CRewardableObject.cpp 15 KB

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  1. /*
  2. * CRewardableObject.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "CRewardableObject.h"
  12. #include "../CHeroHandler.h"
  13. #include "../CGeneralTextHandler.h"
  14. #include "../CSoundBase.h"
  15. #include "../NetPacks.h"
  16. #include "../IGameCallback.h"
  17. #include "../CGameState.h"
  18. #include "../CPlayerState.h"
  19. #include "../spells/CSpellHandler.h"
  20. #include "../spells/ISpellMechanics.h"
  21. #include "CObjectClassesHandler.h"
  22. VCMI_LIB_NAMESPACE_BEGIN
  23. bool CRewardLimiter::heroAllowed(const CGHeroInstance * hero) const
  24. {
  25. if(dayOfWeek != 0)
  26. {
  27. if (IObjectInterface::cb->getDate(Date::DAY_OF_WEEK) != dayOfWeek)
  28. return false;
  29. }
  30. if(daysPassed != 0)
  31. {
  32. if (IObjectInterface::cb->getDate(Date::DAY) < daysPassed)
  33. return false;
  34. }
  35. for(const auto & reqStack : creatures)
  36. {
  37. size_t count = 0;
  38. for(const auto & slot : hero->Slots())
  39. {
  40. const CStackInstance * heroStack = slot.second;
  41. if (heroStack->type == reqStack.type)
  42. count += heroStack->count;
  43. }
  44. if (count < reqStack.count) //not enough creatures of this kind
  45. return false;
  46. }
  47. if(!IObjectInterface::cb->getPlayerState(hero->tempOwner)->resources.canAfford(resources))
  48. return false;
  49. if(heroLevel > static_cast<si32>(hero->level))
  50. return false;
  51. if(static_cast<TExpType>(heroExperience) > hero->exp)
  52. return false;
  53. if(manaPoints > hero->mana)
  54. return false;
  55. if(manaPercentage > 100 * hero->mana / hero->manaLimit())
  56. return false;
  57. for(size_t i=0; i<primary.size(); i++)
  58. {
  59. if(primary[i] > hero->getPrimSkillLevel(static_cast<PrimarySkill::PrimarySkill>(i)))
  60. return false;
  61. }
  62. for(const auto & skill : secondary)
  63. {
  64. if (skill.second > hero->getSecSkillLevel(skill.first))
  65. return false;
  66. }
  67. for(const auto & spell : spells)
  68. {
  69. if (!hero->spellbookContainsSpell(spell))
  70. return false;
  71. }
  72. for(const auto & art : artifacts)
  73. {
  74. if (!hero->hasArt(art))
  75. return false;
  76. }
  77. for(const auto & sublimiter : noneOf)
  78. {
  79. if (sublimiter->heroAllowed(hero))
  80. return false;
  81. }
  82. for(const auto & sublimiter : allOf)
  83. {
  84. if (!sublimiter->heroAllowed(hero))
  85. return false;
  86. }
  87. if(anyOf.empty())
  88. return true;
  89. for(const auto & sublimiter : anyOf)
  90. {
  91. if (sublimiter->heroAllowed(hero))
  92. return true;
  93. }
  94. return false;
  95. }
  96. std::vector<ui32> CRewardableObject::getAvailableRewards(const CGHeroInstance * hero, CRewardVisitInfo::ERewardEventType event) const
  97. {
  98. std::vector<ui32> ret;
  99. for(size_t i=0; i<info.size(); i++)
  100. {
  101. const CRewardVisitInfo & visit = info[i];
  102. if(event == visit.visitType && visit.limiter.heroAllowed(hero))
  103. {
  104. logGlobal->trace("Reward %d is allowed", i);
  105. ret.push_back(static_cast<ui32>(i));
  106. }
  107. }
  108. return ret;
  109. }
  110. void CRewardableObject::onHeroVisit(const CGHeroInstance *h) const
  111. {
  112. auto grantRewardWithMessage = [&](int index, bool markAsVisit) -> void
  113. {
  114. auto vi = info[index];
  115. logGlobal->debug("Granting reward %d. Message says: %s", index, vi.message.toString());
  116. // show message only if it is not empty or in infobox
  117. if (infoWindowType != EInfoWindowMode::MODAL || !vi.message.toString().empty())
  118. {
  119. InfoWindow iw;
  120. iw.player = h->tempOwner;
  121. iw.text = vi.message;
  122. vi.reward.loadComponents(iw.components, h);
  123. iw.type = infoWindowType;
  124. if(!iw.components.empty() || !iw.text.toString().empty())
  125. cb->showInfoDialog(&iw);
  126. }
  127. // grant reward afterwards. Note that it may remove object
  128. grantReward(index, h, markAsVisit);
  129. };
  130. auto selectRewardsMessage = [&](const std::vector<ui32> & rewards, const MetaString & dialog) -> void
  131. {
  132. BlockingDialog sd(canRefuse, rewards.size() > 1);
  133. sd.player = h->tempOwner;
  134. sd.text = dialog;
  135. if (rewards.size() > 1)
  136. for (auto index : rewards)
  137. sd.components.push_back(info[index].reward.getDisplayedComponent(h));
  138. if (rewards.size() == 1)
  139. info[rewards[0]].reward.loadComponents(sd.components, h);
  140. cb->showBlockingDialog(&sd);
  141. };
  142. if(!wasVisitedBefore(h))
  143. {
  144. auto rewards = getAvailableRewards(h, CRewardVisitInfo::EVENT_FIRST_VISIT);
  145. bool objectRemovalPossible = false;
  146. for(auto index : rewards)
  147. {
  148. if(info[index].reward.removeObject)
  149. objectRemovalPossible = true;
  150. }
  151. logGlobal->debug("Visiting object with %d possible rewards", rewards.size());
  152. switch (rewards.size())
  153. {
  154. case 0: // no available rewards, e.g. visiting School of War without gold
  155. {
  156. auto emptyRewards = getAvailableRewards(h, CRewardVisitInfo::EVENT_NOT_AVAILABLE);
  157. if (!emptyRewards.empty())
  158. grantRewardWithMessage(emptyRewards[0], false);
  159. else
  160. logMod->warn("No applicable message for visiting empty object!");
  161. break;
  162. }
  163. case 1: // one reward. Just give it with message
  164. {
  165. if (canRefuse)
  166. selectRewardsMessage(rewards, info[rewards[0]].message);
  167. else
  168. grantRewardWithMessage(rewards[0], true);
  169. break;
  170. }
  171. default: // multiple rewards. Act according to select mode
  172. {
  173. switch (selectMode) {
  174. case SELECT_PLAYER: // player must select
  175. selectRewardsMessage(rewards, onSelect);
  176. break;
  177. case SELECT_FIRST: // give first available
  178. grantRewardWithMessage(rewards[0], true);
  179. break;
  180. }
  181. break;
  182. }
  183. }
  184. if(!objectRemovalPossible && getAvailableRewards(h, CRewardVisitInfo::EVENT_FIRST_VISIT).empty())
  185. {
  186. ChangeObjectVisitors cov(ChangeObjectVisitors::VISITOR_ADD_TEAM, id, h->id);
  187. cb->sendAndApply(&cov);
  188. }
  189. }
  190. else
  191. {
  192. logGlobal->debug("Revisiting already visited object");
  193. auto visitedRewards = getAvailableRewards(h, CRewardVisitInfo::EVENT_ALREADY_VISITED);
  194. if (!visitedRewards.empty())
  195. grantRewardWithMessage(visitedRewards[0], false);
  196. else
  197. logMod->warn("No applicable message for visiting already visited object!");
  198. }
  199. }
  200. void CRewardableObject::heroLevelUpDone(const CGHeroInstance *hero) const
  201. {
  202. grantRewardAfterLevelup(info[selectedReward], hero);
  203. }
  204. void CRewardableObject::blockingDialogAnswered(const CGHeroInstance *hero, ui32 answer) const
  205. {
  206. if(answer == 0)
  207. return; // player refused
  208. if(answer > 0 && answer-1 < info.size())
  209. {
  210. auto list = getAvailableRewards(hero, CRewardVisitInfo::EVENT_FIRST_VISIT);
  211. grantReward(list[answer - 1], hero, true);
  212. }
  213. else
  214. {
  215. throw std::runtime_error("Unhandled choice");
  216. }
  217. }
  218. void CRewardableObject::grantReward(ui32 rewardID, const CGHeroInstance * hero, bool markVisited) const
  219. {
  220. if (markVisited)
  221. {
  222. cb->setObjProperty(id, ObjProperty::REWARD_CLEARED, true);
  223. ChangeObjectVisitors cov(ChangeObjectVisitors::VISITOR_ADD, id, hero->id);
  224. cb->sendAndApply(&cov);
  225. }
  226. cb->setObjProperty(id, ObjProperty::REWARD_SELECT, rewardID);
  227. grantRewardBeforeLevelup(info[rewardID], hero);
  228. }
  229. void CRewardableObject::grantRewardBeforeLevelup(const CRewardVisitInfo & info, const CGHeroInstance * hero) const
  230. {
  231. assert(hero);
  232. assert(hero->tempOwner.isValidPlayer());
  233. assert(stacks.empty());
  234. assert(info.reward.creatures.size() <= GameConstants::ARMY_SIZE);
  235. assert(!cb->isVisitCoveredByAnotherQuery(this, hero));
  236. cb->giveResources(hero->tempOwner, info.reward.resources);
  237. for(const auto & entry : info.reward.secondary)
  238. {
  239. int current = hero->getSecSkillLevel(entry.first);
  240. if( (current != 0 && current < entry.second) ||
  241. (hero->canLearnSkill() ))
  242. {
  243. cb->changeSecSkill(hero, entry.first, entry.second);
  244. }
  245. }
  246. for(int i=0; i< info.reward.primary.size(); i++)
  247. cb->changePrimSkill(hero, static_cast<PrimarySkill::PrimarySkill>(i), info.reward.primary[i], false);
  248. si64 expToGive = 0;
  249. if (info.reward.heroLevel > 0)
  250. expToGive += VLC->heroh->reqExp(hero->level+info.reward.heroLevel) - VLC->heroh->reqExp(hero->level);
  251. if (info.reward.heroExperience > 0)
  252. expToGive += hero->calculateXp(info.reward.heroExperience);
  253. if(expToGive)
  254. cb->changePrimSkill(hero, PrimarySkill::EXPERIENCE, expToGive);
  255. // hero is not blocked by levelup dialog - grant remainer immediately
  256. if(!cb->isVisitCoveredByAnotherQuery(this, hero))
  257. {
  258. grantRewardAfterLevelup(info, hero);
  259. }
  260. }
  261. void CRewardableObject::grantRewardAfterLevelup(const CRewardVisitInfo & info, const CGHeroInstance * hero) const
  262. {
  263. if(info.reward.manaDiff || info.reward.manaPercentage >= 0)
  264. cb->setManaPoints(hero->id, info.reward.calculateManaPoints(hero));
  265. if(info.reward.movePoints || info.reward.movePercentage >= 0)
  266. {
  267. SetMovePoints smp;
  268. smp.hid = hero->id;
  269. smp.val = hero->movement;
  270. if (info.reward.movePercentage >= 0) // percent from max
  271. smp.val = hero->maxMovePoints(hero->boat != nullptr) * info.reward.movePercentage / 100;
  272. smp.val = std::max<si32>(0, smp.val + info.reward.movePoints);
  273. cb->setMovePoints(&smp);
  274. }
  275. for(const Bonus & bonus : info.reward.bonuses)
  276. {
  277. assert(bonus.source == Bonus::OBJECT);
  278. assert(bonus.sid == ID);
  279. GiveBonus gb;
  280. gb.who = GiveBonus::ETarget::HERO;
  281. gb.bonus = bonus;
  282. gb.id = hero->id.getNum();
  283. cb->giveHeroBonus(&gb);
  284. }
  285. for(const ArtifactID & art : info.reward.artifacts)
  286. cb->giveHeroNewArtifact(hero, VLC->arth->objects[art],ArtifactPosition::FIRST_AVAILABLE);
  287. if(!info.reward.spells.empty())
  288. {
  289. std::set<SpellID> spellsToGive(info.reward.spells.begin(), info.reward.spells.end());
  290. cb->changeSpells(hero, true, spellsToGive);
  291. }
  292. if(!info.reward.creaturesChange.empty())
  293. {
  294. for(const auto & slot : hero->Slots())
  295. {
  296. const CStackInstance * heroStack = slot.second;
  297. for(const auto & change : info.reward.creaturesChange)
  298. {
  299. if (heroStack->type->getId() == change.first)
  300. {
  301. StackLocation location(hero, slot.first);
  302. cb->changeStackType(location, change.second.toCreature());
  303. break;
  304. }
  305. }
  306. }
  307. }
  308. if(!info.reward.creatures.empty())
  309. {
  310. CCreatureSet creatures;
  311. for(const auto & crea : info.reward.creatures)
  312. creatures.addToSlot(creatures.getFreeSlot(), new CStackInstance(crea.type, crea.count));
  313. cb->giveCreatures(this, hero, creatures, false);
  314. }
  315. if(info.reward.spellCast.first != SpellID::NONE)
  316. {
  317. caster.setActualCaster(hero);
  318. caster.setSpellSchoolLevel(info.reward.spellCast.second);
  319. cb->castSpell(&caster, info.reward.spellCast.first, int3{-1, -1, -1});
  320. if(info.reward.removeObject)
  321. logMod->warn("Removal of object with spell casts is not supported!");
  322. }
  323. else if(info.reward.removeObject) //FIXME: object can't track spell cancel or finish, so removeObject leads to crash
  324. cb->removeObject(this);
  325. }
  326. bool CRewardableObject::wasVisitedBefore(const CGHeroInstance * contextHero) const
  327. {
  328. switch (visitMode)
  329. {
  330. case VISIT_UNLIMITED:
  331. return false;
  332. case VISIT_ONCE:
  333. return onceVisitableObjectCleared;
  334. case VISIT_PLAYER:
  335. return vstd::contains(cb->getPlayerState(contextHero->getOwner())->visitedObjects, ObjectInstanceID(id));
  336. case VISIT_BONUS:
  337. return contextHero->hasBonusFrom(Bonus::OBJECT, ID);
  338. case VISIT_HERO:
  339. return contextHero->visitedObjects.count(ObjectInstanceID(id));
  340. default:
  341. return false;
  342. }
  343. }
  344. bool CRewardableObject::wasVisited(PlayerColor player) const
  345. {
  346. switch (visitMode)
  347. {
  348. case VISIT_UNLIMITED:
  349. case VISIT_BONUS:
  350. case VISIT_HERO:
  351. return false;
  352. case VISIT_ONCE:
  353. case VISIT_PLAYER:
  354. return vstd::contains(cb->getPlayerState(player)->visitedObjects, ObjectInstanceID(id));
  355. default:
  356. return false;
  357. }
  358. }
  359. bool CRewardableObject::wasVisited(const CGHeroInstance * h) const
  360. {
  361. switch (visitMode)
  362. {
  363. case VISIT_BONUS:
  364. return h->hasBonusFrom(Bonus::OBJECT, ID);
  365. case VISIT_HERO:
  366. return h->visitedObjects.count(ObjectInstanceID(id));
  367. default:
  368. return wasVisited(h->tempOwner);
  369. }
  370. }
  371. CRewardableObject::EVisitMode CRewardableObject::getVisitMode() const
  372. {
  373. return static_cast<EVisitMode>(visitMode);
  374. }
  375. ui16 CRewardableObject::getResetDuration() const
  376. {
  377. return resetParameters.period;
  378. }
  379. void CRewardInfo::loadComponents(std::vector<Component> & comps,
  380. const CGHeroInstance * h) const
  381. {
  382. for (auto comp : extraComponents)
  383. comps.push_back(comp);
  384. if (heroExperience)
  385. {
  386. comps.emplace_back(Component::EComponentType::EXPERIENCE, 0, static_cast<si32>(h->calculateXp(heroExperience)), 0);
  387. }
  388. if (heroLevel)
  389. comps.emplace_back(Component::EComponentType::EXPERIENCE, 1, heroLevel, 0);
  390. if (manaDiff || manaPercentage >= 0)
  391. comps.emplace_back(Component::EComponentType::PRIM_SKILL, 5, calculateManaPoints(h) - h->mana, 0);
  392. for (size_t i=0; i<primary.size(); i++)
  393. {
  394. if (primary[i] != 0)
  395. comps.emplace_back(Component::EComponentType::PRIM_SKILL, static_cast<ui16>(i), primary[i], 0);
  396. }
  397. for(const auto & entry : secondary)
  398. comps.emplace_back(Component::EComponentType::SEC_SKILL, entry.first, entry.second, 0);
  399. for(const auto & entry : artifacts)
  400. comps.emplace_back(Component::EComponentType::ARTIFACT, entry, 1, 0);
  401. for(const auto & entry : spells)
  402. comps.emplace_back(Component::EComponentType::SPELL, entry, 1, 0);
  403. for(const auto & entry : creatures)
  404. comps.emplace_back(Component::EComponentType::CREATURE, entry.type->getId(), entry.count, 0);
  405. for (size_t i=0; i<resources.size(); i++)
  406. {
  407. if (resources[i] !=0)
  408. comps.emplace_back(Component::EComponentType::RESOURCE, static_cast<ui16>(i), resources[i], 0);
  409. }
  410. }
  411. si32 CRewardInfo::calculateManaPoints(const CGHeroInstance * hero) const
  412. {
  413. si32 manaScaled = hero->mana;
  414. if (manaPercentage >= 0)
  415. manaScaled = hero->manaLimit() * manaPercentage / 100;
  416. si32 manaMissing = std::max(0, hero->manaLimit() - manaScaled);
  417. si32 manaGranted = std::min(manaMissing, manaDiff);
  418. si32 manaOverflow = manaDiff - manaGranted;
  419. si32 manaOverLimit = manaOverflow * manaOverflowFactor / 100;
  420. si32 manaOutput = manaScaled + manaGranted + manaOverLimit;
  421. return manaOutput;
  422. }
  423. Component CRewardInfo::getDisplayedComponent(const CGHeroInstance * h) const
  424. {
  425. std::vector<Component> comps;
  426. loadComponents(comps, h);
  427. assert(!comps.empty());
  428. return comps.front();
  429. }
  430. // FIXME: copy-pasted from CObjectHandler
  431. static std::string visitedTxt(const bool visited)
  432. {
  433. int id = visited ? 352 : 353;
  434. return VLC->generaltexth->allTexts[id];
  435. }
  436. std::string CRewardableObject::getHoverText(PlayerColor player) const
  437. {
  438. if(visitMode == VISIT_PLAYER || visitMode == VISIT_ONCE)
  439. return getObjectName() + " " + visitedTxt(wasVisited(player));
  440. return getObjectName();
  441. }
  442. std::string CRewardableObject::getHoverText(const CGHeroInstance * hero) const
  443. {
  444. if(visitMode != VISIT_UNLIMITED)
  445. return getObjectName() + " " + visitedTxt(wasVisited(hero));
  446. return getObjectName();
  447. }
  448. void CRewardableObject::setPropertyDer(ui8 what, ui32 val)
  449. {
  450. switch (what)
  451. {
  452. case ObjProperty::REWARD_RANDOMIZE:
  453. initObj(cb->gameState()->getRandomGenerator());
  454. break;
  455. case ObjProperty::REWARD_SELECT:
  456. selectedReward = val;
  457. break;
  458. case ObjProperty::REWARD_CLEARED:
  459. onceVisitableObjectCleared = val;
  460. break;
  461. }
  462. }
  463. void CRewardableObject::triggerReset() const
  464. {
  465. if (resetParameters.rewards)
  466. {
  467. cb->setObjProperty(id, ObjProperty::REWARD_RANDOMIZE, 0);
  468. }
  469. if (resetParameters.visitors)
  470. {
  471. cb->setObjProperty(id, ObjProperty::REWARD_CLEARED, false);
  472. ChangeObjectVisitors cov(ChangeObjectVisitors::VISITOR_CLEAR, id);
  473. cb->sendAndApply(&cov);
  474. }
  475. }
  476. void CRewardableObject::newTurn(CRandomGenerator & rand) const
  477. {
  478. if (resetParameters.period != 0 && cb->getDate(Date::DAY) > 1 && ((cb->getDate(Date::DAY)-1) % resetParameters.period) == 0)
  479. triggerReset();
  480. }
  481. void CRewardableObject::initObj(CRandomGenerator & rand)
  482. {
  483. VLC->objtypeh->getHandlerFor(ID, subID)->configureObject(this, rand);
  484. assert(!info.empty());
  485. }
  486. CRewardableObject::CRewardableObject():
  487. selectMode(0),
  488. visitMode(0),
  489. selectedReward(0),
  490. onceVisitableObjectCleared(false),
  491. canRefuse(false)
  492. {}
  493. VCMI_LIB_NAMESPACE_END