CMapGenerator.h 2.3 KB

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  1. /*
  2. * CMapGenerator.h, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #pragma once
  11. #include "../GameConstants.h"
  12. #include "../CRandomGenerator.h"
  13. #include "CMapGenOptions.h"
  14. #include "../int3.h"
  15. #include "CRmgTemplate.h"
  16. class CRmgTemplate;
  17. class CMapGenOptions;
  18. class JsonNode;
  19. class RmgMap;
  20. class CMap;
  21. class Zone;
  22. typedef std::vector<JsonNode> JsonVector;
  23. /// The map generator creates a map randomly.
  24. class DLL_LINKAGE CMapGenerator
  25. {
  26. public:
  27. struct Config
  28. {
  29. std::vector<Terrain> terrainUndergroundAllowed;
  30. std::vector<Terrain> terrainGroundProhibit;
  31. std::vector<CTreasureInfo> waterTreasure;
  32. int shipyardGuard;
  33. int mineExtraResources;
  34. int minGuardStrength;
  35. std::string defaultRoadType;
  36. int treasureValueLimit;
  37. std::vector<int> prisonExperience, prisonValues;
  38. std::vector<int> scrollValues;
  39. int pandoraMultiplierGold, pandoraMultiplierExperience, pandoraMultiplierSpells, pandoraSpellSchool, pandoraSpell60;
  40. std::vector<int> pandoraCreatureValues;
  41. std::vector<int> questValues, questRewardValues;
  42. };
  43. explicit CMapGenerator(CMapGenOptions& mapGenOptions, int RandomSeed = std::time(nullptr));
  44. ~CMapGenerator(); // required due to std::unique_ptr
  45. const Config & getConfig() const;
  46. CRandomGenerator rand;
  47. const CMapGenOptions& getMapGenOptions() const;
  48. std::unique_ptr<CMap> generate();
  49. void findZonesForQuestArts();
  50. int getNextMonlithIndex();
  51. int getPrisonsRemaning() const;
  52. void decreasePrisonsRemaining();
  53. const std::vector<ArtifactID> & getQuestArtsRemaning() const;
  54. void banQuestArt(ArtifactID id);
  55. Zone * getZoneWater() const;
  56. void createWaterTreasures();
  57. int getRandomSeed() const;
  58. private:
  59. int randomSeed;
  60. CMapGenOptions& mapGenOptions;
  61. Config config;
  62. std::unique_ptr<RmgMap> map;
  63. std::vector<rmg::ZoneConnection> connectionsLeft;
  64. //std::pair<Zones::key_type, Zones::mapped_type> zoneWater;
  65. int prisonsRemaining;
  66. //int questArtsRemaining;
  67. int monolithIndex;
  68. std::vector<ArtifactID> questArtifacts;
  69. /// Generation methods
  70. void loadConfig();
  71. std::string getMapDescription() const;
  72. void initPrisonsRemaining();
  73. void initQuestArtsRemaining();
  74. void addPlayerInfo();
  75. void addHeaderInfo();
  76. void genZones();
  77. void fillZones();
  78. };