CMapGenerator.cpp 15 KB

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  1. /*
  2. * CMapGenerator.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "CMapGenerator.h"
  12. #include "../mapping/CMap.h"
  13. #include "../mapping/MapFormat.h"
  14. #include "../VCMI_Lib.h"
  15. #include "../CGeneralTextHandler.h"
  16. #include "../mapObjectConstructors/AObjectTypeHandler.h"
  17. #include "../mapObjectConstructors/CObjectClassesHandler.h"
  18. #include "../mapping/CMapEditManager.h"
  19. #include "../CTownHandler.h"
  20. #include "../CHeroHandler.h"
  21. #include "../constants/StringConstants.h"
  22. #include "../filesystem/Filesystem.h"
  23. #include "CZonePlacer.h"
  24. #include "TileInfo.h"
  25. #include "Zone.h"
  26. #include "Functions.h"
  27. #include "RmgMap.h"
  28. #include "threadpool/ThreadPool.h"
  29. #include "modificators/ObjectManager.h"
  30. #include "modificators/TreasurePlacer.h"
  31. #include "modificators/RoadPlacer.h"
  32. VCMI_LIB_NAMESPACE_BEGIN
  33. CMapGenerator::CMapGenerator(CMapGenOptions& mapGenOptions, int RandomSeed) :
  34. mapGenOptions(mapGenOptions), randomSeed(RandomSeed),
  35. allowedPrisons(0), monolithIndex(0)
  36. {
  37. loadConfig();
  38. rand.setSeed(this->randomSeed);
  39. mapGenOptions.finalize(rand);
  40. map = std::make_unique<RmgMap>(mapGenOptions);
  41. placer = std::make_shared<CZonePlacer>(*map);
  42. }
  43. int CMapGenerator::getRandomSeed() const
  44. {
  45. return randomSeed;
  46. }
  47. void CMapGenerator::loadConfig()
  48. {
  49. JsonNode randomMapJson(JsonPath::builtin("config/randomMap.json"));
  50. config.shipyardGuard = randomMapJson["waterZone"]["shipyard"]["value"].Integer();
  51. for(auto & treasure : randomMapJson["waterZone"]["treasure"].Vector())
  52. {
  53. config.waterTreasure.emplace_back(treasure["min"].Integer(), treasure["max"].Integer(), treasure["density"].Integer());
  54. }
  55. config.mineExtraResources = randomMapJson["mines"]["extraResourcesLimit"].Integer();
  56. config.minGuardStrength = randomMapJson["minGuardStrength"].Integer();
  57. config.defaultRoadType = randomMapJson["defaultRoadType"].String();
  58. config.secondaryRoadType = randomMapJson["secondaryRoadType"].String();
  59. config.treasureValueLimit = randomMapJson["treasureValueLimit"].Integer();
  60. for(auto & i : randomMapJson["prisons"]["experience"].Vector())
  61. config.prisonExperience.push_back(i.Integer());
  62. for(auto & i : randomMapJson["prisons"]["value"].Vector())
  63. config.prisonValues.push_back(i.Integer());
  64. for(auto & i : randomMapJson["scrolls"]["value"].Vector())
  65. config.scrollValues.push_back(i.Integer());
  66. for(auto & i : randomMapJson["pandoras"]["creaturesValue"].Vector())
  67. config.pandoraCreatureValues.push_back(i.Integer());
  68. for(auto & i : randomMapJson["quests"]["value"].Vector())
  69. config.questValues.push_back(i.Integer());
  70. for(auto & i : randomMapJson["quests"]["rewardValue"].Vector())
  71. config.questRewardValues.push_back(i.Integer());
  72. config.pandoraMultiplierGold = randomMapJson["pandoras"]["valueMultiplierGold"].Integer();
  73. config.pandoraMultiplierExperience = randomMapJson["pandoras"]["valueMultiplierExperience"].Integer();
  74. config.pandoraMultiplierSpells = randomMapJson["pandoras"]["valueMultiplierSpells"].Integer();
  75. config.pandoraSpellSchool = randomMapJson["pandoras"]["valueSpellSchool"].Integer();
  76. config.pandoraSpell60 = randomMapJson["pandoras"]["valueSpell60"].Integer();
  77. config.singleThread = randomMapJson["singleThread"].Bool();
  78. }
  79. const CMapGenerator::Config & CMapGenerator::getConfig() const
  80. {
  81. return config;
  82. }
  83. //must be instantiated in .cpp file for access to complete types of all member fields
  84. CMapGenerator::~CMapGenerator() = default;
  85. const CMapGenOptions& CMapGenerator::getMapGenOptions() const
  86. {
  87. return mapGenOptions;
  88. }
  89. void CMapGenerator::initPrisonsRemaining()
  90. {
  91. allowedPrisons = map->getMap(this).allowedHeroes.size();
  92. allowedPrisons = std::max<int> (0, allowedPrisons - 16 * mapGenOptions.getHumanOrCpuPlayerCount()); //so at least 16 heroes will be available for every player
  93. }
  94. void CMapGenerator::initQuestArtsRemaining()
  95. {
  96. //TODO: Move to QuestArtifactPlacer?
  97. for (auto art : VLC->arth->objects)
  98. {
  99. //Don't use parts of combined artifacts
  100. if (art->aClass == CArtifact::ART_TREASURE && VLC->arth->legalArtifact(art->getId()) && art->getPartOf().empty())
  101. questArtifacts.push_back(art->getId());
  102. }
  103. }
  104. std::unique_ptr<CMap> CMapGenerator::generate()
  105. {
  106. Load::Progress::reset();
  107. Load::Progress::setupStepsTill(5, 30);
  108. try
  109. {
  110. addHeaderInfo();
  111. map->initTiles(*this, rand);
  112. Load::Progress::step();
  113. initPrisonsRemaining();
  114. initQuestArtsRemaining();
  115. genZones();
  116. Load::Progress::step();
  117. map->getMap(this).calculateGuardingGreaturePositions(); //clear map so that all tiles are unguarded
  118. map->addModificators();
  119. Load::Progress::step(3);
  120. fillZones();
  121. //updated guarded tiles will be calculated in CGameState::initMapObjects()
  122. map->getZones().clear();
  123. }
  124. catch (rmgException &e)
  125. {
  126. logGlobal->error("Random map generation received exception: %s", e.what());
  127. }
  128. Load::Progress::finish();
  129. return std::move(map->mapInstance);
  130. }
  131. std::string CMapGenerator::getMapDescription() const
  132. {
  133. assert(map);
  134. const std::string waterContentStr[3] = { "none", "normal", "islands" };
  135. const std::string monsterStrengthStr[3] = { "weak", "normal", "strong" };
  136. int monsterStrengthIndex = mapGenOptions.getMonsterStrength() - EMonsterStrength::GLOBAL_WEAK; //does not start from 0
  137. const auto * mapTemplate = mapGenOptions.getMapTemplate();
  138. if(!mapTemplate)
  139. throw rmgException("Map template for Random Map Generator is not found. Could not start the game.");
  140. std::stringstream ss;
  141. ss << boost::str(boost::format(std::string("Map created by the Random Map Generator.\nTemplate was %s, size %dx%d") +
  142. ", levels %d, players %d, computers %d, water %s, monster %s, VCMI map") % mapTemplate->getName() %
  143. map->width() % map->height() % static_cast<int>(map->levels()) % static_cast<int>(mapGenOptions.getHumanOrCpuPlayerCount()) %
  144. static_cast<int>(mapGenOptions.getCompOnlyPlayerCount()) % waterContentStr[mapGenOptions.getWaterContent()] %
  145. monsterStrengthStr[monsterStrengthIndex]);
  146. for(const auto & pair : mapGenOptions.getPlayersSettings())
  147. {
  148. const auto & pSettings = pair.second;
  149. if(pSettings.getPlayerType() == EPlayerType::HUMAN)
  150. {
  151. ss << ", " << GameConstants::PLAYER_COLOR_NAMES[pSettings.getColor().getNum()] << " is human";
  152. }
  153. if(pSettings.getStartingTown() != FactionID::RANDOM)
  154. {
  155. ss << ", " << GameConstants::PLAYER_COLOR_NAMES[pSettings.getColor().getNum()]
  156. << " town choice is " << (*VLC->townh)[pSettings.getStartingTown()]->getNameTranslated();
  157. }
  158. }
  159. return ss.str();
  160. }
  161. void CMapGenerator::addPlayerInfo()
  162. {
  163. // Teams are already configured in CMapGenOptions. However, it's not the case when it comes to map editor
  164. std::set<TeamID> teamsTotal;
  165. if (mapGenOptions.arePlayersCustomized())
  166. {
  167. // Simply copy existing settings set in GUI
  168. for (const auto & player : mapGenOptions.getPlayersSettings())
  169. {
  170. PlayerInfo playerInfo;
  171. playerInfo.team = player.second.getTeam();
  172. if (player.second.getPlayerType() == EPlayerType::COMP_ONLY)
  173. {
  174. playerInfo.canHumanPlay = false;
  175. }
  176. else
  177. {
  178. playerInfo.canHumanPlay = true;
  179. }
  180. map->getMap(this).players[player.first.getNum()] = playerInfo;
  181. teamsTotal.insert(player.second.getTeam());
  182. }
  183. }
  184. else
  185. {
  186. // Assign standard teams (in map editor)
  187. // Calculate which team numbers exist
  188. enum ETeams {CPHUMAN = 0, CPUONLY = 1, AFTER_LAST = 2}; // Used as a kind of a local named array index, so left as enum, not enum class
  189. std::array<std::list<int>, 2> teamNumbers;
  190. int teamOffset = 0;
  191. int playerCount = 0;
  192. int teamCount = 0;
  193. // FIXME: Player can be any color, not just 0
  194. for (int i = CPHUMAN; i < AFTER_LAST; ++i)
  195. {
  196. if (i == CPHUMAN)
  197. {
  198. playerCount = mapGenOptions.getHumanOrCpuPlayerCount();
  199. teamCount = mapGenOptions.getTeamCount();
  200. }
  201. else
  202. {
  203. playerCount = mapGenOptions.getCompOnlyPlayerCount();
  204. teamCount = mapGenOptions.getCompOnlyTeamCount();
  205. }
  206. if(playerCount == 0)
  207. {
  208. continue;
  209. }
  210. int playersPerTeam = playerCount / (teamCount == 0 ? playerCount : teamCount);
  211. int teamCountNorm = teamCount;
  212. if(teamCountNorm == 0)
  213. {
  214. teamCountNorm = playerCount;
  215. }
  216. for(int j = 0; j < teamCountNorm; ++j)
  217. {
  218. for(int k = 0; k < playersPerTeam; ++k)
  219. {
  220. teamNumbers[i].push_back(j + teamOffset);
  221. }
  222. }
  223. for(int j = 0; j < playerCount - teamCountNorm * playersPerTeam; ++j)
  224. {
  225. teamNumbers[i].push_back(j + teamOffset);
  226. }
  227. teamOffset += teamCountNorm;
  228. }
  229. logGlobal->info("Current player settings size: %d", mapGenOptions.getPlayersSettings().size());
  230. // Team numbers are assigned randomly to every player
  231. //TODO: allow to customize teams in rmg template
  232. for(const auto & pair : mapGenOptions.getPlayersSettings())
  233. {
  234. const auto & pSettings = pair.second;
  235. PlayerInfo player;
  236. player.canComputerPlay = true;
  237. int j = (pSettings.getPlayerType() == EPlayerType::COMP_ONLY) ? CPUONLY : CPHUMAN;
  238. if (j == CPHUMAN)
  239. {
  240. player.canHumanPlay = true;
  241. }
  242. if(pSettings.getTeam() != TeamID::NO_TEAM)
  243. {
  244. player.team = pSettings.getTeam();
  245. }
  246. else
  247. {
  248. if (teamNumbers[j].empty())
  249. {
  250. logGlobal->error("Not enough places in team for %s player", ((j == CPUONLY) ? "CPU" : "CPU or human"));
  251. assert (teamNumbers[j].size());
  252. }
  253. auto itTeam = RandomGeneratorUtil::nextItem(teamNumbers[j], rand);
  254. player.team = TeamID(*itTeam);
  255. teamNumbers[j].erase(itTeam);
  256. }
  257. teamsTotal.insert(player.team);
  258. map->getMap(this).players[pSettings.getColor().getNum()] = player;
  259. }
  260. logGlobal->info("Current team count: %d", teamsTotal.size());
  261. }
  262. // FIXME: 0
  263. // Can't find info for player 0 (starting zone)
  264. // Can't find info for player 1 (starting zone)
  265. map->getMap(this).howManyTeams = teamsTotal.size();
  266. }
  267. void CMapGenerator::genZones()
  268. {
  269. placer->placeZones(&rand);
  270. placer->assignZones(&rand);
  271. logGlobal->info("Zones generated successfully");
  272. }
  273. void CMapGenerator::addWaterTreasuresInfo()
  274. {
  275. if (!getZoneWater())
  276. return;
  277. //add treasures on water
  278. for (const auto& treasureInfo : getConfig().waterTreasure)
  279. {
  280. getZoneWater()->addTreasureInfo(treasureInfo);
  281. }
  282. }
  283. void CMapGenerator::fillZones()
  284. {
  285. addWaterTreasuresInfo();
  286. logGlobal->info("Started filling zones");
  287. size_t numZones = map->getZones().size();
  288. //we need info about all town types to evaluate dwellings and pandoras with creatures properly
  289. //place main town in the middle
  290. Load::Progress::setupStepsTill(numZones, 50);
  291. for (const auto& it : map->getZones())
  292. {
  293. it.second->initFreeTiles();
  294. it.second->initModificators();
  295. Progress::Progress::step();
  296. }
  297. std::vector<std::shared_ptr<Zone>> treasureZones;
  298. TModificators allJobs;
  299. for (auto& it : map->getZones())
  300. {
  301. allJobs.splice(allJobs.end(), it.second->getModificators());
  302. }
  303. Load::Progress::setupStepsTill(allJobs.size(), 240);
  304. if (config.singleThread) //No thread pool, just queue with deterministic order
  305. {
  306. while (!allJobs.empty())
  307. {
  308. for (auto it = allJobs.begin(); it != allJobs.end();)
  309. {
  310. if ((*it)->isReady())
  311. {
  312. auto jobCopy = *it;
  313. jobCopy->run();
  314. Progress::Progress::step(); //Update progress bar
  315. allJobs.erase(it);
  316. break; //Restart from the first job
  317. }
  318. else
  319. {
  320. ++it;
  321. }
  322. }
  323. }
  324. }
  325. else
  326. {
  327. ThreadPool pool;
  328. std::vector<boost::future<void>> futures;
  329. //At most one Modificator can run for every zone
  330. pool.init(std::min<int>(boost::thread::hardware_concurrency(), numZones));
  331. while (!allJobs.empty())
  332. {
  333. for (auto it = allJobs.begin(); it != allJobs.end();)
  334. {
  335. if ((*it)->isFinished())
  336. {
  337. it = allJobs.erase(it);
  338. Progress::Progress::step();
  339. }
  340. else if ((*it)->isReady())
  341. {
  342. auto jobCopy = *it;
  343. futures.emplace_back(pool.async([this, jobCopy]() -> void
  344. {
  345. jobCopy->run();
  346. Progress::Progress::step(); //Update progress bar
  347. }
  348. ));
  349. it = allJobs.erase(it);
  350. }
  351. else
  352. {
  353. ++it;
  354. }
  355. }
  356. }
  357. //Wait for all the tasks
  358. for (auto& fut : futures)
  359. {
  360. fut.get();
  361. }
  362. }
  363. for (const auto& it : map->getZones())
  364. {
  365. if (it.second->getType() == ETemplateZoneType::TREASURE)
  366. treasureZones.push_back(it.second);
  367. }
  368. //find place for Grail
  369. if (treasureZones.empty())
  370. {
  371. for (const auto& it : map->getZones())
  372. if (it.second->getType() != ETemplateZoneType::WATER)
  373. treasureZones.push_back(it.second);
  374. }
  375. auto grailZone = *RandomGeneratorUtil::nextItem(treasureZones, rand);
  376. map->getMap(this).grailPos = *RandomGeneratorUtil::nextItem(grailZone->freePaths().getTiles(), rand);
  377. logGlobal->info("Zones filled successfully");
  378. Load::Progress::set(250);
  379. }
  380. void CMapGenerator::addHeaderInfo()
  381. {
  382. auto& m = map->getMap(this);
  383. m.version = EMapFormat::VCMI;
  384. m.width = mapGenOptions.getWidth();
  385. m.height = mapGenOptions.getHeight();
  386. m.twoLevel = mapGenOptions.getHasTwoLevels();
  387. m.name.appendLocalString(EMetaText::GENERAL_TXT, 740);
  388. m.description.appendRawString(getMapDescription());
  389. m.difficulty = 1;
  390. addPlayerInfo();
  391. m.waterMap = (mapGenOptions.getWaterContent() != EWaterContent::EWaterContent::NONE);
  392. m.banWaterContent();
  393. }
  394. int CMapGenerator::getNextMonlithIndex()
  395. {
  396. while (true)
  397. {
  398. if (monolithIndex >= VLC->objtypeh->knownSubObjects(Obj::MONOLITH_TWO_WAY).size())
  399. throw rmgException(boost::str(boost::format("There is no Monolith Two Way with index %d available!") % monolithIndex));
  400. else
  401. {
  402. //Skip modded Monoliths which can't beplaced on every terrain
  403. auto templates = VLC->objtypeh->getHandlerFor(Obj::MONOLITH_TWO_WAY, monolithIndex)->getTemplates();
  404. if (templates.empty() || !templates[0]->canBePlacedAtAnyTerrain())
  405. {
  406. monolithIndex++;
  407. }
  408. else
  409. {
  410. return monolithIndex++;
  411. }
  412. }
  413. }
  414. }
  415. int CMapGenerator::getPrisonsRemaning() const
  416. {
  417. return allowedPrisons;
  418. }
  419. std::shared_ptr<CZonePlacer> CMapGenerator::getZonePlacer() const
  420. {
  421. return placer;
  422. }
  423. const std::vector<ArtifactID> & CMapGenerator::getAllPossibleQuestArtifacts() const
  424. {
  425. return questArtifacts;
  426. }
  427. const std::vector<HeroTypeID> CMapGenerator::getAllPossibleHeroes() const
  428. {
  429. auto isWaterMap = map->getMap(this).isWaterMap();
  430. //Skip heroes that were banned, including the ones placed in prisons
  431. std::vector<HeroTypeID> ret;
  432. for (HeroTypeID hero : map->getMap(this).allowedHeroes)
  433. {
  434. auto * h = dynamic_cast<const CHero*>(VLC->heroTypes()->getById(hero));
  435. if ((h->onlyOnWaterMap && !isWaterMap) || (h->onlyOnMapWithoutWater && isWaterMap))
  436. {
  437. continue;
  438. }
  439. else
  440. {
  441. ret.push_back(hero);
  442. }
  443. }
  444. return ret;
  445. }
  446. void CMapGenerator::banQuestArt(const ArtifactID & id)
  447. {
  448. //TODO: Protect with mutex
  449. map->getMap(this).allowedArtifact.erase(id);
  450. }
  451. void CMapGenerator::banHero(const HeroTypeID & id)
  452. {
  453. //TODO: Protect with mutex
  454. map->getMap(this).banHero(id);
  455. }
  456. Zone * CMapGenerator::getZoneWater() const
  457. {
  458. for(auto & z : map->getZones())
  459. if(z.second->getType() == ETemplateZoneType::WATER)
  460. return z.second.get();
  461. return nullptr;
  462. }
  463. VCMI_LIB_NAMESPACE_END