| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136 | /* * api/netpacks/SetResources.cpp, part of VCMI engine * * Authors: listed in file AUTHORS in main folder * * License: GNU General Public License v2.0 or later * Full text of license available in license.txt file, in main folder * */#include "StdInc.h"#include "SetResources.h"#include "../../LuaStack.h"#include "../../../../lib/networkPacks/PacksForClient.h"#include "../Registry.h"VCMI_LIB_NAMESPACE_BEGINnamespace scripting{namespace api{namespace netpacks{VCMI_REGISTER_SCRIPT_API(SetResourcesProxy, "netpacks.SetResources");const std::vector<SetResourcesProxy::CustomRegType> SetResourcesProxy::REGISTER_CUSTOM ={	{"new", &Wrapper::constructor, true},	{"getPlayer", &SetResourcesProxy::getPlayer, false},	{"setPlayer", &SetResourcesProxy::setPlayer, false},	{"setAmount", &SetResourcesProxy::setAmount, false},	{"getAmount", &SetResourcesProxy::getAmount, false},	{"clear", &SetResourcesProxy::clear, false},	{"toNetpackLight", &PackForClientProxy<SetResourcesProxy>::toNetpackLight, false}};int SetResourcesProxy::getPlayer(lua_State * L){	LuaStack S(L);	std::shared_ptr<SetResources> object;	if(!S.tryGet(1, object))		return S.retVoid();	S.clear();	S.push(object->player);	return 1;}int SetResourcesProxy::setPlayer(lua_State * L){	LuaStack S(L);	std::shared_ptr<SetResources> object;	if(!S.tryGet(1, object))		return S.retVoid();	PlayerColor value;	if(S.tryGet(2, value))		object->player = value;	return S.retVoid();}int SetResourcesProxy::getAmount(lua_State * L){	LuaStack S(L);	std::shared_ptr<SetResources> object;	if(!S.tryGet(1, object))		return S.retVoid();	auto type = EGameResID::NONE;	if(!S.tryGet(2, type))		return S.retVoid();	S.clear();	const TQuantity amount = object->res[type];	S.push(amount);	return 1;}int SetResourcesProxy::setAmount(lua_State * L){	LuaStack S(L);	std::shared_ptr<SetResources> object;	if(!S.tryGet(1, object))		return S.retVoid();	auto type = EGameResID::NONE;	if(!S.tryGet(2, type))		return S.retVoid();	int typeIdx = static_cast<int>(type);	if(typeIdx < 0 || typeIdx >= object->res.size())		return S.retVoid();	TQuantity amount = 0;	if(!S.tryGet(3, amount))		return S.retVoid();	object->res[typeIdx] = amount;	return S.retVoid();}int SetResourcesProxy::clear(lua_State * L){	LuaStack S(L);	std::shared_ptr<SetResources> object;	if(!S.tryGet(1, object))		return S.retVoid();	object->res.amin(0);	object->res.positive();	return S.retVoid();}}}}VCMI_LIB_NAMESPACE_END
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