languages.cpp 4.8 KB

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  1. /*
  2. * languages.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "languages.h"
  12. #include "../lib/CConfigHandler.h"
  13. #include "../lib/Languages.h"
  14. #include "../lib/CGeneralTextHandler.h"
  15. #include <QComboBox>
  16. #include <QListWidget>
  17. // list of language names, for generation of translations. Do not use directly, use Languages namespace instead
  18. static const std::array<std::string, 19> languageTranslatedNamesGenerator = {
  19. {
  20. QT_TRANSLATE_NOOP("Language", "Czech"),
  21. QT_TRANSLATE_NOOP("Language", "Chinese"),
  22. QT_TRANSLATE_NOOP("Language", "English"),
  23. QT_TRANSLATE_NOOP("Language", "Finnish"),
  24. QT_TRANSLATE_NOOP("Language", "French"),
  25. QT_TRANSLATE_NOOP("Language", "German"),
  26. QT_TRANSLATE_NOOP("Language", "Hungarian"),
  27. QT_TRANSLATE_NOOP("Language", "Italian"),
  28. QT_TRANSLATE_NOOP("Language", "Korean"),
  29. QT_TRANSLATE_NOOP("Language", "Polish"),
  30. QT_TRANSLATE_NOOP("Language", "Portuguese"),
  31. QT_TRANSLATE_NOOP("Language", "Russian"),
  32. QT_TRANSLATE_NOOP("Language", "Spanish"),
  33. QT_TRANSLATE_NOOP("Language", "Swedish"),
  34. QT_TRANSLATE_NOOP("Language", "Turkish"),
  35. QT_TRANSLATE_NOOP("Language", "Ukrainian"),
  36. QT_TRANSLATE_NOOP("Language", "Other (East European)"),
  37. QT_TRANSLATE_NOOP("Language", "Other (Cyrillic Script)"),
  38. QT_TRANSLATE_NOOP("Language", "Other (West European)"),
  39. }
  40. };
  41. static_assert(languageTranslatedNamesGenerator.size() == static_cast<size_t>(Languages::ELanguages::COUNT), "Languages array is missing a value!");
  42. QString Languages::getHeroesDataLanguage()
  43. {
  44. CGeneralTextHandler::detectInstallParameters();
  45. QString language = QString::fromStdString(settings["session"]["language"].String());
  46. double deviation = settings["session"]["languageDeviation"].Float();
  47. if(deviation > 0.1)
  48. return QString();
  49. return language;
  50. }
  51. QString generateAutodetectedLanguageName(QString const & language)
  52. {
  53. std::string languageNameEnglish = Languages::getLanguageOptions(language.toStdString()).nameEnglish;
  54. QString languageName = QApplication::translate( "Language", languageNameEnglish.c_str());
  55. QString itemName = QApplication::translate("Language", "Auto (%1)").arg(languageName);
  56. return itemName;
  57. }
  58. QString Languages::generateLanguageName(const Languages::Options & language)
  59. {
  60. std::string activeLanguage = settings["general"]["language"].String();
  61. QString localizedName = QApplication::translate("Language", language.nameEnglish.c_str());
  62. QString nativeName = language.nameNative.c_str();
  63. if(!language.hasTranslation)
  64. return localizedName;
  65. if(activeLanguage == language.identifier)
  66. return nativeName;
  67. QString displayName = QString("%1 (%2)").arg(localizedName, nativeName);
  68. return displayName;
  69. }
  70. void Languages::fillLanguages(QComboBox * widget, bool includeAll)
  71. {
  72. widget->blockSignals(true); // we do not want calls caused by initialization
  73. widget->clear();
  74. std::string activeLanguage = includeAll ?
  75. settings["general"]["gameDataLanguage"].String():
  76. settings["general"]["language"].String();
  77. if (includeAll)
  78. {
  79. QString language = getHeroesDataLanguage();
  80. if (!language.isEmpty())
  81. widget->addItem(generateAutodetectedLanguageName(language), QString("auto"));
  82. if (activeLanguage == "auto")
  83. widget->setCurrentIndex(0);
  84. }
  85. for(const auto & language : Languages::getLanguageList())
  86. {
  87. if (!language.hasTranslation && !includeAll)
  88. continue;
  89. QString displayName = generateLanguageName(language);
  90. QVariant userData = QString::fromStdString(language.identifier);
  91. widget->addItem(displayName, userData);
  92. if(activeLanguage == language.identifier)
  93. widget->setCurrentIndex(widget->count() - 1);
  94. }
  95. widget->blockSignals(false);
  96. }
  97. void Languages::fillLanguages(QListWidget * widget, bool includeAll)
  98. {
  99. widget->blockSignals(true); // we do not want calls caused by initialization
  100. widget->clear();
  101. std::string activeLanguage = includeAll ?
  102. settings["general"]["gameDataLanguage"].String():
  103. settings["general"]["language"].String();
  104. if (includeAll)
  105. {
  106. QString language = getHeroesDataLanguage();
  107. if (!language.isEmpty())
  108. {
  109. widget->addItem(generateAutodetectedLanguageName(language));
  110. widget->item(widget->count() - 1)->setData(Qt::UserRole, QString("auto"));
  111. if (activeLanguage == "auto")
  112. widget->setCurrentRow(0);
  113. }
  114. }
  115. for(const auto & language : Languages::getLanguageList())
  116. {
  117. if (!language.hasTranslation && !includeAll)
  118. continue;
  119. QString displayName = generateLanguageName(language);
  120. QVariant userData = QString::fromStdString(language.identifier);
  121. widget->addItem(displayName);
  122. widget->item(widget->count() - 1)->setData(Qt::UserRole, userData);
  123. if(activeLanguage == language.identifier)
  124. widget->setCurrentRow(widget->count() - 1);
  125. }
  126. widget->blockSignals(false);
  127. }