ElementalConditionTest.cpp 3.0 KB

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  1. /*
  2. * ElementalConditionTest.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "TargetConditionItemFixture.h"
  12. namespace test
  13. {
  14. using namespace ::spells;
  15. using namespace ::testing;
  16. class ElementalConditionTest : public TargetConditionItemTest, public WithParamInterface<bool>
  17. {
  18. public:
  19. bool isPositive;
  20. void setDefaultExpectations()
  21. {
  22. EXPECT_CALL(unitMock, getAllBonuses(_, _, _, _)).Times(AtLeast(1));
  23. EXPECT_CALL(unitMock, getTreeVersion()).Times(AtLeast(0));
  24. EXPECT_CALL(mechanicsMock, getSpell()).Times(AtLeast(1)).WillRepeatedly(Return(&spellMock));
  25. EXPECT_CALL(spellMock, forEachSchool(NotNull())).Times(AtLeast(1)).WillRepeatedly([](const spells::Spell::SchoolCallback & cb)
  26. {
  27. bool stop = false;
  28. cb(SpellSchool::AIR, stop);
  29. cb(SpellSchool::FIRE, stop);
  30. });
  31. EXPECT_CALL(mechanicsMock, isPositiveSpell()).WillRepeatedly(Return(isPositive));
  32. }
  33. void SetUp() override
  34. {
  35. TargetConditionItemTest::SetUp();
  36. subject = TargetConditionItemFactory::getDefault()->createElemental();
  37. isPositive = GetParam();
  38. }
  39. };
  40. TEST_P(ElementalConditionTest, ReceptiveIfNoBonus)
  41. {
  42. setDefaultExpectations();
  43. EXPECT_TRUE(subject->isReceptive(&mechanicsMock, &unitMock));
  44. }
  45. TEST_P(ElementalConditionTest, ImmuneIfBonusMatches)
  46. {
  47. setDefaultExpectations();
  48. unitBonuses.addNewBonus(std::make_shared<Bonus>(BonusDuration::ONE_BATTLE, BonusType::SPELL_SCHOOL_IMMUNITY, BonusSource::SPELL_EFFECT, 0, BonusSourceID(), BonusSubtypeID(SpellSchool::AIR)));
  49. EXPECT_FALSE(subject->isReceptive(&mechanicsMock, &unitMock));
  50. }
  51. TEST_P(ElementalConditionTest, NotImmuneIfBonusMismatches)
  52. {
  53. setDefaultExpectations();
  54. unitBonuses.addNewBonus(std::make_shared<Bonus>(BonusDuration::ONE_BATTLE, BonusType::SPELL_SCHOOL_IMMUNITY, BonusSource::SPELL_EFFECT, 0, BonusSourceID(), BonusSubtypeID(SpellSchool::WATER)));
  55. EXPECT_TRUE(subject->isReceptive(&mechanicsMock, &unitMock));
  56. }
  57. TEST_P(ElementalConditionTest, DependsOnPositivness)
  58. {
  59. setDefaultExpectations();
  60. unitBonuses.addNewBonus(std::make_shared<Bonus>(BonusDuration::ONE_BATTLE, BonusType::NEGATIVE_EFFECTS_IMMUNITY, BonusSource::SPELL_EFFECT, 0, BonusSourceID(), BonusSubtypeID(SpellSchool::AIR)));
  61. EXPECT_EQ(isPositive, subject->isReceptive(&mechanicsMock, &unitMock));
  62. }
  63. TEST_P(ElementalConditionTest, ImmuneIfBothBonusesPresent)
  64. {
  65. setDefaultExpectations();
  66. unitBonuses.addNewBonus(std::make_shared<Bonus>(BonusDuration::ONE_BATTLE, BonusType::SPELL_SCHOOL_IMMUNITY, BonusSource::SPELL_EFFECT, 0, BonusSourceID(), BonusSubtypeID(SpellSchool::AIR)));
  67. unitBonuses.addNewBonus(std::make_shared<Bonus>(BonusDuration::ONE_BATTLE, BonusType::NEGATIVE_EFFECTS_IMMUNITY, BonusSource::SPELL_EFFECT, 0, BonusSourceID(), BonusSubtypeID(SpellSchool::AIR)));
  68. EXPECT_FALSE(subject->isReceptive(&mechanicsMock, &unitMock));
  69. }
  70. INSTANTIATE_TEST_SUITE_P
  71. (
  72. ByPositiveness,
  73. ElementalConditionTest,
  74. Values(false, true)
  75. );
  76. }