CDefaultSpellMechanics.h 2.6 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566
  1. /*
  2. * CDefaultSpellMechanics.h, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #pragma once
  11. #include "ISpellMechanics.h"
  12. class ISpellMechanics;
  13. class BattleSpellCast;
  14. class StacksInjured;
  15. struct SpellCastContext
  16. {
  17. SpellCastContext(std::vector<const CStack *> & attackedCres, BattleSpellCast & sc, StacksInjured & si):
  18. attackedCres(attackedCres), sc(sc), si(si)
  19. {
  20. };
  21. std::vector<const CStack *> & attackedCres;
  22. BattleSpellCast & sc;
  23. StacksInjured & si;
  24. };
  25. enum class ESpellCastResult
  26. {
  27. OK,
  28. CANCEL,//cast failed but it is not an error
  29. ERROR//internal error occurred
  30. };
  31. class DLL_LINKAGE DefaultSpellMechanics : public ISpellMechanics
  32. {
  33. public:
  34. DefaultSpellMechanics(CSpell * s): ISpellMechanics(s){};
  35. std::vector<BattleHex> rangeInHexes(BattleHex centralHex, ui8 schoolLvl, ui8 side, bool * outDroppedHexes = nullptr) const override;
  36. std::set<const CStack *> getAffectedStacks(SpellTargetingContext & ctx) const override;
  37. ESpellCastProblem::ESpellCastProblem canBeCast(const CBattleInfoCallback * cb, PlayerColor player) const override;
  38. ESpellCastProblem::ESpellCastProblem isImmuneByStack(const ISpellCaster * caster, const CStack * obj) const override;
  39. virtual void applyBattle(BattleInfo * battle, const BattleSpellCast * packet) const override;
  40. bool adventureCast(const SpellCastEnvironment * env, AdventureSpellCastParameters & parameters) const override final;
  41. void battleCast(const SpellCastEnvironment * env, BattleSpellCastParameters & parameters) const override final;
  42. void battleLogSingleTarget(std::vector<std::string> & logLines, const BattleSpellCast * packet,
  43. const std::string & casterName, const CStack * attackedStack, bool & displayDamage) const override;
  44. protected:
  45. virtual void applyBattleEffects(const SpellCastEnvironment * env, const BattleSpellCastParameters & parameters, SpellCastContext & ctx) const;
  46. ///actual adventure cast implementation
  47. virtual ESpellCastResult applyAdventureEffects(const SpellCastEnvironment * env, AdventureSpellCastParameters & parameters) const;
  48. void doDispell(BattleInfo * battle, const BattleSpellCast * packet, const CSelector & selector) const;
  49. private:
  50. void castMagicMirror(const SpellCastEnvironment * env, BattleSpellCastParameters & parameters) const;
  51. void handleResistance(const SpellCastEnvironment * env, std::vector<const CStack*> & attackedCres, BattleSpellCast & sc) const;
  52. void prepareBattleCast(const BattleSpellCastParameters & parameters, BattleSpellCast & sc) const;
  53. };