 
- 		txt << CGI->generaltexth->allTexts[64] << " " << LOCPLINT->cb->getDate(1);
 
- 	}
 
- 	blitAt(anim->ourImages[pom].bitmap,pos.x+9,pos.y+10);
 
- 	printAtMiddle(txt.str(),pos.x+95,pos.y+31,FONT_MEDIUM,zwykly);
 
- 	if (pom == anim->ourImages.size()-1)
 
- 		toNextTick+=750;
 
- }
 
- void CInfoBar::newDay(int Day)
 
- {
 
- 	if(LOCPLINT->cb->getDate(1) != 1)
 
- 	{
 
- 		mode = 0; //showing day
 
- 	}
 
- 	else
 
- 	{
 
- 		switch(LOCPLINT->cb->getDate(2))
 
- 		{
 
- 		case 1:
 
- 			mode = 1;
 
- 			break;
 
- 		case 2:
 
- 			mode = 2;
 
- 			break;
 
- 		case 3:
 
- 			mode = 3;
 
- 			break;
 
- 		case 4:
 
- 			mode = 4;
 
- 			break;
 
- 		default:
 
- 			mode = -1;
 
- 			break;
 
- 		}
 
- 	}
 
- 	pom = 0;
 
- 	if(!(active & TIME))
 
- 		activateTimer();
 
- 	toNextTick = 500;
 
- 	blitAnim(mode);
 
- }
 
- void CInfoBar::showComp(SComponent * comp, int time)
 
- {
 
- 	SDL_Surface * b = BitmapHandler::loadBitmap("ADSTATOT.bmp");
 
- 	blitAt(b,pos.x+8,pos.y+11);
 
- 	blitAt(comp->getImg(),pos.x+52,pos.y+54);
 
- 	printAtMiddle(comp->subtitle,pos.x+91,pos.y+158,FONT_SMALL,zwykly);
 
- 	printAtMiddleWB(comp->description,pos.x+94,pos.y+31,FONT_SMALL,26,zwykly);
 
- 	SDL_FreeSurface(b);
 
- 	if(!(active & TIME))
 
- 		activateTimer();
 
- 	mode = 6;
 
- 	toNextTick = time;
 
- }
 
- void CInfoBar::tick()
 
- {
 
- 	if(mode >= 0  &&  mode < 5)
 
- 	{
 
- 		pom++;
 
- 		if (pom >= getAnim(mode)->ourImages.size())
 
- 		{
 
- 			deactivateTimer();
 
- 			toNextTick = -1;
 
- 			mode = 5;
 
- 			showAll(screen2);
 
- 			return;
 
- 		}
 
- 		toNextTick = 150;
 
- 		blitAnim(mode);
 
- 	}
 
- 	else if(mode == 6)
 
- 	{
 
- 		deactivateTimer();
 
- 		toNextTick = -1;
 
- 		mode = 5;
 
- 		showAll(screen2);
 
- 	}
 
- }
 
- void CInfoBar::show( SDL_Surface * to )
 
- {
 
- }
 
- void CInfoBar::activate()
 
- {
 
- 	//CIntObject::activate();
 
- }
 
- void CInfoBar::deactivate()
 
- {
 
- 	//CIntObject::deactivate();
 
- 	if(active & TIME)
 
- 		deactivateTimer();
 
- }
 
- void CInfoBar::updateSelection(const CGObjectInstance *obj)
 
- {
 
- 	if(selInfoWin)
 
- 		SDL_FreeSurface(selInfoWin);
 
- 	selInfoWin = LOCPLINT->infoWin(obj);
 
- }
 
- CAdvMapInt::CAdvMapInt()
 
- :statusbar(ADVOPT.statusbarX,ADVOPT.statusbarY,ADVOPT.statusbarG),
 
- kingOverview(CGI->generaltexth->zelp[293].first,CGI->generaltexth->zelp[293].second,
 
- 			 boost::bind(&CAdvMapInt::fshowOverview,this),&ADVOPT.kingOverview, SDLK_k),
 
- underground(CGI->generaltexth->zelp[294].first,CGI->generaltexth->zelp[294].second,
 
- 			boost::bind(&CAdvMapInt::fswitchLevel,this),&ADVOPT.underground, SDLK_u),
 
- questlog(CGI->generaltexth->zelp[295].first,CGI->generaltexth->zelp[295].second,
 
- 		 boost::bind(&CAdvMapInt::fshowQuestlog,this),&ADVOPT.questlog, SDLK_q),
 
- sleepWake(CGI->generaltexth->zelp[296].first,CGI->generaltexth->zelp[296].second,
 
- 		  boost::bind(&CAdvMapInt::fsleepWake,this), &ADVOPT.sleepWake, SDLK_w),
 
- moveHero(CGI->generaltexth->zelp[297].first,CGI->generaltexth->zelp[297].second,
 
- 		  boost::bind(&CAdvMapInt::fmoveHero,this), &ADVOPT.moveHero, SDLK_m),
 
- spellbook(CGI->generaltexth->zelp[298].first,CGI->generaltexth->zelp[298].second,
 
- 		  boost::bind(&CAdvMapInt::fshowSpellbok,this), &ADVOPT.spellbook, SDLK_c),
 
- advOptions(CGI->generaltexth->zelp[299].first,CGI->generaltexth->zelp[299].second,
 
- 		  boost::bind(&CAdvMapInt::fadventureOPtions,this), &ADVOPT.advOptions, SDLK_a),
 
- sysOptions(CGI->generaltexth->zelp[300].first,CGI->generaltexth->zelp[300].second,
 
- 		  boost::bind(&CAdvMapInt::fsystemOptions,this), &ADVOPT.sysOptions, SDLK_o),
 
- nextHero(CGI->generaltexth->zelp[301].first,CGI->generaltexth->zelp[301].second,
 
- 		  boost::bind(&CAdvMapInt::fnextHero,this), &ADVOPT.nextHero, SDLK_h),
 
- endTurn(CGI->generaltexth->zelp[302].first,CGI->generaltexth->zelp[302].second,
 
- 		  boost::bind(&CAdvMapInt::fendTurn,this), &ADVOPT.endTurn, SDLK_e),
 
- heroList(ADVOPT.hlistSize),
 
- townList(ADVOPT.tlistSize,ADVOPT.tlistX,ADVOPT.tlistY,ADVOPT.tlistAU,ADVOPT.tlistAD)//(5,&genRect(192,48,747,196),747,196,747,372),
 
- {
 
- 	spellBeingCasted = NULL;
 
- 	pos.x = pos.y = 0;
 
- 	pos.w = screen->w;
 
- 	pos.h = screen->h;
 
- 	selection = NULL;
 
- 	townList.fun = boost::bind(&CAdvMapInt::selectionChanged,this);
 
- 	adventureInt=this;
 
- 	bg = BitmapHandler::loadBitmap(ADVOPT.mainGraphic);
 
- 	scrollingDir = 0;
 
- 	updateScreen  = false;
 
- 	anim=0;
 
- 	animValHitCount=0; //animation frame
 
- 	heroAnim=0;
 
- 	heroAnimValHitCount=0; // hero animation frame
 
- 	heroList.init();
 
- 	heroList.genList();
 
- 	//townList.init();
 
- 	//townList.genList();
 
- 	for (int g=0; g<ADVOPT.gemG.size(); ++g)
 
- 	{
 
- 		gems.push_back(CDefHandler::giveDef(ADVOPT.gemG[g]));
 
- 	}
 
- 	setPlayer(LOCPLINT->playerID);
 
- }
 
- CAdvMapInt::~CAdvMapInt()
 
- {
 
- 	SDL_FreeSurface(bg);
 
- 	for(int i=0; i<gems.size(); i++)
 
- 		delete gems[i];
 
- }
 
- void CAdvMapInt::fshowOverview()
 
- {
 
- 	GH.pushInt(new CKingdomInterface);
 
- }
 
- void CAdvMapInt::fswitchLevel()
 
- {
 
- 	if(!CGI->mh->map->twoLevel)
 
- 		return;
 
- 	if (position.z)
 
- 	{
 
- 		position.z--;
 
- 		underground.curimg=0;
 
- 		underground.show(screenBuf);
 
- 	}
 
- 	else
 
- 	{
 
- 		underground.curimg=1;
 
- 		position.z++;
 
- 		underground.show(screenBuf);
 
- 	}
 
- 	updateScreen = true;
 
- 	minimap.draw(screenBuf);
 
- }
 
- void CAdvMapInt::fshowQuestlog()
 
- {
 
- }
 
- void CAdvMapInt::fsleepWake()
 
- {
 
- }
 
- void CAdvMapInt::fmoveHero()
 
- {	
 
- 	const CGHeroInstance *h = curHero();
 
- 	if (!h || !terrain.currentPath)
 
- 		return;
 
- 	LOCPLINT->moveHero(h, *terrain.currentPath);
 
- }
 
- void CAdvMapInt::fshowSpellbok()
 
- {
 
- 	if (!curHero()) //checking necessary values
 
- 		return;
 
- 	centerOn(selection);
 
- 	CSpellWindow * spellWindow = new CSpellWindow(genRect(595, 620, (conf.cc.resx - 620)/2, (conf.cc.resy - 595)/2), curHero(), LOCPLINT, false);
 
- 	GH.pushInt(spellWindow);
 
- }
 
- void CAdvMapInt::fadventureOPtions()
 
- {
 
- 	GH.pushInt(new CAdventureOptions);
 
- }
 
- void CAdvMapInt::fsystemOptions()
 
- {
 
- 	CSystemOptionsWindow * sysopWindow = new CSystemOptionsWindow(Rect::createCentered(487, 481), LOCPLINT);
 
- 	GH.pushInt(sysopWindow);
 
- }
 
- void CAdvMapInt::fnextHero()
 
- {
 
- 	if(!LOCPLINT->wanderingHeroes.size()) //no wandering heroes
 
- 		return; 
 
- 	int start = heroList.selected;
 
- 	int i = start;
 
- 	do 
 
- 	{
 
- 		i++;
 
- 		if(i >= LOCPLINT->wanderingHeroes.size())
 
- 			i = 0;
 
- 	} while (!LOCPLINT->wanderingHeroes[i]->movement && i!=start);
 
- 	heroList.select(i);
 
- }
 
- void CAdvMapInt::fendTurn()
 
- {
 
- 	if(LOCPLINT->cingconsole->active)
 
- 		LOCPLINT->cingconsole->deactivate();
 
- 	LOCPLINT->makingTurn = false;
 
- 	LOCPLINT->cb->endTurn();
 
- }
 
- void CAdvMapInt::activate()
 
- {
 
- 	if(isActive())
 
- 	{
 
- 		tlog1 << "Error: advmapint already active...\n";
 
- 		return;
 
- 	}
 
- 	screenBuf = screen;
 
- 	GH.statusbar = &statusbar;
 
- 	activateMouseMove();
 
- 	kingOverview.activate();
 
- 	underground.activate();
 
- 	questlog.activate();
 
- 	sleepWake.activate();
 
- 	moveHero.activate();
 
- 	spellbook.activate();
 
- 	sysOptions.activate();
 
- 	advOptions.activate();
 
- 	nextHero.activate();
 
- 	endTurn.activate();
 
- 	minimap.activate();
 
- 	heroList.activate();
 
- 	townList.activate();
 
- 	terrain.activate();
 
- 	infoBar.activate();
 
- 	if(!LOCPLINT->cingconsole->active)
 
- 		LOCPLINT->cingconsole->activate();
 
- 	GH.fakeMouseMove(); //to restore the cursor
 
- }
 
- void CAdvMapInt::deactivate()
 
- {
 
- 	deactivateMouseMove();
 
- 	scrollingDir = 0;
 
- 	CCS->curh->changeGraphic(0,0);
 
- 	kingOverview.deactivate();
 
- 	underground.deactivate();
 
- 	questlog.deactivate();
 
- 	sleepWake.deactivate();
 
- 	moveHero.deactivate();
 
- 	spellbook.deactivate();
 
- 	advOptions.deactivate();
 
- 	sysOptions.deactivate();
 
- 	nextHero.deactivate();
 
- 	endTurn.deactivate();
 
- 	minimap.deactivate();
 
- 	heroList.deactivate();
 
- 	townList.deactivate();
 
- 	terrain.deactivate();
 
- 	infoBar.deactivate();
 
- 	infoBar.mode=-1;
 
- 	if(LOCPLINT->cingconsole->active) //TODO
 
- 		LOCPLINT->cingconsole->deactivate();
 
- }
 
- void CAdvMapInt::showAll(SDL_Surface *to)
 
- {
 
- 	blitAt(bg,0,0,to);
 
- 	if(state != INGAME)
 
- 		return;
 
- 	kingOverview.show(to);
 
- 	underground.show(to);
 
- 	questlog.show(to);
 
- 	sleepWake.show(to);
 
- 	moveHero.show(to);
 
- 	spellbook.show(to);
 
- 	advOptions.show(to);
 
- 	sysOptions.show(to);
 
- 	nextHero.show(to);
 
- 	endTurn.show(to);
 
- 	minimap.draw(to);
 
- 	heroList.draw(to);
 
- 	townList.draw(to);
 
- 	updateScreen = true;
 
- 	show(to);
 
- 	resdatabar.draw(to);
 
- 	statusbar.show(to);
 
- 	infoBar.showAll(to);
 
- 	LOCPLINT->cingconsole->show(to);
 
- }
 
- void CAdvMapInt::show(SDL_Surface *to)
 
- {
 
- 	if(state != INGAME)
 
- 		return;
 
- 	++animValHitCount; //for animations
 
- 	if(animValHitCount == 8)
 
- 	{
 
- 		CGI->mh->updateWater();
 
- 		animValHitCount = 0;
 
- 		++anim;
 
- 		updateScreen = true;
 
- 	}
 
- 	++heroAnim;
 
- 	//if advmap needs updating AND (no dialog is shown OR ctrl is pressed)
 
- 	if((animValHitCount % (4/LOCPLINT->sysOpts.mapScrollingSpeed)) == 0 
 
- 		&& 
 
- 			(GH.topInt() == this)
 
- 			|| SDL_GetKeyState(NULL)[SDLK_LCTRL] 
 
- 			|| SDL_GetKeyState(NULL)[SDLK_RCTRL]
 
- 	)
 
- 	{
 
- 		if( (scrollingDir & LEFT)   &&  (position.x>-CGI->mh->frameW) )
 
- 			position.x--;
 
- 		if( (scrollingDir & RIGHT)  &&  (position.x   <   CGI->mh->map->width - CGI->mh->tilesW + CGI->mh->frameW) )
 
- 			position.x++;
 
- 		if( (scrollingDir & UP)  &&  (position.y>-CGI->mh->frameH) )
 
- 			position.y--;
 
- 		if( (scrollingDir & DOWN)  &&  (position.y  <  CGI->mh->map->height - CGI->mh->tilesH + CGI->mh->frameH) )
 
- 			position.y++;
 
- 		if(scrollingDir)
 
- 		{
 
- 			updateScreen = true;
 
- 			updateMinimap=true;
 
- 		}
 
- 	}
 
- 	if(updateScreen)
 
- 	{
 
- 		terrain.show(to);
 
- 		for(int i=0;i<4;i++)
 
- 			blitAt(gems[i]->ourImages[LOCPLINT->playerID].bitmap,ADVOPT.gemX[i],ADVOPT.gemY[i],to);
 
- 		updateScreen=false;	
 
- 		LOCPLINT->cingconsole->show(to);
 
- 	}
 
- 	if (updateMinimap)
 
- 	{
 
- 		minimap.draw(to);
 
- 		updateMinimap=false;
 
- 	}
 
- }
 
- void CAdvMapInt::selectionChanged()
 
- {
 
- 	const CGTownInstance *to = LOCPLINT->towns[townList.selected];
 
- 	select(to);
 
- }
 
- void CAdvMapInt::centerOn(int3 on)
 
- {
 
- 	on.x -= CGI->mh->frameW;
 
- 	on.y -= CGI->mh->frameH;
 
- 	
 
- 	on = LOCPLINT->repairScreenPos(on);
 
- 	adventureInt->position = on;
 
- 	adventureInt->updateScreen=true;
 
- 	updateMinimap=true;
 
- 	underground.curimg = on.z; //change underground switch button image 
 
- 	if(GH.topInt() == this)
 
- 		underground.redraw();
 
- }
 
- void CAdvMapInt::centerOn(const CGObjectInstance *obj)
 
- {
 
- 	centerOn(obj->getSightCenter());
 
- }
 
- void CAdvMapInt::keyPressed(const SDL_KeyboardEvent & key)
 
- {
 
- 	ui8 Dir = 0;
 
- 	int k = key.keysym.sym;
 
- 	const CGHeroInstance *h = curHero(); //selected hero
 
- 	const CGTownInstance *t = curTown(); //selected town
 
- 	switch(k)
 
- 	{
 
- 	case SDLK_i: 
 
- 		if(isActive())
 
- 			CAdventureOptions::showScenarioInfo();
 
- 		return;
 
- 	case SDLK_s: 
 
- 		if(isActive())
 
- 			GH.pushInt(new CSavingScreen(CPlayerInterface::howManyPeople > 1));
 
- 		return;
 
- 	case SDLK_d: 
 
- 		{
 
- 			if(h && isActive() && key.state == SDL_PRESSED)
 
- 				LOCPLINT->tryDiggging(h);
 
- 			return;
 
- 		}
 
- 	case SDLK_p: 
 
- 		if(isActive())
 
- 			LOCPLINT->showPuzzleMap();
 
- 		return;
 
- 	case SDLK_SPACE: //space - try to revisit current object with selected hero
 
- 		{
 
- 			if(!isActive()) 
 
- 				return;
 
- 			if(h && key.state == SDL_PRESSED)
 
- 			{
 
- 				LOCPLINT->pim->unlock();
 
- 				LOCPLINT->cb->moveHero(h,h->pos);
 
- 				LOCPLINT->pim->lock();
 
- 			}
 
- 		}
 
- 		return;
 
- 	case SDLK_RETURN:
 
- 		{
 
- 			if(!isActive() || !selection || key.state != SDL_PRESSED) 
 
- 				return;
 
- 			if(h)
 
- 				LOCPLINT->openHeroWindow(h);
 
- 			else if(t)
 
- 				LOCPLINT->openTownWindow(t);
 
- 			return;
 
- 		}
 
- 	case SDLK_ESCAPE:
 
- 		{
 
- 			if(isActive() || GH.topInt() != this || !spellBeingCasted || key.state != SDL_PRESSED) 
 
- 				return;
 
- 			leaveCastingMode();
 
- 			return;
 
- 		}
 
- 	case SDLK_t:
 
- 		{
 
- 			//act on key down if marketplace windows is not already opened
 
- 			if(key.state != SDL_PRESSED  || GH.topInt()->type & BLOCK_ADV_HOTKEYS) return;
 
- 			//check if we have any marketplace
 
- 			const CGTownInstance *townWithMarket = NULL;
 
- 			BOOST_FOREACH(const CGTownInstance *t, LOCPLINT->cb->getTownsInfo())
 
- 			{
 
- 				if(vstd::contains(t->builtBuildings, 14))
 
- 				{
 
- 					townWithMarket = t;
 
- 					break;
 
- 				}
 
- 			}
 
- 			if(townWithMarket) //if any town has marketplace, open window
 
- 				GH.pushInt(new CMarketplaceWindow(townWithMarket)); 
 
- 			else //if not - complain
 
- 				LOCPLINT->showInfoDialog("No available marketplace!", std::vector<SComponent*>(), soundBase::sound_todo);
 
- 			return;
 
- 		}
 
- 	default: 
 
- 		{
 
- 			static const int3 directions[] = {  int3(-1, +1, 0), int3(0, +1, 0), int3(+1, +1, 0),
 
- 												int3(-1, 0, 0),  int3(0, 0, 0),  int3(+1, 0, 0),
 
- 												int3(-1, -1, 0), int3(0, -1, 0), int3(+1, -1, 0) };
 
- 			//numpad arrow
 
- 			if(isArrowKey(SDLKey(k)))
 
- 			{
 
- 				switch(k)
 
- 				{
 
- 				case SDLK_UP: 
 
- 					Dir = UP;
 
- 					break;
 
- 				case SDLK_LEFT: 
 
- 					Dir = LEFT;
 
- 					break;
 
- 				case SDLK_RIGHT: 
 
- 					Dir = RIGHT;
 
- 					break;
 
- 				case SDLK_DOWN: 
 
- 					Dir = DOWN;
 
- 					break;
 
- 				}
 
- 				k = arrowToNum(SDLKey(k));
 
- 			}
 
- 			if(!isActive() || LOCPLINT->ctrlPressed())//ctrl makes arrow move screen, not hero
 
- 				break;
 
- 			k -= SDLK_KP0 + 1;
 
- 			if(k < 0 || k > 8 || key.state != SDL_PRESSED)
 
- 				return;
 
- 			if(!h) 
 
- 				break;
 
- 			if(k == 4)
 
- 			{
 
- 				centerOn(h);
 
- 				return;
 
- 			}
 
- 			int3 dir = directions[k];
 
- 			CGPath &path = LOCPLINT->paths[h];
 
- 			terrain.currentPath = &path;
 
- 			if(!LOCPLINT->cb->getPath2(h->getPosition(false) + dir, path))
 
- 			{
 
- 				terrain.currentPath = NULL;
 
- 				return;
 
- 			}
 
- 			if(!path.nodes[0].turns)
 
- 			{
 
- 				LOCPLINT->moveHero(h, path);
 
- 			}
 
- 		}
 
- 		return;
 
- 	}
 
- 	if(Dir && key.state == SDL_PRESSED //arrow is pressed
 
- 		&& LOCPLINT->ctrlPressed()
 
- 	)
 
- 		scrollingDir |= Dir;
 
- 	else
 
- 		scrollingDir &= ~Dir;
 
- }
 
- void CAdvMapInt::handleRightClick(std::string text, tribool down)
 
- {
 
- 	if(down)
 
- 	{
 
- 		CRClickPopup::createAndPush(text);
 
- 	}
 
- }
 
- int3 CAdvMapInt::verifyPos(int3 ver)
 
- {
 
- 	if (ver.x<0)
 
- 		ver.x=0;
 
- 	if (ver.y<0)
 
- 		ver.y=0;
 
- 	if (ver.z<0)
 
- 		ver.z=0;
 
- 	if (ver.x>=CGI->mh->sizes.x)
 
- 		ver.x=CGI->mh->sizes.x-1;
 
- 	if (ver.y>=CGI->mh->sizes.y)
 
- 		ver.y=CGI->mh->sizes.y-1;
 
- 	if (ver.z>=CGI->mh->sizes.z)
 
- 		ver.z=CGI->mh->sizes.z-1;
 
- 	return ver;
 
- }
 
- void CAdvMapInt::select(const CArmedInstance *sel, bool centerView /*= true*/)
 
- {
 
- 	assert(sel);
 
- 	LOCPLINT->cb->setSelection(sel);
 
- 	selection = sel;
 
- 	if(centerView)
 
- 		centerOn(sel);
 
- 	terrain.currentPath = NULL;
 
- 	if(sel->ID==TOWNI_TYPE)
 
- 	{
 
- 		int pos = vstd::findPos(LOCPLINT->towns,sel);
 
- 		townList.selected = pos;
 
- 		townList.fixPos();
 
- 	}
 
- 	else //hero selected
 
- 	{
 
- 		const CGHeroInstance *h = static_cast<const CGHeroInstance*>(sel);
 
- 		if(LOCPLINT->getWHero(heroList.selected) != h)
 
- 		{
 
- 			heroList.selected = heroList.getPosOfHero(h);
 
- 			heroList.fixPos();
 
- 		}
 
- 		terrain.currentPath = LOCPLINT->getAndVerifyPath(h);
 
- 	}
 
- 	townList.draw(screen);
 
- 	heroList.draw(screen);
 
- 	infoBar.updateSelection(sel);
 
- 	infoBar.showAll(screen);
 
- }
 
- void CAdvMapInt::mouseMoved( const SDL_MouseMotionEvent & sEvent )
 
- {
 
- 	//adventure map scrolling with mouse
 
- 	if(!SDL_GetKeyState(NULL)[SDLK_LCTRL]  &&  isActive())
 
- 	{
 
- 		if(sEvent.x<15)
 
- 		{
 
- 			scrollingDir |= LEFT;
 
- 		}
 
- 		else
 
- 		{
 
- 			scrollingDir &= ~LEFT;
 
- 		}
 
- 		if(sEvent.x>screen->w-15)
 
- 		{
 
- 			scrollingDir |= RIGHT;
 
- 		}
 
- 		else
 
- 		{
 
- 			scrollingDir &= ~RIGHT;
 
- 		}
 
- 		if(sEvent.y<15)
 
- 		{
 
- 			scrollingDir |= UP;
 
- 		}
 
- 		else
 
- 		{
 
- 			scrollingDir &= ~UP;
 
- 		}
 
- 		if(sEvent.y>screen->h-15)
 
- 		{
 
- 			scrollingDir |= DOWN;
 
- 		}
 
- 		else
 
- 		{
 
- 			scrollingDir &= ~DOWN;
 
- 		}
 
- 	}
 
- }
 
- bool CAdvMapInt::isActive()
 
- {
 
- 	return active & ~CIntObject::KEYBOARD;
 
- }
 
- void CAdvMapInt::startHotSeatWait(int Player)
 
- {
 
- 	state = WAITING;
 
- }
 
- void CAdvMapInt::setPlayer(int Player)
 
- {
 
- 	player = Player;
 
- 	graphics->blueToPlayersAdv(bg,player);
 
- 	kingOverview.setPlayerColor(player);
 
- 	underground.setPlayerColor(player);
 
- 	questlog.setPlayerColor(player);
 
- 	sleepWake.setPlayerColor(player);
 
- 	moveHero.setPlayerColor(player);
 
- 	spellbook.setPlayerColor(player);
 
- 	sysOptions.setPlayerColor(player);
 
- 	advOptions.setPlayerColor(player);
 
- 	nextHero.setPlayerColor(player);
 
- 	endTurn.setPlayerColor(player);
 
- 	graphics->blueToPlayersAdv(resdatabar.bg,player);
 
- 	//heroList.updateHList();
 
- 	//townList.genList();
 
- }
 
- void CAdvMapInt::startTurn()
 
- {
 
- 	state = INGAME;
 
- }
 
- void CAdvMapInt::tileLClicked(const int3 &mp)
 
- {
 
- 	std::vector < const CGObjectInstance * > bobjs = LOCPLINT->cb->getBlockingObjs(mp),  //blocking objects at tile
 
- 		vobjs = LOCPLINT->cb->getVisitableObjs(mp); //visitable objects
 
- 	const TerrainTile *tile = LOCPLINT->cb->getTileInfo(mp);
 
- 	const CGObjectInstance *topBlocking = bobjs.size() ? bobjs.back() : NULL;
 
- 	int3 selPos = selection->getSightCenter();
 
- 	if(spellBeingCasted && isInScreenRange(selPos, mp))
 
- 	{
 
- 		const TerrainTile *heroTile = LOCPLINT->cb->getTileInfo(selPos);
 
- 		switch(spellBeingCasted->id)
 
- 		{
 
- 		case Spells::SCUTTLE_BOAT: //Scuttle Boat 
 
- 			if(topBlocking && topBlocking->ID == 8)
 
- 				leaveCastingMode(true, mp);
 
- 			break;
 
- 		case Spells::DIMENSION_DOOR:
 
- 			if(!tile || tile->isClear(heroTile))
 
- 				leaveCastingMode(true, mp);
 
- 			break;
 
- 		}
 
- 		return;
 
- 	}
 
- 	//check if we can select this object
 
- 	bool canSelect = topBlocking && topBlocking->ID == HEROI_TYPE && topBlocking->tempOwner == LOCPLINT->playerID;
 
- 	canSelect |= topBlocking && topBlocking->ID == TOWNI_TYPE && LOCPLINT->cb->getPlayerRelations(LOCPLINT->playerID, topBlocking->tempOwner);
 
- 	if (selection->ID != HEROI_TYPE) //hero is not selected (presumably town)
 
- 	{
 
- 		assert(!terrain.currentPath); //path can be active only when hero is selected
 
- 		if(selection == topBlocking) //selected town clicked
 
- 			LOCPLINT->openTownWindow(static_cast<const CGTownInstance*>(topBlocking));
 
- 		else if ( canSelect )
 
- 				select(static_cast<const CArmedInstance*>(topBlocking), false);
 
- 		return;
 
- 	}
 
- 	else if(const CGHeroInstance * currentHero = curHero()) //hero is selected
 
- 	{
 
- 		const CGPathNode *pn = LOCPLINT->cb->getPathInfo(mp);
 
- 		if(currentHero == topBlocking) //clicked selected hero
 
- 		{
 
- 			LOCPLINT->openHeroWindow(currentHero);
 
- 			return;
 
- 		}
 
- 		else if(canSelect && pn->turns == 255 ) //selectable object at inaccessible tile
 
- 		{
 
- 			select(static_cast<const CArmedInstance*>(topBlocking), false);
 
- 			return;
 
- 		}
 
- 		else //still here? we need to move hero if we clicked end of already selected path or calculate a new path otherwise
 
- 		{
 
- 			if (terrain.currentPath  &&  terrain.currentPath->endPos() == mp)//we'll be moving
 
- 			{
 
- 				LOCPLINT->moveHero(currentHero,*terrain.currentPath);
 
- 				return;
 
- 			}
 
- 			else if(mp.z == currentHero->pos.z) //remove old path and find a new one if we clicked on the map level on which hero is present
 
- 			{
 
- 				CGPath &path = LOCPLINT->paths[currentHero];
 
- 				terrain.currentPath = &path;
 
- 				if(!LOCPLINT->cb->getPath2(mp, path)) //try getting path, erase if failed
 
- 					LOCPLINT->eraseCurrentPathOf(currentHero);
 
- 				else
 
- 					return;
 
- 			}
 
- 		}
 
- 	} //end of hero is selected "case"
 
- 	else
 
- 	{
 
- 		throw std::string("Nothing is selected...");
 
- 	}
 
- 	if(const IShipyard *shipyard = ourInaccessibleShipyard(topBlocking))
 
- 	{
 
- 		LOCPLINT->showShipyardDialogOrProblemPopup(shipyard);
 
- 	}
 
- }
 
- void CAdvMapInt::tileHovered(const int3 &tile)
 
- {
 
- 	std::vector<std::string> temp = LOCPLINT->cb->getObjDescriptions(tile);
 
- 	if (temp.size())
 
- 	{
 
- 		boost::replace_all(temp.back(),"\n"," ");
 
- 		statusbar.print(temp.back());
 
- 	}
 
- 	else
 
- 	{
 
- 		std::string hlp;
 
- 		CGI->mh->getTerrainDescr(tile, hlp, false);
 
- 		statusbar.print(hlp);
 
- 	}
 
- 	const CGPathNode *pnode = LOCPLINT->cb->getPathInfo(tile);
 
- 	std::vector<const CGObjectInstance *> objs = LOCPLINT->cb->getBlockingObjs(tile); 
 
- 	const CGObjectInstance *objAtTile = objs.size() ? objs.back() : NULL;
 
- 	bool accessible  =  pnode->turns < 255;
 
- 	int turns = pnode->turns;
 
- 	amin(turns, 3);
 
- 	if(!selection) //may occur just at the start of game (fake move before full intiialization)
 
- 		return;
 
- 	if(spellBeingCasted)
 
- 	{
 
- 		switch(spellBeingCasted->id)
 
- 		{
 
- 		case Spells::SCUTTLE_BOAT:
 
- 			if(objAtTile && objAtTile->ID == 8)
 
- 				CCS->curh->changeGraphic(0, 42);
 
- 			else
 
- 				CCS->curh->changeGraphic(0, 0);
 
- 			return;
 
- 		case Spells::DIMENSION_DOOR:
 
- 			{
 
- 				const TerrainTile *t = LOCPLINT->cb->getTileInfo(tile);
 
- 				int3 hpos = selection->getSightCenter();
 
- 				if((!t  ||  t->isClear(LOCPLINT->cb->getTileInfo(hpos)))   &&   isInScreenRange(hpos, tile))
 
- 					CCS->curh->changeGraphic(0, 41);
 
- 				else
 
- 					CCS->curh->changeGraphic(0, 0);
 
- 				return;
 
- 			}
 
- 		}
 
- 	}
 
- 	const bool guardingCreature = CGI->mh->map->isInTheMap(LOCPLINT->cb->guardingCreaturePosition(tile));
 
- 	if(selection->ID == TOWNI_TYPE)
 
- 	{
 
- 		if(objAtTile)
 
- 		{
 
- 			if(objAtTile->ID == TOWNI_TYPE && LOCPLINT->cb->getPlayerRelations(LOCPLINT->playerID, objAtTile->tempOwner))
 
- 				CCS->curh->changeGraphic(0, 3);
 
- 			else if(objAtTile->ID == HEROI_TYPE && objAtTile->tempOwner == LOCPLINT->playerID)
 
- 				CCS->curh->changeGraphic(0, 2);
 
- 		}
 
- 		else
 
- 			CCS->curh->changeGraphic(0, 0);
 
- 	}
 
- 	else if(const CGHeroInstance *h = curHero())
 
- 	{
 
- 		if(objAtTile)
 
- 		{
 
- 			if(objAtTile->ID == HEROI_TYPE)
 
- 			{
 
- 				if(!LOCPLINT->cb->getPlayerRelations( LOCPLINT->playerID, objAtTile->tempOwner)) //enemy hero
 
- 				{
 
- 					if(accessible)
 
- 						CCS->curh->changeGraphic(0, 5 + turns*6);
 
- 					else
 
- 						CCS->curh->changeGraphic(0, 0);
 
- 				}
 
- 				else //our or ally hero
 
- 				{
 
- 					if(selection == objAtTile)
 
- 						CCS->curh->changeGraphic(0, 2);
 
- 					else if(accessible)
 
- 						CCS->curh->changeGraphic(0, 8 + turns*6);
 
- 					else
 
- 						CCS->curh->changeGraphic(0, 2);
 
- 				}
 
- 			}
 
- 			else if(objAtTile->ID == TOWNI_TYPE)
 
- 			{
 
- 				if(!LOCPLINT->cb->getPlayerRelations( LOCPLINT->playerID, objAtTile->tempOwner)) //enemy town
 
- 				{
 
- 					if(accessible) 
 
- 					{
 
- 						const CGTownInstance* townObj = dynamic_cast<const CGTownInstance*>(objAtTile);
 
- 						// Show movement cursor for unguarded enemy towns, otherwise attack cursor.
 
- 						if (townObj && !townObj->stacksCount())
 
- 							CCS->curh->changeGraphic(0, 9 + turns*6);
 
- 						else
 
- 							CCS->curh->changeGraphic(0, 5 + turns*6);
 
- 					} 
 
- 					else 
 
- 					{
 
- 						CCS->curh->changeGraphic(0, 0);
 
- 					}
 
- 				}
 
- 				else //our or ally town
 
- 				{
 
- 					if(accessible)
 
- 						CCS->curh->changeGraphic(0, 9 + turns*6);
 
- 					else
 
- 						CCS->curh->changeGraphic(0, 3);
 
- 				}
 
- 			}
 
- 			else if(objAtTile->ID == 8) //boat
 
- 			{
 
- 				if(accessible)
 
- 					CCS->curh->changeGraphic(0, 6 + turns*6);
 
- 				else
 
- 					CCS->curh->changeGraphic(0, 0);
 
- 			}
 
- 			else if (objAtTile->ID == 33 || objAtTile->ID == 219) // Garrison
 
- 			{
 
- 				if (accessible) 
 
- 				{
 
- 					const CGGarrison* garrObj = dynamic_cast<const CGGarrison*>(objAtTile); //TODO evil evil cast!
 
- 					// Show battle cursor for guarded enemy garrisons, otherwise movement cursor.
 
- 					if (garrObj&&  garrObj->stacksCount() 
 
- 						&& !LOCPLINT->cb->getPlayerRelations( LOCPLINT->playerID, garrObj->tempOwner) )
 
- 						CCS->curh->changeGraphic(0, 5 + turns*6);
 
- 					else
 
- 						CCS->curh->changeGraphic(0, 9 + turns*6);
 
- 				} 
 
- 				else 
 
- 					CCS->curh->changeGraphic(0, 0);
 
- 			}
 
- 			else if (guardingCreature && accessible) //(objAtTile->ID == 54) //monster
 
- 			{
 
- 				CCS->curh->changeGraphic(0, 5 + turns*6);
 
- 			}
 
- 			else
 
- 			{
 
- 				if(accessible)
 
- 				{
 
- 					if(pnode->land)
 
- 						CCS->curh->changeGraphic(0, 9 + turns*6);
 
- 					else
 
- 						CCS->curh->changeGraphic(0, 28 + turns);
 
- 				}
 
- 				else
 
- 					CCS->curh->changeGraphic(0, 0);
 
- 			}
 
- 		} 
 
- 		else //no objs 
 
- 		{
 
- 			if(accessible && pnode->accessible != CGPathNode::FLYABLE)
 
- 			{
 
- 				if (guardingCreature) {
 
- 					CCS->curh->changeGraphic(0, 5 + turns*6);
 
- 				} else {
 
- 					if(pnode->land)
 
- 					{
 
- 						if(LOCPLINT->cb->getTileInfo(h->getPosition(false))->tertype != TerrainTile::water)
 
- 							CCS->curh->changeGraphic(0, 4 + turns*6);
 
- 						else
 
- 							CCS->curh->changeGraphic(0, 7 + turns*6); //anchor
 
- 					}
 
- 					else
 
- 						CCS->curh->changeGraphic(0, 6 + turns*6);
 
- 				}
 
- 			}
 
- 			else
 
- 				CCS->curh->changeGraphic(0, 0);
 
- 		}
 
- 	}
 
- 	if(const IShipyard *shipyard = ourInaccessibleShipyard(objAtTile))
 
- 	{
 
- 		CCS->curh->changeGraphic(0, 6);
 
- 	}
 
- }
 
- void CAdvMapInt::tileRClicked(const int3 &mp)
 
- {
 
- 	if(spellBeingCasted)
 
- 	{
 
- 		leaveCastingMode();
 
- 		return;
 
- 	}
 
- 	std::vector < const CGObjectInstance * > objs = LOCPLINT->cb->getBlockingObjs(mp);
 
- 	if(!objs.size()) 
 
- 	{
 
- 		// Bare or undiscovered terrain
 
- 		const TerrainTile * tile = LOCPLINT->cb->getTileInfo(mp);
 
- 		if (tile) 
 
- 		{
 
- 			std::string hlp;
 
- 			CGI->mh->getTerrainDescr(mp, hlp, true);
 
- 			CRClickPopup::createAndPush(hlp);
 
- 		}
 
- 		return;
 
- 	}
 
- 	const CGObjectInstance * obj = objs.back();
 
- 	CRClickPopup::createAndPush(obj, GH.current->motion, CENTER);
 
- }
 
- void CAdvMapInt::enterCastingMode(const CSpell * sp)
 
- {
 
- 	using namespace Spells;
 
- 	assert(sp->id == SCUTTLE_BOAT  ||  sp->id == DIMENSION_DOOR);
 
- 	spellBeingCasted = sp;
 
- 	deactivate();
 
- 	terrain.activate();
 
- 	GH.fakeMouseMove();
 
- }
 
- void CAdvMapInt::leaveCastingMode(bool cast /*= false*/, int3 dest /*= int3(-1, -1, -1)*/)
 
- {
 
- 	assert(spellBeingCasted);
 
- 	int id = spellBeingCasted->id;
 
- 	spellBeingCasted = NULL;
 
- 	terrain.deactivate();
 
- 	activate();
 
- 	if(cast)
 
- 		LOCPLINT->cb->castSpell(curHero(), id, dest);
 
- 	else 
 
- 		LOCPLINT->showInfoDialog(CGI->generaltexth->allTexts[731]); //Spell cancelled
 
- }
 
- const CGHeroInstance * CAdvMapInt::curHero() const
 
- {
 
- 	if(selection && selection->ID == HEROI_TYPE)
 
- 		return static_cast<const CGHeroInstance *>(selection);
 
- 	else
 
- 		return NULL;
 
- }
 
- const CGTownInstance * CAdvMapInt::curTown() const
 
- {
 
- 	if(selection && selection->ID == TOWNI_TYPE)
 
- 		return static_cast<const CGTownInstance *>(selection);
 
- 	else
 
- 		return NULL;
 
- }
 
- const IShipyard * CAdvMapInt::ourInaccessibleShipyard(const CGObjectInstance *obj) const
 
- {
 
- 	const IShipyard *ret = IShipyard::castFrom(obj);
 
- 	if(!ret || obj->tempOwner != player || CCS->curh->mode || (CCS->curh->number != 6 && CCS->curh->number != 0))
 
- 		return NULL;
 
- 	return ret;
 
- }
 
- CAdventureOptions::CAdventureOptions()
 
- {
 
- 	OBJ_CONSTRUCTION_CAPTURING_ALL;
 
- 	bg = new CPicture("ADVOPTS.bmp");
 
- 	graphics->blueToPlayersAdv(bg->bg, LOCPLINT->playerID);
 
- 	pos = bg->center();
 
- 	exit = new AdventureMapButton("","",boost::bind(&CGuiHandler::popIntTotally, &GH, this), 204, 313, "IOK6432.DEF",SDLK_RETURN);
 
- 	//scenInfo = new AdventureMapButton("","", boost::bind(&CGuiHandler::popIntTotally, &GH, this), 24, 24, "ADVINFO.DEF",SDLK_i);
 
- 	scenInfo = new AdventureMapButton("","", boost::bind(&CGuiHandler::popIntTotally, &GH, this), 24, 198, "ADVINFO.DEF",SDLK_i);
 
- 	scenInfo->callback += CAdventureOptions::showScenarioInfo;
 
- 	//viewWorld = new AdventureMapButton("","",boost::bind(&CGuiHandler::popIntTotally, &GH, this), 204, 313, "IOK6432.DEF",SDLK_RETURN);
 
- 	puzzle = new AdventureMapButton("","", boost::bind(&CGuiHandler::popIntTotally, &GH, this), 24, 81, "ADVPUZ.DEF");
 
- 	puzzle->callback += boost::bind(&CPlayerInterface::showPuzzleMap, LOCPLINT);
 
- 	dig = new AdventureMapButton("","", boost::bind(&CGuiHandler::popIntTotally, &GH, this), 24, 139, "ADVDIG.DEF");
 
- 	if(const CGHeroInstance *h = adventureInt->curHero())
 
- 		dig->callback += boost::bind(&CPlayerInterface::tryDiggging, LOCPLINT, h);
 
- 	else
 
- 		dig->block(true);
 
- }
 
- CAdventureOptions::~CAdventureOptions()
 
- {
 
- }
 
- void CAdventureOptions::showScenarioInfo()
 
- {
 
- 	GH.pushInt(new CScenarioInfo(LOCPLINT->cb->getMapHeader(), LOCPLINT->cb->getStartInfo()));
 
- }
 
 
  |