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							- /*
 
-  * EntityIdentifiers.cpp, part of VCMI engine
 
-  *
 
-  * Authors: listed in file AUTHORS in main folder
 
-  *
 
-  * License: GNU General Public License v2.0 or later
 
-  * Full text of license available in license.txt file, in main folder
 
-  *
 
-  */
 
- #include "StdInc.h"
 
- #ifndef VCMI_NO_EXTRA_VERSION
 
- #include "../Version.h"
 
- #endif
 
- #include <vcmi/Artifact.h>
 
- #include <vcmi/ArtifactService.h>
 
- #include <vcmi/Faction.h>
 
- #include <vcmi/FactionService.h>
 
- #include <vcmi/HeroType.h>
 
- #include <vcmi/HeroTypeService.h>
 
- #include <vcmi/HeroClass.h>
 
- #include <vcmi/HeroClassService.h>
 
- #include <vcmi/Services.h>
 
- #include <vcmi/spells/Spell.h>
 
- #include <vcmi/spells/Service.h>
 
- #include "modding/IdentifierStorage.h"
 
- #include "modding/ModScope.h"
 
- #include "GameLibrary.h"
 
- #include "CCreatureHandler.h"//todo: remove
 
- #include "spells/CSpellHandler.h" //todo: remove
 
- #include "CSkillHandler.h"//todo: remove
 
- #include "entities/artifact/CArtifact.h"
 
- #include "entities/faction/CFaction.h"
 
- #include "entities/hero/CHero.h"
 
- #include "entities/hero/CHeroClass.h"
 
- #include "mapObjectConstructors/AObjectTypeHandler.h"
 
- #include "constants/StringConstants.h"
 
- #include "texts/CGeneralTextHandler.h"
 
- #include "TerrainHandler.h" //TODO: remove
 
- #include "RiverHandler.h"
 
- #include "RoadHandler.h"
 
- #include "BattleFieldHandler.h"
 
- #include "ObstacleHandler.h"
 
- #include "mapObjectConstructors/CObjectClassesHandler.h"
 
- VCMI_LIB_NAMESPACE_BEGIN
 
- const CampaignScenarioID CampaignScenarioID::NONE(-1);
 
- const BattleID BattleID::NONE(-1);
 
- const QueryID QueryID::NONE(-1);
 
- const QueryID QueryID::CLIENT(-2);
 
- const HeroTypeID HeroTypeID::NONE(-1);
 
- const HeroTypeID HeroTypeID::RANDOM(-2);
 
- const HeroTypeID HeroTypeID::GEM(27);
 
- const HeroTypeID HeroTypeID::SOLMYR(45);
 
- const HeroTypeID HeroTypeID::CAMP_STRONGEST(0xFFFD);
 
- const HeroTypeID HeroTypeID::CAMP_GENERATED(0xFFFE);
 
- const HeroTypeID HeroTypeID::CAMP_RANDOM(0xFFFF);
 
- const ObjectInstanceID ObjectInstanceID::NONE(-1);
 
- const SlotID SlotID::COMMANDER_SLOT_PLACEHOLDER(-2);
 
- const SlotID SlotID::SUMMONED_SLOT_PLACEHOLDER(-3);
 
- const SlotID SlotID::WAR_MACHINES_SLOT(-4);
 
- const SlotID SlotID::ARROW_TOWERS_SLOT(-5);
 
- const PlayerColor PlayerColor::SPECTATOR(-4);
 
- const PlayerColor PlayerColor::CANNOT_DETERMINE(-3);
 
- const PlayerColor PlayerColor::UNFLAGGABLE(-2);
 
- const PlayerColor PlayerColor::NEUTRAL(-1);
 
- const PlayerColor PlayerColor::PLAYER_LIMIT(PLAYER_LIMIT_I);
 
- const TeamID TeamID::NO_TEAM(-1);
 
- const SpellSchool SpellSchool::ANY(-1);
 
- const SpellSchool SpellSchool::AIR(0);
 
- const SpellSchool SpellSchool::FIRE(1);
 
- const SpellSchool SpellSchool::WATER(2);
 
- const SpellSchool SpellSchool::EARTH(3);
 
- const FactionID FactionID::NONE(-2);
 
- const FactionID FactionID::DEFAULT(-1);
 
- const FactionID FactionID::RANDOM(-1);
 
- const FactionID FactionID::ANY(-1);
 
- const FactionID FactionID::CASTLE(0);
 
- const FactionID FactionID::RAMPART(1);
 
- const FactionID FactionID::TOWER(2);
 
- const FactionID FactionID::INFERNO(3);
 
- const FactionID FactionID::NECROPOLIS(4);
 
- const FactionID FactionID::DUNGEON(5);
 
- const FactionID FactionID::STRONGHOLD(6);
 
- const FactionID FactionID::FORTRESS(7);
 
- const FactionID FactionID::CONFLUX(8);
 
- const FactionID FactionID::NEUTRAL(9);
 
- const PrimarySkill PrimarySkill::NONE(-1);
 
- const PrimarySkill PrimarySkill::ATTACK(0);
 
- const PrimarySkill PrimarySkill::DEFENSE(1);
 
- const PrimarySkill PrimarySkill::SPELL_POWER(2);
 
- const PrimarySkill PrimarySkill::KNOWLEDGE(3);
 
- const BoatId BoatId::NONE(-1);
 
- const BoatId BoatId::NECROPOLIS(0);
 
- const BoatId BoatId::CASTLE(1);
 
- const BoatId BoatId::FORTRESS(2);
 
- const RiverId RiverId::NO_RIVER(0);
 
- const RiverId RiverId::WATER_RIVER(1);
 
- const RiverId RiverId::ICY_RIVER(2);
 
- const RiverId RiverId::MUD_RIVER(3);
 
- const RiverId RiverId::LAVA_RIVER(4);
 
- const RoadId RoadId::NO_ROAD(0);
 
- const RoadId RoadId::DIRT_ROAD(1);
 
- const RoadId RoadId::GRAVEL_ROAD(2);
 
- const RoadId RoadId::COBBLESTONE_ROAD(3);
 
- namespace GameConstants
 
- {
 
- #ifdef VCMI_NO_EXTRA_VERSION
 
- 	const std::string VCMI_VERSION = "VCMI " VCMI_VERSION_STRING;
 
- #else
 
- 	const std::string VCMI_VERSION = "VCMI " VCMI_VERSION_STRING "." + std::string{GIT_SHA1};
 
- #endif
 
- }
 
- BuildingTypeUniqueID::BuildingTypeUniqueID(FactionID factionID, BuildingID buildingID ):
 
- 	BuildingTypeUniqueID(factionID.getNum() * 0x10000 + buildingID.getNum())
 
- {
 
- 	assert(factionID.getNum() >= 0);
 
- 	assert(factionID.getNum() < 0x10000);
 
- 	assert(buildingID.getNum() >= 0);
 
- 	assert(buildingID.getNum() < 0x10000);
 
- }
 
- BuildingID BuildingTypeUniqueID::getBuilding() const
 
- {
 
- 	return BuildingID(getNum() % 0x10000);
 
- }
 
- FactionID BuildingTypeUniqueID::getFaction() const
 
- {
 
- 	return FactionID(getNum() / 0x10000);
 
- }
 
- int32_t IdentifierBase::resolveIdentifier(const std::string & entityType, const std::string identifier)
 
- {
 
- 	if (identifier.empty())
 
- 		return -1;
 
- 	auto rawId = LIBRARY->identifiers()->getIdentifier(ModScope::scopeGame(), entityType, identifier);
 
- 	if (rawId)
 
- 		return rawId.value();
 
- 	throw IdentifierResolutionException(identifier);
 
- }
 
- si32 HeroClassID::decode(const std::string & identifier)
 
- {
 
- 	return resolveIdentifier("heroClass", identifier);
 
- }
 
- std::string HeroClassID::encode(const si32 index)
 
- {
 
- 	if (index == -1)
 
- 		return "";
 
- 	return LIBRARY->heroClasses()->getByIndex(index)->getJsonKey();
 
- }
 
- std::string HeroClassID::entityType()
 
- {
 
- 	return "heroClass";
 
- }
 
- const CHeroClass * HeroClassID::toHeroClass() const
 
- {
 
- 	return dynamic_cast<const CHeroClass*>(toEntity(LIBRARY));
 
- }
 
- const HeroClass * HeroClassID::toEntity(const Services * services) const
 
- {
 
- 	return services->heroClasses()->getByIndex(num);
 
- }
 
- si32 ObjectInstanceID::decode(const std::string & identifier)
 
- {
 
- 	return std::stoi(identifier);
 
- }
 
- std::string ObjectInstanceID::encode(const si32 index)
 
- {
 
- 	return std::to_string(index);
 
- }
 
- si32 CampaignScenarioID::decode(const std::string & identifier)
 
- {
 
- 	return std::stoi(identifier);
 
- }
 
- std::string CampaignScenarioID::encode(const si32 index)
 
- {
 
- 	return std::to_string(index);
 
- }
 
- std::string MapObjectID::encode(int32_t index)
 
- {
 
- 	if (index == -1)
 
- 		return "";
 
- 	return LIBRARY->objtypeh->getJsonKey(MapObjectID(index));
 
- }
 
- si32 MapObjectID::decode(const std::string & identifier)
 
- {
 
- 	return resolveIdentifier("object", identifier);
 
- }
 
- std::string MapObjectSubID::encode(MapObjectID primaryID, int32_t index)
 
- {
 
- 	if (index == -1)
 
- 		return "";
 
- 	if(primaryID == Obj::PRISON || primaryID == Obj::HERO)
 
- 		return HeroTypeID::encode(index);
 
- 	if (primaryID == Obj::SPELL_SCROLL)
 
- 		return SpellID::encode(index);
 
- 	return LIBRARY->objtypeh->getHandlerFor(primaryID, index)->getJsonKey();
 
- }
 
- si32 MapObjectSubID::decode(MapObjectID primaryID, const std::string & identifier)
 
- {
 
- 	if(primaryID == Obj::PRISON || primaryID == Obj::HERO)
 
- 		return HeroTypeID::decode(identifier);
 
- 	if (primaryID == Obj::SPELL_SCROLL)
 
- 		return SpellID::decode(identifier);
 
- 	return resolveIdentifier(LIBRARY->objtypeh->getJsonKey(primaryID), identifier);
 
- }
 
- std::string BoatId::encode(int32_t index)
 
- {
 
- 	if (index == -1)
 
- 		return "";
 
- 	return LIBRARY->objtypeh->getHandlerFor(MapObjectID::BOAT, index)->getJsonKey();
 
- }
 
- si32 BoatId::decode(const std::string & identifier)
 
- {
 
- 	return resolveIdentifier("core:boat", identifier);
 
- }
 
- si32 HeroTypeID::decode(const std::string & identifier)
 
- {
 
- 	if (identifier == "random")
 
- 		return -2;
 
- 	return resolveIdentifier("hero", identifier);
 
- }
 
- std::string HeroTypeID::encode(const si32 index)
 
- {
 
- 	if (index == -1)
 
- 		return "";
 
- 	if (index == -2)
 
- 		return "random";
 
- 	return LIBRARY->heroTypes()->getByIndex(index)->getJsonKey();
 
- }
 
- std::string HeroTypeID::entityType()
 
- {
 
- 	return "hero";
 
- }
 
- const CArtifact * ArtifactIDBase::toArtifact() const
 
- {
 
- 	return dynamic_cast<const CArtifact*>(toEntity(LIBRARY));
 
- }
 
- const Artifact * ArtifactIDBase::toEntity(const Services * services) const
 
- {
 
- 	return services->artifacts()->getByIndex(num);
 
- }
 
- si32 ArtifactID::decode(const std::string & identifier)
 
- {
 
- 	return resolveIdentifier("artifact", identifier);
 
- }
 
- std::string ArtifactID::encode(const si32 index)
 
- {
 
- 	if (index == -1)
 
- 		return "";
 
- 	return LIBRARY->artifacts()->getByIndex(index)->getJsonKey();
 
- }
 
- std::string ArtifactID::entityType()
 
- {
 
- 	return "artifact";
 
- }
 
- si32 SecondarySkill::decode(const std::string& identifier)
 
- {
 
- 	return resolveIdentifier("secondarySkill", identifier);
 
- }
 
- std::string SecondarySkill::encode(const si32 index)
 
- {
 
- 	if (index == -1)
 
- 		return "";
 
- 	return LIBRARY->skills()->getById(SecondarySkill(index))->getJsonKey();
 
- }
 
- const CSkill * SecondarySkill::toSkill() const
 
- {
 
- 	return dynamic_cast<const CSkill *>(toEntity(LIBRARY));
 
- }
 
- const Skill * SecondarySkill::toEntity(const Services * services) const
 
- {
 
- 	return services->skills()->getByIndex(num);
 
- }
 
- const CCreature * CreatureIDBase::toCreature() const
 
- {
 
- 	return (*LIBRARY->creh)[num];
 
- }
 
- const Creature * CreatureIDBase::toEntity(const Services * services) const
 
- {
 
- 	return toEntity(services->creatures());
 
- }
 
- const Creature * CreatureIDBase::toEntity(const CreatureService * creatures) const
 
- {
 
- 	return creatures->getByIndex(num);
 
- }
 
- si32 CreatureID::decode(const std::string & identifier)
 
- {
 
- 	return resolveIdentifier("creature", identifier);
 
- }
 
- std::string CreatureID::encode(const si32 index)
 
- {
 
- 	if (index == -1)
 
- 		return "";
 
- 	return LIBRARY->creatures()->getById(CreatureID(index))->getJsonKey();
 
- }
 
- std::string CreatureID::entityType()
 
- {
 
- 	return "creature";
 
- }
 
- const CSpell * SpellIDBase::toSpell() const
 
- {
 
- 	return dynamic_cast<const CSpell*>(toEntity(LIBRARY));
 
- }
 
- const spells::Spell * SpellIDBase::toEntity(const Services * services) const
 
- {
 
- 	return toEntity(services->spells());
 
- }
 
- const spells::Spell * SpellIDBase::toEntity(const spells::Service * service) const
 
- {
 
- 	return service->getByIndex(num);
 
- }
 
- const CHero * HeroTypeID::toHeroType() const
 
- {
 
- 	return dynamic_cast<const CHero*>(toEntity(LIBRARY));
 
- }
 
- const HeroType * HeroTypeID::toEntity(const Services * services) const
 
- {
 
- 	return services->heroTypes()->getByIndex(num);
 
- }
 
- si32 SpellID::decode(const std::string & identifier)
 
- {
 
- 	if (identifier == "preset")
 
- 		return SpellID::PRESET;
 
- 	if (identifier == "spellbook_preset")
 
- 		return SpellID::SPELLBOOK_PRESET;
 
- 	return resolveIdentifier("spell", identifier);
 
- }
 
- std::string SpellID::encode(const si32 index)
 
- {
 
- 	if (index == -1)
 
- 		return "";
 
- 	if (index == SpellID::PRESET)
 
- 		return "preset";
 
- 	if (index == SpellID::SPELLBOOK_PRESET)
 
- 		return "spellbook_preset";
 
- 	return LIBRARY->spells()->getByIndex(index)->getJsonKey();
 
- }
 
- si32 BattleField::decode(const std::string & identifier)
 
- {
 
- 	return resolveIdentifier("battlefield", identifier);
 
- }
 
- std::string BattleField::encode(const si32 index)
 
- {
 
- 	return LIBRARY->battlefields()->getByIndex(index)->getJsonKey();
 
- }
 
- std::string SpellID::entityType()
 
- {
 
- 	return "spell";
 
- }
 
- bool PlayerColor::isValidPlayer() const
 
- {
 
- 	return num >= 0 && num < PLAYER_LIMIT_I;
 
- }
 
- bool PlayerColor::isSpectator() const
 
- {
 
- 	return num == SPECTATOR.num;
 
- }
 
- std::string PlayerColor::toString() const
 
- {
 
- 	return encode(num);
 
- }
 
- si32 PlayerColor::decode(const std::string & identifier)
 
- {
 
- 	return vstd::find_pos(GameConstants::PLAYER_COLOR_NAMES, identifier);
 
- }
 
- std::string PlayerColor::encode(const si32 index)
 
- {
 
- 	if (index == -1)
 
- 		return "neutral";
 
- 	if (index < 0 || index >= std::size(GameConstants::PLAYER_COLOR_NAMES))
 
- 	{
 
- 		assert(0);
 
- 		return "invalid";
 
- 	}
 
- 	return GameConstants::PLAYER_COLOR_NAMES[index];
 
- }
 
- std::string PlayerColor::entityType()
 
- {
 
- 	return "playerColor";
 
- }
 
- si32 PrimarySkill::decode(const std::string& identifier)
 
- {
 
- 	return resolveIdentifier(entityType(), identifier);
 
- }
 
- std::string PrimarySkill::encode(const si32 index)
 
- {
 
- 	return NPrimarySkill::names[index];
 
- }
 
- std::string PrimarySkill::entityType()
 
- {
 
- 	return "primarySkill";
 
- }
 
- si32 FactionID::decode(const std::string & identifier)
 
- {
 
- 	return resolveIdentifier(entityType(), identifier);
 
- }
 
- std::string FactionID::encode(const si32 index)
 
- {
 
- 	if (index == -1)
 
- 		return "";
 
- 	return LIBRARY->factions()->getByIndex(index)->getJsonKey();
 
- }
 
- std::string FactionID::entityType()
 
- {
 
- 	return "faction";
 
- }
 
- const CFaction * FactionID::toFaction() const
 
- {
 
- 	return dynamic_cast<const CFaction*>(toEntity(LIBRARY));
 
- }
 
- const Faction * FactionID::toEntity(const Services * service) const
 
- {
 
- 	return service->factions()->getByIndex(num);
 
- }
 
- si32 TerrainId::decode(const std::string & identifier)
 
- {
 
- 	if (identifier == "native")
 
- 		return TerrainId::NATIVE_TERRAIN;
 
- 	return resolveIdentifier(entityType(), identifier);
 
- }
 
- std::string TerrainId::encode(const si32 index)
 
- {
 
- 	if (index == TerrainId::NONE)
 
- 		return "";
 
- 	if (index == TerrainId::NATIVE_TERRAIN)
 
- 		return "native";
 
- 	return LIBRARY->terrainTypeHandler->getByIndex(index)->getJsonKey();
 
- }
 
- std::string TerrainId::entityType()
 
- {
 
- 	return "terrain";
 
- }
 
- si32 RoadId::decode(const std::string & identifier)
 
- {
 
- 	if (identifier.empty())
 
- 		return RoadId::NO_ROAD.getNum();
 
- 	return resolveIdentifier(entityType(), identifier);
 
- }
 
- std::string RoadId::encode(const si32 index)
 
- {
 
- 	if (index == RoadId::NO_ROAD.getNum())
 
- 		return "";
 
- 	return LIBRARY->roadTypeHandler->getByIndex(index)->getJsonKey();
 
- }
 
- std::string RoadId::entityType()
 
- {
 
- 	return "road";
 
- }
 
- si32 RiverId::decode(const std::string & identifier)
 
- {
 
- 	if (identifier.empty())
 
- 		return RiverId::NO_RIVER.getNum();
 
- 	return resolveIdentifier(entityType(), identifier);
 
- }
 
- std::string RiverId::encode(const si32 index)
 
- {
 
- 	if (index == RiverId::NO_RIVER.getNum())
 
- 		return "";
 
- 	return LIBRARY->riverTypeHandler->getByIndex(index)->getJsonKey();
 
- }
 
- std::string RiverId::entityType()
 
- {
 
- 	return "river";
 
- }
 
- const TerrainType * TerrainId::toEntity(const Services * service) const
 
- {
 
- 	return LIBRARY->terrainTypeHandler->getByIndex(num);
 
- }
 
- const RoadType * RoadId::toEntity(const Services * service) const
 
- {
 
- 	return LIBRARY->roadTypeHandler->getByIndex(num);
 
- }
 
- const RiverType * RiverId::toEntity(const Services * service) const
 
- {
 
- 	return LIBRARY->riverTypeHandler->getByIndex(num);
 
- }
 
- const BattleField BattleField::NONE;
 
- const BattleFieldInfo * BattleField::getInfo() const
 
- {
 
- 	return LIBRARY->battlefields()->getById(*this);
 
- }
 
- const ObstacleInfo * Obstacle::getInfo() const
 
- {
 
- 	return LIBRARY->obstacles()->getById(*this);
 
- }
 
- si32 SpellSchool::decode(const std::string & identifier)
 
- {
 
- 	return resolveIdentifier(entityType(), identifier);
 
- }
 
- std::string SpellSchool::encode(const si32 index)
 
- {
 
- 	if (index == ANY.getNum())
 
- 		return "any";
 
- 	return SpellConfig::SCHOOL[index].jsonName;
 
- }
 
- std::string SpellSchool::entityType()
 
- {
 
- 	return "spellSchool";
 
- }
 
- si32 GameResID::decode(const std::string & identifier)
 
- {
 
- 	return resolveIdentifier(entityType(), identifier);
 
- }
 
- std::string GameResID::encode(const si32 index)
 
- {
 
- 	return GameConstants::RESOURCE_NAMES[index];
 
- }
 
- si32 BuildingTypeUniqueID::decode(const std::string & identifier)
 
- {
 
- 	assert(0); //TODO
 
- 	return -1;
 
- }
 
- std::string BuildingTypeUniqueID::encode(const si32 index)
 
- {
 
- 	assert(0); // TODO
 
- 	return "";
 
- }
 
- std::string GameResID::entityType()
 
- {
 
- 	return "resource";
 
- }
 
- const std::array<PlayerColor, PlayerColor::PLAYER_LIMIT_I> & PlayerColor::ALL_PLAYERS()
 
- {
 
- 	static const std::array allPlayers = {
 
- 		PlayerColor(0),
 
- 		PlayerColor(1),
 
- 		PlayerColor(2),
 
- 		PlayerColor(3),
 
- 		PlayerColor(4),
 
- 		PlayerColor(5),
 
- 		PlayerColor(6),
 
- 		PlayerColor(7)
 
- 	};
 
- 	return allPlayers;
 
- }
 
- const std::array<PrimarySkill, 4> & PrimarySkill::ALL_SKILLS()
 
- {
 
- 	static const std::array allSkills = {
 
- 		PrimarySkill(ATTACK),
 
- 		PrimarySkill(DEFENSE),
 
- 		PrimarySkill(SPELL_POWER),
 
- 		PrimarySkill(KNOWLEDGE)
 
- 	};
 
- 	return allSkills;
 
- }
 
- const std::array<GameResID, 7> & GameResID::ALL_RESOURCES()
 
- {
 
- 	static const std::array allResources = {
 
- 		GameResID(WOOD),
 
- 		GameResID(MERCURY),
 
- 		GameResID(ORE),
 
- 		GameResID(SULFUR),
 
- 		GameResID(CRYSTAL),
 
- 		GameResID(GEMS),
 
- 		GameResID(GOLD)
 
- 	};
 
- 	return allResources;
 
- }
 
- std::string SecondarySkill::entityType()
 
- {
 
- 	return "secondarySkill";
 
- }
 
- std::string BuildingID::encode(int32_t index)
 
- {
 
- 	return std::to_string(index);
 
- }
 
- si32 BuildingID::decode(const std::string & identifier)
 
- {
 
- 	return std::stoi(identifier);
 
- }
 
- VCMI_LIB_NAMESPACE_END
 
 
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