Limiters.cpp 17 KB

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  1. /*
  2. * Limiters.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "Limiters.h"
  12. #include "Updaters.h"
  13. #include "../GameLibrary.h"
  14. #include "../entities/faction/CFaction.h"
  15. #include "../entities/faction/CTownHandler.h"
  16. #include "../spells/CSpellHandler.h"
  17. #include "../CCreatureHandler.h"
  18. #include "../CCreatureSet.h"
  19. #include "../texts/CGeneralTextHandler.h"
  20. #include "../CSkillHandler.h"
  21. #include "../CStack.h"
  22. #include "../TerrainHandler.h"
  23. #include "../constants/StringConstants.h"
  24. #include "../battle/BattleInfo.h"
  25. #include "../json/JsonUtils.h"
  26. VCMI_LIB_NAMESPACE_BEGIN
  27. const std::map<std::string, TLimiterPtr> bonusLimiterMap =
  28. {
  29. {"SHOOTER_ONLY", std::make_shared<HasAnotherBonusLimiter>(BonusType::SHOOTER)},
  30. {"DRAGON_NATURE", std::make_shared<HasAnotherBonusLimiter>(BonusType::DRAGON_NATURE)},
  31. {"IS_UNDEAD", std::make_shared<HasAnotherBonusLimiter>(BonusType::UNDEAD)},
  32. {"CREATURE_NATIVE_TERRAIN", std::make_shared<CreatureTerrainLimiter>()},
  33. {"CREATURE_FACTION", std::make_shared<AllOfLimiter>(std::initializer_list<TLimiterPtr>{std::make_shared<CreatureLevelLimiter>(), std::make_shared<FactionLimiter>()})},
  34. {"SAME_FACTION", std::make_shared<FactionLimiter>()},
  35. {"CREATURES_ONLY", std::make_shared<CreatureLevelLimiter>()},
  36. {"OPPOSITE_SIDE", std::make_shared<OppositeSideLimiter>()},
  37. };
  38. static const CStack * retrieveStackBattle(const CBonusSystemNode * node)
  39. {
  40. switch(node->getNodeType())
  41. {
  42. case CBonusSystemNode::STACK_BATTLE:
  43. return dynamic_cast<const CStack *>(node);
  44. default:
  45. return nullptr;
  46. }
  47. }
  48. static const CStackInstance * retrieveStackInstance(const CBonusSystemNode * node)
  49. {
  50. switch(node->getNodeType())
  51. {
  52. case CBonusSystemNode::STACK_INSTANCE:
  53. return (dynamic_cast<const CStackInstance *>(node));
  54. case CBonusSystemNode::STACK_BATTLE:
  55. return (dynamic_cast<const CStack *>(node))->base;
  56. default:
  57. return nullptr;
  58. }
  59. }
  60. static const CCreature * retrieveCreature(const CBonusSystemNode *node)
  61. {
  62. switch(node->getNodeType())
  63. {
  64. case CBonusSystemNode::CREATURE:
  65. return (dynamic_cast<const CCreature *>(node));
  66. case CBonusSystemNode::STACK_BATTLE:
  67. return (dynamic_cast<const CStack *>(node))->unitType();
  68. default:
  69. const CStackInstance * csi = retrieveStackInstance(node);
  70. if(csi)
  71. return csi->getCreature();
  72. return nullptr;
  73. }
  74. }
  75. ILimiter::EDecision ILimiter::limit(const BonusLimitationContext &context) const /*return true to drop the bonus */
  76. {
  77. return ILimiter::EDecision::ACCEPT;
  78. }
  79. std::string ILimiter::toString() const
  80. {
  81. return typeid(*this).name();
  82. }
  83. JsonNode ILimiter::toJsonNode() const
  84. {
  85. JsonNode root;
  86. root["type"].String() = toString();
  87. return root;
  88. }
  89. ILimiter::EDecision CCreatureTypeLimiter::limit(const BonusLimitationContext &context) const
  90. {
  91. const CCreature *c = retrieveCreature(&context.node);
  92. if(!c)
  93. return ILimiter::EDecision::NOT_APPLICABLE;
  94. auto accept = c->getId() == creatureID || (includeUpgrades && creatureID.toCreature()->isMyDirectOrIndirectUpgrade(c));
  95. return accept ? ILimiter::EDecision::ACCEPT : ILimiter::EDecision::DISCARD;
  96. //drop bonus if it's not our creature and (we don`t check upgrades or its not our upgrade)
  97. }
  98. CCreatureTypeLimiter::CCreatureTypeLimiter(const CCreature & creature_, bool IncludeUpgrades)
  99. : creatureID(creature_.getId()), includeUpgrades(IncludeUpgrades)
  100. {
  101. }
  102. void CCreatureTypeLimiter::setCreature(const CreatureID & id)
  103. {
  104. creatureID = id;
  105. }
  106. std::string CCreatureTypeLimiter::toString() const
  107. {
  108. boost::format fmt("CCreatureTypeLimiter(creature=%s, includeUpgrades=%s)");
  109. fmt % creatureID.toEntity(LIBRARY)->getJsonKey() % (includeUpgrades ? "true" : "false");
  110. return fmt.str();
  111. }
  112. JsonNode CCreatureTypeLimiter::toJsonNode() const
  113. {
  114. JsonNode root;
  115. root["type"].String() = "CREATURE_TYPE_LIMITER";
  116. root["parameters"].Vector().emplace_back(creatureID.toEntity(LIBRARY)->getJsonKey());
  117. root["parameters"].Vector().emplace_back(includeUpgrades);
  118. return root;
  119. }
  120. HasAnotherBonusLimiter::HasAnotherBonusLimiter( BonusType bonus )
  121. : type(bonus), isSubtypeRelevant(false), isSourceRelevant(false), isSourceIDRelevant(false)
  122. {
  123. }
  124. HasAnotherBonusLimiter::HasAnotherBonusLimiter( BonusType bonus, BonusSubtypeID _subtype )
  125. : type(bonus), subtype(_subtype), isSubtypeRelevant(true), isSourceRelevant(false), isSourceIDRelevant(false)
  126. {
  127. }
  128. HasAnotherBonusLimiter::HasAnotherBonusLimiter(BonusType bonus, BonusSource src)
  129. : type(bonus), source(src), isSubtypeRelevant(false), isSourceRelevant(true), isSourceIDRelevant(false)
  130. {
  131. }
  132. HasAnotherBonusLimiter::HasAnotherBonusLimiter(BonusType bonus, BonusSubtypeID _subtype, BonusSource src)
  133. : type(bonus), subtype(_subtype), isSubtypeRelevant(true), source(src), isSourceRelevant(true), isSourceIDRelevant(false)
  134. {
  135. }
  136. ILimiter::EDecision HasAnotherBonusLimiter::limit(const BonusLimitationContext &context) const
  137. {
  138. boost::container::static_vector<CSelector, 4> selectorSegments;
  139. if (type != BonusType::NONE)
  140. selectorSegments.push_back(Selector::type()(type));
  141. if(isSubtypeRelevant)
  142. selectorSegments.push_back(Selector::subtype()(subtype));
  143. if(isSourceRelevant && isSourceIDRelevant)
  144. selectorSegments.push_back(Selector::source(source, sid));
  145. else if (isSourceRelevant)
  146. selectorSegments.push_back(Selector::sourceTypeSel(source));
  147. auto mySelector = selectorSegments.empty() ? Selector::none : selectorSegments[0];
  148. for (size_t i = 1; i <selectorSegments.size(); ++i)
  149. mySelector = mySelector.And(selectorSegments[i]);
  150. //if we have a bonus of required type accepted, limiter should accept also this bonus
  151. if(context.alreadyAccepted.getFirst(mySelector))
  152. return ILimiter::EDecision::ACCEPT;
  153. //if there are no matching bonuses pending, we can (and must) reject right away
  154. if(!context.stillUndecided.getFirst(mySelector))
  155. return ILimiter::EDecision::DISCARD;
  156. //do not accept for now but it may change if more bonuses gets included
  157. return ILimiter::EDecision::NOT_SURE;
  158. }
  159. std::string HasAnotherBonusLimiter::toString() const
  160. {
  161. std::string typeName = vstd::findKey(bonusNameMap, type);
  162. if(isSubtypeRelevant)
  163. {
  164. boost::format fmt("HasAnotherBonusLimiter(type=%s, subtype=%s)");
  165. fmt % typeName % subtype.toString();
  166. return fmt.str();
  167. }
  168. else
  169. {
  170. boost::format fmt("HasAnotherBonusLimiter(type=%s)");
  171. fmt % typeName;
  172. return fmt.str();
  173. }
  174. }
  175. JsonNode HasAnotherBonusLimiter::toJsonNode() const
  176. {
  177. JsonNode root;
  178. std::string typeName = vstd::findKey(bonusNameMap, type);
  179. auto sourceTypeName = vstd::findKey(bonusSourceMap, source);
  180. root["type"].String() = "HAS_ANOTHER_BONUS_LIMITER";
  181. root["parameters"].Vector().emplace_back(typeName);
  182. if(isSubtypeRelevant)
  183. root["parameters"].Vector().emplace_back(subtype.toString());
  184. if(isSourceRelevant)
  185. root["parameters"].Vector().emplace_back(sourceTypeName);
  186. return root;
  187. }
  188. ILimiter::EDecision UnitOnHexLimiter::limit(const BonusLimitationContext &context) const
  189. {
  190. const auto * stack = retrieveStackBattle(&context.node);
  191. if(!stack)
  192. return ILimiter::EDecision::NOT_APPLICABLE;
  193. auto accept = false;
  194. for (const auto & hex : stack->getHexes())
  195. accept |= applicableHexes.contains(hex);
  196. return accept ? ILimiter::EDecision::ACCEPT : ILimiter::EDecision::DISCARD;
  197. }
  198. UnitOnHexLimiter::UnitOnHexLimiter(const BattleHexArray & applicableHexes):
  199. applicableHexes(applicableHexes)
  200. {
  201. }
  202. JsonNode UnitOnHexLimiter::toJsonNode() const
  203. {
  204. JsonNode root;
  205. root["type"].String() = "UNIT_ON_HEXES";
  206. for(const auto & hex : applicableHexes)
  207. root["parameters"].Vector().emplace_back(hex.toInt());
  208. return root;
  209. }
  210. CreatureTerrainLimiter::CreatureTerrainLimiter()
  211. : terrainType(ETerrainId::NATIVE_TERRAIN)
  212. {
  213. }
  214. CreatureTerrainLimiter::CreatureTerrainLimiter(TerrainId terrain):
  215. terrainType(terrain)
  216. {
  217. }
  218. ILimiter::EDecision CreatureTerrainLimiter::limit(const BonusLimitationContext &context) const
  219. {
  220. if (context.node.getNodeType() != CBonusSystemNode::STACK_BATTLE && context.node.getNodeType() != CBonusSystemNode::STACK_INSTANCE)
  221. return ILimiter::EDecision::NOT_APPLICABLE;
  222. if (terrainType == ETerrainId::NATIVE_TERRAIN)
  223. {
  224. auto selector = Selector::type()(BonusType::TERRAIN_NATIVE);
  225. if(context.alreadyAccepted.getFirst(selector))
  226. return ILimiter::EDecision::ACCEPT;
  227. if(context.stillUndecided.getFirst(selector))
  228. return ILimiter::EDecision::NOT_SURE;
  229. // TODO: CStack and CStackInstance need some common base type that represents any stack
  230. // Closest existing class is ACreature, however it is also used as base for CCreature, which is not a stack
  231. if (context.node.getNodeType() == CBonusSystemNode::STACK_BATTLE)
  232. {
  233. const auto * unit = dynamic_cast<const CStack *>(&context.node);
  234. auto unitNativeTerrain = unit->getFactionID().toEntity(LIBRARY)->getNativeTerrain();
  235. if (unit->getCurrentTerrain() == unitNativeTerrain)
  236. return ILimiter::EDecision::ACCEPT;
  237. }
  238. else
  239. {
  240. const auto * unit = dynamic_cast<const CStackInstance *>(&context.node);
  241. auto unitNativeTerrain = unit->getFactionID().toEntity(LIBRARY)->getNativeTerrain();
  242. if (unit->getCurrentTerrain() == unitNativeTerrain)
  243. return ILimiter::EDecision::ACCEPT;
  244. }
  245. }
  246. else
  247. {
  248. if (context.node.getNodeType() == CBonusSystemNode::STACK_BATTLE)
  249. {
  250. const auto * unit = dynamic_cast<const CStack *>(&context.node);
  251. if (unit->getCurrentTerrain() == terrainType)
  252. return ILimiter::EDecision::ACCEPT;
  253. }
  254. else
  255. {
  256. const auto * unit = dynamic_cast<const CStackInstance*>(&context.node);
  257. if (unit->getCurrentTerrain() == terrainType)
  258. return ILimiter::EDecision::ACCEPT;
  259. }
  260. }
  261. return ILimiter::EDecision::DISCARD;
  262. }
  263. std::string CreatureTerrainLimiter::toString() const
  264. {
  265. boost::format fmt("CreatureTerrainLimiter(terrainType=%s)");
  266. auto terrainName = LIBRARY->terrainTypeHandler->getById(terrainType)->getJsonKey();
  267. fmt % (terrainType == ETerrainId::NATIVE_TERRAIN ? "native" : terrainName);
  268. return fmt.str();
  269. }
  270. JsonNode CreatureTerrainLimiter::toJsonNode() const
  271. {
  272. JsonNode root;
  273. root["type"].String() = "CREATURE_TERRAIN_LIMITER";
  274. auto terrainName = LIBRARY->terrainTypeHandler->getById(terrainType)->getJsonKey();
  275. root["parameters"].Vector().emplace_back(terrainName);
  276. return root;
  277. }
  278. FactionLimiter::FactionLimiter(FactionID creatureFaction)
  279. : faction(creatureFaction)
  280. {
  281. }
  282. ILimiter::EDecision FactionLimiter::limit(const BonusLimitationContext &context) const
  283. {
  284. const auto * bearer = dynamic_cast<const INativeTerrainProvider*>(&context.node);
  285. if(bearer)
  286. {
  287. if(faction != FactionID::DEFAULT)
  288. return bearer->getFactionID() == faction ? ILimiter::EDecision::ACCEPT : ILimiter::EDecision::DISCARD;
  289. switch(context.b.source)
  290. {
  291. case BonusSource::CREATURE_ABILITY:
  292. return bearer->getFactionID() == context.b.sid.as<CreatureID>().toCreature()->getFactionID() ? ILimiter::EDecision::ACCEPT : ILimiter::EDecision::DISCARD;
  293. case BonusSource::TOWN_STRUCTURE:
  294. return bearer->getFactionID() == context.b.sid.as<BuildingTypeUniqueID>().getFaction() ? ILimiter::EDecision::ACCEPT : ILimiter::EDecision::DISCARD;
  295. //TODO: other sources of bonuses
  296. }
  297. }
  298. return ILimiter::EDecision::NOT_APPLICABLE; //Discard by default
  299. }
  300. std::string FactionLimiter::toString() const
  301. {
  302. boost::format fmt("FactionLimiter(faction=%s)");
  303. fmt % LIBRARY->factions()->getById(faction)->getJsonKey();
  304. return fmt.str();
  305. }
  306. JsonNode FactionLimiter::toJsonNode() const
  307. {
  308. JsonNode root;
  309. root["type"].String() = "FACTION_LIMITER";
  310. root["parameters"].Vector().emplace_back(LIBRARY->factions()->getById(faction)->getJsonKey());
  311. return root;
  312. }
  313. CreatureLevelLimiter::CreatureLevelLimiter(uint32_t minLevel, uint32_t maxLevel) :
  314. minLevel(minLevel),
  315. maxLevel(maxLevel)
  316. {
  317. }
  318. ILimiter::EDecision CreatureLevelLimiter::limit(const BonusLimitationContext &context) const
  319. {
  320. const auto *c = retrieveCreature(&context.node);
  321. if (!c)
  322. return ILimiter::EDecision::NOT_APPLICABLE;
  323. auto accept = c->getLevel() < maxLevel && c->getLevel() >= minLevel;
  324. return accept ? ILimiter::EDecision::ACCEPT : ILimiter::EDecision::DISCARD; //drop bonus for non-creatures or non-native residents
  325. }
  326. std::string CreatureLevelLimiter::toString() const
  327. {
  328. boost::format fmt("CreatureLevelLimiter(minLevel=%d,maxLevel=%d)");
  329. fmt % minLevel % maxLevel;
  330. return fmt.str();
  331. }
  332. JsonNode CreatureLevelLimiter::toJsonNode() const
  333. {
  334. JsonNode root;
  335. root["type"].String() = "CREATURE_LEVEL_LIMITER";
  336. root["parameters"].Vector().emplace_back(minLevel);
  337. root["parameters"].Vector().emplace_back(maxLevel);
  338. return root;
  339. }
  340. CreatureAlignmentLimiter::CreatureAlignmentLimiter(EAlignment Alignment)
  341. : alignment(Alignment)
  342. {
  343. }
  344. ILimiter::EDecision CreatureAlignmentLimiter::limit(const BonusLimitationContext &context) const
  345. {
  346. const auto * c = retrieveCreature(&context.node);
  347. if(c) {
  348. if(alignment == EAlignment::GOOD && c->isGood())
  349. return ILimiter::EDecision::ACCEPT;
  350. if(alignment == EAlignment::EVIL && c->isEvil())
  351. return ILimiter::EDecision::ACCEPT;
  352. if(alignment == EAlignment::NEUTRAL && !c->isEvil() && !c->isGood())
  353. return ILimiter::EDecision::ACCEPT;
  354. return ILimiter::EDecision::DISCARD;
  355. }
  356. return ILimiter::EDecision::NOT_APPLICABLE;
  357. }
  358. std::string CreatureAlignmentLimiter::toString() const
  359. {
  360. boost::format fmt("CreatureAlignmentLimiter(alignment=%s)");
  361. fmt % GameConstants::ALIGNMENT_NAMES[vstd::to_underlying(alignment)];
  362. return fmt.str();
  363. }
  364. JsonNode CreatureAlignmentLimiter::toJsonNode() const
  365. {
  366. JsonNode root;
  367. root["type"].String() = "CREATURE_ALIGNMENT_LIMITER";
  368. root["parameters"].Vector().emplace_back(GameConstants::ALIGNMENT_NAMES[vstd::to_underlying(alignment)]);
  369. return root;
  370. }
  371. RankRangeLimiter::RankRangeLimiter(ui8 Min, ui8 Max)
  372. :minRank(Min), maxRank(Max)
  373. {
  374. }
  375. RankRangeLimiter::RankRangeLimiter()
  376. {
  377. minRank = maxRank = -1;
  378. }
  379. ILimiter::EDecision RankRangeLimiter::limit(const BonusLimitationContext &context) const
  380. {
  381. const CStackInstance * csi = retrieveStackInstance(&context.node);
  382. if(csi)
  383. {
  384. if (csi->getNodeType() == CBonusSystemNode::COMMANDER) //no stack exp bonuses for commander creatures
  385. return ILimiter::EDecision::DISCARD;
  386. if (csi->getExpRank() > minRank && csi->getExpRank() < maxRank)
  387. return ILimiter::EDecision::ACCEPT;
  388. return ILimiter::EDecision::DISCARD;
  389. }
  390. return ILimiter::EDecision::NOT_APPLICABLE;
  391. }
  392. OppositeSideLimiter::OppositeSideLimiter()
  393. {
  394. }
  395. ILimiter::EDecision OppositeSideLimiter::limit(const BonusLimitationContext & context) const
  396. {
  397. PlayerColor contextOwner = context.node.getOwner();
  398. PlayerColor bonusOwner = context.b.bonusOwner;
  399. if (contextOwner == PlayerColor::UNFLAGGABLE)
  400. contextOwner = PlayerColor::NEUTRAL;
  401. auto decision = (bonusOwner == contextOwner || bonusOwner == PlayerColor::CANNOT_DETERMINE) ? ILimiter::EDecision::DISCARD : ILimiter::EDecision::ACCEPT;
  402. return decision;
  403. }
  404. // Aggregate/Boolean Limiters
  405. AggregateLimiter::AggregateLimiter(std::vector<TLimiterPtr> limiters):
  406. limiters(std::move(limiters))
  407. {
  408. }
  409. void AggregateLimiter::add(const TLimiterPtr & limiter)
  410. {
  411. if(limiter)
  412. limiters.push_back(limiter);
  413. }
  414. JsonNode AggregateLimiter::toJsonNode() const
  415. {
  416. JsonNode result;
  417. result.Vector().emplace_back(getAggregator());
  418. for(const auto & l : limiters)
  419. result.Vector().push_back(l->toJsonNode());
  420. return result;
  421. }
  422. const std::string AllOfLimiter::aggregator = "allOf";
  423. const std::string & AllOfLimiter::getAggregator() const
  424. {
  425. return aggregator;
  426. }
  427. AllOfLimiter::AllOfLimiter(std::vector<TLimiterPtr> limiters):
  428. AggregateLimiter(limiters)
  429. {
  430. }
  431. ILimiter::EDecision AllOfLimiter::limit(const BonusLimitationContext & context) const
  432. {
  433. bool wasntSure = false;
  434. for(const auto & limiter : limiters)
  435. {
  436. auto result = limiter->limit(context);
  437. if(result == ILimiter::EDecision::DISCARD || result == ILimiter::EDecision::NOT_APPLICABLE)
  438. return result;
  439. if(result == ILimiter::EDecision::NOT_SURE)
  440. wasntSure = true;
  441. }
  442. return wasntSure ? ILimiter::EDecision::NOT_SURE : ILimiter::EDecision::ACCEPT;
  443. }
  444. const std::string AnyOfLimiter::aggregator = "anyOf";
  445. const std::string & AnyOfLimiter::getAggregator() const
  446. {
  447. return aggregator;
  448. }
  449. AnyOfLimiter::AnyOfLimiter(std::vector<TLimiterPtr> limiters):
  450. AggregateLimiter(limiters)
  451. {
  452. }
  453. ILimiter::EDecision AnyOfLimiter::limit(const BonusLimitationContext & context) const
  454. {
  455. bool wasntSure = false;
  456. for(const auto & limiter : limiters)
  457. {
  458. auto result = limiter->limit(context);
  459. if(result == ILimiter::EDecision::ACCEPT)
  460. return result;
  461. if(result == ILimiter::EDecision::NOT_SURE)
  462. wasntSure = true;
  463. }
  464. return wasntSure ? ILimiter::EDecision::NOT_SURE : ILimiter::EDecision::DISCARD;
  465. }
  466. const std::string NoneOfLimiter::aggregator = "noneOf";
  467. const std::string & NoneOfLimiter::getAggregator() const
  468. {
  469. return aggregator;
  470. }
  471. NoneOfLimiter::NoneOfLimiter(std::vector<TLimiterPtr> limiters):
  472. AggregateLimiter(limiters)
  473. {
  474. }
  475. ILimiter::EDecision NoneOfLimiter::limit(const BonusLimitationContext & context) const
  476. {
  477. bool wasntSure = false;
  478. for(const auto & limiter : limiters)
  479. {
  480. auto result = limiter->limit(context);
  481. if(result == ILimiter::EDecision::NOT_APPLICABLE)
  482. return ILimiter::EDecision::NOT_APPLICABLE;
  483. if(result == ILimiter::EDecision::ACCEPT)
  484. return ILimiter::EDecision::DISCARD;
  485. if(result == ILimiter::EDecision::NOT_SURE)
  486. wasntSure = true;
  487. }
  488. return wasntSure ? ILimiter::EDecision::NOT_SURE : ILimiter::EDecision::ACCEPT;
  489. }
  490. VCMI_LIB_NAMESPACE_END