| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470471472473474475476477478479480481482483484485486487488489490491492493494495496497498499500501502503504505506507508509510511512513514515516517 | /* * RenderHandler.cpp, part of VCMI engine * * Authors: listed in file AUTHORS in main folder * * License: GNU General Public License v2.0 or later * Full text of license available in license.txt file, in main folder * */#include "StdInc.h"#include "RenderHandler.h"#include "SDLImage.h"#include "ScalableImage.h"#include "FontChain.h"#include "../GameEngine.h"#include "../render/AssetGenerator.h"#include "../render/CAnimation.h"#include "../render/CanvasImage.h"#include "../render/CDefFile.h"#include "../render/Colors.h"#include "../render/ColorFilter.h"#include "../render/IScreenHandler.h"#include "../../lib/CConfigHandler.h"#include "../../lib/CThreadHelper.h"#include "../../lib/ExceptionsCommon.h"#include "../../lib/VCMIDirs.h"#include "../../lib/constants/StringConstants.h"#include "../../lib/entities/building/CBuilding.h"#include "../../lib/entities/faction/CTown.h"#include "../../lib/entities/faction/CTownHandler.h"#include "../../lib/filesystem/Filesystem.h"#include "../../lib/json/JsonUtils.h"#include <vcmi/ArtifactService.h>#include <vcmi/CreatureService.h>#include <vcmi/Entity.h>#include <vcmi/FactionService.h>#include <vcmi/HeroTypeService.h>#include <vcmi/Services.h>#include <vcmi/SkillService.h>#include <vcmi/spells/Service.h>RenderHandler::RenderHandler()	:assetGenerator(std::make_unique<AssetGenerator>()){}RenderHandler::~RenderHandler() = default;std::shared_ptr<CDefFile> RenderHandler::getAnimationFile(const AnimationPath & path){	AnimationPath actualPath = boost::starts_with(path.getName(), "SPRITES") ? path : path.addPrefix("SPRITES/");	auto it = animationFiles.find(actualPath);	if (it != animationFiles.end())	{		auto locked = it->second.lock();		if (locked)			return locked;	}	if (!CResourceHandler::get()->existsResource(actualPath))		return nullptr;	auto result = std::make_shared<CDefFile>(actualPath);	animationFiles[actualPath] = result;	return result;}void RenderHandler::initFromJson(AnimationLayoutMap & source, const JsonNode & config, EImageBlitMode mode) const{	std::string basepath;	basepath = config["basepath"].String();	JsonNode base;	base["margins"] = config["margins"];	base["width"] = config["width"];	base["height"] = config["height"];	for(const JsonNode & group : config["sequences"].Vector())	{		size_t groupID = group["group"].Integer();//TODO: string-to-value conversion("moving" -> MOVING)		source[groupID].clear();		for(const JsonNode & frame : group["frames"].Vector())		{			JsonNode toAdd = frame;			JsonUtils::inherit(toAdd, base);			toAdd["file"].String() = basepath + frame.String();			source[groupID].emplace_back(toAdd, mode);		}	}	for(const JsonNode & node : config["images"].Vector())	{		size_t group = node["group"].Integer();		size_t frame = node["frame"].Integer();		if (source[group].size() <= frame)			source[group].resize(frame+1);		JsonNode toAdd = node;		JsonUtils::inherit(toAdd, base);		if (toAdd.Struct().count("file"))			toAdd["file"].String() = basepath + node["file"].String();		if (toAdd.Struct().count("defFile"))			toAdd["defFile"].String() = basepath + node["defFile"].String();		source[group][frame] = ImageLocator(toAdd, mode);	}}RenderHandler::AnimationLayoutMap & RenderHandler::getAnimationLayout(const AnimationPath & path, int scalingFactor, EImageBlitMode mode){	static constexpr std::array scaledSpritesPath = {		"", // 0x		"SPRITES/",		"SPRITES2X/",		"SPRITES3X/",		"SPRITES4X/",	};	std::string pathString = path.getName();	if (boost::starts_with(pathString, "SPRITES/"))		pathString = pathString.substr(std::string("SPRITES/").length());	AnimationPath actualPath = AnimationPath::builtin(scaledSpritesPath.at(scalingFactor) + pathString);	auto it = animationLayouts.find(actualPath);	if (it != animationLayouts.end())		return it->second;	AnimationLayoutMap result;	auto defFile = getAnimationFile(actualPath);	if(defFile)	{		const std::map<size_t, size_t> defEntries = defFile->getEntries();		for (const auto & defEntry : defEntries)			result[defEntry.first].resize(defEntry.second);	}	auto jsonResource = actualPath.toType<EResType::JSON>();	auto configList = CResourceHandler::get()->getResourcesWithName(jsonResource);	for(auto & loader : configList)	{		auto stream = loader->load(jsonResource);		std::unique_ptr<ui8[]> textData(new ui8[stream->getSize()]);		stream->read(textData.get(), stream->getSize());		const JsonNode config(reinterpret_cast<const std::byte*>(textData.get()), stream->getSize(), path.getOriginalName());		initFromJson(result, config, mode);	}	animationLayouts[actualPath] = result;	return animationLayouts[actualPath];}int RenderHandler::getScalingFactor() const{	return ENGINE->screenHandler().getScalingFactor();}ImageLocator RenderHandler::getLocatorForAnimationFrame(const AnimationPath & path, int frame, int group, int scaling, EImageBlitMode mode){	const auto & layout = getAnimationLayout(path, scaling, mode);	if (!layout.count(group))		return ImageLocator();	if (frame >= layout.at(group).size())		return ImageLocator();	const auto & locator = layout.at(group).at(frame);	if (locator.image || locator.defFile)		return locator;	return ImageLocator(path, frame, group, mode);}std::shared_ptr<ScalableImageShared> RenderHandler::loadImageImpl(const ImageLocator & locator){	auto it = imageFiles.find(locator);	if (it != imageFiles.end())	{		auto locked = it->second.lock();		if (locked)			return locked;	}	auto sdlImage = loadImageFromFileUncached(locator);	auto scaledImage = std::make_shared<ScalableImageShared>(locator, sdlImage);	storeCachedImage(locator, scaledImage);	return scaledImage;}std::shared_ptr<ISharedImage> RenderHandler::loadImageFromFileUncached(const ImageLocator & locator){	if(locator.image)	{		auto imagePath = *locator.image;		auto imagePathSprites = imagePath.addPrefix("SPRITES/");		auto imagePathData = imagePath.addPrefix("DATA/");		if(CResourceHandler::get()->existsResource(imagePathSprites))			return std::make_shared<SDLImageShared>(imagePathSprites);		if(CResourceHandler::get()->existsResource(imagePathData))			return std::make_shared<SDLImageShared>(imagePathData);		if(CResourceHandler::get()->existsResource(imagePath))			return std::make_shared<SDLImageShared>(imagePath);		auto generated = assetGenerator->generateImage(imagePath);		if (generated)			return generated;		logGlobal->error("Failed to load image %s", locator.image->getOriginalName());		return std::make_shared<SDLImageShared>(ImagePath::builtin("DEFAULT"));	}	if(locator.defFile)	{		auto defFile = getAnimationFile(*locator.defFile);		if(defFile->hasFrame(locator.defFrame, locator.defGroup))			return std::make_shared<SDLImageShared>(defFile.get(), locator.defFrame, locator.defGroup);		else		{			logGlobal->error("Frame %d in group %d not found in file: %s", 				locator.defFrame, locator.defGroup, locator.defFile->getName().c_str());			return std::make_shared<SDLImageShared>(ImagePath::builtin("DEFAULT"));		}	}	throw std::runtime_error("Invalid image locator received!");}void RenderHandler::storeCachedImage(const ImageLocator & locator, std::shared_ptr<ScalableImageShared> image){	imageFiles[locator] = image;}std::shared_ptr<SDLImageShared> RenderHandler::loadScaledImage(const ImageLocator & locator){	static constexpr std::array scaledDataPath = {		"", // 0x		"DATA/",		"DATA2X/",		"DATA3X/",		"DATA4X/",	};	static constexpr std::array scaledSpritesPath = {		"", // 0x		"SPRITES/",		"SPRITES2X/",		"SPRITES3X/",		"SPRITES4X/",	};	ImagePath pathToLoad;	if(locator.defFile)	{		auto remappedLocator = getLocatorForAnimationFrame(*locator.defFile, locator.defFrame, locator.defGroup, locator.scalingFactor, locator.layer);		// we expect that .def's are only used for 1x data, upscaled assets should use standalone images		if (!remappedLocator.image)			return nullptr;		pathToLoad = *remappedLocator.image;	}	if(locator.image)		pathToLoad = *locator.image;	if (pathToLoad.empty())		return nullptr;	std::string imagePathString = pathToLoad.getName();	if(locator.layer == EImageBlitMode::ONLY_FLAG_COLOR || locator.layer == EImageBlitMode::ONLY_SELECTION)		imagePathString += "-OVERLAY";	if(locator.layer == EImageBlitMode::ONLY_SHADOW_HIDE_SELECTION || locator.layer == EImageBlitMode::ONLY_SHADOW_HIDE_FLAG_COLOR)		imagePathString += "-SHADOW";	if(locator.playerColored.isValidPlayer())		imagePathString += "-" + boost::to_upper_copy(GameConstants::PLAYER_COLOR_NAMES[locator.playerColored.getNum()]);	if(locator.playerColored == PlayerColor::NEUTRAL)		imagePathString += "-NEUTRAL";	auto imagePath = ImagePath::builtin(imagePathString);	auto imagePathSprites = ImagePath::builtin(imagePathString).addPrefix(scaledSpritesPath.at(locator.scalingFactor));	auto imagePathData = ImagePath::builtin(imagePathString).addPrefix(scaledDataPath.at(locator.scalingFactor));	if(CResourceHandler::get()->existsResource(imagePathSprites))		return std::make_shared<SDLImageShared>(imagePathSprites);	if(CResourceHandler::get()->existsResource(imagePathData))		return std::make_shared<SDLImageShared>(imagePathData);	if(CResourceHandler::get()->existsResource(imagePath))		return std::make_shared<SDLImageShared>(imagePath);	return nullptr;}std::shared_ptr<IImage> RenderHandler::loadImage(const ImageLocator & locator){	ImageLocator adjustedLocator = locator;	std::shared_ptr<ScalableImageInstance> result;	if (adjustedLocator.scalingFactor == 0)	{		auto scaledLocator = adjustedLocator;		scaledLocator.scalingFactor = getScalingFactor();		result = loadImageImpl(scaledLocator)->createImageReference();	}	else		result = loadImageImpl(adjustedLocator)->createImageReference();	if (locator.horizontalFlip)		result->horizontalFlip();	if (locator.verticalFlip)		result->verticalFlip();	return result;}std::shared_ptr<IImage> RenderHandler::loadImage(const AnimationPath & path, int frame, int group, EImageBlitMode mode){	ImageLocator locator = getLocatorForAnimationFrame(path, frame, group, 1, mode);	if (!locator.empty())		return loadImage(locator);	else	{		logGlobal->error("Failed to load non-existing image");		return loadImage(ImageLocator(ImagePath::builtin("DEFAULT"), mode));	}}std::shared_ptr<IImage> RenderHandler::loadImage(const ImagePath & path, EImageBlitMode mode){	auto name = path.getOriginalName();		std::vector<std::string> splitted;	boost::split(splitted, name, boost::is_any_of(":"));	if(splitted.size() == 3)	{		ImageLocator locator = getLocatorForAnimationFrame(AnimationPath::builtin(splitted[0]), std::stoi(splitted[2]), std::stoi(splitted[1]), 1, mode);		return loadImage(locator);	}	ImageLocator locator(path, mode);	return loadImage(locator);}std::shared_ptr<CanvasImage> RenderHandler::createImage(const Point & size, CanvasScalingPolicy scalingPolicy){	return std::make_shared<CanvasImage>(size, scalingPolicy);}std::shared_ptr<CAnimation> RenderHandler::loadAnimation(const AnimationPath & path, EImageBlitMode mode){	return std::make_shared<CAnimation>(path, getAnimationLayout(path, 1, mode), mode);}void RenderHandler::addImageListEntries(const EntityService * service){	service->forEachBase([this](const Entity * entity, bool & stop)	{		entity->registerIcons([this](size_t index, size_t group, const std::string & listName, const std::string & imageName)		{			if (imageName.empty())				return;			auto & layout = getAnimationLayout(AnimationPath::builtin("SPRITES/" + listName), 1, EImageBlitMode::COLORKEY);			JsonNode entry;			entry["file"].String() = imageName;			if (index >= layout[group].size())				layout[group].resize(index + 1);			layout[group][index] = ImageLocator(entry, EImageBlitMode::SIMPLE);		});	});}static void detectOverlappingBuildings(RenderHandler * renderHandler, const Faction * factionBase){	if (!factionBase->hasTown())		return;	auto faction = dynamic_cast<const CFaction*>(factionBase);	for (const auto & left : faction->town->clientInfo.structures)	{		for (const auto & right : faction->town->clientInfo.structures)		{			if (left->identifier <= right->identifier)				continue; // only a<->b comparison is needed, not a<->a or b<->a			if (left->building && right->building && left->building->getBase() == right->building->getBase())			{				if (left->pos.z != right->pos.z)					logMod->warn("Town %s: Upgrades of same building have different z-index: '%s' and '%s'", faction->getJsonKey(), left->identifier, right->identifier);				continue; // upgrades of the same buildings are expected to overlap			}			if (left->pos.z != right->pos.z)				continue; // buildings already have different z-index and have well-defined overlap logic			auto leftImage = renderHandler->loadImage(left->defName, 0, 0, EImageBlitMode::COLORKEY);			auto rightImage = renderHandler->loadImage(right->defName, 0, 0, EImageBlitMode::COLORKEY);			Rect leftRect( left->pos.x, left->pos.y, leftImage->width(), leftImage->height());			Rect rightRect( right->pos.x, right->pos.y, rightImage->width(), rightImage->height());			Rect intersection = leftRect.intersect(rightRect);			Point intersectionPosition;			bool intersectionFound = false;			for (int y = 0; y < intersection.h && !intersectionFound; ++y)			{				for (int x = 0; x < intersection.w && !intersectionFound; ++x)				{					Point leftPoint = Point(x,y) - leftRect.topLeft() + intersection.topLeft();					Point rightPoint = Point(x,y) - rightRect.topLeft() + intersection.topLeft();					if (!leftImage->isTransparent(leftPoint) && !rightImage->isTransparent(rightPoint))					{						intersectionFound = true;						intersectionPosition = intersection.topLeft() + Point(x,y);					}				}			}			if (intersectionFound)				logMod->warn("Town %s: Detected overlapping buildings '%s' and '%s' at (%d, %d) with same z-index!", faction->getJsonKey(), left->identifier, right->identifier, intersectionPosition.x, intersectionPosition.y);		}	}};void RenderHandler::onLibraryLoadingFinished(const Services * services){	assert(animationLayouts.empty());	assetGenerator->initialize();	animationLayouts = assetGenerator->generateAllAnimations();	addImageListEntries(services->creatures());	addImageListEntries(services->heroTypes());	addImageListEntries(services->artifacts());	addImageListEntries(services->factions());	addImageListEntries(services->spells());	addImageListEntries(services->skills());	if (settings["mods"]["validation"].String() == "full")	{		services->factions()->forEach([this](const Faction * factionBase, bool & stop)		{			detectOverlappingBuildings(this, factionBase);		});	}}std::shared_ptr<const IFont> RenderHandler::loadFont(EFonts font){	if (fonts.count(font))		return fonts.at(font);	const int8_t index = static_cast<int8_t>(font);	logGlobal->debug("Loading font %d", static_cast<int>(index));	auto configList = CResourceHandler::get()->getResourcesWithName(JsonPath::builtin("config/fonts.json"));	std::shared_ptr<FontChain> loadedFont = std::make_shared<FontChain>();	std::string bitmapPath;	for(auto & loader : configList)	{		auto stream = loader->load(JsonPath::builtin("config/fonts.json"));		std::unique_ptr<ui8[]> textData(new ui8[stream->getSize()]);		stream->read(textData.get(), stream->getSize());		const JsonNode config(reinterpret_cast<const std::byte*>(textData.get()), stream->getSize(), "config/fonts.json");		const JsonVector & bmpConf = config["bitmap"].Vector();		const JsonNode   & ttfConf = config["trueType"];		bitmapPath = bmpConf[index].String();		if (!ttfConf[bitmapPath].isNull())			loadedFont->addTrueTypeFont(ttfConf[bitmapPath], !config["lowPriority"].Bool());	}	loadedFont->addBitmapFont(bitmapPath);	fonts[font] = loadedFont;	return loadedFont;}void RenderHandler::exportGeneratedAssets(){	for (const auto & entry : assetGenerator->generateAllImages())		entry.second->exportBitmap(VCMIDirs::get().userDataPath() / "Generated" / (entry.first.getOriginalName() + ".png"), nullptr);}
 |