mapview.cpp 14 KB

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  1. /*
  2. * mapview.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "mapview.h"
  12. #include "mainwindow.h"
  13. #include <QGraphicsSceneMouseEvent>
  14. #include "mapcontroller.h"
  15. #include "../lib/mapObjects/CObjectClassesHandler.h"
  16. MinimapView::MinimapView(QWidget * parent):
  17. QGraphicsView(parent)
  18. {
  19. // Disable scrollbars
  20. setHorizontalScrollBarPolicy(Qt::ScrollBarAlwaysOff);
  21. setVerticalScrollBarPolicy(Qt::ScrollBarAlwaysOff);
  22. }
  23. void MinimapView::dimensions()
  24. {
  25. fitInView(0, 0, controller->map()->width, controller->map()->height, Qt::KeepAspectRatio);
  26. }
  27. void MinimapView::setController(MapController * ctrl)
  28. {
  29. controller = ctrl;
  30. }
  31. void MinimapView::mouseMoveEvent(QMouseEvent *mouseEvent)
  32. {
  33. this->update();
  34. auto * sc = static_cast<MinimapScene*>(scene());
  35. if(!sc)
  36. return;
  37. int w = sc->viewport.viewportWidth();
  38. int h = sc->viewport.viewportHeight();
  39. auto pos = mapToScene(mouseEvent->pos());
  40. pos.setX(pos.x() - w / 2);
  41. pos.setY(pos.y() - h / 2);
  42. QPointF point = pos * 32;
  43. emit cameraPositionChanged(point);
  44. }
  45. void MinimapView::mousePressEvent(QMouseEvent* event)
  46. {
  47. mouseMoveEvent(event);
  48. }
  49. MapView::MapView(QWidget * parent):
  50. QGraphicsView(parent),
  51. selectionTool(MapView::SelectionTool::None)
  52. {
  53. }
  54. void MapView::cameraChanged(const QPointF & pos)
  55. {
  56. horizontalScrollBar()->setValue(pos.x());
  57. verticalScrollBar()->setValue(pos.y());
  58. }
  59. void MapView::setController(MapController * ctrl)
  60. {
  61. controller = ctrl;
  62. }
  63. void MapView::mouseMoveEvent(QMouseEvent *mouseEvent)
  64. {
  65. this->update();
  66. auto * sc = static_cast<MapScene*>(scene());
  67. if(!sc || !controller->map())
  68. return;
  69. auto pos = mapToScene(mouseEvent->pos()); //TODO: do we need to check size?
  70. int3 tile(pos.x() / 32, pos.y() / 32, sc->level);
  71. //if scene will be scrolled without mouse movement, selection, object moving and rubber band will not be updated
  72. //to change this behavior, all this logic should be placed in viewportEvent
  73. if(rubberBand)
  74. rubberBand->setGeometry(QRect(mapFromScene(mouseStart), mouseEvent->pos()).normalized());
  75. if(tile == tilePrev) //do not redraw
  76. return;
  77. tilePrev = tile;
  78. //TODO: cast parent->parent to MainWindow in order to show coordinates or another way to do it?
  79. //main->setStatusMessage(QString("x: %1 y: %2").arg(tile.x, tile.y));
  80. switch(selectionTool)
  81. {
  82. case MapView::SelectionTool::Brush:
  83. if(mouseEvent->buttons() & Qt::RightButton)
  84. sc->selectionTerrainView.erase(tile);
  85. else if(mouseEvent->buttons() == Qt::LeftButton)
  86. sc->selectionTerrainView.select(tile);
  87. sc->selectionTerrainView.draw();
  88. break;
  89. case MapView::SelectionTool::Brush2:
  90. {
  91. std::array<int3, 4> extra{ int3{0, 0, 0}, int3{1, 0, 0}, int3{0, 1, 0}, int3{1, 1, 0} };
  92. for(auto & e : extra)
  93. {
  94. if(mouseEvent->buttons() & Qt::RightButton)
  95. sc->selectionTerrainView.erase(tile + e);
  96. else if(mouseEvent->buttons() == Qt::LeftButton)
  97. sc->selectionTerrainView.select(tile + e);
  98. }
  99. }
  100. sc->selectionTerrainView.draw();
  101. break;
  102. case MapView::SelectionTool::Brush4:
  103. {
  104. std::array<int3, 16> extra{
  105. int3{-1, -1, 0}, int3{0, -1, 0}, int3{1, -1, 0}, int3{2, -1, 0},
  106. int3{-1, 0, 0}, int3{0, 0, 0}, int3{1, 0, 0}, int3{2, 0, 0},
  107. int3{-1, 1, 0}, int3{0, 1, 0}, int3{1, 1, 0}, int3{2, 1, 0},
  108. int3{-1, 2, 0}, int3{0, 2, 0}, int3{1, 2, 0}, int3{2, 2, 0}
  109. };
  110. for(auto & e : extra)
  111. {
  112. if(mouseEvent->buttons() & Qt::RightButton)
  113. sc->selectionTerrainView.erase(tile + e);
  114. else if(mouseEvent->buttons() == Qt::LeftButton)
  115. sc->selectionTerrainView.select(tile + e);
  116. }
  117. }
  118. sc->selectionTerrainView.draw();
  119. break;
  120. case MapView::SelectionTool::Area:
  121. if(mouseEvent->buttons() & Qt::RightButton || !(mouseEvent->buttons() & Qt::LeftButton))
  122. break;
  123. sc->selectionTerrainView.clear();
  124. for(int j = std::min(tile.y, tileStart.y); j < std::max(tile.y, tileStart.y); ++j)
  125. {
  126. for(int i = std::min(tile.x, tileStart.x); i < std::max(tile.x, tileStart.x); ++i)
  127. {
  128. sc->selectionTerrainView.select(int3(i, j, sc->level));
  129. }
  130. }
  131. sc->selectionTerrainView.draw();
  132. break;
  133. case MapView::SelectionTool::None:
  134. if(mouseEvent->buttons() & Qt::RightButton)
  135. break;
  136. auto sh = tile - tileStart;
  137. sc->selectionObjectsView.shift = QPoint(sh.x, sh.y);
  138. if(sh.x || sh.y)
  139. {
  140. if(!sc->selectionObjectsView.newObject && (mouseEvent->buttons() & Qt::LeftButton))
  141. {
  142. if(sc->selectionObjectsView.selectionMode == SelectionObjectsLayer::SELECTION)
  143. {
  144. sc->selectionObjectsView.clear();
  145. sc->selectionObjectsView.selectObjects(tileStart.x, tileStart.y, tile.x, tile.y);
  146. }
  147. }
  148. }
  149. sc->selectionObjectsView.draw();
  150. break;
  151. }
  152. }
  153. void MapView::mousePressEvent(QMouseEvent *event)
  154. {
  155. this->update();
  156. auto * sc = static_cast<MapScene*>(scene());
  157. if(!sc || !controller->map())
  158. return;
  159. mouseStart = mapToScene(event->pos());
  160. tileStart = tilePrev = int3(mouseStart.x() / 32, mouseStart.y() / 32, sc->level);
  161. if(sc->selectionTerrainView.selection().count(tileStart))
  162. pressedOnSelected = true;
  163. else
  164. pressedOnSelected = false;
  165. switch(selectionTool)
  166. {
  167. case MapView::SelectionTool::Brush:
  168. sc->selectionObjectsView.clear();
  169. sc->selectionObjectsView.draw();
  170. if(event->button() == Qt::RightButton)
  171. sc->selectionTerrainView.erase(tileStart);
  172. else if(event->button() == Qt::LeftButton)
  173. sc->selectionTerrainView.select(tileStart);
  174. sc->selectionTerrainView.draw();
  175. break;
  176. case MapView::SelectionTool::Brush2:
  177. sc->selectionObjectsView.clear();
  178. sc->selectionObjectsView.draw();
  179. {
  180. std::array<int3, 4> extra{ int3{0, 0, 0}, int3{1, 0, 0}, int3{0, 1, 0}, int3{1, 1, 0} };
  181. for(auto & e : extra)
  182. {
  183. if(event->button() == Qt::RightButton)
  184. sc->selectionTerrainView.erase(tileStart + e);
  185. else if(event->button() == Qt::LeftButton)
  186. sc->selectionTerrainView.select(tileStart + e);
  187. }
  188. }
  189. sc->selectionTerrainView.draw();
  190. break;
  191. case MapView::SelectionTool::Brush4:
  192. sc->selectionObjectsView.clear();
  193. sc->selectionObjectsView.draw();
  194. {
  195. std::array<int3, 16> extra{
  196. int3{-1, -1, 0}, int3{0, -1, 0}, int3{1, -1, 0}, int3{2, -1, 0},
  197. int3{-1, 0, 0}, int3{0, 0, 0}, int3{1, 0, 0}, int3{2, 0, 0},
  198. int3{-1, 1, 0}, int3{0, 1, 0}, int3{1, 1, 0}, int3{2, 1, 0},
  199. int3{-1, 2, 0}, int3{0, 2, 0}, int3{1, 2, 0}, int3{2, 2, 0}
  200. };
  201. for(auto & e : extra)
  202. {
  203. if(event->button() == Qt::RightButton)
  204. sc->selectionTerrainView.erase(tileStart + e);
  205. else if(event->button() == Qt::LeftButton)
  206. sc->selectionTerrainView.select(tileStart + e);
  207. }
  208. }
  209. sc->selectionTerrainView.draw();
  210. break;
  211. case MapView::SelectionTool::Area:
  212. if(event->button() == Qt::RightButton)
  213. break;
  214. sc->selectionTerrainView.clear();
  215. sc->selectionTerrainView.draw();
  216. sc->selectionObjectsView.clear();
  217. sc->selectionObjectsView.draw();
  218. break;
  219. case MapView::SelectionTool::None:
  220. sc->selectionTerrainView.clear();
  221. sc->selectionTerrainView.draw();
  222. if(sc->selectionObjectsView.newObject && sc->selectionObjectsView.isSelected(sc->selectionObjectsView.newObject))
  223. {
  224. if(event->button() == Qt::RightButton)
  225. controller->discardObject(sc->level);
  226. }
  227. else
  228. {
  229. if(event->button() == Qt::LeftButton)
  230. {
  231. //when paste, new object could be beyond initial object so we need to test two objects in order to select new one
  232. //if object is pasted at place where is multiple objects then proper selection is not guaranteed
  233. auto * firstSelectedObject = sc->selectionObjectsView.selectObjectAt(tileStart.x, tileStart.y);
  234. auto * secondSelectedObject = sc->selectionObjectsView.selectObjectAt(tileStart.x, tileStart.y, firstSelectedObject);
  235. if(firstSelectedObject)
  236. {
  237. if(sc->selectionObjectsView.isSelected(firstSelectedObject))
  238. {
  239. if(qApp->keyboardModifiers() & Qt::ControlModifier)
  240. {
  241. sc->selectionObjectsView.deselectObject(firstSelectedObject);
  242. sc->selectionObjectsView.selectionMode = SelectionObjectsLayer::SELECTION;
  243. }
  244. else
  245. sc->selectionObjectsView.selectionMode = SelectionObjectsLayer::MOVEMENT;
  246. }
  247. else
  248. {
  249. if(!secondSelectedObject || !sc->selectionObjectsView.isSelected(secondSelectedObject))
  250. {
  251. if(!(qApp->keyboardModifiers() & Qt::ControlModifier))
  252. sc->selectionObjectsView.clear();
  253. sc->selectionObjectsView.selectObject(firstSelectedObject);
  254. }
  255. sc->selectionObjectsView.selectionMode = SelectionObjectsLayer::MOVEMENT;
  256. }
  257. }
  258. else
  259. {
  260. sc->selectionObjectsView.clear();
  261. sc->selectionObjectsView.selectionMode = SelectionObjectsLayer::SELECTION;
  262. if(!rubberBand)
  263. rubberBand = new QRubberBand(QRubberBand::Rectangle, this);
  264. rubberBand->setGeometry(QRect(mapFromScene(mouseStart), QSize()));
  265. rubberBand->show();
  266. }
  267. }
  268. sc->selectionObjectsView.shift = QPoint(0, 0);
  269. sc->selectionObjectsView.draw();
  270. }
  271. break;
  272. }
  273. //main->setStatusMessage(QString("x: %1 y: %2").arg(QString::number(event->pos().x()), QString::number(event->pos().y())));
  274. }
  275. void MapView::mouseReleaseEvent(QMouseEvent *event)
  276. {
  277. this->update();
  278. auto * sc = static_cast<MapScene*>(scene());
  279. if(!sc || !controller->map())
  280. return;
  281. if(rubberBand)
  282. rubberBand->hide();
  283. switch(selectionTool)
  284. {
  285. case MapView::SelectionTool::None:
  286. if(event->button() == Qt::RightButton)
  287. break;
  288. //switch position
  289. bool tab = false;
  290. if(sc->selectionObjectsView.selectionMode == SelectionObjectsLayer::MOVEMENT)
  291. {
  292. controller->commitObjectShift(sc->level);
  293. }
  294. else
  295. {
  296. sc->selectionObjectsView.selectionMode = SelectionObjectsLayer::NOTHING;
  297. sc->selectionObjectsView.shift = QPoint(0, 0);
  298. sc->selectionObjectsView.draw();
  299. tab = true;
  300. //check if we have only one object
  301. }
  302. auto selection = sc->selectionObjectsView.getSelection();
  303. if(selection.size() == 1)
  304. {
  305. emit openObjectProperties(*selection.begin(), tab);
  306. }
  307. break;
  308. }
  309. }
  310. void MapView::dragEnterEvent(QDragEnterEvent * event)
  311. {
  312. if(!controller || !controller->map())
  313. return;
  314. auto * sc = static_cast<MapScene*>(scene());
  315. if(!sc)
  316. return;
  317. if(event->mimeData()->hasImage())
  318. {
  319. logGlobal->info("Drag'n'drop: dispatching object");
  320. QVariant vdata = event->mimeData()->imageData();
  321. auto data = vdata.toJsonObject();
  322. if(!data.empty())
  323. {
  324. auto preview = data["preview"];
  325. if(preview != QJsonValue::Undefined)
  326. {
  327. auto objId = data["id"].toInt();
  328. auto objSubId = data["subid"].toInt();
  329. auto templateId = data["template"].toInt();
  330. auto factory = VLC->objtypeh->getHandlerFor(objId, objSubId);
  331. auto templ = factory->getTemplates()[templateId];
  332. controller->discardObject(sc->level);
  333. controller->createObject(sc->level, factory->create(templ));
  334. }
  335. }
  336. event->acceptProposedAction();
  337. }
  338. }
  339. void MapView::dropEvent(QDropEvent * event)
  340. {
  341. if(!controller || !controller->map())
  342. return;
  343. auto * sc = static_cast<MapScene*>(scene());
  344. if(!sc)
  345. return;
  346. if(sc->selectionObjectsView.newObject)
  347. {
  348. QString errorMsg;
  349. if(controller->canPlaceObject(sc->level, sc->selectionObjectsView.newObject, errorMsg))
  350. {
  351. controller->commitObjectCreate(sc->level);
  352. }
  353. else
  354. {
  355. controller->discardObject(sc->level);
  356. QMessageBox::information(this, "Can't place object", errorMsg);
  357. }
  358. }
  359. event->acceptProposedAction();
  360. }
  361. void MapView::dragMoveEvent(QDragMoveEvent * event)
  362. {
  363. auto * sc = static_cast<MapScene*>(scene());
  364. if(!sc)
  365. return;
  366. auto rect = event->answerRect();
  367. auto pos = mapToScene(rect.bottomRight()); //TODO: do we need to check size?
  368. int3 tile(pos.x() / 32 + 1, pos.y() / 32 + 1, sc->level);
  369. if(sc->selectionObjectsView.newObject)
  370. {
  371. sc->selectionObjectsView.shift = QPoint(tile.x, tile.y);
  372. sc->selectionObjectsView.selectObject(sc->selectionObjectsView.newObject);
  373. sc->selectionObjectsView.selectionMode = SelectionObjectsLayer::MOVEMENT;
  374. sc->selectionObjectsView.draw();
  375. }
  376. event->acceptProposedAction();
  377. }
  378. void MapView::dragLeaveEvent(QDragLeaveEvent * event)
  379. {
  380. if(!controller || !controller->map())
  381. return;
  382. auto * sc = static_cast<MapScene*>(scene());
  383. if(!sc)
  384. return;
  385. controller->discardObject(sc->level);
  386. }
  387. bool MapView::viewportEvent(QEvent *event)
  388. {
  389. if(auto * sc = static_cast<MapScene*>(scene()))
  390. {
  391. auto rect = mapToScene(viewport()->geometry()).boundingRect();
  392. controller->miniScene(sc->level)->viewport.setViewport(rect.x() / 32, rect.y() / 32, rect.width() / 32, rect.height() / 32);
  393. }
  394. return QGraphicsView::viewportEvent(event);
  395. }
  396. MapSceneBase::MapSceneBase(int lvl):
  397. QGraphicsScene(nullptr),
  398. level(lvl)
  399. {
  400. }
  401. void MapSceneBase::initialize(MapController & controller)
  402. {
  403. for(auto * layer : getAbstractLayers())
  404. layer->initialize(controller);
  405. }
  406. void MapSceneBase::updateViews()
  407. {
  408. for(auto * layer : getAbstractLayers())
  409. layer->update();
  410. }
  411. MapScene::MapScene(int lvl):
  412. MapSceneBase(lvl),
  413. gridView(this),
  414. passabilityView(this),
  415. selectionTerrainView(this),
  416. terrainView(this),
  417. objectsView(this),
  418. selectionObjectsView(this),
  419. isTerrainSelected(false),
  420. isObjectSelected(false)
  421. {
  422. connect(&selectionTerrainView, &SelectionTerrainLayer::selectionMade, this, &MapScene::terrainSelected);
  423. connect(&selectionObjectsView, &SelectionObjectsLayer::selectionMade, this, &MapScene::objectSelected);
  424. }
  425. std::list<AbstractLayer *> MapScene::getAbstractLayers()
  426. {
  427. //sequence is important because it defines rendering order
  428. return {
  429. &terrainView,
  430. &objectsView,
  431. &gridView,
  432. &passabilityView,
  433. &selectionTerrainView,
  434. &selectionObjectsView
  435. };
  436. }
  437. void MapScene::updateViews()
  438. {
  439. MapSceneBase::updateViews();
  440. terrainView.show(true);
  441. objectsView.show(true);
  442. selectionTerrainView.show(true);
  443. selectionObjectsView.show(true);
  444. }
  445. void MapScene::terrainSelected(bool anythingSelected)
  446. {
  447. isTerrainSelected = anythingSelected;
  448. emit selected(isTerrainSelected || isObjectSelected);
  449. }
  450. void MapScene::objectSelected(bool anythingSelected)
  451. {
  452. isObjectSelected = anythingSelected;
  453. emit selected(isTerrainSelected || isObjectSelected);
  454. }
  455. MinimapScene::MinimapScene(int lvl):
  456. MapSceneBase(lvl),
  457. minimapView(this),
  458. viewport(this)
  459. {
  460. }
  461. std::list<AbstractLayer *> MinimapScene::getAbstractLayers()
  462. {
  463. //sequence is important because it defines rendering order
  464. return {
  465. &minimapView,
  466. &viewport
  467. };
  468. }
  469. void MinimapScene::updateViews()
  470. {
  471. MapSceneBase::updateViews();
  472. minimapView.show(true);
  473. viewport.show(true);
  474. }