CRmgTemplate.h 6.1 KB

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  1. /*
  2. * CRmgTemplate.h, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #pragma once
  11. #include "../int3.h"
  12. #include "../GameConstants.h"
  13. #include "../ResourceSet.h"
  14. VCMI_LIB_NAMESPACE_BEGIN
  15. class JsonSerializeFormat;
  16. namespace ETemplateZoneType
  17. {
  18. enum ETemplateZoneType
  19. {
  20. PLAYER_START,
  21. CPU_START,
  22. TREASURE,
  23. JUNCTION,
  24. WATER
  25. };
  26. }
  27. namespace EWaterContent
  28. {
  29. enum EWaterContent
  30. {
  31. RANDOM = -1,
  32. NONE,
  33. NORMAL,
  34. ISLANDS
  35. };
  36. }
  37. namespace EMonsterStrength // used as int in monster generation procedure and in map description for the generated random map
  38. {
  39. enum EMonsterStrength
  40. {
  41. ZONE_NONE = -3,
  42. RANDOM = -2,
  43. ZONE_WEAK = -1,
  44. ZONE_NORMAL = 0,
  45. ZONE_STRONG = 1,
  46. GLOBAL_WEAK = 2,
  47. GLOBAL_NORMAL = 3,
  48. GLOBAL_STRONG = 4
  49. };
  50. }
  51. class DLL_LINKAGE CTreasureInfo
  52. {
  53. public:
  54. ui32 min;
  55. ui32 max;
  56. ui16 density;
  57. CTreasureInfo();
  58. CTreasureInfo(ui32 min, ui32 max, ui16 density);
  59. bool operator ==(const CTreasureInfo & other) const;
  60. void serializeJson(JsonSerializeFormat & handler);
  61. };
  62. namespace rmg
  63. {
  64. class DLL_LINKAGE ZoneConnection
  65. {
  66. public:
  67. ZoneConnection();
  68. TRmgTemplateZoneId getZoneA() const;
  69. TRmgTemplateZoneId getZoneB() const;
  70. int getGuardStrength() const;
  71. void serializeJson(JsonSerializeFormat & handler);
  72. friend bool operator==(const ZoneConnection &, const ZoneConnection &);
  73. private:
  74. TRmgTemplateZoneId zoneA;
  75. TRmgTemplateZoneId zoneB;
  76. int guardStrength;
  77. };
  78. class DLL_LINKAGE ZoneOptions
  79. {
  80. public:
  81. static const TRmgTemplateZoneId NO_ZONE;
  82. class DLL_LINKAGE CTownInfo
  83. {
  84. public:
  85. CTownInfo();
  86. int getTownCount() const;
  87. int getCastleCount() const;
  88. int getTownDensity() const;
  89. int getCastleDensity() const;
  90. void serializeJson(JsonSerializeFormat & handler);
  91. private:
  92. int townCount;
  93. int castleCount;
  94. int townDensity;
  95. int castleDensity;
  96. };
  97. ZoneOptions();
  98. TRmgTemplateZoneId getId() const;
  99. void setId(TRmgTemplateZoneId value);
  100. ETemplateZoneType::ETemplateZoneType getType() const;
  101. void setType(ETemplateZoneType::ETemplateZoneType value);
  102. int getSize() const;
  103. void setSize(int value);
  104. std::optional<int> getOwner() const;
  105. const std::set<TerrainId> & getTerrainTypes() const;
  106. void setTerrainTypes(const std::set<TerrainId> & value);
  107. const CTownInfo & getPlayerTowns() const;
  108. const CTownInfo & getNeutralTowns() const;
  109. std::set<FactionID> getDefaultTownTypes() const;
  110. const std::set<FactionID> & getTownTypes() const;
  111. const std::set<FactionID> & getMonsterTypes() const;
  112. void setTownTypes(const std::set<FactionID> & value);
  113. void setMonsterTypes(const std::set<FactionID> & value);
  114. void setMinesInfo(const std::map<TResource, ui16> & value);
  115. std::map<TResource, ui16> getMinesInfo() const;
  116. void setTreasureInfo(const std::vector<CTreasureInfo> & value);
  117. void addTreasureInfo(const CTreasureInfo & value);
  118. const std::vector<CTreasureInfo> & getTreasureInfo() const;
  119. ui32 getMaxTreasureValue() const;
  120. void recalculateMaxTreasureValue();
  121. TRmgTemplateZoneId getMinesLikeZone() const;
  122. TRmgTemplateZoneId getTerrainTypeLikeZone() const;
  123. TRmgTemplateZoneId getTreasureLikeZone() const;
  124. void addConnection(TRmgTemplateZoneId otherZone);
  125. std::vector<TRmgTemplateZoneId> getConnections() const;
  126. void serializeJson(JsonSerializeFormat & handler);
  127. EMonsterStrength::EMonsterStrength zoneMonsterStrength;
  128. bool areTownsSameType() const;
  129. bool isMatchTerrainToTown() const;
  130. protected:
  131. TRmgTemplateZoneId id;
  132. ETemplateZoneType::ETemplateZoneType type;
  133. int size;
  134. ui32 maxTreasureValue;
  135. std::optional<int> owner;
  136. CTownInfo playerTowns;
  137. CTownInfo neutralTowns;
  138. bool matchTerrainToTown;
  139. std::set<TerrainId> terrainTypes;
  140. bool townsAreSameType;
  141. std::set<FactionID> townTypes;
  142. std::set<FactionID> monsterTypes;
  143. std::map<TResource, ui16> mines; //obligatory mines to spawn in this zone
  144. std::vector<CTreasureInfo> treasureInfo;
  145. std::vector<TRmgTemplateZoneId> connections; //list of adjacent zones
  146. TRmgTemplateZoneId minesLikeZone;
  147. TRmgTemplateZoneId terrainTypeLikeZone;
  148. TRmgTemplateZoneId treasureLikeZone;
  149. };
  150. }
  151. /// The CRmgTemplate describes a random map template.
  152. class DLL_LINKAGE CRmgTemplate
  153. {
  154. public:
  155. using Zones = std::map<TRmgTemplateZoneId, std::shared_ptr<rmg::ZoneOptions>>;
  156. class DLL_LINKAGE CPlayerCountRange
  157. {
  158. public:
  159. void addRange(int lower, int upper);
  160. void addNumber(int value);
  161. bool isInRange(int count) const;
  162. std::set<int> getNumbers() const;
  163. std::string toString() const;
  164. void fromString(const std::string & value);
  165. private:
  166. std::vector<std::pair<int, int> > range;
  167. };
  168. CRmgTemplate();
  169. bool matchesSize(const int3 & value) const;
  170. bool isWaterContentAllowed(EWaterContent::EWaterContent waterContent) const;
  171. const std::set<EWaterContent::EWaterContent> & getWaterContentAllowed() const;
  172. void setId(const std::string & value);
  173. void setName(const std::string & value);
  174. const std::string & getId() const;
  175. const std::string & getName() const;
  176. const CPlayerCountRange & getPlayers() const;
  177. const CPlayerCountRange & getCpuPlayers() const;
  178. std::pair<int3, int3> getMapSizes() const;
  179. const Zones & getZones() const;
  180. const std::vector<rmg::ZoneConnection> & getConnections() const;
  181. void validate() const; /// Tests template on validity and throws exception on failure
  182. void serializeJson(JsonSerializeFormat & handler);
  183. private:
  184. std::string id;
  185. std::string name;
  186. int3 minSize, maxSize;
  187. CPlayerCountRange players, cpuPlayers;
  188. Zones zones;
  189. std::vector<rmg::ZoneConnection> connections;
  190. std::set<EWaterContent::EWaterContent> allowedWaterContent;
  191. void afterLoad();
  192. std::set<TerrainId> inheritTerrainType(std::shared_ptr<rmg::ZoneOptions> zone, uint32_t iteration = 0);
  193. std::map<TResource, ui16> inheritMineTypes(std::shared_ptr<rmg::ZoneOptions> zone, uint32_t iteration = 0);
  194. std::vector<CTreasureInfo> inheritTreasureInfo(std::shared_ptr<rmg::ZoneOptions> zone, uint32_t iteration = 0);
  195. void serializeSize(JsonSerializeFormat & handler, int3 & value, const std::string & fieldName);
  196. void serializePlayers(JsonSerializeFormat & handler, CPlayerCountRange & value, const std::string & fieldName);
  197. };
  198. VCMI_LIB_NAMESPACE_END