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- #pragma once
- #include "../global.h"
- #include "../CCallback.h"
- /*class CBattleCallback : public IBattleCallback, public CBattleInfoCallback
- {
- private:
- CBattleCallback(CGameState *GS, int Player, CClient *C);
- protected:
- void sendRequest(const CPack *request);
- CClient *cl;
- //virtual bool hasAccess(int playerId) const;
- public:
- int battleMakeAction(BattleAction* action) OVERRIDE;//for casting spells by hero - DO NOT use it for moving active stack
- bool battleMakeTacticAction(BattleAction * action) OVERRIDE; // performs tactic phase actions
- friend class CCallback;
- friend class CClient;
- };*/
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