MinePlacer.cpp 2.6 KB

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  1. /*
  2. * License: GNU General Public License v2.0 or later
  3. * Full text of license available in license.txt file, in main folder
  4. *
  5. */
  6. #include "StdInc.h"
  7. #include "MinePlacer.h"
  8. #include "TownPlacer.h"
  9. #include "CMapGenerator.h"
  10. #include "RmgMap.h"
  11. #include "../mapping/CMap.h"
  12. #include "../mapping/CMapEditManager.h"
  13. #include "../mapObjects/CObjectClassesHandler.h"
  14. #include "../spells/CSpellHandler.h" //for choosing random spells
  15. #include "RmgPath.h"
  16. #include "RmgObject.h"
  17. #include "ObjectManager.h"
  18. #include "Functions.h"
  19. #include "RoadPlacer.h"
  20. #include "WaterAdopter.h"
  21. #include "TileInfo.h"
  22. VCMI_LIB_NAMESPACE_BEGIN
  23. void MinePlacer::process()
  24. {
  25. auto * manager = zone.getModificator<ObjectManager>();
  26. if(!manager)
  27. {
  28. logGlobal->error("ObjectManager doesn't exist for zone %d, skip modificator %s", zone.getId(), getName());
  29. return;
  30. }
  31. placeMines(*manager);
  32. }
  33. void MinePlacer::init()
  34. {
  35. DEPENDENCY(TownPlacer);
  36. POSTFUNCTION(ObjectManager);
  37. POSTFUNCTION(RoadPlacer);
  38. }
  39. bool MinePlacer::placeMines(ObjectManager & manager)
  40. {
  41. std::vector<CGMine*> createdMines;
  42. std::vector<std::pair<CGObjectInstance*, ui32>> requiredObjects;
  43. for(const auto & mineInfo : zone.getMinesInfo())
  44. {
  45. const auto res = GameResID(mineInfo.first);
  46. for(int i = 0; i < mineInfo.second; ++i)
  47. {
  48. auto mineHandler = VLC->objtypeh->getHandlerFor(Obj::MINE, res);
  49. const auto & rmginfo = mineHandler->getRMGInfo();
  50. auto * mine = dynamic_cast<CGMine *>(mineHandler->create());
  51. mine->producedResource = res;
  52. mine->tempOwner = PlayerColor::NEUTRAL;
  53. mine->producedQuantity = mine->defaultResProduction();
  54. createdMines.push_back(mine);
  55. if(!i && (res == EGameResID::WOOD || res == EGameResID::ORE))
  56. manager.addCloseObject(mine, rmginfo.value); //only first wood&ore mines are close
  57. else
  58. requiredObjects.push_back(std::pair<CGObjectInstance*, ui32>(mine, rmginfo.value));
  59. }
  60. }
  61. //Shuffle mines to avoid patterns, but don't shuffle key objects like towns
  62. RandomGeneratorUtil::randomShuffle(requiredObjects, generator.rand);
  63. for (const auto& obj : requiredObjects)
  64. {
  65. manager.addRequiredObject(obj.first, obj.second);
  66. }
  67. //create extra resources
  68. if(int extraRes = generator.getConfig().mineExtraResources)
  69. {
  70. for(auto * mine : createdMines)
  71. {
  72. for(int rc = generator.rand.nextInt(1, extraRes); rc > 0; --rc)
  73. {
  74. auto * resourse = dynamic_cast<CGResource *>(VLC->objtypeh->getHandlerFor(Obj::RESOURCE, mine->producedResource)->create());
  75. resourse->amount = CGResource::RANDOM_AMOUNT;
  76. manager.addNearbyObject(resourse, mine);
  77. }
  78. }
  79. }
  80. return true;
  81. }
  82. VCMI_LIB_NAMESPACE_END