CPreGame.cpp 124 KB

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  1. /*
  2. * CPreGame.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "CPreGame.h"
  12. #include "../lib/filesystem/Filesystem.h"
  13. #include "../lib/filesystem/CCompressedStream.h"
  14. #include "../lib/CStopWatch.h"
  15. #include "gui/SDL_Extensions.h"
  16. #include "CGameInfo.h"
  17. #include "gui/CCursorHandler.h"
  18. #include "../lib/CGeneralTextHandler.h"
  19. #include "../lib/CSkillHandler.h"
  20. #include "../lib/CTownHandler.h"
  21. #include "../lib/CHeroHandler.h"
  22. #include "../lib/mapping/CCampaignHandler.h"
  23. #include "../lib/CCreatureHandler.h"
  24. #include "../lib/JsonNode.h"
  25. #include "CMusicHandler.h"
  26. #include "CVideoHandler.h"
  27. #include "Graphics.h"
  28. #include "../lib/serializer/Connection.h"
  29. #include "../lib/serializer/CTypeList.h"
  30. #include "../lib/VCMIDirs.h"
  31. #include "../lib/mapping/CMap.h"
  32. #include "windows/GUIClasses.h"
  33. #include "CPlayerInterface.h"
  34. #include "../CCallback.h"
  35. #include "CMessage.h"
  36. #include "../lib/spells/CSpellHandler.h" /*for campaign bonuses*/
  37. #include "../lib/CArtHandler.h" /*for campaign bonuses*/
  38. #include "../lib/CBuildingHandler.h" /*for campaign bonuses*/
  39. #include "CBitmapHandler.h"
  40. #include "Client.h"
  41. #include "../lib/NetPacks.h"
  42. #include "../lib/registerTypes//RegisterTypes.h"
  43. #include "../lib/CThreadHelper.h"
  44. #include "../lib/CConfigHandler.h"
  45. #include "../lib/GameConstants.h"
  46. #include "gui/CGuiHandler.h"
  47. #include "gui/CAnimation.h"
  48. #include "widgets/CComponent.h"
  49. #include "widgets/Buttons.h"
  50. #include "widgets/MiscWidgets.h"
  51. #include "widgets/ObjectLists.h"
  52. #include "widgets/TextControls.h"
  53. #include "windows/InfoWindows.h"
  54. #include "../lib/mapping/CMapService.h"
  55. #include "../lib/CRandomGenerator.h"
  56. #include "../lib/CondSh.h"
  57. namespace fs = boost::filesystem;
  58. void startGame(StartInfo * options, CConnection *serv = nullptr);
  59. void endGame();
  60. CGPreGame * CGP = nullptr;
  61. ISelectionScreenInfo *SEL;
  62. static PlayerColor playerColor; //if more than one player - applies to the first
  63. /**
  64. * Stores the current name of the savegame.
  65. *
  66. * TODO better solution for auto-selection when saving already saved games.
  67. * -> CSelectionScreen should be divided into CLoadGameScreen, CSaveGameScreen,...
  68. * The name of the savegame can then be stored non-statically in CGameState and
  69. * passed separately to CSaveGameScreen.
  70. */
  71. static std::string saveGameName;
  72. struct EvilHlpStruct
  73. {
  74. CConnection *serv;
  75. StartInfo *sInfo;
  76. void reset()
  77. {
  78. // vstd::clear_pointer(serv);
  79. vstd::clear_pointer(sInfo);
  80. }
  81. } startingInfo;
  82. static void do_quit()
  83. {
  84. SDL_Event event;
  85. event.quit.type = SDL_QUIT;
  86. SDL_PushEvent(&event);
  87. }
  88. static CMapInfo *mapInfoFromGame()
  89. {
  90. auto ret = new CMapInfo();
  91. ret->mapHeader = std::unique_ptr<CMapHeader>(new CMapHeader(*LOCPLINT->cb->getMapHeader()));
  92. return ret;
  93. }
  94. static void setPlayersFromGame()
  95. {
  96. playerColor = LOCPLINT->playerID;
  97. }
  98. static void swapPlayers(PlayerSettings &a, PlayerSettings &b)
  99. {
  100. std::swap(a.playerID, b.playerID);
  101. std::swap(a.name, b.name);
  102. if(a.playerID == 1)
  103. playerColor = a.color;
  104. else if(b.playerID == 1)
  105. playerColor = b.color;
  106. }
  107. void setPlayer(PlayerSettings &pset, ui8 player, const std::map<ui8, std::string> &playerNames)
  108. {
  109. if(vstd::contains(playerNames, player))
  110. pset.name = playerNames.find(player)->second;
  111. else
  112. pset.name = CGI->generaltexth->allTexts[468];//Computer
  113. pset.playerID = player;
  114. if(player == playerNames.begin()->first)
  115. playerColor = pset.color;
  116. }
  117. void updateStartInfo(std::string filename, StartInfo & sInfo, const std::unique_ptr<CMapHeader> & mapHeader, const std::map<ui8, std::string> &playerNames)
  118. {
  119. sInfo.playerInfos.clear();
  120. if(!mapHeader.get())
  121. {
  122. return;
  123. }
  124. sInfo.mapname = filename;
  125. playerColor = PlayerColor::NEUTRAL;
  126. auto namesIt = playerNames.cbegin();
  127. for (int i = 0; i < mapHeader->players.size(); i++)
  128. {
  129. const PlayerInfo &pinfo = mapHeader->players[i];
  130. //neither computer nor human can play - no player
  131. if (!(pinfo.canHumanPlay || pinfo.canComputerPlay))
  132. continue;
  133. PlayerSettings &pset = sInfo.playerInfos[PlayerColor(i)];
  134. pset.color = PlayerColor(i);
  135. if(pinfo.canHumanPlay && namesIt != playerNames.cend())
  136. {
  137. setPlayer(pset, namesIt++->first, playerNames);
  138. }
  139. else
  140. {
  141. setPlayer(pset, 0, playerNames);
  142. if(!pinfo.canHumanPlay)
  143. {
  144. pset.compOnly = true;
  145. }
  146. }
  147. pset.castle = pinfo.defaultCastle();
  148. pset.hero = pinfo.defaultHero();
  149. if(pset.hero != PlayerSettings::RANDOM && pinfo.hasCustomMainHero())
  150. {
  151. pset.hero = pinfo.mainCustomHeroId;
  152. pset.heroName = pinfo.mainCustomHeroName;
  153. pset.heroPortrait = pinfo.mainCustomHeroPortrait;
  154. }
  155. pset.handicap = PlayerSettings::NO_HANDICAP;
  156. }
  157. }
  158. template <typename T> class CApplyOnPG;
  159. class CBaseForPGApply
  160. {
  161. public:
  162. virtual void applyOnPG(CSelectionScreen *selScr, void *pack) const =0;
  163. virtual ~CBaseForPGApply(){};
  164. template<typename U> static CBaseForPGApply *getApplier(const U * t=nullptr)
  165. {
  166. return new CApplyOnPG<U>();
  167. }
  168. };
  169. template <typename T> class CApplyOnPG : public CBaseForPGApply
  170. {
  171. public:
  172. void applyOnPG(CSelectionScreen *selScr, void *pack) const override
  173. {
  174. T *ptr = static_cast<T*>(pack);
  175. ptr->apply(selScr);
  176. }
  177. };
  178. template <> class CApplyOnPG<CPack> : public CBaseForPGApply
  179. {
  180. public:
  181. void applyOnPG(CSelectionScreen *selScr, void *pack) const override
  182. {
  183. logGlobal->error("Cannot apply on PG plain CPack!");
  184. assert(0);
  185. }
  186. };
  187. static CApplier<CBaseForPGApply> *applier = nullptr;
  188. static CPicture* createPicture(const JsonNode& config)
  189. {
  190. return new CPicture(config["name"].String(), config["x"].Float(), config["y"].Float());
  191. }
  192. CMenuScreen::CMenuScreen(const JsonNode& configNode):
  193. config(configNode)
  194. {
  195. OBJ_CONSTRUCTION_CAPTURING_ALL;
  196. background = new CPicture(config["background"].String());
  197. if (config["scalable"].Bool())
  198. {
  199. if (background->bg->format->palette)
  200. background->convertToScreenBPP();
  201. background->scaleTo(Point(screen->w, screen->h));
  202. }
  203. pos = background->center();
  204. for(const JsonNode& node : config["items"].Vector())
  205. menuNameToEntry.push_back(node["name"].String());
  206. for(const JsonNode& node : config["images"].Vector())
  207. images.push_back(createPicture(node));
  208. //Hardcoded entry
  209. menuNameToEntry.push_back("credits");
  210. tabs = new CTabbedInt(std::bind(&CMenuScreen::createTab, this, _1), CTabbedInt::DestroyFunc());
  211. tabs->type |= REDRAW_PARENT;
  212. }
  213. CIntObject * CMenuScreen::createTab(size_t index)
  214. {
  215. if (config["items"].Vector().size() == index)
  216. return new CreditsScreen();
  217. return new CMenuEntry(this, config["items"].Vector()[index]);
  218. }
  219. void CMenuScreen::showAll(SDL_Surface * to)
  220. {
  221. CIntObject::showAll(to);
  222. if (pos.h != to->h || pos.w != to->w)
  223. CMessage::drawBorder(PlayerColor(1), to, pos.w+28, pos.h+30, pos.x-14, pos.y-15);
  224. }
  225. void CMenuScreen::show(SDL_Surface * to)
  226. {
  227. if (!config["video"].isNull())
  228. CCS->videoh->update(config["video"]["x"].Float() + pos.x, config["video"]["y"].Float() + pos.y, to, true, false);
  229. CIntObject::show(to);
  230. }
  231. void CMenuScreen::activate()
  232. {
  233. CCS->musich->playMusic("Music/MainMenu", true);
  234. if (!config["video"].isNull())
  235. CCS->videoh->open(config["video"]["name"].String());
  236. CIntObject::activate();
  237. }
  238. void CMenuScreen::deactivate()
  239. {
  240. if (!config["video"].isNull())
  241. CCS->videoh->close();
  242. CIntObject::deactivate();
  243. }
  244. void CMenuScreen::switchToTab(size_t index)
  245. {
  246. tabs->setActive(index);
  247. }
  248. //funciton for std::string -> std::function conversion for main menu
  249. static std::function<void()> genCommand(CMenuScreen* menu, std::vector<std::string> menuType, const std::string &string)
  250. {
  251. static const std::vector<std::string> commandType =
  252. {"to", "campaigns", "start", "load", "exit", "highscores"};
  253. static const std::vector<std::string> gameType =
  254. {"single", "multi", "campaign", "tutorial"};
  255. std::list<std::string> commands;
  256. boost::split(commands, string, boost::is_any_of("\t "));
  257. if (!commands.empty())
  258. {
  259. size_t index = std::find(commandType.begin(), commandType.end(), commands.front()) - commandType.begin();
  260. commands.pop_front();
  261. if (index > 3 || !commands.empty())
  262. {
  263. switch (index)
  264. {
  265. break; case 0://to - switch to another tab, if such tab exists
  266. {
  267. size_t index2 = std::find(menuType.begin(), menuType.end(), commands.front()) - menuType.begin();
  268. if ( index2 != menuType.size())
  269. return std::bind(&CMenuScreen::switchToTab, menu, index2);
  270. }
  271. break; case 1://open campaign selection window
  272. {
  273. return std::bind(&CGPreGame::openCampaignScreen, CGP, commands.front());
  274. }
  275. break; case 2://start
  276. {
  277. switch (std::find(gameType.begin(), gameType.end(), commands.front()) - gameType.begin())
  278. {
  279. case 0: return std::bind(&CGPreGame::openSel, CGP, CMenuScreen::newGame, CMenuScreen::SINGLE_PLAYER);
  280. case 1: return &pushIntT<CMultiMode>;
  281. case 2: return std::bind(&CGPreGame::openSel, CGP, CMenuScreen::campaignList, CMenuScreen::SINGLE_PLAYER);
  282. //TODO: start tutorial
  283. case 3: return std::bind(CInfoWindow::showInfoDialog, "Sorry, tutorial is not implemented yet\n", (const std::vector<CComponent*>*)nullptr, false, PlayerColor(1));
  284. }
  285. }
  286. break; case 3://load
  287. {
  288. switch (std::find(gameType.begin(), gameType.end(), commands.front()) - gameType.begin())
  289. {
  290. case 0: return std::bind(&CGPreGame::openSel, CGP, CMenuScreen::loadGame, CMenuScreen::SINGLE_PLAYER);
  291. case 1: return std::bind(&CGPreGame::openSel, CGP, CMenuScreen::loadGame, CMenuScreen::MULTI_HOT_SEAT);
  292. case 2: return std::bind(&CGPreGame::openSel, CGP, CMenuScreen::loadGame, CMenuScreen::SINGLE_CAMPAIGN);
  293. //TODO: load tutorial
  294. case 3: return std::bind(CInfoWindow::showInfoDialog, "Sorry, tutorial is not implemented yet\n", (const std::vector<CComponent*>*)nullptr, false, PlayerColor(1));
  295. }
  296. }
  297. break; case 4://exit
  298. {
  299. return std::bind(CInfoWindow::showYesNoDialog, std::ref(CGI->generaltexth->allTexts[69]), (const std::vector<CComponent*>*)nullptr, do_quit, 0, false, PlayerColor(1));
  300. }
  301. break; case 5://highscores
  302. {
  303. //TODO: high scores
  304. return std::bind(CInfoWindow::showInfoDialog, "Sorry, high scores menu is not implemented yet\n", (const std::vector<CComponent*>*)nullptr, false, PlayerColor(1));
  305. }
  306. }
  307. }
  308. }
  309. logGlobal->error("Failed to parse command: %s", string);
  310. return std::function<void()>();
  311. }
  312. CButton* CMenuEntry::createButton(CMenuScreen* parent, const JsonNode& button)
  313. {
  314. std::function<void()> command = genCommand(parent, parent->menuNameToEntry, button["command"].String());
  315. std::pair<std::string, std::string> help;
  316. if (!button["help"].isNull() && button["help"].Float() > 0)
  317. help = CGI->generaltexth->zelp[button["help"].Float()];
  318. int posx = button["x"].Float();
  319. if (posx < 0)
  320. posx = pos.w + posx;
  321. int posy = button["y"].Float();
  322. if (posy < 0)
  323. posy = pos.h + posy;
  324. return new CButton(Point(posx, posy), button["name"].String(), help, command, button["hotkey"].Float());
  325. }
  326. CMenuEntry::CMenuEntry(CMenuScreen* parent, const JsonNode &config)
  327. {
  328. OBJ_CONSTRUCTION_CAPTURING_ALL;
  329. type |= REDRAW_PARENT;
  330. pos = parent->pos;
  331. for(const JsonNode& node : config["images"].Vector())
  332. images.push_back(createPicture(node));
  333. for(const JsonNode& node : config["buttons"].Vector())
  334. {
  335. buttons.push_back(createButton(parent, node));
  336. buttons.back()->hoverable = true;
  337. buttons.back()->type |= REDRAW_PARENT;
  338. }
  339. }
  340. CreditsScreen::CreditsScreen():
  341. positionCounter(0)
  342. {
  343. addUsedEvents(LCLICK | RCLICK);
  344. type |= REDRAW_PARENT;
  345. OBJ_CONSTRUCTION_CAPTURING_ALL;
  346. pos.w = CGP->menu->pos.w;
  347. pos.h = CGP->menu->pos.h;
  348. auto textFile = CResourceHandler::get()->load(ResourceID("DATA/CREDITS.TXT"))->readAll();
  349. std::string text((char*)textFile.first.get(), textFile.second);
  350. size_t firstQuote = text.find('\"')+1;
  351. text = text.substr(firstQuote, text.find('\"', firstQuote) - firstQuote );
  352. credits = new CMultiLineLabel(Rect(pos.w - 350, 0, 350, 600), FONT_CREDITS, CENTER, Colors::WHITE, text);
  353. credits->scrollTextTo(-600); // move all text below the screen
  354. }
  355. void CreditsScreen::show(SDL_Surface * to)
  356. {
  357. CIntObject::show(to);
  358. positionCounter++;
  359. if (positionCounter % 2 == 0)
  360. credits->scrollTextBy(1);
  361. //end of credits, close this screen
  362. if (credits->textSize.y + 600 < positionCounter / 2)
  363. clickRight(false, false);
  364. }
  365. void CreditsScreen::clickLeft(tribool down, bool previousState)
  366. {
  367. clickRight(down, previousState);
  368. }
  369. void CreditsScreen::clickRight(tribool down, bool previousState)
  370. {
  371. CTabbedInt* menu = dynamic_cast<CTabbedInt*>(parent);
  372. assert(menu);
  373. menu->setActive(0);
  374. }
  375. CGPreGameConfig & CGPreGameConfig::get()
  376. {
  377. static CGPreGameConfig config;
  378. return config;
  379. }
  380. const JsonNode & CGPreGameConfig::getConfig() const
  381. {
  382. return config;
  383. }
  384. const JsonNode & CGPreGameConfig::getCampaigns() const
  385. {
  386. return campaignSets;
  387. }
  388. CGPreGameConfig::CGPreGameConfig() :
  389. campaignSets(JsonNode(ResourceID("config/campaignSets.json"))),
  390. config(JsonNode(ResourceID("config/mainmenu.json")))
  391. {
  392. }
  393. CGPreGame::CGPreGame()
  394. {
  395. pos.w = screen->w;
  396. pos.h = screen->h;
  397. GH.defActionsDef = 63;
  398. CGP = this;
  399. menu = new CMenuScreen(CGPreGameConfig::get().getConfig()["window"]);
  400. loadGraphics();
  401. }
  402. CGPreGame::~CGPreGame()
  403. {
  404. boost::unique_lock<boost::recursive_mutex> lock(*CPlayerInterface::pim);
  405. disposeGraphics();
  406. if(CGP == this)
  407. CGP = nullptr;
  408. if(GH.curInt == this)
  409. GH.curInt = nullptr;
  410. }
  411. void CGPreGame::openSel(CMenuScreen::EState screenType, CMenuScreen::EGameMode gameMode)
  412. {
  413. GH.pushInt(new CSelectionScreen(screenType, gameMode));
  414. }
  415. void CGPreGame::loadGraphics()
  416. {
  417. OBJ_CONSTRUCTION_CAPTURING_ALL;
  418. new CFilledTexture("DIBOXBCK", pos);
  419. victoryIcons = std::make_shared<CAnimation>("SCNRVICT.DEF");
  420. victoryIcons->load();
  421. lossIcons = std::make_shared<CAnimation>("SCNRLOSS.DEF");
  422. lossIcons->load();
  423. }
  424. void CGPreGame::disposeGraphics()
  425. {
  426. victoryIcons->unload();
  427. lossIcons->unload();
  428. }
  429. void CGPreGame::update()
  430. {
  431. if(CGP != this) //don't update if you are not a main interface
  432. return;
  433. if (GH.listInt.empty())
  434. {
  435. GH.pushInt(this);
  436. GH.pushInt(menu);
  437. menu->switchToTab(0);
  438. }
  439. if(SEL)
  440. SEL->update();
  441. // Handles mouse and key input
  442. GH.updateTime();
  443. GH.handleEvents();
  444. // check for null othervice crash on finishing a campaign
  445. // /FIXME: find out why GH.listInt is empty to begin with
  446. if (GH.topInt() != nullptr)
  447. GH.topInt()->show(screen);
  448. }
  449. void CGPreGame::openCampaignScreen(std::string name)
  450. {
  451. if (vstd::contains(CGPreGameConfig::get().getCampaigns().Struct(), name))
  452. {
  453. GH.pushInt(new CCampaignScreen(CGPreGameConfig::get().getCampaigns()[name]));
  454. return;
  455. }
  456. logGlobal->error("Unknown campaign set: %s", name);
  457. }
  458. CGPreGame *CGPreGame::create()
  459. {
  460. if(!CGP)
  461. CGP = new CGPreGame();
  462. GH.terminate_cond->set(false);
  463. return CGP;
  464. }
  465. void CGPreGame::removeFromGui()
  466. {
  467. //remove everything but main menu and background
  468. GH.popInts(GH.listInt.size() - 2);
  469. GH.popInt(GH.topInt()); //remove main menu
  470. GH.popInt(GH.topInt()); //remove background
  471. }
  472. CSelectionScreen::CSelectionScreen(CMenuScreen::EState Type, CMenuScreen::EGameMode GameMode, const std::map<ui8, std::string> * Names, const std::string & Address, const ui16 Port)
  473. : ISelectionScreenInfo(Names), serverHandlingThread(nullptr), mx(new boost::recursive_mutex),
  474. serv(nullptr), ongoingClosing(false), myNameID(255)
  475. {
  476. CGPreGame::create(); //we depend on its graphics
  477. screenType = Type;
  478. gameMode = GameMode;
  479. OBJ_CONSTRUCTION_CAPTURING_ALL;
  480. bool network = (isGuest() || isHost());
  481. CServerHandler *sh = nullptr;
  482. if(isHost())
  483. {
  484. sh = new CServerHandler();
  485. sh->startServer();
  486. }
  487. IShowActivatable::type = BLOCK_ADV_HOTKEYS;
  488. pos.w = 762;
  489. pos.h = 584;
  490. if(Type == CMenuScreen::saveGame)
  491. {
  492. bordered = false;
  493. center(pos);
  494. }
  495. else if(Type == CMenuScreen::campaignList)
  496. {
  497. bordered = false;
  498. bg = new CPicture("CamCust.bmp", 0, 0);
  499. pos = bg->center();
  500. }
  501. else
  502. {
  503. bordered = true;
  504. //load random background
  505. const JsonVector & bgNames = CGPreGameConfig::get().getConfig()["game-select"].Vector();
  506. bg = new CPicture(RandomGeneratorUtil::nextItem(bgNames, CRandomGenerator::getDefault())->String(), 0, 0);
  507. pos = bg->center();
  508. }
  509. sInfo.difficulty = 1;
  510. current = nullptr;
  511. sInfo.mode = (Type == CMenuScreen::newGame ? StartInfo::NEW_GAME : StartInfo::LOAD_GAME);
  512. sInfo.turnTime = 0;
  513. curTab = nullptr;
  514. card = new InfoCard(network); //right info card
  515. if (screenType == CMenuScreen::campaignList)
  516. {
  517. opt = nullptr;
  518. randMapTab = nullptr;
  519. }
  520. else
  521. {
  522. opt = new OptionsTab(); //scenario options tab
  523. opt->recActions = DISPOSE;
  524. randMapTab = new CRandomMapTab();
  525. randMapTab->getMapInfoChanged() += std::bind(&CSelectionScreen::changeSelection, this, _1);
  526. randMapTab->recActions = DISPOSE;
  527. }
  528. sel = new SelectionTab(screenType, std::bind(&CSelectionScreen::changeSelection, this, _1), gameMode); //scenario selection tab
  529. sel->recActions = DISPOSE;
  530. switch(screenType)
  531. {
  532. case CMenuScreen::newGame:
  533. {
  534. SDL_Color orange = {232, 184, 32, 0};
  535. SDL_Color overlayColor = isGuest() ? orange : Colors::WHITE;
  536. card->difficulty->addCallback(std::bind(&CSelectionScreen::difficultyChange, this, _1));
  537. card->difficulty->setSelected(1);
  538. CButton * select = new CButton(Point(411, 80), "GSPBUTT.DEF", CGI->generaltexth->zelp[45], 0, SDLK_s);
  539. select->addCallback([&]()
  540. {
  541. toggleTab(sel);
  542. changeSelection(sel->getSelectedMapInfo());
  543. });
  544. select->addTextOverlay(CGI->generaltexth->allTexts[500], FONT_SMALL, overlayColor);
  545. CButton *opts = new CButton(Point(411, 510), "GSPBUTT.DEF", CGI->generaltexth->zelp[46], std::bind(&CSelectionScreen::toggleTab, this, opt), SDLK_a);
  546. opts->addTextOverlay(CGI->generaltexth->allTexts[501], FONT_SMALL, overlayColor);
  547. CButton * randomBtn = new CButton(Point(411, 105), "GSPBUTT.DEF", CGI->generaltexth->zelp[47], 0, SDLK_r);
  548. randomBtn->addTextOverlay(CGI->generaltexth->allTexts[740], FONT_SMALL, overlayColor);
  549. randomBtn->addCallback([&]()
  550. {
  551. toggleTab(randMapTab);
  552. changeSelection(randMapTab->getMapInfo());
  553. });
  554. start = new CButton(Point(411, 535), "SCNRBEG.DEF", CGI->generaltexth->zelp[103], std::bind(&CSelectionScreen::startScenario, this), SDLK_b);
  555. if(network)
  556. {
  557. CButton *hideChat = new CButton(Point(619, 83), "GSPBUT2.DEF", CGI->generaltexth->zelp[48], std::bind(&InfoCard::toggleChat, card), SDLK_h);
  558. hideChat->addTextOverlay(CGI->generaltexth->allTexts[531], FONT_SMALL);
  559. if(isGuest())
  560. {
  561. select->block(true);
  562. opts->block(true);
  563. randomBtn->block(true);
  564. start->block(true);
  565. }
  566. }
  567. }
  568. break;
  569. case CMenuScreen::loadGame:
  570. sel->recActions = 255;
  571. start = new CButton(Point(411, 535), "SCNRLOD.DEF", CGI->generaltexth->zelp[103], std::bind(&CSelectionScreen::startScenario, this), SDLK_l);
  572. break;
  573. case CMenuScreen::saveGame:
  574. sel->recActions = 255;
  575. start = new CButton(Point(411, 535), "SCNRSAV.DEF", CGI->generaltexth->zelp[103], std::bind(&CSelectionScreen::startScenario, this), SDLK_s);
  576. break;
  577. case CMenuScreen::campaignList:
  578. sel->recActions = 255;
  579. start = new CButton(Point(411, 535), "SCNRLOD.DEF", CButton::tooltip(), std::bind(&CSelectionScreen::startCampaign, this), SDLK_b);
  580. break;
  581. }
  582. start->assignedKeys.insert(SDLK_RETURN);
  583. back = new CButton(Point(581, 535), "SCNRBACK.DEF", CGI->generaltexth->zelp[105], std::bind(&CGuiHandler::popIntTotally, &GH, this), SDLK_ESCAPE);
  584. if(network)
  585. {
  586. if(isHost())
  587. {
  588. assert(playerNames.size() == 1 && vstd::contains(playerNames, 1)); //TODO hot-seat/network combo
  589. if(settings["session"]["donotstartserver"].Bool())
  590. serv = CServerHandler::justConnectToServer(Address, Port);
  591. else
  592. serv = sh->connectToServer();
  593. *serv << (ui8) 4;
  594. myNameID = 1;
  595. }
  596. else
  597. serv = CServerHandler::justConnectToServer(Address, Port);
  598. serv->enterPregameConnectionMode();
  599. *serv << playerNames.begin()->second;
  600. if(isGuest())
  601. {
  602. const CMapInfo *map;
  603. *serv >> myNameID >> map;
  604. serv->connectionID = myNameID;
  605. changeSelection(map);
  606. }
  607. else if(current)
  608. {
  609. SelectMap sm(*current);
  610. *serv << &sm;
  611. UpdateStartOptions uso(sInfo);
  612. *serv << &uso;
  613. }
  614. applier = new CApplier<CBaseForPGApply>();
  615. registerTypesPregamePacks(*applier);
  616. serverHandlingThread = new boost::thread(&CSelectionScreen::handleConnection, this);
  617. }
  618. delete sh;
  619. }
  620. CSelectionScreen::~CSelectionScreen()
  621. {
  622. ongoingClosing = true;
  623. if(serv)
  624. {
  625. assert(serverHandlingThread);
  626. QuitMenuWithoutStarting qmws;
  627. *serv << &qmws;
  628. // while(!serverHandlingThread->timed_join(boost::posix_time::milliseconds(50)))
  629. // processPacks();
  630. serverHandlingThread->join();
  631. delete serverHandlingThread;
  632. }
  633. playerColor = PlayerColor::CANNOT_DETERMINE;
  634. playerNames.clear();
  635. assert(!serv);
  636. vstd::clear_pointer(applier);
  637. delete mx;
  638. }
  639. void CSelectionScreen::toggleTab(CIntObject *tab)
  640. {
  641. if(isHost() && serv)
  642. {
  643. PregameGuiAction pga;
  644. if(tab == curTab)
  645. pga.action = PregameGuiAction::NO_TAB;
  646. else if(tab == opt)
  647. pga.action = PregameGuiAction::OPEN_OPTIONS;
  648. else if(tab == sel)
  649. pga.action = PregameGuiAction::OPEN_SCENARIO_LIST;
  650. else if(tab == randMapTab)
  651. pga.action = PregameGuiAction::OPEN_RANDOM_MAP_OPTIONS;
  652. *serv << &pga;
  653. }
  654. if(curTab && curTab->active)
  655. {
  656. curTab->deactivate();
  657. curTab->recActions = DISPOSE;
  658. }
  659. if(curTab != tab)
  660. {
  661. tab->recActions = 255;
  662. tab->activate();
  663. curTab = tab;
  664. }
  665. else
  666. {
  667. curTab = nullptr;
  668. }
  669. GH.totalRedraw();
  670. }
  671. void CSelectionScreen::changeSelection(const CMapInfo * to)
  672. {
  673. if(current == to) return;
  674. if(isGuest())
  675. vstd::clear_pointer(current);
  676. current = to;
  677. if(to && (screenType == CMenuScreen::loadGame ||
  678. screenType == CMenuScreen::saveGame))
  679. SEL->sInfo.difficulty = to->scenarioOpts->difficulty;
  680. if(screenType != CMenuScreen::campaignList)
  681. {
  682. std::unique_ptr<CMapHeader> emptyHeader;
  683. if(to)
  684. updateStartInfo(to->fileURI, sInfo, to->mapHeader);
  685. else
  686. updateStartInfo("", sInfo, emptyHeader);
  687. if(screenType == CMenuScreen::newGame)
  688. {
  689. if(to && to->isRandomMap)
  690. {
  691. sInfo.mapGenOptions = std::shared_ptr<CMapGenOptions>(new CMapGenOptions(randMapTab->getMapGenOptions()));
  692. }
  693. else
  694. {
  695. sInfo.mapGenOptions.reset();
  696. }
  697. }
  698. }
  699. card->changeSelection(to);
  700. if(screenType != CMenuScreen::campaignList)
  701. {
  702. opt->recreate();
  703. }
  704. if(isHost() && serv)
  705. {
  706. SelectMap sm(*to);
  707. *serv << &sm;
  708. UpdateStartOptions uso(sInfo);
  709. *serv << &uso;
  710. }
  711. }
  712. void CSelectionScreen::startCampaign()
  713. {
  714. if (SEL->current)
  715. GH.pushInt(new CBonusSelection(SEL->current->fileURI));
  716. }
  717. void CSelectionScreen::startScenario()
  718. {
  719. if(screenType == CMenuScreen::newGame)
  720. {
  721. //there must be at least one human player before game can be started
  722. std::map<PlayerColor, PlayerSettings>::const_iterator i;
  723. for(i = SEL->sInfo.playerInfos.cbegin(); i != SEL->sInfo.playerInfos.cend(); i++)
  724. if(i->second.playerID != PlayerSettings::PLAYER_AI)
  725. break;
  726. if(i == SEL->sInfo.playerInfos.cend())
  727. {
  728. GH.pushInt(CInfoWindow::create(CGI->generaltexth->allTexts[530])); //You must position yourself prior to starting the game.
  729. return;
  730. }
  731. }
  732. if(isHost())
  733. {
  734. start->block(true);
  735. StartWithCurrentSettings swcs;
  736. *serv << &swcs;
  737. ongoingClosing = true;
  738. return;
  739. }
  740. if(screenType != CMenuScreen::saveGame)
  741. {
  742. if(!current)
  743. return;
  744. if(sInfo.mapGenOptions)
  745. {
  746. //copy settings from interface to actual options. TODO: refactor, it used to have no effect at all -.-
  747. sInfo.mapGenOptions = std::shared_ptr<CMapGenOptions>(new CMapGenOptions(randMapTab->getMapGenOptions()));
  748. // Update player settings for RMG
  749. for(const auto & psetPair : sInfo.playerInfos)
  750. {
  751. const auto & pset = psetPair.second;
  752. sInfo.mapGenOptions->setStartingTownForPlayer(pset.color, pset.castle);
  753. if(pset.playerID != PlayerSettings::PLAYER_AI)
  754. {
  755. sInfo.mapGenOptions->setPlayerTypeForStandardPlayer(pset.color, EPlayerType::HUMAN);
  756. }
  757. }
  758. if(!sInfo.mapGenOptions->checkOptions())
  759. {
  760. GH.pushInt(CInfoWindow::create(CGI->generaltexth->allTexts[751]));
  761. return;
  762. }
  763. }
  764. saveGameName.clear();
  765. if(screenType == CMenuScreen::loadGame)
  766. {
  767. saveGameName = sInfo.mapname;
  768. }
  769. auto si = new StartInfo(sInfo);
  770. CGP->removeFromGui();
  771. CGP->showLoadingScreen(std::bind(&startGame, si, (CConnection *)nullptr));
  772. }
  773. else
  774. {
  775. if(!(sel && sel->txt && sel->txt->text.size()))
  776. return;
  777. saveGameName = "Saves/" + sel->txt->text;
  778. CFunctionList<void()> overWrite;
  779. overWrite += std::bind(&CCallback::save, LOCPLINT->cb.get(), saveGameName);
  780. overWrite += std::bind(&CGuiHandler::popIntTotally, &GH, this);
  781. if(CResourceHandler::get("local")->existsResource(ResourceID(saveGameName, EResType::CLIENT_SAVEGAME)))
  782. {
  783. std::string hlp = CGI->generaltexth->allTexts[493]; //%s exists. Overwrite?
  784. boost::algorithm::replace_first(hlp, "%s", sel->txt->text);
  785. LOCPLINT->showYesNoDialog(hlp, overWrite, 0, false);
  786. }
  787. else
  788. overWrite();
  789. }
  790. }
  791. void CSelectionScreen::difficultyChange( int to )
  792. {
  793. assert(screenType == CMenuScreen::newGame);
  794. sInfo.difficulty = to;
  795. propagateOptions();
  796. redraw();
  797. }
  798. void CSelectionScreen::handleConnection()
  799. {
  800. setThreadName("CSelectionScreen::handleConnection");
  801. try
  802. {
  803. assert(serv);
  804. while(serv)
  805. {
  806. CPackForSelectionScreen *pack = nullptr;
  807. *serv >> pack;
  808. logNetwork->trace("Received a pack of type %s", typeid(*pack).name());
  809. assert(pack);
  810. if(QuitMenuWithoutStarting *endingPack = dynamic_cast<QuitMenuWithoutStarting *>(pack))
  811. {
  812. endingPack->apply(this);
  813. }
  814. else if(StartWithCurrentSettings *endingPack = dynamic_cast<StartWithCurrentSettings *>(pack))
  815. {
  816. endingPack->apply(this);
  817. }
  818. else
  819. {
  820. boost::unique_lock<boost::recursive_mutex> lll(*mx);
  821. upcomingPacks.push_back(pack);
  822. }
  823. }
  824. }
  825. catch(int i)
  826. {
  827. if(i != 666)
  828. throw;
  829. }
  830. catch(...)
  831. {
  832. handleException();
  833. throw;
  834. }
  835. }
  836. void CSelectionScreen::setSInfo(const StartInfo &si)
  837. {
  838. std::map<PlayerColor, PlayerSettings>::const_iterator i;
  839. for(i = si.playerInfos.cbegin(); i != si.playerInfos.cend(); i++)
  840. {
  841. if(i->second.playerID == myNameID)
  842. {
  843. playerColor = i->first;
  844. break;
  845. }
  846. }
  847. if(i == si.playerInfos.cend()) //not found
  848. playerColor = PlayerColor::CANNOT_DETERMINE;
  849. sInfo = si;
  850. if(current)
  851. opt->recreate(); //will force to recreate using current sInfo
  852. card->difficulty->setSelected(si.difficulty);
  853. if(curTab == randMapTab)
  854. randMapTab->setMapGenOptions(si.mapGenOptions);
  855. GH.totalRedraw();
  856. }
  857. void CSelectionScreen::processPacks()
  858. {
  859. boost::unique_lock<boost::recursive_mutex> lll(*mx);
  860. while(!upcomingPacks.empty())
  861. {
  862. CPackForSelectionScreen *pack = upcomingPacks.front();
  863. upcomingPacks.pop_front();
  864. CBaseForPGApply *apply = applier->getApplier(typeList.getTypeID(pack)); //find the applier
  865. apply->applyOnPG(this, pack);
  866. delete pack;
  867. }
  868. }
  869. void CSelectionScreen::update()
  870. {
  871. if(serverHandlingThread)
  872. processPacks();
  873. }
  874. void CSelectionScreen::propagateOptions()
  875. {
  876. if(isHost() && serv)
  877. {
  878. UpdateStartOptions ups(sInfo);
  879. *serv << &ups;
  880. }
  881. }
  882. void CSelectionScreen::postRequest(ui8 what, ui8 dir)
  883. {
  884. if(!isGuest() || !serv)
  885. return;
  886. RequestOptionsChange roc(what, dir, myNameID);
  887. *serv << &roc;
  888. }
  889. void CSelectionScreen::postChatMessage(const std::string &txt)
  890. {
  891. assert(serv);
  892. ChatMessage cm;
  893. cm.message = txt;
  894. cm.playerName = sInfo.getPlayersSettings(myNameID)->name;
  895. *serv << &cm;
  896. }
  897. void CSelectionScreen::propagateNames()
  898. {
  899. PlayersNames pn;
  900. pn.playerNames = playerNames;
  901. *serv << &pn;
  902. }
  903. void CSelectionScreen::showAll(SDL_Surface *to)
  904. {
  905. CIntObject::showAll(to);
  906. if (bordered && (pos.h != to->h || pos.w != to->w))
  907. CMessage::drawBorder(PlayerColor(1), to, pos.w+28, pos.h+30, pos.x-14, pos.y-15);
  908. }
  909. // A new size filter (Small, Medium, ...) has been selected. Populate
  910. // selMaps with the relevant data.
  911. void SelectionTab::filter( int size, bool selectFirst )
  912. {
  913. curItems.clear();
  914. if(tabType == CMenuScreen::campaignList)
  915. {
  916. for (auto & elem : allItems)
  917. curItems.push_back(&elem);
  918. }
  919. else
  920. {
  921. for (auto & elem : allItems)
  922. if( elem.mapHeader && elem.mapHeader->version && (!size || elem.mapHeader->width == size))
  923. curItems.push_back(&elem);
  924. }
  925. if(curItems.size())
  926. {
  927. slider->block(false);
  928. slider->setAmount(curItems.size());
  929. sort();
  930. if(selectFirst)
  931. {
  932. slider->moveTo(0);
  933. onSelect(curItems[0]);
  934. selectAbs(0);
  935. }
  936. }
  937. else
  938. {
  939. slider->block(true);
  940. onSelect(nullptr);
  941. }
  942. }
  943. std::unordered_set<ResourceID> SelectionTab::getFiles(std::string dirURI, int resType)
  944. {
  945. boost::to_upper(dirURI);
  946. CResourceHandler::get()->updateFilteredFiles([&](const std::string & mount)
  947. {
  948. return boost::algorithm::starts_with(mount, dirURI);
  949. });
  950. std::unordered_set<ResourceID> ret = CResourceHandler::get()->getFilteredFiles([&](const ResourceID & ident)
  951. {
  952. return ident.getType() == resType
  953. && boost::algorithm::starts_with(ident.getName(), dirURI);
  954. });
  955. return ret;
  956. }
  957. void SelectionTab::parseMaps(const std::unordered_set<ResourceID> &files)
  958. {
  959. logGlobal->debug("Parsing %d maps", files.size());
  960. allItems.clear();
  961. for(auto & file : files)
  962. {
  963. try
  964. {
  965. CMapInfo mapInfo;
  966. mapInfo.mapInit(file.getName());
  967. // ignore unsupported map versions (e.g. WoG maps without WoG)
  968. // but accept VCMI maps
  969. if((mapInfo.mapHeader->version >= EMapFormat::VCMI) || (mapInfo.mapHeader->version <= CGI->modh->settings.data["textData"]["mapVersion"].Float()))
  970. allItems.push_back(std::move(mapInfo));
  971. }
  972. catch(std::exception & e)
  973. {
  974. logGlobal->error("Map %s is invalid. Message: %s", file.getName(), e.what());
  975. }
  976. }
  977. }
  978. void SelectionTab::parseGames(const std::unordered_set<ResourceID> &files, CMenuScreen::EGameMode gameMode)
  979. {
  980. for(auto & file : files)
  981. {
  982. try
  983. {
  984. CLoadFile lf(*CResourceHandler::get()->getResourceName(file), MINIMAL_SERIALIZATION_VERSION);
  985. lf.checkMagicBytes(SAVEGAME_MAGIC);
  986. // ui8 sign[8];
  987. // lf >> sign;
  988. // if(std::memcmp(sign,"VCMISVG",7))
  989. // {
  990. // throw std::runtime_error("not a correct savefile!");
  991. // }
  992. // Create the map info object
  993. CMapInfo mapInfo;
  994. mapInfo.mapHeader = make_unique<CMapHeader>();
  995. mapInfo.scenarioOpts = nullptr;//to be created by serialiser
  996. lf >> *(mapInfo.mapHeader.get()) >> mapInfo.scenarioOpts;
  997. mapInfo.fileURI = file.getName();
  998. mapInfo.countPlayers();
  999. std::time_t time = boost::filesystem::last_write_time(*CResourceHandler::get()->getResourceName(file));
  1000. mapInfo.date = std::asctime(std::localtime(&time));
  1001. // Filter out other game modes
  1002. bool isCampaign = mapInfo.scenarioOpts->mode == StartInfo::CAMPAIGN;
  1003. bool isMultiplayer = mapInfo.actualHumanPlayers > 1;
  1004. switch(gameMode)
  1005. {
  1006. case CMenuScreen::SINGLE_PLAYER:
  1007. if(isMultiplayer || isCampaign)
  1008. mapInfo.mapHeader.reset();
  1009. break;
  1010. case CMenuScreen::SINGLE_CAMPAIGN:
  1011. if(!isCampaign)
  1012. mapInfo.mapHeader.reset();
  1013. break;
  1014. default:
  1015. if(!isMultiplayer)
  1016. mapInfo.mapHeader.reset();
  1017. break;
  1018. }
  1019. allItems.push_back(std::move(mapInfo));
  1020. }
  1021. catch(const std::exception & e)
  1022. {
  1023. logGlobal->error("Error: Failed to process %s: %s", file.getName(), e.what());
  1024. }
  1025. }
  1026. }
  1027. void SelectionTab::parseCampaigns(const std::unordered_set<ResourceID> &files )
  1028. {
  1029. allItems.reserve(files.size());
  1030. for (auto & file : files)
  1031. {
  1032. CMapInfo info;
  1033. //allItems[i].date = std::asctime(std::localtime(&files[i].date));
  1034. info.fileURI = file.getName();
  1035. info.campaignInit();
  1036. allItems.push_back(std::move(info));
  1037. }
  1038. }
  1039. SelectionTab::SelectionTab(CMenuScreen::EState Type, const std::function<void(CMapInfo *)> &OnSelect, CMenuScreen::EGameMode GameMode)
  1040. :bg(nullptr), onSelect(OnSelect)
  1041. {
  1042. OBJ_CONSTRUCTION;
  1043. selectionPos = 0;
  1044. addUsedEvents(LCLICK | WHEEL | KEYBOARD | DOUBLECLICK);
  1045. slider = nullptr;
  1046. txt = nullptr;
  1047. tabType = Type;
  1048. if (Type != CMenuScreen::campaignList)
  1049. {
  1050. bg = new CPicture("SCSELBCK.bmp", 0, 6);
  1051. pos = bg->pos;
  1052. }
  1053. else
  1054. {
  1055. bg = nullptr; //use background from parent
  1056. type |= REDRAW_PARENT; // we use parent background so we need to make sure it's will be redrawn too
  1057. pos.w = parent->pos.w;
  1058. pos.h = parent->pos.h;
  1059. pos.x += 3; pos.y += 6;
  1060. }
  1061. if(GameMode == CMenuScreen::MULTI_NETWORK_GUEST)
  1062. {
  1063. positions = 18;
  1064. }
  1065. else
  1066. {
  1067. switch(tabType)
  1068. {
  1069. case CMenuScreen::newGame:
  1070. parseMaps(getFiles("Maps/", EResType::MAP));
  1071. positions = 18;
  1072. break;
  1073. case CMenuScreen::loadGame:
  1074. case CMenuScreen::saveGame:
  1075. parseGames(getFiles("Saves/", EResType::CLIENT_SAVEGAME), GameMode);
  1076. if(tabType == CMenuScreen::loadGame)
  1077. {
  1078. positions = 18;
  1079. }
  1080. else
  1081. {
  1082. positions = 16;
  1083. }
  1084. if(tabType == CMenuScreen::saveGame)
  1085. {
  1086. txt = new CTextInput(Rect(32, 539, 350, 20), Point(-32, -25), "GSSTRIP.bmp", 0);
  1087. txt->filters += CTextInput::filenameFilter;
  1088. }
  1089. break;
  1090. case CMenuScreen::campaignList:
  1091. parseCampaigns(getFiles("Maps/", EResType::CAMPAIGN));
  1092. positions = 18;
  1093. break;
  1094. default:
  1095. assert(0);
  1096. break;
  1097. }
  1098. }
  1099. generalSortingBy = (tabType == CMenuScreen::loadGame || tabType == CMenuScreen::saveGame) ? _fileName : _name;
  1100. if (tabType != CMenuScreen::campaignList)
  1101. {
  1102. //size filter buttons
  1103. {
  1104. int sizes[] = {36, 72, 108, 144, 0};
  1105. const char * names[] = {"SCSMBUT.DEF", "SCMDBUT.DEF", "SCLGBUT.DEF", "SCXLBUT.DEF", "SCALBUT.DEF"};
  1106. for(int i = 0; i < 5; i++)
  1107. new CButton(Point(158 + 47*i, 46), names[i], CGI->generaltexth->zelp[54+i], std::bind(&SelectionTab::filter, this, sizes[i], true));
  1108. }
  1109. //sort buttons buttons
  1110. {
  1111. int xpos[] = {23, 55, 88, 121, 306, 339};
  1112. const char * names[] = {"SCBUTT1.DEF", "SCBUTT2.DEF", "SCBUTCP.DEF", "SCBUTT3.DEF", "SCBUTT4.DEF", "SCBUTT5.DEF"};
  1113. for(int i = 0; i < 6; i++)
  1114. {
  1115. ESortBy criteria = (ESortBy)i;
  1116. if(criteria == _name)
  1117. criteria = generalSortingBy;
  1118. new CButton(Point(xpos[i], 86), names[i], CGI->generaltexth->zelp[107+i], std::bind(&SelectionTab::sortBy, this, criteria));
  1119. }
  1120. }
  1121. }
  1122. else
  1123. {
  1124. //sort by buttons
  1125. new CButton(Point(23, 86), "CamCusM.DEF", CButton::tooltip(), std::bind(&SelectionTab::sortBy, this, _numOfMaps)); //by num of maps
  1126. new CButton(Point(55, 86), "CamCusL.DEF", CButton::tooltip(), std::bind(&SelectionTab::sortBy, this, _name)); //by name
  1127. }
  1128. slider = new CSlider(Point(372, 86), tabType != CMenuScreen::saveGame ? 480 : 430, std::bind(&SelectionTab::sliderMove, this, _1), positions, curItems.size(), 0, false, CSlider::BLUE);
  1129. slider->addUsedEvents(WHEEL);
  1130. formatIcons = std::make_shared<CAnimation>("SCSELC.DEF");
  1131. formatIcons->load();
  1132. sortingBy = _format;
  1133. ascending = true;
  1134. filter(0);
  1135. //select(0);
  1136. switch(tabType)
  1137. {
  1138. case CMenuScreen::newGame:
  1139. logGlobal->error(settings["session"]["lastMap"].String());
  1140. if(settings["session"]["lastMap"].isNull())
  1141. selectFName("Maps/Arrogance");
  1142. else
  1143. selectFName(settings["session"]["lastMap"].String());
  1144. break;
  1145. case CMenuScreen::campaignList:
  1146. select(0);
  1147. break;
  1148. case CMenuScreen::loadGame:
  1149. case CMenuScreen::saveGame:
  1150. if(saveGameName.empty())
  1151. {
  1152. if(tabType == CMenuScreen::saveGame)
  1153. txt->setText("NEWGAME");
  1154. else
  1155. select(0);
  1156. }
  1157. else
  1158. {
  1159. selectFName(saveGameName);
  1160. }
  1161. }
  1162. }
  1163. SelectionTab::~SelectionTab()
  1164. {
  1165. formatIcons->unload();
  1166. }
  1167. void SelectionTab::sortBy( int criteria )
  1168. {
  1169. if(criteria == sortingBy)
  1170. {
  1171. ascending = !ascending;
  1172. }
  1173. else
  1174. {
  1175. sortingBy = (ESortBy)criteria;
  1176. ascending = true;
  1177. }
  1178. sort();
  1179. selectAbs(0);
  1180. }
  1181. void SelectionTab::sort()
  1182. {
  1183. if(sortingBy != generalSortingBy)
  1184. std::stable_sort(curItems.begin(), curItems.end(), mapSorter(generalSortingBy));
  1185. std::stable_sort(curItems.begin(), curItems.end(), mapSorter(sortingBy));
  1186. if(!ascending)
  1187. std::reverse(curItems.begin(), curItems.end());
  1188. redraw();
  1189. }
  1190. void SelectionTab::select( int position )
  1191. {
  1192. if(!curItems.size()) return;
  1193. // New selection. py is the index in curItems.
  1194. int py = position + slider->getValue();
  1195. vstd::amax(py, 0);
  1196. vstd::amin(py, curItems.size()-1);
  1197. selectionPos = py;
  1198. if(position < 0)
  1199. slider->moveBy(position);
  1200. else if(position >= positions)
  1201. slider->moveBy(position - positions + 1);
  1202. if(tabType == CMenuScreen::newGame)
  1203. {
  1204. Settings lastMap = settings.write["session"]["lastMap"];
  1205. lastMap->String() = getSelectedMapInfo()->fileURI;
  1206. }
  1207. if(txt)
  1208. {
  1209. auto filename = *CResourceHandler::get("local")->getResourceName(
  1210. ResourceID(curItems[py]->fileURI, EResType::CLIENT_SAVEGAME));
  1211. txt->setText(filename.stem().string());
  1212. }
  1213. onSelect(curItems[py]);
  1214. }
  1215. void SelectionTab::selectAbs( int position )
  1216. {
  1217. select(position - slider->getValue());
  1218. }
  1219. int SelectionTab::getPosition( int x, int y )
  1220. {
  1221. return -1;
  1222. }
  1223. void SelectionTab::sliderMove( int slidPos )
  1224. {
  1225. if(!slider) return; //ignore spurious call when slider is being created
  1226. redraw();
  1227. }
  1228. // Display the tab with the scenario names
  1229. //
  1230. // elemIdx is the index of the maps or saved game to display on line 0
  1231. // slider->capacity contains the number of available screen lines
  1232. // slider->positionsAmnt is the number of elements after filtering
  1233. void SelectionTab::printMaps(SDL_Surface *to)
  1234. {
  1235. int elemIdx = slider->getValue();
  1236. // Display all elements if there's enough space
  1237. //if(slider->amount < slider->capacity)
  1238. // elemIdx = 0;
  1239. SDL_Color itemColor;
  1240. for (int line = 0; line < positions && elemIdx < curItems.size(); elemIdx++, line++)
  1241. {
  1242. CMapInfo *currentItem = curItems[elemIdx];
  1243. if(elemIdx == selectionPos)
  1244. itemColor=Colors::YELLOW;
  1245. else
  1246. itemColor=Colors::WHITE;
  1247. if(tabType != CMenuScreen::campaignList)
  1248. {
  1249. //amount of players
  1250. std::ostringstream ostr(std::ostringstream::out);
  1251. ostr << currentItem->playerAmnt << "/" << currentItem->humanPlayers;
  1252. printAtLoc(ostr.str(), 29, 120 + line * 25, FONT_SMALL, itemColor, to);
  1253. //map size
  1254. std::string temp2 = "C";
  1255. switch (currentItem->mapHeader->width)
  1256. {
  1257. case 36:
  1258. temp2="S";
  1259. break;
  1260. case 72:
  1261. temp2="M";
  1262. break;
  1263. case 108:
  1264. temp2="L";
  1265. break;
  1266. case 144:
  1267. temp2="XL";
  1268. break;
  1269. }
  1270. printAtMiddleLoc(temp2, 70, 128 + line * 25, FONT_SMALL, itemColor, to);
  1271. int frame = -1, group = 0;
  1272. switch (currentItem->mapHeader->version)
  1273. {
  1274. case EMapFormat::ROE:
  1275. frame = 0;
  1276. break;
  1277. case EMapFormat::AB:
  1278. frame = 1;
  1279. break;
  1280. case EMapFormat::SOD:
  1281. frame = 2;
  1282. break;
  1283. case EMapFormat::WOG:
  1284. frame = 3;
  1285. break;
  1286. case EMapFormat::VCMI:
  1287. frame = 0;
  1288. group = 1;
  1289. break;
  1290. default:
  1291. // Unknown version. Be safe and ignore that map
  1292. logGlobal->warn("Warning: %s has wrong version!", currentItem->fileURI);
  1293. continue;
  1294. }
  1295. auto icon = formatIcons->getImage(frame,group);
  1296. if(icon)
  1297. {
  1298. icon->draw(to, pos.x + 88, pos.y + 117 + line * 25);
  1299. icon->decreaseRef();
  1300. }
  1301. //victory conditions
  1302. icon = CGP->victoryIcons->getImage(currentItem->mapHeader->victoryIconIndex,0);
  1303. if(icon)
  1304. {
  1305. icon->draw(to, pos.x + 306, pos.y + 117 + line * 25);
  1306. icon->decreaseRef();
  1307. }
  1308. //loss conditions
  1309. icon = CGP->lossIcons->getImage(currentItem->mapHeader->defeatIconIndex,0);
  1310. if(icon)
  1311. {
  1312. icon->draw(to, pos.x + 339, pos.y + 117 + line * 25);
  1313. icon->decreaseRef();
  1314. }
  1315. }
  1316. else //if campaign
  1317. {
  1318. //number of maps in campaign
  1319. std::ostringstream ostr(std::ostringstream::out);
  1320. ostr << CGI->generaltexth->campaignRegionNames[ currentItem->campaignHeader->mapVersion ].size();
  1321. printAtLoc(ostr.str(), 29, 120 + line * 25, FONT_SMALL, itemColor, to);
  1322. }
  1323. std::string name;
  1324. if(tabType == CMenuScreen::newGame)
  1325. {
  1326. if (!currentItem->mapHeader->name.length())
  1327. currentItem->mapHeader->name = "Unnamed";
  1328. name = currentItem->mapHeader->name;
  1329. }
  1330. else if(tabType == CMenuScreen::campaignList)
  1331. {
  1332. name = currentItem->campaignHeader->name;
  1333. }
  1334. else
  1335. {
  1336. name = CResourceHandler::get("local")->getResourceName(
  1337. ResourceID(currentItem->fileURI, EResType::CLIENT_SAVEGAME))->stem().string();
  1338. }
  1339. //print name
  1340. printAtMiddleLoc(name, 213, 128 + line * 25, FONT_SMALL, itemColor, to);
  1341. }
  1342. }
  1343. void SelectionTab::showAll(SDL_Surface * to)
  1344. {
  1345. CIntObject::showAll(to);
  1346. printMaps(to);
  1347. std::string title;
  1348. switch(tabType) {
  1349. case CMenuScreen::newGame:
  1350. title = CGI->generaltexth->arraytxt[229];
  1351. break;
  1352. case CMenuScreen::loadGame:
  1353. title = CGI->generaltexth->arraytxt[230];
  1354. break;
  1355. case CMenuScreen::saveGame:
  1356. title = CGI->generaltexth->arraytxt[231];
  1357. break;
  1358. case CMenuScreen::campaignList:
  1359. title = CGI->generaltexth->allTexts[726];
  1360. break;
  1361. }
  1362. printAtMiddleLoc(title, 205, 28, FONT_MEDIUM, Colors::YELLOW, to); //Select a Scenario to Play
  1363. if(tabType != CMenuScreen::campaignList)
  1364. {
  1365. printAtMiddleLoc(CGI->generaltexth->allTexts[510], 87, 62, FONT_SMALL, Colors::YELLOW, to); //Map sizes
  1366. }
  1367. }
  1368. void SelectionTab::clickLeft( tribool down, bool previousState )
  1369. {
  1370. if(down)
  1371. {
  1372. int line = getLine();
  1373. if(line != -1)
  1374. select(line);
  1375. }
  1376. }
  1377. void SelectionTab::keyPressed( const SDL_KeyboardEvent & key )
  1378. {
  1379. if(key.state != SDL_PRESSED) return;
  1380. int moveBy = 0;
  1381. switch(key.keysym.sym)
  1382. {
  1383. case SDLK_UP:
  1384. moveBy = -1;
  1385. break;
  1386. case SDLK_DOWN:
  1387. moveBy = +1;
  1388. break;
  1389. case SDLK_PAGEUP:
  1390. moveBy = -positions+1;
  1391. break;
  1392. case SDLK_PAGEDOWN:
  1393. moveBy = +positions-1;
  1394. break;
  1395. case SDLK_HOME:
  1396. select(-slider->getValue());
  1397. return;
  1398. case SDLK_END:
  1399. select(curItems.size() - slider->getValue());
  1400. return;
  1401. default:
  1402. return;
  1403. }
  1404. select(selectionPos - slider->getValue() + moveBy);
  1405. }
  1406. void SelectionTab::onDoubleClick()
  1407. {
  1408. if(getLine() != -1) //double clicked scenarios list
  1409. {
  1410. //act as if start button was pressed
  1411. (static_cast<CSelectionScreen*>(parent))->start->clickLeft(false, true);
  1412. }
  1413. }
  1414. int SelectionTab::getLine()
  1415. {
  1416. int line = -1;
  1417. Point clickPos(GH.current->button.x, GH.current->button.y);
  1418. clickPos = clickPos - pos.topLeft();
  1419. // Ignore clicks on save name area
  1420. int maxPosY;
  1421. if(tabType == CMenuScreen::saveGame)
  1422. maxPosY = 516;
  1423. else
  1424. maxPosY = 564;
  1425. if(clickPos.y > 115 && clickPos.y < maxPosY && clickPos.x > 22 && clickPos.x < 371)
  1426. {
  1427. line = (clickPos.y-115) / 25; //which line
  1428. }
  1429. return line;
  1430. }
  1431. void SelectionTab::selectFName( std::string fname )
  1432. {
  1433. boost::to_upper(fname);
  1434. for(int i = curItems.size() - 1; i >= 0; i--)
  1435. {
  1436. if(curItems[i]->fileURI == fname)
  1437. {
  1438. slider->moveTo(i);
  1439. selectAbs(i);
  1440. return;
  1441. }
  1442. }
  1443. selectAbs(0);
  1444. }
  1445. const CMapInfo * SelectionTab::getSelectedMapInfo() const
  1446. {
  1447. return curItems.empty() ? nullptr : curItems[selectionPos];
  1448. }
  1449. CRandomMapTab::CRandomMapTab()
  1450. {
  1451. OBJ_CONSTRUCTION;
  1452. bg = new CPicture("RANMAPBK", 0, 6);
  1453. // Map Size
  1454. mapSizeBtnGroup = new CToggleGroup(0);
  1455. mapSizeBtnGroup->pos.y += 81;
  1456. mapSizeBtnGroup->pos.x += 158;
  1457. const std::vector<std::string> mapSizeBtns = {"RANSIZS", "RANSIZM","RANSIZL","RANSIZX"};
  1458. addButtonsToGroup(mapSizeBtnGroup, mapSizeBtns, 0, 3, 47, 198);
  1459. mapSizeBtnGroup->setSelected(1);
  1460. mapSizeBtnGroup->addCallback([&](int btnId)
  1461. {
  1462. auto mapSizeVal = getPossibleMapSizes();
  1463. mapGenOptions.setWidth(mapSizeVal[btnId]);
  1464. mapGenOptions.setHeight(mapSizeVal[btnId]);
  1465. if(!SEL->isGuest())
  1466. updateMapInfo();
  1467. });
  1468. // Two levels
  1469. twoLevelsBtn = new CToggleButton(Point(346, 81), "RANUNDR", CGI->generaltexth->zelp[202]);
  1470. //twoLevelsBtn->select(true); for now, deactivated
  1471. twoLevelsBtn->addCallback([&](bool on)
  1472. {
  1473. mapGenOptions.setHasTwoLevels(on);
  1474. if(!SEL->isGuest())
  1475. updateMapInfo();
  1476. });
  1477. // Create number defs list
  1478. std::vector<std::string> numberDefs;
  1479. for(int i = 0; i <= 8; ++i)
  1480. {
  1481. numberDefs.push_back("RANNUM" + boost::lexical_cast<std::string>(i));
  1482. }
  1483. const int NUMBERS_WIDTH = 32;
  1484. const int BTNS_GROUP_LEFT_MARGIN = 67;
  1485. // Amount of players
  1486. playersCntGroup = new CToggleGroup(0);
  1487. playersCntGroup->pos.y += 153;
  1488. playersCntGroup->pos.x += BTNS_GROUP_LEFT_MARGIN;
  1489. addButtonsWithRandToGroup(playersCntGroup, numberDefs, 1, 8, NUMBERS_WIDTH, 204, 212);
  1490. playersCntGroup->addCallback([&](int btnId)
  1491. {
  1492. mapGenOptions.setPlayerCount(btnId);
  1493. deactivateButtonsFrom(teamsCntGroup, btnId);
  1494. deactivateButtonsFrom(compOnlyPlayersCntGroup, btnId);
  1495. validatePlayersCnt(btnId);
  1496. if(!SEL->isGuest())
  1497. updateMapInfo();
  1498. });
  1499. // Amount of teams
  1500. teamsCntGroup = new CToggleGroup(0);
  1501. teamsCntGroup->pos.y += 219;
  1502. teamsCntGroup->pos.x += BTNS_GROUP_LEFT_MARGIN;
  1503. addButtonsWithRandToGroup(teamsCntGroup, numberDefs, 0, 7, NUMBERS_WIDTH, 214, 222);
  1504. teamsCntGroup->addCallback([&](int btnId)
  1505. {
  1506. mapGenOptions.setTeamCount(btnId);
  1507. if(!SEL->isGuest())
  1508. updateMapInfo();
  1509. });
  1510. // Computer only players
  1511. compOnlyPlayersCntGroup = new CToggleGroup(0);
  1512. compOnlyPlayersCntGroup->pos.y += 285;
  1513. compOnlyPlayersCntGroup->pos.x += BTNS_GROUP_LEFT_MARGIN;
  1514. addButtonsWithRandToGroup(compOnlyPlayersCntGroup, numberDefs, 0, 7, NUMBERS_WIDTH, 224, 232);
  1515. compOnlyPlayersCntGroup->addCallback([&](int btnId)
  1516. {
  1517. mapGenOptions.setCompOnlyPlayerCount(btnId);
  1518. deactivateButtonsFrom(compOnlyTeamsCntGroup, (btnId == 0 ? 1 : btnId));
  1519. validateCompOnlyPlayersCnt(btnId);
  1520. if(!SEL->isGuest())
  1521. updateMapInfo();
  1522. });
  1523. // Computer only teams
  1524. compOnlyTeamsCntGroup = new CToggleGroup(0);
  1525. compOnlyTeamsCntGroup->pos.y += 351;
  1526. compOnlyTeamsCntGroup->pos.x += BTNS_GROUP_LEFT_MARGIN;
  1527. addButtonsWithRandToGroup(compOnlyTeamsCntGroup, numberDefs, 0, 6, NUMBERS_WIDTH, 234, 241);
  1528. deactivateButtonsFrom(compOnlyTeamsCntGroup, 1);
  1529. compOnlyTeamsCntGroup->addCallback([&](int btnId)
  1530. {
  1531. mapGenOptions.setCompOnlyTeamCount(btnId);
  1532. if(!SEL->isGuest())
  1533. updateMapInfo();
  1534. });
  1535. const int WIDE_BTN_WIDTH = 85;
  1536. // Water content
  1537. waterContentGroup = new CToggleGroup(0);
  1538. waterContentGroup->pos.y += 419;
  1539. waterContentGroup->pos.x += BTNS_GROUP_LEFT_MARGIN;
  1540. const std::vector<std::string> waterContentBtns = {"RANNONE","RANNORM","RANISLD"};
  1541. addButtonsWithRandToGroup(waterContentGroup, waterContentBtns, 0, 2, WIDE_BTN_WIDTH, 243, 246);
  1542. waterContentGroup->addCallback([&](int btnId)
  1543. {
  1544. mapGenOptions.setWaterContent(static_cast<EWaterContent::EWaterContent>(btnId));
  1545. });
  1546. // Monster strength
  1547. monsterStrengthGroup = new CToggleGroup(0);
  1548. monsterStrengthGroup->pos.y += 485;
  1549. monsterStrengthGroup->pos.x += BTNS_GROUP_LEFT_MARGIN;
  1550. const std::vector<std::string> monsterStrengthBtns = {"RANWEAK","RANNORM","RANSTRG"};
  1551. addButtonsWithRandToGroup(monsterStrengthGroup, monsterStrengthBtns, 0, 2, WIDE_BTN_WIDTH, 248, 251);
  1552. monsterStrengthGroup->addCallback([&](int btnId)
  1553. {
  1554. if (btnId < 0)
  1555. mapGenOptions.setMonsterStrength(EMonsterStrength::RANDOM);
  1556. else
  1557. mapGenOptions.setMonsterStrength(static_cast<EMonsterStrength::EMonsterStrength>(btnId + EMonsterStrength::GLOBAL_WEAK)); //value 2 to 4
  1558. });
  1559. // Show random maps btn
  1560. showRandMaps = new CButton(Point(54, 535), "RANSHOW", CGI->generaltexth->zelp[252]);
  1561. // Initialize map info object
  1562. if(!SEL->isGuest())
  1563. updateMapInfo();
  1564. }
  1565. void CRandomMapTab::addButtonsWithRandToGroup(CToggleGroup * group, const std::vector<std::string> & defs, int nStart, int nEnd, int btnWidth, int helpStartIndex, int helpRandIndex) const
  1566. {
  1567. addButtonsToGroup(group, defs, nStart, nEnd, btnWidth, helpStartIndex);
  1568. // Buttons are relative to button group, TODO better solution?
  1569. SObjectConstruction obj__i(group);
  1570. const std::string RANDOM_DEF = "RANRAND";
  1571. group->addToggle(CMapGenOptions::RANDOM_SIZE, new CToggleButton(Point(256, 0), RANDOM_DEF, CGI->generaltexth->zelp[helpRandIndex]));
  1572. group->setSelected(CMapGenOptions::RANDOM_SIZE);
  1573. }
  1574. void CRandomMapTab::addButtonsToGroup(CToggleGroup * group, const std::vector<std::string> & defs, int nStart, int nEnd, int btnWidth, int helpStartIndex) const
  1575. {
  1576. // Buttons are relative to button group, TODO better solution?
  1577. SObjectConstruction obj__i(group);
  1578. int cnt = nEnd - nStart + 1;
  1579. for(int i = 0; i < cnt; ++i)
  1580. {
  1581. auto button = new CToggleButton(Point(i * btnWidth, 0), defs[i + nStart], CGI->generaltexth->zelp[helpStartIndex + i]);
  1582. // For blocked state we should use pressed image actually
  1583. button->setImageOrder(0, 1, 1, 3);
  1584. group->addToggle(i + nStart, button);
  1585. }
  1586. }
  1587. void CRandomMapTab::deactivateButtonsFrom(CToggleGroup * group, int startId)
  1588. {
  1589. logGlobal->debug("Blocking buttons from %d", startId);
  1590. for(auto toggle : group->buttons)
  1591. {
  1592. if (auto button = dynamic_cast<CToggleButton*>(toggle.second))
  1593. {
  1594. if(startId == CMapGenOptions::RANDOM_SIZE || toggle.first < startId)
  1595. {
  1596. button->block(false);
  1597. }
  1598. else
  1599. {
  1600. button->block(true);
  1601. }
  1602. }
  1603. }
  1604. }
  1605. void CRandomMapTab::validatePlayersCnt(int playersCnt)
  1606. {
  1607. if(playersCnt == CMapGenOptions::RANDOM_SIZE)
  1608. {
  1609. return;
  1610. }
  1611. if(mapGenOptions.getTeamCount() >= playersCnt)
  1612. {
  1613. mapGenOptions.setTeamCount(playersCnt - 1);
  1614. teamsCntGroup->setSelected(mapGenOptions.getTeamCount());
  1615. }
  1616. if(mapGenOptions.getCompOnlyPlayerCount() >= playersCnt)
  1617. {
  1618. mapGenOptions.setCompOnlyPlayerCount(playersCnt - 1);
  1619. compOnlyPlayersCntGroup->setSelected(mapGenOptions.getCompOnlyPlayerCount());
  1620. }
  1621. validateCompOnlyPlayersCnt(mapGenOptions.getCompOnlyPlayerCount());
  1622. }
  1623. void CRandomMapTab::validateCompOnlyPlayersCnt(int compOnlyPlayersCnt)
  1624. {
  1625. if(compOnlyPlayersCnt == CMapGenOptions::RANDOM_SIZE)
  1626. {
  1627. return;
  1628. }
  1629. if(mapGenOptions.getCompOnlyTeamCount() >= compOnlyPlayersCnt)
  1630. {
  1631. int compOnlyTeamCount = compOnlyPlayersCnt == 0 ? 0 : compOnlyPlayersCnt - 1;
  1632. mapGenOptions.setCompOnlyTeamCount(compOnlyTeamCount);
  1633. compOnlyTeamsCntGroup->setSelected(compOnlyTeamCount);
  1634. }
  1635. }
  1636. std::vector<int> CRandomMapTab::getPossibleMapSizes()
  1637. {
  1638. return {CMapHeader::MAP_SIZE_SMALL,CMapHeader::MAP_SIZE_MIDDLE,CMapHeader::MAP_SIZE_LARGE,CMapHeader::MAP_SIZE_XLARGE};
  1639. }
  1640. void CRandomMapTab::showAll(SDL_Surface * to)
  1641. {
  1642. CIntObject::showAll(to);
  1643. // Headline
  1644. printAtMiddleLoc(CGI->generaltexth->allTexts[738], 222, 36, FONT_BIG, Colors::YELLOW, to);
  1645. printAtMiddleLoc(CGI->generaltexth->allTexts[739], 222, 56, FONT_SMALL, Colors::WHITE, to);
  1646. // Map size
  1647. printAtMiddleLoc(CGI->generaltexth->allTexts[752], 104, 97, FONT_SMALL, Colors::WHITE, to);
  1648. // Players cnt
  1649. printAtLoc(CGI->generaltexth->allTexts[753], 68, 133, FONT_SMALL, Colors::WHITE, to);
  1650. // Teams cnt
  1651. printAtLoc(CGI->generaltexth->allTexts[754], 68, 199, FONT_SMALL, Colors::WHITE, to);
  1652. // Computer only players cnt
  1653. printAtLoc(CGI->generaltexth->allTexts[755], 68, 265, FONT_SMALL, Colors::WHITE, to);
  1654. // Computer only teams cnt
  1655. printAtLoc(CGI->generaltexth->allTexts[756], 68, 331, FONT_SMALL, Colors::WHITE, to);
  1656. // Water content
  1657. printAtLoc(CGI->generaltexth->allTexts[757], 68, 398, FONT_SMALL, Colors::WHITE, to);
  1658. // Monster strength
  1659. printAtLoc(CGI->generaltexth->allTexts[758], 68, 465, FONT_SMALL, Colors::WHITE, to);
  1660. }
  1661. void CRandomMapTab::updateMapInfo()
  1662. {
  1663. // Generate header info
  1664. mapInfo = make_unique<CMapInfo>();
  1665. mapInfo->isRandomMap = true;
  1666. mapInfo->mapHeader = make_unique<CMapHeader>();
  1667. mapInfo->mapHeader->version = EMapFormat::SOD;
  1668. mapInfo->mapHeader->name = CGI->generaltexth->allTexts[740];
  1669. mapInfo->mapHeader->description = CGI->generaltexth->allTexts[741];
  1670. mapInfo->mapHeader->difficulty = 1; // Normal
  1671. mapInfo->mapHeader->height = mapGenOptions.getHeight();
  1672. mapInfo->mapHeader->width = mapGenOptions.getWidth();
  1673. mapInfo->mapHeader->twoLevel = mapGenOptions.getHasTwoLevels();
  1674. // Generate player information
  1675. mapInfo->mapHeader->players.clear();
  1676. int playersToGen = PlayerColor::PLAYER_LIMIT_I;
  1677. if(mapGenOptions.getPlayerCount() != CMapGenOptions::RANDOM_SIZE)
  1678. playersToGen = mapGenOptions.getPlayerCount();
  1679. mapInfo->mapHeader->howManyTeams = playersToGen;
  1680. for(int i = 0; i < playersToGen; ++i)
  1681. {
  1682. PlayerInfo player;
  1683. player.isFactionRandom = true;
  1684. player.canComputerPlay = true;
  1685. if(mapGenOptions.getCompOnlyPlayerCount() != CMapGenOptions::RANDOM_SIZE &&
  1686. i >= mapGenOptions.getHumanOnlyPlayerCount())
  1687. {
  1688. player.canHumanPlay = false;
  1689. }
  1690. else
  1691. {
  1692. player.canHumanPlay = true;
  1693. }
  1694. player.team = TeamID(i);
  1695. player.hasMainTown = true;
  1696. player.generateHeroAtMainTown = true;
  1697. mapInfo->mapHeader->players.push_back(player);
  1698. }
  1699. mapInfoChanged(mapInfo.get());
  1700. }
  1701. CFunctionList<void(const CMapInfo *)> & CRandomMapTab::getMapInfoChanged()
  1702. {
  1703. return mapInfoChanged;
  1704. }
  1705. const CMapInfo * CRandomMapTab::getMapInfo() const
  1706. {
  1707. return mapInfo.get();
  1708. }
  1709. const CMapGenOptions & CRandomMapTab::getMapGenOptions() const
  1710. {
  1711. return mapGenOptions;
  1712. }
  1713. void CRandomMapTab::setMapGenOptions(std::shared_ptr<CMapGenOptions> opts)
  1714. {
  1715. mapSizeBtnGroup->setSelected(vstd::find_pos(getPossibleMapSizes(), opts->getWidth()));
  1716. twoLevelsBtn->setSelected(opts->getHasTwoLevels());
  1717. playersCntGroup->setSelected(opts->getPlayerCount());
  1718. teamsCntGroup->setSelected(opts->getTeamCount());
  1719. compOnlyPlayersCntGroup->setSelected(opts->getCompOnlyPlayerCount());
  1720. compOnlyTeamsCntGroup->setSelected(opts->getCompOnlyTeamCount());
  1721. waterContentGroup->setSelected(opts->getWaterContent());
  1722. monsterStrengthGroup->setSelected(opts->getMonsterStrength());
  1723. }
  1724. CChatBox::CChatBox(const Rect &rect)
  1725. {
  1726. OBJ_CONSTRUCTION;
  1727. pos += rect;
  1728. addUsedEvents(KEYBOARD | TEXTINPUT);
  1729. captureAllKeys = true;
  1730. type |= REDRAW_PARENT;
  1731. const int height = graphics->fonts[FONT_SMALL]->getLineHeight();
  1732. inputBox = new CTextInput(Rect(0, rect.h - height, rect.w, height));
  1733. inputBox->removeUsedEvents(KEYBOARD);
  1734. chatHistory = new CTextBox("", Rect(0, 0, rect.w, rect.h - height), 1);
  1735. chatHistory->label->color = Colors::GREEN;
  1736. }
  1737. void CChatBox::keyPressed(const SDL_KeyboardEvent & key)
  1738. {
  1739. if(key.keysym.sym == SDLK_RETURN && key.state == SDL_PRESSED && inputBox->text.size())
  1740. {
  1741. SEL->postChatMessage(inputBox->text);
  1742. inputBox->setText("");
  1743. }
  1744. else
  1745. inputBox->keyPressed(key);
  1746. }
  1747. void CChatBox::addNewMessage(const std::string &text)
  1748. {
  1749. CCS->soundh->playSound("CHAT");
  1750. chatHistory->setText(chatHistory->label->text + text + "\n");
  1751. if(chatHistory->slider)
  1752. chatHistory->slider->moveToMax();
  1753. }
  1754. InfoCard::InfoCard( bool Network )
  1755. : sizes(nullptr), bg(nullptr), network(Network), chatOn(false), chat(nullptr), playerListBg(nullptr),
  1756. difficulty(nullptr)
  1757. {
  1758. OBJ_CONSTRUCTION_CAPTURING_ALL;
  1759. CIntObject::type |= REDRAW_PARENT;
  1760. pos.x += 393;
  1761. pos.y += 6;
  1762. addUsedEvents(RCLICK);
  1763. mapDescription = nullptr;
  1764. Rect descriptionRect(26, 149, 320, 115);
  1765. mapDescription = new CTextBox("", descriptionRect, 1);
  1766. if(SEL->screenType == CMenuScreen::campaignList)
  1767. {
  1768. CSelectionScreen *ss = static_cast<CSelectionScreen*>(parent);
  1769. mapDescription->addChild(new CPicture(*ss->bg, descriptionRect + Point(-393, 0)), true); //move subpicture bg to our description control (by default it's our (Infocard) child)
  1770. }
  1771. else
  1772. {
  1773. bg = new CPicture("GSELPOP1.bmp", 0, 0);
  1774. parent->addChild(bg);
  1775. auto it = vstd::find(parent->children, this); //our position among parent children
  1776. parent->children.insert(it, bg); //put BG before us
  1777. parent->children.pop_back();
  1778. pos.w = bg->pos.w;
  1779. pos.h = bg->pos.h;
  1780. sizes = new CAnimImage("SCNRMPSZ", 4, 0, 318, 22);//let it be custom size (frame 4) by default
  1781. sizes->recActions &= ~(SHOWALL | UPDATE);//explicit draw
  1782. sFlags = std::make_shared<CAnimation>("ITGFLAGS.DEF");
  1783. sFlags->load();
  1784. difficulty = new CToggleGroup(0);
  1785. {
  1786. static const char *difButns[] = {"GSPBUT3.DEF", "GSPBUT4.DEF", "GSPBUT5.DEF", "GSPBUT6.DEF", "GSPBUT7.DEF"};
  1787. for(int i = 0; i < 5; i++)
  1788. {
  1789. auto button = new CToggleButton(Point(110 + i*32, 450), difButns[i], CGI->generaltexth->zelp[24+i]);
  1790. difficulty->addToggle(i, button);
  1791. if(SEL->screenType != CMenuScreen::newGame)
  1792. button->block(true);
  1793. }
  1794. }
  1795. if(network)
  1796. {
  1797. playerListBg = new CPicture("CHATPLUG.bmp", 16, 276);
  1798. chat = new CChatBox(Rect(26, 132, 340, 132));
  1799. chatOn = true;
  1800. mapDescription->disable();
  1801. }
  1802. }
  1803. victory = new CAnimImage("SCNRVICT",0, 0, 24, 302);
  1804. victory->recActions &= ~(SHOWALL | UPDATE);//explicit draw
  1805. loss = new CAnimImage("SCNRLOSS", 0, 0, 24, 359);
  1806. loss->recActions &= ~(SHOWALL | UPDATE);//explicit draw
  1807. }
  1808. InfoCard::~InfoCard()
  1809. {
  1810. if(sFlags)
  1811. sFlags->unload();
  1812. }
  1813. void InfoCard::showAll(SDL_Surface * to)
  1814. {
  1815. CIntObject::showAll(to);
  1816. //blit texts
  1817. if(SEL->screenType != CMenuScreen::campaignList)
  1818. {
  1819. printAtLoc(CGI->generaltexth->allTexts[390] + ":", 24, 400, FONT_SMALL, Colors::WHITE, to); //Allies
  1820. printAtLoc(CGI->generaltexth->allTexts[391] + ":", 190, 400, FONT_SMALL, Colors::WHITE, to); //Enemies
  1821. printAtLoc(CGI->generaltexth->allTexts[494], 33, 430, FONT_SMALL, Colors::YELLOW, to);//"Map Diff:"
  1822. printAtLoc(CGI->generaltexth->allTexts[492] + ":", 133,430, FONT_SMALL, Colors::YELLOW, to); //player difficulty
  1823. printAtLoc(CGI->generaltexth->allTexts[218] + ":", 290,430, FONT_SMALL, Colors::YELLOW, to); //"Rating:"
  1824. printAtLoc(CGI->generaltexth->allTexts[495], 26, 22, FONT_SMALL, Colors::YELLOW, to); //Scenario Name:
  1825. if(!chatOn)
  1826. {
  1827. printAtLoc(CGI->generaltexth->allTexts[496], 26, 132, FONT_SMALL, Colors::YELLOW, to); //Scenario Description:
  1828. printAtLoc(CGI->generaltexth->allTexts[497], 26, 283, FONT_SMALL, Colors::YELLOW, to); //Victory Condition:
  1829. printAtLoc(CGI->generaltexth->allTexts[498], 26, 339, FONT_SMALL, Colors::YELLOW, to); //Loss Condition:
  1830. }
  1831. else //players list
  1832. {
  1833. std::map<ui8, std::string> playerNames = SEL->playerNames;
  1834. int playerSoFar = 0;
  1835. for (auto i = SEL->sInfo.playerInfos.cbegin(); i != SEL->sInfo.playerInfos.cend(); i++)
  1836. {
  1837. if(i->second.playerID != PlayerSettings::PLAYER_AI)
  1838. {
  1839. printAtLoc(i->second.name, 24, 285 + playerSoFar++ * graphics->fonts[FONT_SMALL]->getLineHeight(), FONT_SMALL, Colors::WHITE, to);
  1840. playerNames.erase(i->second.playerID);
  1841. }
  1842. }
  1843. playerSoFar = 0;
  1844. for (auto i = playerNames.cbegin(); i != playerNames.cend(); i++)
  1845. {
  1846. printAtLoc(i->second, 193, 285 + playerSoFar++ * graphics->fonts[FONT_SMALL]->getLineHeight(), FONT_SMALL, Colors::WHITE, to);
  1847. }
  1848. }
  1849. }
  1850. if(SEL->current)
  1851. {
  1852. if(SEL->screenType != CMenuScreen::campaignList)
  1853. {
  1854. if(!chatOn)
  1855. {
  1856. CMapHeader * header = SEL->current->mapHeader.get();
  1857. //victory conditions
  1858. printAtLoc(header->victoryMessage, 60, 307, FONT_SMALL, Colors::WHITE, to);
  1859. victory->setFrame(header->victoryIconIndex);
  1860. victory->showAll(to);
  1861. //loss conditoins
  1862. printAtLoc(header->defeatMessage, 60, 366, FONT_SMALL, Colors::WHITE, to);
  1863. loss->setFrame(header->defeatIconIndex);
  1864. loss->showAll(to);
  1865. }
  1866. //difficulty
  1867. assert(SEL->current->mapHeader->difficulty <= 4);
  1868. std::string &diff = CGI->generaltexth->arraytxt[142 + SEL->current->mapHeader->difficulty];
  1869. printAtMiddleLoc(diff, 62, 472, FONT_SMALL, Colors::WHITE, to);
  1870. //selecting size icon
  1871. switch (SEL->current->mapHeader->width)
  1872. {
  1873. case 36:
  1874. sizes->setFrame(0);
  1875. break;
  1876. case 72:
  1877. sizes->setFrame(1);
  1878. break;
  1879. case 108:
  1880. sizes->setFrame(2);
  1881. break;
  1882. case 144:
  1883. sizes->setFrame(3);
  1884. break;
  1885. default:
  1886. sizes->setFrame(4);
  1887. break;
  1888. }
  1889. sizes->showAll(to);
  1890. if(SEL->screenType == CMenuScreen::loadGame)
  1891. printToLoc((static_cast<const CMapInfo*>(SEL->current))->date,308,34, FONT_SMALL, Colors::WHITE, to);
  1892. //print flags
  1893. int fx = 34 + graphics->fonts[FONT_SMALL]->getStringWidth(CGI->generaltexth->allTexts[390]);
  1894. int ex = 200 + graphics->fonts[FONT_SMALL]->getStringWidth(CGI->generaltexth->allTexts[391]);
  1895. TeamID myT;
  1896. if(playerColor < PlayerColor::PLAYER_LIMIT)
  1897. myT = SEL->current->mapHeader->players[playerColor.getNum()].team;
  1898. else
  1899. myT = TeamID::NO_TEAM;
  1900. for (auto i = SEL->sInfo.playerInfos.cbegin(); i != SEL->sInfo.playerInfos.cend(); i++)
  1901. {
  1902. int *myx = ((i->first == playerColor || SEL->current->mapHeader->players[i->first.getNum()].team == myT) ? &fx : &ex);
  1903. auto flag = sFlags->getImage(i->first.getNum(),0);
  1904. flag->draw(to, pos.x + *myx, pos.y + 399);
  1905. *myx += flag->width();
  1906. flag->decreaseRef();
  1907. }
  1908. std::string tob;
  1909. switch (SEL->sInfo.difficulty)
  1910. {
  1911. case 0:
  1912. tob="80%";
  1913. break;
  1914. case 1:
  1915. tob="100%";
  1916. break;
  1917. case 2:
  1918. tob="130%";
  1919. break;
  1920. case 3:
  1921. tob="160%";
  1922. break;
  1923. case 4:
  1924. tob="200%";
  1925. break;
  1926. }
  1927. printAtMiddleLoc(tob, 311, 472, FONT_SMALL, Colors::WHITE, to);
  1928. }
  1929. //blit description
  1930. std::string name;
  1931. if (SEL->screenType == CMenuScreen::campaignList)
  1932. {
  1933. name = SEL->current->campaignHeader->name;
  1934. }
  1935. else
  1936. {
  1937. name = SEL->current->mapHeader->name;
  1938. }
  1939. //name
  1940. if (name.length())
  1941. printAtLoc(name, 26, 39, FONT_BIG, Colors::YELLOW, to);
  1942. else
  1943. printAtLoc("Unnamed", 26, 39, FONT_BIG, Colors::YELLOW, to);
  1944. }
  1945. }
  1946. void InfoCard::changeSelection( const CMapInfo *to )
  1947. {
  1948. if(to && mapDescription)
  1949. {
  1950. if (SEL->screenType == CMenuScreen::campaignList)
  1951. mapDescription->setText(to->campaignHeader->description);
  1952. else
  1953. mapDescription->setText(to->mapHeader->description);
  1954. mapDescription->label->scrollTextTo(0);
  1955. if (mapDescription->slider)
  1956. mapDescription->slider->moveToMin();
  1957. if(SEL->screenType != CMenuScreen::newGame && SEL->screenType != CMenuScreen::campaignList) {
  1958. //difficulty->block(true);
  1959. difficulty->setSelected(SEL->sInfo.difficulty);
  1960. }
  1961. }
  1962. redraw();
  1963. }
  1964. void InfoCard::clickRight( tribool down, bool previousState )
  1965. {
  1966. static const Rect flagArea(19, 397, 335, 23);
  1967. if(SEL->current && down && isItInLoc(flagArea, GH.current->motion.x, GH.current->motion.y))
  1968. showTeamsPopup();
  1969. }
  1970. void InfoCard::showTeamsPopup()
  1971. {
  1972. SDL_Surface *bmp = CMessage::drawDialogBox(256, 90 + 50 * SEL->current->mapHeader->howManyTeams);
  1973. graphics->fonts[FONT_MEDIUM]->renderTextCenter(bmp, CGI->generaltexth->allTexts[657], Colors::YELLOW, Point(128, 30));
  1974. for(int i = 0; i < SEL->current->mapHeader->howManyTeams; i++)
  1975. {
  1976. std::vector<ui8> flags;
  1977. std::string hlp = CGI->generaltexth->allTexts[656]; //Team %d
  1978. hlp.replace(hlp.find("%d"), 2, boost::lexical_cast<std::string>(i+1));
  1979. graphics->fonts[FONT_SMALL]->renderTextCenter(bmp, hlp, Colors::WHITE, Point(128, 65 + 50 * i));
  1980. for(int j = 0; j < PlayerColor::PLAYER_LIMIT_I; j++)
  1981. if((SEL->current->mapHeader->players[j].canHumanPlay || SEL->current->mapHeader->players[j].canComputerPlay)
  1982. && SEL->current->mapHeader->players[j].team == TeamID(i))
  1983. flags.push_back(j);
  1984. int curx = 128 - 9*flags.size();
  1985. for(auto & flag : flags)
  1986. {
  1987. auto icon = sFlags->getImage(flag,0);
  1988. icon->draw(bmp, curx, 75 + 50*i);
  1989. icon->decreaseRef();
  1990. curx += 18;
  1991. }
  1992. }
  1993. GH.pushInt(new CInfoPopup(bmp, true));
  1994. }
  1995. void InfoCard::toggleChat()
  1996. {
  1997. setChat(!chatOn);
  1998. }
  1999. void InfoCard::setChat(bool activateChat)
  2000. {
  2001. if(chatOn == activateChat)
  2002. return;
  2003. assert(active);
  2004. if(activateChat)
  2005. {
  2006. mapDescription->disable();
  2007. chat->enable();
  2008. playerListBg->enable();
  2009. }
  2010. else
  2011. {
  2012. mapDescription->enable();
  2013. chat->disable();
  2014. playerListBg->disable();
  2015. }
  2016. chatOn = activateChat;
  2017. GH.totalRedraw();
  2018. }
  2019. OptionsTab::OptionsTab():
  2020. turnDuration(nullptr)
  2021. {
  2022. OBJ_CONSTRUCTION;
  2023. bg = new CPicture("ADVOPTBK", 0, 6);
  2024. pos = bg->pos;
  2025. if(SEL->screenType == CMenuScreen::newGame)
  2026. turnDuration = new CSlider(Point(55, 551), 194, std::bind(&OptionsTab::setTurnLength, this, _1), 1, 11, 11, true, CSlider::BLUE);
  2027. }
  2028. OptionsTab::~OptionsTab()
  2029. {
  2030. }
  2031. void OptionsTab::showAll(SDL_Surface * to)
  2032. {
  2033. CIntObject::showAll(to);
  2034. printAtMiddleLoc(CGI->generaltexth->allTexts[515], 222, 30, FONT_BIG, Colors::YELLOW, to);
  2035. printAtMiddleWBLoc(CGI->generaltexth->allTexts[516], 222, 68, FONT_SMALL, 300, Colors::WHITE, to); //Select starting options, handicap, and name for each player in the game.
  2036. printAtMiddleWBLoc(CGI->generaltexth->allTexts[517], 107, 110, FONT_SMALL, 100, Colors::YELLOW, to); //Player Name Handicap Type
  2037. printAtMiddleWBLoc(CGI->generaltexth->allTexts[518], 197, 110, FONT_SMALL, 70, Colors::YELLOW, to); //Starting Town
  2038. printAtMiddleWBLoc(CGI->generaltexth->allTexts[519], 273, 110, FONT_SMALL, 70, Colors::YELLOW, to); //Starting Hero
  2039. printAtMiddleWBLoc(CGI->generaltexth->allTexts[520], 349, 110, FONT_SMALL, 70, Colors::YELLOW, to); //Starting Bonus
  2040. printAtMiddleLoc(CGI->generaltexth->allTexts[521], 222, 538, FONT_SMALL, Colors::YELLOW, to); // Player Turn Duration
  2041. if (turnDuration)
  2042. printAtMiddleLoc(CGI->generaltexth->turnDurations[turnDuration->getValue()], 319,559, FONT_SMALL, Colors::WHITE, to);//Turn duration value
  2043. }
  2044. void OptionsTab::nextCastle( PlayerColor player, int dir )
  2045. {
  2046. if(SEL->isGuest())
  2047. {
  2048. SEL->postRequest(RequestOptionsChange::TOWN, dir);
  2049. return;
  2050. }
  2051. PlayerSettings &s = SEL->sInfo.playerInfos[player];
  2052. si16 &cur = s.castle;
  2053. auto & allowed = SEL->current->mapHeader->players[s.color.getNum()].allowedFactions;
  2054. const bool allowRandomTown = SEL->current->mapHeader->players[s.color.getNum()].isFactionRandom;
  2055. if (cur == PlayerSettings::NONE) //no change
  2056. return;
  2057. if (cur == PlayerSettings::RANDOM) //first/last available
  2058. {
  2059. if (dir > 0)
  2060. cur = *allowed.begin(); //id of first town
  2061. else
  2062. cur = *allowed.rbegin(); //id of last town
  2063. }
  2064. else // next/previous available
  2065. {
  2066. if((cur == *allowed.begin() && dir < 0 ) || (cur == *allowed.rbegin() && dir > 0))
  2067. {
  2068. if(allowRandomTown)
  2069. {
  2070. cur = PlayerSettings::RANDOM;
  2071. }
  2072. else
  2073. {
  2074. if (dir > 0)
  2075. cur = *allowed.begin();
  2076. else
  2077. cur = *allowed.rbegin();
  2078. }
  2079. }
  2080. else
  2081. {
  2082. assert(dir >= -1 && dir <= 1); //othervice std::advance may go out of range
  2083. auto iter = allowed.find(cur);
  2084. std::advance(iter, dir);
  2085. cur = *iter;
  2086. }
  2087. }
  2088. if(s.hero >= 0 && !SEL->current->mapHeader->players[s.color.getNum()].hasCustomMainHero()) // remove hero unless it set to fixed one in map editor
  2089. {
  2090. usedHeroes.erase(s.hero); // restore previously selected hero back to available pool
  2091. s.hero = PlayerSettings::RANDOM;
  2092. }
  2093. if(cur < 0 && s.bonus == PlayerSettings::RESOURCE)
  2094. s.bonus = PlayerSettings::RANDOM;
  2095. entries[player]->selectButtons();
  2096. SEL->propagateOptions();
  2097. entries[player]->update();
  2098. redraw();
  2099. }
  2100. void OptionsTab::nextHero( PlayerColor player, int dir )
  2101. {
  2102. if(SEL->isGuest())
  2103. {
  2104. SEL->postRequest(RequestOptionsChange::HERO, dir);
  2105. return;
  2106. }
  2107. PlayerSettings &s = SEL->sInfo.playerInfos[player];
  2108. int old = s.hero;
  2109. if (s.castle < 0 || s.playerID == PlayerSettings::PLAYER_AI || s.hero == PlayerSettings::NONE)
  2110. return;
  2111. if (s.hero == PlayerSettings::RANDOM) // first/last available
  2112. {
  2113. int max = CGI->heroh->heroes.size(),
  2114. min = 0;
  2115. s.hero = nextAllowedHero(player, min,max,0,dir);
  2116. }
  2117. else
  2118. {
  2119. if(dir > 0)
  2120. s.hero = nextAllowedHero(player, s.hero, CGI->heroh->heroes.size(), 1, dir);
  2121. else
  2122. s.hero = nextAllowedHero(player, -1, s.hero, 1, dir); // min needs to be -1 -- hero at index 0 would be skipped otherwise
  2123. }
  2124. if(old != s.hero)
  2125. {
  2126. usedHeroes.erase(old);
  2127. usedHeroes.insert(s.hero);
  2128. entries[player]->update();
  2129. redraw();
  2130. }
  2131. SEL->propagateOptions();
  2132. }
  2133. int OptionsTab::nextAllowedHero( PlayerColor player, int min, int max, int incl, int dir )
  2134. {
  2135. if(dir>0)
  2136. {
  2137. for(int i=min+incl; i<=max-incl; i++)
  2138. if(canUseThisHero(player, i))
  2139. return i;
  2140. }
  2141. else
  2142. {
  2143. for(int i=max-incl; i>=min+incl; i--)
  2144. if(canUseThisHero(player, i))
  2145. return i;
  2146. }
  2147. return -1;
  2148. }
  2149. bool OptionsTab::canUseThisHero( PlayerColor player, int ID )
  2150. {
  2151. return CGI->heroh->heroes.size() > ID
  2152. && SEL->sInfo.playerInfos[player].castle == CGI->heroh->heroes[ID]->heroClass->faction
  2153. && !vstd::contains(usedHeroes, ID)
  2154. && SEL->current->mapHeader->allowedHeroes[ID];
  2155. }
  2156. void OptionsTab::nextBonus( PlayerColor player, int dir )
  2157. {
  2158. if(SEL->isGuest())
  2159. {
  2160. SEL->postRequest(RequestOptionsChange::BONUS, dir);
  2161. return;
  2162. }
  2163. PlayerSettings &s = SEL->sInfo.playerInfos[player];
  2164. PlayerSettings::Ebonus &ret = s.bonus = static_cast<PlayerSettings::Ebonus>(static_cast<int>(s.bonus) + dir);
  2165. if (s.hero==PlayerSettings::NONE &&
  2166. !SEL->current->mapHeader->players[s.color.getNum()].heroesNames.size() &&
  2167. ret==PlayerSettings::ARTIFACT) //no hero - can't be artifact
  2168. {
  2169. if (dir<0)
  2170. ret=PlayerSettings::RANDOM;
  2171. else ret=PlayerSettings::GOLD;
  2172. }
  2173. if(ret > PlayerSettings::RESOURCE)
  2174. ret = PlayerSettings::RANDOM;
  2175. if(ret < PlayerSettings::RANDOM)
  2176. ret = PlayerSettings::RESOURCE;
  2177. if (s.castle==PlayerSettings::RANDOM && ret==PlayerSettings::RESOURCE) //random castle - can't be resource
  2178. {
  2179. if (dir<0)
  2180. ret=PlayerSettings::GOLD;
  2181. else ret=PlayerSettings::RANDOM;
  2182. }
  2183. SEL->propagateOptions();
  2184. entries[player]->update();
  2185. redraw();
  2186. }
  2187. void OptionsTab::recreate()
  2188. {
  2189. for(auto & elem : entries)
  2190. {
  2191. delete elem.second;
  2192. }
  2193. entries.clear();
  2194. usedHeroes.clear();
  2195. OBJ_CONSTRUCTION_CAPTURING_ALL;
  2196. for(auto it = SEL->sInfo.playerInfos.begin(); it != SEL->sInfo.playerInfos.end(); ++it)
  2197. {
  2198. entries.insert(std::make_pair(it->first, new PlayerOptionsEntry(this, it->second)));
  2199. const std::vector<SHeroName> &heroes = SEL->current->mapHeader->players[it->first.getNum()].heroesNames;
  2200. for(auto & heroe : heroes)
  2201. if(heroe.heroId >= 0)//in VCMI map format heroId = -1 means random hero
  2202. usedHeroes.insert(heroe.heroId);
  2203. }
  2204. }
  2205. void OptionsTab::setTurnLength( int npos )
  2206. {
  2207. static const int times[] = {1, 2, 4, 6, 8, 10, 15, 20, 25, 30, 0};
  2208. vstd::amin(npos, ARRAY_COUNT(times) - 1);
  2209. SEL->sInfo.turnTime = times[npos];
  2210. redraw();
  2211. }
  2212. void OptionsTab::flagPressed( PlayerColor color )
  2213. {
  2214. PlayerSettings &clicked = SEL->sInfo.playerInfos[color];
  2215. PlayerSettings *old = nullptr;
  2216. if(SEL->playerNames.size() == 1) //single player -> just swap
  2217. {
  2218. if(color == playerColor) //that color is already selected, no action needed
  2219. return;
  2220. old = &SEL->sInfo.playerInfos[playerColor];
  2221. swapPlayers(*old, clicked);
  2222. }
  2223. else
  2224. {
  2225. //identify clicked player
  2226. int clickedNameID = clicked.playerID; //human is a number of player, zero means AI
  2227. if(clickedNameID > 0 && playerToRestore.id == clickedNameID) //player to restore is about to being replaced -> put him back to the old place
  2228. {
  2229. PlayerSettings &restPos = SEL->sInfo.playerInfos[playerToRestore.color];
  2230. SEL->setPlayer(restPos, playerToRestore.id);
  2231. playerToRestore.reset();
  2232. }
  2233. int newPlayer; //which player will take clicked position
  2234. //who will be put here?
  2235. if(!clickedNameID) //AI player clicked -> if possible replace computer with unallocated player
  2236. {
  2237. newPlayer = SEL->getIdOfFirstUnallocatedPlayer();
  2238. if(!newPlayer) //no "free" player -> get just first one
  2239. newPlayer = SEL->playerNames.begin()->first;
  2240. }
  2241. else //human clicked -> take next
  2242. {
  2243. auto i = SEL->playerNames.find(clickedNameID); //clicked one
  2244. i++; //player AFTER clicked one
  2245. if(i != SEL->playerNames.end())
  2246. newPlayer = i->first;
  2247. else
  2248. newPlayer = 0; //AI if we scrolled through all players
  2249. }
  2250. SEL->setPlayer(clicked, newPlayer); //put player
  2251. //if that player was somewhere else, we need to replace him with computer
  2252. if(newPlayer) //not AI
  2253. {
  2254. for(auto i = SEL->sInfo.playerInfos.begin(); i != SEL->sInfo.playerInfos.end(); i++)
  2255. {
  2256. int curNameID = i->second.playerID;
  2257. if(i->first != color && curNameID == newPlayer)
  2258. {
  2259. assert(i->second.playerID);
  2260. playerToRestore.color = i->first;
  2261. playerToRestore.id = newPlayer;
  2262. SEL->setPlayer(i->second, 0); //set computer
  2263. old = &i->second;
  2264. break;
  2265. }
  2266. }
  2267. }
  2268. }
  2269. entries[clicked.color]->selectButtons();
  2270. if(old)
  2271. {
  2272. entries[old->color]->selectButtons();
  2273. if(old->hero >= 0)
  2274. usedHeroes.erase(old->hero);
  2275. old->hero = entries[old->color]->pi.defaultHero();
  2276. entries[old->color]->update(); // update previous frame images in case entries were auto-updated
  2277. }
  2278. SEL->propagateOptions();
  2279. GH.totalRedraw();
  2280. }
  2281. OptionsTab::PlayerOptionsEntry::PlayerOptionsEntry( OptionsTab *owner, PlayerSettings &S)
  2282. : pi(SEL->current->mapHeader->players[S.color.getNum()]), s(S)
  2283. {
  2284. OBJ_CONSTRUCTION;
  2285. defActions |= SHARE_POS;
  2286. int serial = 0;
  2287. for(int g=0; g < s.color.getNum(); ++g)
  2288. {
  2289. PlayerInfo &itred = SEL->current->mapHeader->players[g];
  2290. if( itred.canComputerPlay || itred.canHumanPlay)
  2291. serial++;
  2292. }
  2293. pos.x += 54;
  2294. pos.y += 122 + serial*50;
  2295. static const char *flags[] = {"AOFLGBR.DEF", "AOFLGBB.DEF", "AOFLGBY.DEF", "AOFLGBG.DEF",
  2296. "AOFLGBO.DEF", "AOFLGBP.DEF", "AOFLGBT.DEF", "AOFLGBS.DEF"};
  2297. static const char *bgs[] = {"ADOPRPNL.bmp", "ADOPBPNL.bmp", "ADOPYPNL.bmp", "ADOPGPNL.bmp",
  2298. "ADOPOPNL.bmp", "ADOPPPNL.bmp", "ADOPTPNL.bmp", "ADOPSPNL.bmp"};
  2299. bg = new CPicture(BitmapHandler::loadBitmap(bgs[s.color.getNum()]), 0, 0, true);
  2300. if(SEL->screenType == CMenuScreen::newGame)
  2301. {
  2302. btns[0] = new CButton(Point(107, 5), "ADOPLFA.DEF", CGI->generaltexth->zelp[132], std::bind(&OptionsTab::nextCastle, owner, s.color, -1));
  2303. btns[1] = new CButton(Point(168, 5), "ADOPRTA.DEF", CGI->generaltexth->zelp[133], std::bind(&OptionsTab::nextCastle, owner, s.color, +1));
  2304. btns[2] = new CButton(Point(183, 5), "ADOPLFA.DEF", CGI->generaltexth->zelp[148], std::bind(&OptionsTab::nextHero, owner, s.color, -1));
  2305. btns[3] = new CButton(Point(244, 5), "ADOPRTA.DEF", CGI->generaltexth->zelp[149], std::bind(&OptionsTab::nextHero, owner, s.color, +1));
  2306. btns[4] = new CButton(Point(259, 5), "ADOPLFA.DEF", CGI->generaltexth->zelp[164], std::bind(&OptionsTab::nextBonus, owner, s.color, -1));
  2307. btns[5] = new CButton(Point(320, 5), "ADOPRTA.DEF", CGI->generaltexth->zelp[165], std::bind(&OptionsTab::nextBonus, owner, s.color, +1));
  2308. }
  2309. else
  2310. for(auto & elem : btns)
  2311. elem = nullptr;
  2312. selectButtons();
  2313. assert(SEL->current && SEL->current->mapHeader);
  2314. const PlayerInfo &p = SEL->current->mapHeader->players[s.color.getNum()];
  2315. assert(p.canComputerPlay || p.canHumanPlay); //someone must be able to control this player
  2316. if(p.canHumanPlay && p.canComputerPlay)
  2317. whoCanPlay = HUMAN_OR_CPU;
  2318. else if(p.canComputerPlay)
  2319. whoCanPlay = CPU;
  2320. else
  2321. whoCanPlay = HUMAN;
  2322. if(SEL->screenType != CMenuScreen::scenarioInfo
  2323. && SEL->current->mapHeader->players[s.color.getNum()].canHumanPlay)
  2324. {
  2325. flag = new CButton(Point(-43, 2), flags[s.color.getNum()], CGI->generaltexth->zelp[180], std::bind(&OptionsTab::flagPressed, owner, s.color));
  2326. flag->hoverable = true;
  2327. flag->block(SEL->isGuest());
  2328. }
  2329. else
  2330. flag = nullptr;
  2331. town = new SelectedBox(Point(119, 2), s, TOWN);
  2332. hero = new SelectedBox(Point(195, 2), s, HERO);
  2333. bonus = new SelectedBox(Point(271, 2), s, BONUS);
  2334. }
  2335. void OptionsTab::PlayerOptionsEntry::showAll(SDL_Surface * to)
  2336. {
  2337. CIntObject::showAll(to);
  2338. printAtMiddleLoc(s.name, 55, 10, FONT_SMALL, Colors::WHITE, to);
  2339. printAtMiddleWBLoc(CGI->generaltexth->arraytxt[206+whoCanPlay], 28, 39, FONT_TINY, 50, Colors::WHITE, to);
  2340. }
  2341. void OptionsTab::PlayerOptionsEntry::update()
  2342. {
  2343. town->update();
  2344. hero->update();
  2345. bonus->update();
  2346. }
  2347. void OptionsTab::PlayerOptionsEntry::selectButtons()
  2348. {
  2349. if(!btns[0])
  2350. return;
  2351. const bool foreignPlayer = SEL->isGuest() && s.color != playerColor;
  2352. if( (pi.allowedFactions.size() < 2 && !pi.isFactionRandom) || foreignPlayer)
  2353. {
  2354. btns[0]->disable();
  2355. btns[1]->disable();
  2356. }
  2357. else
  2358. {
  2359. btns[0]->enable();
  2360. btns[1]->enable();
  2361. }
  2362. if( (pi.defaultHero() != -1 || !s.playerID || s.castle < 0) //fixed hero
  2363. || foreignPlayer)//or not our player
  2364. {
  2365. btns[2]->disable();
  2366. btns[3]->disable();
  2367. }
  2368. else
  2369. {
  2370. btns[2]->enable();
  2371. btns[3]->enable();
  2372. }
  2373. if(foreignPlayer)
  2374. {
  2375. btns[4]->disable();
  2376. btns[5]->disable();
  2377. }
  2378. else
  2379. {
  2380. btns[4]->enable();
  2381. btns[5]->enable();
  2382. }
  2383. }
  2384. size_t OptionsTab::CPlayerSettingsHelper::getImageIndex()
  2385. {
  2386. enum EBonusSelection //frames of bonuses file
  2387. {
  2388. WOOD_ORE = 0, CRYSTAL = 1, GEM = 2,
  2389. MERCURY = 3, SULFUR = 5, GOLD = 8,
  2390. ARTIFACT = 9, RANDOM = 10,
  2391. WOOD = 0, ORE = 0, MITHRIL = 10, // resources unavailable in bonuses file
  2392. TOWN_RANDOM = 38, TOWN_NONE = 39, // Special frames in ITPA
  2393. HERO_RANDOM = 163, HERO_NONE = 164 // Special frames in PortraitsSmall
  2394. };
  2395. switch(type)
  2396. {
  2397. case TOWN:
  2398. switch (settings.castle)
  2399. {
  2400. case PlayerSettings::NONE: return TOWN_NONE;
  2401. case PlayerSettings::RANDOM: return TOWN_RANDOM;
  2402. default: return CGI->townh->factions[settings.castle]->town->clientInfo.icons[true][false] + 2;
  2403. }
  2404. case HERO:
  2405. switch (settings.hero)
  2406. {
  2407. case PlayerSettings::NONE: return HERO_NONE;
  2408. case PlayerSettings::RANDOM: return HERO_RANDOM;
  2409. default:
  2410. {
  2411. if(settings.heroPortrait >= 0)
  2412. return settings.heroPortrait;
  2413. return CGI->heroh->heroes[settings.hero]->imageIndex;
  2414. }
  2415. }
  2416. case BONUS:
  2417. {
  2418. switch(settings.bonus)
  2419. {
  2420. case PlayerSettings::RANDOM: return RANDOM;
  2421. case PlayerSettings::ARTIFACT: return ARTIFACT;
  2422. case PlayerSettings::GOLD: return GOLD;
  2423. case PlayerSettings::RESOURCE:
  2424. {
  2425. switch(CGI->townh->factions[settings.castle]->town->primaryRes)
  2426. {
  2427. case Res::WOOD_AND_ORE : return WOOD_ORE;
  2428. case Res::WOOD : return WOOD;
  2429. case Res::MERCURY : return MERCURY;
  2430. case Res::ORE : return ORE;
  2431. case Res::SULFUR : return SULFUR;
  2432. case Res::CRYSTAL : return CRYSTAL;
  2433. case Res::GEMS : return GEM;
  2434. case Res::GOLD : return GOLD;
  2435. case Res::MITHRIL : return MITHRIL;
  2436. }
  2437. }
  2438. }
  2439. }
  2440. }
  2441. return 0;
  2442. }
  2443. std::string OptionsTab::CPlayerSettingsHelper::getImageName()
  2444. {
  2445. switch(type)
  2446. {
  2447. case OptionsTab::TOWN: return "ITPA";
  2448. case OptionsTab::HERO: return "PortraitsSmall";
  2449. case OptionsTab::BONUS: return "SCNRSTAR";
  2450. }
  2451. return "";
  2452. }
  2453. std::string OptionsTab::CPlayerSettingsHelper::getTitle()
  2454. {
  2455. switch(type)
  2456. {
  2457. case OptionsTab::TOWN: return (settings.castle < 0) ? CGI->generaltexth->allTexts[103] : CGI->generaltexth->allTexts[80];
  2458. case OptionsTab::HERO: return (settings.hero < 0) ? CGI->generaltexth->allTexts[101] : CGI->generaltexth->allTexts[77];
  2459. case OptionsTab::BONUS:
  2460. {
  2461. switch(settings.bonus)
  2462. {
  2463. case PlayerSettings::RANDOM: return CGI->generaltexth->allTexts[86]; //{Random Bonus}
  2464. case PlayerSettings::ARTIFACT: return CGI->generaltexth->allTexts[83]; //{Artifact Bonus}
  2465. case PlayerSettings::GOLD: return CGI->generaltexth->allTexts[84]; //{Gold Bonus}
  2466. case PlayerSettings::RESOURCE: return CGI->generaltexth->allTexts[85]; //{Resource Bonus}
  2467. }
  2468. }
  2469. }
  2470. return "";
  2471. }
  2472. std::string OptionsTab::CPlayerSettingsHelper::getName()
  2473. {
  2474. switch(type)
  2475. {
  2476. case TOWN:
  2477. {
  2478. switch (settings.castle)
  2479. {
  2480. case PlayerSettings::NONE : return CGI->generaltexth->allTexts[523];
  2481. case PlayerSettings::RANDOM : return CGI->generaltexth->allTexts[522];
  2482. default : return CGI->townh->factions[settings.castle]->name;
  2483. }
  2484. }
  2485. case HERO:
  2486. {
  2487. switch (settings.hero)
  2488. {
  2489. case PlayerSettings::NONE : return CGI->generaltexth->allTexts[523];
  2490. case PlayerSettings::RANDOM : return CGI->generaltexth->allTexts[522];
  2491. default :
  2492. {
  2493. if (!settings.heroName.empty())
  2494. return settings.heroName;
  2495. return CGI->heroh->heroes[settings.hero]->name;
  2496. }
  2497. }
  2498. }
  2499. case BONUS:
  2500. {
  2501. switch (settings.bonus)
  2502. {
  2503. case PlayerSettings::RANDOM : return CGI->generaltexth->allTexts[522];
  2504. default: return CGI->generaltexth->arraytxt[214 + settings.bonus];
  2505. }
  2506. }
  2507. }
  2508. return "";
  2509. }
  2510. std::string OptionsTab::CPlayerSettingsHelper::getSubtitle()
  2511. {
  2512. switch(type)
  2513. {
  2514. case TOWN: return getName();
  2515. case HERO:
  2516. {
  2517. if (settings.hero >= 0)
  2518. return getName() + " - " + CGI->heroh->heroes[settings.hero]->heroClass->name;
  2519. return getName();
  2520. }
  2521. case BONUS:
  2522. {
  2523. switch(settings.bonus)
  2524. {
  2525. case PlayerSettings::GOLD: return CGI->generaltexth->allTexts[87]; //500-1000
  2526. case PlayerSettings::RESOURCE:
  2527. {
  2528. switch(CGI->townh->factions[settings.castle]->town->primaryRes)
  2529. {
  2530. case Res::MERCURY: return CGI->generaltexth->allTexts[694];
  2531. case Res::SULFUR: return CGI->generaltexth->allTexts[695];
  2532. case Res::CRYSTAL: return CGI->generaltexth->allTexts[692];
  2533. case Res::GEMS: return CGI->generaltexth->allTexts[693];
  2534. case Res::WOOD_AND_ORE: return CGI->generaltexth->allTexts[89]; //At the start of the game, 5-10 wood and 5-10 ore are added to your Kingdom's resource pool
  2535. }
  2536. }
  2537. }
  2538. }
  2539. }
  2540. return "";
  2541. }
  2542. std::string OptionsTab::CPlayerSettingsHelper::getDescription()
  2543. {
  2544. switch(type)
  2545. {
  2546. case TOWN: return CGI->generaltexth->allTexts[104];
  2547. case HERO: return CGI->generaltexth->allTexts[102];
  2548. case BONUS:
  2549. {
  2550. switch(settings.bonus)
  2551. {
  2552. case PlayerSettings::RANDOM: return CGI->generaltexth->allTexts[94]; //Gold, wood and ore, or an artifact is randomly chosen as your starting bonus
  2553. case PlayerSettings::ARTIFACT: return CGI->generaltexth->allTexts[90]; //An artifact is randomly chosen and equipped to your starting hero
  2554. case PlayerSettings::GOLD: return CGI->generaltexth->allTexts[92]; //At the start of the game, 500-1000 gold is added to your Kingdom's resource pool
  2555. case PlayerSettings::RESOURCE:
  2556. {
  2557. switch(CGI->townh->factions[settings.castle]->town->primaryRes)
  2558. {
  2559. case Res::MERCURY: return CGI->generaltexth->allTexts[690];
  2560. case Res::SULFUR: return CGI->generaltexth->allTexts[691];
  2561. case Res::CRYSTAL: return CGI->generaltexth->allTexts[688];
  2562. case Res::GEMS: return CGI->generaltexth->allTexts[689];
  2563. case Res::WOOD_AND_ORE: return CGI->generaltexth->allTexts[93]; //At the start of the game, 5-10 wood and 5-10 ore are added to your Kingdom's resource pool
  2564. }
  2565. }
  2566. }
  2567. }
  2568. }
  2569. return "";
  2570. }
  2571. OptionsTab::CPregameTooltipBox::CPregameTooltipBox(CPlayerSettingsHelper & helper):
  2572. CWindowObject(BORDERED | RCLICK_POPUP),
  2573. CPlayerSettingsHelper(helper)
  2574. {
  2575. OBJ_CONSTRUCTION_CAPTURING_ALL;
  2576. int value = PlayerSettings::NONE;
  2577. switch(CPlayerSettingsHelper::type)
  2578. {
  2579. break; case TOWN:
  2580. value = settings.castle;
  2581. break; case HERO:
  2582. value = settings.hero;
  2583. break; case BONUS:
  2584. value = settings.bonus;
  2585. }
  2586. if (value == PlayerSettings::RANDOM)
  2587. genBonusWindow();
  2588. else if (CPlayerSettingsHelper::type == BONUS)
  2589. genBonusWindow();
  2590. else if (CPlayerSettingsHelper::type == HERO)
  2591. genHeroWindow();
  2592. else if (CPlayerSettingsHelper::type == TOWN)
  2593. genTownWindow();
  2594. center();
  2595. }
  2596. void OptionsTab::CPregameTooltipBox::genHeader()
  2597. {
  2598. new CFilledTexture("DIBOXBCK", pos);
  2599. updateShadow();
  2600. new CLabel(pos.w / 2 + 8, 21, FONT_MEDIUM, CENTER, Colors::YELLOW, getTitle());
  2601. new CLabel(pos.w / 2, 88, FONT_SMALL, CENTER, Colors::WHITE, getSubtitle());
  2602. new CAnimImage(getImageName(), getImageIndex(), 0, pos.w / 2 - 24, 45);
  2603. }
  2604. void OptionsTab::CPregameTooltipBox::genTownWindow()
  2605. {
  2606. pos = Rect(0, 0, 228, 290);
  2607. genHeader();
  2608. new CLabel(pos.w / 2 + 8, 122, FONT_MEDIUM, CENTER, Colors::YELLOW, CGI->generaltexth->allTexts[79]);
  2609. std::vector<CComponent *> components;
  2610. const CTown * town = CGI->townh->factions[settings.castle]->town;
  2611. for (auto & elem : town->creatures)
  2612. {
  2613. if (!elem.empty())
  2614. components.push_back(new CComponent(CComponent::creature, elem.front(), 0, CComponent::tiny));
  2615. }
  2616. new CComponentBox(components, Rect(10, 140, pos.w - 20, 140));
  2617. }
  2618. void OptionsTab::CPregameTooltipBox::genHeroWindow()
  2619. {
  2620. pos = Rect(0, 0, 292, 226);
  2621. genHeader();
  2622. // specialty
  2623. new CAnimImage("UN44", CGI->heroh->heroes[settings.hero]->imageIndex, 0, pos.w / 2 - 22, 134);
  2624. new CLabel(pos.w / 2 + 4, 117, FONT_MEDIUM, CENTER, Colors::YELLOW, CGI->generaltexth->allTexts[78]);
  2625. new CLabel(pos.w / 2, 188, FONT_SMALL, CENTER, Colors::WHITE, CGI->heroh->heroes[settings.hero]->specName);
  2626. }
  2627. void OptionsTab::CPregameTooltipBox::genBonusWindow()
  2628. {
  2629. pos = Rect(0, 0, 228, 162);
  2630. genHeader();
  2631. new CTextBox(getDescription(), Rect(10, 100, pos.w - 20, 70), 0, FONT_SMALL, CENTER, Colors::WHITE );
  2632. }
  2633. OptionsTab::SelectedBox::SelectedBox(Point position, PlayerSettings & settings, SelType type)
  2634. :CIntObject(RCLICK, position),
  2635. CPlayerSettingsHelper(settings, type)
  2636. {
  2637. OBJ_CONSTRUCTION_CAPTURING_ALL;
  2638. image = new CAnimImage(getImageName(), getImageIndex());
  2639. subtitle = new CLabel(23, 39, FONT_TINY, CENTER, Colors::WHITE, getName());
  2640. pos = image->pos;
  2641. }
  2642. void OptionsTab::SelectedBox::update()
  2643. {
  2644. image->setFrame(getImageIndex());
  2645. subtitle->setText(getName());
  2646. }
  2647. void OptionsTab::SelectedBox::clickRight( tribool down, bool previousState )
  2648. {
  2649. if (down)
  2650. {
  2651. // cases when we do not need to display a message
  2652. if (settings.castle == -2 && CPlayerSettingsHelper::type == TOWN )
  2653. return;
  2654. if (settings.hero == -2 && !SEL->current->mapHeader->players[settings.color.getNum()].hasCustomMainHero() && CPlayerSettingsHelper::type == HERO)
  2655. return;
  2656. GH.pushInt(new CPregameTooltipBox(*this));
  2657. }
  2658. }
  2659. CScenarioInfo::CScenarioInfo(const CMapHeader *mapHeader, const StartInfo *startInfo)
  2660. {
  2661. OBJ_CONSTRUCTION_CAPTURING_ALL;
  2662. for(auto it = startInfo->playerInfos.cbegin(); it != startInfo->playerInfos.cend(); ++it)
  2663. {
  2664. if(it->second.playerID)
  2665. {
  2666. playerColor = it->first;
  2667. }
  2668. }
  2669. pos.w = 762;
  2670. pos.h = 584;
  2671. center(pos);
  2672. assert(LOCPLINT);
  2673. sInfo = *LOCPLINT->cb->getStartInfo();
  2674. assert(!SEL->current);
  2675. current = mapInfoFromGame();
  2676. setPlayersFromGame();
  2677. screenType = CMenuScreen::scenarioInfo;
  2678. card = new InfoCard();
  2679. opt = new OptionsTab();
  2680. opt->recreate();
  2681. card->changeSelection(current);
  2682. card->difficulty->setSelected(startInfo->difficulty);
  2683. back = new CButton(Point(584, 535), "SCNRBACK.DEF", CGI->generaltexth->zelp[105], std::bind(&CGuiHandler::popIntTotally, &GH, this), SDLK_ESCAPE);
  2684. }
  2685. CScenarioInfo::~CScenarioInfo()
  2686. {
  2687. delete current;
  2688. }
  2689. bool mapSorter::operator()(const CMapInfo *aaa, const CMapInfo *bbb)
  2690. {
  2691. const CMapHeader * a = aaa->mapHeader.get(),
  2692. * b = bbb->mapHeader.get();
  2693. if(a && b) //if we are sorting scenarios
  2694. {
  2695. switch (sortBy)
  2696. {
  2697. case _format: //by map format (RoE, WoG, etc)
  2698. return (a->version<b->version);
  2699. break;
  2700. case _loscon: //by loss conditions
  2701. return (a->defeatMessage < b->defeatMessage);
  2702. break;
  2703. case _playerAm: //by player amount
  2704. int playerAmntB,humenPlayersB,playerAmntA,humenPlayersA;
  2705. playerAmntB=humenPlayersB=playerAmntA=humenPlayersA=0;
  2706. for (int i=0;i<8;i++)
  2707. {
  2708. if (a->players[i].canHumanPlay) {playerAmntA++;humenPlayersA++;}
  2709. else if (a->players[i].canComputerPlay) {playerAmntA++;}
  2710. if (b->players[i].canHumanPlay) {playerAmntB++;humenPlayersB++;}
  2711. else if (b->players[i].canComputerPlay) {playerAmntB++;}
  2712. }
  2713. if (playerAmntB!=playerAmntA)
  2714. return (playerAmntA<playerAmntB);
  2715. else
  2716. return (humenPlayersA<humenPlayersB);
  2717. break;
  2718. case _size: //by size of map
  2719. return (a->width<b->width);
  2720. break;
  2721. case _viccon: //by victory conditions
  2722. return (a->victoryMessage < b->victoryMessage);
  2723. break;
  2724. case _name: //by name
  2725. return boost::ilexicographical_compare(a->name, b->name);
  2726. case _fileName: //by filename
  2727. return boost::ilexicographical_compare(aaa->fileURI, bbb->fileURI);
  2728. default:
  2729. return boost::ilexicographical_compare(a->name, b->name);
  2730. }
  2731. }
  2732. else //if we are sorting campaigns
  2733. {
  2734. switch(sortBy)
  2735. {
  2736. case _numOfMaps: //by number of maps in campaign
  2737. return CGI->generaltexth->campaignRegionNames[ aaa->campaignHeader->mapVersion ].size() <
  2738. CGI->generaltexth->campaignRegionNames[ bbb->campaignHeader->mapVersion ].size();
  2739. break;
  2740. case _name: //by name
  2741. return boost::ilexicographical_compare(aaa->campaignHeader->name, bbb->campaignHeader->name);
  2742. default:
  2743. return boost::ilexicographical_compare(aaa->campaignHeader->name, bbb->campaignHeader->name);
  2744. }
  2745. }
  2746. }
  2747. CMultiMode::CMultiMode()
  2748. {
  2749. OBJ_CONSTRUCTION_CAPTURING_ALL;
  2750. bg = new CPicture("MUPOPUP.bmp");
  2751. bg->convertToScreenBPP(); //so we could draw without problems
  2752. blitAt(CPicture("MUMAP.bmp"), 16, 77, *bg); //blit img
  2753. pos = bg->center(); //center, window has size of bg graphic
  2754. bar = new CGStatusBar(new CPicture(Rect(7, 465, 440, 18), 0));//226, 472
  2755. txt = new CTextInput(Rect(19, 436, 334, 16), *bg);
  2756. txt->setText(settings["general"]["playerName"].String()); //Player
  2757. btns[0] = new CButton(Point(373, 78), "MUBHOT.DEF", CGI->generaltexth->zelp[266], std::bind(&CMultiMode::openHotseat, this));
  2758. btns[1] = new CButton(Point(373, 78 + 57*1), "MUBHOST.DEF", CButton::tooltip("Host TCP/IP game", ""), std::bind(&CMultiMode::hostTCP, this));
  2759. btns[2] = new CButton(Point(373, 78 + 57*2), "MUBJOIN.DEF", CButton::tooltip("Join TCP/IP game", ""), std::bind(&CMultiMode::joinTCP, this));
  2760. btns[6] = new CButton(Point(373, 424), "MUBCANC.DEF", CGI->generaltexth->zelp[288], [&](){ GH.popIntTotally(this);}, SDLK_ESCAPE);
  2761. }
  2762. void CMultiMode::openHotseat()
  2763. {
  2764. GH.pushInt(new CHotSeatPlayers(txt->text));
  2765. }
  2766. void CMultiMode::hostTCP()
  2767. {
  2768. Settings name = settings.write["general"]["playerName"];
  2769. name->String() = txt->text;
  2770. GH.popIntTotally(this);
  2771. if(settings["session"]["donotstartserver"].Bool())
  2772. GH.pushInt(new CSimpleJoinScreen(CMenuScreen::MULTI_NETWORK_HOST));
  2773. else
  2774. GH.pushInt(new CSelectionScreen(CMenuScreen::newGame, CMenuScreen::MULTI_NETWORK_HOST));
  2775. }
  2776. void CMultiMode::joinTCP()
  2777. {
  2778. Settings name = settings.write["general"]["playerName"];
  2779. name->String() = txt->text;
  2780. GH.pushInt(new CSimpleJoinScreen(CMenuScreen::MULTI_NETWORK_GUEST));
  2781. }
  2782. CHotSeatPlayers::CHotSeatPlayers(const std::string &firstPlayer)
  2783. {
  2784. OBJ_CONSTRUCTION_CAPTURING_ALL;
  2785. bg = new CPicture("MUHOTSEA.bmp");
  2786. pos = bg->center(); //center, window has size of bg graphic
  2787. std::string text = CGI->generaltexth->allTexts[446];
  2788. boost::replace_all(text, "\t","\n");
  2789. Rect boxRect(25, 20, 315, 50);
  2790. title = new CTextBox(text, boxRect, 0, FONT_BIG, CENTER, Colors::WHITE);//HOTSEAT Please enter names
  2791. for(int i = 0; i < ARRAY_COUNT(txt); i++)
  2792. {
  2793. txt[i] = new CTextInput(Rect(60, 85 + i*30, 280, 16), *bg);
  2794. txt[i]->cb += std::bind(&CHotSeatPlayers::onChange, this, _1);
  2795. }
  2796. ok = new CButton(Point(95, 338), "MUBCHCK.DEF", CGI->generaltexth->zelp[560], std::bind(&CHotSeatPlayers::enterSelectionScreen, this), SDLK_RETURN);
  2797. cancel = new CButton(Point(205, 338), "MUBCANC.DEF", CGI->generaltexth->zelp[561], std::bind(&CGuiHandler::popIntTotally, std::ref(GH), this), SDLK_ESCAPE);
  2798. bar = new CGStatusBar(new CPicture(Rect(7, 381, 348, 18), 0));//226, 472
  2799. txt[0]->setText(firstPlayer, true);
  2800. txt[0]->giveFocus();
  2801. }
  2802. void CHotSeatPlayers::onChange(std::string newText)
  2803. {
  2804. size_t namesCount = 0;
  2805. for(auto & elem : txt)
  2806. if(!elem->text.empty())
  2807. namesCount++;
  2808. ok->block(namesCount < 2);
  2809. }
  2810. void CHotSeatPlayers::enterSelectionScreen()
  2811. {
  2812. std::map<ui8, std::string> names;
  2813. for(int i = 0, j = 1; i < ARRAY_COUNT(txt); i++)
  2814. if(txt[i]->text.length())
  2815. names[j++] = txt[i]->text;
  2816. Settings name = settings.write["general"]["playerName"];
  2817. name->String() = names.begin()->second;
  2818. GH.popInts(2); //pop MP mode window and this
  2819. GH.pushInt(new CSelectionScreen(CMenuScreen::newGame, CMenuScreen::MULTI_HOT_SEAT, &names));
  2820. }
  2821. void CBonusSelection::init()
  2822. {
  2823. highlightedRegion = nullptr;
  2824. ourHeader.reset();
  2825. diffLb = nullptr;
  2826. diffRb = nullptr;
  2827. bonuses = nullptr;
  2828. selectedMap = 0;
  2829. // Initialize start info
  2830. startInfo.mapname = ourCampaign->camp->header.filename;
  2831. startInfo.mode = StartInfo::CAMPAIGN;
  2832. startInfo.campState = ourCampaign;
  2833. startInfo.turnTime = 0;
  2834. OBJ_CONSTRUCTION_CAPTURING_ALL;
  2835. static const std::string bgNames [] = {"E1_BG.BMP", "G2_BG.BMP", "E2_BG.BMP", "G1_BG.BMP", "G3_BG.BMP", "N1_BG.BMP",
  2836. "S1_BG.BMP", "BR_BG.BMP", "IS_BG.BMP", "KR_BG.BMP", "NI_BG.BMP", "TA_BG.BMP", "AR_BG.BMP", "HS_BG.BMP",
  2837. "BB_BG.BMP", "NB_BG.BMP", "EL_BG.BMP", "RN_BG.BMP", "UA_BG.BMP", "SP_BG.BMP"};
  2838. loadPositionsOfGraphics();
  2839. background = BitmapHandler::loadBitmap(bgNames[ourCampaign->camp->header.mapVersion]);
  2840. pos.h = background->h;
  2841. pos.w = background->w;
  2842. center();
  2843. SDL_Surface * panel = BitmapHandler::loadBitmap("CAMPBRF.BMP");
  2844. blitAt(panel, 456, 6, background);
  2845. startB = new CButton(Point(475, 536), "CBBEGIB.DEF", CButton::tooltip(), std::bind(&CBonusSelection::startMap, this), SDLK_RETURN);
  2846. restartB = new CButton(Point(475, 536), "CBRESTB.DEF", CButton::tooltip(), std::bind(&CBonusSelection::restartMap, this), SDLK_RETURN);
  2847. backB = new CButton(Point(624, 536), "CBCANCB.DEF", CButton::tooltip(), std::bind(&CBonusSelection::goBack, this), SDLK_ESCAPE);
  2848. //campaign name
  2849. if (ourCampaign->camp->header.name.length())
  2850. graphics->fonts[FONT_BIG]->renderTextLeft(background, ourCampaign->camp->header.name, Colors::YELLOW, Point(481, 28));
  2851. else
  2852. graphics->fonts[FONT_BIG]->renderTextLeft(background, CGI->generaltexth->allTexts[508], Colors::YELLOW, Point(481, 28));
  2853. //map size icon
  2854. sizes = new CAnimImage("SCNRMPSZ",4,0,735, 26);
  2855. sizes->recActions &= ~(SHOWALL | UPDATE);//explicit draw
  2856. //campaign description
  2857. graphics->fonts[FONT_SMALL]->renderTextLeft(background, CGI->generaltexth->allTexts[38], Colors::YELLOW, Point(481, 63));
  2858. campaignDescription = new CTextBox(ourCampaign->camp->header.description, Rect(480, 86, 286, 117), 1);
  2859. //campaignDescription->showAll(background);
  2860. //map description
  2861. mapDescription = new CTextBox("", Rect(480, 280, 286, 117), 1);
  2862. //bonus choosing
  2863. graphics->fonts[FONT_MEDIUM]->renderTextLeft(background, CGI->generaltexth->allTexts[71], Colors::WHITE, Point(511, 432));
  2864. bonuses = new CToggleGroup(std::bind(&CBonusSelection::selectBonus, this, _1));
  2865. //set left part of window
  2866. bool isCurrentMapConquerable = ourCampaign->currentMap && ourCampaign->camp->conquerable(*ourCampaign->currentMap);
  2867. for(int g = 0; g < ourCampaign->camp->scenarios.size(); ++g)
  2868. {
  2869. if(ourCampaign->camp->conquerable(g))
  2870. {
  2871. regions.push_back(new CRegion(this, true, true, g));
  2872. regions[regions.size()-1]->rclickText = ourCampaign->camp->scenarios[g].regionText;
  2873. if(highlightedRegion == nullptr)
  2874. {
  2875. if(!isCurrentMapConquerable || (isCurrentMapConquerable && g == *ourCampaign->currentMap))
  2876. {
  2877. highlightedRegion = regions.back();
  2878. selectMap(g, true);
  2879. }
  2880. }
  2881. }
  2882. else if (ourCampaign->camp->scenarios[g].conquered) //display as striped
  2883. {
  2884. regions.push_back(new CRegion(this, false, false, g));
  2885. regions[regions.size()-1]->rclickText = ourCampaign->camp->scenarios[g].regionText;
  2886. }
  2887. }
  2888. //allies / enemies
  2889. graphics->fonts[FONT_SMALL]->renderTextLeft(background, CGI->generaltexth->allTexts[390] + ":", Colors::WHITE, Point(486, 407));
  2890. graphics->fonts[FONT_SMALL]->renderTextLeft(background, CGI->generaltexth->allTexts[391] + ":", Colors::WHITE, Point(619, 407));
  2891. SDL_FreeSurface(panel);
  2892. //difficulty
  2893. std::vector<std::string> difficulty;
  2894. boost::split(difficulty, CGI->generaltexth->allTexts[492], boost::is_any_of(" "));
  2895. graphics->fonts[FONT_MEDIUM]->renderTextLeft(background, difficulty.back(), Colors::WHITE, Point(689, 432));
  2896. //difficulty pics
  2897. for (size_t b=0; b < diffPics.size(); ++b)
  2898. {
  2899. diffPics[b] = new CAnimImage("GSPBUT" + boost::lexical_cast<std::string>(b+3) + ".DEF", 0, 0, 709, 455);
  2900. diffPics[b]->recActions &= ~(SHOWALL | UPDATE);//explicit draw
  2901. }
  2902. //difficulty selection buttons
  2903. if (ourCampaign->camp->header.difficultyChoosenByPlayer)
  2904. {
  2905. diffLb = new CButton(Point(694, 508), "SCNRBLF.DEF", CButton::tooltip(), std::bind(&CBonusSelection::decreaseDifficulty, this));
  2906. diffRb = new CButton(Point(738, 508), "SCNRBRT.DEF", CButton::tooltip(), std::bind(&CBonusSelection::increaseDifficulty, this));
  2907. }
  2908. //load miniflags
  2909. sFlags = std::make_shared<CAnimation>("ITGFLAGS.DEF");
  2910. sFlags->load();
  2911. }
  2912. CBonusSelection::CBonusSelection(std::shared_ptr<CCampaignState> _ourCampaign) : ourCampaign(_ourCampaign)
  2913. {
  2914. init();
  2915. }
  2916. CBonusSelection::CBonusSelection(const std::string & campaignFName)
  2917. {
  2918. ourCampaign = std::make_shared<CCampaignState>(CCampaignHandler::getCampaign(campaignFName));
  2919. init();
  2920. }
  2921. CBonusSelection::~CBonusSelection()
  2922. {
  2923. SDL_FreeSurface(background);
  2924. sFlags->unload();
  2925. }
  2926. void CBonusSelection::goBack()
  2927. {
  2928. GH.popIntTotally(this);
  2929. }
  2930. void CBonusSelection::showAll(SDL_Surface * to)
  2931. {
  2932. blitAt(background, pos.x, pos.y, to);
  2933. CIntObject::showAll(to);
  2934. show(to);
  2935. if (pos.h != to->h || pos.w != to->w)
  2936. CMessage::drawBorder(PlayerColor(1), to, pos.w+28, pos.h+30, pos.x-14, pos.y-15);
  2937. }
  2938. void CBonusSelection::loadPositionsOfGraphics()
  2939. {
  2940. const JsonNode config(ResourceID("config/campaign_regions.json"));
  2941. int idx = 0;
  2942. for(const JsonNode &campaign : config["campaign_regions"].Vector())
  2943. {
  2944. SCampPositions sc;
  2945. sc.campPrefix = campaign["prefix"].String();
  2946. sc.colorSuffixLength = campaign["color_suffix_length"].Float();
  2947. for(const JsonNode &desc : campaign["desc"].Vector())
  2948. {
  2949. SCampPositions::SRegionDesc rd;
  2950. rd.infix = desc["infix"].String();
  2951. rd.xpos = desc["x"].Float();
  2952. rd.ypos = desc["y"].Float();
  2953. sc.regions.push_back(rd);
  2954. }
  2955. campDescriptions.push_back(sc);
  2956. idx++;
  2957. }
  2958. assert(idx == CGI->generaltexth->campaignMapNames.size());
  2959. }
  2960. void CBonusSelection::selectMap(int mapNr, bool initialSelect)
  2961. {
  2962. if(initialSelect || selectedMap != mapNr)
  2963. {
  2964. // initialize restart / start button
  2965. if(!ourCampaign->currentMap || *ourCampaign->currentMap != mapNr)
  2966. {
  2967. // draw start button
  2968. restartB->disable();
  2969. startB->enable();
  2970. if (!ourCampaign->mapsConquered.empty())
  2971. backB->block(true);
  2972. else
  2973. backB->block(false);
  2974. }
  2975. else
  2976. {
  2977. // draw restart button
  2978. startB->disable();
  2979. restartB->enable();
  2980. backB->block(false);
  2981. }
  2982. startInfo.difficulty = ourCampaign->camp->scenarios[mapNr].difficulty;
  2983. selectedMap = mapNr;
  2984. selectedBonus = boost::none;
  2985. std::string scenarioName = ourCampaign->camp->header.filename.substr(0, ourCampaign->camp->header.filename.find('.'));
  2986. boost::to_lower(scenarioName);
  2987. scenarioName += ':' + boost::lexical_cast<std::string>(selectedMap);
  2988. //get header
  2989. std::string & headerStr = ourCampaign->camp->mapPieces.find(mapNr)->second;
  2990. auto buffer = reinterpret_cast<const ui8 *>(headerStr.data());
  2991. CMapService mapService;
  2992. ourHeader = mapService.loadMapHeader(buffer, headerStr.size(), scenarioName);
  2993. std::map<ui8, std::string> names;
  2994. names[1] = settings["general"]["playerName"].String();
  2995. updateStartInfo(ourCampaign->camp->header.filename, startInfo, ourHeader, names);
  2996. mapDescription->setText(ourHeader->description);
  2997. updateBonusSelection();
  2998. GH.totalRedraw();
  2999. }
  3000. }
  3001. void CBonusSelection::show(SDL_Surface * to)
  3002. {
  3003. //map name
  3004. std::string mapName = ourHeader->name;
  3005. if (mapName.length())
  3006. printAtLoc(mapName, 481, 219, FONT_BIG, Colors::YELLOW, to);
  3007. else
  3008. printAtLoc("Unnamed", 481, 219, FONT_BIG, Colors::YELLOW, to);
  3009. //map description
  3010. printAtLoc(CGI->generaltexth->allTexts[496], 481, 253, FONT_SMALL, Colors::YELLOW, to);
  3011. mapDescription->showAll(to); //showAll because CTextBox has no show()
  3012. //map size icon
  3013. int temp;
  3014. switch (ourHeader->width)
  3015. {
  3016. case 36:
  3017. temp=0;
  3018. break;
  3019. case 72:
  3020. temp=1;
  3021. break;
  3022. case 108:
  3023. temp=2;
  3024. break;
  3025. case 144:
  3026. temp=3;
  3027. break;
  3028. default:
  3029. temp=4;
  3030. break;
  3031. }
  3032. sizes->setFrame(temp);
  3033. sizes->showAll(to);
  3034. //flags
  3035. int fx = 496 + graphics->fonts[FONT_SMALL]->getStringWidth(CGI->generaltexth->allTexts[390]);
  3036. int ex = 629 + graphics->fonts[FONT_SMALL]->getStringWidth(CGI->generaltexth->allTexts[391]);
  3037. TeamID myT;
  3038. myT = ourHeader->players[playerColor.getNum()].team;
  3039. for (auto i = startInfo.playerInfos.cbegin(); i != startInfo.playerInfos.cend(); i++)
  3040. {
  3041. int *myx = ((i->first == playerColor || ourHeader->players[i->first.getNum()].team == myT) ? &fx : &ex);
  3042. auto flag = sFlags->getImage(i->first.getNum(), 0);
  3043. flag->draw(to, pos.x + *myx, pos.y + 405);
  3044. *myx += flag->width();
  3045. flag->decreaseRef();
  3046. }
  3047. //difficulty
  3048. diffPics[startInfo.difficulty]->showAll(to);
  3049. CIntObject::show(to);
  3050. }
  3051. void CBonusSelection::updateBonusSelection()
  3052. {
  3053. OBJ_CONSTRUCTION_CAPTURING_ALL;
  3054. //graphics:
  3055. //spell - SPELLBON.DEF
  3056. //monster - TWCRPORT.DEF
  3057. //building - BO*.BMP graphics
  3058. //artifact - ARTIFBON.DEF
  3059. //spell scroll - SPELLBON.DEF
  3060. //prim skill - PSKILBON.DEF
  3061. //sec skill - SSKILBON.DEF
  3062. //resource - BORES.DEF
  3063. //player - CREST58.DEF
  3064. //hero - PORTRAITSLARGE (HPL###.BMPs)
  3065. const CCampaignScenario &scenario = ourCampaign->camp->scenarios[selectedMap];
  3066. const std::vector<CScenarioTravel::STravelBonus> & bonDescs = scenario.travelOptions.bonusesToChoose;
  3067. updateStartButtonState(-1);
  3068. delete bonuses;
  3069. bonuses = new CToggleGroup(std::bind(&CBonusSelection::selectBonus, this, _1));
  3070. static const char *bonusPics[] = {"SPELLBON.DEF", "TWCRPORT.DEF", "", "ARTIFBON.DEF", "SPELLBON.DEF",
  3071. "PSKILBON.DEF", "SSKILBON.DEF", "BORES.DEF", "PORTRAITSLARGE", "PORTRAITSLARGE"};
  3072. for(int i = 0; i < bonDescs.size(); i++)
  3073. {
  3074. std::string picName=bonusPics[bonDescs[i].type];
  3075. size_t picNumber=bonDescs[i].info2;
  3076. std::string desc;
  3077. switch(bonDescs[i].type)
  3078. {
  3079. case CScenarioTravel::STravelBonus::SPELL:
  3080. desc = CGI->generaltexth->allTexts[715];
  3081. boost::algorithm::replace_first(desc, "%s", CGI->spellh->objects[bonDescs[i].info2]->name);
  3082. break;
  3083. case CScenarioTravel::STravelBonus::MONSTER:
  3084. picNumber = bonDescs[i].info2 + 2;
  3085. desc = CGI->generaltexth->allTexts[717];
  3086. boost::algorithm::replace_first(desc, "%d", boost::lexical_cast<std::string>(bonDescs[i].info3));
  3087. boost::algorithm::replace_first(desc, "%s", CGI->creh->creatures[bonDescs[i].info2]->namePl);
  3088. break;
  3089. case CScenarioTravel::STravelBonus::BUILDING:
  3090. {
  3091. int faction = -1;
  3092. for(auto & elem : startInfo.playerInfos)
  3093. {
  3094. if (elem.second.playerID)
  3095. {
  3096. faction = elem.second.castle;
  3097. break;
  3098. }
  3099. }
  3100. assert(faction != -1);
  3101. BuildingID buildID = CBuildingHandler::campToERMU(bonDescs[i].info1, faction, std::set<BuildingID>());
  3102. picName = graphics->ERMUtoPicture[faction][buildID];
  3103. picNumber = -1;
  3104. if (vstd::contains(CGI->townh->factions[faction]->town->buildings, buildID))
  3105. desc = CGI->townh->factions[faction]->town->buildings.find(buildID)->second->Name();
  3106. }
  3107. break;
  3108. case CScenarioTravel::STravelBonus::ARTIFACT:
  3109. desc = CGI->generaltexth->allTexts[715];
  3110. boost::algorithm::replace_first(desc, "%s", CGI->arth->artifacts[bonDescs[i].info2]->Name());
  3111. break;
  3112. case CScenarioTravel::STravelBonus::SPELL_SCROLL:
  3113. desc = CGI->generaltexth->allTexts[716];
  3114. boost::algorithm::replace_first(desc, "%s", CGI->spellh->objects[bonDescs[i].info2]->name);
  3115. break;
  3116. case CScenarioTravel::STravelBonus::PRIMARY_SKILL:
  3117. {
  3118. int leadingSkill = -1;
  3119. std::vector<std::pair<int, int> > toPrint; //primary skills to be listed <num, val>
  3120. const ui8* ptr = reinterpret_cast<const ui8*>(&bonDescs[i].info2);
  3121. for (int g=0; g<GameConstants::PRIMARY_SKILLS; ++g)
  3122. {
  3123. if (leadingSkill == -1 || ptr[g] > ptr[leadingSkill])
  3124. {
  3125. leadingSkill = g;
  3126. }
  3127. if (ptr[g] != 0)
  3128. {
  3129. toPrint.push_back(std::make_pair(g, ptr[g]));
  3130. }
  3131. }
  3132. picNumber = leadingSkill;
  3133. desc = CGI->generaltexth->allTexts[715];
  3134. std::string substitute; //text to be printed instead of %s
  3135. for (int v=0; v<toPrint.size(); ++v)
  3136. {
  3137. substitute += boost::lexical_cast<std::string>(toPrint[v].second);
  3138. substitute += " " + CGI->generaltexth->primarySkillNames[toPrint[v].first];
  3139. if(v != toPrint.size() - 1)
  3140. {
  3141. substitute += ", ";
  3142. }
  3143. }
  3144. boost::algorithm::replace_first(desc, "%s", substitute);
  3145. break;
  3146. }
  3147. case CScenarioTravel::STravelBonus::SECONDARY_SKILL:
  3148. desc = CGI->generaltexth->allTexts[718];
  3149. boost::algorithm::replace_first(desc, "%s", CGI->generaltexth->levels[bonDescs[i].info3 - 1]); //skill level
  3150. boost::algorithm::replace_first(desc, "%s", CGI->skillh->skillName(bonDescs[i].info2)); //skill name
  3151. picNumber = bonDescs[i].info2 * 3 + bonDescs[i].info3 - 1;
  3152. break;
  3153. case CScenarioTravel::STravelBonus::RESOURCE:
  3154. {
  3155. int serialResID = 0;
  3156. switch(bonDescs[i].info1)
  3157. {
  3158. case 0: case 1: case 2: case 3: case 4: case 5: case 6:
  3159. serialResID = bonDescs[i].info1;
  3160. break;
  3161. case 0xFD: //wood + ore
  3162. serialResID = 7;
  3163. break;
  3164. case 0xFE: //rare resources
  3165. serialResID = 8;
  3166. break;
  3167. }
  3168. picNumber = serialResID;
  3169. desc = CGI->generaltexth->allTexts[717];
  3170. boost::algorithm::replace_first(desc, "%d", boost::lexical_cast<std::string>(bonDescs[i].info2));
  3171. std::string replacement;
  3172. if (serialResID <= 6)
  3173. {
  3174. replacement = CGI->generaltexth->restypes[serialResID];
  3175. }
  3176. else
  3177. {
  3178. replacement = CGI->generaltexth->allTexts[714 + serialResID];
  3179. }
  3180. boost::algorithm::replace_first(desc, "%s", replacement);
  3181. }
  3182. break;
  3183. case CScenarioTravel::STravelBonus::HEROES_FROM_PREVIOUS_SCENARIO:
  3184. {
  3185. auto superhero = ourCampaign->camp->scenarios[bonDescs[i].info2].strongestHero(PlayerColor(bonDescs[i].info1));
  3186. if (!superhero) logGlobal->warn("No superhero! How could it be transferred?");
  3187. picNumber = superhero ? superhero->portrait : 0;
  3188. desc = CGI->generaltexth->allTexts[719];
  3189. boost::algorithm::replace_first(desc, "%s", ourCampaign->camp->scenarios[bonDescs[i].info2].scenarioName); //scenario
  3190. }
  3191. break;
  3192. case CScenarioTravel::STravelBonus::HERO:
  3193. desc = CGI->generaltexth->allTexts[718];
  3194. boost::algorithm::replace_first(desc, "%s", CGI->generaltexth->capColors[bonDescs[i].info1]); //hero's color
  3195. if (bonDescs[i].info2 == 0xFFFF)
  3196. {
  3197. boost::algorithm::replace_first(desc, "%s", CGI->generaltexth->allTexts[101]); //hero's name
  3198. picNumber = -1;
  3199. picName = "CBONN1A3.BMP";
  3200. }
  3201. else
  3202. {
  3203. boost::algorithm::replace_first(desc, "%s", CGI->heroh->heroes[bonDescs[i].info2]->name); //hero's name
  3204. }
  3205. break;
  3206. }
  3207. CToggleButton *bonusButton = new CToggleButton(Point(475 + i*68, 455), "", CButton::tooltip(desc, desc));
  3208. if (picNumber != -1)
  3209. picName += ":" + boost::lexical_cast<std::string>(picNumber);
  3210. auto anim = std::make_shared<CAnimation>();
  3211. anim->setCustom(picName, 0);
  3212. bonusButton->setImage(anim);
  3213. const SDL_Color brightYellow = { 242, 226, 110, 0 };
  3214. bonusButton->setBorderColor({}, {}, {}, brightYellow);
  3215. bonuses->addToggle(i, bonusButton);
  3216. }
  3217. // set bonus if already chosen
  3218. if(vstd::contains(ourCampaign->chosenCampaignBonuses, selectedMap))
  3219. {
  3220. bonuses->setSelected(ourCampaign->chosenCampaignBonuses[selectedMap]);
  3221. }
  3222. }
  3223. void CBonusSelection::updateCampaignState()
  3224. {
  3225. ourCampaign->currentMap = boost::make_optional(selectedMap);
  3226. if (selectedBonus)
  3227. ourCampaign->chosenCampaignBonuses[selectedMap] = *selectedBonus;
  3228. }
  3229. void CBonusSelection::startMap()
  3230. {
  3231. auto si = new StartInfo(startInfo);
  3232. auto showPrologVideo = [=]()
  3233. {
  3234. auto exitCb = [=]()
  3235. {
  3236. logGlobal->info("Starting scenario %d", selectedMap);
  3237. CGP->showLoadingScreen(std::bind(&startGame, si, (CConnection *)nullptr));
  3238. };
  3239. const CCampaignScenario & scenario = ourCampaign->camp->scenarios[selectedMap];
  3240. if (scenario.prolog.hasPrologEpilog)
  3241. {
  3242. GH.pushInt(new CPrologEpilogVideo(scenario.prolog, exitCb));
  3243. }
  3244. else
  3245. {
  3246. exitCb();
  3247. }
  3248. };
  3249. if(LOCPLINT) // we're currently ingame, so ask for starting new map and end game
  3250. {
  3251. GH.popInt(this);
  3252. LOCPLINT->showYesNoDialog(CGI->generaltexth->allTexts[67], [=]()
  3253. {
  3254. updateCampaignState();
  3255. endGame();
  3256. GH.curInt = CGPreGame::create();
  3257. showPrologVideo();
  3258. }, 0);
  3259. }
  3260. else
  3261. {
  3262. updateCampaignState();
  3263. showPrologVideo();
  3264. }
  3265. }
  3266. void CBonusSelection::restartMap()
  3267. {
  3268. GH.popInt(this);
  3269. LOCPLINT->showYesNoDialog(CGI->generaltexth->allTexts[67], [=]()
  3270. {
  3271. updateCampaignState();
  3272. auto si = new StartInfo(startInfo);
  3273. SDL_Event event;
  3274. event.type = SDL_USEREVENT;
  3275. event.user.code = PREPARE_RESTART_CAMPAIGN;
  3276. event.user.data1 = si;
  3277. SDL_PushEvent(&event);
  3278. }, 0);
  3279. }
  3280. void CBonusSelection::selectBonus(int id)
  3281. {
  3282. // Total redraw is needed because the border around the bonus images
  3283. // have to be undrawn/drawn.
  3284. if (!selectedBonus || *selectedBonus != id)
  3285. {
  3286. selectedBonus = boost::make_optional(id);
  3287. GH.totalRedraw();
  3288. updateStartButtonState(id);
  3289. }
  3290. const CCampaignScenario &scenario = ourCampaign->camp->scenarios[selectedMap];
  3291. const std::vector<CScenarioTravel::STravelBonus> & bonDescs = scenario.travelOptions.bonusesToChoose;
  3292. if (bonDescs[id].type == CScenarioTravel::STravelBonus::HERO)
  3293. {
  3294. std::map<ui8, std::string> names;
  3295. names[1] = settings["general"]["playerName"].String();
  3296. for(auto & elem : startInfo.playerInfos)
  3297. {
  3298. if(elem.first == PlayerColor(bonDescs[id].info1))
  3299. ::setPlayer(elem.second, 1, names);
  3300. else
  3301. ::setPlayer(elem.second, 0, names);
  3302. }
  3303. }
  3304. }
  3305. void CBonusSelection::increaseDifficulty()
  3306. {
  3307. startInfo.difficulty = std::min(startInfo.difficulty + 1, 4);
  3308. }
  3309. void CBonusSelection::decreaseDifficulty()
  3310. {
  3311. startInfo.difficulty = std::max(startInfo.difficulty - 1, 0);
  3312. }
  3313. void CBonusSelection::updateStartButtonState(int selected)
  3314. {
  3315. if(selected == -1)
  3316. {
  3317. startB->block(ourCampaign->camp->scenarios[selectedMap].travelOptions.bonusesToChoose.size());
  3318. }
  3319. else if(startB->isBlocked())
  3320. {
  3321. startB->block(false);
  3322. }
  3323. }
  3324. CBonusSelection::CRegion::CRegion( CBonusSelection * _owner, bool _accessible, bool _selectable, int _myNumber )
  3325. : owner(_owner), accessible(_accessible), selectable(_selectable), myNumber(_myNumber)
  3326. {
  3327. OBJ_CONSTRUCTION;
  3328. addUsedEvents(LCLICK | RCLICK);
  3329. static const std::string colors[2][8] = {
  3330. {"R", "B", "N", "G", "O", "V", "T", "P"},
  3331. {"Re", "Bl", "Br", "Gr", "Or", "Vi", "Te", "Pi"}};
  3332. const SCampPositions & campDsc = owner->campDescriptions[owner->ourCampaign->camp->header.mapVersion];
  3333. const SCampPositions::SRegionDesc & desc = campDsc.regions[myNumber];
  3334. pos.x += desc.xpos;
  3335. pos.y += desc.ypos;
  3336. //loading of graphics
  3337. std::string prefix = campDsc.campPrefix + desc.infix + "_";
  3338. std::string suffix = colors[campDsc.colorSuffixLength - 1][owner->ourCampaign->camp->scenarios[myNumber].regionColor];
  3339. static const std::string infix [] = {"En", "Se", "Co"};
  3340. for (int g = 0; g < ARRAY_COUNT(infix); g++)
  3341. {
  3342. graphics[g] = BitmapHandler::loadBitmap(prefix + infix[g] + suffix + ".BMP");
  3343. }
  3344. pos.w = graphics[0]->w;
  3345. pos.h = graphics[0]->h;
  3346. }
  3347. CBonusSelection::CRegion::~CRegion()
  3348. {
  3349. for (auto & elem : graphics)
  3350. {
  3351. SDL_FreeSurface(elem);
  3352. }
  3353. }
  3354. void CBonusSelection::CRegion::clickLeft( tribool down, bool previousState )
  3355. {
  3356. //select if selectable & clicked inside our graphic
  3357. if ( indeterminate(down) )
  3358. {
  3359. return;
  3360. }
  3361. if( !down && selectable && !CSDL_Ext::isTransparent(graphics[0], GH.current->motion.x-pos.x, GH.current->motion.y-pos.y) )
  3362. {
  3363. owner->selectMap(myNumber, false);
  3364. owner->highlightedRegion = this;
  3365. parent->showAll(screen);
  3366. }
  3367. }
  3368. void CBonusSelection::CRegion::clickRight( tribool down, bool previousState )
  3369. {
  3370. //show r-click text
  3371. if( down && !CSDL_Ext::isTransparent(graphics[0], GH.current->motion.x-pos.x, GH.current->motion.y-pos.y) &&
  3372. rclickText.size() )
  3373. {
  3374. CRClickPopup::createAndPush(rclickText);
  3375. }
  3376. }
  3377. void CBonusSelection::CRegion::show(SDL_Surface * to)
  3378. {
  3379. //const SCampPositions::SRegionDesc & desc = owner->campDescriptions[owner->ourCampaign->camp->header.mapVersion].regions[myNumber];
  3380. if (!accessible)
  3381. {
  3382. //show as striped
  3383. blitAtLoc(graphics[2], 0, 0, to);
  3384. }
  3385. else if (this == owner->highlightedRegion)
  3386. {
  3387. //show as selected
  3388. blitAtLoc(graphics[1], 0, 0, to);
  3389. }
  3390. else
  3391. {
  3392. //show as not selected selected
  3393. blitAtLoc(graphics[0], 0, 0, to);
  3394. }
  3395. }
  3396. CSavingScreen::CSavingScreen(bool hotseat)
  3397. : CSelectionScreen(
  3398. CMenuScreen::saveGame,
  3399. hotseat ? CMenuScreen::MULTI_HOT_SEAT : (LOCPLINT->cb->getStartInfo()->mode == StartInfo::CAMPAIGN ? CMenuScreen::SINGLE_CAMPAIGN : CMenuScreen::SINGLE_PLAYER)
  3400. )
  3401. {
  3402. ourGame = mapInfoFromGame();
  3403. sInfo = *LOCPLINT->cb->getStartInfo();
  3404. setPlayersFromGame();
  3405. }
  3406. CSavingScreen::~CSavingScreen()
  3407. {
  3408. }
  3409. ISelectionScreenInfo::ISelectionScreenInfo(const std::map<ui8, std::string> * Names)
  3410. {
  3411. gameMode = CMenuScreen::SINGLE_PLAYER;
  3412. screenType = CMenuScreen::mainMenu;
  3413. assert(!SEL);
  3414. SEL = this;
  3415. current = nullptr;
  3416. if(Names && !Names->empty()) //if have custom set of player names - use it
  3417. playerNames = *Names;
  3418. else
  3419. playerNames[1] = settings["general"]["playerName"].String(); //by default we have only one player and his name is "Player" (or whatever the last used name was)
  3420. }
  3421. ISelectionScreenInfo::~ISelectionScreenInfo()
  3422. {
  3423. assert(SEL == this);
  3424. SEL = nullptr;
  3425. }
  3426. void ISelectionScreenInfo::updateStartInfo(std::string filename, StartInfo & sInfo, const std::unique_ptr<CMapHeader> & mapHeader)
  3427. {
  3428. ::updateStartInfo(filename, sInfo, mapHeader, playerNames);
  3429. }
  3430. void ISelectionScreenInfo::setPlayer(PlayerSettings &pset, ui8 player)
  3431. {
  3432. ::setPlayer(pset, player, playerNames);
  3433. }
  3434. ui8 ISelectionScreenInfo::getIdOfFirstUnallocatedPlayer()
  3435. {
  3436. for(auto i = playerNames.cbegin(); i != playerNames.cend(); i++)
  3437. if(!sInfo.getPlayersSettings(i->first)) //
  3438. return i->first;
  3439. return 0;
  3440. }
  3441. bool ISelectionScreenInfo::isGuest() const
  3442. {
  3443. return gameMode == CMenuScreen::MULTI_NETWORK_GUEST;
  3444. }
  3445. bool ISelectionScreenInfo::isHost() const
  3446. {
  3447. return gameMode == CMenuScreen::MULTI_NETWORK_HOST;
  3448. }
  3449. void ChatMessage::apply(CSelectionScreen *selScreen)
  3450. {
  3451. selScreen->card->chat->addNewMessage(playerName + ": " + message);
  3452. GH.totalRedraw();
  3453. }
  3454. void QuitMenuWithoutStarting::apply(CSelectionScreen *selScreen)
  3455. {
  3456. if(!selScreen->ongoingClosing)
  3457. {
  3458. *selScreen->serv << this; //resend to confirm
  3459. GH.popIntTotally(selScreen); //will wait with deleting us before this thread ends
  3460. }
  3461. vstd::clear_pointer(selScreen->serv);
  3462. }
  3463. void PlayerJoined::apply(CSelectionScreen *selScreen)
  3464. {
  3465. //assert(SEL->playerNames.size() == connectionID); //temporary, TODO when player exits
  3466. SEL->playerNames[connectionID] = playerName;
  3467. //put new player in first slot with AI
  3468. for(auto & elem : SEL->sInfo.playerInfos)
  3469. {
  3470. if(!elem.second.playerID && !elem.second.compOnly)
  3471. {
  3472. selScreen->setPlayer(elem.second, connectionID);
  3473. selScreen->opt->entries[elem.second.color]->selectButtons();
  3474. break;
  3475. }
  3476. }
  3477. selScreen->propagateNames();
  3478. selScreen->propagateOptions();
  3479. selScreen->toggleTab(selScreen->curTab);
  3480. GH.totalRedraw();
  3481. }
  3482. void SelectMap::apply(CSelectionScreen *selScreen)
  3483. {
  3484. if(selScreen->isGuest())
  3485. {
  3486. free = false;
  3487. selScreen->changeSelection(mapInfo);
  3488. }
  3489. }
  3490. void UpdateStartOptions::apply(CSelectionScreen *selScreen)
  3491. {
  3492. if(!selScreen->isGuest())
  3493. return;
  3494. selScreen->setSInfo(*options);
  3495. }
  3496. void PregameGuiAction::apply(CSelectionScreen *selScreen)
  3497. {
  3498. if(!selScreen->isGuest())
  3499. return;
  3500. switch(action)
  3501. {
  3502. case NO_TAB:
  3503. selScreen->toggleTab(selScreen->curTab);
  3504. break;
  3505. case OPEN_OPTIONS:
  3506. selScreen->toggleTab(selScreen->opt);
  3507. break;
  3508. case OPEN_SCENARIO_LIST:
  3509. selScreen->toggleTab(selScreen->sel);
  3510. break;
  3511. case OPEN_RANDOM_MAP_OPTIONS:
  3512. selScreen->toggleTab(selScreen->randMapTab);
  3513. break;
  3514. }
  3515. }
  3516. void RequestOptionsChange::apply(CSelectionScreen *selScreen)
  3517. {
  3518. if(!selScreen->isHost())
  3519. return;
  3520. PlayerColor color = selScreen->sInfo.getPlayersSettings(playerID)->color;
  3521. switch(what)
  3522. {
  3523. case TOWN:
  3524. selScreen->opt->nextCastle(color, direction);
  3525. break;
  3526. case HERO:
  3527. selScreen->opt->nextHero(color, direction);
  3528. break;
  3529. case BONUS:
  3530. selScreen->opt->nextBonus(color, direction);
  3531. break;
  3532. }
  3533. }
  3534. void PlayerLeft::apply(CSelectionScreen *selScreen)
  3535. {
  3536. if(selScreen->isGuest())
  3537. return;
  3538. SEL->playerNames.erase(playerID);
  3539. if(PlayerSettings *s = selScreen->sInfo.getPlayersSettings(playerID)) //it's possible that player was unallocated
  3540. {
  3541. selScreen->setPlayer(*s, 0);
  3542. selScreen->opt->entries[s->color]->selectButtons();
  3543. }
  3544. selScreen->propagateNames();
  3545. selScreen->propagateOptions();
  3546. GH.totalRedraw();
  3547. }
  3548. void PlayersNames::apply(CSelectionScreen *selScreen)
  3549. {
  3550. if(selScreen->isGuest())
  3551. selScreen->playerNames = playerNames;
  3552. }
  3553. void StartWithCurrentSettings::apply(CSelectionScreen *selScreen)
  3554. {
  3555. startingInfo.reset();
  3556. startingInfo.serv = selScreen->serv;
  3557. startingInfo.sInfo = new StartInfo(selScreen->sInfo);
  3558. if(!selScreen->ongoingClosing)
  3559. {
  3560. *selScreen->serv << this; //resend to confirm
  3561. }
  3562. selScreen->serv = nullptr; //hide it so it won't be deleted
  3563. vstd::clear_pointer(selScreen->serverHandlingThread); //detach us
  3564. saveGameName.clear();
  3565. CGP->showLoadingScreen(std::bind(&startGame, startingInfo.sInfo, startingInfo.serv));
  3566. throw 666; //EVIL, EVIL, EVIL workaround to kill thread (does "goto catch" outside listening loop)
  3567. }
  3568. CCampaignScreen::CCampaignButton::CCampaignButton(const JsonNode &config )
  3569. {
  3570. OBJ_CONSTRUCTION_CAPTURING_ALL;
  3571. pos.x += config["x"].Float();
  3572. pos.y += config["y"].Float();
  3573. pos.w = 200;
  3574. pos.h = 116;
  3575. campFile = config["file"].String();
  3576. video = config["video"].String();
  3577. status = config["open"].Bool() ? CCampaignScreen::ENABLED : CCampaignScreen::DISABLED;
  3578. CCampaignHeader header = CCampaignHandler::getHeader(campFile);
  3579. hoverText = header.name;
  3580. hoverLabel = nullptr;
  3581. if (status != CCampaignScreen::DISABLED)
  3582. {
  3583. addUsedEvents(LCLICK | HOVER);
  3584. new CPicture(config["image"].String());
  3585. hoverLabel = new CLabel(pos.w / 2, pos.h + 20, FONT_MEDIUM, CENTER, Colors::YELLOW, "");
  3586. parent->addChild(hoverLabel);
  3587. }
  3588. if (status == CCampaignScreen::COMPLETED)
  3589. new CPicture("CAMPCHK");
  3590. }
  3591. void CCampaignScreen::CCampaignButton::clickLeft(tribool down, bool previousState)
  3592. {
  3593. if (down)
  3594. {
  3595. // Close running video and open the selected campaign
  3596. CCS->videoh->close();
  3597. GH.pushInt( new CBonusSelection(campFile) );
  3598. }
  3599. }
  3600. void CCampaignScreen::CCampaignButton::hover(bool on)
  3601. {
  3602. if (hoverLabel)
  3603. {
  3604. if (on)
  3605. hoverLabel->setText(hoverText); // Shows the name of the campaign when you get into the bounds of the button
  3606. else
  3607. hoverLabel->setText(" ");
  3608. }
  3609. }
  3610. void CCampaignScreen::CCampaignButton::show(SDL_Surface * to)
  3611. {
  3612. if (status == CCampaignScreen::DISABLED)
  3613. return;
  3614. CIntObject::show(to);
  3615. // Play the campaign button video when the mouse cursor is placed over the button
  3616. if (hovered)
  3617. {
  3618. if (CCS->videoh->fname != video)
  3619. CCS->videoh->open(video);
  3620. CCS->videoh->update(pos.x, pos.y, to, true, false); // plays sequentially frame by frame, starts at the beginning when the video is over
  3621. }
  3622. else if (CCS->videoh->fname == video) // When you got out of the bounds of the button then close the video
  3623. {
  3624. CCS->videoh->close();
  3625. redraw();
  3626. }
  3627. }
  3628. CButton* CCampaignScreen::createExitButton(const JsonNode& button)
  3629. {
  3630. std::pair<std::string, std::string> help;
  3631. if (!button["help"].isNull() && button["help"].Float() > 0)
  3632. help = CGI->generaltexth->zelp[button["help"].Float()];
  3633. std::function<void()> close = std::bind(&CGuiHandler::popIntTotally, &GH, this);
  3634. return new CButton(Point(button["x"].Float(), button["y"].Float()), button["name"].String(), help, close, button["hotkey"].Float());
  3635. }
  3636. CCampaignScreen::CCampaignScreen(const JsonNode &config)
  3637. {
  3638. OBJ_CONSTRUCTION_CAPTURING_ALL;
  3639. for(const JsonNode& node : config["images"].Vector())
  3640. images.push_back(createPicture(node));
  3641. if (!images.empty())
  3642. {
  3643. images[0]->center(); // move background to center
  3644. moveTo(images[0]->pos.topLeft()); // move everything else to center
  3645. images[0]->moveTo(pos.topLeft()); // restore moved twice background
  3646. pos = images[0]->pos; // fix height\width of this window
  3647. }
  3648. if (!config["exitbutton"].isNull())
  3649. {
  3650. CButton * back = createExitButton(config["exitbutton"]);
  3651. back->hoverable = true;
  3652. }
  3653. for(const JsonNode& node : config["items"].Vector())
  3654. campButtons.push_back(new CCampaignButton(node));
  3655. }
  3656. void CCampaignScreen::showAll(SDL_Surface *to)
  3657. {
  3658. CIntObject::showAll(to);
  3659. if (pos.h != to->h || pos.w != to->w)
  3660. CMessage::drawBorder(PlayerColor(1), to, pos.w+28, pos.h+30, pos.x-14, pos.y-15);
  3661. }
  3662. void CGPreGame::showLoadingScreen(std::function<void()> loader)
  3663. {
  3664. if (GH.listInt.size() && GH.listInt.front() == CGP) //pregame active
  3665. CGP->removeFromGui();
  3666. GH.pushInt(new CLoadingScreen(loader));
  3667. }
  3668. std::string CLoadingScreen::getBackground()
  3669. {
  3670. const auto & conf = CGPreGameConfig::get().getConfig()["loading"].Vector();
  3671. if(conf.empty())
  3672. {
  3673. return "loadbar";
  3674. }
  3675. else
  3676. {
  3677. return RandomGeneratorUtil::nextItem(conf, CRandomGenerator::getDefault())->String();
  3678. }
  3679. }
  3680. CLoadingScreen::CLoadingScreen(std::function<void ()> loader):
  3681. CWindowObject(BORDERED, getBackground()),
  3682. loadingThread(loader)
  3683. {
  3684. CCS->musich->stopMusic(5000);
  3685. }
  3686. CLoadingScreen::~CLoadingScreen()
  3687. {
  3688. loadingThread.join();
  3689. }
  3690. void CLoadingScreen::showAll(SDL_Surface *to)
  3691. {
  3692. Rect rect(0,0,to->w, to->h);
  3693. SDL_FillRect(to, &rect, 0);
  3694. CWindowObject::showAll(to);
  3695. }
  3696. CPrologEpilogVideo::CPrologEpilogVideo( CCampaignScenario::SScenarioPrologEpilog _spe, std::function<void()> callback ):
  3697. CWindowObject(BORDERED),
  3698. spe(_spe),
  3699. positionCounter(0),
  3700. voiceSoundHandle(-1),
  3701. exitCb(callback)
  3702. {
  3703. OBJ_CONSTRUCTION_CAPTURING_ALL;
  3704. addUsedEvents(LCLICK);
  3705. pos = center(Rect(0,0, 800, 600));
  3706. updateShadow();
  3707. CCS->videoh->open(CCampaignHandler::prologVideoName(spe.prologVideo));
  3708. CCS->musich->playMusic("Music/" + CCampaignHandler::prologMusicName(spe.prologMusic), true);
  3709. voiceSoundHandle = CCS->soundh->playSound(CCampaignHandler::prologVoiceName(spe.prologVideo));
  3710. text = new CMultiLineLabel(Rect(100, 500, 600, 100), EFonts::FONT_BIG, CENTER, Colors::METALLIC_GOLD, spe.prologText );
  3711. text->scrollTextTo(-100);
  3712. }
  3713. void CPrologEpilogVideo::show( SDL_Surface * to )
  3714. {
  3715. CSDL_Ext::fillRectBlack(to, &pos);
  3716. //BUG: some videos are 800x600 in size while some are 800x400
  3717. //VCMI should center them in the middle of the screen. Possible but needs modification
  3718. //of video player API which I'd like to avoid until we'll get rid of Windows-specific player
  3719. CCS->videoh->update(pos.x, pos.y, to, true, false);
  3720. //move text every 5 calls/frames; seems to be good enough
  3721. ++positionCounter;
  3722. if(positionCounter % 5 == 0)
  3723. {
  3724. text->scrollTextBy(1);
  3725. }
  3726. else
  3727. text->showAll(to);// blit text over video, if needed
  3728. if (text->textSize.y + 100 < positionCounter / 5)
  3729. clickLeft(false, false);
  3730. }
  3731. void CPrologEpilogVideo::clickLeft( tribool down, bool previousState )
  3732. {
  3733. GH.popInt(this);
  3734. CCS->soundh->stopSound(voiceSoundHandle);
  3735. exitCb();
  3736. }
  3737. CSimpleJoinScreen::CSimpleJoinScreen(CMenuScreen::EGameMode mode)
  3738. {
  3739. OBJ_CONSTRUCTION_CAPTURING_ALL;
  3740. bg = new CPicture("MUDIALOG.bmp"); // address background
  3741. pos = bg->center(); //center, window has size of bg graphic (x,y = 396,278 w=232 h=212)
  3742. Rect boxRect(20, 20, 205, 50);
  3743. title = new CTextBox("Enter address:", boxRect, 0, FONT_BIG, CENTER, Colors::WHITE);
  3744. address = new CTextInput(Rect(25, 68, 175, 16), *bg);
  3745. address->cb += std::bind(&CSimpleJoinScreen::onChange, this, _1);
  3746. port = new CTextInput(Rect(25, 115, 175, 16), *bg);
  3747. port->cb += std::bind(&CSimpleJoinScreen::onChange, this, _1);
  3748. port->filters += std::bind(&CTextInput::numberFilter, _1, _2, 0, 65535);
  3749. ok = new CButton(Point( 26, 142), "MUBCHCK.DEF", CGI->generaltexth->zelp[560], std::bind(&CSimpleJoinScreen::enterSelectionScreen, this, mode), SDLK_RETURN);
  3750. cancel = new CButton(Point(142, 142), "MUBCANC.DEF", CGI->generaltexth->zelp[561], std::bind(&CGuiHandler::popIntTotally, std::ref(GH), this), SDLK_ESCAPE);
  3751. bar = new CGStatusBar(new CPicture(Rect(7, 186, 218, 18), 0));
  3752. port->setText(CServerHandler::getDefaultPortStr(), true);
  3753. address->setText(settings["server"]["server"].String(), true);
  3754. address->giveFocus();
  3755. }
  3756. void CSimpleJoinScreen::enterSelectionScreen(CMenuScreen::EGameMode mode)
  3757. {
  3758. std::string textAddress = address->text;
  3759. std::string textPort = port->text;
  3760. GH.popIntTotally(this);
  3761. GH.pushInt(new CSelectionScreen(CMenuScreen::newGame, mode, nullptr, textAddress, boost::lexical_cast<ui16>(textPort)));
  3762. }
  3763. void CSimpleJoinScreen::onChange(const std::string & newText)
  3764. {
  3765. ok->block(address->text.empty() || port->text.empty());
  3766. }