CDefaultSpellMechanics.cpp 20 KB

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  1. /*
  2. * CDefaultSpellMechanics.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "CDefaultSpellMechanics.h"
  12. #include "../NetPacks.h"
  13. #include "../BattleState.h"
  14. namespace SRSLPraserHelpers
  15. {
  16. static int XYToHex(int x, int y)
  17. {
  18. return x + GameConstants::BFIELD_WIDTH * y;
  19. }
  20. static int XYToHex(std::pair<int, int> xy)
  21. {
  22. return XYToHex(xy.first, xy.second);
  23. }
  24. static int hexToY(int battleFieldPosition)
  25. {
  26. return battleFieldPosition/GameConstants::BFIELD_WIDTH;
  27. }
  28. static int hexToX(int battleFieldPosition)
  29. {
  30. int pos = battleFieldPosition - hexToY(battleFieldPosition) * GameConstants::BFIELD_WIDTH;
  31. return pos;
  32. }
  33. static std::pair<int, int> hexToPair(int battleFieldPosition)
  34. {
  35. return std::make_pair(hexToX(battleFieldPosition), hexToY(battleFieldPosition));
  36. }
  37. //moves hex by one hex in given direction
  38. //0 - left top, 1 - right top, 2 - right, 3 - right bottom, 4 - left bottom, 5 - left
  39. static std::pair<int, int> gotoDir(int x, int y, int direction)
  40. {
  41. switch(direction)
  42. {
  43. case 0: //top left
  44. return std::make_pair((y%2) ? x-1 : x, y-1);
  45. case 1: //top right
  46. return std::make_pair((y%2) ? x : x+1, y-1);
  47. case 2: //right
  48. return std::make_pair(x+1, y);
  49. case 3: //right bottom
  50. return std::make_pair((y%2) ? x : x+1, y+1);
  51. case 4: //left bottom
  52. return std::make_pair((y%2) ? x-1 : x, y+1);
  53. case 5: //left
  54. return std::make_pair(x-1, y);
  55. default:
  56. throw std::runtime_error("Disaster: wrong direction in SRSLPraserHelpers::gotoDir!\n");
  57. }
  58. }
  59. static std::pair<int, int> gotoDir(std::pair<int, int> xy, int direction)
  60. {
  61. return gotoDir(xy.first, xy.second, direction);
  62. }
  63. static bool isGoodHex(std::pair<int, int> xy)
  64. {
  65. return xy.first >=0 && xy.first < GameConstants::BFIELD_WIDTH && xy.second >= 0 && xy.second < GameConstants::BFIELD_HEIGHT;
  66. }
  67. //helper function for rangeInHexes
  68. static std::set<ui16> getInRange(unsigned int center, int low, int high)
  69. {
  70. std::set<ui16> ret;
  71. if(low == 0)
  72. {
  73. ret.insert(center);
  74. }
  75. std::pair<int, int> mainPointForLayer[6]; //A, B, C, D, E, F points
  76. for(auto & elem : mainPointForLayer)
  77. elem = hexToPair(center);
  78. for(int it=1; it<=high; ++it) //it - distance to the center
  79. {
  80. for(int b=0; b<6; ++b)
  81. mainPointForLayer[b] = gotoDir(mainPointForLayer[b], b);
  82. if(it>=low)
  83. {
  84. std::pair<int, int> curHex;
  85. //adding lines (A-b, B-c, C-d, etc)
  86. for(int v=0; v<6; ++v)
  87. {
  88. curHex = mainPointForLayer[v];
  89. for(int h=0; h<it; ++h)
  90. {
  91. if(isGoodHex(curHex))
  92. ret.insert(XYToHex(curHex));
  93. curHex = gotoDir(curHex, (v+2)%6);
  94. }
  95. }
  96. } //if(it>=low)
  97. }
  98. return ret;
  99. }
  100. }
  101. ///DefaultSpellMechanics
  102. void DefaultSpellMechanics::applyBattle(BattleInfo * battle, const BattleSpellCast * packet) const
  103. {
  104. if (packet->castedByHero)
  105. {
  106. if (packet->side < 2)
  107. {
  108. battle->sides[packet->side].castSpellsCount++;
  109. }
  110. }
  111. //handle countering spells
  112. for(auto stackID : packet->affectedCres)
  113. {
  114. if(vstd::contains(packet->resisted, stackID))
  115. continue;
  116. CStack * s = battle->getStack(stackID);
  117. s->popBonuses([&](const Bonus * b) -> bool
  118. {
  119. //check for each bonus if it should be removed
  120. const bool isSpellEffect = Selector::sourceType(Bonus::SPELL_EFFECT)(b);
  121. const int spellID = isSpellEffect ? b->sid : -1;
  122. return isSpellEffect && vstd::contains(owner->counteredSpells, spellID);
  123. });
  124. }
  125. }
  126. bool DefaultSpellMechanics::adventureCast(const SpellCastEnvironment * env, AdventureSpellCastParameters & parameters) const
  127. {
  128. if(!owner->isAdventureSpell())
  129. {
  130. env->complain("Attempt to cast non adventure spell in adventure mode");
  131. return false;
  132. }
  133. const CGHeroInstance * caster = parameters.caster;
  134. const int cost = caster->getSpellCost(owner);
  135. if(!caster->canCastThisSpell(owner))
  136. {
  137. env->complain("Hero cannot cast this spell!");
  138. return false;
  139. }
  140. if(caster->mana < cost)
  141. {
  142. env->complain("Hero doesn't have enough spell points to cast this spell!");
  143. return false;
  144. }
  145. {
  146. AdvmapSpellCast asc;
  147. asc.caster = caster;
  148. asc.spellID = owner->id;
  149. env->sendAndApply(&asc);
  150. }
  151. if(applyAdventureEffects(env, parameters))
  152. {
  153. SetMana sm;
  154. sm.hid = caster->id;
  155. sm.absolute = false;
  156. sm.val = -cost;
  157. env->sendAndApply(&sm);
  158. return true;
  159. }
  160. return false;
  161. }
  162. bool DefaultSpellMechanics::applyAdventureEffects(const SpellCastEnvironment * env, AdventureSpellCastParameters & parameters) const
  163. {
  164. //There is no generic algorithm of adventure cast
  165. env->complain("Unimplemented adventure spell");
  166. return false;
  167. }
  168. void DefaultSpellMechanics::battleCast(const SpellCastEnvironment * env, BattleSpellCastParameters & parameters) const
  169. {
  170. BattleSpellCast sc;
  171. sc.side = parameters.casterSide;
  172. sc.id = owner->id;
  173. sc.skill = parameters.spellLvl;
  174. sc.tile = parameters.destination;
  175. sc.dmgToDisplay = 0;
  176. sc.castedByHero = nullptr != parameters.caster;
  177. sc.casterStack = (parameters.casterStack ? parameters.casterStack->ID : -1);
  178. sc.manaGained = 0;
  179. int spellCost = 0;
  180. //calculate spell cost
  181. if(parameters.caster)
  182. {
  183. spellCost = parameters.cb->battleGetSpellCost(owner, parameters.caster);
  184. if(parameters.secHero && parameters.mode == ECastingMode::HERO_CASTING) //handle mana channel
  185. {
  186. int manaChannel = 0;
  187. for(const CStack * stack : parameters.cb->battleGetAllStacks(true)) //TODO: shouldn't bonus system handle it somehow?
  188. {
  189. if(stack->owner == parameters.secHero->tempOwner)
  190. {
  191. vstd::amax(manaChannel, stack->valOfBonuses(Bonus::MANA_CHANNELING));
  192. }
  193. }
  194. sc.manaGained = (manaChannel * spellCost) / 100;
  195. }
  196. }
  197. //calculating affected creatures for all spells
  198. //must be vector, as in Chain Lightning order matters
  199. std::vector<const CStack*> attackedCres; //CStack vector is somewhat more suitable than ID vector
  200. auto creatures = owner->getAffectedStacks(parameters.cb, parameters.mode, parameters.casterColor, parameters.spellLvl, parameters.destination, parameters.caster);
  201. std::copy(creatures.begin(), creatures.end(), std::back_inserter(attackedCres));
  202. for (auto cre : attackedCres)
  203. {
  204. sc.affectedCres.insert(cre->ID);
  205. }
  206. //checking if creatures resist
  207. //resistance is applied only to negative spells
  208. if(owner->isNegative())
  209. {
  210. for(auto s : attackedCres)
  211. {
  212. const int prob = std::min((s)->magicResistance(), 100); //probability of resistance in %
  213. if(env->getRandomGenerator().nextInt(99) < prob)
  214. {
  215. sc.resisted.push_back(s->ID);
  216. }
  217. }
  218. }
  219. StacksInjured si;
  220. SpellCastContext ctx(attackedCres, sc, si);
  221. applyBattleEffects(env, parameters, ctx);
  222. env->sendAndApply(&sc);
  223. //spend mana
  224. if(parameters.caster)
  225. {
  226. SetMana sm;
  227. sm.absolute = false;
  228. sm.hid = parameters.caster->id;
  229. sm.val = -spellCost;
  230. env->sendAndApply(&sm);
  231. if(sc.manaGained > 0)
  232. {
  233. assert(parameters.secHero);
  234. sm.hid = parameters.secHero->id;
  235. sm.val = sc.manaGained;
  236. env->sendAndApply(&sm);
  237. }
  238. }
  239. if(!si.stacks.empty()) //after spellcast info shows
  240. env->sendAndApply(&si);
  241. //reduce number of casts remaining
  242. //TODO: this should be part of BattleSpellCast apply
  243. if (parameters.mode == ECastingMode::CREATURE_ACTIVE_CASTING || parameters.mode == ECastingMode::ENCHANTER_CASTING)
  244. {
  245. assert(parameters.casterStack);
  246. BattleSetStackProperty ssp;
  247. ssp.stackID = parameters.casterStack->ID;
  248. ssp.which = BattleSetStackProperty::CASTS;
  249. ssp.val = -1;
  250. ssp.absolute = false;
  251. env->sendAndApply(&ssp);
  252. }
  253. //Magic Mirror effect
  254. if(owner->isNegative() && parameters.mode != ECastingMode::MAGIC_MIRROR && owner->level && owner->getLevelInfo(0).range == "0") //it is actual spell and can be reflected to single target, no recurrence
  255. {
  256. for(auto & attackedCre : attackedCres)
  257. {
  258. int mirrorChance = (attackedCre)->valOfBonuses(Bonus::MAGIC_MIRROR);
  259. if(mirrorChance > env->getRandomGenerator().nextInt(99))
  260. {
  261. std::vector<const CStack *> mirrorTargets;
  262. auto battleStacks = parameters.cb->battleGetAllStacks(true);
  263. for(auto & battleStack : battleStacks)
  264. {
  265. if(battleStack->owner == parameters.casterColor) //get enemy stacks which can be affected by this spell
  266. {
  267. if (ESpellCastProblem::OK == owner->isImmuneByStack(nullptr, battleStack))
  268. mirrorTargets.push_back(battleStack);
  269. }
  270. }
  271. if(!mirrorTargets.empty())
  272. {
  273. int targetHex = (*RandomGeneratorUtil::nextItem(mirrorTargets, env->getRandomGenerator()))->position;
  274. BattleSpellCastParameters mirrorParameters = parameters;
  275. mirrorParameters.spellLvl = 0;
  276. mirrorParameters.casterSide = 1-parameters.casterSide;
  277. mirrorParameters.casterColor = (attackedCre)->owner;
  278. mirrorParameters.caster = nullptr;
  279. mirrorParameters.destination = targetHex;
  280. mirrorParameters.secHero = parameters.caster;
  281. mirrorParameters.mode = ECastingMode::MAGIC_MIRROR;
  282. mirrorParameters.casterStack = (attackedCre);
  283. mirrorParameters.selectedStack = nullptr;
  284. battleCast(env, mirrorParameters);
  285. }
  286. }
  287. }
  288. }
  289. }
  290. int DefaultSpellMechanics::calculateDuration(const CGHeroInstance * caster, int usedSpellPower) const
  291. {
  292. if(!caster)
  293. {
  294. if (!usedSpellPower)
  295. return 3; //default duration of all creature spells
  296. else
  297. return usedSpellPower; //use creature spell power
  298. }
  299. switch(owner->id)
  300. {
  301. case SpellID::FRENZY:
  302. return 1;
  303. default: //other spells
  304. return caster->getPrimSkillLevel(PrimarySkill::SPELL_POWER) + caster->valOfBonuses(Bonus::SPELL_DURATION);
  305. }
  306. }
  307. ui32 DefaultSpellMechanics::calculateHealedHP(const CGHeroInstance* caster, const CStack* stack, const CStack* sacrificedStack) const
  308. {
  309. int healedHealth;
  310. if(!owner->isHealingSpell())
  311. {
  312. logGlobal->errorStream() << "calculateHealedHP called for nonhealing spell "<< owner->name;
  313. return 0;
  314. }
  315. const int spellPowerSkill = caster->getPrimSkillLevel(PrimarySkill::SPELL_POWER);
  316. const int levelPower = owner->getPower(caster->getSpellSchoolLevel(owner));
  317. if (owner->id == SpellID::SACRIFICE && sacrificedStack)
  318. healedHealth = (spellPowerSkill + sacrificedStack->MaxHealth() + levelPower) * sacrificedStack->count;
  319. else
  320. healedHealth = spellPowerSkill * owner->power + levelPower; //???
  321. healedHealth = owner->calculateBonus(healedHealth, caster, stack);
  322. return std::min<ui32>(healedHealth, stack->MaxHealth() - stack->firstHPleft + (owner->isRisingSpell() ? stack->baseAmount * stack->MaxHealth() : 0));
  323. }
  324. void DefaultSpellMechanics::applyBattleEffects(const SpellCastEnvironment * env, BattleSpellCastParameters & parameters, SpellCastContext & ctx) const
  325. {
  326. //applying effects
  327. if(owner->isOffensiveSpell())
  328. {
  329. int spellDamage = 0;
  330. if(parameters.casterStack && parameters.mode != ECastingMode::MAGIC_MIRROR)
  331. {
  332. int unitSpellPower = parameters.casterStack->valOfBonuses(Bonus::SPECIFIC_SPELL_POWER, owner->id.toEnum());
  333. if(unitSpellPower)
  334. ctx.sc.dmgToDisplay = spellDamage = parameters.casterStack->count * unitSpellPower; //TODO: handle immunities
  335. else //Faerie Dragon
  336. {
  337. parameters.usedSpellPower = parameters.casterStack->valOfBonuses(Bonus::CREATURE_SPELL_POWER) * parameters.casterStack->count / 100;
  338. ctx.sc.dmgToDisplay = 0;
  339. }
  340. }
  341. int chainLightningModifier = 0;
  342. for(auto & attackedCre : ctx.attackedCres)
  343. {
  344. if(vstd::contains(ctx.sc.resisted, (attackedCre)->ID)) //this creature resisted the spell
  345. continue;
  346. BattleStackAttacked bsa;
  347. if(spellDamage)
  348. bsa.damageAmount = spellDamage >> chainLightningModifier;
  349. else
  350. bsa.damageAmount = owner->calculateDamage(parameters.caster, attackedCre, parameters.spellLvl, parameters.usedSpellPower) >> chainLightningModifier;
  351. ctx.sc.dmgToDisplay += bsa.damageAmount;
  352. bsa.stackAttacked = (attackedCre)->ID;
  353. if(parameters.mode == ECastingMode::ENCHANTER_CASTING) //multiple damage spells cast
  354. bsa.attackerID = parameters.casterStack->ID;
  355. else
  356. bsa.attackerID = -1;
  357. (attackedCre)->prepareAttacked(bsa, env->getRandomGenerator());
  358. ctx.si.stacks.push_back(bsa);
  359. if(owner->id == SpellID::CHAIN_LIGHTNING)
  360. ++chainLightningModifier;
  361. }
  362. }
  363. if(owner->hasEffects())
  364. {
  365. int stackSpellPower = 0;
  366. if(parameters.casterStack && parameters.mode != ECastingMode::MAGIC_MIRROR)
  367. {
  368. stackSpellPower = parameters.casterStack->valOfBonuses(Bonus::CREATURE_ENCHANT_POWER);
  369. }
  370. SetStackEffect sse;
  371. Bonus pseudoBonus;
  372. pseudoBonus.sid = owner->id;
  373. pseudoBonus.val = parameters.spellLvl;
  374. pseudoBonus.turnsRemain = calculateDuration(parameters.caster, stackSpellPower ? stackSpellPower : parameters.usedSpellPower);
  375. CStack::stackEffectToFeature(sse.effect, pseudoBonus);
  376. if(owner->id == SpellID::SHIELD || owner->id == SpellID::AIR_SHIELD)
  377. {
  378. sse.effect.back().val = (100 - sse.effect.back().val); //fix to original config: shield should display damage reduction
  379. }
  380. if(owner->id == SpellID::BIND && parameters.casterStack)//bind
  381. {
  382. sse.effect.back().additionalInfo = parameters.casterStack->ID; //we need to know who casted Bind
  383. }
  384. const Bonus * bonus = nullptr;
  385. if(parameters.caster)
  386. bonus = parameters.caster->getBonusLocalFirst(Selector::typeSubtype(Bonus::SPECIAL_PECULIAR_ENCHANT, owner->id));
  387. //TODO does hero specialty should affects his stack casting spells?
  388. si32 power = 0;
  389. for(const CStack * affected : ctx.attackedCres)
  390. {
  391. if(vstd::contains(ctx.sc.resisted, affected->ID)) //this creature resisted the spell
  392. continue;
  393. sse.stacks.push_back(affected->ID);
  394. //Apply hero specials - peculiar enchants
  395. const ui8 tier = std::max((ui8)1, affected->getCreature()->level); //don't divide by 0 for certain creatures (commanders, war machines)
  396. if(bonus)
  397. {
  398. switch(bonus->additionalInfo)
  399. {
  400. case 0: //normal
  401. {
  402. switch(tier)
  403. {
  404. case 1: case 2:
  405. power = 3;
  406. break;
  407. case 3: case 4:
  408. power = 2;
  409. break;
  410. case 5: case 6:
  411. power = 1;
  412. break;
  413. }
  414. Bonus specialBonus(sse.effect.back());
  415. specialBonus.val = power; //it doesn't necessarily make sense for some spells, use it wisely
  416. sse.uniqueBonuses.push_back (std::pair<ui32,Bonus> (affected->ID, specialBonus)); //additional premy to given effect
  417. }
  418. break;
  419. case 1: //only Coronius as yet
  420. {
  421. power = std::max(5 - tier, 0);
  422. Bonus specialBonus = CStack::featureGenerator(Bonus::PRIMARY_SKILL, PrimarySkill::ATTACK, power, pseudoBonus.turnsRemain);
  423. specialBonus.sid = owner->id;
  424. sse.uniqueBonuses.push_back(std::pair<ui32,Bonus> (affected->ID, specialBonus)); //additional attack to Slayer effect
  425. }
  426. break;
  427. }
  428. }
  429. if (parameters.caster && parameters.caster->hasBonusOfType(Bonus::SPECIAL_BLESS_DAMAGE, owner->id)) //TODO: better handling of bonus percentages
  430. {
  431. int damagePercent = parameters.caster->level * parameters.caster->valOfBonuses(Bonus::SPECIAL_BLESS_DAMAGE, owner->id.toEnum()) / tier;
  432. Bonus specialBonus = CStack::featureGenerator(Bonus::CREATURE_DAMAGE, 0, damagePercent, pseudoBonus.turnsRemain);
  433. specialBonus.valType = Bonus::PERCENT_TO_ALL;
  434. specialBonus.sid = owner->id;
  435. sse.uniqueBonuses.push_back (std::pair<ui32,Bonus> (affected->ID, specialBonus));
  436. }
  437. }
  438. if(!sse.stacks.empty())
  439. env->sendAndApply(&sse);
  440. }
  441. if(owner->isHealingSpell())
  442. {
  443. int hpGained = 0;
  444. if(parameters.casterStack)
  445. {
  446. int unitSpellPower = parameters.casterStack->valOfBonuses(Bonus::SPECIFIC_SPELL_POWER, owner->id.toEnum());
  447. if(unitSpellPower)
  448. hpGained = parameters.casterStack->count * unitSpellPower; //Archangel
  449. else //Faerie Dragon-like effect - unused so far
  450. parameters.usedSpellPower = parameters.casterStack->valOfBonuses(Bonus::CREATURE_SPELL_POWER) * parameters.casterStack->count / 100;
  451. }
  452. StacksHealedOrResurrected shr;
  453. shr.lifeDrain = false;
  454. shr.tentHealing = false;
  455. for(auto & attackedCre : ctx.attackedCres)
  456. {
  457. StacksHealedOrResurrected::HealInfo hi;
  458. hi.stackID = (attackedCre)->ID;
  459. if (parameters.casterStack) //casted by creature
  460. {
  461. const bool resurrect = owner->isRisingSpell();
  462. if (hpGained)
  463. {
  464. //archangel
  465. hi.healedHP = std::min<ui32>(hpGained, attackedCre->MaxHealth() - attackedCre->firstHPleft + (resurrect ? attackedCre->baseAmount * attackedCre->MaxHealth() : 0));
  466. }
  467. else
  468. {
  469. //any typical spell (commander's cure or animate dead)
  470. int healedHealth = parameters.usedSpellPower * owner->power + owner->getPower(parameters.spellLvl);
  471. hi.healedHP = std::min<ui32>(healedHealth, attackedCre->MaxHealth() - attackedCre->firstHPleft + (resurrect ? attackedCre->baseAmount * attackedCre->MaxHealth() : 0));
  472. }
  473. }
  474. else
  475. hi.healedHP = calculateHealedHP(parameters.caster, attackedCre, parameters.selectedStack); //Casted by hero
  476. hi.lowLevelResurrection = parameters.spellLvl <= 1;
  477. shr.healedStacks.push_back(hi);
  478. }
  479. if(!shr.healedStacks.empty())
  480. env->sendAndApply(&shr);
  481. }
  482. }
  483. std::vector<BattleHex> DefaultSpellMechanics::rangeInHexes(BattleHex centralHex, ui8 schoolLvl, ui8 side, bool *outDroppedHexes) const
  484. {
  485. using namespace SRSLPraserHelpers;
  486. std::vector<BattleHex> ret;
  487. std::string rng = owner->getLevelInfo(schoolLvl).range + ','; //copy + artificial comma for easier handling
  488. if(rng.size() >= 2 && rng[0] != 'X') //there is at lest one hex in range (+artificial comma)
  489. {
  490. std::string number1, number2;
  491. int beg, end;
  492. bool readingFirst = true;
  493. for(auto & elem : rng)
  494. {
  495. if(std::isdigit(elem) ) //reading number
  496. {
  497. if(readingFirst)
  498. number1 += elem;
  499. else
  500. number2 += elem;
  501. }
  502. else if(elem == ',') //comma
  503. {
  504. //calculating variables
  505. if(readingFirst)
  506. {
  507. beg = atoi(number1.c_str());
  508. number1 = "";
  509. }
  510. else
  511. {
  512. end = atoi(number2.c_str());
  513. number2 = "";
  514. }
  515. //obtaining new hexes
  516. std::set<ui16> curLayer;
  517. if(readingFirst)
  518. {
  519. curLayer = getInRange(centralHex, beg, beg);
  520. }
  521. else
  522. {
  523. curLayer = getInRange(centralHex, beg, end);
  524. readingFirst = true;
  525. }
  526. //adding abtained hexes
  527. for(auto & curLayer_it : curLayer)
  528. {
  529. ret.push_back(curLayer_it);
  530. }
  531. }
  532. else if(elem == '-') //dash
  533. {
  534. beg = atoi(number1.c_str());
  535. number1 = "";
  536. readingFirst = false;
  537. }
  538. }
  539. }
  540. //remove duplicates (TODO check if actually needed)
  541. range::unique(ret);
  542. return ret;
  543. }
  544. std::set<const CStack *> DefaultSpellMechanics::getAffectedStacks(SpellTargetingContext & ctx) const
  545. {
  546. std::set<const CStack* > attackedCres;//std::set to exclude multiple occurrences of two hex creatures
  547. const ui8 attackerSide = ctx.cb->playerToSide(ctx.casterColor) == 1;
  548. const auto attackedHexes = rangeInHexes(ctx.destination, ctx.schoolLvl, attackerSide);
  549. const CSpell::TargetInfo ti(owner, ctx.schoolLvl, ctx.mode);
  550. //TODO: more generic solution for mass spells
  551. if(owner->getLevelInfo(ctx.schoolLvl).range.size() > 1) //custom many-hex range
  552. {
  553. for(BattleHex hex : attackedHexes)
  554. {
  555. if(const CStack * st = ctx.cb->battleGetStackByPos(hex, ti.onlyAlive))
  556. {
  557. attackedCres.insert(st);
  558. }
  559. }
  560. }
  561. else if(ti.type == CSpell::CREATURE)
  562. {
  563. auto predicate = [=](const CStack * s){
  564. const bool positiveToAlly = owner->isPositive() && s->owner == ctx.casterColor;
  565. const bool negativeToEnemy = owner->isNegative() && s->owner != ctx.casterColor;
  566. const bool validTarget = s->isValidTarget(!ti.onlyAlive); //todo: this should be handled by spell class
  567. //for single target spells select stacks covering destination tile
  568. const bool rangeCovers = ti.massive || s->coversPos(ctx.destination);
  569. //handle smart targeting
  570. const bool positivenessFlag = !ti.smart || owner->isNeutral() || positiveToAlly || negativeToEnemy;
  571. return rangeCovers && positivenessFlag && validTarget;
  572. };
  573. TStacks stacks = ctx.cb->battleGetStacksIf(predicate);
  574. if(ti.massive)
  575. {
  576. //for massive spells add all targets
  577. for (auto stack : stacks)
  578. attackedCres.insert(stack);
  579. }
  580. else
  581. {
  582. //for single target spells we must select one target. Alive stack is preferred (issue #1763)
  583. for(auto stack : stacks)
  584. {
  585. if(stack->alive())
  586. {
  587. attackedCres.insert(stack);
  588. break;
  589. }
  590. }
  591. if(attackedCres.empty() && !stacks.empty())
  592. {
  593. attackedCres.insert(stacks.front());
  594. }
  595. }
  596. }
  597. else //custom range from attackedHexes
  598. {
  599. for(BattleHex hex : attackedHexes)
  600. {
  601. if(const CStack * st = ctx.cb->battleGetStackByPos(hex, ti.onlyAlive))
  602. attackedCres.insert(st);
  603. }
  604. }
  605. return attackedCres;
  606. }
  607. ESpellCastProblem::ESpellCastProblem DefaultSpellMechanics::isImmuneByStack(const CGHeroInstance * caster, const CStack * obj) const
  608. {
  609. //by default use general algorithm
  610. return owner->isImmuneBy(obj);
  611. }