ChangeLog 51 KB

1234567891011121314151617181920212223242526272829303132333435363738394041424344454647484950515253545556575859606162636465666768697071727374757677787980818283848586878889909192939495969798991001011021031041051061071081091101111121131141151161171181191201211221231241251261271281291301311321331341351361371381391401411421431441451461471481491501511521531541551561571581591601611621631641651661671681691701711721731741751761771781791801811821831841851861871881891901911921931941951961971981992002012022032042052062072082092102112122132142152162172182192202212222232242252262272282292302312322332342352362372382392402412422432442452462472482492502512522532542552562572582592602612622632642652662672682692702712722732742752762772782792802812822832842852862872882892902912922932942952962972982993003013023033043053063073083093103113123133143153163173183193203213223233243253263273283293303313323333343353363373383393403413423433443453463473483493503513523533543553563573583593603613623633643653663673683693703713723733743753763773783793803813823833843853863873883893903913923933943953963973983994004014024034044054064074084094104114124134144154164174184194204214224234244254264274284294304314324334344354364374384394404414424434444454464474484494504514524534544554564574584594604614624634644654664674684694704714724734744754764774784794804814824834844854864874884894904914924934944954964974984995005015025035045055065075085095105115125135145155165175185195205215225235245255265275285295305315325335345355365375385395405415425435445455465475485495505515525535545555565575585595605615625635645655665675685695705715725735745755765775785795805815825835845855865875885895905915925935945955965975985996006016026036046056066076086096106116126136146156166176186196206216226236246256266276286296306316326336346356366376386396406416426436446456466476486496506516526536546556566576586596606616626636646656666676686696706716726736746756766776786796806816826836846856866876886896906916926936946956966976986997007017027037047057067077087097107117127137147157167177187197207217227237247257267277287297307317327337347357367377387397407417427437447457467477487497507517527537547557567577587597607617627637647657667677687697707717727737747757767777787797807817827837847857867877887897907917927937947957967977987998008018028038048058068078088098108118128138148158168178188198208218228238248258268278288298308318328338348358368378388398408418428438448458468478488498508518528538548558568578588598608618628638648658668678688698708718728738748758768778788798808818828838848858868878888898908918928938948958968978988999009019029039049059069079089099109119129139149159169179189199209219229239249259269279289299309319329339349359369379389399409419429439449459469479489499509519529539549559569579589599609619629639649659669679689699709719729739749759769779789799809819829839849859869879889899909919929939949959969979989991000100110021003100410051006100710081009101010111012101310141015101610171018101910201021102210231024102510261027102810291030103110321033103410351036103710381039104010411042104310441045104610471048104910501051105210531054105510561057105810591060106110621063106410651066106710681069107010711072107310741075107610771078107910801081108210831084108510861087108810891090109110921093109410951096109710981099110011011102110311041105110611071108110911101111111211131114111511161117111811191120112111221123112411251126112711281129113011311132113311341135113611371138113911401141114211431144114511461147114811491150115111521153115411551156115711581159116011611162116311641165116611671168116911701171117211731174117511761177117811791180118111821183118411851186118711881189119011911192119311941195119611971198119912001201120212031204120512061207120812091210121112121213121412151216121712181219122012211222122312241225122612271228122912301231123212331234123512361237123812391240124112421243124412451246124712481249125012511252125312541255125612571258125912601261126212631264126512661267126812691270127112721273127412751276127712781279128012811282128312841285128612871288128912901291129212931294129512961297129812991300130113021303130413051306130713081309131013111312131313141315131613171318131913201321132213231324132513261327132813291330133113321333133413351336133713381339134013411342134313441345134613471348134913501351135213531354135513561357135813591360136113621363136413651366136713681369137013711372137313741375137613771378137913801381138213831384138513861387138813891390139113921393139413951396139713981399140014011402140314041405140614071408140914101411141214131414141514161417141814191420142114221423
  1. 0.98 -> 0.next
  2. ADVETURE AI:
  3. * Fixed AI trying to go through underground rock
  4. * Fixed several cases causing AI wandering aimlessly
  5. * AI can again pick best artifacts and exchange artifacts between heroes
  6. RANDOM MAP GENERATOR:
  7. * Changed fractalization algorithm so it can create cycles
  8. * Zones will not have straight paths anymore, they are totally random
  9. * Added Thieves Guild random object (1 per zone)
  10. 0.97 -> 0.98
  11. GENERAL:
  12. * Pathfinder can now find way using Monoliths and Whirlpools (only used if hero has protection)
  13. ADVENTURE AI:
  14. * AI will try to use Monolith entrances for exploration
  15. * AI will now always revisit each exit of two way monolith if exit no longer visible
  16. * AI will eagerly pick guarded and blocked treasures
  17. ADVENTURE MAP:
  18. * Implemented world view
  19. * Added graphical fading effects
  20. SPELLS:
  21. * New spells handled:
  22. - Earthquake
  23. - View Air
  24. - View Earth
  25. - Visions
  26. - Disguise
  27. * Implemented CURE spell negative dispell effect
  28. * Added LOCATION target for spells castable on any hex with new target modifiers
  29. BATTLES:
  30. * Implemented OH3 stack split / upgrade formulas according to AlexSpl
  31. RANDOM MAP GENERATOR:
  32. * Underground tunnels are working now
  33. * Implemented "junction" zone type
  34. * Improved zone placing algorithm
  35. * More balanced distribution of treasure piles
  36. * More obstacles within zones
  37. 0.96 -> 0.97 (Nov 01 2014)
  38. GENERAL:
  39. * (windows) Moved VCMI data directory from '%userprofile%\vcmi' to '%userprofile%\Documents\My Games\vcmi'
  40. * (windows) (OSX) Moved VCMI save directory from 'VCMI_DATA\Games' to 'VCMI_DATA\Saves'
  41. * (linux)
  42. * Changes in used librries:
  43. - VCMI can now be compiled with SDL2
  44. - Movies will use ffmpeg library
  45. - change boost::bind to std::bind
  46. - removed boost::asign
  47. - Updated FuzzyLite to 5.0
  48. * Multiplayer load support was implemented through command-line options
  49. ADVENTURE AI:
  50. * Significantly optimized execution time, AI should be much faster now.
  51. ADVENTURE MAP:
  52. * Non-latin characters can now be entered in chat window or used for save names.
  53. * Implemented separate speed for owned heroes and heroes owned by other players
  54. GRAPHICS:
  55. * Better upscaling when running in fullscreen mode.
  56. * New creature/commader window
  57. * New resolutions and bonus icons are now part of a separate mod
  58. * Added graphics for GENERAL_DAMAGE_REDUCTION bonus (Kuririn)
  59. RANDOM MAP GENERATOR:
  60. * Random map generator now creates complete and playable maps, should match original RMG
  61. * All important features from original map templates are implemented
  62. * Fixed major crash on removing objects
  63. * Undeground zones will look just like surface zones
  64. LAUNCHER:
  65. * Implemented switch to disable intro movies in game
  66. 0.95 -> 0.96 (Jul 01 2014)
  67. GENERAL:
  68. * (linux) now VCMI follows XDG specifications. See http://forum.vcmi.eu/viewtopic.php?t=858
  69. ADVENTURE AI:
  70. * Optimized speed and removed various bottlenecks.
  71. ADVENTURE MAP:
  72. * Heroes auto-level primary and secondary skill levels according to experience
  73. BATTLES:
  74. * Wall hit/miss sound will be played when using catapult during siege
  75. SPELLS:
  76. * New configuration format: http://wiki.vcmi.eu/index.php?title=Spell_Format
  77. RANDOM MAP GENERATOR
  78. * Towns from mods can be used
  79. * Reading connections, terrains, towns and mines from template
  80. * Zone placement
  81. * Zone borders and connections, fractalized paths inside zones
  82. * Guard generation
  83. * Treasue piles generation (so far only few removable objects)
  84. MODS:
  85. * Support for submods - mod may have their own "submods" located in <modname>/Mods directory
  86. * Mods may provide their own changelogs and screenshots that will be visible in Launcher
  87. * Mods can now add new (offensive, buffs, debuffs) spells and change existing
  88. * Mods can use custom mage guild background pictures and videos for taverns, setting of resources daily income for buildings
  89. GENERAL:
  90. * Added configuring of heroes quantity per player allowed in game
  91. 0.94 -> 0.95 (Mar 01 2014)
  92. GENERAL:
  93. * Components of combined artifacts will now display info about entire set.
  94. * Implements level limit
  95. * Added WoG creature abilities by Kuririn
  96. * Implemented a confirmation dialog when pressing Alt + F4 to quit the game
  97. * Added precompiled header compilation for CMake (can be enabled per flag)
  98. * VCMI will detect changes in text files using crc-32 checksum
  99. * Basic support for unicode. Internally vcmi always uses utf-8
  100. * (linux) Launcher will be available as "VCMI" menu entry from system menu/launcher
  101. * (linux) Added a SIGSEV violation handler to vcmiserver executable for logging stacktrace (for convenience)
  102. ADVENTURE AI:
  103. More info at http://wiki.vcmi.eu/index.php?title=Adventure_AI
  104. * AI will use fuzzy logic to compare and choose multiple possible subgoals.
  105. * AI will now use SectorMap to find a way to guarded / covered objects.
  106. * Significantly improved exploration algorithm.
  107. * Locked heroes now try to decompose their goals exhaustively.
  108. * Fixed (common) issue when AI found neutral stacks infinitely strong.
  109. * Improvements for army exchange criteria.
  110. * GatherArmy may include building dwellings in town (experimental).
  111. * AI should now conquer map more aggressively and much faster
  112. * Fuzzy rules will be printed out at map launch (if AI log is enabled)
  113. CAMPAIGNS:
  114. * Implemented move heroes to next scenario
  115. * Support for non-standard victory conditions for H3 campaigns
  116. * Campaigns use window with bonus & scenario selection than scenario information window from normal maps
  117. * Implemented hero recreate handling (e.g. Xeron will be recreated on AB campaign)
  118. * Moved place bonus hero before normal random hero and starting hero placement -> same behaviour as in OH3
  119. * Moved placing campaign heroes before random object generation -> same behaviour as in OH3
  120. TOWNS:
  121. * Extended building dependencies support
  122. MODS:
  123. * See http://wiki.vcmi.eu/index.php?title=Modding_changelog#0.94_-.3E_0.95 for format changes
  124. * Custom victory/loss conditions for maps or campaigns
  125. * 7 days without towns loss condition is no longer hardcoded
  126. * Only changed mods will be validated
  127. 0.93 -> 0.94 (Oct 01 2013)
  128. GENERAL:
  129. * New Launcher application, see
  130. * Filesystem now supports zip archives. They can be loaded similarly to other archives in filesystem.json. Mods can use Content.zip instead of Content/ directory.
  131. * fixed "get txt" console command
  132. * command "extract" to extract file by name
  133. * command "def2bmp" to convert def into set of frames.
  134. * fixed crash related to cammander's SPELL_AFTER_ATTACK spell id not initialized properly (text id was resolved on copy of bonus)
  135. * fixed duels, added no-GUI mode for automatic AI testing
  136. * Sir Mullich is available at the start of the game
  137. * Upgrade cost will never be negative.
  138. * support for Chinese fonts (GBK 2-byte encoding)
  139. ADVENTURE MAP
  140. * if Quick Combat option is turned on, battles will be resolved by AI
  141. * first hero is awakened on new turn
  142. * fixed 3000 gems reward in shipwreck
  143. BATTLES:
  144. * autofight implemented
  145. * most of the animations is time-based
  146. * simplified postioning of units in battle, should fix remaining issues with unit positioning
  147. * synchronized attack/defence animation
  148. * spell animation speed uses game settings
  149. * fixed disrupting ray duration
  150. * added logging domain for battle animations
  151. * Fixed crashes on Land Mines / Fire Wall casting.
  152. * UI will be correctly greyed-out during opponent turn
  153. * fixed remaining issues with blit order
  154. * Catapult attacks should be identical to H3. Catapult may miss and attack another part of wall instead (this is how it works in H3)
  155. * Fixed Remove Obstacle.
  156. *defeating hero will yield 500 XP
  157. * Added lots of missing spell immunities from Strategija
  158. * Added stone gaze immunity for Troglodytes (did you know about it?)
  159. * damage done by turrets is properly increased by built buldings
  160. * Wyverns will cast Poison instead of Stone Gaze.
  161. TOWN:
  162. * Fixed issue that allowed to build multiple boats in town.
  163. * fix for lookout tower
  164. 0.92 -> 0.93 (Jun 01 2013)
  165. GENERAL:
  166. * Support for SoD-only installations, WoG becomes optional addition
  167. * New logging framework
  168. * Negative luck support, disabled by default
  169. * Several new icons for creature abilities (Fire Shield, Non-living, Magic Mirror, Spell-like Attack)
  170. * Fixed stack artifact (and related buttons) not displaying in creature window.
  171. * Fixed crash at month of double population.
  172. MODS:
  173. * See http://wiki.vcmi.eu/index.php?title=Modding_changelog#0.92_-.3E_0.93 for compatibility info.
  174. * Improved json validation. Now it support most of features from latest json schema draft.
  175. * Icons use path to icon instead of image indexes.
  176. * It is possible to edit data of another mod or H3 data via mods.
  177. * Mods can access only ID's from dependenies, virtual "core" mod and itself (optional for some mods compatibility)
  178. * Removed no longer needed field "projectile spins"
  179. * Heroes: split heroes.json in manner similar to creatures\factions; string ID's for H3 heroes; h3 hero classes and artifacts can be modified via json.
  180. BATTLES:
  181. * Fixed Death Stare of Commanders
  182. * Projectile blitting should be closer to original H3. But still not perfect.
  183. * Fixed missing Mirth effects
  184. * Stack affected by Berserk should not try to attack itself
  185. * Fixed several cases of incorrect positioning of creatures in battles
  186. * Fixed abilities of Efreet.
  187. * Fixed broken again palette in some battle backgrounds
  188. TOWN:
  189. * VCMI will not crash if building selection area is smaller than def
  190. * Detection of transparency on selection area is closer to H3
  191. * Improved handling buildings with mode "auto":
  192. - they will be properly processed (new creatures will be added if dwelling, spells learned if mage guild, and so on)
  193. - transitive dependencies are handled (A makes B build, and B makes C and D)
  194. SOUND:
  195. * Added missing WoG creature sounds (from Kuririn).
  196. * The Windows package comes with DLLs needed to play .ogg files
  197. * (linux) convertMP3 option for vcmibuilder for systems where SDL_Mixer can't play mp3's
  198. * some missing sounds for battle effects
  199. ARTIFACTS:
  200. * Several fixes to combined artifacts added via mods.
  201. * Fixed Spellbinder's Hat giving level 1 spells instead of 5.
  202. * Fixed incorrect components of Cornucopia.
  203. * Cheat code with grant all artifacts, including the ones added by mods
  204. 0.91 -> 0.92 (Mar 01 2013)
  205. GENERAL:
  206. * hero crossover between missions in campaigns
  207. * introduction before missions in campaigns
  208. MODS:
  209. * Added CREATURE_SPELL_POWER for commanders
  210. * Added spell modifiers to various spells: Hypnotize (Astral), Firewall (Luna), Landmine
  211. * Fixed ENEMY_DEFENCE_REDUCTION, GENERAL_ATTACK_REDUCTION
  212. * Extended usefulness of ONLY_DISTANCE_FIGHT, ONLY_MELEE_FIGHT ranges
  213. * Double growth creatures are configurable now
  214. * Drain Life now has % effect depending on bonus value
  215. * Stack can use more than 2 attacks. Additional attacks can now be separated as "ONLY_MELEE_FIGHT and "ONLY_DISTANCE_FIGHT".
  216. * Moat damage configurable
  217. * More config options for spells:
  218. - mind immunity handled by config
  219. - direct damage immunity handled by config
  220. - immunity icon configurable
  221. - removed mind_spell flag
  222. * creature config use string ids now.
  223. * support for string subtype id in short bonus format
  224. * primary skill identifiers for bonuses
  225. 0.9 -> 0.91 (Feb 01 2013)
  226. GENERAL:
  227. * VCMI build on OS X is now supported
  228. * Completely removed autotools
  229. * Added RMG interace and ability to generate simplest working maps
  230. * Added loading screen
  231. MODS:
  232. - Simplified mod structure. Mods from 0.9 will not be compatible.
  233. * Mods can be turned on and off in config/modSettings.json file
  234. * Support for new factions, including:
  235. - New towns
  236. - New hero classes
  237. - New heroes
  238. - New town-related external dwellings
  239. * Support for new artifact, including combined, commander and stack artifacts
  240. * Extended configuration options
  241. - All game objects are referenced by string identifiers
  242. - Subtype resolution for bonuses
  243. BATTLES:
  244. * Support for "enchanted" WoG ability
  245. ADVENTURE AI:
  246. * AI will try to use Subterranean Gate, Redwood Observatory and Cartographer for exploration
  247. * Improved exploration algorithm
  248. * AI will prioritize dwellings and mines when there are no opponents visible
  249. 0.89 -> 0.9 (Oct 01 2012)
  250. GENERAL:
  251. * Provisional support creature-adding mods
  252. * New filesystem allowing easier resource adding/replacing
  253. * Reorganized package for better compatibility with HotA and not affecting the original game
  254. * Moved many hard-coded settings into text config files
  255. * Commander level-up dialog
  256. * New Quest Log window
  257. * Fixed a number of bugs in campaigns, support for starting hero selection bonus.
  258. BATTLES
  259. * New graphics for Stack Queue
  260. * Death Stare works identically to H3
  261. * No explosion when catapult fails to damage the wall
  262. * Fixed crash when attacking stack dies before counterattack
  263. * Fixed crash when attacking stack dies in the Moat just before the attack
  264. * Fixed Orb of Inhibition and Recanter's Cloak (they were incorrectly implemented)
  265. * Fleeing hero won't lose artifacts.
  266. * Spellbook won't be captured.
  267. ADVENTURE AI
  268. * support for quests (Seer Huts, Quest Guardians, and so)
  269. * AI will now wander with all the heroes that have spare movement points. It should prevent stalling.
  270. * AI will now understand threat of Abandoned Mine.
  271. * AI can now exchange armies between heroes. By default, it will pass army to main hero.
  272. * Fixed strange case when AI found allied town extremely dangerous
  273. * Fixed crash when AI tried to "revisit" a Boat
  274. * Fixed crash when hero assigned to goal was lost when attempting realizing it
  275. * Fixed a possible freeze when exchanging resources at marketplace
  276. BATTLE AI
  277. * It is possible to select a battle AI module used by VCMI by typing into the console "setBattleAI <name>". The names of avaialble modules are "StupidAI" and "BattleAI". BattleAI may be a little smarter but less stable. By the default, StupidAI will be used, as in previous releases.
  278. * New battle AI module: "BattleAI" that is smarter and capable of casting some offensive and enchantment spells
  279. 0.88 -> 0.89 (Jun 01 2012)
  280. GENERAL
  281. * Mostly implemented Commanders feature (missing level-up dialog)
  282. * Support for stack artifacts
  283. * New creature window graphics contributed by fishkebab
  284. * Config file may have multiple upgrades for creatures
  285. * CTRL+T will open marketplace window
  286. * G will open thieves guild window if player owns at least one town with tavern
  287. * Implemented restart functionality. CTRL+R will trigger a quick restart
  288. * Save game screen and returning to main menu will work if game was started with --start option
  289. * Simple mechanism for detecting game desynchronization after init
  290. * 1280x800 resolution graphics, contributed by Topas
  291. ADVENTURE MAP
  292. * Fixed monsters regenerating casualties from battle at the start of new week.
  293. * T in adventure map will switch to next town
  294. BATTLES
  295. * It's possible to switch active creature during tacts phase by clicking on stack
  296. * After battle artifacts of the defeated hero (and his army) will be taken by winner
  297. * Rewritten handling of battle obstacles. They will be now placed following H3 algorithm.
  298. * Fixed crash when death stare or acid breath activated on stack that was just killed
  299. * First aid tent can heal only creatures that suffered damage
  300. * War machines can't be healed by tent
  301. * Creatures casting spells won't try to cast them during tactic phase
  302. * Console tooltips for first aid tent
  303. * Console tooltips for teleport spell
  304. * Cursor is reset to pointer when action is requested
  305. * Fixed a few other missing or wrong tooltips/cursors
  306. * Implemented opening creature window by l-clicking on stack
  307. * Fixed crash on attacking walls with Cyclop Kings
  308. * Fixed and simplified Teleport casting
  309. * Fixed Remove Obstacle spell
  310. * New spells supported:
  311. - Chain Lightning
  312. - Fire Wall
  313. - Force Field
  314. - Land Mine
  315. - Quicksands
  316. - Sacrifice
  317. TOWNS:
  318. * T in castle window will open a tavern window (if available)
  319. PREGAME
  320. * Pregame will use same resolution as main game
  321. * Support for scaling background image
  322. * Customization of graphics with config file.
  323. ADVENTURE AI
  324. * basic rule system for threat evaluation
  325. * new town development logic
  326. * AI can now use external dwellings
  327. * AI will weekly revisit dwellings & mills
  328. * AI will now always pick best stacks from towns
  329. * AI will recruit multiple heroes for exploration
  330. * AI won't try attacking its own heroes
  331. 0.87 -> 0.88 (Mar 01 2012)
  332. * added an initial version of new adventure AI: VCAI
  333. * system settings window allows to change default resolution
  334. * introduced unified JSON-based settings system
  335. * fixed all known localization issues
  336. * Creature Window can handle descriptions of spellcasting abilities
  337. * Support for the clone spell
  338. 0.86 -> 0.87 (Dec 01 2011)
  339. GENERAL:
  340. * Pathfinder can find way using ships and subterranean gates
  341. * Hero reminder & sleep button
  342. PREGAME:
  343. * Credits are implemented
  344. BATTLES
  345. * All attacked hexes will be highlighted
  346. * New combat abilities supported:
  347. - Spell Resistance aura
  348. - Random spellcaster (Genies)
  349. - Mana channeling
  350. - Daemon summoning
  351. - Spellcaster (Archangel Ogre Mage, Elementals, Faerie Dragon)
  352. - Fear
  353. - Fearless
  354. - No wall penalty
  355. - Enchanter
  356. - Bind
  357. - Dispell helpful spells
  358. 0.85 -> 0.86 (Sep 01 2011)
  359. GENERAL:
  360. * Reinstated music support
  361. * Bonus system optimizations (caching)
  362. * converted many config files to JSON
  363. * .tga file support
  364. * New artifacts supported
  365. - Admiral's Hat
  366. - Statue of Legion
  367. - Titan's Thunder
  368. BATTLES:
  369. * Correct handling of siege obstacles
  370. * Catapult animation
  371. * New combat abilities supported
  372. - Dragon Breath
  373. - Three-headed Attack
  374. - Attack all around
  375. - Death Cloud / Fireball area attack
  376. - Death Blow
  377. - Lightning Strike
  378. - Rebirth
  379. * New WoG abilities supported
  380. - Defense Bonus
  381. - Cast before attack
  382. - Immunity to direct damage spells
  383. * New spells supported
  384. - Magic Mirror
  385. - Titan's Lightning Bolt
  386. 0.84 -> 0.85 (Jun 01 2011)
  387. GENERAL:
  388. * Support for stack experience
  389. * Implemented original campaign selection screens
  390. * New artifacts supported:
  391. - Statesman's Medal
  392. - Diplomat's Ring
  393. - Ambassador's Sash
  394. TOWNS:
  395. * Implemented animation for new town buildings
  396. * It's possible to sell artifacts at Artifact Merchants
  397. BATTLES:
  398. * Neutral monsters will be split into multiple stacks
  399. * Hero can surrender battle to keep army
  400. * Support for Death Stare, Support for Poison, Age, Disease, Acid Breath, Fire / Water / Earth / Air immunities and Receptiveness
  401. * Partial support for Stone Gaze, Paralyze, Mana drain
  402. 0.83 -> 0.84 (Mar 01 2011)
  403. GENERAL:
  404. * Bonus system has been rewritten
  405. * Partial support for running VCMI in duel mode (no adventure map, only one battle, ATM only AI-AI battles)
  406. * New artifacts supported:
  407. - Angellic Alliance
  408. - Bird of Perception
  409. - Emblem of Cognizance
  410. - Spell Scroll
  411. - Stoic Watchman
  412. BATTLES:
  413. * Better animations handling
  414. * Defensive stance is supported
  415. HERO:
  416. * New secondary skills supported:
  417. - Artillery
  418. - Eagle Eye
  419. - Tactics
  420. AI PLAYER:
  421. * new AI leading neutral creatures in combat, slightly better then previous
  422. 0.82 -> 0.83 (Nov 01 2010)
  423. GENERAL:
  424. * Alliances support
  425. * Week of / Month of events
  426. * Mostly done pregame for MP games (temporarily only for local clients)
  427. * Support for 16bpp displays
  428. * Campaigns:
  429. - support for building bonus
  430. - moving to next map after victory
  431. * Town Portal supported
  432. * Vial of Dragon Blood and Statue of Legion supported
  433. HERO:
  434. * remaining specialities have been implemented
  435. TOWNS:
  436. * town events supported
  437. * Support for new town structures: Deiety of Fire and Escape Tunnel
  438. BATTLES:
  439. * blocked retreating from castle
  440. 0.81 -> 0.82 (Aug 01 2010)
  441. GENERAL:
  442. * Some of the starting bonuses in campaigns are supported
  443. * It's possible to select difficulty level of mission in campaign
  444. * new cheat codes:
  445. - vcmisilmaril - player wins
  446. - vcmimelkor - player loses
  447. ADVENTURE MAP:
  448. * Neutral armies growth implemented (10% weekly)
  449. * Power rating of neutral stacks
  450. * Favourable Winds reduce sailing cost
  451. HERO:
  452. * Learning secondary skill supported.
  453. * Most of hero specialities are supported, including:
  454. -Creature specialities (progressive, fixed, Sir Mullich)
  455. -Spell damage specialities (Deemer), fixed bonus (Ciele)
  456. -Secondary skill bonuses
  457. -Creature Upgrades (Gelu)
  458. -Resorce generation
  459. -Starting Skill (Adrienne)
  460. TOWNS:
  461. * Support for new town structures:
  462. - Artifact Merchant
  463. - Aurora Borealis
  464. - Castle Gates
  465. - Magic University
  466. - Portal of Summoning
  467. - Skeleton transformer
  468. - Veil of Darkness
  469. OBJECTS:
  470. * Stables will now upgrade Cavaliers to Champions.
  471. New object supported:
  472. - Abandoned Mine
  473. - Altar of Sacrifice
  474. - Black Market
  475. - Cover of Darkness
  476. - Hill Fort
  477. - Refugee Camp
  478. - Sanctuary
  479. - Tavern
  480. - University
  481. - Whirlpool
  482. 0.8 -> 0.81 (Jun 01 2010)
  483. GENERAL:
  484. * It's possible to start campaign
  485. * Support for build grail victory condition
  486. * New artifacts supported:
  487. - Angel's Wings
  488. - Boots of levitation
  489. - Orb of Vulnerability
  490. - Ammo cart
  491. - Golden Bow
  492. - Hourglass of Evil Hour
  493. - Bow of Sharpshooter
  494. - Armor of the Damned
  495. ADVENTURE MAP:
  496. * Creatures now guard surrounding tiles
  497. * New adventura map spells supported:
  498. - Summon Boat
  499. - Scuttle Boat
  500. - Dimension Door
  501. - Fly
  502. - Water walk
  503. BATTLES:
  504. * A number of new creature abilities supported
  505. * First Aid Tent is functional
  506. * Support for distance/wall/melee penalties & no * penalty abilities
  507. * Reworked damage calculation to fit OH3 formula better
  508. * Luck support
  509. * Teleportation spell
  510. HERO:
  511. * First Aid secondary skill
  512. * Improved formula for necromancy to match better OH3
  513. TOWNS:
  514. * Sending resources to other players by marketplace
  515. * Support for new town structures:
  516. - Lighthouse
  517. - Colossus
  518. - Freelancer's Guild
  519. - Guardian Spirit
  520. - Necromancy Amplifier
  521. - Soul Prison
  522. OBJECTS:
  523. New object supported:
  524. - Freelancer's Guild
  525. - Trading Post
  526. - War Machine Factory
  527. 0.75 -> 0.8 (Mar 01 2010)
  528. GENERAL:
  529. * Victory and loss conditions are supported. It's now possible to win or lose the game.
  530. * Implemented assembling and disassembling of combination artifacts.
  531. * Kingdom Overview screen is now available.
  532. * Implemented Grail (puzzle map, digging, constructing ultimate building)
  533. * Replaced TTF fonts with original ones.
  534. ADVENTURE MAP:
  535. * Implemented rivers animations (thx to GrayFace).
  536. BATTLES:
  537. * Fire Shield spell (and creature ability) supported
  538. * affecting morale/luck and casting spell after attack creature abilities supported
  539. HERO:
  540. * Implementation of Scholar secondary skill
  541. TOWN:
  542. * New left-bottom info panel functionalities.
  543. TOWNS:
  544. * new town structures supported:
  545. - Ballista Yard
  546. - Blood Obelisk
  547. - Brimstone Clouds
  548. - Dwarven Treasury
  549. - Fountain of Fortune
  550. - Glyphs of Fear
  551. - Mystic Pond
  552. - Thieves Guild
  553. - Special Grail functionalities for Dungeon, Stronghold and Fortress
  554. OBJECTS:
  555. New objects supported:
  556. - Border gate
  557. - Den of Thieves
  558. - Lighthouse
  559. - Obelisk
  560. - Quest Guard
  561. - Seer hut
  562. A lot of of various bugfixes and improvements:
  563. http://bugs.vcmi.eu/changelog_page.php?version_id=14
  564. 0.74 -> 0.75 (Dec 01 2009)
  565. GENERAL:
  566. * Implemented "main menu" in-game option.
  567. * Hide the mouse cursor while displaying a popup window.
  568. * Better handling of huge and empty message boxes (still needs more changes)
  569. * Fixed several crashes when exiting.
  570. ADVENTURE INTERFACE:
  571. * Movement cursor shown for unguarded enemy towns.
  572. * Battle cursor shown for guarded enemy garrisons.
  573. * Clicking on the border no longer opens an empty info windows
  574. HERO WINDOW:
  575. * Improved artifact moving. Available slots are higlighted. Moved artifact is bound to mouse cursor.
  576. TOWNS:
  577. * new special town structures supported:
  578. - Academy of Battle Scholars
  579. - Cage of Warlords
  580. - Mana Vortex
  581. - Stables
  582. - Skyship (revealing entire map only)
  583. OBJECTS:
  584. * External dwellings increase town growth
  585. * Right-click info window for castles and garrisons you do not own shows a rough amount of creatures instead of none
  586. * Scholar won't give unavaliable spells anymore.
  587. A lot of of various bugfixes and improvements:
  588. http://bugs.vcmi.eu/changelog_page.php?version_id=2
  589. 0.73 -> 0.74 (Oct 01 2009)
  590. GENERAL:
  591. * Scenario Information window
  592. * Save Game window
  593. * VCMI window should start centered
  594. * support for Necromancy and Ballistics secondary skills
  595. * new artifacts supported, including those improving Necromancy, Legion Statue parts, Shackles of War and most of combination artifacts (but not combining)
  596. * VCMI client has its own icon (thx for graphic to Dikamilo)
  597. * Ellipsis won't be split when breaking text on several lines
  598. * split button will be grayed out when no creature is selected
  599. * fixed issue when splitting stack to the hero with only one creatures
  600. * a few fixes for shipyard window
  601. ADVENTURE INTERFACE:
  602. * Cursor shows if tile is accesible and how many turns away
  603. * moving hero with arrow keys / numpad
  604. * fixed Next Hero button behaviour
  605. * fixed Surface/Underground switch button in higher resolutions
  606. BATTLES:
  607. * partial siege support
  608. * new stack queue for higher resolutions (graphics made by Dru, thx!)
  609. * 'Q' pressing toggles the stack queue displaying (so it can be enabled/disabled it with single key press)
  610. * more creatures special abilities supported
  611. * battle settings will be stored
  612. * fixed crashes occurring on attacking two hex creatures from back
  613. * fixed crash when clicking on enemy stack without moving mouse just after receiving action
  614. * even large stack numbers will fit the boxes
  615. * when active stack is killed by spell, game behaves properly
  616. * shooters attacking twice (like Grand Elves) won't attack twice in melee
  617. * ballista can shoot even if there's an enemy creature next to it
  618. * improved obstacles placement, so they'll better fit hexes (thx to Ivan!)
  619. * selecting attack directions works as in H3
  620. * estimating damage that will be dealt while choosing stack to be attacked
  621. * modified the positioning of battle effects, they should look about right now.
  622. * after selecting a spell during combat, l-click is locked for any action other than casting.
  623. * flying creatures will be blitted over all other creatures, obstacles and wall
  624. * obstacles and units should be printed in better order (not tested)
  625. * fixed armageddon animation
  626. * new spells supported:
  627. - Anti-Magic
  628. - Cure
  629. - Resurrection
  630. - Animate Dead
  631. - Counterstrike
  632. - Berserk
  633. - Hypnotize
  634. - Blind
  635. - Fire Elemental
  636. - Earth Elemental
  637. - Water Elemental
  638. - Air Elemental
  639. - Remove obstacle
  640. TOWNS:
  641. * enemy castle can be taken over
  642. * only one capitol per player allowed (additional ones will be lost)
  643. * garrisoned hero can buy a spellbook
  644. * heroes available in tavern should be always different
  645. * ship bought in town will be correctly placed
  646. * new special town structures supported:
  647. - Lookout Tower
  648. - Temple of Valhalla
  649. - Wall of Knowledge
  650. - Order of Fire
  651. HERO WINDOW:
  652. * war machines cannot be unequiped
  653. PREGAME:
  654. * sorting: a second click on the column header sorts in descending order.
  655. * advanced options tab: r-click popups for selected town, hero and bonus
  656. * starting scenario / game by double click
  657. * arrows in options tab are hidden when not available
  658. * subtitles for chosen hero/town/bonus in pregame
  659. OBJECTS:
  660. * fixed pairing Subterranean Gates
  661. New objects supported:
  662. - Borderguard & Keymaster Tent
  663. - Cartographer
  664. - Creature banks
  665. - Eye of the Magi & Hut of the Magi
  666. - Garrison
  667. - Stables
  668. - Pandora Box
  669. - Pyramid
  670. 0.72 -> 0.73 (Aug 01 2009)
  671. GENERAL:
  672. * infowindow popup will be completely on screen
  673. * fixed possible crash with in game console
  674. * fixed crash when gaining artifact after r-click on hero in tavern
  675. * Estates / hero bonuses won't give resources on first day.
  676. * video handling (intro, main menu animation, tavern animation, spellbook animation, battle result window)
  677. * hero meeting window allowing exchanging armies and artifacts between heroes on adventure map
  678. * 'T' hotkey opens marketplace window
  679. * giving starting spells for heroes
  680. * pressing enter or escape close spellbook
  681. * removed redundant quotation marks from skills description and artifact events texts
  682. * disabled autosaving on first turn
  683. * bonuses from bonus artifacts
  684. * increased char per line limit for subtitles under components
  685. * corrected some exp/level values
  686. * primary skills cannot be negative
  687. * support for new artifacts: Ring of Vitality, Ring of Life, Vial of Lifeblood, Garniture of Interference, Surcoat of Counterpoise, Boots of Polarity
  688. * fixed timed events reappearing
  689. * saving system options
  690. * saving hero direction
  691. * r-click popups on enemy heroes and towns
  692. * hero leveling formula matches the H3
  693. ADVENTURE INTERFACE:
  694. * Garrisoning, then removing hero from garrison move him at the end of the heroes list
  695. * The size of the frame around the map depends on the screen size.
  696. * spellbook shows adventure spells when opened on adventure map
  697. * erasing path after picking objects with last movement point
  698. BATTLES:
  699. * spell resistance supported (secondary skill, artifacts, creature skill)
  700. * corrected damage inflicted by spells and ballista
  701. * added some missing projectile infos
  702. * added native terrain bonuses in battles
  703. * number of units in stack in battle should better fit the box
  704. * non-living and undead creatures have now always 0 morale
  705. * displaying luck effect animation
  706. * support for battleground overlays:
  707. - cursed ground
  708. - magic plains
  709. - fiery fields
  710. - rock lands
  711. - magic clouds
  712. - lucid pools
  713. - holy ground
  714. - clover field
  715. - evil fog
  716. TOWNS:
  717. * fixes for horde buildings
  718. * garrisoned hero can buy a spellbook if he is selected or if there is no visiting hero
  719. * capitol bar in town hall is grey (not red) if already one exists
  720. * fixed crash on entering hall when town was near map edge
  721. HERO WINDOW:
  722. * garrisoned heroes won't be shown on the list
  723. * artifacts will be present on morale/luck bonuses list
  724. PREGAME:
  725. * saves are sorted primary by map format, secondary by name
  726. * fixed displaying date of saved game (uses local time, removed square character)
  727. OBJECTS:
  728. * Fixed primary/secondary skill levels given by a scholar.
  729. * fixed problems with 3-tiles monoliths
  730. * fixed crash with flaggable building next to map edge
  731. * fixed some descriptions for events
  732. * New objects supported:
  733. - Buoy
  734. - Creature Generators
  735. - Flotsam
  736. - Mermaid
  737. - Ocean bottle
  738. - Sea Chest
  739. - Shipwreck Survivor
  740. - Shipyard
  741. - Sirens
  742. 0.71 -> 0.72 (Jun 1 2009)
  743. GENERAL:
  744. * many sound effects and music
  745. * autosave (to 5 subsequent files)
  746. * artifacts support (most of them)
  747. * added internal game console (activated on TAB)
  748. * fixed 8 hero limit to check only for wandering heroes (not garrisoned)
  749. * improved randomization
  750. * fixed crash on closing application
  751. * VCMI won't always give all three stacks in the starting armies
  752. * fix for drawing starting army creatures count
  753. * Diplomacy secondary skill support
  754. * timed events won't cause resources amount to be negative
  755. * support for sorcery secondary skill
  756. * reduntant quotation marks from artifact descriptions are removed
  757. * no income at the first day
  758. ADVENTURE INTERFACE:
  759. * fixed crasbug occurring on revisiting objects (by pressing space)
  760. * always restoring default cursor when movng mouse out of the terrain
  761. * fixed map scrolling with ctrl+arrows when some windows are opened
  762. * clicking scrolling arrows in town/hero list won't open town/hero window
  763. * pathfinder will now look for a path going via printed positions of roads when it's possible
  764. * enter can be used to open window with selected hero/town
  765. BATTLES:
  766. * many creatures special skills implemented
  767. * battle will end when one side has only war machines
  768. * fixed some problems with handling obstacles info
  769. * fixed bug with defending / waiting while no stack is active
  770. * spellbook button is inactive when hero cannot cast any spell
  771. * obstacles will be placed more properly when resolution is different than 800x600
  772. * canceling of casting a spell by pressing Escape or R-click (R-click on a creatures does not cancel a spell)
  773. * spellbook cannot be opened by L-click on hero in battle when it shouldn't be possible
  774. * new spells:
  775. - frost ring
  776. - fireball
  777. - inferno
  778. - meteor shower
  779. - death ripple
  780. - destroy undead
  781. - dispel
  782. - armageddon
  783. - disrupting ray
  784. - protection from air
  785. - protection from fire
  786. - protection from water
  787. - protection from earth
  788. - precision
  789. - slayer
  790. TOWNS:
  791. * resting in town with mage guild will replenih all the mana points
  792. * fixed Blacksmith
  793. * the number of creatures at the beginning of game is their base growth
  794. * it's possible to enter Tavern via Brotherhood of Sword
  795. HERO WINDOW:
  796. * fixed mana limit info in the hero window
  797. * war machines can't be removed
  798. * fixed problems with removing artifacts when all visible slots in backpack are full
  799. PREGAME:
  800. * clicking on "advanced options" a second time now closes the tab instead of refreshing it.
  801. * Fix position of maps names.
  802. * Made the slider cursor much more responsive. Speedup the map select screen.
  803. * Try to behave when no maps/saves are present.
  804. * Page Up / Page Down / Home / End hotkeys for scrolling through scenarios / games list
  805. OBJECTS:
  806. * Neutral creatures can join or escape depending on hero strength (escape formula needs to be improved)
  807. * leaving guardians in flagged mines.
  808. * support for Scholar object
  809. * support for School of Magic
  810. * support for School of War
  811. * support for Pillar of Fire
  812. * support for Corpse
  813. * support for Lean To
  814. * support for Wagon
  815. * support for Warrior's Tomb
  816. * support for Event
  817. * Corpse (Skeleton) will be accessible from all directions
  818. 0.7 -> 0.71 (Apr 01 2009)
  819. GENERAL:
  820. * fixed scrolling behind window problem (now it's possible to scroll with CTRL + arrows)
  821. * morale/luck system and corresponding sec. skills supported
  822. * fixed crash when hero get level and has less than two sec. skills to choose between
  823. * added keybindings for components in selection window (eg. for treasure chest dialog): 1, 2, and so on. Selection dialog can be closed with Enter key
  824. * proper handling of custom portraits of heroes
  825. * fixed problems with non-hero/town defs not present in def list but present on map (occurring probably only in case of def substitution in map editor)
  826. * fixed crash when there was no hero available to hire for some player
  827. * fixed problems with 1024x600 screen resolution
  828. * updating blockmap/visitmap of randomized objects
  829. * fixed crashes on loading maps with flag all mines/dwelling victory condition
  830. * further fixes for leveling-up (stability and identical offered skills bug)
  831. * splitting window allows to rebalance two stack with the same creatures
  832. * support for numpad keyboard
  833. * support for timed events
  834. ADVENTURE INTERFACE:
  835. * added "Next hero" button functionality
  836. * added missing path arrows
  837. * corrected centering on hero's position
  838. * recalculating hero path after reselecting hero
  839. * further changes in pathfinder making it more like original one
  840. * orientation of hero can't be change if movement points are exhausted
  841. * campfire, borderguard, bordergate, questguard will be accessible from the top
  842. * new movement cost calculation algorithm
  843. * fixed sight radious calculation
  844. * it's possible to stop hero movement
  845. * faster minimap refreshing
  846. * provisional support for "Save" button in System Options Window
  847. * it's possible to revisit object under hero by pressing Space
  848. BATTLES:
  849. * partial support for battle obstacles
  850. * only one spell can be casted per turn
  851. * blocked opening sepllbook if hero doesn't have a one
  852. * spells not known by hero can't be casted
  853. * spell books won't be placed in War Machine slots after battle
  854. * attack is now possible when hex under cursor is not displayed
  855. * glowing effect of yellow border around creatures
  856. * blue glowing border around hovered creature
  857. * made animation on battlefield more smooth
  858. * standing stacks have more static animation
  859. * probably fixed problem with displaying corpses on battlefield
  860. * fixes for two-hex creatures actions
  861. * fixed hero casting spell animation
  862. * corrected stack death animation
  863. * battle settings will be remembered between battles
  864. * improved damage calculation formula
  865. * correct handling of flying creatures in battles
  866. * a few tweaks in battle path/available hexes calculation (more of them is needed)
  867. * amounts of units taking actions / being an object of actions won't be shown until action ends
  868. * fixed positions of stack queue and battle result window when resolution is != 800x600
  869. * corrected duration of frenzy spell which was incorrect in certain cases
  870. * corrected hero spell casting animation
  871. * better support for battle backgrounds
  872. * blocked "save" command during battle
  873. * spellbook displays only spells known by Hero
  874. New spells supported:
  875. - Mirth
  876. - Sorrow
  877. - Fortune
  878. - Misfortune
  879. TOWN INTERFACE:
  880. * cannot build more than one capitol
  881. * cannot build shipyard if town is not near water
  882. * Rampart's Treasury requires Miner's Guild
  883. * minor improvements in Recruitment Window
  884. * fixed crash occurring when clicking on hero portrait in Tavern Window, minor improvements for Tavern Window
  885. * proper updating resdatabar after building structure in town or buying creatures (non 800x600 res)
  886. * fixed blinking resdatabar in town screen when buying (800x600)
  887. * fixed horde buildings displaying in town hall
  888. * forbidden buildings will be shown as forbidden, even if there are no res / other conditions are not fulfilled
  889. PREGAME:
  890. * added scrolling scenario list with mouse wheel
  891. * fixed mouse slow downs
  892. * cannot select heroes for computer player (pregame)
  893. * no crash if uses gives wrong resolution ID number
  894. * minor fixes
  895. OBJECTS:
  896. * windmill gives 500 gold only during first week ever (not every month)
  897. * After the first visit to the Witch Hut, right-click/hover tip mentions the skill available.
  898. New objects supported:
  899. * Prison
  900. * Magic Well
  901. * Faerie Ring
  902. * Swan Pond
  903. * Idol of Fortune
  904. * Fountain of Fortune
  905. * Rally Flag
  906. * Oasis
  907. * Temple
  908. * Watering Hole
  909. * Fountain of Youth
  910. * support for Redwood Observatory
  911. * support for Shrine of Magic Incantation / Gesture / Thought
  912. * support for Sign / Ocean Bottle
  913. AI PLAYER:
  914. Minor improvements and fixes.
  915. 0.64 -> 0.7 (Feb 01 2009)
  916. GENERAL:
  917. * move some settings to the config/settings.txt file
  918. * partial support for new screen resolutions
  919. * it's possible to set game resolution in pregame (type 'resolution' in the console)
  920. * /Data and /Sprites subfolders can be used for adding files not present in .lod archives
  921. * fixed crashbug occurring when hero levelled above 15 level
  922. * support for non-standard screen resolutions
  923. * F4 toggles between full-screen and windowed mode
  924. * minor improvements in creature card window
  925. * splitting stacks with the shift+click
  926. * creature card window contains info about modified speed
  927. ADVENTURE INTERFACE:
  928. * added water animation
  929. * speed of scrolling map and hero movement can be adjusted in the System Options Window
  930. * partial handling r-clicks on adventure map
  931. TOWN INTERFACE:
  932. * the scroll tab won't remain hanged to our mouse position if we move the mouse is away from the scroll bar
  933. * fixed cloning creatures bug in garrisons (and related issues)
  934. BATTLES
  935. * support for the Wait command
  936. * magic arrow *really* works
  937. * war machines support partially added
  938. * queue of stacks narrowed
  939. * spell effect animation displaying improvements
  940. * positive/negative spells cannot be cast on hostile/our stacks
  941. * showing spell effects affecting stack in creature info window
  942. * more appropriate coloring of stack amount box when stack is affected by a spell
  943. * battle console displays notifications about wait/defend commands
  944. * several reported bugs fixed
  945. * new spells supported:
  946. a) Haste
  947. b) lightning bolt
  948. c) ice bolt
  949. d) slow
  950. e) implosion
  951. f) forgetfulness
  952. g) shield
  953. h) air shield
  954. i) bless
  955. j) curse
  956. k) bloodlust
  957. l) weakness
  958. m) stone skin
  959. n) prayer
  960. o) frenzy
  961. AI PLAYER:
  962. * Genius AI (first VCMI AI) will control computer creatures during the combat.
  963. OBJECTS:
  964. * Guardians property for resources is handled
  965. * support for Witch Hut
  966. * support for Arena
  967. * support for Library of Enlightenment
  968. And a lot of minor fixes
  969. 0.63 -> 0.64 (Nov 01 2008)
  970. GENERAL:
  971. * sprites from /Sprites folder are handled correctly
  972. * several fixes for pathfinder and path arrows
  973. * better handling disposed/predefined heroes
  974. * heroes regain 1 mana point each turn
  975. * support for mistycisim and intelligence skills
  976. * hero hiring possible
  977. * added support for a number of hotkeys
  978. * it's not possible anymore to leave hero level-up window without selecting secondary skill
  979. * many minor improvements
  980. * Added some kind of simple chatting functionality through console. Implemented several WoG cheats equivalents:
  981. a) woggaladriel -> vcmiainur
  982. b) wogoliphaunt -> vcminoldor
  983. c) wogshadowfax -> vcminahar
  984. d) wogeyeofsauron -> vcmieagles
  985. e) wogisengard -> vcmiformenos
  986. f) wogsaruman -> vcmiistari
  987. g) wogpathofthedead -> vcmiangband
  988. h) woggandalfwhite -> vcmiglorfindel
  989. ADVENTURE INTERFACE:
  990. * clicking on a tile in advmap view when a path is shown will not only hide it but also calculate a new one
  991. * slowed map scrolling
  992. * blocked scrolling adventure map with mouse when left ctrl is pressed
  993. * blocked map scrolling when dialog window is opened
  994. * scholar will be accessible from the top
  995. TOWN INTERFACE:
  996. * partially done tavern window (only hero hiring functionality)
  997. BATTLES:
  998. * water elemental will really be treated as 2 hex creature
  999. * potential infinite loop in reverseCreature removed
  1000. * better handling of battle cursor
  1001. * fixed blocked shooter behavior
  1002. * it's possible in battles to check remeaining HP of neutral stacks
  1003. * partial support for Magic Arrow spell
  1004. * fixed bug with dying unit
  1005. * stack queue hotkey is now 'Q'
  1006. * added shots limit
  1007. 0.62 -> 0.63 (Oct 01 2008)
  1008. GENERAL:
  1009. * coloured console output, logging all info to txt files
  1010. * it's possible to use other port than 3030 by passing it as an additional argument
  1011. * removed some redundant warnings
  1012. * partially done spellbook
  1013. * Alt+F4 quits the game
  1014. * some crashbugs was fixed
  1015. * added handling of navigation, logistics, pathfinding, scouting end estates secondary skill
  1016. * magical hero are given spellbook at the beginning
  1017. * added initial secondary skills for heroes
  1018. BATTLES:
  1019. * very significant optimization of battles
  1020. * battle summary window
  1021. * fixed crashbug occurring sometimes on exiting battle
  1022. * confirm window is shown before retreat
  1023. * graphic stack queue in battle (shows when 'c' key is pressed)
  1024. * it's possible to attack enemy hero
  1025. * neutral monster army disappears when defeated
  1026. * casualties among hero army and neutral creatures are saved
  1027. * better animation handling in battles
  1028. * directional attack in battles
  1029. * mostly done battle options (although they're not saved)
  1030. * added receiving exp (and leveling-up) after a won battle
  1031. * added support for archery, offence and armourer secondary abilities
  1032. * hero's primary skills accounted for damage dealt by creatures in battle
  1033. TOWNS:
  1034. * mostly done marketplace
  1035. * fixed crashbug with battles on swamps and rough terrain
  1036. * counterattacks
  1037. * heroes can learn new spells in towns
  1038. * working resource silo
  1039. * fixed bug with the mage guild when no spells available
  1040. * it's possible to build lighthouse
  1041. HERO WINDOW:
  1042. * setting army formation
  1043. * tooltips for artifacts in backpack
  1044. ADVENTURE INTERFACE:
  1045. * fixed bug with disappearing head of a hero in adventure map
  1046. * some objects are no longer accessible from the top
  1047. * no tooltips for objects under FoW
  1048. * events won't be shown
  1049. * working Subterranean Gates, Monoliths
  1050. * minimap shows all flaggable objects (towns, mines, etc.)
  1051. * artifacts we pick up go to the appropriate slot (if free)
  1052. 0.61 -> 0.62 (Sep 01 2008)
  1053. General:
  1054. * restructured to the server-client model
  1055. * support for heroes placed in towns
  1056. * upgrading creatures
  1057. * working gaining levels for heroes (including dialog with skill selection)
  1058. * added graphical cursor
  1059. * showing creature amount in the creature info window
  1060. * giving starting bonus
  1061. Castles:
  1062. * icon in infobox showing that there is hero in town garrison
  1063. * fort/citadel/castle screen
  1064. * taking last stack from the heroes army should be impossible (or at least harder)
  1065. * fixed reading forbidden structures
  1066. * randomizing spells in towns
  1067. * viewing hero window in the town screen
  1068. * possibility of moving hero into the garrison
  1069. * mage guild screen
  1070. * support for blacksmith
  1071. * if hero doesn't have a spell book, he can buy one in a mage guild
  1072. * it's possible to build glyph of fear in fortress
  1073. * creatures placeholders work properly
  1074. Adventure Interface:
  1075. * hopefully fixed problems with wrong town defs (village/fort/capitol)
  1076. Hero Window:
  1077. * bugfix: splitting stacks works in hero window
  1078. * removed bug causing significant increase of CPU consumption
  1079. Battles:
  1080. * shooting
  1081. * removed some displaying problems
  1082. * showing last group of frames in creature animation won't crash
  1083. * added start moving and end moving animations
  1084. * fixed moving two-hex creatures
  1085. * showing/hiding graphic cursor
  1086. * a part of using graphic cursor
  1087. * slightly optimized showing of battle interface
  1088. * animation of getting hit / death by shooting is displayed when it should be
  1089. * improved pathfinding in battles, removed problems with displaying movement, adventure map interface won't be called during battles.
  1090. * minor optimizations
  1091. PreGame:
  1092. * updates settings when selecting new map after changing sorting criteria
  1093. * if sorting not by name, name will be used as a secondary criteria
  1094. * when filter is applied a first available map is selected automatically
  1095. * slider position updated after sorting in pregame
  1096. Objects:
  1097. * support for the Tree of knowledge
  1098. * support for Campfires
  1099. * added event message when picking artifact
  1100. 0.6 -> 0.61 (Jun 15 2008)
  1101. Improvements:
  1102. * improved attacking in the battles
  1103. * it's possible to kill hostile stack
  1104. * animations won't go in the same phase
  1105. * Better pathfinder
  1106. * "%s" substitutions in Right-click information in town hall
  1107. * windmill won't give wood
  1108. * hover text for heroes
  1109. * support for ZSoft-style PCX files in /Data
  1110. * Splitting: when moving slider to the right so that 0 is left in old slot the army is moved
  1111. * in the townlist in castle selected town will by placed on the 2nd place (not 3rd)
  1112. * stack at the limit of unit's range can now be attacked
  1113. * range of unit is now properly displayed
  1114. * battle log is scrolled down when new event occurs
  1115. * console is closed when application exits
  1116. Bugfixes:
  1117. * stack at the limit of unit's range can now be attacked
  1118. * good background for the town hall screen in Stronghold
  1119. * fixed typo in hall.txt
  1120. * VCMI won't crash when r-click neutral stack during the battle
  1121. * water won't blink behind shipyard in the Castle
  1122. * fixed several memory leaks
  1123. * properly displaying two-hex creatures in recruit/split/info window
  1124. * corrupted map file won't cause crash on initializing main menu
  1125. 0.59 -> 0.6 (Jun 1 2008)
  1126. * partially done attacking in battles
  1127. * screen isn't now refreshed while blitting creature info window
  1128. * r-click creature info windows in battles
  1129. * no more division by 0 in slider
  1130. * "plural" reference names for Conflux creatures (starting armies of Conflux heroes should now be working)
  1131. * fixed estate problems
  1132. * fixed blinking mana vortex
  1133. * grail increases creature growths
  1134. * new pathfinder
  1135. * several minor improvements
  1136. 0.58 -> 0.59 (May 24 2008 - closed, test release)
  1137. * fixed memory leak in battles
  1138. * blitting creature animations to rects in the recruitment window
  1139. * fixed wrong creatures def names
  1140. * better battle pathfinder and unit reversing
  1141. * improved slider ( #58 )
  1142. * fixed problems with horde buildings (won't block original dwellings)
  1143. * giving primary skill when hero get level (but there is still no dialog)
  1144. * if an upgraded creature is available it'll be shown as the first in a recruitment window
  1145. * creature levels not messed in Fortress
  1146. * war machines are added to the hero's inventory, not to the garrison
  1147. * support for H3-style PCX graphics in Data/
  1148. * VCMI won't crash when is unable to initialize audio system
  1149. * fixed displaying wrong town defs
  1150. * improvements in recruitment window (slider won't allow to select more creatures than we can afford)
  1151. * creature info window (only r-click)
  1152. * callback for buttons/lists based on boost::function
  1153. * a lot of minor improvements
  1154. 0.55 -> 0.58 (Apr 20 2008 - closed, test release)
  1155. Towns:
  1156. * recruiting creatures
  1157. * working creature growths (including castle and horde building influences)
  1158. * towns give income
  1159. * town hall screen
  1160. * building buildings (requirements and cost are handled)
  1161. * hints for structures
  1162. * updating town infobox
  1163. Garrisons:
  1164. * merging stacks
  1165. * splitting stacks
  1166. Battles:
  1167. * starting battles
  1168. * displaying terrain, animations of heroes, units, grid, range of units, battle menu with console, amounts of units in stacks
  1169. * leaving battle by pressing flee button
  1170. * moving units in battles and displaying their ranges
  1171. * defend command for units
  1172. General:
  1173. * a number of minor fixes and improvements
  1174. 0.54 -> 0.55 (Feb 29 2008)
  1175. * Sprites/ folder works for h3sprite.lod same as Data/ for h3bitmap.lod (but it's still experimental)
  1176. * randomization quantity of creatures on the map
  1177. * fix of Pandora's Box handling
  1178. * reading disposed/predefined heroes
  1179. * new command - "get txt" - VCMI will extract all .txt files from h3bitmap.lod to the Extracted_txts/ folder.
  1180. * more detailed logs
  1181. * reported problems with hero flags resolved
  1182. * heroes cannot occupy the same tile
  1183. * hints for most of creature generators
  1184. * some minor stuff
  1185. 0.53b -> 0.54 (Feb 23 2008 - first public release)
  1186. * given hero is placed in the town entrance
  1187. * some objects such as river delta won't be blitted "on" hero
  1188. * tiles under FoW are inaccessible
  1189. * giving random hero on RoE maps
  1190. * improved protection against hero duplication
  1191. * fixed starting values of primary abilities of random heroes on RoE/AB maps
  1192. * right click popups with infoboxes for heroes/towns lists
  1193. * new interface coloring (many thanks to GrayFace ;])
  1194. * fixed bug in object flag's coloring
  1195. * added hints in town lists
  1196. * eliminated square from city hints
  1197. 0.53 - 0.53b (Feb 20 2008)
  1198. * added giving default buildings in towns
  1199. * town infobox won't crash on empty town
  1200. 0.52 - 0.53 (Feb 18 2008):
  1201. * hopefully the last bugfix of Pandora's Box
  1202. * fixed blockmaps of generated heroes
  1203. * disposed hero cannot be chosen in scenario settings (unless he is in prison)
  1204. * fixed town randomization
  1205. * fixed hero randomization
  1206. * fixed displaying heroes in preGame
  1207. * fixed selecting/deselecting artifact slots in hero window
  1208. * much faster pathfinder
  1209. * memory usage and load time significantly decreased
  1210. * it's impossible to select empty artifact slot in hero window
  1211. * fixed problem with FoW displaying on minimap on L-sized maps
  1212. * fixed crashbug in hero list connected with heroes dismissing
  1213. * mostly done town infobox
  1214. * town daily income is properly calculated
  1215. 0.51 - 0.52 (Feb 7 2008):
  1216. * [feature] giving starting hero
  1217. * [feature] VCMI will try to use files from /Data folder instead of those from h3bitmap.lod
  1218. * [feature] picked artifacts are added to hero's backpack
  1219. * [feature] possibility of choosing player to play
  1220. * [bugfix] ZELP.TXT file *should* be handled correctly even it is non-english
  1221. * [bugfix] fixed crashbug in reading defs with negativ left/right margins
  1222. * [bugfix] improved randomization
  1223. * [bugfix] pathfinder can't be cheated (what caused errors)
  1224. 0.5 - 0.51 (Feb 3 2008):
  1225. * close button properly closes (same does 'q' key)
  1226. * two players can't have selected same hero
  1227. * double click on "Show Available Scenarios" won't reset options
  1228. * fixed possible crashbug in town/hero lists
  1229. * fixed crashbug in initializing game caused by wrong prisons handling
  1230. * fixed crashbug on reading hero's custom artifacts in RoE maps
  1231. * fixed crashbug on reading custom Pandora's Box in RoE maps
  1232. * fixed crashbug on reading blank Quest Guards
  1233. * better console messages
  1234. * map reading speed up (though it's still slow, especially on bigger maps)
  1235. to 0.5 (Feb 2 2008 - first closed release):
  1236. * Main menu and New game screens
  1237. * Scenario selection, part of advanced options support
  1238. * Partially done adventure map, town and hero interfaces
  1239. * Moving hero
  1240. * Interactions with several objects (mines, resources, mills, and others)