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- /*
- * CPlayerState.cpp, part of VCMI engine
- *
- * Authors: listed in file AUTHORS in main folder
- *
- * License: GNU General Public License v2.0 or later
- * Full text of license available in license.txt file, in main folder
- *
- */
- #include "StdInc.h"
- #include "CPlayerState.h"
- #include "GameLibrary.h"
- #include "callback/IGameInfoCallback.h"
- #include "mapObjects/CGHeroInstance.h"
- #include "mapObjects/CGTownInstance.h"
- #include "gameState/CGameState.h"
- #include "gameState/QuestInfo.h"
- #include "texts/CGeneralTextHandler.h"
- #include "json/JsonNode.h"
- VCMI_LIB_NAMESPACE_BEGIN
- PlayerState::PlayerState(IGameInfoCallback *cb)
- : CBonusSystemNode(BonusNodeType::PLAYER)
- , GameCallbackHolder(cb)
- , color(-1)
- , human(false)
- , cheated(false)
- , playerLocalSettings(std::make_unique<JsonNode>())
- , enteredWinningCheatCode(false)
- , enteredLosingCheatCode(false)
- , status(EPlayerStatus::INGAME)
- {
- }
- PlayerState::~PlayerState() = default;
- std::string PlayerState::nodeName() const
- {
- return "Player " + color.toString();
- }
- PlayerColor PlayerState::getId() const
- {
- return color;
- }
- int32_t PlayerState::getIndex() const
- {
- return color.getNum();
- }
- int32_t PlayerState::getIconIndex() const
- {
- return color.getNum();
- }
- std::string PlayerState::getJsonKey() const
- {
- return color.toString();
- }
- std::string PlayerState::getModScope() const
- {
- return "core";
- }
- std::string PlayerState::getNameTranslated() const
- {
- return LIBRARY->generaltexth->translate(getNameTextID());
- }
- std::string PlayerState::getNameTextID() const
- {
- return TextIdentifier("core.plcolors", color.getNum()).get();
- }
- void PlayerState::registerIcons(const IconRegistar & cb) const
- {
- //We cannot register new icons for players
- }
- TeamID PlayerState::getTeam() const
- {
- return team;
- }
- bool PlayerState::isHuman() const
- {
- return human;
- }
- const IBonusBearer * PlayerState::getBonusBearer() const
- {
- return this;
- }
- int PlayerState::getResourceAmount(int type) const
- {
- return resources[type];
- }
- template<typename T>
- std::vector<T> PlayerState::getObjectsOfType() const
- {
- std::vector<T> result;
- for (const ObjectInstanceID & objectID : ownedObjects)
- {
- auto objectPtr = cb->gameState().getObjInstance(objectID);
- auto casted = dynamic_cast<T>(objectPtr);
- if (casted)
- result.push_back(casted);
- }
- return result;
- }
- std::vector<const CGHeroInstance *> PlayerState::getHeroes() const
- {
- return getObjectsOfType<const CGHeroInstance *>();
- }
- std::vector<const CGTownInstance *> PlayerState::getTowns() const
- {
- return getObjectsOfType<const CGTownInstance *>();
- }
- std::vector<CGHeroInstance *> PlayerState::getHeroes()
- {
- return getObjectsOfType<CGHeroInstance *>();
- }
- std::vector<CGTownInstance *> PlayerState::getTowns()
- {
- return getObjectsOfType<CGTownInstance *>();
- }
- std::vector<const CGObjectInstance *> PlayerState::getOwnedObjects() const
- {
- return getObjectsOfType<const CGObjectInstance *>();
- }
- void PlayerState::addOwnedObject(CGObjectInstance * object)
- {
- assert(object->asOwnable() != nullptr);
- ownedObjects.push_back(object->id);
- }
- void PlayerState::removeOwnedObject(CGObjectInstance * object)
- {
- vstd::erase(ownedObjects, object->id);
- }
- VCMI_LIB_NAMESPACE_END
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