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- /*
- * CGameInfoCallback.cpp, part of VCMI engine
- *
- * Authors: listed in file AUTHORS in main folder
- *
- * License: GNU General Public License v2.0 or later
- * Full text of license available in license.txt file, in main folder
- *
- */
- #include "StdInc.h"
- #include "CGameInfoCallback.h"
- #include "gameState/CGameState.h"
- #include "gameState/InfoAboutArmy.h"
- #include "gameState/SThievesGuildInfo.h"
- #include "gameState/TavernHeroesPool.h"
- #include "gameState/QuestInfo.h"
- #include "mapObjects/CGHeroInstance.h"
- #include "networkPacks/ArtifactLocation.h"
- #include "CGeneralTextHandler.h"
- #include "StartInfo.h" // for StartInfo
- #include "battle/BattleInfo.h" // for BattleInfo
- #include "GameSettings.h"
- #include "TerrainHandler.h"
- #include "spells/CSpellHandler.h"
- #include "mapping/CMap.h"
- #include "CPlayerState.h"
- VCMI_LIB_NAMESPACE_BEGIN
- //TODO make clean
- #define ERROR_VERBOSE_OR_NOT_RET_VAL_IF(cond, verbose, txt, retVal) do {if(cond){if(verbose)logGlobal->error("%s: %s",BOOST_CURRENT_FUNCTION, txt); return retVal;}} while(0)
- #define ERROR_RET_IF(cond, txt) do {if(cond){logGlobal->error("%s: %s", BOOST_CURRENT_FUNCTION, txt); return;}} while(0)
- #define ERROR_RET_VAL_IF(cond, txt, retVal) do {if(cond){logGlobal->error("%s: %s", BOOST_CURRENT_FUNCTION, txt); return retVal;}} while(0)
- PlayerColor CGameInfoCallback::getOwner(ObjectInstanceID heroID) const
- {
- const CGObjectInstance *obj = getObj(heroID);
- ERROR_RET_VAL_IF(!obj, "No such object!", PlayerColor::CANNOT_DETERMINE);
- return obj->tempOwner;
- }
- int CGameInfoCallback::getResource(PlayerColor Player, GameResID which) const
- {
- const PlayerState *p = getPlayerState(Player);
- ERROR_RET_VAL_IF(!p, "No player info!", -1);
- ERROR_RET_VAL_IF(p->resources.size() <= which.getNum() || which.getNum() < 0, "No such resource!", -1);
- return p->resources[which];
- }
- const PlayerSettings * CGameInfoCallback::getPlayerSettings(PlayerColor color) const
- {
- return &gs->scenarioOps->getIthPlayersSettings(color);
- }
- bool CGameInfoCallback::isAllowed(SpellID id) const
- {
- return gs->map->allowedSpells.count(id) != 0;
- }
- bool CGameInfoCallback::isAllowed(ArtifactID id) const
- {
- return gs->map->allowedArtifact.count(id) != 0;
- }
- bool CGameInfoCallback::isAllowed(SecondarySkill id) const
- {
- return gs->map->allowedAbilities.count(id) != 0;
- }
- std::optional<PlayerColor> CGameInfoCallback::getPlayerID() const
- {
- return std::nullopt;
- }
- const Player * CGameInfoCallback::getPlayer(PlayerColor color) const
- {
- return getPlayerState(color, false);
- }
- const PlayerState * CGameInfoCallback::getPlayerState(PlayerColor color, bool verbose) const
- {
- //funtion written from scratch since it's accessed A LOT by AI
- if(!color.isValidPlayer())
- {
- return nullptr;
- }
- auto player = gs->players.find(color);
- if (player != gs->players.end())
- {
- if (hasAccess(color))
- return &player->second;
- else
- {
- if (verbose)
- logGlobal->error("Cannot access player %d info!", color);
- return nullptr;
- }
- }
- else
- {
- if (verbose)
- logGlobal->error("Cannot find player %d info!", color);
- return nullptr;
- }
- }
- TurnTimerInfo CGameInfoCallback::getPlayerTurnTime(PlayerColor color) const
- {
- if(!color.isValidPlayer())
- {
- return TurnTimerInfo{};
- }
-
- auto player = gs->players.find(color);
- if(player != gs->players.end())
- {
- return player->second.turnTimer;
- }
-
- return TurnTimerInfo{};
- }
- const CGObjectInstance * CGameInfoCallback::getObjByQuestIdentifier(ObjectInstanceID identifier) const
- {
- if(gs->map->questIdentifierToId.empty())
- {
- //assume that it is VCMI map and quest identifier equals instance identifier
- return getObj(identifier, true);
- }
- else
- {
- ERROR_RET_VAL_IF(!vstd::contains(gs->map->questIdentifierToId, identifier.getNum()), "There is no object with such quest identifier!", nullptr);
- return getObj(gs->map->questIdentifierToId[identifier.getNum()]);
- }
- }
- /************************************************************************/
- /* */
- /************************************************************************/
- const CGObjectInstance* CGameInfoCallback::getObj(ObjectInstanceID objid, bool verbose) const
- {
- si32 oid = objid.num;
- if(oid < 0 || oid >= gs->map->objects.size())
- {
- if(verbose)
- logGlobal->error("Cannot get object with id %d", oid);
- return nullptr;
- }
- const CGObjectInstance *ret = gs->map->objects[oid];
- if(!ret)
- {
- if(verbose)
- logGlobal->error("Cannot get object with id %d. Object was removed", oid);
- return nullptr;
- }
- if(!isVisible(ret, getPlayerID()) && ret->tempOwner != getPlayerID())
- {
- if(verbose)
- logGlobal->error("Cannot get object with id %d. Object is not visible.", oid);
- return nullptr;
- }
- return ret;
- }
- const CGHeroInstance* CGameInfoCallback::getHero(ObjectInstanceID objid) const
- {
- const CGObjectInstance *obj = getObj(objid, false);
- if(obj)
- return dynamic_cast<const CGHeroInstance*>(obj);
- else
- return nullptr;
- }
- const CGTownInstance* CGameInfoCallback::getTown(ObjectInstanceID objid) const
- {
- const CGObjectInstance *obj = getObj(objid, false);
- if(obj)
- return dynamic_cast<const CGTownInstance*>(obj);
- else
- return nullptr;
- }
- void CGameInfoCallback::fillUpgradeInfo(const CArmedInstance *obj, SlotID stackPos, UpgradeInfo &out) const
- {
- //boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
- ERROR_RET_IF(!canGetFullInfo(obj), "Cannot get info about not owned object!");
- ERROR_RET_IF(!obj->hasStackAtSlot(stackPos), "There is no such stack!");
- gs->fillUpgradeInfo(obj, stackPos, out);
- //return gs->fillUpgradeInfo(obj->getStack(stackPos));
- }
- const StartInfo * CGameInfoCallback::getStartInfo(bool beforeRandomization) const
- {
- //boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
- if(beforeRandomization)
- return gs->initialOpts;
- else
- return gs->scenarioOps;
- }
- int32_t CGameInfoCallback::getSpellCost(const spells::Spell * sp, const CGHeroInstance * caster) const
- {
- //boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
- ERROR_RET_VAL_IF(!canGetFullInfo(caster), "Cannot get info about caster!", -1);
- //if there is a battle
- auto casterBattle = gs->getBattle(caster->getOwner());
- if(casterBattle)
- return casterBattle->battleGetSpellCost(sp, caster);
- //if there is no battle
- return caster->getSpellCost(sp);
- }
- int64_t CGameInfoCallback::estimateSpellDamage(const CSpell * sp, const CGHeroInstance * hero) const
- {
- //boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
- ERROR_RET_VAL_IF(hero && !canGetFullInfo(hero), "Cannot get info about caster!", -1);
- if(hero) //we see hero's spellbook
- return sp->calculateDamage(hero);
- else
- return 0; //mage guild
- }
- void CGameInfoCallback::getThievesGuildInfo(SThievesGuildInfo & thi, const CGObjectInstance * obj)
- {
- //boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
- ERROR_RET_IF(!obj, "No guild object!");
- ERROR_RET_IF(obj->ID == Obj::TOWN && !canGetFullInfo(obj), "Cannot get info about town guild object!");
- //TODO: advmap object -> check if they're visited by our hero
- if(obj->ID == Obj::TOWN || obj->ID == Obj::TAVERN)
- {
- int taverns = 0;
- for(auto town : gs->players[*getPlayerID()].towns)
- {
- if(town->hasBuilt(BuildingID::TAVERN))
- taverns++;
- }
- gs->obtainPlayersStats(thi, taverns);
- }
- else if(obj->ID == Obj::DEN_OF_THIEVES)
- {
- gs->obtainPlayersStats(thi, 20);
- }
- }
- int CGameInfoCallback::howManyTowns(PlayerColor Player) const
- {
- ERROR_RET_VAL_IF(!hasAccess(Player), "Access forbidden!", -1);
- return static_cast<int>(gs->players[Player].towns.size());
- }
- bool CGameInfoCallback::getTownInfo(const CGObjectInstance * town, InfoAboutTown & dest, const CGObjectInstance * selectedObject) const
- {
- ERROR_RET_VAL_IF(!isVisible(town, getPlayerID()), "Town is not visible!", false); //it's not a town or it's not visible for layer
- bool detailed = hasAccess(town->tempOwner);
- if(town->ID == Obj::TOWN)
- {
- if(!detailed && nullptr != selectedObject)
- {
- const auto * selectedHero = dynamic_cast<const CGHeroInstance *>(selectedObject);
- if(nullptr != selectedHero)
- detailed = selectedHero->hasVisions(town, BonusCustomSubtype::visionsTowns);
- }
- dest.initFromTown(dynamic_cast<const CGTownInstance *>(town), detailed);
- }
- else if(town->ID == Obj::GARRISON || town->ID == Obj::GARRISON2)
- dest.initFromArmy(dynamic_cast<const CArmedInstance *>(town), detailed);
- else
- return false;
- return true;
- }
- int3 CGameInfoCallback::guardingCreaturePosition (int3 pos) const //FIXME: redundant?
- {
- ERROR_RET_VAL_IF(!isVisible(pos), "Tile is not visible!", int3(-1,-1,-1));
- return gs->guardingCreaturePosition(pos);
- }
- std::vector<const CGObjectInstance*> CGameInfoCallback::getGuardingCreatures (int3 pos) const
- {
- ERROR_RET_VAL_IF(!isVisible(pos), "Tile is not visible!", std::vector<const CGObjectInstance*>());
- std::vector<const CGObjectInstance*> ret;
- for(auto * cr : gs->guardingCreatures(pos))
- {
- ret.push_back(cr);
- }
- return ret;
- }
- bool CGameInfoCallback::getHeroInfo(const CGObjectInstance * hero, InfoAboutHero & dest, const CGObjectInstance * selectedObject) const
- {
- const auto * h = dynamic_cast<const CGHeroInstance *>(hero);
- ERROR_RET_VAL_IF(!h, "That's not a hero!", false);
- InfoAboutHero::EInfoLevel infoLevel = InfoAboutHero::EInfoLevel::BASIC;
- if(hasAccess(h->tempOwner))
- infoLevel = InfoAboutHero::EInfoLevel::DETAILED;
- if (infoLevel == InfoAboutHero::EInfoLevel::BASIC)
- {
- auto ourBattle = gs->getBattle(*getPlayerID());
- if(ourBattle && ourBattle->playerHasAccessToHeroInfo(*getPlayerID(), h)) //if it's battle we can get enemy hero full data
- infoLevel = InfoAboutHero::EInfoLevel::INBATTLE;
- else
- ERROR_RET_VAL_IF(!isVisible(h->visitablePos()), "That hero is not visible!", false);
- }
- if( (infoLevel == InfoAboutHero::EInfoLevel::BASIC) && nullptr != selectedObject)
- {
- const auto * selectedHero = dynamic_cast<const CGHeroInstance *>(selectedObject);
- if(nullptr != selectedHero)
- if(selectedHero->hasVisions(hero, BonusCustomSubtype::visionsHeroes))
- infoLevel = InfoAboutHero::EInfoLevel::DETAILED;
- }
- dest.initFromHero(h, infoLevel);
- //DISGUISED bonus implementation
- if(getPlayerRelations(*getPlayerID(), hero->tempOwner) == PlayerRelations::ENEMIES)
- {
- //todo: bonus cashing
- int disguiseLevel = h->valOfBonuses(BonusType::DISGUISED);
- auto doBasicDisguise = [](InfoAboutHero & info)
- {
- int maxAIValue = 0;
- const CCreature * mostStrong = nullptr;
- for(auto & elem : info.army)
- {
- if(static_cast<int>(elem.second.type->getAIValue()) > maxAIValue)
- {
- maxAIValue = elem.second.type->getAIValue();
- mostStrong = elem.second.type;
- }
- }
- if(nullptr == mostStrong)//just in case
- logGlobal->error("CGameInfoCallback::getHeroInfo: Unable to select most strong stack");
- else
- for(auto & elem : info.army)
- {
- elem.second.type = mostStrong;
- }
- };
- auto doAdvancedDisguise = [&doBasicDisguise](InfoAboutHero & info)
- {
- doBasicDisguise(info);
- for(auto & elem : info.army)
- elem.second.count = 0;
- };
- auto doExpertDisguise = [this,h](InfoAboutHero & info)
- {
- for(auto & elem : info.army)
- elem.second.count = 0;
- const auto factionIndex = getStartInfo(false)->playerInfos.at(h->tempOwner).castle;
- int maxAIValue = 0;
- const CCreature * mostStrong = nullptr;
- for(auto creature : VLC->creh->objects)
- {
- if(creature->getFaction() == factionIndex && static_cast<int>(creature->getAIValue()) > maxAIValue)
- {
- maxAIValue = creature->getAIValue();
- mostStrong = creature;
- }
- }
- if(nullptr != mostStrong) //possible, faction may have no creatures at all
- for(auto & elem : info.army)
- elem.second.type = mostStrong;
- };
- switch (disguiseLevel)
- {
- case 0:
- //no bonus at all - do nothing
- break;
- case 1:
- doBasicDisguise(dest);
- break;
- case 2:
- doAdvancedDisguise(dest);
- break;
- case 3:
- doExpertDisguise(dest);
- break;
- default:
- //invalid value
- logGlobal->error("CGameInfoCallback::getHeroInfo: Invalid DISGUISED bonus value %d", disguiseLevel);
- break;
- }
- }
- return true;
- }
- int CGameInfoCallback::getDate(Date mode) const
- {
- //boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
- return gs->getDate(mode);
- }
- bool CGameInfoCallback::isVisible(int3 pos, const std::optional<PlayerColor> & Player) const
- {
- //boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
- return gs->isVisible(pos, Player);
- }
- bool CGameInfoCallback::isVisible(int3 pos) const
- {
- return isVisible(pos, getPlayerID());
- }
- bool CGameInfoCallback::isVisible(const CGObjectInstance * obj, const std::optional<PlayerColor> & Player) const
- {
- return gs->isVisible(obj, Player);
- }
- bool CGameInfoCallback::isVisible(const CGObjectInstance *obj) const
- {
- return isVisible(obj, getPlayerID());
- }
- // const CCreatureSet* CInfoCallback::getGarrison(const CGObjectInstance *obj) const
- // {
- // //boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
- // if()
- // const CArmedInstance *armi = dynamic_cast<const CArmedInstance*>(obj);
- // if(!armi)
- // return nullptr;
- // else
- // return armi;
- // }
- std::vector < const CGObjectInstance * > CGameInfoCallback::getBlockingObjs( int3 pos ) const
- {
- std::vector<const CGObjectInstance *> ret;
- const TerrainTile *t = getTile(pos);
- ERROR_RET_VAL_IF(!t, "Not a valid tile requested!", ret);
- for(const CGObjectInstance * obj : t->blockingObjects)
- ret.push_back(obj);
- return ret;
- }
- std::vector <const CGObjectInstance * > CGameInfoCallback::getVisitableObjs(int3 pos, bool verbose) const
- {
- std::vector<const CGObjectInstance *> ret;
- const TerrainTile *t = getTile(pos, verbose);
- ERROR_VERBOSE_OR_NOT_RET_VAL_IF(!t, verbose, pos.toString() + " is not visible!", ret);
- for(const CGObjectInstance * obj : t->visitableObjects)
- {
- if(getPlayerID() || obj->ID != Obj::EVENT) //hide events from players
- ret.push_back(obj);
- }
- return ret;
- }
- const CGObjectInstance * CGameInfoCallback::getTopObj (int3 pos) const
- {
- return vstd::backOrNull(getVisitableObjs(pos));
- }
- std::vector < const CGObjectInstance * > CGameInfoCallback::getFlaggableObjects(int3 pos) const
- {
- std::vector<const CGObjectInstance *> ret;
- const TerrainTile *t = getTile(pos);
- ERROR_RET_VAL_IF(!t, "Not a valid tile requested!", ret);
- for(const CGObjectInstance *obj : t->blockingObjects)
- if(obj->tempOwner != PlayerColor::UNFLAGGABLE)
- ret.push_back(obj);
- return ret;
- }
- int3 CGameInfoCallback::getMapSize() const
- {
- return int3(gs->map->width, gs->map->height, gs->map->twoLevel ? 2 : 1);
- }
- std::vector<const CGHeroInstance *> CGameInfoCallback::getAvailableHeroes(const CGObjectInstance * townOrTavern) const
- {
- ASSERT_IF_CALLED_WITH_PLAYER
- std::vector<const CGHeroInstance *> ret;
- //ERROR_RET_VAL_IF(!isOwnedOrVisited(townOrTavern), "Town or tavern must be owned or visited!", ret);
- //TODO: town needs to be owned, advmap tavern needs to be visited; to be reimplemented when visit tracking is done
- const CGTownInstance * town = getTown(townOrTavern->id);
- if(townOrTavern->ID == Obj::TAVERN || (town && town->hasBuilt(BuildingID::TAVERN)))
- return gs->heroesPool->getHeroesFor(*getPlayerID());
- return ret;
- }
- const TerrainTile * CGameInfoCallback::getTile( int3 tile, bool verbose) const
- {
- if(isVisible(tile))
- return &gs->map->getTile(tile);
- if(verbose)
- logGlobal->error("\r\n%s: %s\r\n", BOOST_CURRENT_FUNCTION, tile.toString() + " is not visible!");
- return nullptr;
- }
- EDiggingStatus CGameInfoCallback::getTileDigStatus(int3 tile, bool verbose) const
- {
- if(!isVisible(tile))
- return EDiggingStatus::UNKNOWN;
- for(const auto & object : gs->map->objects)
- {
- if(object && object->ID == Obj::HOLE && object->pos == tile)
- return EDiggingStatus::TILE_OCCUPIED;
- }
- return getTile(tile)->getDiggingStatus();
- }
- //TODO: typedef?
- std::shared_ptr<const boost::multi_array<TerrainTile*, 3>> CGameInfoCallback::getAllVisibleTiles() const
- {
- assert(getPlayerID().has_value());
- const auto * team = getPlayerTeam(getPlayerID().value());
- size_t width = gs->map->width;
- size_t height = gs->map->height;
- size_t levels = gs->map->levels();
- auto * ptr = new boost::multi_array<TerrainTile *, 3>(boost::extents[levels][width][height]);
- int3 tile;
- for(tile.z = 0; tile.z < levels; tile.z++)
- for(tile.x = 0; tile.x < width; tile.x++)
- for(tile.y = 0; tile.y < height; tile.y++)
- {
- if ((*team->fogOfWarMap)[tile.z][tile.x][tile.y])
- (*ptr)[tile.z][tile.x][tile.y] = &gs->map->getTile(tile);
- else
- (*ptr)[tile.z][tile.x][tile.y] = nullptr;
- }
- return std::shared_ptr<const boost::multi_array<TerrainTile*, 3>>(ptr);
- }
- EBuildingState CGameInfoCallback::canBuildStructure( const CGTownInstance *t, BuildingID ID )
- {
- ERROR_RET_VAL_IF(!canGetFullInfo(t), "Town is not owned!", EBuildingState::TOWN_NOT_OWNED);
- if(!t->town->buildings.count(ID))
- return EBuildingState::BUILDING_ERROR;
- const CBuilding * building = t->town->buildings.at(ID);
- if(t->hasBuilt(ID)) //already built
- return EBuildingState::ALREADY_PRESENT;
- //can we build it?
- if(vstd::contains(t->forbiddenBuildings, ID))
- return EBuildingState::FORBIDDEN; //forbidden
- auto possiblyNotBuiltTest = [&](const BuildingID & id) -> bool
- {
- return ((id == BuildingID::CAPITOL) ? true : !t->hasBuilt(id));
- };
- std::function<bool(BuildingID id)> allowedTest = [&](const BuildingID & id) -> bool
- {
- return !vstd::contains(t->forbiddenBuildings, id);
- };
- if (!t->genBuildingRequirements(ID, true).satisfiable(allowedTest, possiblyNotBuiltTest))
- return EBuildingState::FORBIDDEN;
- if(ID == BuildingID::CAPITOL)
- {
- const PlayerState *ps = getPlayerState(t->tempOwner, false);
- if(ps)
- {
- for(const CGTownInstance *town : ps->towns)
- {
- if(town->hasBuilt(BuildingID::CAPITOL))
- {
- return EBuildingState::HAVE_CAPITAL; //no more than one capitol
- }
- }
- }
- }
- else if(ID == BuildingID::SHIPYARD)
- {
- const TerrainTile *tile = getTile(t->bestLocation(), false);
- if(!tile || !tile->terType->isWater())
- return EBuildingState::NO_WATER; //lack of water
- }
- auto buildTest = [&](const BuildingID & id) -> bool
- {
- return t->hasBuilt(id);
- };
- if (!t->genBuildingRequirements(ID).test(buildTest))
- return EBuildingState::PREREQUIRES;
- if(t->builded >= VLC->settings()->getInteger(EGameSettings::TOWNS_BUILDINGS_PER_TURN_CAP))
- return EBuildingState::CANT_BUILD_TODAY; //building limit
- //checking resources
- if(!building->resources.canBeAfforded(getPlayerState(t->tempOwner)->resources))
- return EBuildingState::NO_RESOURCES; //lack of res
- return EBuildingState::ALLOWED;
- }
- const CMapHeader * CGameInfoCallback::getMapHeader() const
- {
- return gs->map;
- }
- bool CGameInfoCallback::hasAccess(std::optional<PlayerColor> playerId) const
- {
- return !getPlayerID() || getPlayerID()->isSpectator() || gs->getPlayerRelations(*playerId, *getPlayerID()) != PlayerRelations::ENEMIES;
- }
- EPlayerStatus CGameInfoCallback::getPlayerStatus(PlayerColor player, bool verbose) const
- {
- const PlayerState *ps = gs->getPlayerState(player, verbose);
- ERROR_VERBOSE_OR_NOT_RET_VAL_IF(!ps, verbose, "No such player!", EPlayerStatus::WRONG);
- return ps->status;
- }
- std::string CGameInfoCallback::getTavernRumor(const CGObjectInstance * townOrTavern) const
- {
- MetaString text;
- text.appendLocalString(EMetaText::GENERAL_TXT, 216);
-
- std::string extraText;
- if(gs->rumor.type == RumorState::TYPE_NONE)
- return text.toString();
- auto rumor = gs->rumor.last[gs->rumor.type];
- switch(gs->rumor.type)
- {
- case RumorState::TYPE_SPECIAL:
- text.replaceLocalString(EMetaText::GENERAL_TXT, rumor.first);
- if(rumor.first == RumorState::RUMOR_GRAIL)
- text.replaceTextID(TextIdentifier("core", "arraytxt", 158 + rumor.second).get());
- else
- text.replaceTextID(TextIdentifier("core", "plcolors", rumor.second).get());
- break;
- case RumorState::TYPE_MAP:
- text.replaceRawString(gs->map->rumors[rumor.first].text.toString());
- break;
- case RumorState::TYPE_RAND:
- text.replaceTextID(TextIdentifier("core", "randtvrn", rumor.first).get());
- break;
- }
- return text.toString();
- }
- PlayerRelations CGameInfoCallback::getPlayerRelations( PlayerColor color1, PlayerColor color2 ) const
- {
- return gs->getPlayerRelations(color1, color2);
- }
- bool CGameInfoCallback::canGetFullInfo(const CGObjectInstance *obj) const
- {
- return !obj || hasAccess(obj->tempOwner);
- }
- int CGameInfoCallback::getHeroCount( PlayerColor player, bool includeGarrisoned ) const
- {
- int ret = 0;
- const PlayerState *p = gs->getPlayerState(player);
- ERROR_RET_VAL_IF(!p, "No such player!", -1);
- if(includeGarrisoned)
- return static_cast<int>(p->heroes.size());
- else
- for(const auto & elem : p->heroes)
- if(!elem->inTownGarrison)
- ret++;
- return ret;
- }
- bool CGameInfoCallback::isOwnedOrVisited(const CGObjectInstance *obj) const
- {
- if(canGetFullInfo(obj))
- return true;
- const TerrainTile *t = getTile(obj->visitablePos()); //get entrance tile
- const CGObjectInstance *visitor = t->visitableObjects.back(); //visitong hero if present or the obejct itself at last
- return visitor->ID == Obj::HERO && canGetFullInfo(visitor); //owned or allied hero is a visitor
- }
- bool CGameInfoCallback::isPlayerMakingTurn(PlayerColor player) const
- {
- return gs->actingPlayers.count(player);
- }
- CGameInfoCallback::CGameInfoCallback(CGameState * GS):
- gs(GS)
- {
- }
- std::shared_ptr<const boost::multi_array<ui8, 3>> CPlayerSpecificInfoCallback::getVisibilityMap() const
- {
- //boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
- return gs->getPlayerTeam(*getPlayerID())->fogOfWarMap;
- }
- int CPlayerSpecificInfoCallback::howManyTowns() const
- {
- //boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
- ERROR_RET_VAL_IF(!getPlayerID(), "Applicable only for player callbacks", -1);
- return CGameInfoCallback::howManyTowns(*getPlayerID());
- }
- std::vector < const CGTownInstance *> CPlayerSpecificInfoCallback::getTownsInfo(bool onlyOur) const
- {
- //boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
- std::vector < const CGTownInstance *> ret = std::vector < const CGTownInstance *>();
- for(const auto & i : gs->players)
- {
- for(const auto & town : i.second.towns)
- {
- if(i.first == getPlayerID() || (!onlyOur && isVisible(town, getPlayerID())))
- {
- ret.push_back(town);
- }
- }
- } // for ( std::map<int, PlayerState>::iterator i=gs->players.begin() ; i!=gs->players.end();i++)
- return ret;
- }
- std::vector < const CGHeroInstance *> CPlayerSpecificInfoCallback::getHeroesInfo(bool onlyOur) const
- {
- //boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
- std::vector < const CGHeroInstance *> ret;
- for(auto hero : gs->map->heroesOnMap)
- {
- // !player || // - why would we even get access to hero not owned by any player?
- if((hero->tempOwner == *getPlayerID()) ||
- (isVisible(hero->visitablePos(), getPlayerID()) && !onlyOur) )
- {
- ret.push_back(hero);
- }
- }
- return ret;
- }
- int CPlayerSpecificInfoCallback::getHeroSerial(const CGHeroInstance * hero, bool includeGarrisoned) const
- {
- if (hero->inTownGarrison && !includeGarrisoned)
- return -1;
- size_t index = 0;
- auto & heroes = gs->players[*getPlayerID()].heroes;
- for (auto & heroe : heroes)
- {
- if (includeGarrisoned || !(heroe)->inTownGarrison)
- index++;
- if (heroe == hero)
- return static_cast<int>(index);
- }
- return -1;
- }
- int3 CPlayerSpecificInfoCallback::getGrailPos( double *outKnownRatio )
- {
- if (!getPlayerID() || CGObelisk::obeliskCount == 0)
- {
- *outKnownRatio = 0.0;
- }
- else
- {
- TeamID t = gs->getPlayerTeam(*getPlayerID())->id;
- double visited = 0.0;
- if(CGObelisk::visited.count(t))
- visited = static_cast<double>(CGObelisk::visited[t]);
- *outKnownRatio = visited / CGObelisk::obeliskCount;
- }
- return gs->map->grailPos;
- }
- std::vector < const CGObjectInstance * > CPlayerSpecificInfoCallback::getMyObjects() const
- {
- std::vector < const CGObjectInstance * > ret;
- for(const CGObjectInstance * obj : gs->map->objects)
- {
- if(obj && obj->tempOwner == getPlayerID())
- ret.push_back(obj);
- }
- return ret;
- }
- std::vector < const CGDwelling * > CPlayerSpecificInfoCallback::getMyDwellings() const
- {
- ASSERT_IF_CALLED_WITH_PLAYER
- std::vector < const CGDwelling * > ret;
- for(CGDwelling * dw : gs->getPlayerState(*getPlayerID())->dwellings)
- {
- ret.push_back(dw);
- }
- return ret;
- }
- std::vector <QuestInfo> CPlayerSpecificInfoCallback::getMyQuests() const
- {
- std::vector <QuestInfo> ret;
- for(const auto & quest : gs->getPlayerState(*getPlayerID())->quests)
- {
- ret.push_back (quest);
- }
- return ret;
- }
- int CPlayerSpecificInfoCallback::howManyHeroes(bool includeGarrisoned) const
- {
- //boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
- ERROR_RET_VAL_IF(!getPlayerID(), "Applicable only for player callbacks", -1);
- return getHeroCount(*getPlayerID(), includeGarrisoned);
- }
- const CGHeroInstance* CPlayerSpecificInfoCallback::getHeroBySerial(int serialId, bool includeGarrisoned) const
- {
- ASSERT_IF_CALLED_WITH_PLAYER
- const PlayerState *p = getPlayerState(*getPlayerID());
- ERROR_RET_VAL_IF(!p, "No player info", nullptr);
- if (!includeGarrisoned)
- {
- for(ui32 i = 0; i < p->heroes.size() && static_cast<int>(i) <= serialId; i++)
- if(p->heroes[i]->inTownGarrison)
- serialId++;
- }
- ERROR_RET_VAL_IF(serialId < 0 || serialId >= p->heroes.size(), "No player info", nullptr);
- return p->heroes[serialId];
- }
- const CGTownInstance* CPlayerSpecificInfoCallback::getTownBySerial(int serialId) const
- {
- ASSERT_IF_CALLED_WITH_PLAYER
- const PlayerState *p = getPlayerState(*getPlayerID());
- ERROR_RET_VAL_IF(!p, "No player info", nullptr);
- ERROR_RET_VAL_IF(serialId < 0 || serialId >= p->towns.size(), "No player info", nullptr);
- return p->towns[serialId];
- }
- int CPlayerSpecificInfoCallback::getResourceAmount(GameResID type) const
- {
- //boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
- ERROR_RET_VAL_IF(!getPlayerID(), "Applicable only for player callbacks", -1);
- return getResource(*getPlayerID(), type);
- }
- TResources CPlayerSpecificInfoCallback::getResourceAmount() const
- {
- //boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
- ERROR_RET_VAL_IF(!getPlayerID(), "Applicable only for player callbacks", TResources());
- return gs->players[*getPlayerID()].resources;
- }
- const TeamState * CGameInfoCallback::getTeam( TeamID teamID ) const
- {
- //rewritten by hand, AI calls this function a lot
- auto team = gs->teams.find(teamID);
- if (team != gs->teams.end())
- {
- const TeamState *ret = &team->second;
- if(!getPlayerID().has_value()) //neutral (or invalid) player
- return ret;
- else
- {
- if (vstd::contains(ret->players, *getPlayerID())) //specific player
- return ret;
- else
- {
- logGlobal->error("Illegal attempt to access team data!");
- return nullptr;
- }
- }
- }
- else
- {
- logGlobal->error("Cannot find info for team %d", teamID);
- return nullptr;
- }
- }
- const TeamState * CGameInfoCallback::getPlayerTeam( PlayerColor color ) const
- {
- auto player = gs->players.find(color);
- if (player != gs->players.end())
- {
- return getTeam (player->second.team);
- }
- else
- {
- return nullptr;
- }
- }
- const CGHeroInstance * CGameInfoCallback::getHeroWithSubid( int subid ) const
- {
- if(subid<0)
- return nullptr;
- if(subid>= gs->map->allHeroes.size())
- return nullptr;
- return gs->map->allHeroes.at(subid).get();
- }
- bool CGameInfoCallback::isInTheMap(const int3 &pos) const
- {
- return gs->map->isInTheMap(pos);
- }
- void CGameInfoCallback::getVisibleTilesInRange(std::unordered_set<int3> &tiles, int3 pos, int radious, int3::EDistanceFormula distanceFormula) const
- {
- gs->getTilesInRange(tiles, pos, radious, ETileVisibility::REVEALED, *getPlayerID(), distanceFormula);
- }
- void CGameInfoCallback::calculatePaths(const std::shared_ptr<PathfinderConfig> & config)
- {
- gs->calculatePaths(config);
- }
- void CGameInfoCallback::calculatePaths( const CGHeroInstance *hero, CPathsInfo &out)
- {
- gs->calculatePaths(hero, out);
- }
- const CArtifactInstance * CGameInfoCallback::getArtInstance( ArtifactInstanceID aid ) const
- {
- return gs->map->artInstances[aid.num];
- }
- const CGObjectInstance * CGameInfoCallback::getObjInstance( ObjectInstanceID oid ) const
- {
- return gs->map->objects[oid.num];
- }
- CArtifactSet * CGameInfoCallback::getArtSet(const ArtifactLocation & loc) const
- {
- auto hero = const_cast<CGHeroInstance*>(getHero(loc.artHolder));
- if(loc.creature.has_value())
- {
- if(loc.creature.value() == SlotID::COMMANDER_SLOT_PLACEHOLDER)
- return hero->commander;
- else
- return hero->getStackPtr(loc.creature.value());
- }
- else
- {
- return hero;
- }
- }
- std::vector<ObjectInstanceID> CGameInfoCallback::getVisibleTeleportObjects(std::vector<ObjectInstanceID> ids, PlayerColor player) const
- {
- vstd::erase_if(ids, [&](const ObjectInstanceID & id) -> bool
- {
- const auto * obj = getObj(id, false);
- return player != PlayerColor::UNFLAGGABLE && (!obj || !isVisible(obj->pos, player));
- });
- return ids;
- }
- std::vector<ObjectInstanceID> CGameInfoCallback::getTeleportChannelEntraces(TeleportChannelID id, PlayerColor player) const
- {
- return getVisibleTeleportObjects(gs->map->teleportChannels[id]->entrances, player);
- }
- std::vector<ObjectInstanceID> CGameInfoCallback::getTeleportChannelExits(TeleportChannelID id, PlayerColor player) const
- {
- return getVisibleTeleportObjects(gs->map->teleportChannels[id]->exits, player);
- }
- ETeleportChannelType CGameInfoCallback::getTeleportChannelType(TeleportChannelID id, PlayerColor player) const
- {
- std::vector<ObjectInstanceID> entrances = getTeleportChannelEntraces(id, player);
- std::vector<ObjectInstanceID> exits = getTeleportChannelExits(id, player);
- if((entrances.empty() || exits.empty()) // impassable if exits or entrances list are empty
- || (entrances.size() == 1 && entrances == exits)) // impassable if only entrance and only exit is same object. e.g bidirectional monolith
- {
- return ETeleportChannelType::IMPASSABLE;
- }
- auto intersection = vstd::intersection(entrances, exits);
- if(intersection.size() == entrances.size() && intersection.size() == exits.size())
- return ETeleportChannelType::BIDIRECTIONAL;
- else if(intersection.empty())
- return ETeleportChannelType::UNIDIRECTIONAL;
- else
- return ETeleportChannelType::MIXED;
- }
- bool CGameInfoCallback::isTeleportChannelImpassable(TeleportChannelID id, PlayerColor player) const
- {
- return ETeleportChannelType::IMPASSABLE == getTeleportChannelType(id, player);
- }
- bool CGameInfoCallback::isTeleportChannelBidirectional(TeleportChannelID id, PlayerColor player) const
- {
- return ETeleportChannelType::BIDIRECTIONAL == getTeleportChannelType(id, player);
- }
- bool CGameInfoCallback::isTeleportChannelUnidirectional(TeleportChannelID id, PlayerColor player) const
- {
- return ETeleportChannelType::UNIDIRECTIONAL == getTeleportChannelType(id, player);
- }
- bool CGameInfoCallback::isTeleportEntrancePassable(const CGTeleport * obj, PlayerColor player) const
- {
- return obj && obj->isEntrance() && !isTeleportChannelImpassable(obj->channel, player);
- }
- VCMI_LIB_NAMESPACE_END
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