InputSourceTouch.cpp 9.7 KB

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  1. /*
  2. * InputSourceTouch.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "InputSourceTouch.h"
  12. #include "InputHandler.h"
  13. #include "../../lib/CConfigHandler.h"
  14. #include "../CGameInfo.h"
  15. #include "../gui/CursorHandler.h"
  16. #include "../gui/CGuiHandler.h"
  17. #include "../gui/EventDispatcher.h"
  18. #include "../gui/MouseButton.h"
  19. #include "../gui/WindowHandler.h"
  20. #include "../CServerHandler.h"
  21. #include "../globalLobby/GlobalLobbyClient.h"
  22. #if defined(VCMI_ANDROID)
  23. #include "../../lib/CAndroidVMHelper.h"
  24. #elif defined(VCMI_IOS)
  25. #include "../ios/utils.h"
  26. #endif
  27. #include <SDL_events.h>
  28. #include <SDL_hints.h>
  29. #include <SDL_timer.h>
  30. InputSourceTouch::InputSourceTouch()
  31. : lastTapTimeTicks(0), lastLeftClickTimeTicks(0)
  32. {
  33. params.useRelativeMode = settings["general"]["userRelativePointer"].Bool();
  34. params.relativeModeSpeedFactor = settings["general"]["relativePointerSpeedMultiplier"].Float();
  35. params.longTouchTimeMilliseconds = settings["general"]["longTouchTimeMilliseconds"].Float();
  36. params.hapticFeedbackEnabled = settings["general"]["hapticFeedback"].Bool();
  37. params.touchToleranceDistance = settings["input"]["touchToleranceDistance"].Float();
  38. if (params.useRelativeMode)
  39. state = TouchState::RELATIVE_MODE;
  40. else
  41. state = TouchState::IDLE;
  42. #ifdef VCMI_EMULATE_TOUCHSCREEN_WITH_MOUSE
  43. SDL_SetHint(SDL_HINT_MOUSE_TOUCH_EVENTS, "1");
  44. #else
  45. SDL_SetHint(SDL_HINT_MOUSE_TOUCH_EVENTS, "0");
  46. #endif
  47. SDL_SetHint(SDL_HINT_TOUCH_MOUSE_EVENTS, "0");
  48. }
  49. void InputSourceTouch::handleEventFingerMotion(const SDL_TouchFingerEvent & tfinger)
  50. {
  51. if (CCS && CCS->curh && settings["video"]["cursor"].String() == "software" && state != TouchState::RELATIVE_MODE)
  52. CCS->curh->cursorMove(GH.getCursorPosition().x, GH.getCursorPosition().y);
  53. switch(state)
  54. {
  55. case TouchState::RELATIVE_MODE:
  56. {
  57. Point screenSize = GH.screenDimensions();
  58. Point moveDistance {
  59. static_cast<int>(screenSize.x * params.relativeModeSpeedFactor * tfinger.dx),
  60. static_cast<int>(screenSize.y * params.relativeModeSpeedFactor * tfinger.dy)
  61. };
  62. GH.input().moveCursorPosition(moveDistance);
  63. if (CCS && CCS->curh)
  64. CCS->curh->cursorMove(GH.getCursorPosition().x, GH.getCursorPosition().y);
  65. break;
  66. }
  67. case TouchState::IDLE:
  68. {
  69. // no-op, might happen in some edge cases, e.g. when fingerdown event was ignored
  70. break;
  71. }
  72. case TouchState::TAP_DOWN_SHORT:
  73. case TouchState::TAP_DOWN_LONG_AWAIT:
  74. {
  75. Point distance = convertTouchToMouse(tfinger) - lastTapPosition;
  76. if ( std::abs(distance.x) > params.panningSensitivityThreshold || std::abs(distance.y) > params.panningSensitivityThreshold)
  77. {
  78. state = state == TouchState::TAP_DOWN_SHORT ? TouchState::TAP_DOWN_PANNING : TouchState::TAP_DOWN_PANNING_POPUP;
  79. GH.events().dispatchGesturePanningStarted(lastTapPosition);
  80. }
  81. break;
  82. }
  83. case TouchState::TAP_DOWN_PANNING:
  84. case TouchState::TAP_DOWN_PANNING_POPUP:
  85. {
  86. emitPanningEvent(tfinger);
  87. break;
  88. }
  89. case TouchState::TAP_DOWN_DOUBLE:
  90. {
  91. emitPinchEvent(tfinger);
  92. break;
  93. }
  94. case TouchState::TAP_DOWN_LONG:
  95. {
  96. // no-op
  97. break;
  98. }
  99. }
  100. }
  101. void InputSourceTouch::handleEventFingerDown(const SDL_TouchFingerEvent & tfinger)
  102. {
  103. // FIXME: better place to update potentially changed settings?
  104. params.longTouchTimeMilliseconds = settings["general"]["longTouchTimeMilliseconds"].Float();
  105. params.hapticFeedbackEnabled = settings["general"]["hapticFeedback"].Bool();
  106. lastTapTimeTicks = tfinger.timestamp;
  107. switch(state)
  108. {
  109. case TouchState::RELATIVE_MODE:
  110. {
  111. if(tfinger.x > 0.5)
  112. {
  113. if (tfinger.y < 0.5)
  114. GH.events().dispatchShowPopup(GH.getCursorPosition(), params.touchToleranceDistance);
  115. else
  116. GH.events().dispatchMouseLeftButtonPressed(GH.getCursorPosition(), params.touchToleranceDistance);
  117. }
  118. break;
  119. }
  120. case TouchState::IDLE:
  121. {
  122. lastTapPosition = convertTouchToMouse(tfinger);
  123. GH.input().setCursorPosition(lastTapPosition);
  124. state = TouchState::TAP_DOWN_SHORT;
  125. break;
  126. }
  127. case TouchState::TAP_DOWN_SHORT:
  128. {
  129. GH.input().setCursorPosition(convertTouchToMouse(tfinger));
  130. GH.events().dispatchGesturePanningStarted(lastTapPosition);
  131. state = TouchState::TAP_DOWN_DOUBLE;
  132. break;
  133. }
  134. case TouchState::TAP_DOWN_PANNING:
  135. {
  136. GH.input().setCursorPosition(convertTouchToMouse(tfinger));
  137. state = TouchState::TAP_DOWN_DOUBLE;
  138. break;
  139. }
  140. case TouchState::TAP_DOWN_DOUBLE:
  141. {
  142. CSH->getGlobalLobby().activateInterface();
  143. break;
  144. }
  145. case TouchState::TAP_DOWN_LONG_AWAIT:
  146. lastTapPosition = convertTouchToMouse(tfinger);
  147. break;
  148. case TouchState::TAP_DOWN_LONG:
  149. case TouchState::TAP_DOWN_PANNING_POPUP:
  150. {
  151. // no-op
  152. break;
  153. }
  154. }
  155. }
  156. void InputSourceTouch::handleEventFingerUp(const SDL_TouchFingerEvent & tfinger)
  157. {
  158. switch(state)
  159. {
  160. case TouchState::RELATIVE_MODE:
  161. {
  162. if(tfinger.x > 0.5)
  163. {
  164. if (tfinger.y < 0.5)
  165. GH.events().dispatchClosePopup(GH.getCursorPosition());
  166. else
  167. GH.events().dispatchMouseLeftButtonReleased(GH.getCursorPosition(), params.touchToleranceDistance);
  168. }
  169. break;
  170. }
  171. case TouchState::IDLE:
  172. {
  173. // no-op, might happen in some edge cases, e.g. when fingerdown event was ignored
  174. break;
  175. }
  176. case TouchState::TAP_DOWN_SHORT:
  177. {
  178. GH.input().setCursorPosition(convertTouchToMouse(tfinger));
  179. if(tfinger.timestamp - lastLeftClickTimeTicks < params.doubleTouchTimeMilliseconds && (convertTouchToMouse(tfinger) - lastLeftClickPosition).length() < params.doubleTouchToleranceDistance)
  180. {
  181. GH.events().dispatchMouseDoubleClick(convertTouchToMouse(tfinger), params.touchToleranceDistance);
  182. GH.events().dispatchMouseLeftButtonReleased(convertTouchToMouse(tfinger), params.touchToleranceDistance);
  183. }
  184. else
  185. {
  186. GH.events().dispatchMouseLeftButtonPressed(convertTouchToMouse(tfinger), params.touchToleranceDistance);
  187. GH.events().dispatchMouseLeftButtonReleased(convertTouchToMouse(tfinger), params.touchToleranceDistance);
  188. lastLeftClickTimeTicks = tfinger.timestamp;
  189. lastLeftClickPosition = convertTouchToMouse(tfinger);
  190. }
  191. state = TouchState::IDLE;
  192. break;
  193. }
  194. case TouchState::TAP_DOWN_PANNING:
  195. case TouchState::TAP_DOWN_PANNING_POPUP:
  196. {
  197. GH.events().dispatchGesturePanningEnded(lastTapPosition, convertTouchToMouse(tfinger));
  198. state = state == TouchState::TAP_DOWN_PANNING ? TouchState::IDLE : TouchState::TAP_DOWN_LONG_AWAIT;
  199. break;
  200. }
  201. case TouchState::TAP_DOWN_DOUBLE:
  202. {
  203. if (SDL_GetNumTouchFingers(tfinger.touchId) == 1)
  204. state = TouchState::TAP_DOWN_PANNING;
  205. if (SDL_GetNumTouchFingers(tfinger.touchId) == 0)
  206. {
  207. GH.events().dispatchGesturePanningEnded(lastTapPosition, convertTouchToMouse(tfinger));
  208. state = TouchState::IDLE;
  209. }
  210. break;
  211. }
  212. case TouchState::TAP_DOWN_LONG:
  213. {
  214. if (SDL_GetNumTouchFingers(tfinger.touchId) == 0)
  215. {
  216. state = TouchState::TAP_DOWN_LONG_AWAIT;
  217. }
  218. break;
  219. }
  220. case TouchState::TAP_DOWN_LONG_AWAIT:
  221. {
  222. if (SDL_GetNumTouchFingers(tfinger.touchId) == 0)
  223. {
  224. GH.input().setCursorPosition(convertTouchToMouse(tfinger));
  225. GH.events().dispatchClosePopup(convertTouchToMouse(tfinger));
  226. state = TouchState::IDLE;
  227. }
  228. break;
  229. }
  230. }
  231. }
  232. void InputSourceTouch::handleUpdate()
  233. {
  234. if ( state == TouchState::TAP_DOWN_SHORT)
  235. {
  236. uint32_t currentTime = SDL_GetTicks();
  237. if (currentTime > lastTapTimeTicks + params.longTouchTimeMilliseconds)
  238. {
  239. GH.events().dispatchShowPopup(GH.getCursorPosition(), params.touchToleranceDistance);
  240. if (GH.windows().isTopWindowPopup())
  241. {
  242. hapticFeedback();
  243. state = TouchState::TAP_DOWN_LONG;
  244. }
  245. }
  246. }
  247. }
  248. Point InputSourceTouch::convertTouchToMouse(const SDL_TouchFingerEvent & tfinger)
  249. {
  250. return convertTouchToMouse(tfinger.x, tfinger.y);
  251. }
  252. Point InputSourceTouch::convertTouchToMouse(float x, float y)
  253. {
  254. return Point(x * GH.screenDimensions().x, y * GH.screenDimensions().y);
  255. }
  256. bool InputSourceTouch::hasTouchInputDevice() const
  257. {
  258. return SDL_GetNumTouchDevices() > 0;
  259. }
  260. void InputSourceTouch::emitPanningEvent(const SDL_TouchFingerEvent & tfinger)
  261. {
  262. Point distance = convertTouchToMouse(-tfinger.dx, -tfinger.dy);
  263. GH.events().dispatchGesturePanning(lastTapPosition, convertTouchToMouse(tfinger), distance);
  264. }
  265. void InputSourceTouch::emitPinchEvent(const SDL_TouchFingerEvent & tfinger)
  266. {
  267. int fingers = SDL_GetNumTouchFingers(tfinger.touchId);
  268. if (fingers < 2)
  269. return;
  270. bool otherFingerFound = false;
  271. double otherX;
  272. double otherY;
  273. for (int i = 0; i < fingers; ++i)
  274. {
  275. SDL_Finger * finger = SDL_GetTouchFinger(tfinger.touchId, i);
  276. if (finger && finger->id != tfinger.fingerId)
  277. {
  278. otherX = finger->x * GH.screenDimensions().x;
  279. otherY = finger->y * GH.screenDimensions().y;
  280. otherFingerFound = true;
  281. break;
  282. }
  283. }
  284. if (!otherFingerFound)
  285. return; // should be impossible, but better to avoid weird edge cases
  286. float thisX = tfinger.x * GH.screenDimensions().x;
  287. float thisY = tfinger.y * GH.screenDimensions().y;
  288. float deltaX = tfinger.dx * GH.screenDimensions().x;
  289. float deltaY = tfinger.dy * GH.screenDimensions().y;
  290. float oldX = thisX - deltaX - otherX;
  291. float oldY = thisY - deltaY - otherY;
  292. float newX = thisX - otherX;
  293. float newY = thisY - otherY;
  294. double distanceOld = std::sqrt(oldX * oldX + oldY + oldY);
  295. double distanceNew = std::sqrt(newX * newX + newY + newY);
  296. if (distanceOld > params.pinchSensitivityThreshold)
  297. GH.events().dispatchGesturePinch(lastTapPosition, distanceNew / distanceOld);
  298. }
  299. void InputSourceTouch::hapticFeedback() {
  300. if(params.hapticFeedbackEnabled) {
  301. #if defined(VCMI_ANDROID)
  302. CAndroidVMHelper vmHelper;
  303. vmHelper.callStaticVoidMethod(CAndroidVMHelper::NATIVE_METHODS_DEFAULT_CLASS, "hapticFeedback");
  304. #elif defined(VCMI_IOS)
  305. iOS_utils::hapticFeedback();
  306. #endif
  307. }
  308. }